input_common: fix build when SDL2 is disabled
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		@@ -18,7 +18,9 @@ namespace InputCommon {
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static std::shared_ptr<Keyboard> keyboard;
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static std::shared_ptr<MotionEmu> motion_emu;
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#ifdef HAVE_SDL2
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static std::unique_ptr<SDL::State> sdl;
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#endif
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static std::unique_ptr<CemuhookUDP::State> udp;
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void Init() {
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@@ -29,7 +31,9 @@ void Init() {
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    motion_emu = std::make_shared<MotionEmu>();
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    Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
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#ifdef HAVE_SDL2
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    sdl = SDL::Init();
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#endif
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    udp = CemuhookUDP::Init();
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}
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@@ -40,7 +44,9 @@ void Shutdown() {
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    Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
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    Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
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    motion_emu.reset();
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#ifdef HAVE_SDL2
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    sdl.reset();
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#endif
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    udp.reset();
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}
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