gl_rasterizer: Implement quads topology
This commit is contained in:
		@@ -27,6 +27,8 @@ add_library(video_core STATIC
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    renderer_base.h
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    renderer_opengl/gl_buffer_cache.cpp
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    renderer_opengl/gl_buffer_cache.h
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    renderer_opengl/gl_primitive_assembler.cpp
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    renderer_opengl/gl_primitive_assembler.h
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    renderer_opengl/gl_rasterizer.cpp
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    renderer_opengl/gl_rasterizer.h
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    renderer_opengl/gl_rasterizer_cache.cpp
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@@ -744,6 +744,12 @@ public:
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                        return static_cast<GPUVAddr>((static_cast<GPUVAddr>(end_addr_high) << 32) |
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                                                     end_addr_low);
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                    }
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                    /// Adjust the index buffer offset so it points to the first desired index.
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                    GPUVAddr IndexStart() const {
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                        return StartAddress() + static_cast<size_t>(first) *
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                                                    static_cast<size_t>(FormatSizeInBytes());
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                    }
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                } index_array;
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                INSERT_PADDING_WORDS(0x7);
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@@ -34,7 +34,7 @@ GLintptr OGLBufferCache::UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size
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    }
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    AlignBuffer(alignment);
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    GLintptr uploaded_offset = buffer_offset;
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    const GLintptr uploaded_offset = buffer_offset;
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    Memory::ReadBlock(*cpu_addr, buffer_ptr, size);
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@@ -57,13 +57,23 @@ GLintptr OGLBufferCache::UploadHostMemory(const void* raw_pointer, std::size_t s
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                                          std::size_t alignment) {
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    AlignBuffer(alignment);
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    std::memcpy(buffer_ptr, raw_pointer, size);
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    GLintptr uploaded_offset = buffer_offset;
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    const GLintptr uploaded_offset = buffer_offset;
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    buffer_ptr += size;
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    buffer_offset += size;
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    return uploaded_offset;
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}
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std::tuple<u8*, GLintptr> OGLBufferCache::ReserveMemory(std::size_t size, std::size_t alignment) {
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    AlignBuffer(alignment);
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    u8* const uploaded_ptr = buffer_ptr;
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    const GLintptr uploaded_offset = buffer_offset;
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    buffer_ptr += size;
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    buffer_offset += size;
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    return std::make_tuple(uploaded_ptr, uploaded_offset);
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}
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void OGLBufferCache::Map(std::size_t max_size) {
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    bool invalidate;
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    std::tie(buffer_ptr, buffer_offset_base, invalidate) =
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@@ -74,6 +84,7 @@ void OGLBufferCache::Map(std::size_t max_size) {
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        InvalidateAll();
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    }
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}
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void OGLBufferCache::Unmap() {
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    stream_buffer.Unmap(buffer_offset - buffer_offset_base);
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}
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@@ -84,7 +95,7 @@ GLuint OGLBufferCache::GetHandle() const {
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void OGLBufferCache::AlignBuffer(std::size_t alignment) {
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    // Align the offset, not the mapped pointer
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    GLintptr offset_aligned =
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    const GLintptr offset_aligned =
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        static_cast<GLintptr>(Common::AlignUp(static_cast<std::size_t>(buffer_offset), alignment));
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    buffer_ptr += offset_aligned - buffer_offset;
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    buffer_offset = offset_aligned;
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@@ -6,6 +6,7 @@
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#include <cstddef>
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#include <memory>
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#include <tuple>
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#include "common/common_types.h"
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#include "video_core/rasterizer_cache.h"
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@@ -33,11 +34,17 @@ class OGLBufferCache final : public RasterizerCache<std::shared_ptr<CachedBuffer
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public:
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    explicit OGLBufferCache(std::size_t size);
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    /// Uploads data from a guest GPU address. Returns host's buffer offset where it's been
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    /// allocated.
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    GLintptr UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4,
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                          bool cache = true);
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    /// Uploads from a host memory. Returns host's buffer offset where it's been allocated.
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    GLintptr UploadHostMemory(const void* raw_pointer, std::size_t size, std::size_t alignment = 4);
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    /// Reserves memory to be used by host's CPU. Returns mapped address and offset.
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    std::tuple<u8*, GLintptr> ReserveMemory(std::size_t size, std::size_t alignment = 4);
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    void Map(std::size_t max_size);
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    void Unmap();
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										64
									
								
								src/video_core/renderer_opengl/gl_primitive_assembler.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										64
									
								
								src/video_core/renderer_opengl/gl_primitive_assembler.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,64 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "core/memory.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_primitive_assembler.h"
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namespace OpenGL {
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constexpr u32 TRIANGLES_PER_QUAD = 6;
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constexpr std::array<u32, TRIANGLES_PER_QUAD> QUAD_MAP = {0, 1, 2, 0, 2, 3};
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PrimitiveAssembler::PrimitiveAssembler(OGLBufferCache& buffer_cache) : buffer_cache(buffer_cache) {}
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PrimitiveAssembler::~PrimitiveAssembler() = default;
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std::size_t PrimitiveAssembler::CalculateQuadSize(u32 count) const {
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    ASSERT_MSG(count % 4 == 0, "Quad count is expected to be a multiple of 4");
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    return (count / 4) * TRIANGLES_PER_QUAD * sizeof(GLuint);
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}
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GLintptr PrimitiveAssembler::MakeQuadArray(u32 first, u32 count) {
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    const std::size_t size{CalculateQuadSize(count)};
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    auto [dst_pointer, index_offset] = buffer_cache.ReserveMemory(size);
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    for (u32 primitive = 0; primitive < count / 4; ++primitive) {
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        for (u32 i = 0; i < TRIANGLES_PER_QUAD; ++i) {
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            const u32 index = first + primitive * 4 + QUAD_MAP[i];
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            std::memcpy(dst_pointer, &index, sizeof(index));
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            dst_pointer += sizeof(index);
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        }
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    }
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    return index_offset;
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}
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GLintptr PrimitiveAssembler::MakeQuadIndexed(Tegra::GPUVAddr gpu_addr, std::size_t index_size,
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                                             u32 count) {
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    const std::size_t map_size{CalculateQuadSize(count)};
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    auto [dst_pointer, index_offset] = buffer_cache.ReserveMemory(map_size);
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    auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
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    const boost::optional<VAddr> cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)};
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    const u8* source{Memory::GetPointer(*cpu_addr)};
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    for (u32 primitive = 0; primitive < count / 4; ++primitive) {
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        for (std::size_t i = 0; i < TRIANGLES_PER_QUAD; ++i) {
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            const u32 index = primitive * 4 + QUAD_MAP[i];
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            const u8* src_offset = source + (index * index_size);
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            std::memcpy(dst_pointer, src_offset, index_size);
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            dst_pointer += index_size;
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        }
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    }
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    return index_offset;
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}
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} // namespace OpenGL
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										33
									
								
								src/video_core/renderer_opengl/gl_primitive_assembler.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										33
									
								
								src/video_core/renderer_opengl/gl_primitive_assembler.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,33 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "video_core/memory_manager.h"
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namespace OpenGL {
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class OGLBufferCache;
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class PrimitiveAssembler {
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public:
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    explicit PrimitiveAssembler(OGLBufferCache& buffer_cache);
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    ~PrimitiveAssembler();
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    /// Calculates the size required by MakeQuadArray and MakeQuadIndexed.
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    std::size_t CalculateQuadSize(u32 count) const;
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    GLintptr MakeQuadArray(u32 first, u32 count);
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    GLintptr MakeQuadIndexed(Tegra::GPUVAddr gpu_addr, std::size_t index_size, u32 count);
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private:
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    OGLBufferCache& buffer_cache;
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};
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} // namespace OpenGL
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@@ -42,6 +42,41 @@ MICROPROFILE_DEFINE(OpenGL_Framebuffer, "OpenGL", "Framebuffer Setup", MP_RGB(12
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MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
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MICROPROFILE_DEFINE(OpenGL_PrimitiveAssembly, "OpenGL", "Prim Asmbl", MP_RGB(255, 100, 100));
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struct DrawParameters {
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    GLenum primitive_mode;
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    GLsizei count;
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    GLint current_instance;
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    bool use_indexed;
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    GLint vertex_first;
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    GLenum index_format;
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    GLint base_vertex;
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    GLintptr index_buffer_offset;
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    void DispatchDraw() const {
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        if (use_indexed) {
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            const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
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            if (current_instance > 0) {
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                glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
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                                                              index_buffer_ptr, 1, base_vertex,
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                                                              current_instance);
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            } else {
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                glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr,
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                                         base_vertex);
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            }
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        } else {
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            if (current_instance > 0) {
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                glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, 1,
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                                                  current_instance);
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            } else {
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                glDrawArrays(primitive_mode, vertex_first, count);
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            }
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        }
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    }
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};
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RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
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    : emu_window{window}, screen_info{info}, buffer_cache(STREAM_BUFFER_SIZE) {
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@@ -172,6 +207,53 @@ void RasterizerOpenGL::SetupVertexArrays() {
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    }
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}
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DrawParameters RasterizerOpenGL::SetupDraw() {
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    const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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    const auto& regs = gpu.regs;
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    const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
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    DrawParameters params{};
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    params.current_instance = gpu.state.current_instance;
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    if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) {
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        MICROPROFILE_SCOPE(OpenGL_PrimitiveAssembly);
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        params.use_indexed = true;
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        params.primitive_mode = GL_TRIANGLES;
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        if (is_indexed) {
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            params.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
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            params.count = (regs.index_array.count / 4) * 6;
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            params.index_buffer_offset = primitive_assembler.MakeQuadIndexed(
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                regs.index_array.IndexStart(), regs.index_array.FormatSizeInBytes(),
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                regs.index_array.count);
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            params.base_vertex = static_cast<GLint>(regs.vb_element_base);
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        } else {
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            // MakeQuadArray always generates u32 indexes
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            params.index_format = GL_UNSIGNED_INT;
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            params.count = (regs.vertex_buffer.count / 4) * 6;
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            params.index_buffer_offset =
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                primitive_assembler.MakeQuadArray(regs.vertex_buffer.first, params.count);
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        }
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        return params;
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    }
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    params.use_indexed = is_indexed;
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    params.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
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    if (is_indexed) {
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        MICROPROFILE_SCOPE(OpenGL_Index);
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        params.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
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        params.count = regs.index_array.count;
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        params.index_buffer_offset =
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            buffer_cache.UploadMemory(regs.index_array.IndexStart(), CalculateIndexBufferSize());
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        params.base_vertex = static_cast<GLint>(regs.vb_element_base);
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    } else {
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        params.count = regs.vertex_buffer.count;
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        params.vertex_first = regs.vertex_buffer.first;
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    }
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}
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void RasterizerOpenGL::SetupShaders() {
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    MICROPROFILE_SCOPE(OpenGL_Shader);
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    const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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@@ -256,6 +338,13 @@ std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
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    return size;
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}
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std::size_t RasterizerOpenGL::CalculateIndexBufferSize() const {
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    const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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    return static_cast<std::size_t>(regs.index_array.count) *
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           static_cast<std::size_t>(regs.index_array.FormatSizeInBytes());
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}
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bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
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    accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
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    DrawArrays();
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@@ -459,16 +548,23 @@ void RasterizerOpenGL::DrawArrays() {
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    // Draw the vertex batch
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    const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
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    const u64 index_buffer_size{static_cast<u64>(regs.index_array.count) *
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                                static_cast<u64>(regs.index_array.FormatSizeInBytes())};
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    state.draw.vertex_buffer = buffer_cache.GetHandle();
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    state.Apply();
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    std::size_t buffer_size = CalculateVertexArraysSize();
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    if (is_indexed) {
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        buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) + index_buffer_size;
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    // Add space for index buffer (keeping in mind non-core primitives)
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    switch (regs.draw.topology) {
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    case Maxwell::PrimitiveTopology::Quads:
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        buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) +
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                      primitive_assembler.CalculateQuadSize(regs.vertex_buffer.count);
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        break;
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    default:
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        if (is_indexed) {
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            buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) + CalculateIndexBufferSize();
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        }
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        break;
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    }
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    // Uniform space for the 5 shader stages
 | 
			
		||||
@@ -482,20 +578,7 @@ void RasterizerOpenGL::DrawArrays() {
 | 
			
		||||
    buffer_cache.Map(buffer_size);
 | 
			
		||||
 | 
			
		||||
    SetupVertexArrays();
 | 
			
		||||
 | 
			
		||||
    // If indexed mode, copy the index buffer
 | 
			
		||||
    GLintptr index_buffer_offset = 0;
 | 
			
		||||
    if (is_indexed) {
 | 
			
		||||
        MICROPROFILE_SCOPE(OpenGL_Index);
 | 
			
		||||
 | 
			
		||||
        // Adjust the index buffer offset so it points to the first desired index.
 | 
			
		||||
        auto index_start = regs.index_array.StartAddress();
 | 
			
		||||
        index_start += static_cast<size_t>(regs.index_array.first) *
 | 
			
		||||
                       static_cast<size_t>(regs.index_array.FormatSizeInBytes());
 | 
			
		||||
 | 
			
		||||
        index_buffer_offset = buffer_cache.UploadMemory(index_start, index_buffer_size);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    DrawParameters params = SetupDraw();
 | 
			
		||||
    SetupShaders();
 | 
			
		||||
 | 
			
		||||
    buffer_cache.Unmap();
 | 
			
		||||
@@ -503,31 +586,8 @@ void RasterizerOpenGL::DrawArrays() {
 | 
			
		||||
    shader_program_manager->ApplyTo(state);
 | 
			
		||||
    state.Apply();
 | 
			
		||||
 | 
			
		||||
    const GLenum primitive_mode{MaxwellToGL::PrimitiveTopology(regs.draw.topology)};
 | 
			
		||||
    if (is_indexed) {
 | 
			
		||||
        const GLint base_vertex{static_cast<GLint>(regs.vb_element_base)};
 | 
			
		||||
 | 
			
		||||
        if (gpu.state.current_instance > 0) {
 | 
			
		||||
            glDrawElementsInstancedBaseVertexBaseInstance(
 | 
			
		||||
                primitive_mode, regs.index_array.count,
 | 
			
		||||
                MaxwellToGL::IndexFormat(regs.index_array.format),
 | 
			
		||||
                reinterpret_cast<const void*>(index_buffer_offset), 1, base_vertex,
 | 
			
		||||
                gpu.state.current_instance);
 | 
			
		||||
        } else {
 | 
			
		||||
            glDrawElementsBaseVertex(primitive_mode, regs.index_array.count,
 | 
			
		||||
                                     MaxwellToGL::IndexFormat(regs.index_array.format),
 | 
			
		||||
                                     reinterpret_cast<const void*>(index_buffer_offset),
 | 
			
		||||
                                     base_vertex);
 | 
			
		||||
        }
 | 
			
		||||
    } else {
 | 
			
		||||
        if (gpu.state.current_instance > 0) {
 | 
			
		||||
            glDrawArraysInstancedBaseInstance(primitive_mode, regs.vertex_buffer.first,
 | 
			
		||||
                                              regs.vertex_buffer.count, 1,
 | 
			
		||||
                                              gpu.state.current_instance);
 | 
			
		||||
        } else {
 | 
			
		||||
            glDrawArrays(primitive_mode, regs.vertex_buffer.first, regs.vertex_buffer.count);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    // Execute draw call
 | 
			
		||||
    params.DispatchDraw();
 | 
			
		||||
 | 
			
		||||
    // Disable scissor test
 | 
			
		||||
    state.scissor.enabled = false;
 | 
			
		||||
 
 | 
			
		||||
@@ -23,6 +23,7 @@
 | 
			
		||||
#include "video_core/rasterizer_cache.h"
 | 
			
		||||
#include "video_core/rasterizer_interface.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_buffer_cache.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_primitive_assembler.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_shader_cache.h"
 | 
			
		||||
@@ -38,6 +39,7 @@ class EmuWindow;
 | 
			
		||||
namespace OpenGL {
 | 
			
		||||
 | 
			
		||||
struct ScreenInfo;
 | 
			
		||||
struct DrawParameters;
 | 
			
		||||
 | 
			
		||||
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
 | 
			
		||||
public:
 | 
			
		||||
@@ -192,12 +194,17 @@ private:
 | 
			
		||||
    static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
 | 
			
		||||
    OGLBufferCache buffer_cache;
 | 
			
		||||
    OGLFramebuffer framebuffer;
 | 
			
		||||
    PrimitiveAssembler primitive_assembler{buffer_cache};
 | 
			
		||||
    GLint uniform_buffer_alignment;
 | 
			
		||||
 | 
			
		||||
    std::size_t CalculateVertexArraysSize() const;
 | 
			
		||||
 | 
			
		||||
    std::size_t CalculateIndexBufferSize() const;
 | 
			
		||||
 | 
			
		||||
    void SetupVertexArrays();
 | 
			
		||||
 | 
			
		||||
    DrawParameters SetupDraw();
 | 
			
		||||
 | 
			
		||||
    void SetupShaders();
 | 
			
		||||
 | 
			
		||||
    enum class AccelDraw { Disabled, Arrays, Indexed };
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user