Pica: Name LightSrc.config register
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		@@ -787,23 +787,21 @@ struct Regs {
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            LightColor diffuse;     // material.diffuse * light.diffuse
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            LightColor ambient;     // material.ambient * light.ambient
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            struct {
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                // Encoded as 16-bit floating point
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                union {
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                    BitField< 0, 16, u32> x;
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                    BitField<16, 16, u32> y;
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                };
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                union {
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                    BitField< 0, 16, u32> z;
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                };
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                INSERT_PADDING_WORDS(0x3);
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                union {
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                    BitField<0, 1, u32> directional;
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                    BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
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                };
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            // Encoded as 16-bit floating point
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            union {
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                BitField< 0, 16, u32> x;
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                BitField<16, 16, u32> y;
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            };
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            union {
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                BitField< 0, 16, u32> z;
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            };
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            INSERT_PADDING_WORDS(0x3);
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            union {
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                BitField<0, 1, u32> directional;
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                BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
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            } config;
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            BitField<0, 20, u32> dist_atten_bias;
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            BitField<0, 20, u32> dist_atten_scale;
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@@ -89,8 +89,8 @@ union PicaShaderConfig {
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            unsigned num = regs.lighting.light_enable.GetNum(light_index);
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            const auto& light = regs.lighting.light[num];
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            state.lighting.light[light_index].num = num;
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            state.lighting.light[light_index].directional = light.directional != 0;
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            state.lighting.light[light_index].two_sided_diffuse = light.two_sided_diffuse != 0;
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            state.lighting.light[light_index].directional = light.config.directional != 0;
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            state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0;
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            state.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num);
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        }
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