GPU: Implement Flush Requests for Async mode.

This commit is contained in:
Fernando Sahmkow 2020-02-20 11:55:32 -04:00
parent b7bc3c2549
commit 1fb516cd97
6 changed files with 70 additions and 8 deletions

View File

@ -125,6 +125,28 @@ bool GPU::CancelSyncptInterrupt(const u32 syncpoint_id, const u32 value) {
return true;
}
u64 GPU::RequestFlush(CacheAddr addr, std::size_t size) {
std::unique_lock lck{flush_request_mutex};
const u64 fence = ++last_flush_fence;
flush_requests.emplace_back(fence, addr, size);
return fence;
}
void GPU::TickWork() {
std::unique_lock lck{flush_request_mutex};
while (!flush_requests.empty()) {
auto& request = flush_requests.front();
const u64 fence = request.fence;
const CacheAddr addr = request.addr;
const std::size_t size = request.size;
flush_requests.pop_front();
flush_request_mutex.unlock();
renderer->Rasterizer().FlushRegion(addr, size);
current_flush_fence.store(fence);
flush_request_mutex.lock();
}
}
u64 GPU::GetTicks() const {
// This values were reversed engineered by fincs from NVN
// The gpu clock is reported in units of 385/625 nanoseconds

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@ -159,6 +159,14 @@ public:
void SyncGuestHost();
virtual void OnCommandListEnd();
u64 RequestFlush(CacheAddr addr, std::size_t size);
u64 CurrentFlushRequestFence() const {
return current_flush_fence.load(std::memory_order_relaxed);
}
void TickWork();
/// Returns a reference to the Maxwell3D GPU engine.
Engines::Maxwell3D& Maxwell3D();
@ -327,6 +335,19 @@ private:
std::condition_variable sync_cv;
struct FlushRequest {
FlushRequest(u64 fence, CacheAddr addr, std::size_t size)
: fence{fence}, addr{addr}, size{size} {}
u64 fence;
CacheAddr addr;
std::size_t size;
};
std::list<FlushRequest> flush_requests;
std::atomic<u64> current_flush_fence{};
u64 last_flush_fence{};
std::mutex flush_request_mutex;
const bool is_async;
};

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@ -15,8 +15,9 @@
namespace VideoCommon::GPUThread {
/// Runs the GPU thread
static void RunThread(VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context,
Tegra::DmaPusher& dma_pusher, SynchState& state) {
static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
Core::Frontend::GraphicsContext& context, Tegra::DmaPusher& dma_pusher,
SynchState& state) {
MicroProfileOnThreadCreate("GpuThread");
// Wait for first GPU command before acquiring the window context
@ -40,6 +41,8 @@ static void RunThread(VideoCore::RendererBase& renderer, Core::Frontend::Graphic
renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
} else if (const auto data = std::get_if<OnCommandListEndCommand>(&next.data)) {
renderer.Rasterizer().ReleaseFences();
} else if (const auto data = std::get_if<GPUTickCommand>(&next.data)) {
system.GPU().TickWork();
} else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) {
renderer.Rasterizer().FlushRegion(data->addr, data->size);
} else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) {
@ -68,8 +71,8 @@ ThreadManager::~ThreadManager() {
void ThreadManager::StartThread(VideoCore::RendererBase& renderer,
Core::Frontend::GraphicsContext& context,
Tegra::DmaPusher& dma_pusher) {
thread = std::thread{RunThread, std::ref(renderer), std::ref(context), std::ref(dma_pusher),
std::ref(state)};
thread = std::thread{RunThread, std::ref(system), std::ref(renderer),
std::ref(context), std::ref(dma_pusher), std::ref(state)};
}
void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
@ -85,8 +88,10 @@ void ThreadManager::FlushRegion(VAddr addr, u64 size) {
return;
}
if (system.Renderer().Rasterizer().MustFlushRegion(addr, size)) {
u64 fence = PushCommand(FlushRegionCommand(addr, size));
while (fence > state.signaled_fence.load(std::memory_order_relaxed)) {
auto& gpu = system.GPU();
u64 fence = gpu.RequestFlush(addr, size);
PushCommand(GPUTickCommand());
while (fence > gpu.CurrentFlushRequestFence()) {
}
}
}

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@ -70,12 +70,16 @@ struct FlushAndInvalidateRegionCommand final {
u64 size;
};
/// Command to signal to the GPU thread that processing has ended
/// Command called within the gpu, to schedule actions after a command list end
struct OnCommandListEndCommand final {};
/// Command to make the gpu look into pending requests
struct GPUTickCommand final {};
using CommandData =
std::variant<EndProcessingCommand, SubmitListCommand, SwapBuffersCommand, FlushRegionCommand,
InvalidateRegionCommand, FlushAndInvalidateRegionCommand, OnCommandListEndCommand>;
InvalidateRegionCommand, FlushAndInvalidateRegionCommand, OnCommandListEndCommand,
GPUTickCommand>;
struct CommandDataContainer {
CommandDataContainer() = default;

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@ -601,6 +601,8 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
EndTransformFeedback();
++num_queued_commands;
system.GPU().TickWork();
}
void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
@ -628,6 +630,7 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
glDispatchCompute(launch_desc.grid_dim_x, launch_desc.grid_dim_y, launch_desc.grid_dim_z);
++num_queued_commands;
system.GPU().TickWork();
}
void RasterizerOpenGL::ResetCounter(VideoCore::QueryType type) {
@ -652,6 +655,9 @@ void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
}
bool RasterizerOpenGL::MustFlushRegion(VAddr addr, u64 size) {
if (!Settings::IsGPULevelExtreme()) {
return buffer_cache.MustFlushRegion(addr, size);
}
return texture_cache.MustFlushRegion(addr, size) || buffer_cache.MustFlushRegion(addr, size);
}

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@ -365,6 +365,8 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
});
EndTransformFeedback();
system.GPU().TickWork();
}
void RasterizerVulkan::Clear() {
@ -492,6 +494,8 @@ void RasterizerVulkan::DispatchCompute(GPUVAddr code_addr) {
descriptor_set, {});
cmdbuf.Dispatch(grid_x, grid_y, grid_z);
});
system.GPU().TickWork();
}
void RasterizerVulkan::ResetCounter(VideoCore::QueryType type) {