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8 Commits
android-48
...
android-50
Author | SHA1 | Date | |
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808e285985 | |||
7d89f2c146 | |||
51ffc2c66c | |||
e41655960e | |||
ccd163ab2c | |||
182fb83556 | |||
35b77b9599 | |||
0cd9d51e06 |
@ -1,3 +1,11 @@
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| Pull Request | Commit | Title | Author | Merged? |
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|----|----|----|----|----|
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End of merge log. You can find the original README.md below the break.
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-----
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<!--
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SPDX-FileCopyrightText: 2018 yuzu Emulator Project
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SPDX-License-Identifier: GPL-2.0-or-later
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@ -95,6 +95,7 @@ android {
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// builds a release build that doesn't need signing
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// Attaches 'debug' suffix to version and package name, allowing installation alongside the release build.
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register("relWithDebInfo") {
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isDefault = true
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resValue("string", "app_name_suffixed", "yuzu Debug Release")
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signingConfig = signingConfigs.getByName("debug")
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isMinifyEnabled = true
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@ -122,6 +123,7 @@ android {
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flavorDimensions.add("version")
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productFlavors {
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create("mainline") {
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isDefault = true
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dimension = "version"
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buildConfigField("Boolean", "PREMIUM", "false")
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}
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@ -11,6 +11,7 @@ import kotlinx.serialization.json.Json
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import org.yuzu.yuzu_emu.NativeLibrary
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import org.yuzu.yuzu_emu.YuzuApplication
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import org.yuzu.yuzu_emu.model.Game
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import org.yuzu.yuzu_emu.model.MinimalDocumentFile
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object GameHelper {
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const val KEY_GAME_PATH = "game_path"
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@ -29,15 +30,7 @@ object GameHelper {
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// Ensure keys are loaded so that ROM metadata can be decrypted.
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NativeLibrary.reloadKeys()
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val children = FileUtil.listFiles(context, gamesUri)
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for (file in children) {
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if (!file.isDirectory) {
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// Check that the file has an extension we care about before trying to read out of it.
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if (Game.extensions.contains(FileUtil.getExtension(file.uri))) {
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games.add(getGame(file.uri))
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}
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}
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}
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addGamesRecursive(games, FileUtil.listFiles(context, gamesUri), 3)
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// Cache list of games found on disk
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val serializedGames = mutableSetOf<String>()
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@ -52,6 +45,30 @@ object GameHelper {
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return games.toList()
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}
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private fun addGamesRecursive(
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games: MutableList<Game>,
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files: Array<MinimalDocumentFile>,
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depth: Int
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) {
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if (depth <= 0) {
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return
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}
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files.forEach {
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if (it.isDirectory) {
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addGamesRecursive(
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games,
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FileUtil.listFiles(YuzuApplication.appContext, it.uri),
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depth - 1
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)
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} else {
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if (Game.extensions.contains(FileUtil.getExtension(it.uri))) {
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games.add(getGame(it.uri))
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}
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}
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}
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}
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private fun getGame(uri: Uri): Game {
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val filePath = uri.toString()
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var name = NativeLibrary.getTitle(filePath)
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@ -79,8 +79,8 @@ protected:
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using HandlerFnP = void (Self::*)(HLERequestContext&);
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/// Used to gain exclusive access to the service members, e.g. from CoreTiming thread.
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[[nodiscard]] std::scoped_lock<std::mutex> LockService() {
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return std::scoped_lock{lock_service};
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[[nodiscard]] virtual std::unique_lock<std::mutex> LockService() {
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return std::unique_lock{lock_service};
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}
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/// System context that the service operates under.
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@ -1029,6 +1029,11 @@ BSD::~BSD() {
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}
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}
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std::unique_lock<std::mutex> BSD::LockService() {
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// Do not lock socket IClient instances.
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return {};
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}
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BSDCFG::BSDCFG(Core::System& system_) : ServiceFramework{system_, "bsdcfg"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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@ -186,6 +186,9 @@ private:
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// Callback identifier for the OnProxyPacketReceived event.
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Network::RoomMember::CallbackHandle<Network::ProxyPacket> proxy_packet_received;
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protected:
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virtual std::unique_lock<std::mutex> LockService() override;
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};
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class BSDCFG final : public ServiceFramework<BSDCFG> {
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@ -191,8 +191,9 @@ QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
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}
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QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::string& name,
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const std::vector<u8>& icon, Loader::AppLoader& loader,
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u64 program_id, const CompatibilityList& compatibility_list,
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const std::size_t size, const std::vector<u8>& icon,
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Loader::AppLoader& loader, u64 program_id,
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const CompatibilityList& compatibility_list,
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const FileSys::PatchManager& patch) {
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const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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@ -210,7 +211,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
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file_type_string, program_id),
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new GameListItemCompat(compatibility),
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new GameListItem(file_type_string),
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new GameListItemSize(Common::FS::GetSize(path)),
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new GameListItemSize(size),
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};
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const auto patch_versions = GetGameListCachedObject(
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@ -278,8 +279,8 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
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GetMetadataFromControlNCA(patch, *control, icon, name);
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}
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emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, icon, *loader, program_id,
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compatibility_list, patch),
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emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
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program_id, compatibility_list, patch),
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parent_dir);
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}
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}
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@ -354,8 +355,9 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
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const FileSys::PatchManager patch{id, system.GetFileSystemController(),
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system.GetContentProvider()};
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emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, id,
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compatibility_list, patch),
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emit EntryReady(MakeGameListEntry(physical_name, name,
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Common::FS::GetSize(physical_name), icon,
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*loader, id, compatibility_list, patch),
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parent_dir);
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}
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} else {
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@ -368,9 +370,10 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
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const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
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system.GetContentProvider()};
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emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader,
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program_id, compatibility_list, patch),
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parent_dir);
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emit EntryReady(
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MakeGameListEntry(physical_name, name, Common::FS::GetSize(physical_name),
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icon, *loader, program_id, compatibility_list, patch),
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parent_dir);
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}
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}
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} else if (is_dir) {
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