hle: nvflinger: Add implementation for BufferQueueProducer class.
This commit is contained in:
parent
bfff7b58fd
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@ -535,8 +535,6 @@ add_library(core STATIC
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hle/service/nvdrv/nvmemp.h
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hle/service/nvdrv/syncpoint_manager.cpp
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hle/service/nvdrv/syncpoint_manager.h
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hle/service/nvflinger/buffer_queue.cpp
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hle/service/nvflinger/buffer_queue.h
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hle/service/nvflinger/binder.h
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hle/service/nvflinger/buffer_item.h
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hle/service/nvflinger/buffer_item_consumer.cpp
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@ -546,6 +544,8 @@ add_library(core STATIC
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hle/service/nvflinger/buffer_queue_core.cpp
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hle/service/nvflinger/buffer_queue_core.h
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hle/service/nvflinger/buffer_queue_defs.h
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hle/service/nvflinger/buffer_queue_producer.cpp
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hle/service/nvflinger/buffer_queue_producer.h
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hle/service/nvflinger/buffer_slot.h
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hle/service/nvflinger/buffer_transform_flags.h
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hle/service/nvflinger/consumer_base.cpp
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@ -0,0 +1,936 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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// Copyright 2021 yuzu Emulator Project
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// Copyright 2014 The Android Open Source Project
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// Parts of this implementation were base on:
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// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/libs/gui/BufferQueueProducer.cpp
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/kernel/k_event.h"
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#include "core/hle/kernel/k_readable_event.h"
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#include "core/hle/kernel/k_writable_event.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/service/kernel_helpers.h"
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#include "core/hle/service/nvdrv/nvdrv.h"
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#include "core/hle/service/nvflinger/buffer_queue_core.h"
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#include "core/hle/service/nvflinger/buffer_queue_producer.h"
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#include "core/hle/service/nvflinger/consumer_listener.h"
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#include "core/hle/service/nvflinger/parcel.h"
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#include "core/hle/service/nvflinger/ui/graphic_buffer.h"
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#include "core/hle/service/nvflinger/window.h"
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#include "core/hle/service/vi/vi.h"
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namespace android {
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BufferQueueProducer::BufferQueueProducer(Service::KernelHelpers::ServiceContext& service_context_,
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std::shared_ptr<BufferQueueCore> buffer_queue_core_)
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: service_context{service_context_}, core{std::move(buffer_queue_core_)}, slots(core->slots) {
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buffer_wait_event = service_context.CreateEvent("BufferQueue:WaitEvent");
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}
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BufferQueueProducer::~BufferQueueProducer() {
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service_context.CloseEvent(buffer_wait_event);
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}
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Status BufferQueueProducer::RequestBuffer(s32 slot, std::shared_ptr<GraphicBuffer>* buf) {
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LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
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BufferQueueCore::AutoLock lock(core);
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if (core->is_abandoned) {
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LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
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return Status::NoInit;
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}
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if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
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LOG_ERROR(Service_NVFlinger, "slot index {} out of range [0, {})", slot,
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BufferQueueDefs::NUM_BUFFER_SLOTS);
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return Status::BadValue;
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} else if (slots[slot].buffer_state != BufferState::Dequeued) {
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LOG_ERROR(Service_NVFlinger, "slot {} is not owned by the producer (state = {})", slot,
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slots[slot].buffer_state);
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return Status::BadValue;
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}
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slots[slot].request_buffer_called = true;
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*buf = slots[slot].graphic_buffer;
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return Status::NoError;
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}
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Status BufferQueueProducer::SetBufferCount(s32 buffer_count) {
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LOG_DEBUG(Service_NVFlinger, "count = {}", buffer_count);
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std::shared_ptr<IConsumerListener> listener;
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{
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BufferQueueCore::AutoLock lock(core);
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core->WaitWhileAllocatingLocked();
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if (core->is_abandoned) {
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LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
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return Status::NoInit;
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}
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if (buffer_count > BufferQueueDefs::NUM_BUFFER_SLOTS) {
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LOG_ERROR(Service_NVFlinger, "buffer_count {} too large (max {})", buffer_count,
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BufferQueueDefs::NUM_BUFFER_SLOTS);
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return Status::BadValue;
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}
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// There must be no dequeued buffers when changing the buffer count.
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for (s32 s{}; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
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if (slots[s].buffer_state == BufferState::Dequeued) {
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LOG_ERROR(Service_NVFlinger, "buffer owned by producer");
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return Status::BadValue;
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}
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}
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if (buffer_count == 0) {
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core->override_max_buffer_count = 0;
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core->SignalDequeueCondition();
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return Status::NoError;
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}
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const s32 min_buffer_slots = core->GetMinMaxBufferCountLocked(false);
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if (buffer_count < min_buffer_slots) {
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LOG_ERROR(Service_NVFlinger, "requested buffer count {} is less than minimum {}",
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buffer_count, min_buffer_slots);
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return Status::BadValue;
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}
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// Here we are guaranteed that the producer doesn't have any dequeued buffers and will
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// release all of its buffer references.
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if (core->GetPreallocatedBufferCountLocked() <= 0) {
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core->FreeAllBuffersLocked();
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}
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core->override_max_buffer_count = buffer_count;
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core->SignalDequeueCondition();
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buffer_wait_event->GetWritableEvent().Signal();
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listener = core->consumer_listener;
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}
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// Call back without lock held
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if (listener != nullptr) {
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listener->OnBuffersReleased();
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}
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return Status::NoError;
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}
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Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found,
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Status* returnFlags) const {
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bool try_again = true;
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while (try_again) {
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if (core->is_abandoned) {
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LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
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return Status::NoInit;
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}
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const s32 max_buffer_count = core->GetMaxBufferCountLocked(async);
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if (async && core->override_max_buffer_count) {
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if (core->override_max_buffer_count < max_buffer_count) {
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LOG_ERROR(Service_NVFlinger, "async mode is invalid with buffer count override");
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return Status::BadValue;
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}
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}
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// Free up any buffers that are in slots beyond the max buffer count
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for (s32 s = max_buffer_count; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
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ASSERT(slots[s].buffer_state == BufferState::Free);
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if (slots[s].graphic_buffer != nullptr) {
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core->FreeBufferLocked(s);
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*returnFlags |= Status::ReleaseAllBuffers;
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}
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}
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s32 dequeued_count{};
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s32 acquired_count{};
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for (s32 s{}; s < max_buffer_count; ++s) {
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switch (slots[s].buffer_state) {
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case BufferState::Dequeued:
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++dequeued_count;
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break;
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case BufferState::Acquired:
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++acquired_count;
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break;
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default:
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break;
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}
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}
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// Producers are not allowed to dequeue more than one buffer if they did not set a buffer
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// count
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if (!core->override_max_buffer_count && dequeued_count) {
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LOG_ERROR(Service_NVFlinger,
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"can't dequeue multiple buffers without setting the buffer count");
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return Status::InvalidOperation;
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}
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// See whether a buffer has been queued since the last SetBufferCount so we know whether to
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// perform the min undequeued buffers check below
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if (core->buffer_has_been_queued) {
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// Make sure the producer is not trying to dequeue more buffers than allowed
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const s32 new_undequeued_count = max_buffer_count - (dequeued_count + 1);
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const s32 min_undequeued_count = core->GetMinUndequeuedBufferCountLocked(async);
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if (new_undequeued_count < min_undequeued_count) {
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LOG_ERROR(Service_NVFlinger,
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"min undequeued buffer count({}) exceeded (dequeued={} undequeued={})",
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min_undequeued_count, dequeued_count, new_undequeued_count);
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return Status::InvalidOperation;
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}
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}
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*found = BufferQueueCore::INVALID_BUFFER_SLOT;
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// If we disconnect and reconnect quickly, we can be in a state where our slots are empty
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// but we have many buffers in the queue. This can cause us to run out of memory if we
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// outrun the consumer. Wait here if it looks like we have too many buffers queued up.
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const bool too_many_buffers = core->queue.size() > static_cast<size_t>(max_buffer_count);
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if (too_many_buffers) {
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LOG_ERROR(Service_NVFlinger, "queue size is {}, waiting", core->queue.size());
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} else {
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if (!core->free_buffers.empty()) {
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auto slot = core->free_buffers.begin();
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*found = *slot;
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core->free_buffers.erase(slot);
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} else if (core->allow_allocation && !core->free_slots.empty()) {
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auto slot = core->free_slots.begin();
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// Only return free slots up to the max buffer count
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if (*slot < max_buffer_count) {
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*found = *slot;
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core->free_slots.erase(slot);
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}
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}
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}
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// If no buffer is found, or if the queue has too many buffers outstanding, wait for a
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// buffer to be acquired or released, or for the max buffer count to change.
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try_again = (*found == BufferQueueCore::INVALID_BUFFER_SLOT) || too_many_buffers;
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if (try_again) {
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// Return an error if we're in non-blocking mode (producer and consumer are controlled
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// by the application).
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if (core->dequeue_buffer_cannot_block &&
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(acquired_count <= core->max_acquired_buffer_count)) {
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return Status::WouldBlock;
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}
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if (!core->WaitForDequeueCondition()) {
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// We are no longer running
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return Status::NoError;
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}
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}
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}
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return Status::NoError;
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}
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Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool async, u32 width,
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u32 height, PixelFormat format, u32 usage) {
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{ BufferQueueCore::AutoLock lock(core); }
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LOG_DEBUG(Service_NVFlinger, "async={} w={} h={} format={}, usage={}", async ? "true" : "false",
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width, height, format, usage);
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if ((width && !height) || (!width && height)) {
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LOG_ERROR(Service_NVFlinger, "invalid size: w={} h={}", width, height);
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return Status::BadValue;
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}
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Status return_flags = Status::NoError;
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bool attached_by_consumer = false;
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{
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BufferQueueCore::AutoLock lock(core);
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core->WaitWhileAllocatingLocked();
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if (format == PixelFormat::NoFormat) {
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format = core->default_buffer_format;
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}
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// Enable the usage bits the consumer requested
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usage |= core->consumer_usage_bit;
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const bool use_default_size = !width && !height;
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if (use_default_size) {
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width = core->default_width;
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height = core->default_height;
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}
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s32 found = BufferItem::INVALID_BUFFER_SLOT;
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while (found == BufferItem::INVALID_BUFFER_SLOT) {
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Status status = WaitForFreeSlotThenRelock(async, &found, &return_flags);
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if (status != Status::NoError) {
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return status;
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}
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// This should not happen
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if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
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LOG_DEBUG(Service_NVFlinger, "no available buffer slots");
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return Status::Busy;
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}
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const std::shared_ptr<GraphicBuffer>& buffer(slots[found].graphic_buffer);
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// If we are not allowed to allocate new buffers, WaitForFreeSlotThenRelock must have
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// returned a slot containing a buffer. If this buffer would require reallocation to
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// meet the requested attributes, we free it and attempt to get another one.
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if (!core->allow_allocation) {
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if (buffer->NeedsReallocation(width, height, format, usage)) {
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core->FreeBufferLocked(found);
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found = BufferItem::INVALID_BUFFER_SLOT;
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continue;
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}
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}
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}
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*out_slot = found;
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attached_by_consumer = slots[found].attached_by_consumer;
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slots[found].buffer_state = BufferState::Dequeued;
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const std::shared_ptr<GraphicBuffer>& buffer(slots[found].graphic_buffer);
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if ((buffer == nullptr) || buffer->NeedsReallocation(width, height, format, usage)) {
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slots[found].acquire_called = false;
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slots[found].graphic_buffer = nullptr;
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slots[found].request_buffer_called = false;
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slots[found].fence = Fence::NoFence();
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core->buffer_age = 0;
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return_flags |= Status::BufferNeedsReallocation;
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} else {
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// We add 1 because that will be the frame number when this buffer
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// is queued
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core->buffer_age = core->frame_counter + 1 - slots[found].frame_number;
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}
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LOG_DEBUG(Service_NVFlinger, "setting buffer age to {}", core->buffer_age);
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*out_fence = slots[found].fence;
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slots[found].fence = Fence::NoFence();
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}
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if ((return_flags & Status::BufferNeedsReallocation) != Status::None) {
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LOG_DEBUG(Service_NVFlinger, "allocating a new buffer for slot {}", *out_slot);
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auto graphic_buffer = std::make_shared<GraphicBuffer>(width, height, format, usage);
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if (graphic_buffer == nullptr) {
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LOG_ERROR(Service_NVFlinger, "creating GraphicBuffer failed");
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return Status::NoMemory;
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}
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{
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BufferQueueCore::AutoLock lock(core);
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if (core->is_abandoned) {
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LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
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return Status::NoInit;
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}
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slots[*out_slot].graphic_buffer = graphic_buffer;
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}
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}
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if (attached_by_consumer) {
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return_flags |= Status::BufferNeedsReallocation;
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}
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LOG_DEBUG(Service_NVFlinger, "returning slot={} frame={}, flags={}", *out_slot,
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slots[*out_slot].frame_number, return_flags);
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return return_flags;
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}
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Status BufferQueueProducer::DetachBuffer(s32 slot) {
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LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
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BufferQueueCore::AutoLock lock(core);
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if (core->is_abandoned) {
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LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
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return Status::NoInit;
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}
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if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
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LOG_ERROR(Service_NVFlinger, "slot {} out of range [0, {})", slot,
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BufferQueueDefs::NUM_BUFFER_SLOTS);
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return Status::BadValue;
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} else if (slots[slot].buffer_state != BufferState::Dequeued) {
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LOG_ERROR(Service_NVFlinger, "slot {} is not owned by the producer (state = {})", slot,
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slots[slot].buffer_state);
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return Status::BadValue;
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} else if (!slots[slot].request_buffer_called) {
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LOG_ERROR(Service_NVFlinger, "buffer in slot {} has not been requested", slot);
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return Status::BadValue;
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}
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core->FreeBufferLocked(slot);
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core->SignalDequeueCondition();
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return Status::NoError;
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}
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Status BufferQueueProducer::DetachNextBuffer(std::shared_ptr<GraphicBuffer>* out_buffer,
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Fence* out_fence) {
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if (out_buffer == nullptr) {
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LOG_ERROR(Service_NVFlinger, "out_buffer must not be nullptr");
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return Status::BadValue;
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} else if (out_fence == nullptr) {
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LOG_ERROR(Service_NVFlinger, "out_fence must not be nullptr");
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return Status::BadValue;
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}
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BufferQueueCore::AutoLock lock(core);
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core->WaitWhileAllocatingLocked();
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if (core->is_abandoned) {
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LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
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return Status::NoInit;
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}
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if (core->free_buffers.empty()) {
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return Status::NoMemory;
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}
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const s32 found = core->free_buffers.front();
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core->free_buffers.remove(found);
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LOG_DEBUG(Service_NVFlinger, "Detached slot {}", found);
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*out_buffer = slots[found].graphic_buffer;
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*out_fence = slots[found].fence;
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core->FreeBufferLocked(found);
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return Status::NoError;
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}
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Status BufferQueueProducer::AttachBuffer(s32* out_slot,
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const std::shared_ptr<GraphicBuffer>& buffer) {
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if (out_slot == nullptr) {
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LOG_ERROR(Service_NVFlinger, "out_slot must not be nullptr");
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return Status::BadValue;
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} else if (buffer == nullptr) {
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LOG_ERROR(Service_NVFlinger, "Cannot attach nullptr buffer");
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return Status::BadValue;
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}
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BufferQueueCore::AutoLock lock(core);
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core->WaitWhileAllocatingLocked();
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Status return_flags = Status::NoError;
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s32 found{};
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const auto status = WaitForFreeSlotThenRelock(false, &found, &return_flags);
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if (status != Status::NoError) {
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return status;
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}
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if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
|
||||
LOG_ERROR(Service_NVFlinger, "No available buffer slots");
|
||||
return Status::Busy;
|
||||
}
|
||||
|
||||
*out_slot = found;
|
||||
|
||||
LOG_DEBUG(Service_NVFlinger, "Returning slot {} flags={}", *out_slot, return_flags);
|
||||
|
||||
slots[*out_slot].graphic_buffer = buffer;
|
||||
slots[*out_slot].buffer_state = BufferState::Dequeued;
|
||||
slots[*out_slot].fence = Fence::NoFence();
|
||||
slots[*out_slot].request_buffer_called = true;
|
||||
|
||||
return return_flags;
|
||||
}
|
||||
|
||||
Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
|
||||
QueueBufferOutput* output) {
|
||||
s64 timestamp{};
|
||||
bool is_auto_timestamp{};
|
||||
Rect crop;
|
||||
NativeWindowScalingMode scaling_mode{};
|
||||
NativeWindowTransform transform;
|
||||
u32 sticky_transform_{};
|
||||
bool async{};
|
||||
s32 swap_interval{};
|
||||
Fence fence{};
|
||||
|
||||
input.Deflate(×tamp, &is_auto_timestamp, &crop, &scaling_mode, &transform,
|
||||
&sticky_transform_, &async, &swap_interval, &fence);
|
||||
|
||||
switch (scaling_mode) {
|
||||
case NativeWindowScalingMode::Freeze:
|
||||
case NativeWindowScalingMode::ScaleToWindow:
|
||||
case NativeWindowScalingMode::ScaleCrop:
|
||||
case NativeWindowScalingMode::NoScaleCrop:
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Service_NVFlinger, "unknown scaling mode {}", scaling_mode);
|
||||
return Status::BadValue;
|
||||
}
|
||||
|
||||
std::shared_ptr<IConsumerListener> frameAvailableListener;
|
||||
std::shared_ptr<IConsumerListener> frameReplacedListener;
|
||||
s32 callback_ticket{};
|
||||
BufferItem item;
|
||||
|
||||
{
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
|
||||
if (core->is_abandoned) {
|
||||
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
||||
return Status::NoInit;
|
||||
}
|
||||
|
||||
const s32 max_buffer_count = core->GetMaxBufferCountLocked(async);
|
||||
if (async && core->override_max_buffer_count) {
|
||||
if (core->override_max_buffer_count < max_buffer_count) {
|
||||
LOG_ERROR(Service_NVFlinger, "async mode is invalid with "
|
||||
"buffer count override");
|
||||
return Status::BadValue;
|
||||
}
|
||||
}
|
||||
|
||||
if (slot < 0 || slot >= max_buffer_count) {
|
||||
LOG_ERROR(Service_NVFlinger, "slot index {} out of range [0, {})", slot,
|
||||
max_buffer_count);
|
||||
return Status::BadValue;
|
||||
} else if (slots[slot].buffer_state != BufferState::Dequeued) {
|
||||
LOG_ERROR(Service_NVFlinger,
|
||||
"slot {} is not owned by the producer "
|
||||
"(state = {})",
|
||||
slot, slots[slot].buffer_state);
|
||||
return Status::BadValue;
|
||||
} else if (!slots[slot].request_buffer_called) {
|
||||
LOG_ERROR(Service_NVFlinger,
|
||||
"slot {} was queued without requesting "
|
||||
"a buffer",
|
||||
slot);
|
||||
return Status::BadValue;
|
||||
}
|
||||
|
||||
LOG_DEBUG(Service_NVFlinger,
|
||||
"slot={} frame={} time={} crop=[{},{},{},{}] transform={} scale={}", slot,
|
||||
core->frame_counter + 1, timestamp, crop.Left(), crop.Top(), crop.Right(),
|
||||
crop.Bottom(), transform, scaling_mode);
|
||||
|
||||
const std::shared_ptr<GraphicBuffer>& graphic_buffer(slots[slot].graphic_buffer);
|
||||
Rect buffer_rect(graphic_buffer->Width(), graphic_buffer->Height());
|
||||
Rect cropped_rect;
|
||||
crop.Intersect(buffer_rect, &cropped_rect);
|
||||
|
||||
if (cropped_rect != crop) {
|
||||
LOG_ERROR(Service_NVFlinger, "crop rect is not contained within the buffer in slot {}",
|
||||
slot);
|
||||
return Status::BadValue;
|
||||
}
|
||||
|
||||
slots[slot].fence = fence;
|
||||
slots[slot].buffer_state = BufferState::Queued;
|
||||
++core->frame_counter;
|
||||
slots[slot].frame_number = core->frame_counter;
|
||||
|
||||
item.acquire_called = slots[slot].acquire_called;
|
||||
item.graphic_buffer = slots[slot].graphic_buffer;
|
||||
item.crop = crop;
|
||||
item.transform = transform & ~NativeWindowTransform::InverseDisplay;
|
||||
item.transform_to_display_inverse =
|
||||
(transform & NativeWindowTransform::InverseDisplay) != NativeWindowTransform::None;
|
||||
item.scaling_mode = static_cast<u32>(scaling_mode);
|
||||
item.timestamp = timestamp;
|
||||
item.is_auto_timestamp = is_auto_timestamp;
|
||||
item.frame_number = core->frame_counter;
|
||||
item.slot = slot;
|
||||
item.fence = fence;
|
||||
item.is_droppable = core->dequeue_buffer_cannot_block || async;
|
||||
item.swap_interval = swap_interval;
|
||||
sticky_transform = sticky_transform_;
|
||||
|
||||
if (core->queue.empty()) {
|
||||
// When the queue is empty, we can simply queue this buffer
|
||||
core->queue.push_back(item);
|
||||
frameAvailableListener = core->consumer_listener;
|
||||
} else {
|
||||
// When the queue is not empty, we need to look at the front buffer
|
||||
// state to see if we need to replace it
|
||||
auto front(core->queue.begin());
|
||||
|
||||
if (front->is_droppable) {
|
||||
// If the front queued buffer is still being tracked, we first
|
||||
// mark it as freed
|
||||
if (core->StillTracking(&*front)) {
|
||||
slots[front->slot].buffer_state = BufferState::Free;
|
||||
core->free_buffers.push_front(front->slot);
|
||||
}
|
||||
// Overwrite the droppable buffer with the incoming one
|
||||
*front = item;
|
||||
frameReplacedListener = core->consumer_listener;
|
||||
} else {
|
||||
core->queue.push_back(item);
|
||||
frameAvailableListener = core->consumer_listener;
|
||||
}
|
||||
}
|
||||
|
||||
core->buffer_has_been_queued = true;
|
||||
core->SignalDequeueCondition();
|
||||
output->Inflate(core->default_width, core->default_height, core->transform_hint,
|
||||
static_cast<u32>(core->queue.size()));
|
||||
|
||||
// Take a ticket for the callback functions
|
||||
callback_ticket = next_callback_ticket++;
|
||||
}
|
||||
|
||||
// Don't send the GraphicBuffer through the callback, and don't send the slot number, since the
|
||||
// consumer shouldn't need it
|
||||
item.graphic_buffer.reset();
|
||||
item.slot = BufferItem::INVALID_BUFFER_SLOT;
|
||||
|
||||
// Call back without the main BufferQueue lock held, but with the callback lock held so we can
|
||||
// ensure that callbacks occur in order
|
||||
{
|
||||
std::unique_lock lock(callback_mutex);
|
||||
while (callback_ticket != current_callback_ticket) {
|
||||
std::unique_lock<std::mutex> lk(callback_mutex);
|
||||
callback_condition.wait(lk);
|
||||
}
|
||||
|
||||
if (frameAvailableListener != nullptr) {
|
||||
frameAvailableListener->OnFrameAvailable(item);
|
||||
} else if (frameReplacedListener != nullptr) {
|
||||
frameReplacedListener->OnFrameReplaced(item);
|
||||
}
|
||||
|
||||
++current_callback_ticket;
|
||||
callback_condition.notify_all();
|
||||
}
|
||||
|
||||
return Status::NoError;
|
||||
}
|
||||
|
||||
void BufferQueueProducer::CancelBuffer(s32 slot, const Fence& fence) {
|
||||
LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
|
||||
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
|
||||
if (core->is_abandoned) {
|
||||
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
||||
return;
|
||||
}
|
||||
|
||||
if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
|
||||
LOG_ERROR(Service_NVFlinger, "slot index {} out of range [0, {})", slot,
|
||||
BufferQueueDefs::NUM_BUFFER_SLOTS);
|
||||
return;
|
||||
} else if (slots[slot].buffer_state != BufferState::Dequeued) {
|
||||
LOG_ERROR(Service_NVFlinger, "slot {} is not owned by the producer (state = {})", slot,
|
||||
slots[slot].buffer_state);
|
||||
return;
|
||||
}
|
||||
|
||||
core->free_buffers.push_front(slot);
|
||||
slots[slot].buffer_state = BufferState::Free;
|
||||
slots[slot].fence = fence;
|
||||
|
||||
core->SignalDequeueCondition();
|
||||
buffer_wait_event->GetWritableEvent().Signal();
|
||||
}
|
||||
|
||||
Status BufferQueueProducer::Query(NativeWindow what, s32* out_value) {
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
|
||||
if (out_value == nullptr) {
|
||||
LOG_ERROR(Service_NVFlinger, "outValue was nullptr");
|
||||
return Status::BadValue;
|
||||
}
|
||||
|
||||
if (core->is_abandoned) {
|
||||
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
||||
return Status::NoInit;
|
||||
}
|
||||
|
||||
s32 value{};
|
||||
switch (what) {
|
||||
case NativeWindow::Width:
|
||||
value = static_cast<s32>(core->default_width);
|
||||
break;
|
||||
case NativeWindow::Height:
|
||||
value = static_cast<s32>(core->default_height);
|
||||
break;
|
||||
case NativeWindow::Format:
|
||||
value = static_cast<s32>(core->default_buffer_format);
|
||||
break;
|
||||
case NativeWindow::MinUndequeedBuffers:
|
||||
value = core->GetMinUndequeuedBufferCountLocked(false);
|
||||
break;
|
||||
case NativeWindow::StickyTransform:
|
||||
value = static_cast<s32>(sticky_transform);
|
||||
break;
|
||||
case NativeWindow::ConsumerRunningBehind:
|
||||
value = (core->queue.size() > 1);
|
||||
break;
|
||||
case NativeWindow::ConsumerUsageBits:
|
||||
value = static_cast<s32>(core->consumer_usage_bit);
|
||||
break;
|
||||
case NativeWindow::BufferAge:
|
||||
if (core->buffer_age > INT32_MAX) {
|
||||
value = 0;
|
||||
} else {
|
||||
value = static_cast<s32>(core->buffer_age);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return Status::BadValue;
|
||||
}
|
||||
|
||||
LOG_DEBUG(Service_NVFlinger, "what = {}, value = {}", what, value);
|
||||
|
||||
*out_value = value;
|
||||
|
||||
return Status::NoError;
|
||||
}
|
||||
|
||||
Status BufferQueueProducer::Connect(const std::shared_ptr<IProducerListener>& listener,
|
||||
NativeWindowApi api, bool producer_controlled_by_app,
|
||||
QueueBufferOutput* output) {
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
|
||||
LOG_DEBUG(Service_NVFlinger, "api = {} producer_controlled_by_app = {}", api,
|
||||
producer_controlled_by_app);
|
||||
|
||||
if (core->is_abandoned) {
|
||||
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
||||
return Status::NoInit;
|
||||
}
|
||||
|
||||
if (core->consumer_listener == nullptr) {
|
||||
LOG_ERROR(Service_NVFlinger, "BufferQueue has no consumer");
|
||||
return Status::NoInit;
|
||||
}
|
||||
|
||||
if (output == nullptr) {
|
||||
LOG_ERROR(Service_NVFlinger, "output was nullptr");
|
||||
return Status::BadValue;
|
||||
}
|
||||
|
||||
if (core->connected_api != NativeWindowApi::NoConnectedApi) {
|
||||
LOG_ERROR(Service_NVFlinger, "already connected (cur = {} req = {})", core->connected_api,
|
||||
api);
|
||||
return Status::BadValue;
|
||||
}
|
||||
|
||||
Status status = Status::NoError;
|
||||
switch (api) {
|
||||
case NativeWindowApi::Egl:
|
||||
case NativeWindowApi::Cpu:
|
||||
case NativeWindowApi::Media:
|
||||
case NativeWindowApi::Camera:
|
||||
core->connected_api = api;
|
||||
output->Inflate(core->default_width, core->default_height, core->transform_hint,
|
||||
static_cast<u32>(core->queue.size()));
|
||||
core->connected_producer_listener = listener;
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Service_NVFlinger, "unknown api = {}", api);
|
||||
status = Status::BadValue;
|
||||
break;
|
||||
}
|
||||
|
||||
core->buffer_has_been_queued = false;
|
||||
core->dequeue_buffer_cannot_block =
|
||||
core->consumer_controlled_by_app && producer_controlled_by_app;
|
||||
core->allow_allocation = true;
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
Status BufferQueueProducer::Disconnect(NativeWindowApi api) {
|
||||
LOG_DEBUG(Service_NVFlinger, "api = {}", api);
|
||||
|
||||
Status status = Status::NoError;
|
||||
std::shared_ptr<IConsumerListener> listener;
|
||||
|
||||
{
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
|
||||
core->WaitWhileAllocatingLocked();
|
||||
|
||||
if (core->is_abandoned) {
|
||||
// Disconnecting after the surface has been abandoned is a no-op.
|
||||
return Status::NoError;
|
||||
}
|
||||
|
||||
switch (api) {
|
||||
case NativeWindowApi::Egl:
|
||||
case NativeWindowApi::Cpu:
|
||||
case NativeWindowApi::Media:
|
||||
case NativeWindowApi::Camera:
|
||||
if (core->connected_api == api) {
|
||||
core->FreeAllBuffersLocked();
|
||||
core->connected_producer_listener = nullptr;
|
||||
core->connected_api = NativeWindowApi::NoConnectedApi;
|
||||
core->SignalDequeueCondition();
|
||||
buffer_wait_event->GetWritableEvent().Signal();
|
||||
listener = core->consumer_listener;
|
||||
} else if (core->connected_api != NativeWindowApi::NoConnectedApi) {
|
||||
LOG_ERROR(Service_NVFlinger, "still connected to another api (cur = {} req = {})",
|
||||
core->connected_api, api);
|
||||
status = Status::BadValue;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Service_NVFlinger, "unknown api = {}", api);
|
||||
status = Status::BadValue;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Call back without lock held
|
||||
if (listener != nullptr) {
|
||||
listener->OnBuffersReleased();
|
||||
}
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
Status BufferQueueProducer::SetPreallocatedBuffer(s32 slot,
|
||||
const std::shared_ptr<GraphicBuffer>& buffer) {
|
||||
LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
|
||||
|
||||
UNIMPLEMENTED_IF_MSG(!buffer, "buffer must be valid!");
|
||||
|
||||
if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
|
||||
return Status::BadValue;
|
||||
}
|
||||
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
|
||||
slots[slot] = {};
|
||||
slots[slot].is_preallocated = true;
|
||||
slots[slot].graphic_buffer = buffer;
|
||||
|
||||
core->override_max_buffer_count = core->GetPreallocatedBufferCountLocked();
|
||||
core->default_width = buffer->Width();
|
||||
core->default_height = buffer->Height();
|
||||
core->default_buffer_format = buffer->Format();
|
||||
|
||||
core->SignalDequeueCondition();
|
||||
buffer_wait_event->GetWritableEvent().Signal();
|
||||
|
||||
return Status::NoError;
|
||||
}
|
||||
|
||||
void BufferQueueProducer::Transact(Kernel::HLERequestContext& ctx, TransactionId code, u32 flags) {
|
||||
Status status{Status::NoError};
|
||||
Parcel parcel_in{ctx.ReadBuffer()};
|
||||
Parcel parcel_out{};
|
||||
|
||||
switch (code) {
|
||||
case TransactionId::Connect: {
|
||||
const auto enable_listener = parcel_in.Read<bool>();
|
||||
const auto api = parcel_in.Read<NativeWindowApi>();
|
||||
const auto producer_controlled_by_app = parcel_in.Read<bool>();
|
||||
|
||||
UNIMPLEMENTED_IF_MSG(enable_listener, "Listener is unimplemented!");
|
||||
|
||||
std::shared_ptr<IProducerListener> listener;
|
||||
QueueBufferOutput output{};
|
||||
|
||||
status = Connect(listener, api, producer_controlled_by_app, &output);
|
||||
|
||||
parcel_out.Write(output);
|
||||
break;
|
||||
}
|
||||
case TransactionId::SetPreallocatedBuffer: {
|
||||
const auto slot = parcel_in.Read<s32>();
|
||||
const auto buffer = parcel_in.ReadObject<GraphicBuffer>();
|
||||
|
||||
status = SetPreallocatedBuffer(slot, buffer);
|
||||
break;
|
||||
}
|
||||
case TransactionId::DequeueBuffer: {
|
||||
const auto is_async = parcel_in.Read<bool>();
|
||||
const auto width = parcel_in.Read<u32>();
|
||||
const auto height = parcel_in.Read<u32>();
|
||||
const auto pixel_format = parcel_in.Read<PixelFormat>();
|
||||
const auto usage = parcel_in.Read<u32>();
|
||||
|
||||
s32 slot{};
|
||||
Fence fence{};
|
||||
|
||||
status = DequeueBuffer(&slot, &fence, is_async, width, height, pixel_format, usage);
|
||||
|
||||
parcel_out.Write(slot);
|
||||
parcel_out.WriteObject(&fence);
|
||||
break;
|
||||
}
|
||||
case TransactionId::RequestBuffer: {
|
||||
const auto slot = parcel_in.Read<s32>();
|
||||
|
||||
std::shared_ptr<GraphicBuffer> buf;
|
||||
|
||||
status = RequestBuffer(slot, &buf);
|
||||
|
||||
parcel_out.WriteObject(buf);
|
||||
break;
|
||||
}
|
||||
case TransactionId::QueueBuffer: {
|
||||
const auto slot = parcel_in.Read<s32>();
|
||||
|
||||
QueueBufferInput input{parcel_in};
|
||||
QueueBufferOutput output;
|
||||
|
||||
status = QueueBuffer(slot, input, &output);
|
||||
|
||||
parcel_out.Write(output);
|
||||
break;
|
||||
}
|
||||
case TransactionId::Query: {
|
||||
const auto what = parcel_in.Read<NativeWindow>();
|
||||
|
||||
s32 value{};
|
||||
|
||||
status = Query(what, &value);
|
||||
|
||||
parcel_out.Write(value);
|
||||
break;
|
||||
}
|
||||
case TransactionId::CancelBuffer: {
|
||||
const auto slot = parcel_in.Read<s32>();
|
||||
const auto fence = parcel_in.ReadFlattened<Fence>();
|
||||
|
||||
CancelBuffer(slot, fence);
|
||||
break;
|
||||
}
|
||||
case TransactionId::Disconnect: {
|
||||
const auto api = parcel_in.Read<NativeWindowApi>();
|
||||
|
||||
status = Disconnect(api);
|
||||
break;
|
||||
}
|
||||
case TransactionId::DetachBuffer: {
|
||||
const auto slot = parcel_in.Read<s32>();
|
||||
|
||||
status = DetachBuffer(slot);
|
||||
break;
|
||||
}
|
||||
case TransactionId::SetBufferCount: {
|
||||
const auto buffer_count = parcel_in.Read<s32>();
|
||||
|
||||
status = SetBufferCount(buffer_count);
|
||||
break;
|
||||
}
|
||||
case TransactionId::GetBufferHistory: {
|
||||
LOG_WARNING(Service_NVFlinger, "(STUBBED) called, transaction=GetBufferHistory");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
ASSERT_MSG(false, "Unimplemented");
|
||||
}
|
||||
|
||||
parcel_out.Write(status);
|
||||
|
||||
ctx.WriteBuffer(parcel_out.Serialize());
|
||||
}
|
||||
|
||||
Kernel::KReadableEvent& BufferQueueProducer::GetNativeHandle() {
|
||||
return buffer_wait_event->GetReadableEvent();
|
||||
}
|
||||
|
||||
} // namespace android
|
|
@ -0,0 +1,83 @@
|
|||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Copyright 2014 The Android Open Source Project
|
||||
// Parts of this implementation were base on:
|
||||
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/BufferQueueProducer.h
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <condition_variable>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
|
||||
#include "common/common_funcs.h"
|
||||
#include "core/hle/service/nvdrv/nvdata.h"
|
||||
#include "core/hle/service/nvflinger/binder.h"
|
||||
#include "core/hle/service/nvflinger/buffer_queue_defs.h"
|
||||
#include "core/hle/service/nvflinger/buffer_slot.h"
|
||||
#include "core/hle/service/nvflinger/graphic_buffer_producer.h"
|
||||
#include "core/hle/service/nvflinger/pixel_format.h"
|
||||
#include "core/hle/service/nvflinger/status.h"
|
||||
#include "core/hle/service/nvflinger/window.h"
|
||||
|
||||
namespace Kernel {
|
||||
class KernelCore;
|
||||
class KEvent;
|
||||
class KReadableEvent;
|
||||
class KWritableEvent;
|
||||
} // namespace Kernel
|
||||
|
||||
namespace Service::KernelHelpers {
|
||||
class ServiceContext;
|
||||
} // namespace Service::KernelHelpers
|
||||
|
||||
namespace android {
|
||||
|
||||
class BufferQueueCore;
|
||||
class IProducerListener;
|
||||
|
||||
class BufferQueueProducer final : public IBinder {
|
||||
public:
|
||||
explicit BufferQueueProducer(Service::KernelHelpers::ServiceContext& service_context_,
|
||||
std::shared_ptr<BufferQueueCore> buffer_queue_core_);
|
||||
~BufferQueueProducer();
|
||||
|
||||
void Transact(Kernel::HLERequestContext& ctx, android::TransactionId code, u32 flags) override;
|
||||
|
||||
Kernel::KReadableEvent& GetNativeHandle() override;
|
||||
|
||||
public:
|
||||
Status RequestBuffer(s32 slot, std::shared_ptr<GraphicBuffer>* buf);
|
||||
Status SetBufferCount(s32 buffer_count);
|
||||
Status DequeueBuffer(s32* out_slot, android::Fence* out_fence, bool async, u32 width,
|
||||
u32 height, PixelFormat format, u32 usage);
|
||||
Status DetachBuffer(s32 slot);
|
||||
Status DetachNextBuffer(std::shared_ptr<GraphicBuffer>* out_buffer, Fence* out_fence);
|
||||
Status AttachBuffer(s32* outSlot, const std::shared_ptr<GraphicBuffer>& buffer);
|
||||
Status QueueBuffer(s32 slot, const QueueBufferInput& input, QueueBufferOutput* output);
|
||||
void CancelBuffer(s32 slot, const Fence& fence);
|
||||
Status Query(NativeWindow what, s32* out_value);
|
||||
Status Connect(const std::shared_ptr<IProducerListener>& listener, NativeWindowApi api,
|
||||
bool producer_controlled_by_app, QueueBufferOutput* output);
|
||||
|
||||
Status Disconnect(NativeWindowApi api);
|
||||
Status SetPreallocatedBuffer(s32 slot, const std::shared_ptr<GraphicBuffer>& buffer);
|
||||
|
||||
private:
|
||||
BufferQueueProducer(const BufferQueueProducer&) = delete;
|
||||
|
||||
Status WaitForFreeSlotThenRelock(bool async, s32* found, Status* returnFlags) const;
|
||||
|
||||
Kernel::KEvent* buffer_wait_event{};
|
||||
Service::KernelHelpers::ServiceContext& service_context;
|
||||
|
||||
std::shared_ptr<BufferQueueCore> core;
|
||||
BufferQueueDefs::SlotsType& slots;
|
||||
u32 sticky_transform{};
|
||||
std::mutex callback_mutex;
|
||||
s32 next_callback_ticket{};
|
||||
s32 current_callback_ticket{};
|
||||
std::condition_variable callback_condition;
|
||||
};
|
||||
|
||||
} // namespace android
|
Loading…
Reference in New Issue