texture_cache/surface_params: Make GetNumLayers public
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		@@ -209,6 +209,11 @@ public:
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        return target == VideoCore::Surface::SurfaceTarget::TextureBuffer;
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    }
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    /// Returns the number of layers in the surface.
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    std::size_t GetNumLayers() const {
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        return is_layered ? depth : 1;
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    }
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    /// Returns the debug name of the texture for use in graphic debuggers.
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    std::string TargetName() const;
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@@ -287,10 +292,6 @@ private:
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    /// Returns the size of a layer
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    std::size_t GetLayerSize(bool as_host_size, bool uncompressed) const;
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    std::size_t GetNumLayers() const {
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        return is_layered ? depth : 1;
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    }
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    /// Returns true if these parameters are from a layered surface.
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    bool IsLayered() const;
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};
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