config: Remove vibration configuration

This commit is contained in:
german77 2021-11-26 19:29:08 -06:00
parent a4a0638bc8
commit 182cd9004f
7 changed files with 3 additions and 104 deletions

View File

@ -357,7 +357,6 @@ constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods;
using AnalogsRaw = std::array<std::string, NativeAnalog::NumAnalogs>;
using ButtonsRaw = std::array<std::string, NativeButton::NumButtons>;
using MotionsRaw = std::array<std::string, NativeMotion::NumMotions>;
using VibrationsRaw = std::array<std::string, NativeVibration::NumVibrations>;
constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
@ -378,7 +377,6 @@ struct PlayerInput {
ControllerType controller_type;
ButtonsRaw buttons;
AnalogsRaw analogs;
VibrationsRaw vibrations;
MotionsRaw motions;
bool vibration_enabled;

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@ -92,10 +92,11 @@ void EmulatedController::ReloadFromSettings() {
ReloadInput();
}
void EmulatedController::LoadDevices() {
// TODO(german77): Use more buttons to detect the correct device
const auto left_joycon = button_params[Settings::NativeButton::A];
const auto right_joycon = button_params[Settings::NativeButton::DRight];
const auto left_joycon = button_params[Settings::NativeButton::DRight];
const auto right_joycon = button_params[Settings::NativeButton::A];
// Triggers for GC controllers
trigger_params[LeftIndex] = button_params[Settings::NativeButton::ZL];

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@ -517,16 +517,12 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index)
if (controller->GetNpadStyleIndex(true) == controller_type &&
controller->IsConnected(true) == player_connected) {
// Set vibration devices in the event that the input device has changed.
ConfigureVibration::SetVibrationDevices(player_index);
return;
}
// Disconnect the controller first.
UpdateController(controller, controller_type, false);
ConfigureVibration::SetVibrationDevices(player_index);
// Handheld
if (player_index == 0) {
if (controller_type == Core::HID::NpadStyleIndex::Handheld) {

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@ -273,18 +273,6 @@ void Config::ReadPlayerValue(std::size_t player_index) {
}
}
for (int i = 0; i < Settings::NativeVibration::NumVibrations; ++i) {
auto& player_vibrations = player.vibrations[i];
player_vibrations =
qt_config
->value(QStringLiteral("%1").arg(player_prefix) +
QString::fromUtf8(Settings::NativeVibration::mapping[i]),
QString{})
.toString()
.toStdString();
}
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
auto& player_motions = player.motions[i];
@ -891,11 +879,6 @@ void Config::SavePlayerValue(std::size_t player_index) {
QString::fromStdString(player.analogs[i]),
QString::fromStdString(default_param));
}
for (int i = 0; i < Settings::NativeVibration::NumVibrations; ++i) {
WriteSetting(QStringLiteral("%1").arg(player_prefix) +
QString::fromStdString(Settings::NativeVibration::mapping[i]),
QString::fromStdString(player.vibrations[i]), QString{});
}
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
WriteSetting(QStringLiteral("%1").arg(player_prefix) +

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@ -59,80 +59,6 @@ void ConfigureVibration::ApplyConfiguration() {
ui->checkBoxAccurateVibration->isChecked());
}
void ConfigureVibration::SetVibrationDevices(std::size_t player_index) {
using namespace Settings::NativeButton;
static constexpr std::array<std::array<Settings::NativeButton::Values, 6>, 2> buttons{{
{DLeft, DUp, DRight, DDown, L, ZL}, // Left Buttons
{A, B, X, Y, R, ZR}, // Right Buttons
}};
auto& player = Settings::values.players.GetValue()[player_index];
for (std::size_t device_idx = 0; device_idx < buttons.size(); ++device_idx) {
std::unordered_map<std::string, int> params_count;
for (const auto button_index : buttons[device_idx]) {
const auto& player_button = player.buttons[button_index];
if (params_count.find(player_button) != params_count.end()) {
++params_count[player_button];
continue;
}
params_count.insert_or_assign(player_button, 1);
}
const auto it = std::max_element(
params_count.begin(), params_count.end(),
[](const auto& lhs, const auto& rhs) { return lhs.second < rhs.second; });
auto& vibration_param_str = player.vibrations[device_idx];
vibration_param_str.clear();
if (it->first.empty()) {
continue;
}
const auto param = Common::ParamPackage(it->first);
const auto engine = param.Get("engine", "");
const auto guid = param.Get("guid", "");
const auto port = param.Get("port", 0);
if (engine.empty() || engine == "keyboard" || engine == "mouse" || engine == "tas") {
continue;
}
vibration_param_str += fmt::format("engine:{}", engine);
if (port != 0) {
vibration_param_str += fmt::format(",port:{}", port);
}
if (!guid.empty()) {
vibration_param_str += fmt::format(",guid:{}", guid);
}
}
if (player.vibrations[0] != player.vibrations[1]) {
return;
}
if (!player.vibrations[0].empty() &&
player.controller_type != Settings::ControllerType::RightJoycon) {
player.vibrations[1].clear();
} else if (!player.vibrations[1].empty() &&
player.controller_type == Settings::ControllerType::RightJoycon) {
player.vibrations[0].clear();
}
}
void ConfigureVibration::SetAllVibrationDevices() {
// Set vibration devices for all player indices including handheld
for (std::size_t player_idx = 0; player_idx < NUM_PLAYERS + 1; ++player_idx) {
SetVibrationDevices(player_idx);
}
}
void ConfigureVibration::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();

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@ -24,9 +24,6 @@ public:
void ApplyConfiguration();
static void SetVibrationDevices(std::size_t player_index);
static void SetAllVibrationDevices();
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();

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@ -1380,8 +1380,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
Config per_game_config(*system, config_file_name, Config::ConfigType::PerGameConfig);
}
ConfigureVibration::SetAllVibrationDevices();
// Disable fps limit toggle when booting a new title
Settings::values.disable_fps_limit.SetValue(false);