Merge pull request #2709 from wwylele/pica-masked-value
pica: use correct register value for shader bool_uniforms
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		@@ -423,7 +423,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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    }
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    case PICA_REG_INDEX(gs.bool_uniforms):
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        WriteUniformBoolReg(g_state.gs, value);
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        WriteUniformBoolReg(g_state.gs, g_state.regs.gs.bool_uniforms.Value());
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        break;
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    case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[0], 0x281):
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@@ -475,7 +475,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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    }
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    case PICA_REG_INDEX(vs.bool_uniforms):
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        WriteUniformBoolReg(g_state.vs, value);
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        WriteUniformBoolReg(g_state.vs, g_state.regs.vs.bool_uniforms.Value());
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        break;
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    case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1):
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