Merge pull request #8819 from liamwhite/cash-money
video_core: add option for pessimistic flushing
This commit is contained in:
		| @@ -195,6 +195,7 @@ void RestoreGlobalState(bool is_powered_on) { | ||||
|     values.shader_backend.SetGlobal(true); | ||||
|     values.use_asynchronous_shaders.SetGlobal(true); | ||||
|     values.use_fast_gpu_time.SetGlobal(true); | ||||
|     values.use_pessimistic_flushes.SetGlobal(true); | ||||
|     values.bg_red.SetGlobal(true); | ||||
|     values.bg_green.SetGlobal(true); | ||||
|     values.bg_blue.SetGlobal(true); | ||||
|   | ||||
| @@ -446,6 +446,7 @@ struct Values { | ||||
|                                                           ShaderBackend::SPIRV, "shader_backend"}; | ||||
|     SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; | ||||
|     SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; | ||||
|     SwitchableSetting<bool> use_pessimistic_flushes{false, "use_pessimistic_flushes"}; | ||||
|  | ||||
|     SwitchableSetting<u8> bg_red{0, "bg_red"}; | ||||
|     SwitchableSetting<u8> bg_green{0, "bg_green"}; | ||||
|   | ||||
| @@ -12,6 +12,7 @@ | ||||
| #include "common/common_funcs.h" | ||||
| #include "common/common_types.h" | ||||
| #include "common/div_ceil.h" | ||||
| #include "common/settings.h" | ||||
| #include "core/memory.h" | ||||
|  | ||||
| namespace VideoCommon { | ||||
| @@ -219,7 +220,9 @@ public: | ||||
|             NotifyRasterizer<false>(word_index, untracked_words[word_index], cached_bits); | ||||
|             untracked_words[word_index] |= cached_bits; | ||||
|             cpu_words[word_index] |= cached_bits; | ||||
|             cached_words[word_index] = 0; | ||||
|             if (!Settings::values.use_pessimistic_flushes) { | ||||
|                 cached_words[word_index] = 0; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -684,6 +684,7 @@ void Config::ReadRendererValues() { | ||||
|     ReadGlobalSetting(Settings::values.shader_backend); | ||||
|     ReadGlobalSetting(Settings::values.use_asynchronous_shaders); | ||||
|     ReadGlobalSetting(Settings::values.use_fast_gpu_time); | ||||
|     ReadGlobalSetting(Settings::values.use_pessimistic_flushes); | ||||
|     ReadGlobalSetting(Settings::values.bg_red); | ||||
|     ReadGlobalSetting(Settings::values.bg_green); | ||||
|     ReadGlobalSetting(Settings::values.bg_blue); | ||||
| @@ -1300,6 +1301,7 @@ void Config::SaveRendererValues() { | ||||
|                  Settings::values.shader_backend.UsingGlobal()); | ||||
|     WriteGlobalSetting(Settings::values.use_asynchronous_shaders); | ||||
|     WriteGlobalSetting(Settings::values.use_fast_gpu_time); | ||||
|     WriteGlobalSetting(Settings::values.use_pessimistic_flushes); | ||||
|     WriteGlobalSetting(Settings::values.bg_red); | ||||
|     WriteGlobalSetting(Settings::values.bg_green); | ||||
|     WriteGlobalSetting(Settings::values.bg_blue); | ||||
|   | ||||
| @@ -28,6 +28,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { | ||||
|     ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue()); | ||||
|     ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); | ||||
|     ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); | ||||
|     ui->use_pessimistic_flushes->setChecked(Settings::values.use_pessimistic_flushes.GetValue()); | ||||
|  | ||||
|     if (Settings::IsConfiguringGlobal()) { | ||||
|         ui->gpu_accuracy->setCurrentIndex( | ||||
| @@ -55,6 +56,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { | ||||
|                                              use_asynchronous_shaders); | ||||
|     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time, | ||||
|                                              ui->use_fast_gpu_time, use_fast_gpu_time); | ||||
|     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_pessimistic_flushes, | ||||
|                                              ui->use_pessimistic_flushes, use_pessimistic_flushes); | ||||
| } | ||||
|  | ||||
| void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) { | ||||
| @@ -77,6 +80,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { | ||||
|         ui->use_asynchronous_shaders->setEnabled( | ||||
|             Settings::values.use_asynchronous_shaders.UsingGlobal()); | ||||
|         ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal()); | ||||
|         ui->use_pessimistic_flushes->setEnabled( | ||||
|             Settings::values.use_pessimistic_flushes.UsingGlobal()); | ||||
|         ui->anisotropic_filtering_combobox->setEnabled( | ||||
|             Settings::values.max_anisotropy.UsingGlobal()); | ||||
|  | ||||
| @@ -89,6 +94,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { | ||||
|                                             use_asynchronous_shaders); | ||||
|     ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, | ||||
|                                             Settings::values.use_fast_gpu_time, use_fast_gpu_time); | ||||
|     ConfigurationShared::SetColoredTristate(ui->use_pessimistic_flushes, | ||||
|                                             Settings::values.use_pessimistic_flushes, | ||||
|                                             use_pessimistic_flushes); | ||||
|     ConfigurationShared::SetColoredComboBox( | ||||
|         ui->gpu_accuracy, ui->label_gpu_accuracy, | ||||
|         static_cast<int>(Settings::values.gpu_accuracy.GetValue(true))); | ||||
|   | ||||
| @@ -39,6 +39,7 @@ private: | ||||
|     ConfigurationShared::CheckState use_vsync; | ||||
|     ConfigurationShared::CheckState use_asynchronous_shaders; | ||||
|     ConfigurationShared::CheckState use_fast_gpu_time; | ||||
|     ConfigurationShared::CheckState use_pessimistic_flushes; | ||||
|  | ||||
|     const Core::System& system; | ||||
| }; | ||||
|   | ||||
| @@ -99,6 +99,16 @@ | ||||
|           </property> | ||||
|          </widget> | ||||
|         </item> | ||||
|         <item> | ||||
|          <widget class="QCheckBox" name="use_pessimistic_flushes"> | ||||
|           <property name="toolTip"> | ||||
|             <string>Enables pessimistic buffer flushes. This option will force unmodified buffers to be flushed, which can cost performance.</string> | ||||
|           </property> | ||||
|           <property name="text"> | ||||
|            <string>Use pessimistic buffer flushes (Hack)</string> | ||||
|           </property> | ||||
|          </widget> | ||||
|         </item> | ||||
|         <item> | ||||
|          <widget class="QWidget" name="af_layout" native="true"> | ||||
|           <layout class="QHBoxLayout" name="horizontalLayout_1"> | ||||
|   | ||||
| @@ -314,6 +314,7 @@ void Config::ReadValues() { | ||||
|     ReadSetting("Renderer", Settings::values.nvdec_emulation); | ||||
|     ReadSetting("Renderer", Settings::values.accelerate_astc); | ||||
|     ReadSetting("Renderer", Settings::values.use_fast_gpu_time); | ||||
|     ReadSetting("Renderer", Settings::values.use_pessimistic_flushes); | ||||
|  | ||||
|     ReadSetting("Renderer", Settings::values.bg_red); | ||||
|     ReadSetting("Renderer", Settings::values.bg_green); | ||||
|   | ||||
| @@ -319,6 +319,10 @@ use_asynchronous_gpu_emulation = | ||||
| # 0: Off, 1 (default): On | ||||
| use_fast_gpu_time = | ||||
|  | ||||
| # Force unmodified buffers to be flushed, which can cost performance. | ||||
| # 0: Off (default), 1: On | ||||
| use_pessimistic_flushes = | ||||
|  | ||||
| # Whether to use garbage collection or not for GPU caches. | ||||
| # 0 (default): Off, 1: On | ||||
| use_caches_gc = | ||||
|   | ||||
		Reference in New Issue
	
	Block a user