vulkan: Implement FidelityFX Super Resolution
This commit is contained in:
		
				
					committed by
					
						
						Fernando Sahmkow
					
				
			
			
				
	
			
			
			
						parent
						
							d4f5193bd3
						
					
				
				
					commit
					37cb0377ae
				
			@@ -64,6 +64,7 @@ enum class ScalingFilter : u32 {
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    Bilinear = 0,
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    Bicubic = 1,
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    ScaleForce = 2,
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    Fsr = 3,
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};
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struct ResolutionScalingInfo {
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@@ -132,6 +132,8 @@ add_library(video_core STATIC
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    renderer_vulkan/vk_descriptor_pool.h
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    renderer_vulkan/vk_fence_manager.cpp
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    renderer_vulkan/vk_fence_manager.h
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    renderer_vulkan/vk_fsr.cpp
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    renderer_vulkan/vk_fsr.h
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    renderer_vulkan/vk_graphics_pipeline.cpp
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    renderer_vulkan/vk_graphics_pipeline.h
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    renderer_vulkan/vk_master_semaphore.cpp
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@@ -1,3 +1,11 @@
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set(FIDELITYFX_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/externals/FidelityFX-FSR/ffx-fsr)
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set(GLSL_INCLUDES
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    fidelityfx_fsr.comp
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    ${FIDELITYFX_INCLUDE_DIR}/ffx_a.h
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    ${FIDELITYFX_INCLUDE_DIR}/ffx_fsr1.h
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)
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set(SHADER_FILES
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    astc_decoder.comp
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    block_linear_unswizzle_2d.comp
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@@ -13,6 +21,8 @@ set(SHADER_FILES
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    present_bicubic.frag
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    vulkan_blit_color_float.frag
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    vulkan_blit_depth_stencil.frag
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    vulkan_fidelityfx_fsr_easu.comp
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    vulkan_fidelityfx_fsr_rcas.comp
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    vulkan_present.frag
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    vulkan_present.vert
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    vulkan_quad_indexed.comp
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@@ -78,7 +88,7 @@ foreach(FILENAME IN ITEMS ${SHADER_FILES})
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            OUTPUT
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                ${SPIRV_HEADER_FILE}
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            COMMAND
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                ${GLSLANGVALIDATOR} -V ${QUIET_FLAG} ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE}
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                ${GLSLANGVALIDATOR} -V ${QUIET_FLAG} -I"${FIDELITYFX_INCLUDE_DIR}" ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE}
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            MAIN_DEPENDENCY
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                ${SOURCE_FILE}
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        )
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@@ -86,9 +96,12 @@ foreach(FILENAME IN ITEMS ${SHADER_FILES})
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    endif()
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endforeach()
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set(SHADER_SOURCES ${SHADER_FILES})
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list(APPEND SHADER_SOURCES ${GLSL_INCLUDES})
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add_custom_target(host_shaders
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    DEPENDS
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        ${SHADER_HEADERS}
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    SOURCES
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        ${SHADER_FILES}
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        ${SHADER_SOURCES}
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)
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										114
									
								
								src/video_core/host_shaders/fidelityfx_fsr.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										114
									
								
								src/video_core/host_shaders/fidelityfx_fsr.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,114 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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//!#version 460 core
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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#extension GL_GOOGLE_include_directive : enable
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#extension GL_EXT_shader_explicit_arithmetic_types : require
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// FidelityFX Super Resolution Sample
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//
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// Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved.
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files(the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions :
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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layout( push_constant ) uniform constants {
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    u32vec2 input_size;
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};
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uvec4 Const0;
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uvec4 Const1;
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uvec4 Const2;
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uvec4 Const3;
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#define A_GPU 1
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#define A_GLSL 1
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#define A_HALF
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#include "ffx_a.h"
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f16vec4 LinearToSRGB(f16vec4 linear) {
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    bvec4 selector = greaterThan(linear, f16vec4(0.00313066844250063));
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    f16vec4 low = linear * float16_t(12.92);
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    f16vec4 high = float16_t(1.055) * pow(linear, f16vec4(1 / 2.4)) - float16_t(0.055);
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    return mix(low, high, selector);
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}
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f16vec4 SRGBToLinear(f16vec4 srgb) {
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    bvec4 selector = greaterThan(srgb, f16vec4(0.0404482362771082));
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    f16vec4 low = srgb * float16_t(1.0 / 12.92);
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    f16vec4 high = pow((srgb + float16_t(0.055)) * float16_t(1.0 / 1.055), f16vec4(2.4));
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    return mix(low, high, selector);
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}
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#if USE_EASU
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    #define FSR_EASU_H 1
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    f16vec4 FsrEasuRH(vec2 p) { f16vec4 res = f16vec4(textureGather(InputTexture, p, 0)); return res; }
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    f16vec4 FsrEasuGH(vec2 p) { f16vec4 res = f16vec4(textureGather(InputTexture, p, 1)); return res; }
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    f16vec4 FsrEasuBH(vec2 p) { f16vec4 res = f16vec4(textureGather(InputTexture, p, 2)); return res; }
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#endif
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#if USE_RCAS
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    #define FSR_RCAS_H 1
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    f16vec4 FsrRcasLoadH(ASW2 p) { return f16vec4(texelFetch(InputTexture, ASU2(p), 0)); }
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    void FsrRcasInputH(inout float16_t r, inout float16_t g, inout float16_t b) {}
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#endif
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#include "ffx_fsr1.h"
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void CurrFilter(u32vec2 pos) {
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    // For debugging
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#if USE_BILINEAR
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    vec2 pp = (vec2(pos) * vec2_AU2(Const0.xy) + vec2_AU2(Const0.zw)) * vec2_AU2(Const1.xy) + vec2(0.5, -0.5) * vec2_AU2(Const1.zw);
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    imageStore(OutputTexture, ivec2(pos), textureLod(InputTexture, pp, 0.0));
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#endif
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#if USE_EASU
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    f16vec3 c;
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    FsrEasuH(c, pos, Const0, Const1, Const2, Const3);
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    imageStore(OutputTexture, ivec2(pos), f16vec4(c, 1));
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#endif
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#if USE_RCAS
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    f16vec3 c;
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    FsrRcasH(c.r, c.g, c.b, pos, Const0);
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    imageStore(OutputTexture, ivec2(pos), f16vec4(c, 1));
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#endif
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}
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layout(local_size_x=64) in;
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void main() {
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#if USE_EASU || USE_BILINEAR
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    vec2 ires = vec2(input_size);
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    vec2 tres = textureSize(InputTexture, 0);
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    vec2 ores = imageSize(OutputTexture);
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    FsrEasuCon(Const0, Const1, Const2, Const3, ires.x, ires.y, tres.x, tres.y, ores.x, ores.y);
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#endif
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#if USE_RCAS
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    FsrRcasCon(Const0, 0.25f);
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#endif
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    // Do remapping of local xy in workgroup for a more PS-like swizzle pattern.
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    AU2 gxy = ARmp8x8(gl_LocalInvocationID.x) + AU2(gl_WorkGroupID.x << 4u, gl_WorkGroupID.y << 4u);
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    CurrFilter(gxy);
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    gxy.x += 8u;
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    CurrFilter(gxy);
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    gxy.y += 8u;
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    CurrFilter(gxy);
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    gxy.x -= 8u;
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    CurrFilter(gxy);
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}
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										13
									
								
								src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										13
									
								
								src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,13 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#version 460 core
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#extension GL_GOOGLE_include_directive : enable
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layout(set=0,binding=0) uniform sampler2D InputTexture;
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layout(set=0,binding=1,rgba16f) uniform image2D OutputTexture;
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#define USE_EASU 1
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#include "fidelityfx_fsr.comp"
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										13
									
								
								src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										13
									
								
								src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas.comp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,13 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#version 460 core
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#extension GL_GOOGLE_include_directive : enable
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layout(set=0,binding=0) uniform sampler2D InputTexture;
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layout(set=0,binding=1,rgba16f) uniform image2D OutputTexture;
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#define USE_RCAS 1
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#include "fidelityfx_fsr.comp"
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@@ -23,6 +23,7 @@
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#include "video_core/host_shaders/vulkan_present_vert_spv.h"
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#include "video_core/renderer_vulkan/renderer_vulkan.h"
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#include "video_core/renderer_vulkan/vk_blit_screen.h"
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#include "video_core/renderer_vulkan/vk_fsr.h"
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#include "video_core/renderer_vulkan/vk_master_semaphore.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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@@ -147,8 +148,12 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
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    scheduler.Wait(resource_ticks[image_index]);
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    resource_ticks[image_index] = scheduler.CurrentTick();
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    UpdateDescriptorSet(image_index,
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                        use_accelerated ? screen_info.image_view : *raw_image_views[image_index]);
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    const VkImageView source_image_view =
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        use_accelerated ? screen_info.image_view : *raw_image_views[image_index];
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    if (!fsr) {
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        UpdateDescriptorSet(image_index, source_image_view);
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    }
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    BufferData data;
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    SetUniformData(data, layout);
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@@ -225,9 +230,26 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
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                                   read_barrier);
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            cmdbuf.CopyBufferToImage(*buffer, image, VK_IMAGE_LAYOUT_GENERAL, copy);
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            cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
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                                   VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, write_barrier);
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                                   VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
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                                       VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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                                   0, write_barrier);
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        });
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    }
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    if (fsr) {
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        auto crop_rect = framebuffer.crop_rect;
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        if (crop_rect.GetWidth() == 0) {
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            crop_rect.right = framebuffer.width;
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        }
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        if (crop_rect.GetHeight() == 0) {
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            crop_rect.bottom = framebuffer.height;
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        }
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        crop_rect = crop_rect.Scale(Settings::values.resolution_info.up_factor);
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        VkImageView fsr_image_view =
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            fsr->Draw(scheduler, image_index, source_image_view, crop_rect);
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        UpdateDescriptorSet(image_index, fsr_image_view);
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    }
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    scheduler.Record(
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        [this, host_framebuffer, image_index, size = render_area](vk::CommandBuffer cmdbuf) {
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            const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
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@@ -325,6 +347,13 @@ void VKBlitScreen::CreateDynamicResources() {
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    CreateRenderPass();
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    CreateFramebuffers();
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    CreateGraphicsPipeline();
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    fsr.reset();
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    if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
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        const auto& layout = render_window.GetFramebufferLayout();
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        fsr = std::make_unique<FSR>(
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            device, memory_allocator, image_count,
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            VkExtent2D{.width = layout.screen.GetWidth(), .height = layout.screen.GetHeight()});
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    }
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}
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void VKBlitScreen::RefreshResources(const Tegra::FramebufferConfig& framebuffer) {
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@@ -716,13 +745,14 @@ void VKBlitScreen::CreateGraphicsPipeline() {
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}
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void VKBlitScreen::CreateSampler() {
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    bool linear = Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::Fsr;
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    const VkSamplerCreateInfo ci{
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        .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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        .pNext = nullptr,
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        .flags = 0,
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        .magFilter = VK_FILTER_LINEAR,
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        .minFilter = VK_FILTER_LINEAR,
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        .mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
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        .magFilter = linear ? VK_FILTER_LINEAR : VK_FILTER_NEAREST,
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        .minFilter = linear ? VK_FILTER_LINEAR : VK_FILTER_NEAREST,
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        .mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
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        .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
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        .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
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        .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
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@@ -905,17 +935,19 @@ void VKBlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfi
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    UNIMPLEMENTED_IF(framebuffer_crop_rect.top != 0);
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    UNIMPLEMENTED_IF(framebuffer_crop_rect.left != 0);
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    // Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
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    // (e.g. handheld mode) on a 1920x1080 framebuffer.
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    f32 scale_u = 1.0f;
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    f32 scale_v = 1.0f;
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    if (framebuffer_crop_rect.GetWidth() > 0) {
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        scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) /
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                  static_cast<f32>(screen_info.width);
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    }
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    if (framebuffer_crop_rect.GetHeight() > 0) {
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        scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
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                  static_cast<f32>(screen_info.height);
 | 
			
		||||
    // Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
 | 
			
		||||
    // (e.g. handheld mode) on a 1920x1080 framebuffer.
 | 
			
		||||
    if (!fsr) {
 | 
			
		||||
        if (framebuffer_crop_rect.GetWidth() > 0) {
 | 
			
		||||
            scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) /
 | 
			
		||||
                      static_cast<f32>(screen_info.width);
 | 
			
		||||
        }
 | 
			
		||||
        if (framebuffer_crop_rect.GetHeight() > 0) {
 | 
			
		||||
            scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
 | 
			
		||||
                      static_cast<f32>(screen_info.height);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const auto& screen = layout.screen;
 | 
			
		||||
 
 | 
			
		||||
@@ -38,6 +38,8 @@ class RasterizerVulkan;
 | 
			
		||||
class VKScheduler;
 | 
			
		||||
class VKSwapchain;
 | 
			
		||||
 | 
			
		||||
class FSR;
 | 
			
		||||
 | 
			
		||||
struct VKScreenInfo {
 | 
			
		||||
    VkImageView image_view{};
 | 
			
		||||
    u32 width{};
 | 
			
		||||
@@ -132,6 +134,8 @@ private:
 | 
			
		||||
    std::vector<MemoryCommit> raw_buffer_commits;
 | 
			
		||||
    u32 raw_width = 0;
 | 
			
		||||
    u32 raw_height = 0;
 | 
			
		||||
 | 
			
		||||
    std::unique_ptr<FSR> fsr;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // namespace Vulkan
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										375
									
								
								src/video_core/renderer_vulkan/vk_fsr.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										375
									
								
								src/video_core/renderer_vulkan/vk_fsr.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,375 @@
 | 
			
		||||
// Copyright 2021 yuzu Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#include "common/div_ceil.h"
 | 
			
		||||
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_comp_spv.h"
 | 
			
		||||
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_comp_spv.h"
 | 
			
		||||
#include "video_core/renderer_vulkan/vk_fsr.h"
 | 
			
		||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
 | 
			
		||||
#include "video_core/renderer_vulkan/vk_shader_util.h"
 | 
			
		||||
#include "video_core/vulkan_common/vulkan_device.h"
 | 
			
		||||
 | 
			
		||||
namespace Vulkan {
 | 
			
		||||
 | 
			
		||||
FSR::FSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count,
 | 
			
		||||
         VkExtent2D output_size)
 | 
			
		||||
    : device{device}, memory_allocator{memory_allocator}, image_count{image_count},
 | 
			
		||||
      output_size{output_size} {
 | 
			
		||||
 | 
			
		||||
    CreateImages();
 | 
			
		||||
    CreateSampler();
 | 
			
		||||
    CreateShaders();
 | 
			
		||||
    CreateDescriptorPool();
 | 
			
		||||
    CreateDescriptorSetLayout();
 | 
			
		||||
    CreateDescriptorSets();
 | 
			
		||||
    CreatePipelineLayout();
 | 
			
		||||
    CreatePipeline();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
VkImageView FSR::Draw(VKScheduler& scheduler, size_t image_index, VkImageView image_view,
 | 
			
		||||
                      const Common::Rectangle<int>& crop_rect) {
 | 
			
		||||
 | 
			
		||||
    UpdateDescriptorSet(image_index, image_view);
 | 
			
		||||
 | 
			
		||||
    scheduler.Record([this, image_index, crop_rect](vk::CommandBuffer cmdbuf) {
 | 
			
		||||
        const VkImageMemoryBarrier base_barrier{
 | 
			
		||||
            .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
 | 
			
		||||
            .pNext = nullptr,
 | 
			
		||||
            .srcAccessMask = 0,
 | 
			
		||||
            .dstAccessMask = 0,
 | 
			
		||||
            .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
 | 
			
		||||
            .newLayout = VK_IMAGE_LAYOUT_GENERAL,
 | 
			
		||||
            .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
 | 
			
		||||
            .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
 | 
			
		||||
            .image = {},
 | 
			
		||||
            .subresourceRange =
 | 
			
		||||
                {
 | 
			
		||||
                    .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
 | 
			
		||||
                    .baseMipLevel = 0,
 | 
			
		||||
                    .levelCount = 1,
 | 
			
		||||
                    .baseArrayLayer = 0,
 | 
			
		||||
                    .layerCount = 1,
 | 
			
		||||
                },
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        // TODO: Support clear color
 | 
			
		||||
        cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *easu_pipeline);
 | 
			
		||||
        cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT,
 | 
			
		||||
                             VkExtent2D{
 | 
			
		||||
                                 .width = static_cast<u32>(crop_rect.GetWidth()),
 | 
			
		||||
                                 .height = static_cast<u32>(crop_rect.GetHeight()),
 | 
			
		||||
                             });
 | 
			
		||||
 | 
			
		||||
        {
 | 
			
		||||
            VkImageMemoryBarrier fsr_write_barrier = base_barrier;
 | 
			
		||||
            fsr_write_barrier.image = *images[image_index],
 | 
			
		||||
            fsr_write_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
 | 
			
		||||
 | 
			
		||||
            cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
 | 
			
		||||
                                   VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, fsr_write_barrier);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
 | 
			
		||||
                                  descriptor_sets[image_index * 2], {});
 | 
			
		||||
        cmdbuf.Dispatch(Common::DivCeil(output_size.width, 16u),
 | 
			
		||||
                        Common::DivCeil(output_size.height, 16u), 1);
 | 
			
		||||
 | 
			
		||||
        cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *rcas_pipeline);
 | 
			
		||||
        cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, output_size);
 | 
			
		||||
 | 
			
		||||
        {
 | 
			
		||||
            std::array<VkImageMemoryBarrier, 2> barriers;
 | 
			
		||||
            auto& fsr_read_barrier = barriers[0];
 | 
			
		||||
            auto& blit_write_barrier = barriers[1];
 | 
			
		||||
 | 
			
		||||
            fsr_read_barrier = base_barrier;
 | 
			
		||||
            fsr_read_barrier.image = *images[image_index];
 | 
			
		||||
            fsr_read_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
 | 
			
		||||
            fsr_read_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
 | 
			
		||||
 | 
			
		||||
            blit_write_barrier = base_barrier;
 | 
			
		||||
            blit_write_barrier.image = *images[image_count + image_index];
 | 
			
		||||
            blit_write_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
 | 
			
		||||
            blit_write_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
 | 
			
		||||
 | 
			
		||||
            cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
 | 
			
		||||
                                   VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, {}, {}, barriers);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
 | 
			
		||||
                                  descriptor_sets[image_index * 2 + 1], {});
 | 
			
		||||
        cmdbuf.Dispatch(Common::DivCeil(output_size.width, 16u),
 | 
			
		||||
                        Common::DivCeil(output_size.height, 16u), 1);
 | 
			
		||||
 | 
			
		||||
        {
 | 
			
		||||
            std::array<VkImageMemoryBarrier, 1> barriers;
 | 
			
		||||
            auto& blit_read_barrier = barriers[0];
 | 
			
		||||
 | 
			
		||||
            blit_read_barrier = base_barrier;
 | 
			
		||||
            blit_read_barrier.image = *images[image_count + image_index];
 | 
			
		||||
            blit_read_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
 | 
			
		||||
            blit_read_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
 | 
			
		||||
 | 
			
		||||
            cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
 | 
			
		||||
                                   VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, {}, {}, barriers);
 | 
			
		||||
        }
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    return *image_views[image_count + image_index];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void FSR::CreateDescriptorPool() {
 | 
			
		||||
    const std::array<VkDescriptorPoolSize, 2> pool_sizes{{
 | 
			
		||||
        {
 | 
			
		||||
            .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
 | 
			
		||||
            .descriptorCount = static_cast<u32>(image_count * 2),
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            .type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
 | 
			
		||||
            .descriptorCount = static_cast<u32>(image_count * 2),
 | 
			
		||||
        },
 | 
			
		||||
    }};
 | 
			
		||||
 | 
			
		||||
    const VkDescriptorPoolCreateInfo ci{
 | 
			
		||||
        .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
 | 
			
		||||
        .pNext = nullptr,
 | 
			
		||||
        .flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
 | 
			
		||||
        .maxSets = static_cast<u32>(image_count * 2),
 | 
			
		||||
        .poolSizeCount = static_cast<u32>(pool_sizes.size()),
 | 
			
		||||
        .pPoolSizes = pool_sizes.data(),
 | 
			
		||||
    };
 | 
			
		||||
    descriptor_pool = device.GetLogical().CreateDescriptorPool(ci);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void FSR::CreateDescriptorSetLayout() {
 | 
			
		||||
    const std::array<VkDescriptorSetLayoutBinding, 2> layout_bindings{{
 | 
			
		||||
        {
 | 
			
		||||
            .binding = 0,
 | 
			
		||||
            .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
 | 
			
		||||
            .descriptorCount = 1,
 | 
			
		||||
            .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
 | 
			
		||||
            .pImmutableSamplers = sampler.address(),
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            .binding = 1,
 | 
			
		||||
            .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
 | 
			
		||||
            .descriptorCount = 1,
 | 
			
		||||
            .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
 | 
			
		||||
            .pImmutableSamplers = sampler.address(),
 | 
			
		||||
        },
 | 
			
		||||
    }};
 | 
			
		||||
 | 
			
		||||
    const VkDescriptorSetLayoutCreateInfo ci{
 | 
			
		||||
        .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
 | 
			
		||||
        .pNext = nullptr,
 | 
			
		||||
        .flags = 0,
 | 
			
		||||
        .bindingCount = static_cast<u32>(layout_bindings.size()),
 | 
			
		||||
        .pBindings = layout_bindings.data(),
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout(ci);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void FSR::CreateDescriptorSets() {
 | 
			
		||||
    const u32 sets = static_cast<u32>(image_count * 2);
 | 
			
		||||
    const std::vector layouts(sets, *descriptor_set_layout);
 | 
			
		||||
 | 
			
		||||
    const VkDescriptorSetAllocateInfo ai{
 | 
			
		||||
        .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
 | 
			
		||||
        .pNext = nullptr,
 | 
			
		||||
        .descriptorPool = *descriptor_pool,
 | 
			
		||||
        .descriptorSetCount = sets,
 | 
			
		||||
        .pSetLayouts = layouts.data(),
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    descriptor_sets = descriptor_pool.Allocate(ai);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void FSR::CreateImages() {
 | 
			
		||||
    images.resize(image_count * 2);
 | 
			
		||||
    image_views.resize(image_count * 2);
 | 
			
		||||
    buffer_commits.resize(image_count * 2);
 | 
			
		||||
 | 
			
		||||
    for (size_t i = 0; i < image_count * 2; ++i) {
 | 
			
		||||
        images[i] = device.GetLogical().CreateImage(VkImageCreateInfo{
 | 
			
		||||
            .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
 | 
			
		||||
            .pNext = nullptr,
 | 
			
		||||
            .flags = 0,
 | 
			
		||||
            .imageType = VK_IMAGE_TYPE_2D,
 | 
			
		||||
            .format = VK_FORMAT_R16G16B16A16_SFLOAT,
 | 
			
		||||
            .extent =
 | 
			
		||||
                {
 | 
			
		||||
                    .width = output_size.width,
 | 
			
		||||
                    .height = output_size.height,
 | 
			
		||||
                    .depth = 1,
 | 
			
		||||
                },
 | 
			
		||||
            .mipLevels = 1,
 | 
			
		||||
            .arrayLayers = 1,
 | 
			
		||||
            .samples = VK_SAMPLE_COUNT_1_BIT,
 | 
			
		||||
            .tiling = VK_IMAGE_TILING_OPTIMAL,
 | 
			
		||||
            .usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_STORAGE_BIT |
 | 
			
		||||
                     VK_IMAGE_USAGE_SAMPLED_BIT,
 | 
			
		||||
            .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
 | 
			
		||||
            .queueFamilyIndexCount = 0,
 | 
			
		||||
            .pQueueFamilyIndices = nullptr,
 | 
			
		||||
            .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
 | 
			
		||||
        });
 | 
			
		||||
        buffer_commits[i] = memory_allocator.Commit(images[i], MemoryUsage::DeviceLocal);
 | 
			
		||||
        image_views[i] = device.GetLogical().CreateImageView(VkImageViewCreateInfo{
 | 
			
		||||
            .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
 | 
			
		||||
            .pNext = nullptr,
 | 
			
		||||
            .flags = 0,
 | 
			
		||||
            .image = *images[i],
 | 
			
		||||
            .viewType = VK_IMAGE_VIEW_TYPE_2D,
 | 
			
		||||
            .format = VK_FORMAT_R16G16B16A16_SFLOAT,
 | 
			
		||||
            .components =
 | 
			
		||||
                {
 | 
			
		||||
                    .r = VK_COMPONENT_SWIZZLE_IDENTITY,
 | 
			
		||||
                    .g = VK_COMPONENT_SWIZZLE_IDENTITY,
 | 
			
		||||
                    .b = VK_COMPONENT_SWIZZLE_IDENTITY,
 | 
			
		||||
                    .a = VK_COMPONENT_SWIZZLE_IDENTITY,
 | 
			
		||||
                },
 | 
			
		||||
            .subresourceRange =
 | 
			
		||||
                {
 | 
			
		||||
                    .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
 | 
			
		||||
                    .baseMipLevel = 0,
 | 
			
		||||
                    .levelCount = 1,
 | 
			
		||||
                    .baseArrayLayer = 0,
 | 
			
		||||
                    .layerCount = 1,
 | 
			
		||||
                },
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void FSR::CreatePipelineLayout() {
 | 
			
		||||
    VkPushConstantRange push_const{
 | 
			
		||||
        .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
 | 
			
		||||
        .offset = 0,
 | 
			
		||||
        .size = sizeof(std::array<u32, 2>),
 | 
			
		||||
    };
 | 
			
		||||
    VkPipelineLayoutCreateInfo ci{
 | 
			
		||||
        .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
 | 
			
		||||
        .pNext = nullptr,
 | 
			
		||||
        .flags = 0,
 | 
			
		||||
        .setLayoutCount = 1,
 | 
			
		||||
        .pSetLayouts = descriptor_set_layout.address(),
 | 
			
		||||
        .pushConstantRangeCount = 1,
 | 
			
		||||
        .pPushConstantRanges = &push_const,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    pipeline_layout = device.GetLogical().CreatePipelineLayout(ci);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void FSR::UpdateDescriptorSet(std::size_t image_index, VkImageView image_view) const {
 | 
			
		||||
    const auto fsr_image_view = *image_views[image_index];
 | 
			
		||||
    const auto blit_image_view = *image_views[image_count + image_index];
 | 
			
		||||
 | 
			
		||||
    const VkDescriptorImageInfo image_info{
 | 
			
		||||
        .imageView = image_view,
 | 
			
		||||
        .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
 | 
			
		||||
    };
 | 
			
		||||
    const VkDescriptorImageInfo fsr_image_info{
 | 
			
		||||
        .imageView = fsr_image_view,
 | 
			
		||||
        .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
 | 
			
		||||
    };
 | 
			
		||||
    const VkDescriptorImageInfo blit_image_info{
 | 
			
		||||
        .imageView = blit_image_view,
 | 
			
		||||
        .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    VkWriteDescriptorSet sampler_write{
 | 
			
		||||
        .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
 | 
			
		||||
        .pNext = nullptr,
 | 
			
		||||
        .dstSet = descriptor_sets[image_index * 2],
 | 
			
		||||
        .dstBinding = 0,
 | 
			
		||||
        .dstArrayElement = 0,
 | 
			
		||||
        .descriptorCount = 1,
 | 
			
		||||
        .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
 | 
			
		||||
        .pImageInfo = &image_info,
 | 
			
		||||
        .pBufferInfo = nullptr,
 | 
			
		||||
        .pTexelBufferView = nullptr,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    VkWriteDescriptorSet output_write{
 | 
			
		||||
        .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
 | 
			
		||||
        .pNext = nullptr,
 | 
			
		||||
        .dstSet = descriptor_sets[image_index * 2],
 | 
			
		||||
        .dstBinding = 1,
 | 
			
		||||
        .dstArrayElement = 0,
 | 
			
		||||
        .descriptorCount = 1,
 | 
			
		||||
        .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
 | 
			
		||||
        .pImageInfo = &fsr_image_info,
 | 
			
		||||
        .pBufferInfo = nullptr,
 | 
			
		||||
        .pTexelBufferView = nullptr,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    device.GetLogical().UpdateDescriptorSets(std::array{sampler_write, output_write}, {});
 | 
			
		||||
 | 
			
		||||
    sampler_write.dstSet = descriptor_sets[image_index * 2 + 1];
 | 
			
		||||
    sampler_write.pImageInfo = &fsr_image_info;
 | 
			
		||||
    output_write.dstSet = descriptor_sets[image_index * 2 + 1];
 | 
			
		||||
    output_write.pImageInfo = &blit_image_info;
 | 
			
		||||
 | 
			
		||||
    device.GetLogical().UpdateDescriptorSets(std::array{sampler_write, output_write}, {});
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void FSR::CreateSampler() {
 | 
			
		||||
    const VkSamplerCreateInfo ci{
 | 
			
		||||
        .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
 | 
			
		||||
        .pNext = nullptr,
 | 
			
		||||
        .flags = 0,
 | 
			
		||||
        .magFilter = VK_FILTER_LINEAR,
 | 
			
		||||
        .minFilter = VK_FILTER_LINEAR,
 | 
			
		||||
        .mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
 | 
			
		||||
        .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
 | 
			
		||||
        .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
 | 
			
		||||
        .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
 | 
			
		||||
        .mipLodBias = 0.0f,
 | 
			
		||||
        .anisotropyEnable = VK_FALSE,
 | 
			
		||||
        .maxAnisotropy = 0.0f,
 | 
			
		||||
        .compareEnable = VK_FALSE,
 | 
			
		||||
        .compareOp = VK_COMPARE_OP_NEVER,
 | 
			
		||||
        .minLod = 0.0f,
 | 
			
		||||
        .maxLod = 0.0f,
 | 
			
		||||
        .borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
 | 
			
		||||
        .unnormalizedCoordinates = VK_FALSE,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    sampler = device.GetLogical().CreateSampler(ci);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void FSR::CreateShaders() {
 | 
			
		||||
    easu_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_EASU_COMP_SPV);
 | 
			
		||||
    rcas_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_EASU_COMP_SPV);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void FSR::CreatePipeline() {
 | 
			
		||||
    VkPipelineShaderStageCreateInfo shader_stage{
 | 
			
		||||
 | 
			
		||||
        .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
 | 
			
		||||
        .pNext = nullptr,
 | 
			
		||||
        .flags = 0,
 | 
			
		||||
        .stage = VK_SHADER_STAGE_COMPUTE_BIT,
 | 
			
		||||
        .pName = "main",
 | 
			
		||||
        .pSpecializationInfo = nullptr,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    VkComputePipelineCreateInfo pipeline_ci{
 | 
			
		||||
        .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
 | 
			
		||||
        .pNext = nullptr,
 | 
			
		||||
        .flags = 0,
 | 
			
		||||
        .layout = *pipeline_layout,
 | 
			
		||||
        .basePipelineIndex = 0,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    shader_stage.module = *easu_shader;
 | 
			
		||||
    pipeline_ci.stage = shader_stage;
 | 
			
		||||
    easu_pipeline = device.GetLogical().CreateComputePipeline(pipeline_ci);
 | 
			
		||||
 | 
			
		||||
    shader_stage.module = *rcas_shader;
 | 
			
		||||
    pipeline_ci.stage = shader_stage;
 | 
			
		||||
    rcas_pipeline = device.GetLogical().CreateComputePipeline(pipeline_ci);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace Vulkan
 | 
			
		||||
							
								
								
									
										54
									
								
								src/video_core/renderer_vulkan/vk_fsr.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										54
									
								
								src/video_core/renderer_vulkan/vk_fsr.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,54 @@
 | 
			
		||||
// Copyright 2021 yuzu Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "common/math_util.h"
 | 
			
		||||
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
 | 
			
		||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
 | 
			
		||||
 | 
			
		||||
namespace Vulkan {
 | 
			
		||||
 | 
			
		||||
class Device;
 | 
			
		||||
class VKScheduler;
 | 
			
		||||
 | 
			
		||||
class FSR {
 | 
			
		||||
public:
 | 
			
		||||
    explicit FSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count,
 | 
			
		||||
                 VkExtent2D output_size);
 | 
			
		||||
    VkImageView Draw(VKScheduler& scheduler, size_t image_index, VkImageView image_view,
 | 
			
		||||
                     const Common::Rectangle<int>& crop_rect);
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    void CreateDescriptorPool();
 | 
			
		||||
    void CreateDescriptorSetLayout();
 | 
			
		||||
    void CreateDescriptorSets();
 | 
			
		||||
    void CreateImages();
 | 
			
		||||
    void CreateSampler();
 | 
			
		||||
    void CreateShaders();
 | 
			
		||||
    void CreatePipeline();
 | 
			
		||||
    void CreatePipelineLayout();
 | 
			
		||||
 | 
			
		||||
    void UpdateDescriptorSet(std::size_t image_index, VkImageView image_view) const;
 | 
			
		||||
 | 
			
		||||
    const Device& device;
 | 
			
		||||
    MemoryAllocator& memory_allocator;
 | 
			
		||||
    size_t image_count;
 | 
			
		||||
    VkExtent2D output_size;
 | 
			
		||||
 | 
			
		||||
    vk::DescriptorPool descriptor_pool;
 | 
			
		||||
    vk::DescriptorSetLayout descriptor_set_layout;
 | 
			
		||||
    vk::DescriptorSets descriptor_sets;
 | 
			
		||||
    vk::PipelineLayout pipeline_layout;
 | 
			
		||||
    vk::ShaderModule easu_shader;
 | 
			
		||||
    vk::ShaderModule rcas_shader;
 | 
			
		||||
    vk::Pipeline easu_pipeline;
 | 
			
		||||
    vk::Pipeline rcas_pipeline;
 | 
			
		||||
    vk::Sampler sampler;
 | 
			
		||||
    std::vector<vk::Image> images;
 | 
			
		||||
    std::vector<vk::ImageView> image_views;
 | 
			
		||||
    std::vector<MemoryCommit> buffer_commits;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // namespace Vulkan
 | 
			
		||||
@@ -402,6 +402,11 @@
 | 
			
		||||
               <string>ScaleForce</string>
 | 
			
		||||
              </property>
 | 
			
		||||
             </item>
 | 
			
		||||
             <item>
 | 
			
		||||
              <property name="text">
 | 
			
		||||
               <string>FidelityFX Super Resolution</string>
 | 
			
		||||
              </property>
 | 
			
		||||
             </item>
 | 
			
		||||
            </widget>
 | 
			
		||||
           </item>
 | 
			
		||||
          </layout>
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user