yuzu-qt: Track play time
This commit is contained in:
parent
6c4abd23be
commit
5464423667
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@ -18,6 +18,7 @@
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#define LOAD_DIR "load"
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#define LOG_DIR "log"
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#define NAND_DIR "nand"
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#define PLAY_TIME_DIR "play_time"
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#define SCREENSHOTS_DIR "screenshots"
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#define SDMC_DIR "sdmc"
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#define SHADER_DIR "shader"
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@ -122,6 +122,7 @@ public:
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GenerateYuzuPath(YuzuPath::LoadDir, yuzu_path / LOAD_DIR);
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GenerateYuzuPath(YuzuPath::LogDir, yuzu_path / LOG_DIR);
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GenerateYuzuPath(YuzuPath::NANDDir, yuzu_path / NAND_DIR);
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GenerateYuzuPath(YuzuPath::PlayTimeDir, yuzu_path / PLAY_TIME_DIR);
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GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
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GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
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GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
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@ -20,6 +20,7 @@ enum class YuzuPath {
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LoadDir, // Where cheat/mod files are stored.
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LogDir, // Where log files are stored.
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NANDDir, // Where the emulated NAND is stored.
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PlayTimeDir, // Where play time data is stored.
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ScreenshotsDir, // Where yuzu screenshots are stored.
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SDMCDir, // Where the emulated SDMC is stored.
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ShaderDir, // Where shaders are stored.
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@ -195,6 +195,8 @@ add_executable(yuzu
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multiplayer/state.cpp
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multiplayer/state.h
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multiplayer/validation.h
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play_time.cpp
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play_time.h
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precompiled_headers.h
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qt_common.cpp
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qt_common.h
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@ -126,6 +126,8 @@ ConfigureUi::ConfigureUi(Core::System& system_, QWidget* parent)
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connect(ui->show_compat, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_size, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_types, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_play_time, &QCheckBox::stateChanged, this,
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&ConfigureUi::RequestGameListUpdate);
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connect(ui->game_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureUi::RequestGameListUpdate);
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connect(ui->folder_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged),
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@ -170,6 +172,7 @@ void ConfigureUi::ApplyConfiguration() {
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UISettings::values.show_compat = ui->show_compat->isChecked();
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UISettings::values.show_size = ui->show_size->isChecked();
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UISettings::values.show_types = ui->show_types->isChecked();
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UISettings::values.show_play_time = ui->show_play_time->isChecked();
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UISettings::values.game_icon_size = ui->game_icon_size_combobox->currentData().toUInt();
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UISettings::values.folder_icon_size = ui->folder_icon_size_combobox->currentData().toUInt();
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UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
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@ -182,6 +185,7 @@ void ConfigureUi::ApplyConfiguration() {
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const u32 height = ScreenshotDimensionToInt(ui->screenshot_height->currentText());
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UISettings::values.screenshot_height.SetValue(height);
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RequestGameListUpdate();
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system.ApplySettings();
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}
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@ -197,6 +201,7 @@ void ConfigureUi::SetConfiguration() {
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ui->show_compat->setChecked(UISettings::values.show_compat.GetValue());
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ui->show_size->setChecked(UISettings::values.show_size.GetValue());
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ui->show_types->setChecked(UISettings::values.show_types.GetValue());
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ui->show_play_time->setChecked(UISettings::values.show_play_time.GetValue());
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ui->game_icon_size_combobox->setCurrentIndex(
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ui->game_icon_size_combobox->findData(UISettings::values.game_icon_size.GetValue()));
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ui->folder_icon_size_combobox->setCurrentIndex(
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@ -104,6 +104,13 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="show_play_time">
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<property name="text">
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<string>Show Play Time Column</string>
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</property>
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="game_icon_size_qhbox_layout_2">
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<item>
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@ -340,6 +340,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvid
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tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
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tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
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tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
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item_model->setSortRole(GameListItemPath::SortRole);
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connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
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@ -548,6 +549,7 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
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QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
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QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
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QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
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QAction* remove_play_time_data = remove_menu->addAction(tr("Remove Play Time Data"));
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QAction* remove_cache_storage = remove_menu->addAction(tr("Remove Cache Storage"));
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QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache"));
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QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache"));
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@ -619,6 +621,8 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
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connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() {
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emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path);
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});
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connect(remove_play_time_data, &QAction::triggered,
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[this, program_id]() { emit RemovePlayTimeRequested(program_id); });
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connect(remove_cache_storage, &QAction::triggered, [this, program_id, path] {
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emit RemoveFileRequested(program_id, GameListRemoveTarget::CacheStorage, path);
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});
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@ -785,6 +789,7 @@ void GameList::RetranslateUI() {
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item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
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item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
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item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
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item_model->setHeaderData(COLUMN_PLAY_TIME, Qt::Horizontal, tr("Play time"));
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}
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void GameListSearchField::changeEvent(QEvent* event) {
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@ -812,6 +817,7 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
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tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
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tree_view->setColumnHidden(COLUMN_FILE_TYPE, !UISettings::values.show_types);
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tree_view->setColumnHidden(COLUMN_SIZE, !UISettings::values.show_size);
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tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
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// Delete any rows that might already exist if we're repopulating
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item_model->removeRows(0, item_model->rowCount());
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@ -74,6 +74,7 @@ public:
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COLUMN_ADD_ONS,
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COLUMN_FILE_TYPE,
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COLUMN_SIZE,
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COLUMN_PLAY_TIME,
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COLUMN_COUNT, // Number of columns
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};
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@ -112,6 +113,7 @@ signals:
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void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
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void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
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const std::string& game_path);
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void RemovePlayTimeRequested(u64 program_id);
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void DumpRomFSRequested(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
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void CopyTIDRequested(u64 program_id);
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void CreateShortcut(u64 program_id, const std::string& game_path,
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@ -18,6 +18,7 @@
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "yuzu/play_time.h"
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#include "yuzu/uisettings.h"
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#include "yuzu/util/util.h"
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@ -221,6 +222,31 @@ public:
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}
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};
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/**
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* GameListItem for Play Time values.
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* This object stores the play time of a game in seconds, and its readable
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* representation in minutes/hours
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*/
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class GameListItemPlayTime : public GameListItem {
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public:
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static constexpr int PlayTimeRole = SortRole;
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GameListItemPlayTime() = default;
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explicit GameListItemPlayTime(const qulonglong time_seconds) {
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setData(time_seconds, PlayTimeRole);
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}
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void setData(const QVariant& value, int role) override {
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qulonglong time_seconds = value.toULongLong();
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GameListItem::setData(PlayTime::ReadablePlayTime(time_seconds), Qt::DisplayRole);
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GameListItem::setData(value, PlayTimeRole);
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}
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bool operator<(const QStandardItem& other) const override {
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return data(PlayTimeRole).toULongLong() < other.data(PlayTimeRole).toULongLong();
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}
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};
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class GameListDir : public GameListItem {
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public:
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static constexpr int GameDirRole = Qt::UserRole + 2;
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@ -27,6 +27,7 @@
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#include "yuzu/game_list.h"
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#include "yuzu/game_list_p.h"
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#include "yuzu/game_list_worker.h"
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#include "yuzu/play_time.h"
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#include "yuzu/uisettings.h"
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namespace {
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@ -212,6 +213,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
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new GameListItemCompat(compatibility),
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new GameListItem(file_type_string),
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new GameListItemSize(size),
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new GameListItemPlayTime(PlayTime::GetPlayTime(program_id)),
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};
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const auto patch_versions = GetGameListCachedObject(
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@ -146,6 +146,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#include "yuzu/install_dialog.h"
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#include "yuzu/loading_screen.h"
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#include "yuzu/main.h"
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#include "yuzu/play_time.h"
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#include "yuzu/startup_checks.h"
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#include "yuzu/uisettings.h"
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#include "yuzu/util/clickable_label.h"
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@ -334,6 +335,8 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan
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SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
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discord_rpc->Update();
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play_time_manager = std::make_unique<PlayTime::PlayTimeManager>();
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system->GetRoomNetwork().Init();
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RegisterMetaTypes();
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@ -1446,6 +1449,8 @@ void GMainWindow::ConnectWidgetEvents() {
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connect(game_list, &GameList::RemoveInstalledEntryRequested, this,
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&GMainWindow::OnGameListRemoveInstalledEntry);
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connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile);
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connect(game_list, &GameList::RemovePlayTimeRequested, this,
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&GMainWindow::OnGameListRemovePlayTimeData);
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connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
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connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
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connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
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@ -2458,6 +2463,20 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
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}
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}
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void GMainWindow::OnGameListRemovePlayTimeData(u64 program_id) {
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if (QMessageBox::question(this, tr("Remove Play Time Data"), tr("Reset play time?"),
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QMessageBox::Yes | QMessageBox::No,
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QMessageBox::No) != QMessageBox::Yes) {
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return;
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}
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if (!play_time_manager->ResetProgramPlayTime(program_id)) {
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QMessageBox::warning(this, tr("Error Resetting Play Time Data"),
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tr("Play time couldn't be cleared"));
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return;
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}
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game_list->PopulateAsync(UISettings::values.game_dirs);
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}
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void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target) {
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const auto target_file_name = [target] {
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switch (target) {
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@ -3230,6 +3249,9 @@ void GMainWindow::OnStartGame() {
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UpdateMenuState();
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OnTasStateChanged();
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play_time_manager->SetProgramId(system->GetApplicationProcessProgramID());
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play_time_manager->Start();
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discord_rpc->Update();
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}
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@ -3245,6 +3267,7 @@ void GMainWindow::OnRestartGame() {
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void GMainWindow::OnPauseGame() {
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emu_thread->SetRunning(false);
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play_time_manager->Stop();
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UpdateMenuState();
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AllowOSSleep();
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}
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@ -3265,6 +3288,9 @@ void GMainWindow::OnStopGame() {
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return;
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}
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play_time_manager->Stop();
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// Update game list to show new play time
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game_list->PopulateAsync(UISettings::values.game_dirs);
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if (OnShutdownBegin()) {
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OnShutdownBeginDialog();
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} else {
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@ -76,6 +76,10 @@ namespace DiscordRPC {
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class DiscordInterface;
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}
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namespace PlayTime {
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class PlayTimeManager;
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}
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namespace FileSys {
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class ContentProvider;
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class ManualContentProvider;
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@ -312,6 +316,7 @@ private slots:
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void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
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void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
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const std::string& game_path);
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void OnGameListRemovePlayTimeData(u64 program_id);
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void OnGameListDumpRomFS(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
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void OnGameListCopyTID(u64 program_id);
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void OnGameListNavigateToGamedbEntry(u64 program_id,
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@ -374,6 +379,7 @@ private:
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void RemoveVulkanDriverPipelineCache(u64 program_id);
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void RemoveAllTransferableShaderCaches(u64 program_id);
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void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
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void RemovePlayTimeData(u64 program_id);
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void RemoveCacheStorage(u64 program_id);
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std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
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InstallResult InstallNSPXCI(const QString& filename);
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@ -411,6 +417,7 @@ private:
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std::unique_ptr<Core::System> system;
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std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
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std::unique_ptr<PlayTime::PlayTimeManager> play_time_manager;
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std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
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MultiplayerState* multiplayer_state = nullptr;
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@ -0,0 +1,177 @@
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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/fs/file.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "common/thread.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "yuzu/play_time.h"
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namespace PlayTime {
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void PlayTimeManager::SetProgramId(u64 program_id) {
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this->running_program_id = program_id;
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}
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inline void PlayTimeManager::UpdateTimestamp() {
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this->last_timestamp = std::chrono::steady_clock::now();
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}
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void PlayTimeManager::Start() {
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UpdateTimestamp();
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play_time_thread =
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std::jthread([&](std::stop_token stop_token) { this->AutoTimestamp(stop_token); });
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}
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void PlayTimeManager::Stop() {
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play_time_thread.request_stop();
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}
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void PlayTimeManager::AutoTimestamp(std::stop_token stop_token) {
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Common::SetCurrentThreadName("PlayTimeReport");
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using namespace std::literals::chrono_literals;
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const auto duration = 30s;
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while (Common::StoppableTimedWait(stop_token, duration)) {
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Save();
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}
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Save();
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}
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void PlayTimeManager::Save() {
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const auto now = std::chrono::steady_clock::now();
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const auto duration =
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static_cast<u64>(std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::steady_clock::duration(now - this->last_timestamp))
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.count());
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UpdateTimestamp();
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if (!UpdatePlayTime(running_program_id, duration)) {
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LOG_ERROR(Common, "Failed to update play time");
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}
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}
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bool UpdatePlayTime(u64 program_id, u64 add_play_time) {
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std::vector<PlayTimeElement> play_time_elements;
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if (!ReadPlayTimeFile(play_time_elements)) {
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return false;
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}
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const auto it = std::find(play_time_elements.begin(), play_time_elements.end(), program_id);
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if (it == play_time_elements.end()) {
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play_time_elements.push_back({.program_id = program_id, .play_time = add_play_time});
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} else {
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play_time_elements.at(it - play_time_elements.begin()).play_time += add_play_time;
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}
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if (!WritePlayTimeFile(play_time_elements)) {
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return false;
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}
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return true;
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}
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u64 GetPlayTime(u64 program_id) {
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std::vector<PlayTimeElement> play_time_elements;
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if (!ReadPlayTimeFile(play_time_elements)) {
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return 0;
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}
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||||
const auto it = std::find(play_time_elements.begin(), play_time_elements.end(), program_id);
|
||||
if (it == play_time_elements.end()) {
|
||||
return 0;
|
||||
}
|
||||
return play_time_elements.at(it - play_time_elements.begin()).play_time;
|
||||
}
|
||||
|
||||
bool PlayTimeManager::ResetProgramPlayTime(u64 program_id) {
|
||||
std::vector<PlayTimeElement> play_time_elements;
|
||||
|
||||
if (!ReadPlayTimeFile(play_time_elements)) {
|
||||
return false;
|
||||
}
|
||||
const auto it = std::find(play_time_elements.begin(), play_time_elements.end(), program_id);
|
||||
if (it == play_time_elements.end()) {
|
||||
return false;
|
||||
}
|
||||
play_time_elements.erase(it);
|
||||
if (!WritePlayTimeFile(play_time_elements)) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
std::optional<std::filesystem::path> GetCurrentUserPlayTimePath() {
|
||||
const Service::Account::ProfileManager manager;
|
||||
const auto uuid = manager.GetUser(static_cast<s32>(Settings::values.current_user));
|
||||
if (!uuid.has_value()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
return Common::FS::GetYuzuPath(Common::FS::YuzuPath::PlayTimeDir) /
|
||||
uuid->RawString().append(".bin");
|
||||
}
|
||||
|
||||
[[nodiscard]] bool ReadPlayTimeFile(std::vector<PlayTimeElement>& out_play_time_elements) {
|
||||
const auto filename = GetCurrentUserPlayTimePath();
|
||||
if (!filename.has_value()) {
|
||||
LOG_ERROR(Common, "Failed to get current user path");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Common::FS::Exists(filename.value())) {
|
||||
Common::FS::IOFile file{filename.value(), Common::FS::FileAccessMode::Read,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Common, "Failed to open play time file: {}",
|
||||
Common::FS::PathToUTF8String(filename.value()));
|
||||
return false;
|
||||
}
|
||||
const size_t elem_num = file.GetSize() / sizeof(PlayTimeElement);
|
||||
out_play_time_elements.resize(elem_num);
|
||||
const bool success = file.ReadSpan<PlayTimeElement>(out_play_time_elements) == elem_num;
|
||||
file.Close();
|
||||
return success;
|
||||
} else {
|
||||
out_play_time_elements.clear();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] bool WritePlayTimeFile(const std::vector<PlayTimeElement>& play_time_elements) {
|
||||
const auto filename = GetCurrentUserPlayTimePath();
|
||||
if (!filename.has_value()) {
|
||||
LOG_ERROR(Common, "Failed to get current user path");
|
||||
return false;
|
||||
}
|
||||
Common::FS::IOFile file{filename.value(), Common::FS::FileAccessMode::Write,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Common, "Failed to open play time file: {}",
|
||||
Common::FS::PathToUTF8String(filename.value()));
|
||||
return false;
|
||||
}
|
||||
const bool success =
|
||||
file.WriteSpan<PlayTimeElement>(play_time_elements) == play_time_elements.size();
|
||||
file.Close();
|
||||
return success;
|
||||
}
|
||||
|
||||
QString ReadablePlayTime(qulonglong time_seconds) {
|
||||
static constexpr std::array units{"m", "h"};
|
||||
if (time_seconds == 0) {
|
||||
return QLatin1String("");
|
||||
}
|
||||
const auto time_minutes = std::max(static_cast<double>(time_seconds) / 60, 1.0);
|
||||
const auto time_hours = static_cast<double>(time_seconds) / 3600;
|
||||
const int unit = time_minutes < 60 ? 0 : 1;
|
||||
const auto value = unit == 0 ? time_minutes : time_hours;
|
||||
|
||||
return QStringLiteral("%L1 %2")
|
||||
.arg(value, 0, 'f', unit && time_seconds % 60 != 0)
|
||||
.arg(QString::fromUtf8(units[unit]));
|
||||
}
|
||||
|
||||
} // namespace PlayTime
|
|
@ -0,0 +1,68 @@
|
|||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QString>
|
||||
|
||||
#include <atomic>
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <thread>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/polyfill_thread.h"
|
||||
#include "core/core.h"
|
||||
|
||||
namespace PlayTime {
|
||||
struct PlayTimeElement {
|
||||
u64 program_id;
|
||||
u64 play_time;
|
||||
|
||||
inline bool operator==(const PlayTimeElement& other) const {
|
||||
return program_id == other.program_id;
|
||||
}
|
||||
|
||||
inline bool operator==(const u64 _program_id) const {
|
||||
return program_id == _program_id;
|
||||
}
|
||||
};
|
||||
|
||||
class PlayTimeManager {
|
||||
public:
|
||||
explicit PlayTimeManager() = default;
|
||||
~PlayTimeManager() = default;
|
||||
|
||||
public:
|
||||
YUZU_NON_COPYABLE(PlayTimeManager);
|
||||
YUZU_NON_MOVEABLE(PlayTimeManager);
|
||||
|
||||
public:
|
||||
bool ResetProgramPlayTime(u64 program_id);
|
||||
void SetProgramId(u64 program_id);
|
||||
inline void UpdateTimestamp();
|
||||
void Start();
|
||||
void Stop();
|
||||
|
||||
private:
|
||||
u64 running_program_id;
|
||||
std::chrono::steady_clock::time_point last_timestamp;
|
||||
std::jthread play_time_thread;
|
||||
void AutoTimestamp(std::stop_token stop_token);
|
||||
void Save();
|
||||
};
|
||||
|
||||
std::optional<std::filesystem::path> GetCurrentUserPlayTimePath();
|
||||
|
||||
bool UpdatePlayTime(u64 program_id, u64 add_play_time);
|
||||
|
||||
[[nodiscard]] bool ReadPlayTimeFile(std::vector<PlayTimeElement>& out_play_time_elements);
|
||||
[[nodiscard]] bool WritePlayTimeFile(const std::vector<PlayTimeElement>& play_time_elements);
|
||||
|
||||
u64 GetPlayTime(u64 program_id);
|
||||
|
||||
QString ReadablePlayTime(qulonglong time_seconds);
|
||||
|
||||
} // namespace PlayTime
|
|
@ -183,6 +183,9 @@ struct Values {
|
|||
Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList};
|
||||
Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList};
|
||||
|
||||
// Play time
|
||||
Setting<bool> show_play_time{linkage, true, "show_play_time", Category::UiGameList};
|
||||
|
||||
bool configuration_applied;
|
||||
bool reset_to_defaults;
|
||||
bool shortcut_already_warned{false};
|
||||
|
|
Loading…
Reference in New Issue