Improve mouse panning
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		@@ -33,11 +33,16 @@ void Mouse::UpdateThread() {
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            info.motion.UpdateOrientation(update_time * 1000);
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            info.tilt_speed = 0;
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            info.data.motion = info.motion.GetMotion();
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            if (Settings::values.mouse_panning) {
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                info.last_mouse_change *= 0.96f;
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                info.data.axis = {static_cast<int>(16 * info.last_mouse_change.x),
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                                  static_cast<int>(16 * -info.last_mouse_change.y)};
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            }
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        }
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        if (configuring) {
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            UpdateYuzuSettings();
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        }
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        if (mouse_panning_timout++ > 8) {
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        if (mouse_panning_timout++ > 20) {
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            StopPanning();
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        }
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        std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
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@@ -82,16 +87,27 @@ void Mouse::StopPanning() {
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void Mouse::MouseMove(int x, int y, int center_x, int center_y) {
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    for (MouseInfo& info : mouse_info) {
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        if (Settings::values.mouse_panning) {
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            const auto mouse_change = Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y);
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            auto mouse_change =
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                (Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
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            mouse_panning_timout = 0;
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            if (mouse_change.y == 0 && mouse_change.x == 0) {
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                continue;
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            }
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            const auto mouse_change_length = mouse_change.Length();
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            if (mouse_change_length < 3.0f) {
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                mouse_change /= mouse_change_length / 3.0f;
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            }
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            info.last_mouse_change = (info.last_mouse_change * 0.91f) + (mouse_change * 0.09f);
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            const auto last_mouse_change_length = info.last_mouse_change.Length();
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            if (last_mouse_change_length > 8.0f) {
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                info.last_mouse_change /= last_mouse_change_length / 8.0f;
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            } else if (last_mouse_change_length < 1.0f) {
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                info.last_mouse_change = mouse_change / mouse_change.Length();
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            }
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            info.last_mouse_change = (info.last_mouse_change * 0.8f) + (mouse_change * 0.2f);
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            info.data.axis = {static_cast<int>(16 * info.last_mouse_change.x),
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                              static_cast<int>(16 * -info.last_mouse_change.y)};
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            info.tilt_direction = info.last_mouse_change;
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            info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
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            continue;
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