OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled.
This commit aims to help easing debugging of driver crashes without having to modify existing code.
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65010607b7
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4cff5dd194
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@ -753,6 +753,9 @@ void RendererOpenGL::RenderScreenshot() {
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bool RendererOpenGL::Init() {
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if (GLAD_GL_KHR_debug) {
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glEnable(GL_DEBUG_OUTPUT);
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if (Settings::values.renderer_debug) {
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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}
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glDebugMessageCallback(DebugHandler, nullptr);
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}
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@ -106,6 +106,9 @@ public:
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format.setVersion(4, 3);
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format.setProfile(QSurfaceFormat::CompatibilityProfile);
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format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
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if (Settings::values.renderer_debug) {
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format.setOption(QSurfaceFormat::FormatOption::DebugContext);
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}
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// TODO: expose a setting for buffer value (ie default/single/double/triple)
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format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
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format.setSwapInterval(0);
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@ -98,6 +98,9 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system, bool fullscreen)
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
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SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
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if (Settings::values.renderer_debug) {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
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}
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SDL_GL_SetSwapInterval(0);
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std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
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