gl_shader_cache: Remove unused variable
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		@@ -441,7 +441,6 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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    std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
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    OGLProgram source_program;
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    std::array<std::string, 5> sources;
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    std::array<std::vector<u32>, 5> sources_spirv;
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    Shader::Backend::Bindings binding;
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