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6 Commits

Author SHA1 Message Date
6f9d0e1e0a Android 189 2024-01-11 01:00:40 +00:00
0ce30ddb01 Merge yuzu-emu#12642 2024-01-11 01:00:40 +00:00
7722625929 Merge yuzu-emu#12612 2024-01-11 01:00:40 +00:00
8b30ee3bf3 Merge yuzu-emu#12611 2024-01-11 01:00:40 +00:00
0e767e5e82 Merge yuzu-emu#12610 2024-01-11 01:00:40 +00:00
314dcf2cc3 Merge yuzu-emu#12579 2024-01-11 01:00:40 +00:00
716 changed files with 13372 additions and 30465 deletions

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@ -25,13 +25,10 @@ for f in $FILES_TO_LINT; do
"$CLANG_FORMAT" -i "$f"
done
DIFF=$(git -c core.fileMode=false diff)
DIFF=$(git diff)
if [ ! -z "$DIFF" ]; then
echo "!!! Not compliant to coding style, here is the fix:"
echo "$DIFF"
exit 1
fi
cd src/android
./gradlew ktlintCheck

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@ -8,7 +8,17 @@ variables:
DisplayVersion: $[counter(variables['DisplayPrefix'], 1)]
stages:
- stage: format
displayName: 'format'
jobs:
- job: format
displayName: 'clang'
pool:
vmImage: ubuntu-latest
steps:
- template: ./templates/format-check.yml
- stage: build
dependsOn: format
displayName: 'build'
jobs:
- job: build
@ -33,6 +43,7 @@ stages:
cache: 'true'
version: $(DisplayVersion)
- stage: build_win
dependsOn: format
displayName: 'build-windows'
jobs:
- job: build

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@ -13,15 +13,13 @@ jobs:
format:
name: 'verify format'
runs-on: ubuntu-latest
container:
image: yuzuemu/build-environments:linux-clang-format
options: -u 1001
steps:
- uses: actions/checkout@v3
with:
submodules: false
- name: set up JDK 17
uses: actions/setup-java@v3
with:
java-version: '17'
distribution: 'temurin'
- name: 'Verify Formatting'
run: bash -ex ./.ci/scripts/format/script.sh
build:

View File

@ -155,7 +155,3 @@ License: MIT
Files: externals/gamemode/*
Copyright: Copyright 2017-2019 Feral Interactive
License: BSD-3-Clause
Files: src/android/app/debug.keystore
Copyright: 2023 yuzu Emulator Project
License: GPL-3.0-or-later

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@ -2,20 +2,18 @@
#
# SPDX-License-Identifier: GPL-3.0-or-later
include(FindPackageHandleStandardArgs)
find_path(SimpleIni_INCLUDE_DIR SimpleIni.h)
find_package(SimpleIni QUIET CONFIG)
if (SimpleIni_CONSIDERED_CONFIGS)
find_package_handle_standard_args(SimpleIni CONFIG_MODE)
else()
find_package(PkgConfig QUIET)
pkg_search_module(SIMPLEINI QUIET IMPORTED_TARGET simpleini)
find_package_handle_standard_args(SimpleIni
REQUIRED_VARS SIMPLEINI_INCLUDEDIR
VERSION_VAR SIMPLEINI_VERSION
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(SimpleIni
REQUIRED_VARS SimpleIni_INCLUDE_DIR
)
if (SimpleIni_FOUND AND NOT TARGET SimpleIni::SimpleIni)
add_library(SimpleIni::SimpleIni INTERFACE IMPORTED)
set_target_properties(SimpleIni::SimpleIni PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${SimpleIni_INCLUDE_DIR}"
)
endif()
if (SimpleIni_FOUND AND NOT TARGET SimpleIni::SimpleIni)
add_library(SimpleIni::SimpleIni ALIAS PkgConfig::SIMPLEINI)
endif()
mark_as_advanced(SimpleIni_INCLUDE_DIR)

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@ -1,9 +1,10 @@
| Pull Request | Commit | Title | Author | Merged? |
|----|----|----|----|----|
| [12749](https://github.com/yuzu-emu/yuzu-android//pull/12749) | [`e3171486d`](https://github.com/yuzu-emu/yuzu-android//pull/12749/files) | general: workarounds for SMMU syncing issues | [liamwhite](https://github.com/liamwhite/) | Yes |
| [12760](https://github.com/yuzu-emu/yuzu-android//pull/12760) | [`c6b88b62d`](https://github.com/yuzu-emu/yuzu-android//pull/12760/files) | am: rewrite for multiprocess support | [liamwhite](https://github.com/liamwhite/) | Yes |
| [12814](https://github.com/yuzu-emu/yuzu-android//pull/12814) | [`da410506a`](https://github.com/yuzu-emu/yuzu-android//pull/12814/files) | Move time services to new IPC and add debug printing | [Kelebek1](https://github.com/Kelebek1/) | Yes |
| [12830](https://github.com/yuzu-emu/yuzu-android//pull/12830) | [`6cc82fd43`](https://github.com/yuzu-emu/yuzu-android//pull/12830/files) | externals/dynarmic: Update to 6.6.1 | [merryhime](https://github.com/merryhime/) | Yes |
| [12579](https://github.com/yuzu-emu/yuzu-android//pull/12579) | [`66ae60a9e`](https://github.com/yuzu-emu/yuzu-android//pull/12579/files) | Core: Implement Device Mapping & GPU SMMU | [FernandoS27](https://github.com/FernandoS27/) | Yes |
| [12610](https://github.com/yuzu-emu/yuzu-android//pull/12610) | [`200b371d1`](https://github.com/yuzu-emu/yuzu-android//pull/12610/files) | server_manager: respond to session close correctly | [liamwhite](https://github.com/liamwhite/) | Yes |
| [12611](https://github.com/yuzu-emu/yuzu-android//pull/12611) | [`642a29923`](https://github.com/yuzu-emu/yuzu-android//pull/12611/files) | kernel: fix resource management issues | [liamwhite](https://github.com/liamwhite/) | Yes |
| [12612](https://github.com/yuzu-emu/yuzu-android//pull/12612) | [`417df3b6e`](https://github.com/yuzu-emu/yuzu-android//pull/12612/files) | fsp-srv: use program registry for SetCurrentProcess | [liamwhite](https://github.com/liamwhite/) | Yes |
| [12642](https://github.com/yuzu-emu/yuzu-android//pull/12642) | [`4037afea1`](https://github.com/yuzu-emu/yuzu-android//pull/12642/files) | android: Refactor list adapters | [t895](https://github.com/t895/) | Yes |
End of merge log. You can find the original README.md below the break.

View File

@ -178,9 +178,6 @@ if (NOT TARGET stb::headers)
add_library(stb::headers ALIAS stb)
endif()
add_library(tz tz/tz/tz.cpp)
target_include_directories(tz PUBLIC ./tz)
add_library(bc_decoder bc_decoder/bc_decoder.cpp)
target_include_directories(bc_decoder PUBLIC ./bc_decoder)

View File

@ -32,7 +32,7 @@ set(NX_TZDB_ARCHIVE "${CMAKE_CURRENT_BINARY_DIR}/${NX_TZDB_VERSION}.zip")
set(NX_TZDB_ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/nx_tzdb")
if ((NOT CAN_BUILD_NX_TZDB OR YUZU_DOWNLOAD_TIME_ZONE_DATA) AND NOT EXISTS ${NX_TZDB_ROMFS_DIR})
if ((NOT CAN_BUILD_NX_TZDB OR YUZU_DOWNLOAD_TIME_ZONE_DATA) AND NOT EXISTS ${NX_TZDB_ARCHIVE})
set(NX_TZDB_DOWNLOAD_URL "https://github.com/lat9nq/tzdb_to_nx/releases/download/${NX_TZDB_VERSION}/${NX_TZDB_VERSION}.zip")
message(STATUS "Downloading time zone data from ${NX_TZDB_DOWNLOAD_URL}...")

View File

@ -11,10 +11,6 @@ execute_process(
WORKING_DIRECTORY ${ZONE_PATH}
OUTPUT_VARIABLE FILE_LIST)
if (NOT FILE_LIST)
message(FATAL_ERROR "No timezone files found in directory ${ZONE_PATH}, did the download fail?")
endif()
set(DIRECTORY_NAME ${HEADER_NAME})
set(FILE_DATA "")

1636
externals/tz/tz/tz.cpp vendored

File diff suppressed because it is too large Load Diff

81
externals/tz/tz/tz.h vendored
View File

@ -1,81 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-FileCopyrightText: 1996 Arthur David Olson
// SPDX-License-Identifier: BSD-2-Clause
#pragma once
#include <cstdint>
#include <limits>
#include <span>
#include <array>
#include <time.h>
namespace Tz {
using u8 = uint8_t;
using s8 = int8_t;
using u16 = uint16_t;
using s16 = int16_t;
using u32 = uint32_t;
using s32 = int32_t;
using u64 = uint64_t;
using s64 = int64_t;
constexpr size_t TZ_MAX_TIMES = 1000;
constexpr size_t TZ_MAX_TYPES = 128;
constexpr size_t TZ_MAX_CHARS = 50;
constexpr size_t MY_TZNAME_MAX = 255;
constexpr size_t TZNAME_MAXIMUM = 255;
constexpr size_t TZ_MAX_LEAPS = 50;
constexpr s64 TIME_T_MAX = std::numeric_limits<s64>::max();
constexpr s64 TIME_T_MIN = std::numeric_limits<s64>::min();
constexpr size_t CHARS_EXTRA = 3;
constexpr size_t MAX_ZONE_CHARS = std::max(TZ_MAX_CHARS + CHARS_EXTRA, sizeof("UTC"));
constexpr size_t MAX_TZNAME_CHARS = 2 * (MY_TZNAME_MAX + 1);
struct ttinfo {
s32 tt_utoff;
bool tt_isdst;
s32 tt_desigidx;
bool tt_ttisstd;
bool tt_ttisut;
};
static_assert(sizeof(ttinfo) == 0x10, "ttinfo has the wrong size!");
struct Rule {
s32 timecnt;
s32 typecnt;
s32 charcnt;
bool goback;
bool goahead;
std::array <u8, 0x2> padding0;
std::array<s64, TZ_MAX_TIMES> ats;
std::array<u8, TZ_MAX_TIMES> types;
std::array<ttinfo, TZ_MAX_TYPES> ttis;
std::array<char, std::max(MAX_ZONE_CHARS, MAX_TZNAME_CHARS)> chars;
s32 defaulttype;
std::array <u8, 0x12C4> padding1;
};
static_assert(sizeof(Rule) == 0x4000, "Rule has the wrong size!");
struct CalendarTimeInternal {
s32 tm_sec;
s32 tm_min;
s32 tm_hour;
s32 tm_mday;
s32 tm_mon;
s32 tm_year;
s32 tm_wday;
s32 tm_yday;
s32 tm_isdst;
std::array<char, 16> tm_zone;
s32 tm_utoff;
s32 time_index;
};
static_assert(sizeof(CalendarTimeInternal) == 0x3C, "CalendarTimeInternal has the wrong size!");
s32 ParseTimeZoneBinary(Rule& out_rule, std::span<const u8> binary);
bool localtime_rz(CalendarTimeInternal* tmp, Rule const* sp, time_t* timep);
u32 mktime_tzname(time_t* out_time, Rule const* sp, CalendarTimeInternal* tmp);
} // namespace Tz

View File

@ -82,8 +82,8 @@ android {
}
val keystoreFile = System.getenv("ANDROID_KEYSTORE_FILE")
signingConfigs {
if (keystoreFile != null) {
if (keystoreFile != null) {
signingConfigs {
create("release") {
storeFile = file(keystoreFile)
storePassword = System.getenv("ANDROID_KEYSTORE_PASS")
@ -91,12 +91,6 @@ android {
keyPassword = System.getenv("ANDROID_KEYSTORE_PASS")
}
}
create("default") {
storeFile = file("$projectDir/debug.keystore")
storePassword = "android"
keyAlias = "androiddebugkey"
keyPassword = "android"
}
}
// Define build types, which are orthogonal to product flavors.
@ -107,7 +101,7 @@ android {
signingConfig = if (keystoreFile != null) {
signingConfigs.getByName("release")
} else {
signingConfigs.getByName("default")
signingConfigs.getByName("debug")
}
resValue("string", "app_name_suffixed", "yuzu")
@ -124,7 +118,7 @@ android {
register("relWithDebInfo") {
isDefault = true
resValue("string", "app_name_suffixed", "yuzu Debug Release")
signingConfig = signingConfigs.getByName("default")
signingConfig = signingConfigs.getByName("debug")
isMinifyEnabled = true
isDebuggable = true
proguardFiles(
@ -139,7 +133,6 @@ android {
// Signed by debug key disallowing distribution on Play Store.
// Attaches 'debug' suffix to version and package name, allowing installation alongside the release build.
debug {
signingConfig = signingConfigs.getByName("default")
resValue("string", "app_name_suffixed", "yuzu Debug")
isDebuggable = true
isJniDebuggable = true
@ -195,15 +188,8 @@ tasks.create<Delete>("ktlintReset") {
delete(File(buildDir.path + File.separator + "intermediates/ktLint"))
}
val showFormatHelp = {
logger.lifecycle(
"If this check fails, please try running \"gradlew ktlintFormat\" for automatic " +
"codestyle fixes"
)
}
tasks.getByPath("ktlintKotlinScriptCheck").doFirst { showFormatHelp.invoke() }
tasks.getByPath("ktlintMainSourceSetCheck").doFirst { showFormatHelp.invoke() }
tasks.getByPath("loadKtlintReporters").dependsOn("ktlintReset")
tasks.getByPath("preBuild").dependsOn("ktlintCheck")
ktlint {
version.set("0.47.1")
@ -242,33 +228,71 @@ dependencies {
implementation("org.jetbrains.kotlinx:kotlinx-serialization-json:1.5.0")
}
fun runGitCommand(command: List<String>): String {
return try {
ProcessBuilder(command)
fun getGitVersion(): String {
var versionName = "0.0"
try {
versionName = ProcessBuilder("git", "describe", "--always", "--long")
.directory(project.rootDir)
.redirectOutput(ProcessBuilder.Redirect.PIPE)
.redirectError(ProcessBuilder.Redirect.PIPE)
.start().inputStream.bufferedReader().use { it.readText() }
.trim()
} catch (e: Exception) {
logger.error("Cannot find git")
""
}
}
fun getGitVersion(): String {
val versionName = if (System.getenv("GITHUB_ACTIONS") != null) {
val gitTag = System.getenv("GIT_TAG_NAME") ?: ""
gitTag
} else {
runGitCommand(listOf("git", "describe", "--always", "--long"))
.replace(Regex("(-0)?-[^-]+$"), "")
} catch (e: Exception) {
logger.error("Cannot find git, defaulting to dummy version number")
}
return versionName.ifEmpty { "0.0" }
if (System.getenv("GITHUB_ACTIONS") != null) {
val gitTag = System.getenv("GIT_TAG_NAME")
versionName = gitTag ?: versionName
}
return versionName
}
fun getGitHash(): String =
runGitCommand(listOf("git", "rev-parse", "--short", "HEAD")).ifEmpty { "dummy-hash" }
fun getGitHash(): String {
try {
val processBuilder = ProcessBuilder("git", "rev-parse", "--short", "HEAD")
processBuilder.directory(project.rootDir)
val process = processBuilder.start()
val inputStream = process.inputStream
val errorStream = process.errorStream
process.waitFor()
fun getBranch(): String =
runGitCommand(listOf("git", "rev-parse", "--abbrev-ref", "HEAD")).ifEmpty { "dummy-hash" }
return if (process.exitValue() == 0) {
inputStream.bufferedReader()
.use { it.readText().trim() } // return the value of gitHash
} else {
val errorMessage = errorStream.bufferedReader().use { it.readText().trim() }
logger.error("Error running git command: $errorMessage")
"dummy-hash" // return a dummy hash value in case of an error
}
} catch (e: Exception) {
logger.error("$e: Cannot find git, defaulting to dummy build hash")
return "dummy-hash" // return a dummy hash value in case of an error
}
}
fun getBranch(): String {
try {
val processBuilder = ProcessBuilder("git", "rev-parse", "--abbrev-ref", "HEAD")
processBuilder.directory(project.rootDir)
val process = processBuilder.start()
val inputStream = process.inputStream
val errorStream = process.errorStream
process.waitFor()
return if (process.exitValue() == 0) {
inputStream.bufferedReader()
.use { it.readText().trim() } // return the value of gitHash
} else {
val errorMessage = errorStream.bufferedReader().use { it.readText().trim() }
logger.error("Error running git command: $errorMessage")
"dummy-hash" // return a dummy hash value in case of an error
}
} catch (e: Exception) {
logger.error("$e: Cannot find git, defaulting to dummy build hash")
return "dummy-hash" // return a dummy hash value in case of an error
}
}

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@ -21,9 +21,6 @@ import org.yuzu.yuzu_emu.utils.DocumentsTree
import org.yuzu.yuzu_emu.utils.FileUtil
import org.yuzu.yuzu_emu.utils.Log
import org.yuzu.yuzu_emu.utils.SerializableHelper.serializable
import org.yuzu.yuzu_emu.model.InstallResult
import org.yuzu.yuzu_emu.model.Patch
import org.yuzu.yuzu_emu.model.GameVerificationResult
/**
* Class which contains methods that interact
@ -238,12 +235,9 @@ object NativeLibrary {
/**
* Installs a nsp or xci file to nand
* @param filename String representation of file uri
* @return int representation of [InstallResult]
* @param extension Lowercase string representation of file extension without "."
*/
external fun installFileToNand(
filename: String,
callback: (max: Long, progress: Long) -> Boolean
): Int
external fun installFileToNand(filename: String, extension: String): Int
external fun doesUpdateMatchProgram(programId: String, updatePath: String): Boolean
@ -261,7 +255,7 @@ object NativeLibrary {
/**
* Begins emulation.
*/
external fun run(path: String?, programIndex: Int = 0)
external fun run(path: String?)
// Surface Handling
external fun surfaceChanged(surf: Surface?)
@ -303,11 +297,6 @@ object NativeLibrary {
*/
external fun getCpuBackend(): String
/**
* Returns the current GPU Driver.
*/
external fun getGpuDriver(): String
external fun applySettings()
external fun logSettings()
@ -489,12 +478,6 @@ object NativeLibrary {
sEmulationActivity.get()!!.onEmulationStopped(status)
}
@Keep
@JvmStatic
fun onProgramChanged(programIndex: Int) {
sEmulationActivity.get()!!.onProgramChanged(programIndex)
}
/**
* Logs the Yuzu version, Android version and, CPU.
*/
@ -552,49 +535,9 @@ object NativeLibrary {
*
* @param path Path to game file. Can be a [Uri].
* @param programId String representation of a game's program ID
* @return Array of available patches
* @return Array of pairs where the first value is the name of an addon and the second is the version
*/
external fun getPatchesForFile(path: String, programId: String): Array<Patch>?
/**
* Removes an update for a given [programId]
* @param programId String representation of a game's program ID
*/
external fun removeUpdate(programId: String)
/**
* Removes all DLC for a [programId]
* @param programId String representation of a game's program ID
*/
external fun removeDLC(programId: String)
/**
* Removes a mod installed for a given [programId]
* @param programId String representation of a game's program ID
* @param name The name of a mod as given by [getPatchesForFile]. This corresponds with the name
* of the mod's directory in a game's load folder.
*/
external fun removeMod(programId: String, name: String)
/**
* Verifies all installed content
* @param callback UI callback for verification progress. Return true in the callback to cancel.
* @return Array of content that failed verification. Successful if empty.
*/
external fun verifyInstalledContents(
callback: (max: Long, progress: Long) -> Boolean
): Array<String>
/**
* Verifies the contents of a game
* @param path String path to a game
* @param callback UI callback for verification progress. Return true in the callback to cancel.
* @return Int that is meant to be converted to a [GameVerificationResult]
*/
external fun verifyGameContents(
path: String,
callback: (max: Long, progress: Long) -> Boolean
): Int
external fun getAddonsForFile(path: String, programId: String): Array<Pair<String, String>>?
/**
* Gets the save location for a specific game
@ -625,11 +568,6 @@ object NativeLibrary {
*/
external fun clearFilesystemProvider()
/**
* Checks if all necessary keys are present for decryption
*/
external fun areKeysPresent(): Boolean
/**
* Button type for use in onTouchEvent
*/
@ -671,4 +609,15 @@ object NativeLibrary {
const val RELEASED = 0
const val PRESSED = 1
}
/**
* Result from installFileToNand
*/
object InstallFileToNandResult {
const val Success = 0
const val SuccessFileOverwritten = 1
const val Error = 2
const val ErrorBaseGame = 3
const val ErrorFilenameExtension = 4
}
}

View File

@ -49,6 +49,7 @@ import org.yuzu.yuzu_emu.utils.ForegroundService
import org.yuzu.yuzu_emu.utils.InputHandler
import org.yuzu.yuzu_emu.utils.Log
import org.yuzu.yuzu_emu.utils.MemoryUtil
import org.yuzu.yuzu_emu.utils.NativeConfig
import org.yuzu.yuzu_emu.utils.NfcReader
import org.yuzu.yuzu_emu.utils.ThemeHelper
import java.text.NumberFormat
@ -76,6 +77,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
override fun onDestroy() {
stopForegroundService(this)
emulationViewModel.clear()
super.onDestroy()
}
@ -169,6 +171,11 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
stopMotionSensorListener()
}
override fun onStop() {
super.onStop()
NativeConfig.saveGlobalConfig()
}
override fun onUserLeaveHint() {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.S) {
if (BooleanSetting.PICTURE_IN_PICTURE.getBoolean() && !isInPictureInPictureMode) {
@ -192,10 +199,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
return super.dispatchKeyEvent(event)
}
if (emulationViewModel.drawerOpen.value) {
return super.dispatchKeyEvent(event)
}
return InputHandler.dispatchKeyEvent(event)
}
@ -206,10 +209,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
return super.dispatchGenericMotionEvent(event)
}
if (emulationViewModel.drawerOpen.value) {
return super.dispatchGenericMotionEvent(event)
}
// Don't attempt to do anything if we are disconnecting a device.
if (event.actionMasked == MotionEvent.ACTION_CANCEL) {
return true
@ -445,14 +444,9 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
}
fun onEmulationStopped(status: Int) {
if (status == 0 && emulationViewModel.programChanged.value == -1) {
if (status == 0) {
finish()
}
emulationViewModel.setEmulationStopped(true)
}
fun onProgramChanged(programIndex: Int) {
emulationViewModel.setProgramChanged(programIndex)
}
private fun startMotionSensorListener() {

View File

@ -14,20 +14,15 @@ import androidx.recyclerview.widget.RecyclerView
* Generic adapter that implements an [AsyncDifferConfig] and covers some of the basic boilerplate
* code used in every [RecyclerView].
* Type assigned to [Model] must inherit from [Object] in order to be compared properly.
* @param exact Decides whether each item will be compared by reference or by their contents
*/
abstract class AbstractDiffAdapter<Model : Any, Holder : AbstractViewHolder<Model>>(
exact: Boolean = true
) : ListAdapter<Model, Holder>(AsyncDifferConfig.Builder(DiffCallback<Model>(exact)).build()) {
abstract class AbstractDiffAdapter<Model : Any, Holder : AbstractViewHolder<Model>> :
ListAdapter<Model, Holder>(AsyncDifferConfig.Builder(DiffCallback<Model>()).build()) {
override fun onBindViewHolder(holder: Holder, position: Int) =
holder.bind(currentList[position])
private class DiffCallback<Model>(val exact: Boolean) : DiffUtil.ItemCallback<Model>() {
private class DiffCallback<Model> : DiffUtil.ItemCallback<Model>() {
override fun areItemsTheSame(oldItem: Model & Any, newItem: Model & Any): Boolean {
if (exact) {
return oldItem === newItem
}
return oldItem == newItem
return oldItem === newItem
}
@SuppressLint("DiffUtilEquals")

View File

@ -6,32 +6,27 @@ package org.yuzu.yuzu_emu.adapters
import android.view.LayoutInflater
import android.view.ViewGroup
import org.yuzu.yuzu_emu.databinding.ListItemAddonBinding
import org.yuzu.yuzu_emu.model.Patch
import org.yuzu.yuzu_emu.model.AddonViewModel
import org.yuzu.yuzu_emu.model.Addon
import org.yuzu.yuzu_emu.viewholder.AbstractViewHolder
class AddonAdapter(val addonViewModel: AddonViewModel) :
AbstractDiffAdapter<Patch, AddonAdapter.AddonViewHolder>() {
class AddonAdapter : AbstractDiffAdapter<Addon, AddonAdapter.AddonViewHolder>() {
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): AddonViewHolder {
ListItemAddonBinding.inflate(LayoutInflater.from(parent.context), parent, false)
.also { return AddonViewHolder(it) }
}
inner class AddonViewHolder(val binding: ListItemAddonBinding) :
AbstractViewHolder<Patch>(binding) {
override fun bind(model: Patch) {
AbstractViewHolder<Addon>(binding) {
override fun bind(model: Addon) {
binding.root.setOnClickListener {
binding.addonCheckbox.isChecked = !binding.addonCheckbox.isChecked
binding.addonSwitch.isChecked = !binding.addonSwitch.isChecked
}
binding.title.text = model.name
binding.title.text = model.title
binding.version.text = model.version
binding.addonCheckbox.setOnCheckedChangeListener { _, checked ->
binding.addonSwitch.setOnCheckedChangeListener { _, checked ->
model.enabled = checked
}
binding.addonCheckbox.isChecked = model.enabled
binding.buttonDelete.setOnClickListener {
addonViewModel.setAddonToDelete(model)
}
binding.addonSwitch.isChecked = model.enabled
}
}
}

View File

@ -3,6 +3,9 @@
package org.yuzu.yuzu_emu.adapters
import android.content.Intent
import android.graphics.Bitmap
import android.graphics.drawable.LayerDrawable
import android.net.Uri
import android.text.TextUtils
import android.view.LayoutInflater
@ -12,6 +15,10 @@ import android.widget.Toast
import androidx.appcompat.app.AppCompatActivity
import androidx.core.content.pm.ShortcutInfoCompat
import androidx.core.content.pm.ShortcutManagerCompat
import androidx.core.content.res.ResourcesCompat
import androidx.core.graphics.drawable.IconCompat
import androidx.core.graphics.drawable.toBitmap
import androidx.core.graphics.drawable.toDrawable
import androidx.documentfile.provider.DocumentFile
import androidx.lifecycle.ViewModelProvider
import androidx.lifecycle.lifecycleScope
@ -23,6 +30,7 @@ import kotlinx.coroutines.withContext
import org.yuzu.yuzu_emu.HomeNavigationDirections
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.databinding.CardGameBinding
import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.model.GamesViewModel
@ -30,7 +38,7 @@ import org.yuzu.yuzu_emu.utils.GameIconUtils
import org.yuzu.yuzu_emu.viewholder.AbstractViewHolder
class GameAdapter(private val activity: AppCompatActivity) :
AbstractDiffAdapter<Game, GameAdapter.GameViewHolder>(exact = false) {
AbstractDiffAdapter<Game, GameAdapter.GameViewHolder>() {
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): GameViewHolder {
CardGameBinding.inflate(LayoutInflater.from(parent.context), parent, false)
.also { return GameViewHolder(it) }
@ -81,13 +89,36 @@ class GameAdapter(private val activity: AppCompatActivity) :
)
.apply()
val openIntent =
Intent(YuzuApplication.appContext, EmulationActivity::class.java).apply {
action = Intent.ACTION_VIEW
data = Uri.parse(game.path)
}
activity.lifecycleScope.launch {
withContext(Dispatchers.IO) {
val layerDrawable = ResourcesCompat.getDrawable(
YuzuApplication.appContext.resources,
R.drawable.shortcut,
null
) as LayerDrawable
layerDrawable.setDrawableByLayerId(
R.id.shortcut_foreground,
GameIconUtils.getGameIcon(activity, game)
.toDrawable(YuzuApplication.appContext.resources)
)
val inset = YuzuApplication.appContext.resources
.getDimensionPixelSize(R.dimen.icon_inset)
layerDrawable.setLayerInset(1, inset, inset, inset, inset)
val shortcut =
ShortcutInfoCompat.Builder(YuzuApplication.appContext, game.path)
.setShortLabel(game.title)
.setIcon(GameIconUtils.getShortcutIcon(activity, game))
.setIntent(game.launchIntent)
.setIcon(
IconCompat.createWithAdaptiveBitmap(
layerDrawable.toBitmap(config = Bitmap.Config.ARGB_8888)
)
)
.setIntent(openIntent)
.build()
ShortcutManagerCompat.pushDynamicShortcut(YuzuApplication.appContext, shortcut)
}

View File

@ -23,8 +23,7 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
THEME("theme"),
THEME_MODE("theme_mode"),
OVERLAY_SCALE("control_scale"),
OVERLAY_OPACITY("control_opacity"),
LOCK_DRAWER("lock_drawer");
OVERLAY_OPACITY("control_opacity");
override fun getInt(needsGlobal: Boolean): Int = NativeConfig.getInt(key, needsGlobal)

View File

@ -76,8 +76,8 @@ class AboutFragment : Fragment() {
binding.root.findNavController().navigate(R.id.action_aboutFragment_to_licensesFragment)
}
binding.textVersionName.text = BuildConfig.VERSION_NAME
binding.buttonVersionName.setOnClickListener {
binding.textBuildHash.text = BuildConfig.GIT_HASH
binding.buttonBuildHash.setOnClickListener {
val clipBoard =
requireContext().getSystemService(Context.CLIPBOARD_SERVICE) as ClipboardManager
val clip = ClipData.newPlainText(getString(R.string.build), BuildConfig.GIT_HASH)

View File

@ -74,7 +74,7 @@ class AddonsFragment : Fragment() {
binding.listAddons.apply {
layoutManager = LinearLayoutManager(requireContext())
adapter = AddonAdapter(addonViewModel)
adapter = AddonAdapter()
}
viewLifecycleOwner.lifecycleScope.apply {
@ -110,21 +110,6 @@ class AddonsFragment : Fragment() {
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.STARTED) {
addonViewModel.addonToDelete.collect {
if (it != null) {
MessageDialogFragment.newInstance(
requireActivity(),
titleId = R.string.confirm_uninstall,
descriptionId = R.string.confirm_uninstall_description,
positiveAction = { addonViewModel.onDeleteAddon(it) }
).show(parentFragmentManager, MessageDialogFragment.TAG)
addonViewModel.setAddonToDelete(null)
}
}
}
}
}
binding.buttonInstall.setOnClickListener {
@ -171,22 +156,22 @@ class AddonsFragment : Fragment() {
descriptionId = R.string.invalid_directory_description
)
if (isValid) {
ProgressDialogFragment.newInstance(
IndeterminateProgressDialogFragment.newInstance(
requireActivity(),
R.string.installing_game_content,
false
) { progressCallback, _ ->
) {
val parentDirectoryName = externalAddonDirectory.name
val internalAddonDirectory =
File(args.game.addonDir + parentDirectoryName)
try {
externalAddonDirectory.copyFilesTo(internalAddonDirectory, progressCallback)
externalAddonDirectory.copyFilesTo(internalAddonDirectory)
} catch (_: Exception) {
return@newInstance errorMessage
}
addonViewModel.refreshAddons()
return@newInstance getString(R.string.addon_installed_successfully)
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
}.show(parentFragmentManager, IndeterminateProgressDialogFragment.TAG)
} else {
errorMessage.show(parentFragmentManager, MessageDialogFragment.TAG)
}

View File

@ -75,7 +75,7 @@ class DriverManagerFragment : Fragment() {
driverViewModel.showClearButton(!StringSetting.DRIVER_PATH.global)
binding.toolbarDrivers.setOnMenuItemClickListener {
when (it.itemId) {
R.id.menu_driver_use_global -> {
R.id.menu_driver_clear -> {
StringSetting.DRIVER_PATH.global = true
driverViewModel.updateDriverList()
(binding.listDrivers.adapter as DriverAdapter)
@ -93,7 +93,7 @@ class DriverManagerFragment : Fragment() {
repeatOnLifecycle(Lifecycle.State.STARTED) {
driverViewModel.showClearButton.collect {
binding.toolbarDrivers.menu
.findItem(R.id.menu_driver_use_global).isVisible = it
.findItem(R.id.menu_driver_clear).isVisible = it
}
}
}
@ -173,11 +173,11 @@ class DriverManagerFragment : Fragment() {
return@registerForActivityResult
}
ProgressDialogFragment.newInstance(
IndeterminateProgressDialogFragment.newInstance(
requireActivity(),
R.string.installing_driver,
false
) { _, _ ->
) {
val driverPath =
"${GpuDriverHelper.driverStoragePath}${FileUtil.getFilename(result)}"
val driverFile = File(driverPath)
@ -213,6 +213,6 @@ class DriverManagerFragment : Fragment() {
}
}
return@newInstance Any()
}.show(childFragmentManager, ProgressDialogFragment.TAG)
}.show(childFragmentManager, IndeterminateProgressDialogFragment.TAG)
}
}

View File

@ -141,9 +141,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
// So this fragment doesn't restart on configuration changes; i.e. rotation.
retainInstance = true
emulationState = EmulationState(game.path) {
return@EmulationState driverViewModel.isInteractionAllowed.value
}
emulationState = EmulationState(game.path)
}
/**
@ -184,14 +182,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
override fun onDrawerOpened(drawerView: View) {
binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_UNLOCKED)
binding.inGameMenu.requestFocus()
emulationViewModel.setDrawerOpen(true)
// No op
}
override fun onDrawerClosed(drawerView: View) {
binding.drawerLayout.setDrawerLockMode(IntSetting.LOCK_DRAWER.getInt())
emulationViewModel.setDrawerOpen(false)
// No op
}
override fun onDrawerStateChanged(newState: Int) {
@ -201,28 +196,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_LOCKED_CLOSED)
binding.inGameMenu.getHeaderView(0).findViewById<TextView>(R.id.text_game_title).text =
game.title
binding.inGameMenu.menu.findItem(R.id.menu_lock_drawer).apply {
val lockMode = IntSetting.LOCK_DRAWER.getInt()
val titleId = if (lockMode == DrawerLayout.LOCK_MODE_LOCKED_CLOSED) {
R.string.unlock_drawer
} else {
R.string.lock_drawer
}
val iconId = if (lockMode == DrawerLayout.LOCK_MODE_UNLOCKED) {
R.drawable.ic_unlock
} else {
R.drawable.ic_lock
}
title = getString(titleId)
icon = ResourcesCompat.getDrawable(
resources,
iconId,
requireContext().theme
)
}
binding.inGameMenu.setNavigationItemSelectedListener {
when (it.itemId) {
R.id.menu_pause_emulation -> {
@ -243,7 +216,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
requireContext().theme
)
}
binding.inGameMenu.requestFocus()
true
}
@ -252,7 +224,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
null,
Settings.MenuTag.SECTION_ROOT
)
binding.inGameMenu.requestFocus()
binding.root.findNavController().navigate(action)
true
}
@ -262,7 +233,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
args.game,
Settings.MenuTag.SECTION_ROOT
)
binding.inGameMenu.requestFocus()
binding.root.findNavController().navigate(action)
true
}
@ -272,39 +242,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
true
}
R.id.menu_lock_drawer -> {
when (IntSetting.LOCK_DRAWER.getInt()) {
DrawerLayout.LOCK_MODE_UNLOCKED -> {
IntSetting.LOCK_DRAWER.setInt(DrawerLayout.LOCK_MODE_LOCKED_CLOSED)
it.title = resources.getString(R.string.unlock_drawer)
it.icon = ResourcesCompat.getDrawable(
resources,
R.drawable.ic_lock,
requireContext().theme
)
}
DrawerLayout.LOCK_MODE_LOCKED_CLOSED -> {
IntSetting.LOCK_DRAWER.setInt(DrawerLayout.LOCK_MODE_UNLOCKED)
it.title = resources.getString(R.string.lock_drawer)
it.icon = ResourcesCompat.getDrawable(
resources,
R.drawable.ic_unlock,
requireContext().theme
)
}
}
binding.inGameMenu.requestFocus()
NativeConfig.saveGlobalConfig()
true
}
R.id.menu_exit -> {
emulationState.stop()
NativeConfig.reloadGlobalConfig()
emulationViewModel.setIsEmulationStopping(true)
binding.drawerLayout.close()
binding.inGameMenu.requestFocus()
binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_LOCKED_CLOSED)
true
}
@ -321,7 +263,12 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
if (!NativeLibrary.isRunning()) {
return
}
emulationViewModel.setDrawerOpen(!binding.drawerLayout.isOpen)
if (binding.drawerLayout.isOpen) {
binding.drawerLayout.close()
} else {
binding.drawerLayout.open()
}
}
}
)
@ -375,20 +322,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.RESUMED) {
driverViewModel.isInteractionAllowed.collect {
if (it) {
startEmulation()
}
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
emulationViewModel.emulationStarted.collectLatest {
if (it) {
binding.drawerLayout.setDrawerLockMode(IntSetting.LOCK_DRAWER.getInt())
binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_UNLOCKED)
ViewUtils.showView(binding.surfaceInputOverlay)
ViewUtils.hideView(binding.loadingIndicator)
@ -413,41 +351,10 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
emulationViewModel.drawerOpen.collect {
repeatOnLifecycle(Lifecycle.State.RESUMED) {
driverViewModel.isInteractionAllowed.collect {
if (it) {
binding.drawerLayout.open()
binding.inGameMenu.requestFocus()
} else {
binding.drawerLayout.close()
}
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
emulationViewModel.programChanged.collect {
if (it != 0) {
emulationViewModel.setEmulationStarted(false)
binding.drawerLayout.close()
binding.drawerLayout
.setDrawerLockMode(DrawerLayout.LOCK_MODE_LOCKED_CLOSED)
ViewUtils.hideView(binding.surfaceInputOverlay)
ViewUtils.showView(binding.loadingIndicator)
}
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
emulationViewModel.emulationStopped.collect {
if (it && emulationViewModel.programChanged.value != -1) {
if (perfStatsUpdater != null) {
perfStatsUpdateHandler.removeCallbacks(perfStatsUpdater!!)
}
emulationState.changeProgram(emulationViewModel.programChanged.value)
emulationViewModel.setProgramChanged(-1)
emulationViewModel.setEmulationStopped(false)
onEmulationStart()
}
}
}
@ -455,7 +362,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
}
private fun startEmulation(programIndex: Int = 0) {
private fun onEmulationStart() {
if (!NativeLibrary.isRunning() && !NativeLibrary.isPaused()) {
if (!DirectoryInitialization.areDirectoriesReady) {
DirectoryInitialization.start()
@ -463,7 +370,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
updateScreenLayout()
emulationState.run(emulationActivity!!.isActivityRecreated, programIndex)
emulationState.run(emulationActivity!!.isActivityRecreated)
}
}
@ -530,15 +437,12 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
val FRAMETIME = 2
val SPEED = 3
perfStatsUpdater = {
if (emulationViewModel.emulationStarted.value &&
!emulationViewModel.isEmulationStopping.value
) {
if (emulationViewModel.emulationStarted.value) {
val perfStats = NativeLibrary.getPerfStats()
val cpuBackend = NativeLibrary.getCpuBackend()
val gpuDriver = NativeLibrary.getGpuDriver()
if (_binding != null) {
binding.showFpsText.text =
String.format("FPS: %.1f\n%s/%s", perfStats[FPS], cpuBackend, gpuDriver)
String.format("FPS: %.1f\n%s", perfStats[FPS], cpuBackend)
}
perfStatsUpdateHandler.postDelayed(perfStatsUpdater!!, 800)
}
@ -650,7 +554,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
findItem(R.id.menu_touchscreen).isChecked = BooleanSetting.TOUCHSCREEN.getBoolean()
}
popup.setOnDismissListener { NativeConfig.saveGlobalConfig() }
popup.setOnMenuItemClickListener {
when (it.itemId) {
R.id.menu_toggle_fps -> {
@ -817,9 +720,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
MaterialAlertDialogBuilder(requireContext())
.setTitle(R.string.emulation_control_adjust)
.setView(adjustBinding.root)
.setPositiveButton(android.R.string.ok) { _: DialogInterface?, _: Int ->
NativeConfig.saveGlobalConfig()
}
.setPositiveButton(android.R.string.ok, null)
.setNeutralButton(R.string.slider_default) { _: DialogInterface?, _: Int ->
setControlScale(50)
setControlOpacity(100)
@ -855,13 +756,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
}
private class EmulationState(
private val gamePath: String,
private val emulationCanStart: () -> Boolean
) {
private class EmulationState(private val gamePath: String) {
private var state: State
private var surface: Surface? = null
lateinit var emulationThread: Thread
init {
// Starting state is stopped.
@ -907,7 +804,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
@Synchronized
fun run(isActivityRecreated: Boolean, programIndex: Int = 0) {
fun run(isActivityRecreated: Boolean) {
if (isActivityRecreated) {
if (NativeLibrary.isRunning()) {
state = State.PAUSED
@ -918,20 +815,10 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
// If the surface is set, run now. Otherwise, wait for it to get set.
if (surface != null) {
runWithValidSurface(programIndex)
runWithValidSurface()
}
}
@Synchronized
fun changeProgram(programIndex: Int) {
emulationThread.join()
emulationThread = Thread({
Log.debug("[EmulationFragment] Starting emulation thread.")
NativeLibrary.run(gamePath, programIndex)
}, "NativeEmulation")
emulationThread.start()
}
// Surface callbacks
@Synchronized
fun newSurface(surface: Surface?) {
@ -963,7 +850,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
State.PAUSED -> Log.warning(
"[EmulationFragment] Surface cleared while emulation paused."
)
else -> Log.warning(
"[EmulationFragment] Surface cleared while emulation stopped."
)
@ -971,17 +857,13 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
}
private fun runWithValidSurface(programIndex: Int = 0) {
private fun runWithValidSurface() {
NativeLibrary.surfaceChanged(surface)
if (!emulationCanStart.invoke()) {
return
}
when (state) {
State.STOPPED -> {
emulationThread = Thread({
val emulationThread = Thread({
Log.debug("[EmulationFragment] Starting emulation thread.")
NativeLibrary.run(gamePath, programIndex)
NativeLibrary.run(gamePath)
}, "NativeEmulation")
emulationThread.start()
}

View File

@ -21,10 +21,8 @@ import androidx.fragment.app.activityViewModels
import androidx.navigation.findNavController
import androidx.navigation.fragment.navArgs
import com.google.android.material.transition.MaterialSharedAxis
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.FragmentGameInfoBinding
import org.yuzu.yuzu_emu.model.GameVerificationResult
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.utils.GameMetadata
@ -103,38 +101,6 @@ class GameInfoFragment : Fragment() {
""".trimIndent()
copyToClipboard(args.game.title, details)
}
buttonVerifyIntegrity.setOnClickListener {
ProgressDialogFragment.newInstance(
requireActivity(),
R.string.verifying,
true
) { progressCallback, _ ->
val result = GameVerificationResult.from(
NativeLibrary.verifyGameContents(
args.game.path,
progressCallback
)
)
return@newInstance when (result) {
GameVerificationResult.Success ->
MessageDialogFragment.newInstance(
titleId = R.string.verify_success,
descriptionId = R.string.operation_completed_successfully
)
GameVerificationResult.Failed ->
MessageDialogFragment.newInstance(
titleId = R.string.verify_failure,
descriptionId = R.string.verify_failure_description
)
GameVerificationResult.NotImplemented ->
MessageDialogFragment.newInstance(
titleId = R.string.verify_no_result,
descriptionId = R.string.verify_no_result_description
)
}
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
}
}
setInsets()

View File

@ -4,8 +4,6 @@
package org.yuzu.yuzu_emu.fragments
import android.annotation.SuppressLint
import android.content.pm.ShortcutInfo
import android.content.pm.ShortcutManager
import android.os.Bundle
import android.text.TextUtils
import android.view.LayoutInflater
@ -46,6 +44,7 @@ import org.yuzu.yuzu_emu.utils.FileUtil
import org.yuzu.yuzu_emu.utils.GameIconUtils
import org.yuzu.yuzu_emu.utils.GpuDriverHelper
import org.yuzu.yuzu_emu.utils.MemoryUtil
import java.io.BufferedInputStream
import java.io.BufferedOutputStream
import java.io.File
@ -86,24 +85,6 @@ class GamePropertiesFragment : Fragment() {
view.findNavController().popBackStack()
}
val shortcutManager = requireActivity().getSystemService(ShortcutManager::class.java)
binding.buttonShortcut.isEnabled = shortcutManager.isRequestPinShortcutSupported
binding.buttonShortcut.setOnClickListener {
viewLifecycleOwner.lifecycleScope.launch {
withContext(Dispatchers.IO) {
val shortcut = ShortcutInfo.Builder(requireContext(), args.game.title)
.setShortLabel(args.game.title)
.setIcon(
GameIconUtils.getShortcutIcon(requireActivity(), args.game)
.toIcon(requireContext())
)
.setIntent(args.game.launchIntent)
.build()
shortcutManager.requestPinShortcut(shortcut, null)
}
}
}
GameIconUtils.loadGameIcon(args.game, binding.imageGameScreen)
binding.title.text = args.game.title
binding.title.postDelayed(
@ -376,17 +357,27 @@ class GamePropertiesFragment : Fragment() {
return@registerForActivityResult
}
val inputZip = requireContext().contentResolver.openInputStream(result)
val savesFolder = File(args.game.saveDir)
val cacheSaveDir = File("${requireContext().cacheDir.path}/saves/")
cacheSaveDir.mkdir()
ProgressDialogFragment.newInstance(
if (inputZip == null) {
Toast.makeText(
YuzuApplication.appContext,
getString(R.string.fatal_error),
Toast.LENGTH_LONG
).show()
return@registerForActivityResult
}
IndeterminateProgressDialogFragment.newInstance(
requireActivity(),
R.string.save_files_importing,
false
) { _, _ ->
) {
try {
FileUtil.unzipToInternalStorage(result.toString(), cacheSaveDir)
FileUtil.unzipToInternalStorage(BufferedInputStream(inputZip), cacheSaveDir)
val files = cacheSaveDir.listFiles()
var savesFolderFile: File? = null
if (files != null) {
@ -431,7 +422,7 @@ class GamePropertiesFragment : Fragment() {
Toast.LENGTH_LONG
).show()
}
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
}.show(parentFragmentManager, IndeterminateProgressDialogFragment.TAG)
}
/**
@ -445,11 +436,11 @@ class GamePropertiesFragment : Fragment() {
return@registerForActivityResult
}
ProgressDialogFragment.newInstance(
IndeterminateProgressDialogFragment.newInstance(
requireActivity(),
R.string.save_files_exporting,
false
) { _, _ ->
) {
val saveLocation = args.game.saveDir
val zipResult = FileUtil.zipFromInternalStorage(
File(saveLocation),
@ -461,6 +452,6 @@ class GamePropertiesFragment : Fragment() {
TaskState.Completed -> getString(R.string.export_success)
TaskState.Cancelled, TaskState.Failed -> getString(R.string.export_failed)
}
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
}.show(parentFragmentManager, IndeterminateProgressDialogFragment.TAG)
}
}

View File

@ -32,7 +32,6 @@ import org.yuzu.yuzu_emu.BuildConfig
import org.yuzu.yuzu_emu.HomeNavigationDirections
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.adapters.HomeSettingAdapter
import org.yuzu.yuzu_emu.databinding.FragmentHomeSettingsBinding
import org.yuzu.yuzu_emu.features.DocumentProvider
@ -141,44 +140,6 @@ class HomeSettingsFragment : Fragment() {
}
)
)
add(
HomeSetting(
R.string.verify_installed_content,
R.string.verify_installed_content_description,
R.drawable.ic_check_circle,
{
ProgressDialogFragment.newInstance(
requireActivity(),
titleId = R.string.verifying,
cancellable = true
) { progressCallback, _ ->
val result = NativeLibrary.verifyInstalledContents(progressCallback)
return@newInstance if (progressCallback.invoke(100, 100)) {
// Invoke the progress callback to check if the process was cancelled
MessageDialogFragment.newInstance(
titleId = R.string.verify_no_result,
descriptionId = R.string.verify_no_result_description
)
} else if (result.isEmpty()) {
MessageDialogFragment.newInstance(
titleId = R.string.verify_success,
descriptionId = R.string.operation_completed_successfully
)
} else {
val failedNames = result.joinToString("\n")
val errorMessage = YuzuApplication.appContext.getString(
R.string.verification_failed_for,
failedNames
)
MessageDialogFragment.newInstance(
titleId = R.string.verify_failure,
descriptionString = errorMessage
)
}
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
}
)
)
add(
HomeSetting(
R.string.share_log,

View File

@ -23,13 +23,11 @@ import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.DialogProgressBarBinding
import org.yuzu.yuzu_emu.model.TaskViewModel
class ProgressDialogFragment : DialogFragment() {
class IndeterminateProgressDialogFragment : DialogFragment() {
private val taskViewModel: TaskViewModel by activityViewModels()
private lateinit var binding: DialogProgressBarBinding
private val PROGRESS_BAR_RESOLUTION = 1000
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
val titleId = requireArguments().getInt(TITLE)
val cancellable = requireArguments().getBoolean(CANCELLABLE)
@ -63,7 +61,6 @@ class ProgressDialogFragment : DialogFragment() {
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
binding.message.isSelected = true
viewLifecycleOwner.lifecycleScope.apply {
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
@ -100,35 +97,6 @@ class ProgressDialogFragment : DialogFragment() {
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
taskViewModel.progress.collect {
if (it != 0.0) {
binding.progressBar.apply {
isIndeterminate = false
progress = (
(it / taskViewModel.maxProgress.value) *
PROGRESS_BAR_RESOLUTION
).toInt()
min = 0
max = PROGRESS_BAR_RESOLUTION
}
}
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
taskViewModel.message.collect {
if (it.isEmpty()) {
binding.message.visibility = View.GONE
} else {
binding.message.visibility = View.VISIBLE
binding.message.text = it
}
}
}
}
}
}
@ -140,7 +108,6 @@ class ProgressDialogFragment : DialogFragment() {
val negativeButton = alertDialog.getButton(Dialog.BUTTON_NEGATIVE)
negativeButton.setOnClickListener {
alertDialog.setTitle(getString(R.string.cancelling))
binding.progressBar.isIndeterminate = true
taskViewModel.setCancelled(true)
}
}
@ -155,12 +122,9 @@ class ProgressDialogFragment : DialogFragment() {
activity: FragmentActivity,
titleId: Int,
cancellable: Boolean = false,
task: suspend (
progressCallback: (max: Long, progress: Long) -> Boolean,
messageCallback: (message: String) -> Unit
) -> Any
): ProgressDialogFragment {
val dialog = ProgressDialogFragment()
task: suspend () -> Any
): IndeterminateProgressDialogFragment {
val dialog = IndeterminateProgressDialogFragment()
val args = Bundle()
ViewModelProvider(activity)[TaskViewModel::class.java].task = task
args.putInt(TITLE, titleId)

View File

@ -34,6 +34,7 @@ import org.yuzu.yuzu_emu.model.TaskState
import org.yuzu.yuzu_emu.ui.main.MainActivity
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.FileUtil
import java.io.BufferedInputStream
import java.io.BufferedOutputStream
import java.io.File
import java.math.BigInteger
@ -194,20 +195,26 @@ class InstallableFragment : Fragment() {
return@registerForActivityResult
}
val inputZip = requireContext().contentResolver.openInputStream(result)
val cacheSaveDir = File("${requireContext().cacheDir.path}/saves/")
cacheSaveDir.mkdir()
ProgressDialogFragment.newInstance(
if (inputZip == null) {
Toast.makeText(
YuzuApplication.appContext,
getString(R.string.fatal_error),
Toast.LENGTH_LONG
).show()
return@registerForActivityResult
}
IndeterminateProgressDialogFragment.newInstance(
requireActivity(),
R.string.save_files_importing,
false
) { progressCallback, _ ->
) {
try {
FileUtil.unzipToInternalStorage(
result.toString(),
cacheSaveDir,
progressCallback
)
FileUtil.unzipToInternalStorage(BufferedInputStream(inputZip), cacheSaveDir)
val files = cacheSaveDir.listFiles()
var successfulImports = 0
var failedImports = 0
@ -280,7 +287,7 @@ class InstallableFragment : Fragment() {
Toast.LENGTH_LONG
).show()
}
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
}.show(parentFragmentManager, IndeterminateProgressDialogFragment.TAG)
}
private val exportSaves = registerForActivityResult(
@ -290,11 +297,11 @@ class InstallableFragment : Fragment() {
return@registerForActivityResult
}
ProgressDialogFragment.newInstance(
IndeterminateProgressDialogFragment.newInstance(
requireActivity(),
R.string.save_files_exporting,
false
) { _, _ ->
) {
val cacheSaveDir = File("${requireContext().cacheDir.path}/saves/")
cacheSaveDir.mkdir()
@ -331,6 +338,6 @@ class InstallableFragment : Fragment() {
TaskState.Completed -> getString(R.string.export_success)
TaskState.Cancelled, TaskState.Failed -> getString(R.string.export_failed)
}
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
}.show(parentFragmentManager, IndeterminateProgressDialogFragment.TAG)
}
}

View File

@ -26,15 +26,9 @@ class MessageDialogFragment : DialogFragment() {
val descriptionId = requireArguments().getInt(DESCRIPTION_ID)
val descriptionString = requireArguments().getString(DESCRIPTION_STRING)!!
val helpLinkId = requireArguments().getInt(HELP_LINK)
val dismissible = requireArguments().getBoolean(DISMISSIBLE)
val clearPositiveAction = requireArguments().getBoolean(CLEAR_POSITIVE_ACTION)
val builder = MaterialAlertDialogBuilder(requireContext())
if (clearPositiveAction) {
messageDialogViewModel.positiveAction = null
}
if (messageDialogViewModel.positiveAction == null) {
builder.setPositiveButton(R.string.close, null)
} else {
@ -57,8 +51,6 @@ class MessageDialogFragment : DialogFragment() {
}
}
isCancelable = dismissible
return builder.show()
}
@ -75,38 +67,28 @@ class MessageDialogFragment : DialogFragment() {
private const val DESCRIPTION_ID = "DescriptionId"
private const val DESCRIPTION_STRING = "DescriptionString"
private const val HELP_LINK = "Link"
private const val DISMISSIBLE = "Dismissible"
private const val CLEAR_POSITIVE_ACTION = "ClearPositiveAction"
fun newInstance(
activity: FragmentActivity? = null,
activity: FragmentActivity,
titleId: Int = 0,
titleString: String = "",
descriptionId: Int = 0,
descriptionString: String = "",
helpLinkId: Int = 0,
dismissible: Boolean = true,
positiveAction: (() -> Unit)? = null
): MessageDialogFragment {
var clearPositiveAction = false
if (activity != null) {
ViewModelProvider(activity)[MessageDialogViewModel::class.java].apply {
clear()
this.positiveAction = positiveAction
}
} else {
clearPositiveAction = true
}
val dialog = MessageDialogFragment()
val bundle = Bundle().apply {
val bundle = Bundle()
bundle.apply {
putInt(TITLE_ID, titleId)
putString(TITLE_STRING, titleString)
putInt(DESCRIPTION_ID, descriptionId)
putString(DESCRIPTION_STRING, descriptionString)
putInt(HELP_LINK, helpLinkId)
putBoolean(DISMISSIBLE, dismissible)
putBoolean(CLEAR_POSITIVE_ACTION, clearPositiveAction)
}
ViewModelProvider(activity)[MessageDialogViewModel::class.java].apply {
clear()
this.positiveAction = positiveAction
}
dialog.arguments = bundle
return dialog

View File

@ -136,14 +136,14 @@ class SearchFragment : Fragment() {
baseList.filter {
val lastPlayedTime = preferences.getLong(it.keyLastPlayedTime, 0L)
lastPlayedTime > (System.currentTimeMillis() - 24 * 60 * 60 * 1000)
}.sortedByDescending { preferences.getLong(it.keyLastPlayedTime, 0L) }
}
}
R.id.chip_recently_added -> {
baseList.filter {
val addedTime = preferences.getLong(it.keyAddedToLibraryTime, 0L)
addedTime > (System.currentTimeMillis() - 24 * 60 * 60 * 1000)
}.sortedByDescending { preferences.getLong(it.keyAddedToLibraryTime, 0L) }
}
}
R.id.chip_homebrew -> baseList.filter { it.isHomebrew }

View File

@ -31,7 +31,6 @@ import androidx.preference.PreferenceManager
import androidx.viewpager2.widget.ViewPager2.OnPageChangeCallback
import com.google.android.material.transition.MaterialFadeThrough
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.NativeLibrary
import java.io.File
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
@ -163,7 +162,7 @@ class SetupFragment : Fragment() {
R.string.install_prod_keys_warning_help,
{
val file = File(DirectoryInitialization.userDirectory + "/keys/prod.keys")
if (file.exists() && NativeLibrary.areKeysPresent()) {
if (file.exists()) {
StepState.COMPLETE
} else {
StepState.INCOMPLETE
@ -348,8 +347,7 @@ class SetupFragment : Fragment() {
val getProdKey =
registerForActivityResult(ActivityResultContracts.OpenDocument()) { result ->
if (result != null) {
mainActivity.processKey(result)
if (NativeLibrary.areKeysPresent()) {
if (mainActivity.processKey(result)) {
keyCallback.onStepCompleted()
}
}

View File

@ -0,0 +1,10 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.model
data class Addon(
var enabled: Boolean,
val title: String,
val version: String
)

View File

@ -15,8 +15,8 @@ import org.yuzu.yuzu_emu.utils.NativeConfig
import java.util.concurrent.atomic.AtomicBoolean
class AddonViewModel : ViewModel() {
private val _patchList = MutableStateFlow(mutableListOf<Patch>())
val addonList get() = _patchList.asStateFlow()
private val _addonList = MutableStateFlow(mutableListOf<Addon>())
val addonList get() = _addonList.asStateFlow()
private val _showModInstallPicker = MutableStateFlow(false)
val showModInstallPicker get() = _showModInstallPicker.asStateFlow()
@ -24,9 +24,6 @@ class AddonViewModel : ViewModel() {
private val _showModNoticeDialog = MutableStateFlow(false)
val showModNoticeDialog get() = _showModNoticeDialog.asStateFlow()
private val _addonToDelete = MutableStateFlow<Patch?>(null)
val addonToDelete = _addonToDelete.asStateFlow()
var game: Game? = null
private val isRefreshing = AtomicBoolean(false)
@ -43,47 +40,36 @@ class AddonViewModel : ViewModel() {
isRefreshing.set(true)
viewModelScope.launch {
withContext(Dispatchers.IO) {
val patchList = (
NativeLibrary.getPatchesForFile(game!!.path, game!!.programId)
?: emptyArray()
).toMutableList()
patchList.sortBy { it.name }
_patchList.value = patchList
val addonList = mutableListOf<Addon>()
val disabledAddons = NativeConfig.getDisabledAddons(game!!.programId)
NativeLibrary.getAddonsForFile(game!!.path, game!!.programId)?.forEach {
val name = it.first.replace("[D] ", "")
addonList.add(Addon(!disabledAddons.contains(name), name, it.second))
}
addonList.sortBy { it.title }
_addonList.value = addonList
isRefreshing.set(false)
}
}
}
fun setAddonToDelete(patch: Patch?) {
_addonToDelete.value = patch
}
fun onDeleteAddon(patch: Patch) {
when (PatchType.from(patch.type)) {
PatchType.Update -> NativeLibrary.removeUpdate(patch.programId)
PatchType.DLC -> NativeLibrary.removeDLC(patch.programId)
PatchType.Mod -> NativeLibrary.removeMod(patch.programId, patch.name)
}
refreshAddons()
}
fun onCloseAddons() {
if (_patchList.value.isEmpty()) {
if (_addonList.value.isEmpty()) {
return
}
NativeConfig.setDisabledAddons(
game!!.programId,
_patchList.value.mapNotNull {
_addonList.value.mapNotNull {
if (it.enabled) {
null
} else {
it.name
it.title
}
}.toTypedArray()
)
NativeConfig.saveGlobalConfig()
_patchList.value.clear()
_addonList.value.clear()
game = null
}

View File

@ -66,13 +66,10 @@ class DriverViewModel : ViewModel() {
fun updateDriverList() {
val selectedDriver = GpuDriverHelper.customDriverSettingData
val systemDriverData = GpuDriverHelper.getSystemDriverInfo()
val newDriverList = mutableListOf(
Driver(
selectedDriver == GpuDriverMetadata(),
YuzuApplication.appContext.getString(R.string.system_gpu_driver),
systemDriverData?.get(0) ?: "",
systemDriverData?.get(1) ?: ""
YuzuApplication.appContext.getString(R.string.system_gpu_driver)
)
)
driverData.forEach {
@ -147,7 +144,6 @@ class DriverViewModel : ViewModel() {
val selectedDriverFile = File(StringSetting.DRIVER_PATH.getString())
val selectedDriverMetadata = GpuDriverHelper.customDriverSettingData
if (GpuDriverHelper.installedCustomDriverData == selectedDriverMetadata) {
setDriverReady()
return
}

View File

@ -6,7 +6,6 @@ package org.yuzu.yuzu_emu.model
import androidx.lifecycle.ViewModel
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.flow.asStateFlow
class EmulationViewModel : ViewModel() {
val emulationStarted: StateFlow<Boolean> get() = _emulationStarted
@ -15,12 +14,6 @@ class EmulationViewModel : ViewModel() {
val isEmulationStopping: StateFlow<Boolean> get() = _isEmulationStopping
private val _isEmulationStopping = MutableStateFlow(false)
private val _emulationStopped = MutableStateFlow(false)
val emulationStopped = _emulationStopped.asStateFlow()
private val _programChanged = MutableStateFlow(-1)
val programChanged = _programChanged.asStateFlow()
val shaderProgress: StateFlow<Int> get() = _shaderProgress
private val _shaderProgress = MutableStateFlow(0)
@ -30,9 +23,6 @@ class EmulationViewModel : ViewModel() {
val shaderMessage: StateFlow<String> get() = _shaderMessage
private val _shaderMessage = MutableStateFlow("")
private val _drawerOpen = MutableStateFlow(false)
val drawerOpen = _drawerOpen.asStateFlow()
fun setEmulationStarted(started: Boolean) {
_emulationStarted.value = started
}
@ -41,17 +31,6 @@ class EmulationViewModel : ViewModel() {
_isEmulationStopping.value = value
}
fun setEmulationStopped(value: Boolean) {
if (value) {
_emulationStarted.value = false
}
_emulationStopped.value = value
}
fun setProgramChanged(programIndex: Int) {
_programChanged.value = programIndex
}
fun setShaderProgress(progress: Int) {
_shaderProgress.value = progress
}
@ -70,7 +49,19 @@ class EmulationViewModel : ViewModel() {
setTotalShaders(max)
}
fun setDrawerOpen(value: Boolean) {
_drawerOpen.value = value
fun clear() {
setEmulationStarted(false)
setIsEmulationStopping(false)
setShaderProgress(0)
setTotalShaders(0)
setShaderMessage("")
}
companion object {
const val KEY_EMULATION_STARTED = "EmulationStarted"
const val KEY_IS_EMULATION_STOPPING = "IsEmulationStarting"
const val KEY_SHADER_PROGRESS = "ShaderProgress"
const val KEY_TOTAL_SHADERS = "TotalShaders"
const val KEY_SHADER_MESSAGE = "ShaderMessage"
}
}

View File

@ -3,7 +3,6 @@
package org.yuzu.yuzu_emu.model
import android.content.Intent
import android.net.Uri
import android.os.Parcelable
import java.util.HashSet
@ -12,7 +11,6 @@ import kotlinx.serialization.Serializable
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.FileUtil
import java.time.LocalDateTime
@ -63,26 +61,12 @@ class Game(
val addonDir: String
get() = DirectoryInitialization.userDirectory + "/load/" + programIdHex + "/"
val launchIntent: Intent
get() = Intent(YuzuApplication.appContext, EmulationActivity::class.java).apply {
action = Intent.ACTION_VIEW
data = Uri.parse(path)
override fun equals(other: Any?): Boolean {
if (other !is Game) {
return false
}
override fun equals(other: Any?): Boolean {
if (this === other) return true
if (javaClass != other?.javaClass) return false
other as Game
if (title != other.title) return false
if (path != other.path) return false
if (programId != other.programId) return false
if (developer != other.developer) return false
if (version != other.version) return false
if (isHomebrew != other.isHomebrew) return false
return true
return hashCode() == other.hashCode()
}
override fun hashCode(): Int {

View File

@ -1,15 +0,0 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.model
enum class GameVerificationResult(val int: Int) {
Success(0),
Failed(1),
NotImplemented(2);
companion object {
fun from(int: Int): GameVerificationResult =
entries.firstOrNull { it.int == int } ?: Success
}
}

View File

@ -31,9 +31,6 @@ class HomeViewModel : ViewModel() {
private val _reloadPropertiesList = MutableStateFlow(false)
val reloadPropertiesList get() = _reloadPropertiesList.asStateFlow()
private val _checkKeys = MutableStateFlow(false)
val checkKeys = _checkKeys.asStateFlow()
var navigatedToSetup = false
fun setNavigationVisibility(visible: Boolean, animated: Boolean) {
@ -69,8 +66,4 @@ class HomeViewModel : ViewModel() {
fun reloadPropertiesList(reload: Boolean) {
_reloadPropertiesList.value = reload
}
fun setCheckKeys(value: Boolean) {
_checkKeys.value = value
}
}

View File

@ -1,15 +0,0 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.model
enum class InstallResult(val int: Int) {
Success(0),
Overwrite(1),
Failure(2),
BaseInstallAttempted(3);
companion object {
fun from(int: Int): InstallResult = entries.firstOrNull { it.int == int } ?: Success
}
}

View File

@ -1,16 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.model
import androidx.annotation.Keep
@Keep
data class Patch(
var enabled: Boolean,
val name: String,
val version: String,
val type: Int,
val programId: String,
val titleId: String
)

View File

@ -1,14 +0,0 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.model
enum class PatchType(val int: Int) {
Update(0),
DLC(1),
Mod(2);
companion object {
fun from(int: Int): PatchType = entries.firstOrNull { it.int == int } ?: Update
}
}

View File

@ -8,7 +8,6 @@ import androidx.lifecycle.viewModelScope
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.flow.asStateFlow
import kotlinx.coroutines.launch
class TaskViewModel : ViewModel() {
@ -24,28 +23,13 @@ class TaskViewModel : ViewModel() {
val cancelled: StateFlow<Boolean> get() = _cancelled
private val _cancelled = MutableStateFlow(false)
private val _progress = MutableStateFlow(0.0)
val progress = _progress.asStateFlow()
private val _maxProgress = MutableStateFlow(0.0)
val maxProgress = _maxProgress.asStateFlow()
private val _message = MutableStateFlow("")
val message = _message.asStateFlow()
lateinit var task: suspend (
progressCallback: (max: Long, progress: Long) -> Boolean,
messageCallback: (message: String) -> Unit
) -> Any
lateinit var task: suspend () -> Any
fun clear() {
_result.value = Any()
_isComplete.value = false
_isRunning.value = false
_cancelled.value = false
_progress.value = 0.0
_maxProgress.value = 0.0
_message.value = ""
}
fun setCancelled(value: Boolean) {
@ -59,16 +43,7 @@ class TaskViewModel : ViewModel() {
_isRunning.value = true
viewModelScope.launch(Dispatchers.IO) {
val res = task(
{ max, progress ->
_maxProgress.value = max.toDouble()
_progress.value = progress.toDouble()
return@task cancelled.value
},
{ message ->
_message.value = message
}
)
val res = task()
_result.value = res
_isComplete.value = true
_isRunning.value = false

View File

@ -38,13 +38,12 @@ import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.databinding.ActivityMainBinding
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.fragments.AddGameFolderDialogFragment
import org.yuzu.yuzu_emu.fragments.ProgressDialogFragment
import org.yuzu.yuzu_emu.fragments.IndeterminateProgressDialogFragment
import org.yuzu.yuzu_emu.fragments.MessageDialogFragment
import org.yuzu.yuzu_emu.model.AddonViewModel
import org.yuzu.yuzu_emu.model.DriverViewModel
import org.yuzu.yuzu_emu.model.GamesViewModel
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.model.InstallResult
import org.yuzu.yuzu_emu.model.TaskState
import org.yuzu.yuzu_emu.model.TaskViewModel
import org.yuzu.yuzu_emu.utils.*
@ -64,9 +63,6 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
override var themeId: Int = 0
private val CHECKED_DECRYPTION = "CheckedDecryption"
private var checkedDecryption = false
override fun onCreate(savedInstanceState: Bundle?) {
val splashScreen = installSplashScreen()
splashScreen.setKeepOnScreenCondition { !DirectoryInitialization.areDirectoriesReady }
@ -78,18 +74,6 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
binding = ActivityMainBinding.inflate(layoutInflater)
setContentView(binding.root)
if (savedInstanceState != null) {
checkedDecryption = savedInstanceState.getBoolean(CHECKED_DECRYPTION)
}
if (!checkedDecryption) {
val firstTimeSetup = PreferenceManager.getDefaultSharedPreferences(applicationContext)
.getBoolean(Settings.PREF_FIRST_APP_LAUNCH, true)
if (!firstTimeSetup) {
checkKeys()
}
checkedDecryption = true
}
WindowCompat.setDecorFitsSystemWindows(window, false)
window.setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_ADJUST_NOTHING)
@ -165,16 +149,6 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
homeViewModel.checkKeys.collect {
if (it) {
checkKeys()
homeViewModel.setCheckKeys(false)
}
}
}
}
}
// Dismiss previous notifications (should not happen unless a crash occurred)
@ -183,21 +157,6 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
setInsets()
}
private fun checkKeys() {
if (!NativeLibrary.areKeysPresent()) {
MessageDialogFragment.newInstance(
titleId = R.string.keys_missing,
descriptionId = R.string.keys_missing_description,
helpLinkId = R.string.keys_missing_help
).show(supportFragmentManager, MessageDialogFragment.TAG)
}
}
override fun onSaveInstanceState(outState: Bundle) {
super.onSaveInstanceState(outState)
outState.putBoolean(CHECKED_DECRYPTION, checkedDecryption)
}
fun finishSetup(navController: NavController) {
navController.navigate(R.id.action_firstTimeSetupFragment_to_gamesFragment)
(binding.navigationView as NavigationBarView).setupWithNavController(navController)
@ -389,7 +348,6 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
R.string.install_keys_success,
Toast.LENGTH_SHORT
).show()
homeViewModel.setCheckKeys(true)
gamesViewModel.reloadGames(true)
return true
} else {
@ -411,23 +369,26 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
return@registerForActivityResult
}
val inputZip = contentResolver.openInputStream(result)
if (inputZip == null) {
Toast.makeText(
applicationContext,
getString(R.string.fatal_error),
Toast.LENGTH_LONG
).show()
return@registerForActivityResult
}
val filterNCA = FilenameFilter { _, dirName -> dirName.endsWith(".nca") }
val firmwarePath =
File(DirectoryInitialization.userDirectory + "/nand/system/Contents/registered/")
val cacheFirmwareDir = File("${cacheDir.path}/registered/")
ProgressDialogFragment.newInstance(
this,
R.string.firmware_installing
) { progressCallback, _ ->
val task: () -> Any = {
var messageToShow: Any
try {
FileUtil.unzipToInternalStorage(
result.toString(),
cacheFirmwareDir,
progressCallback
)
FileUtil.unzipToInternalStorage(BufferedInputStream(inputZip), cacheFirmwareDir)
val unfilteredNumOfFiles = cacheFirmwareDir.list()?.size ?: -1
val filteredNumOfFiles = cacheFirmwareDir.list(filterNCA)?.size ?: -2
messageToShow = if (unfilteredNumOfFiles != filteredNumOfFiles) {
@ -440,17 +401,21 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
firmwarePath.deleteRecursively()
cacheFirmwareDir.copyRecursively(firmwarePath, true)
NativeLibrary.initializeSystem(true)
homeViewModel.setCheckKeys(true)
getString(R.string.save_file_imported_success)
}
} catch (e: Exception) {
Log.error("[MainActivity] Firmware install failed - ${e.message}")
messageToShow = getString(R.string.fatal_error)
} finally {
cacheFirmwareDir.deleteRecursively()
}
messageToShow
}.show(supportFragmentManager, ProgressDialogFragment.TAG)
}
IndeterminateProgressDialogFragment.newInstance(
this,
R.string.firmware_installing,
task = task
).show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
}
val getAmiiboKey =
@ -509,11 +474,11 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
return@registerForActivityResult
}
ProgressDialogFragment.newInstance(
IndeterminateProgressDialogFragment.newInstance(
this@MainActivity,
R.string.verifying_content,
false
) { _, _ ->
) {
var updatesMatchProgram = true
for (document in documents) {
val valid = NativeLibrary.doesUpdateMatchProgram(
@ -536,42 +501,44 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
positiveAction = { homeViewModel.setContentToInstall(documents) }
)
}
}.show(supportFragmentManager, ProgressDialogFragment.TAG)
}.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
}
private fun installContent(documents: List<Uri>) {
ProgressDialogFragment.newInstance(
IndeterminateProgressDialogFragment.newInstance(
this@MainActivity,
R.string.installing_game_content
) { progressCallback, messageCallback ->
) {
var installSuccess = 0
var installOverwrite = 0
var errorBaseGame = 0
var error = 0
var errorExtension = 0
var errorOther = 0
documents.forEach {
messageCallback.invoke(FileUtil.getFilename(it))
when (
InstallResult.from(
NativeLibrary.installFileToNand(
it.toString(),
progressCallback
)
NativeLibrary.installFileToNand(
it.toString(),
FileUtil.getExtension(it)
)
) {
InstallResult.Success -> {
NativeLibrary.InstallFileToNandResult.Success -> {
installSuccess += 1
}
InstallResult.Overwrite -> {
NativeLibrary.InstallFileToNandResult.SuccessFileOverwritten -> {
installOverwrite += 1
}
InstallResult.BaseInstallAttempted -> {
NativeLibrary.InstallFileToNandResult.ErrorBaseGame -> {
errorBaseGame += 1
}
InstallResult.Failure -> {
error += 1
NativeLibrary.InstallFileToNandResult.ErrorFilenameExtension -> {
errorExtension += 1
}
else -> {
errorOther += 1
}
}
}
@ -598,7 +565,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
)
installResult.append(separator)
}
val errorTotal: Int = errorBaseGame + error
val errorTotal: Int = errorBaseGame + errorExtension + errorOther
if (errorTotal > 0) {
installResult.append(separator)
installResult.append(
@ -615,7 +582,14 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
)
installResult.append(separator)
}
if (error > 0) {
if (errorExtension > 0) {
installResult.append(separator)
installResult.append(
getString(R.string.install_game_content_failure_file_extension)
)
installResult.append(separator)
}
if (errorOther > 0) {
installResult.append(
getString(R.string.install_game_content_failure_description)
)
@ -634,7 +608,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
descriptionString = installResult.toString().trim()
)
}
}.show(supportFragmentManager, ProgressDialogFragment.TAG)
}.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
}
val exportUserData = registerForActivityResult(
@ -644,16 +618,16 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
return@registerForActivityResult
}
ProgressDialogFragment.newInstance(
IndeterminateProgressDialogFragment.newInstance(
this,
R.string.exporting_user_data,
true
) { progressCallback, _ ->
) {
val zipResult = FileUtil.zipFromInternalStorage(
File(DirectoryInitialization.userDirectory!!),
DirectoryInitialization.userDirectory!!,
BufferedOutputStream(contentResolver.openOutputStream(result)),
progressCallback,
taskViewModel.cancelled,
compression = false
)
return@newInstance when (zipResult) {
@ -661,7 +635,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
TaskState.Failed -> R.string.export_failed
TaskState.Cancelled -> R.string.user_data_export_cancelled
}
}.show(supportFragmentManager, ProgressDialogFragment.TAG)
}.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
}
val importUserData =
@ -670,10 +644,10 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
return@registerForActivityResult
}
ProgressDialogFragment.newInstance(
IndeterminateProgressDialogFragment.newInstance(
this,
R.string.importing_user_data
) { progressCallback, _ ->
) {
val checkStream =
ZipInputStream(BufferedInputStream(contentResolver.openInputStream(result)))
var isYuzuBackup = false
@ -702,9 +676,8 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
// Copy archive to internal storage
try {
FileUtil.unzipToInternalStorage(
result.toString(),
File(DirectoryInitialization.userDirectory!!),
progressCallback
BufferedInputStream(contentResolver.openInputStream(result)),
File(DirectoryInitialization.userDirectory!!)
)
} catch (e: Exception) {
return@newInstance MessageDialogFragment.newInstance(
@ -721,6 +694,6 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
driverViewModel.reloadDriverData()
return@newInstance getString(R.string.user_data_import_success)
}.show(supportFragmentManager, ProgressDialogFragment.TAG)
}.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
}
}

View File

@ -7,6 +7,7 @@ import android.database.Cursor
import android.net.Uri
import android.provider.DocumentsContract
import androidx.documentfile.provider.DocumentFile
import kotlinx.coroutines.flow.StateFlow
import java.io.BufferedInputStream
import java.io.File
import java.io.IOException
@ -18,7 +19,6 @@ import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.model.MinimalDocumentFile
import org.yuzu.yuzu_emu.model.TaskState
import java.io.BufferedOutputStream
import java.io.OutputStream
import java.lang.NullPointerException
import java.nio.charset.StandardCharsets
import java.util.zip.Deflater
@ -104,7 +104,7 @@ object FileUtil {
/**
* Reference: https://stackoverflow.com/questions/42186820/documentfile-is-very-slow
* This function will be faster than DocumentFile.listFiles
* This function will be faster than DoucmentFile.listFiles
* @param uri Directory uri.
* @return CheapDocument lists.
*/
@ -283,34 +283,12 @@ object FileUtil {
/**
* Extracts the given zip file into the given directory.
* @param path String representation of a [Uri] or a typical path delimited by '/'
* @param destDir Location to unzip the contents of [path] into
* @param progressCallback Lambda that is called with the total number of files and the current
* progress through the process. Stops execution as soon as possible if this returns true.
*/
@Throws(SecurityException::class)
fun unzipToInternalStorage(
path: String,
destDir: File,
progressCallback: (max: Long, progress: Long) -> Boolean = { _, _ -> false }
) {
var totalEntries = 0L
ZipInputStream(getInputStream(path)).use { zis ->
var tempEntry = zis.nextEntry
while (tempEntry != null) {
tempEntry = zis.nextEntry
totalEntries++
}
}
var progress = 0L
ZipInputStream(getInputStream(path)).use { zis ->
fun unzipToInternalStorage(zipStream: BufferedInputStream, destDir: File) {
ZipInputStream(zipStream).use { zis ->
var entry: ZipEntry? = zis.nextEntry
while (entry != null) {
if (progressCallback.invoke(totalEntries, progress)) {
return@use
}
val newFile = File(destDir, entry.name)
val destinationDirectory = if (entry.isDirectory) newFile else newFile.parentFile
@ -326,7 +304,6 @@ object FileUtil {
newFile.outputStream().use { fos -> zis.copyTo(fos) }
}
entry = zis.nextEntry
progress++
}
}
}
@ -336,15 +313,14 @@ object FileUtil {
* @param inputFile File representation of the item that will be zipped
* @param rootDir Directory containing the inputFile
* @param outputStream Stream where the zip file will be output
* @param progressCallback Lambda that is called with the total number of files and the current
* progress through the process. Stops execution as soon as possible if this returns true.
* @param cancelled [StateFlow] that reports whether this process has been cancelled
* @param compression Disables compression if true
*/
fun zipFromInternalStorage(
inputFile: File,
rootDir: String,
outputStream: BufferedOutputStream,
progressCallback: (max: Long, progress: Long) -> Boolean = { _, _ -> false },
cancelled: StateFlow<Boolean>? = null,
compression: Boolean = true
): TaskState {
try {
@ -354,10 +330,8 @@ object FileUtil {
zos.setLevel(Deflater.NO_COMPRESSION)
}
var count = 0L
val totalFiles = inputFile.walkTopDown().count().toLong()
inputFile.walkTopDown().forEach { file ->
if (progressCallback.invoke(totalFiles, count)) {
if (cancelled?.value == true) {
return TaskState.Cancelled
}
@ -369,7 +343,6 @@ object FileUtil {
if (file.isFile) {
file.inputStream().use { fis -> fis.copyTo(zos) }
}
count++
}
}
}
@ -383,14 +356,9 @@ object FileUtil {
/**
* Helper function that copies the contents of a DocumentFile folder into a [File]
* @param file [File] representation of the folder to copy into
* @param progressCallback Lambda that is called with the total number of files and the current
* progress through the process. Stops execution as soon as possible if this returns true.
* @throws IllegalStateException Fails when trying to copy a folder into a file and vice versa
*/
fun DocumentFile.copyFilesTo(
file: File,
progressCallback: (max: Long, progress: Long) -> Boolean = { _, _ -> false }
) {
fun DocumentFile.copyFilesTo(file: File) {
file.mkdirs()
if (!this.isDirectory || !file.isDirectory) {
throw IllegalStateException(
@ -398,13 +366,7 @@ object FileUtil {
)
}
var count = 0L
val totalFiles = this.listFiles().size.toLong()
this.listFiles().forEach {
if (progressCallback.invoke(totalFiles, count)) {
return
}
val newFile = File(file, it.name!!)
if (it.isDirectory) {
newFile.mkdirs()
@ -419,7 +381,6 @@ object FileUtil {
newFile.outputStream().use { os -> bos.copyTo(os) }
}
}
count++
}
}
@ -466,18 +427,6 @@ object FileUtil {
}
}
fun getInputStream(path: String) = if (path.contains("content://")) {
Uri.parse(path).inputStream()
} else {
File(path).inputStream()
}
fun getOutputStream(path: String) = if (path.contains("content://")) {
Uri.parse(path).outputStream()
} else {
File(path).outputStream()
}
@Throws(IOException::class)
fun getStringFromFile(file: File): String =
String(file.readBytes(), StandardCharsets.UTF_8)
@ -485,19 +434,4 @@ object FileUtil {
@Throws(IOException::class)
fun getStringFromInputStream(stream: InputStream): String =
String(stream.readBytes(), StandardCharsets.UTF_8)
fun DocumentFile.inputStream(): InputStream =
YuzuApplication.appContext.contentResolver.openInputStream(uri)!!
fun DocumentFile.outputStream(): OutputStream =
YuzuApplication.appContext.contentResolver.openOutputStream(uri)!!
fun Uri.inputStream(): InputStream =
YuzuApplication.appContext.contentResolver.openInputStream(this)!!
fun Uri.outputStream(): OutputStream =
YuzuApplication.appContext.contentResolver.openOutputStream(this)!!
fun Uri.asDocumentFile(): DocumentFile? =
DocumentFile.fromSingleUri(YuzuApplication.appContext, this)
}

View File

@ -5,10 +5,7 @@ package org.yuzu.yuzu_emu.utils
import android.graphics.Bitmap
import android.graphics.BitmapFactory
import android.graphics.drawable.LayerDrawable
import android.widget.ImageView
import androidx.core.content.res.ResourcesCompat
import androidx.core.graphics.drawable.IconCompat
import androidx.core.graphics.drawable.toBitmap
import androidx.core.graphics.drawable.toDrawable
import androidx.lifecycle.LifecycleOwner
@ -88,22 +85,4 @@ object GameIconUtils {
return imageLoader.execute(request)
.drawable!!.toBitmap(config = Bitmap.Config.ARGB_8888)
}
suspend fun getShortcutIcon(lifecycleOwner: LifecycleOwner, game: Game): IconCompat {
val layerDrawable = ResourcesCompat.getDrawable(
YuzuApplication.appContext.resources,
R.drawable.shortcut,
null
) as LayerDrawable
layerDrawable.setDrawableByLayerId(
R.id.shortcut_foreground,
getGameIcon(lifecycleOwner, game).toDrawable(YuzuApplication.appContext.resources)
)
val inset = YuzuApplication.appContext.resources
.getDimensionPixelSize(R.dimen.icon_inset)
layerDrawable.setLayerInset(1, inset, inset, inset, inset)
return IconCompat.createWithAdaptiveBitmap(
layerDrawable.toBitmap(config = Bitmap.Config.ARGB_8888)
)
}
}

View File

@ -3,10 +3,9 @@
package org.yuzu.yuzu_emu.utils
import android.graphics.SurfaceTexture
import android.net.Uri
import android.os.Build
import android.view.Surface
import java.io.BufferedInputStream
import java.io.File
import java.io.IOException
import org.yuzu.yuzu_emu.NativeLibrary
@ -124,7 +123,7 @@ object GpuDriverHelper {
// Unzip the driver.
try {
FileUtil.unzipToInternalStorage(
copiedFile.path,
BufferedInputStream(copiedFile.inputStream()),
File(driverInstallationPath!!)
)
} catch (e: SecurityException) {
@ -157,7 +156,7 @@ object GpuDriverHelper {
// Unzip the driver to the private installation directory
try {
FileUtil.unzipToInternalStorage(
driver.path,
BufferedInputStream(driver.inputStream()),
File(driverInstallationPath!!)
)
} catch (e: SecurityException) {
@ -197,11 +196,6 @@ object GpuDriverHelper {
external fun supportsCustomDriverLoading(): Boolean
external fun getSystemDriverInfo(
surface: Surface = Surface(SurfaceTexture(true)),
hookLibPath: String = GpuDriverHelper.hookLibPath!!
): Array<String>?
// Parse the custom driver metadata to retrieve the name.
val installedCustomDriverData: GpuDriverMetadata
get() = GpuDriverMetadata(File(driverInstallationPath + META_JSON_FILENAME))

View File

@ -22,7 +22,7 @@ add_library(yuzu-android SHARED
set_property(TARGET yuzu-android PROPERTY IMPORTED_LOCATION ${FFmpeg_LIBRARY_DIR})
target_link_libraries(yuzu-android PRIVATE audio_core common core input_common frontend_common Vulkan::Headers)
target_link_libraries(yuzu-android PRIVATE audio_core common core input_common frontend_common)
target_link_libraries(yuzu-android PRIVATE android camera2ndk EGL glad jnigraphics log)
if (ARCHITECTURE_arm64)
target_link_libraries(yuzu-android PRIVATE adrenotools)

View File

@ -42,19 +42,3 @@ double GetJDouble(JNIEnv* env, jobject jdouble) {
jobject ToJDouble(JNIEnv* env, double value) {
return env->NewObject(IDCache::GetDoubleClass(), IDCache::GetDoubleConstructor(), value);
}
s32 GetJInteger(JNIEnv* env, jobject jinteger) {
return env->GetIntField(jinteger, IDCache::GetIntegerValueField());
}
jobject ToJInteger(JNIEnv* env, s32 value) {
return env->NewObject(IDCache::GetIntegerClass(), IDCache::GetIntegerConstructor(), value);
}
bool GetJBoolean(JNIEnv* env, jobject jboolean) {
return env->GetBooleanField(jboolean, IDCache::GetBooleanValueField());
}
jobject ToJBoolean(JNIEnv* env, bool value) {
return env->NewObject(IDCache::GetBooleanClass(), IDCache::GetBooleanConstructor(), value);
}

View File

@ -6,7 +6,6 @@
#include <string>
#include <jni.h>
#include "common/common_types.h"
std::string GetJString(JNIEnv* env, jstring jstr);
jstring ToJString(JNIEnv* env, std::string_view str);
@ -14,9 +13,3 @@ jstring ToJString(JNIEnv* env, std::u16string_view str);
double GetJDouble(JNIEnv* env, jobject jdouble);
jobject ToJDouble(JNIEnv* env, double value);
s32 GetJInteger(JNIEnv* env, jobject jinteger);
jobject ToJInteger(JNIEnv* env, s32 value);
bool GetJBoolean(JNIEnv* env, jobject jboolean);
jobject ToJBoolean(JNIEnv* env, bool value);

View File

@ -21,7 +21,7 @@ void AndroidConfig::ReloadAllValues() {
}
void AndroidConfig::SaveAllValues() {
SaveValues();
Save();
SaveAndroidValues();
}

View File

@ -63,7 +63,6 @@ struct Values {
Settings::Setting<bool> show_input_overlay{linkage, true, "show_input_overlay",
Settings::Category::Overlay};
Settings::Setting<bool> touchscreen{linkage, true, "touchscreen", Settings::Category::Overlay};
Settings::Setting<s32> lock_drawer{linkage, false, "lock_drawer", Settings::Category::Overlay};
};
extern Values values;

View File

@ -82,7 +82,7 @@ AndroidKeyboard::ResultData AndroidKeyboard::ResultData::CreateFromFrontend(jobj
const jstring string = reinterpret_cast<jstring>(env->GetObjectField(
object, env->GetFieldID(s_keyboard_data_class, "text", "Ljava/lang/String;")));
return ResultData{GetJString(env, string),
static_cast<Service::AM::Frontend::SwkbdResult>(env->GetIntField(
static_cast<Service::AM::Applets::SwkbdResult>(env->GetIntField(
object, env->GetFieldID(s_keyboard_data_class, "result", "I")))};
}
@ -149,7 +149,7 @@ void AndroidKeyboard::ShowNormalKeyboard() const {
}
void AndroidKeyboard::ShowTextCheckDialog(
Service::AM::Frontend::SwkbdTextCheckResult text_check_result,
Service::AM::Applets::SwkbdTextCheckResult text_check_result,
std::u16string text_check_message) const {
LOG_WARNING(Frontend, "(STUBBED) called, backend requested to show the text check dialog.");
}
@ -204,7 +204,7 @@ void AndroidKeyboard::InlineTextChanged(
"\ncursor_position={}",
Common::UTF16ToUTF8(text_parameters.input_text), text_parameters.cursor_position);
submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::ChangedString,
submit_inline_callback(Service::AM::Applets::SwkbdReplyType::ChangedString,
text_parameters.input_text, text_parameters.cursor_position);
}
@ -219,7 +219,7 @@ void AndroidKeyboard::SubmitInlineKeyboardText(std::u16string submitted_text) {
m_current_text += submitted_text;
submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::ChangedString, m_current_text,
submit_inline_callback(Service::AM::Applets::SwkbdReplyType::ChangedString, m_current_text,
m_current_text.size());
}
@ -236,12 +236,12 @@ void AndroidKeyboard::SubmitInlineKeyboardInput(int key_code) {
case KEYCODE_BACK:
case KEYCODE_ENTER:
m_is_inline_active = false;
submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::DecidedEnter, m_current_text,
submit_inline_callback(Service::AM::Applets::SwkbdReplyType::DecidedEnter, m_current_text,
static_cast<s32>(m_current_text.size()));
break;
case KEYCODE_DEL:
m_current_text.pop_back();
submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::ChangedString, m_current_text,
submit_inline_callback(Service::AM::Applets::SwkbdReplyType::ChangedString, m_current_text,
m_current_text.size());
break;
}

View File

@ -24,7 +24,7 @@ public:
void ShowNormalKeyboard() const override;
void ShowTextCheckDialog(Service::AM::Frontend::SwkbdTextCheckResult text_check_result,
void ShowTextCheckDialog(Service::AM::Applets::SwkbdTextCheckResult text_check_result,
std::u16string text_check_message) const override;
void ShowInlineKeyboard(
@ -45,7 +45,7 @@ private:
static ResultData CreateFromFrontend(jobject object);
std::string text;
Service::AM::Frontend::SwkbdResult result{};
Service::AM::Applets::SwkbdResult result{};
};
void SubmitNormalText(const ResultData& result) const;

View File

@ -1,12 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/core.h"
#include "core/file_sys/fs_filesystem.h"
#include "core/file_sys/patch_manager.h"
#include <core/core.h>
#include <core/file_sys/mode.h>
#include <core/file_sys/patch_manager.h>
#include <core/loader/nro.h>
#include <jni.h>
#include "core/loader/loader.h"
#include "core/loader/nro.h"
#include "jni.h"
#include "jni/android_common/android_common.h"
#include "native.h"
@ -79,7 +79,7 @@ extern "C" {
jboolean Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getIsValid(JNIEnv* env, jobject obj,
jstring jpath) {
const auto file = EmulationSession::GetInstance().System().GetFilesystem()->OpenFile(
GetJString(env, jpath), FileSys::OpenMode::Read);
GetJString(env, jpath), FileSys::Mode::Read);
if (!file) {
return false;
}

View File

@ -19,7 +19,6 @@ static jmethodID s_exit_emulation_activity;
static jmethodID s_disk_cache_load_progress;
static jmethodID s_on_emulation_started;
static jmethodID s_on_emulation_stopped;
static jmethodID s_on_program_changed;
static jclass s_game_class;
static jmethodID s_game_constructor;
@ -44,27 +43,10 @@ static jfieldID s_overlay_control_data_landscape_position_field;
static jfieldID s_overlay_control_data_portrait_position_field;
static jfieldID s_overlay_control_data_foldable_position_field;
static jclass s_patch_class;
static jmethodID s_patch_constructor;
static jfieldID s_patch_enabled_field;
static jfieldID s_patch_name_field;
static jfieldID s_patch_version_field;
static jfieldID s_patch_type_field;
static jfieldID s_patch_program_id_field;
static jfieldID s_patch_title_id_field;
static jclass s_double_class;
static jmethodID s_double_constructor;
static jfieldID s_double_value_field;
static jclass s_integer_class;
static jmethodID s_integer_constructor;
static jfieldID s_integer_value_field;
static jclass s_boolean_class;
static jmethodID s_boolean_constructor;
static jfieldID s_boolean_value_field;
static constexpr jint JNI_VERSION = JNI_VERSION_1_6;
namespace IDCache {
@ -124,10 +106,6 @@ jmethodID GetOnEmulationStopped() {
return s_on_emulation_stopped;
}
jmethodID GetOnProgramChanged() {
return s_on_program_changed;
}
jclass GetGameClass() {
return s_game_class;
}
@ -208,38 +186,6 @@ jfieldID GetOverlayControlDataFoldablePositionField() {
return s_overlay_control_data_foldable_position_field;
}
jclass GetPatchClass() {
return s_patch_class;
}
jmethodID GetPatchConstructor() {
return s_patch_constructor;
}
jfieldID GetPatchEnabledField() {
return s_patch_enabled_field;
}
jfieldID GetPatchNameField() {
return s_patch_name_field;
}
jfieldID GetPatchVersionField() {
return s_patch_version_field;
}
jfieldID GetPatchTypeField() {
return s_patch_type_field;
}
jfieldID GetPatchProgramIdField() {
return s_patch_program_id_field;
}
jfieldID GetPatchTitleIdField() {
return s_patch_title_id_field;
}
jclass GetDoubleClass() {
return s_double_class;
}
@ -252,30 +198,6 @@ jfieldID GetDoubleValueField() {
return s_double_value_field;
}
jclass GetIntegerClass() {
return s_integer_class;
}
jmethodID GetIntegerConstructor() {
return s_integer_constructor;
}
jfieldID GetIntegerValueField() {
return s_integer_value_field;
}
jclass GetBooleanClass() {
return s_boolean_class;
}
jmethodID GetBooleanConstructor() {
return s_boolean_constructor;
}
jfieldID GetBooleanValueField() {
return s_boolean_value_field;
}
} // namespace IDCache
#ifdef __cplusplus
@ -311,8 +233,6 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved) {
env->GetStaticMethodID(s_native_library_class, "onEmulationStarted", "()V");
s_on_emulation_stopped =
env->GetStaticMethodID(s_native_library_class, "onEmulationStopped", "(I)V");
s_on_program_changed =
env->GetStaticMethodID(s_native_library_class, "onProgramChanged", "(I)V");
const jclass game_class = env->FindClass("org/yuzu/yuzu_emu/model/Game");
s_game_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_class));
@ -358,37 +278,12 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved) {
env->GetFieldID(overlay_control_data_class, "foldablePosition", "Lkotlin/Pair;");
env->DeleteLocalRef(overlay_control_data_class);
const jclass patch_class = env->FindClass("org/yuzu/yuzu_emu/model/Patch");
s_patch_class = reinterpret_cast<jclass>(env->NewGlobalRef(patch_class));
s_patch_constructor = env->GetMethodID(
patch_class, "<init>",
"(ZLjava/lang/String;Ljava/lang/String;ILjava/lang/String;Ljava/lang/String;)V");
s_patch_enabled_field = env->GetFieldID(patch_class, "enabled", "Z");
s_patch_name_field = env->GetFieldID(patch_class, "name", "Ljava/lang/String;");
s_patch_version_field = env->GetFieldID(patch_class, "version", "Ljava/lang/String;");
s_patch_type_field = env->GetFieldID(patch_class, "type", "I");
s_patch_program_id_field = env->GetFieldID(patch_class, "programId", "Ljava/lang/String;");
s_patch_title_id_field = env->GetFieldID(patch_class, "titleId", "Ljava/lang/String;");
env->DeleteLocalRef(patch_class);
const jclass double_class = env->FindClass("java/lang/Double");
s_double_class = reinterpret_cast<jclass>(env->NewGlobalRef(double_class));
s_double_constructor = env->GetMethodID(double_class, "<init>", "(D)V");
s_double_value_field = env->GetFieldID(double_class, "value", "D");
env->DeleteLocalRef(double_class);
const jclass int_class = env->FindClass("java/lang/Integer");
s_integer_class = reinterpret_cast<jclass>(env->NewGlobalRef(int_class));
s_integer_constructor = env->GetMethodID(int_class, "<init>", "(I)V");
s_integer_value_field = env->GetFieldID(int_class, "value", "I");
env->DeleteLocalRef(int_class);
const jclass boolean_class = env->FindClass("java/lang/Boolean");
s_boolean_class = reinterpret_cast<jclass>(env->NewGlobalRef(boolean_class));
s_boolean_constructor = env->GetMethodID(boolean_class, "<init>", "(Z)V");
s_boolean_value_field = env->GetFieldID(boolean_class, "value", "Z");
env->DeleteLocalRef(boolean_class);
// Initialize Android Storage
Common::FS::Android::RegisterCallbacks(env, s_native_library_class);
@ -414,10 +309,7 @@ void JNI_OnUnload(JavaVM* vm, void* reserved) {
env->DeleteGlobalRef(s_string_class);
env->DeleteGlobalRef(s_pair_class);
env->DeleteGlobalRef(s_overlay_control_data_class);
env->DeleteGlobalRef(s_patch_class);
env->DeleteGlobalRef(s_double_class);
env->DeleteGlobalRef(s_integer_class);
env->DeleteGlobalRef(s_boolean_class);
// UnInitialize applets
SoftwareKeyboard::CleanupJNI(env);

View File

@ -19,7 +19,6 @@ jmethodID GetExitEmulationActivity();
jmethodID GetDiskCacheLoadProgress();
jmethodID GetOnEmulationStarted();
jmethodID GetOnEmulationStopped();
jmethodID GetOnProgramChanged();
jclass GetGameClass();
jmethodID GetGameConstructor();
@ -44,25 +43,8 @@ jfieldID GetOverlayControlDataLandscapePositionField();
jfieldID GetOverlayControlDataPortraitPositionField();
jfieldID GetOverlayControlDataFoldablePositionField();
jclass GetPatchClass();
jmethodID GetPatchConstructor();
jfieldID GetPatchEnabledField();
jfieldID GetPatchNameField();
jfieldID GetPatchVersionField();
jfieldID GetPatchTypeField();
jfieldID GetPatchProgramIdField();
jfieldID GetPatchTitleIdField();
jclass GetDoubleClass();
jmethodID GetDoubleConstructor();
jfieldID GetDoubleValueField();
jclass GetIntegerClass();
jmethodID GetIntegerConstructor();
jfieldID GetIntegerValueField();
jclass GetBooleanClass();
jmethodID GetBooleanConstructor();
jfieldID GetBooleanValueField();
} // namespace IDCache

View File

@ -17,7 +17,6 @@
#include <core/file_sys/patch_manager.h>
#include <core/file_sys/savedata_factory.h>
#include <core/loader/nro.h>
#include <frontend_common/content_manager.h>
#include <jni.h>
#include "common/detached_tasks.h"
@ -35,22 +34,20 @@
#include "core/crypto/key_manager.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/fs_filesystem.h"
#include "core/file_sys/submission_package.h"
#include "core/file_sys/vfs/vfs.h"
#include "core/file_sys/vfs/vfs_real.h"
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_real.h"
#include "core/frontend/applets/cabinet.h"
#include "core/frontend/applets/controller.h"
#include "core/frontend/applets/error.h"
#include "core/frontend/applets/general.h"
#include "core/frontend/applets/general_frontend.h"
#include "core/frontend/applets/mii_edit.h"
#include "core/frontend/applets/profile_select.h"
#include "core/frontend/applets/software_keyboard.h"
#include "core/frontend/applets/web_browser.h"
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_manager.h"
#include "core/hle/service/am/applet_oe.h"
#include "core/hle/service/am/frontend/applets.h"
#include "core/hle/service/am/applets/applets.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "frontend_common/config.h"
@ -61,9 +58,6 @@
#include "jni/id_cache.h"
#include "jni/native.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_surface.h"
#define jconst [[maybe_unused]] const auto
#define jauto [[maybe_unused]] auto
@ -106,6 +100,67 @@ void EmulationSession::SetNativeWindow(ANativeWindow* native_window) {
m_native_window = native_window;
}
int EmulationSession::InstallFileToNand(std::string filename, std::string file_extension) {
jconst copy_func = [](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
std::size_t block_size) {
if (src == nullptr || dest == nullptr) {
return false;
}
if (!dest->Resize(src->GetSize())) {
return false;
}
using namespace Common::Literals;
[[maybe_unused]] std::vector<u8> buffer(1_MiB);
for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
jconst read = src->Read(buffer.data(), buffer.size(), i);
dest->Write(buffer.data(), read, i);
}
return true;
};
enum InstallResult {
Success = 0,
SuccessFileOverwritten = 1,
InstallError = 2,
ErrorBaseGame = 3,
ErrorFilenameExtension = 4,
};
[[maybe_unused]] std::shared_ptr<FileSys::NSP> nsp;
if (file_extension == "nsp") {
nsp = std::make_shared<FileSys::NSP>(m_vfs->OpenFile(filename, FileSys::Mode::Read));
if (nsp->IsExtractedType()) {
return InstallError;
}
} else {
return ErrorFilenameExtension;
}
if (!nsp) {
return InstallError;
}
if (nsp->GetStatus() != Loader::ResultStatus::Success) {
return InstallError;
}
jconst res = m_system.GetFileSystemController().GetUserNANDContents()->InstallEntry(*nsp, true,
copy_func);
switch (res) {
case FileSys::InstallResult::Success:
return Success;
case FileSys::InstallResult::OverwriteExisting:
return SuccessFileOverwritten;
case FileSys::InstallResult::ErrorBaseInstall:
return ErrorBaseGame;
default:
return InstallError;
}
}
void EmulationSession::InitializeGpuDriver(const std::string& hook_lib_dir,
const std::string& custom_driver_dir,
const std::string& custom_driver_name,
@ -159,7 +214,7 @@ void EmulationSession::SurfaceChanged() {
}
void EmulationSession::ConfigureFilesystemProvider(const std::string& filepath) {
const auto file = m_system.GetFilesystem()->OpenFile(filepath, FileSys::OpenMode::Read);
const auto file = m_system.GetFilesystem()->OpenFile(filepath, FileSys::Mode::Read);
if (!file) {
return;
}
@ -212,14 +267,7 @@ void EmulationSession::InitializeSystem(bool reload) {
m_system.GetFileSystemController().CreateFactories(*m_vfs);
}
void EmulationSession::SetAppletId(int applet_id) {
m_applet_id = applet_id;
m_system.GetFrontendAppletHolder().SetCurrentAppletId(
static_cast<Service::AM::AppletId>(m_applet_id));
}
Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string& filepath,
const std::size_t program_index) {
Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string& filepath) {
std::scoped_lock lock(m_mutex);
// Create the render window.
@ -233,7 +281,7 @@ Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string
m_system.ApplySettings();
Settings::LogSettings();
m_system.HIDCore().ReloadInputDevices();
m_system.SetFrontendAppletSet({
m_system.SetAppletFrontendSet({
nullptr, // Amiibo Settings
nullptr, // Controller Selector
nullptr, // Error Display
@ -249,11 +297,7 @@ Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string
ConfigureFilesystemProvider(filepath);
// Load the ROM.
Service::AM::FrontendAppletParameters params{
.applet_id = static_cast<Service::AM::AppletId>(m_applet_id),
.program_index = static_cast<s32>(program_index),
};
m_load_result = m_system.Load(EmulationSession::GetInstance().Window(), filepath, params);
m_load_result = m_system.Load(EmulationSession::GetInstance().Window(), filepath);
if (m_load_result != Core::SystemResultStatus::Success) {
return m_load_result;
}
@ -263,24 +307,12 @@ Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string
m_system.GetCpuManager().OnGpuReady();
m_system.RegisterExitCallback([&] { HaltEmulation(); });
// Register an ExecuteProgram callback such that Core can execute a sub-program
m_system.RegisterExecuteProgramCallback([&](std::size_t program_index_) {
m_next_program_index = program_index_;
EmulationSession::GetInstance().HaltEmulation();
});
OnEmulationStarted();
return Core::SystemResultStatus::Success;
}
void EmulationSession::ShutdownEmulation() {
std::scoped_lock lock(m_mutex);
if (m_next_program_index != -1) {
ChangeProgram(m_next_program_index);
m_next_program_index = -1;
}
m_is_running = false;
// Unload user input.
@ -349,9 +381,6 @@ void EmulationSession::RunEmulation() {
}
}
}
// Reset current applet ID.
m_applet_id = static_cast<int>(Service::AM::AppletId::Application);
}
bool EmulationSession::IsHandheldOnly() {
@ -381,8 +410,8 @@ void EmulationSession::OnGamepadConnectEvent([[maybe_unused]] int index) {
jauto handheld = m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
if (controller->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::Handheld) {
handheld->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Fullkey);
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Fullkey);
handheld->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
handheld->Disconnect();
}
}
@ -431,12 +460,6 @@ void EmulationSession::OnEmulationStopped(Core::SystemResultStatus result) {
static_cast<jint>(result));
}
void EmulationSession::ChangeProgram(std::size_t program_index) {
JNIEnv* env = IDCache::GetEnvForThread();
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(), IDCache::GetOnProgramChanged(),
static_cast<jint>(program_index));
}
u64 EmulationSession::GetProgramId(JNIEnv* env, jstring jprogramId) {
auto program_id_string = GetJString(env, jprogramId);
try {
@ -446,8 +469,7 @@ u64 EmulationSession::GetProgramId(JNIEnv* env, jstring jprogramId) {
}
}
static Core::SystemResultStatus RunEmulation(const std::string& filepath,
const size_t program_index = 0) {
static Core::SystemResultStatus RunEmulation(const std::string& filepath) {
MicroProfileOnThreadCreate("EmuThread");
SCOPE_EXIT({ MicroProfileShutdown(); });
@ -460,7 +482,7 @@ static Core::SystemResultStatus RunEmulation(const std::string& filepath,
SCOPE_EXIT({ EmulationSession::GetInstance().ShutdownEmulation(); });
jconst result = EmulationSession::GetInstance().InitializeEmulation(filepath, program_index);
jconst result = EmulationSession::GetInstance().InitializeEmulation(filepath);
if (result != Core::SystemResultStatus::Success) {
return result;
}
@ -490,20 +512,10 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_setAppDirectory(JNIEnv* env, jobject
}
int Java_org_yuzu_yuzu_1emu_NativeLibrary_installFileToNand(JNIEnv* env, jobject instance,
jstring j_file, jobject jcallback) {
auto jlambdaClass = env->GetObjectClass(jcallback);
auto jlambdaInvokeMethod = env->GetMethodID(
jlambdaClass, "invoke", "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;");
const auto callback = [env, jcallback, jlambdaInvokeMethod](size_t max, size_t progress) {
auto jwasCancelled = env->CallObjectMethod(jcallback, jlambdaInvokeMethod,
ToJDouble(env, max), ToJDouble(env, progress));
return GetJBoolean(env, jwasCancelled);
};
return static_cast<int>(
ContentManager::InstallNSP(EmulationSession::GetInstance().System(),
*EmulationSession::GetInstance().System().GetFilesystem(),
GetJString(env, j_file), callback));
jstring j_file,
jstring j_file_extension) {
return EmulationSession::GetInstance().InstallFileToNand(GetJString(env, j_file),
GetJString(env, j_file_extension));
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_doesUpdateMatchProgram(JNIEnv* env, jobject jobj,
@ -512,8 +524,8 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_doesUpdateMatchProgram(JNIEnv* en
u64 program_id = EmulationSession::GetProgramId(env, jprogramId);
std::string updatePath = GetJString(env, jupdatePath);
std::shared_ptr<FileSys::NSP> nsp = std::make_shared<FileSys::NSP>(
EmulationSession::GetInstance().System().GetFilesystem()->OpenFile(
updatePath, FileSys::OpenMode::Read));
EmulationSession::GetInstance().System().GetFilesystem()->OpenFile(updatePath,
FileSys::Mode::Read));
for (const auto& item : nsp->GetNCAs()) {
for (const auto& nca_details : item.second) {
if (nca_details.second->GetName().ends_with(".cnmt.nca")) {
@ -557,37 +569,6 @@ jboolean JNICALL Java_org_yuzu_yuzu_1emu_utils_GpuDriverHelper_supportsCustomDri
#endif
}
jobjectArray Java_org_yuzu_yuzu_1emu_utils_GpuDriverHelper_getSystemDriverInfo(
JNIEnv* env, jobject j_obj, jobject j_surf, jstring j_hook_lib_dir) {
const char* file_redirect_dir_{};
int featureFlags{};
std::string hook_lib_dir = GetJString(env, j_hook_lib_dir);
auto handle = adrenotools_open_libvulkan(RTLD_NOW, featureFlags, nullptr, hook_lib_dir.c_str(),
nullptr, nullptr, file_redirect_dir_, nullptr);
auto driver_library = std::make_shared<Common::DynamicLibrary>(handle);
InputCommon::InputSubsystem input_subsystem;
auto m_window = std::make_unique<EmuWindow_Android>(
&input_subsystem, ANativeWindow_fromSurface(env, j_surf), driver_library);
Vulkan::vk::InstanceDispatch dld;
Vulkan::vk::Instance vk_instance = Vulkan::CreateInstance(
*driver_library, dld, VK_API_VERSION_1_1, Core::Frontend::WindowSystemType::Android);
auto surface = Vulkan::CreateSurface(vk_instance, m_window->GetWindowInfo());
auto device = Vulkan::CreateDevice(vk_instance, dld, *surface);
auto driver_version = device.GetDriverVersion();
auto version_string =
fmt::format("{}.{}.{}", VK_API_VERSION_MAJOR(driver_version),
VK_API_VERSION_MINOR(driver_version), VK_API_VERSION_PATCH(driver_version));
jobjectArray j_driver_info =
env->NewObjectArray(2, IDCache::GetStringClass(), ToJString(env, version_string));
env->SetObjectArrayElement(j_driver_info, 1, ToJString(env, device.GetDriverName()));
return j_driver_info;
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_reloadKeys(JNIEnv* env, jclass clazz) {
Core::Crypto::KeyManager::Instance().ReloadKeys();
return static_cast<jboolean>(Core::Crypto::KeyManager::Instance().AreKeysLoaded());
@ -743,11 +724,6 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuBackend(JNIEnv* env, jclass
return ToJString(env, "JIT");
}
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getGpuDriver(JNIEnv* env, jobject jobj) {
return ToJString(env,
EmulationSession::GetInstance().System().GPU().Renderer().GetDeviceVendor());
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_applySettings(JNIEnv* env, jobject jobj) {
EmulationSession::GetInstance().System().ApplySettings();
}
@ -756,11 +732,11 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_logSettings(JNIEnv* env, jobject jobj
Settings::LogSettings();
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_run(JNIEnv* env, jobject jobj, jstring j_path,
jint j_program_index) {
void Java_org_yuzu_yuzu_1emu_NativeLibrary_run__Ljava_lang_String_2(JNIEnv* env, jclass clazz,
jstring j_path) {
const std::string path = GetJString(env, j_path);
const Core::SystemResultStatus result{RunEmulation(path, j_program_index)};
const Core::SystemResultStatus result{RunEmulation(path)};
if (result != Core::SystemResultStatus::Success) {
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(),
IDCache::GetExitEmulationActivity(), static_cast<int>(result));
@ -787,7 +763,7 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeEmptyUserDirectory(JNIEnv*
jobject instance) {
const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);
auto vfs_nand_dir = EmulationSession::GetInstance().System().GetFilesystem()->OpenDirectory(
Common::FS::PathToUTF8String(nand_dir), FileSys::OpenMode::Read);
Common::FS::PathToUTF8String(nand_dir), FileSys::Mode::Read);
const auto user_id = EmulationSession::GetInstance().System().GetProfileManager().GetUser(
static_cast<std::size_t>(0));
@ -822,12 +798,13 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getAppletLaunchPath(JNIEnv* env, j
void Java_org_yuzu_yuzu_1emu_NativeLibrary_setCurrentAppletId(JNIEnv* env, jclass clazz,
jint jappletId) {
EmulationSession::GetInstance().SetAppletId(jappletId);
EmulationSession::GetInstance().System().GetAppletManager().SetCurrentAppletId(
static_cast<Service::AM::Applets::AppletId>(jappletId));
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_setCabinetMode(JNIEnv* env, jclass clazz,
jint jcabinetMode) {
EmulationSession::GetInstance().System().GetFrontendAppletHolder().SetCabinetMode(
EmulationSession::GetInstance().System().GetAppletManager().SetCabinetMode(
static_cast<Service::NFP::CabinetMode>(jcabinetMode));
}
@ -847,9 +824,9 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isFirmwareAvailable(JNIEnv* env,
return true;
}
jobjectArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPatchesForFile(JNIEnv* env, jobject jobj,
jstring jpath,
jstring jprogramId) {
jobjectArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getAddonsForFile(JNIEnv* env, jobject jobj,
jstring jpath,
jstring jprogramId) {
const auto path = GetJString(env, jpath);
const auto vFile =
Core::GetGameFileFromPath(EmulationSession::GetInstance().System().GetFilesystem(), path);
@ -866,78 +843,20 @@ jobjectArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPatchesForFile(JNIEnv* env
FileSys::VirtualFile update_raw;
loader->ReadUpdateRaw(update_raw);
auto patches = pm.GetPatches(update_raw);
jobjectArray jpatchArray =
env->NewObjectArray(patches.size(), IDCache::GetPatchClass(), nullptr);
auto addons = pm.GetPatchVersionNames(update_raw);
auto jemptyString = ToJString(env, "");
auto jemptyStringPair = env->NewObject(IDCache::GetPairClass(), IDCache::GetPairConstructor(),
jemptyString, jemptyString);
jobjectArray jaddonsArray =
env->NewObjectArray(addons.size(), IDCache::GetPairClass(), jemptyStringPair);
int i = 0;
for (const auto& patch : patches) {
jobject jpatch = env->NewObject(
IDCache::GetPatchClass(), IDCache::GetPatchConstructor(), patch.enabled,
ToJString(env, patch.name), ToJString(env, patch.version),
static_cast<jint>(patch.type), ToJString(env, std::to_string(patch.program_id)),
ToJString(env, std::to_string(patch.title_id)));
env->SetObjectArrayElement(jpatchArray, i, jpatch);
for (const auto& addon : addons) {
jobject jaddon = env->NewObject(IDCache::GetPairClass(), IDCache::GetPairConstructor(),
ToJString(env, addon.first), ToJString(env, addon.second));
env->SetObjectArrayElement(jaddonsArray, i, jaddon);
++i;
}
return jpatchArray;
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_removeUpdate(JNIEnv* env, jobject jobj,
jstring jprogramId) {
auto program_id = EmulationSession::GetProgramId(env, jprogramId);
ContentManager::RemoveUpdate(EmulationSession::GetInstance().System().GetFileSystemController(),
program_id);
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_removeDLC(JNIEnv* env, jobject jobj,
jstring jprogramId) {
auto program_id = EmulationSession::GetProgramId(env, jprogramId);
ContentManager::RemoveAllDLC(EmulationSession::GetInstance().System(), program_id);
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_removeMod(JNIEnv* env, jobject jobj, jstring jprogramId,
jstring jname) {
auto program_id = EmulationSession::GetProgramId(env, jprogramId);
ContentManager::RemoveMod(EmulationSession::GetInstance().System().GetFileSystemController(),
program_id, GetJString(env, jname));
}
jobjectArray Java_org_yuzu_yuzu_1emu_NativeLibrary_verifyInstalledContents(JNIEnv* env,
jobject jobj,
jobject jcallback) {
auto jlambdaClass = env->GetObjectClass(jcallback);
auto jlambdaInvokeMethod = env->GetMethodID(
jlambdaClass, "invoke", "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;");
const auto callback = [env, jcallback, jlambdaInvokeMethod](size_t max, size_t progress) {
auto jwasCancelled = env->CallObjectMethod(jcallback, jlambdaInvokeMethod,
ToJDouble(env, max), ToJDouble(env, progress));
return GetJBoolean(env, jwasCancelled);
};
auto& session = EmulationSession::GetInstance();
std::vector<std::string> result = ContentManager::VerifyInstalledContents(
session.System(), *session.GetContentProvider(), callback);
jobjectArray jresult =
env->NewObjectArray(result.size(), IDCache::GetStringClass(), ToJString(env, ""));
for (size_t i = 0; i < result.size(); ++i) {
env->SetObjectArrayElement(jresult, i, ToJString(env, result[i]));
}
return jresult;
}
jint Java_org_yuzu_yuzu_1emu_NativeLibrary_verifyGameContents(JNIEnv* env, jobject jobj,
jstring jpath, jobject jcallback) {
auto jlambdaClass = env->GetObjectClass(jcallback);
auto jlambdaInvokeMethod = env->GetMethodID(
jlambdaClass, "invoke", "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;");
const auto callback = [env, jcallback, jlambdaInvokeMethod](size_t max, size_t progress) {
auto jwasCancelled = env->CallObjectMethod(jcallback, jlambdaInvokeMethod,
ToJDouble(env, max), ToJDouble(env, progress));
return GetJBoolean(env, jwasCancelled);
};
auto& session = EmulationSession::GetInstance();
return static_cast<jint>(
ContentManager::VerifyGameContents(session.System(), GetJString(env, jpath), callback));
return jaddonsArray;
}
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getSavePath(JNIEnv* env, jobject jobj,
@ -956,7 +875,7 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getSavePath(JNIEnv* env, jobject j
const auto nandDir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);
auto vfsNandDir = system.GetFilesystem()->OpenDirectory(Common::FS::PathToUTF8String(nandDir),
FileSys::OpenMode::Read);
FileSys::Mode::Read);
const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
{}, vfsNandDir, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
@ -986,10 +905,4 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_clearFilesystemProvider(JNIEnv* env,
EmulationSession::GetInstance().GetContentProvider()->ClearAllEntries();
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_areKeysPresent(JNIEnv* env, jobject jobj) {
auto& system = EmulationSession::GetInstance().System();
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
return ContentManager::AreKeysPresent();
}
} // extern "C"

View File

@ -7,7 +7,6 @@
#include "core/file_sys/registered_cache.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/perf_stats.h"
#include "frontend_common/content_manager.h"
#include "jni/applets/software_keyboard.h"
#include "jni/emu_window/emu_window.h"
#include "video_core/rasterizer_interface.h"
@ -30,6 +29,7 @@ public:
void SetNativeWindow(ANativeWindow* native_window);
void SurfaceChanged();
int InstallFileToNand(std::string filename, std::string file_extension);
void InitializeGpuDriver(const std::string& hook_lib_dir, const std::string& custom_driver_dir,
const std::string& custom_driver_name,
const std::string& file_redirect_dir);
@ -45,9 +45,7 @@ public:
const Core::PerfStatsResults& PerfStats();
void ConfigureFilesystemProvider(const std::string& filepath);
void InitializeSystem(bool reload);
void SetAppletId(int applet_id);
Core::SystemResultStatus InitializeEmulation(const std::string& filepath,
const std::size_t program_index = 0);
Core::SystemResultStatus InitializeEmulation(const std::string& filepath);
bool IsHandheldOnly();
void SetDeviceType([[maybe_unused]] int index, int type);
@ -62,7 +60,6 @@ public:
private:
static void LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress, int max);
static void OnEmulationStopped(Core::SystemResultStatus result);
static void ChangeProgram(std::size_t program_index);
private:
// Window management
@ -80,7 +77,6 @@ private:
std::atomic<bool> m_is_paused = false;
SoftwareKeyboard::AndroidKeyboard* m_software_keyboard{};
std::unique_ptr<FileSys::ManualContentProvider> m_manual_provider;
int m_applet_id{1};
// GPU driver parameters
std::shared_ptr<Common::DynamicLibrary> m_vulkan_library;
@ -88,7 +84,4 @@ private:
// Synchronization
std::condition_variable_any m_cv;
mutable std::mutex m_mutex;
// Program index for next boot
std::atomic<s32> m_next_program_index = -1;
};

View File

@ -205,7 +205,7 @@ jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getIsRuntimeModifiable(JNIEn
jstring jkey) {
auto setting = getSetting<std::string>(env, jkey);
if (setting != nullptr) {
return setting->RuntimeModifiable();
return setting->RuntimeModfiable();
}
return true;
}

View File

@ -1,9 +0,0 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:height="24dp"
android:viewportHeight="24"
android:viewportWidth="24"
android:width="24dp">
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M18,8h-1L17,6c0,-2.76 -2.24,-5 -5,-5S7,3.24 7,6v2L6,8c-1.1,0 -2,0.9 -2,2v10c0,1.1 0.9,2 2,2h12c1.1,0 2,-0.9 2,-2L20,10c0,-1.1 -0.9,-2 -2,-2zM12,17c-1.1,0 -2,-0.9 -2,-2s0.9,-2 2,-2 2,0.9 2,2 -0.9,2 -2,2zM15.1,8L8.9,8L8.9,6c0,-1.71 1.39,-3.1 3.1,-3.1 1.71,0 3.1,1.39 3.1,3.1v2z" />
</vector>

View File

@ -1,9 +0,0 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="960"
android:viewportHeight="960">
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M280,920q-33,0 -56.5,-23.5T200,840v-720q0,-33 23.5,-56.5T280,40h400q33,0 56.5,23.5T760,120v160h-80v-40L280,240v480h400v-40h80v160q0,33 -23.5,56.5T680,920L280,920ZM686,520L480,520v120h-80v-120q0,-33 23.5,-56.5T480,440h206l-62,-64 56,-56 160,160 -160,160 -56,-56 62,-64Z" />
</vector>

View File

@ -11,14 +11,12 @@
android:id="@+id/appbar_about"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fitsSystemWindows="true"
android:touchscreenBlocksFocus="false">
android:fitsSystemWindows="true">
<com.google.android.material.appbar.MaterialToolbar
android:id="@+id/toolbar_about"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
android:touchscreenBlocksFocus="false"
app:navigationIcon="@drawable/ic_back"
app:title="@string/about" />
@ -30,7 +28,6 @@
android:layout_height="match_parent"
android:fadeScrollbars="false"
android:scrollbars="vertical"
android:defaultFocusHighlightEnabled="false"
app:layout_behavior="@string/appbar_scrolling_view_behavior">
<LinearLayout
@ -150,7 +147,7 @@
android:layout_marginHorizontal="20dp" />
<LinearLayout
android:id="@+id/button_version_name"
android:id="@+id/button_build_hash"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="?attr/selectableItemBackground"
@ -167,7 +164,7 @@
android:textAlignment="viewStart" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/text_version_name"
android:id="@+id/text_build_hash"
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"

View File

@ -1,155 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.coordinatorlayout.widget.CoordinatorLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/coordinator_about"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="?attr/colorSurface">
<com.google.android.material.appbar.AppBarLayout
android:id="@+id/appbar_info"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fitsSystemWindows="true"
android:touchscreenBlocksFocus="false">
<com.google.android.material.appbar.MaterialToolbar
android:id="@+id/toolbar_info"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
android:touchscreenBlocksFocus="false"
app:navigationIcon="@drawable/ic_back" />
</com.google.android.material.appbar.AppBarLayout>
<androidx.core.widget.NestedScrollView
android:id="@+id/scroll_info"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:defaultFocusHighlightEnabled="false"
app:layout_behavior="@string/appbar_scrolling_view_behavior">
<LinearLayout
android:id="@+id/content_info"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:paddingHorizontal="16dp"
android:baselineAligned="false">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:layout_weight="3"
android:gravity="top|center_horizontal"
android:paddingHorizontal="16dp">
<com.google.android.material.button.MaterialButton
android:id="@+id/button_copy"
style="@style/Widget.Material3.Button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="16dp"
android:text="@string/copy_details" />
<com.google.android.material.button.MaterialButton
android:id="@+id/button_verify_integrity"
style="@style/Widget.Material3.Button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="10dp"
android:text="@string/verify_integrity" />
</LinearLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:layout_weight="1">
<com.google.android.material.textfield.TextInputLayout
android:id="@+id/path"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:paddingTop="16dp">
<com.google.android.material.textfield.TextInputEditText
android:id="@+id/path_field"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:editable="false"
android:importantForAutofill="no"
android:inputType="none"
android:minHeight="48dp"
android:textAlignment="viewStart"
tools:text="1.0.0" />
</com.google.android.material.textfield.TextInputLayout>
<com.google.android.material.textfield.TextInputLayout
android:id="@+id/program_id"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:paddingTop="16dp">
<com.google.android.material.textfield.TextInputEditText
android:id="@+id/program_id_field"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:editable="false"
android:importantForAutofill="no"
android:inputType="none"
android:minHeight="48dp"
android:textAlignment="viewStart"
tools:text="1.0.0" />
</com.google.android.material.textfield.TextInputLayout>
<com.google.android.material.textfield.TextInputLayout
android:id="@+id/developer"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:paddingTop="16dp">
<com.google.android.material.textfield.TextInputEditText
android:id="@+id/developer_field"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:editable="false"
android:importantForAutofill="no"
android:inputType="none"
android:minHeight="48dp"
android:textAlignment="viewStart"
tools:text="1.0.0" />
</com.google.android.material.textfield.TextInputLayout>
<com.google.android.material.textfield.TextInputLayout
android:id="@+id/version"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:paddingTop="16dp">
<com.google.android.material.textfield.TextInputEditText
android:id="@+id/version_field"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:editable="false"
android:importantForAutofill="no"
android:inputType="none"
android:minHeight="48dp"
android:textAlignment="viewStart"
tools:text="1.0.0" />
</com.google.android.material.textfield.TextInputLayout>
</LinearLayout>
</LinearLayout>
</androidx.core.widget.NestedScrollView>
</androidx.coordinatorlayout.widget.CoordinatorLayout>

View File

@ -14,7 +14,6 @@
android:clipToPadding="false"
android:fadeScrollbars="false"
android:scrollbars="vertical"
android:defaultFocusHighlightEnabled="false"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toEndOf="@+id/icon_layout"
app:layout_constraintTop_toTopOf="parent">
@ -44,35 +43,16 @@
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent">
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent"
<Button
android:id="@+id/button_back"
style="?attr/materialIconButtonStyle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="start"
android:layout_margin="8dp"
android:orientation="horizontal">
<Button
android:id="@+id/button_back"
style="?attr/materialIconButtonStyle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:icon="@drawable/ic_back"
app:iconSize="24dp"
app:iconTint="?attr/colorOnSurface"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<Button
android:id="@+id/button_shortcut"
style="?attr/materialIconButtonStyle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:icon="@drawable/ic_shortcut"
app:iconSize="24dp"
app:iconTint="?attr/colorOnSurface"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintEnd_toEndOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
app:icon="@drawable/ic_back"
app:iconSize="24dp"
app:iconTint="?attr/colorOnSurface" />
<com.google.android.material.card.MaterialCardView
style="?attr/materialCardViewElevatedStyle"

View File

@ -23,7 +23,6 @@
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical"
android:focusable="false"
android:clickable="false"
android:checked="false" />

View File

@ -6,14 +6,16 @@
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="16dp"
android:layout_marginVertical="12dp">
android:layout_marginVertical="12dp"
android:focusable="true">
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:padding="16dp"
android:layout_gravity="center_vertical">
android:layout_gravity="center_vertical"
android:animateLayoutChanges="true">
<com.google.android.material.textview.MaterialTextView
android:id="@+id/path"

View File

@ -2,16 +2,16 @@
<com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
style="?attr/materialCardViewElevatedStyle"
style="?attr/materialCardViewFilledStyle"
android:id="@+id/option_card"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="24dp"
android:layout_marginHorizontal="12dp"
android:background="?attr/selectableItemBackground"
android:backgroundTint="?attr/colorSurfaceVariant"
android:clickable="true"
android:focusable="true"
app:cardElevation="4dp">
android:focusable="true">
<LinearLayout
android:id="@+id/option_layout"

View File

@ -1,30 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
<com.google.android.material.progressindicator.LinearProgressIndicator xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="@+id/progress_bar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical">
<com.google.android.material.textview.MaterialTextView
android:id="@+id/message"
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="24dp"
android:layout_marginTop="12dp"
android:layout_marginBottom="6dp"
android:ellipsize="marquee"
android:marqueeRepeatLimit="marquee_forever"
android:requiresFadingEdge="horizontal"
android:singleLine="true"
android:textAlignment="viewStart"
android:visibility="gone" />
<com.google.android.material.progressindicator.LinearProgressIndicator
android:id="@+id/progress_bar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:padding="24dp"
app:trackCornerRadius="4dp" />
</LinearLayout>
android:padding="24dp"
app:trackCornerRadius="4dp" />

View File

@ -11,14 +11,12 @@
android:id="@+id/appbar_about"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fitsSystemWindows="true"
android:touchscreenBlocksFocus="false">
android:fitsSystemWindows="true">
<com.google.android.material.appbar.MaterialToolbar
android:id="@+id/toolbar_about"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
android:touchscreenBlocksFocus="false"
app:title="@string/about"
app:navigationIcon="@drawable/ic_back" />
@ -30,7 +28,6 @@
android:layout_height="match_parent"
android:scrollbars="vertical"
android:fadeScrollbars="false"
android:defaultFocusHighlightEnabled="false"
app:layout_behavior="@string/appbar_scrolling_view_behavior">
<LinearLayout
@ -151,7 +148,7 @@
android:layout_marginHorizontal="20dp" />
<LinearLayout
android:id="@+id/button_version_name"
android:id="@+id/button_build_hash"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:paddingVertical="16dp"
@ -168,7 +165,7 @@
android:text="@string/build" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/text_version_name"
android:id="@+id/text_build_hash"
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"

View File

@ -11,7 +11,6 @@
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fitsSystemWindows="true"
android:touchscreenBlocksFocus="false"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent">
@ -20,7 +19,6 @@
android:id="@+id/toolbar_addons"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
android:touchscreenBlocksFocus="false"
app:navigationIcon="@drawable/ic_back" />
</com.google.android.material.appbar.AppBarLayout>
@ -30,8 +28,6 @@
android:layout_width="match_parent"
android:layout_height="0dp"
android:clipToPadding="false"
android:defaultFocusHighlightEnabled="false"
android:nextFocusDown="@id/button_install"
app:layout_behavior="@string/appbar_scrolling_view_behavior"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"

View File

@ -10,14 +10,12 @@
android:id="@+id/appbar_applets"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fitsSystemWindows="true"
android:touchscreenBlocksFocus="false">
android:fitsSystemWindows="true">
<com.google.android.material.appbar.MaterialToolbar
android:id="@+id/toolbar_applets"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
android:touchscreenBlocksFocus="false"
app:navigationIcon="@drawable/ic_back"
app:title="@string/applets" />

View File

@ -15,14 +15,12 @@
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fitsSystemWindows="true"
android:touchscreenBlocksFocus="false"
app:liftOnScrollTargetViewId="@id/list_drivers">
<com.google.android.material.appbar.MaterialToolbar
android:id="@+id/toolbar_drivers"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
android:touchscreenBlocksFocus="false"
app:navigationIcon="@drawable/ic_back"
app:title="@string/gpu_driver_manager" />

View File

@ -11,14 +11,12 @@
android:id="@+id/appbar_ea"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fitsSystemWindows="true"
android:touchscreenBlocksFocus="false">
android:fitsSystemWindows="true">
<com.google.android.material.appbar.MaterialToolbar
android:id="@+id/toolbar_about"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
android:touchscreenBlocksFocus="false"
app:navigationIcon="@drawable/ic_back"
app:title="@string/early_access" />
@ -32,7 +30,6 @@
android:paddingBottom="20dp"
android:scrollbars="vertical"
android:fadeScrollbars="false"
android:defaultFocusHighlightEnabled="false"
app:layout_behavior="@string/appbar_scrolling_view_behavior">
<LinearLayout

View File

@ -5,7 +5,6 @@
android:layout_width="match_parent"
android:layout_height="match_parent"
android:keepScreenOn="true"
android:defaultFocusHighlightEnabled="false"
tools:context="org.yuzu.yuzu_emu.fragments.EmulationFragment"
tools:openDrawer="start">
@ -25,8 +24,7 @@
android:layout_height="match_parent"
android:layout_gravity="center"
android:focusable="false"
android:focusableInTouchMode="false"
android:defaultFocusHighlightEnabled="false" />
android:focusableInTouchMode="false" />
<com.google.android.material.card.MaterialCardView
android:id="@+id/loading_indicator"
@ -35,9 +33,7 @@
android:layout_height="wrap_content"
android:layout_gravity="center"
android:focusable="false"
android:defaultFocusHighlightEnabled="false"
android:clickable="false"
app:rippleColor="@android:color/transparent">
android:clickable="false">
<androidx.constraintlayout.widget.ConstraintLayout
android:id="@+id/loading_layout"
@ -122,7 +118,6 @@
android:layout_gravity="center"
android:focusable="true"
android:focusableInTouchMode="true"
android:defaultFocusHighlightEnabled="false"
android:visibility="invisible" />
<Button
@ -165,7 +160,6 @@
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:layout_gravity="start"
android:focusedByDefault="true"
app:headerLayout="@layout/header_in_game"
app:menu="@menu/menu_in_game"
tools:visibility="gone" />

View File

@ -15,14 +15,12 @@
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fitsSystemWindows="true"
android:touchscreenBlocksFocus="false"
app:liftOnScrollTargetViewId="@id/list_folders">
<com.google.android.material.appbar.MaterialToolbar
android:id="@+id/toolbar_folders"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
android:touchscreenBlocksFocus="false"
app:navigationIcon="@drawable/ic_back"
app:title="@string/game_folders" />
@ -33,7 +31,6 @@
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:clipToPadding="false"
android:defaultFocusHighlightEnabled="false"
app:layout_behavior="@string/appbar_scrolling_view_behavior" />
</androidx.coordinatorlayout.widget.CoordinatorLayout>

View File

@ -11,14 +11,12 @@
android:id="@+id/appbar_info"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:touchscreenBlocksFocus="false"
android:fitsSystemWindows="true">
<com.google.android.material.appbar.MaterialToolbar
android:id="@+id/toolbar_info"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
android:touchscreenBlocksFocus="false"
app:navigationIcon="@drawable/ic_back" />
</com.google.android.material.appbar.AppBarLayout>
@ -27,7 +25,6 @@
android:id="@+id/scroll_info"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:defaultFocusHighlightEnabled="false"
app:layout_behavior="@string/appbar_scrolling_view_behavior">
<LinearLayout
@ -121,14 +118,6 @@
android:layout_marginTop="16dp"
android:text="@string/copy_details" />
<com.google.android.material.button.MaterialButton
android:id="@+id/button_verify_integrity"
style="@style/Widget.Material3.Button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="10dp"
android:text="@string/verify_integrity" />
</LinearLayout>
</androidx.core.widget.NestedScrollView>

View File

@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
<androidx.constraintlayout.widget.ConstraintLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
@ -12,8 +13,7 @@
android:layout_height="match_parent"
android:scrollbars="vertical"
android:fadeScrollbars="false"
android:clipToPadding="false"
android:defaultFocusHighlightEnabled="false">
android:clipToPadding="false">
<LinearLayout
android:id="@+id/layout_all"
@ -22,35 +22,16 @@
android:orientation="vertical"
android:gravity="center_horizontal">
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent"
<Button
android:id="@+id/button_back"
style="?attr/materialIconButtonStyle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_margin="8dp"
android:orientation="horizontal">
<Button
android:id="@+id/button_back"
style="?attr/materialIconButtonStyle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:icon="@drawable/ic_back"
app:iconSize="24dp"
app:iconTint="?attr/colorOnSurface"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<Button
android:id="@+id/button_shortcut"
style="?attr/materialIconButtonStyle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:icon="@drawable/ic_shortcut"
app:iconSize="24dp"
app:iconTint="?attr/colorOnSurface"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toTopOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
android:layout_gravity="start"
app:icon="@drawable/ic_back"
app:iconSize="24dp"
app:iconTint="?attr/colorOnSurface" />
<com.google.android.material.card.MaterialCardView
style="?attr/materialCardViewElevatedStyle"
@ -64,7 +45,7 @@
android:id="@+id/image_game_screen"
android:layout_width="175dp"
android:layout_height="175dp"
tools:src="@drawable/default_icon" />
tools:src="@drawable/default_icon"/>
</com.google.android.material.card.MaterialCardView>
@ -87,7 +68,7 @@
android:id="@+id/list_properties"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:defaultFocusHighlightEnabled="false" />
tools:listitem="@layout/card_simple_outlined" />
</LinearLayout>

View File

@ -27,7 +27,6 @@
android:layout_width="match_parent"
android:layout_height="match_parent"
android:clipToPadding="false"
android:defaultFocusHighlightEnabled="false"
tools:listitem="@layout/card_game" />
</RelativeLayout>

View File

@ -7,8 +7,7 @@
android:background="?attr/colorSurface"
android:scrollbars="vertical"
android:fadeScrollbars="false"
android:clipToPadding="false"
android:defaultFocusHighlightEnabled="false">
android:clipToPadding="false">
<androidx.appcompat.widget.LinearLayoutCompat
android:id="@+id/linear_layout_settings"

View File

@ -10,14 +10,12 @@
android:id="@+id/appbar_installables"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fitsSystemWindows="true"
android:touchscreenBlocksFocus="false">
android:fitsSystemWindows="true">
<com.google.android.material.appbar.MaterialToolbar
android:id="@+id/toolbar_installables"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
android:touchscreenBlocksFocus="false"
app:title="@string/manage_yuzu_data"
app:navigationIcon="@drawable/ic_back" />

View File

@ -10,14 +10,12 @@
android:id="@+id/appbar_licenses"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fitsSystemWindows="true"
android:touchscreenBlocksFocus="false">
android:fitsSystemWindows="true">
<com.google.android.material.appbar.MaterialToolbar
android:id="@+id/toolbar_licenses"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
android:touchscreenBlocksFocus="false"
app:title="@string/licenses"
app:navigationIcon="@drawable/ic_back" />

View File

@ -11,7 +11,6 @@
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fitsSystemWindows="true"
android:touchscreenBlocksFocus="false"
app:elevation="0dp">
<com.google.android.material.appbar.CollapsingToolbarLayout
@ -25,7 +24,6 @@
android:id="@+id/toolbar_settings"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
android:touchscreenBlocksFocus="false"
app:layout_collapseMode="pin"
app:navigationIcon="@drawable/ic_back" />

View File

@ -6,7 +6,7 @@
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="?attr/selectableItemBackground"
android:focusable="false"
android:focusable="true"
android:paddingHorizontal="20dp"
android:paddingVertical="16dp">
@ -14,11 +14,12 @@
android:id="@+id/text_container"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:orientation="vertical"
android:layout_marginEnd="16dp"
app:layout_constraintEnd_toStartOf="@+id/addon_checkbox"
android:orientation="vertical"
app:layout_constraintBottom_toBottomOf="@+id/addon_switch"
app:layout_constraintEnd_toStartOf="@+id/addon_switch"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent">
app:layout_constraintTop_toTopOf="@+id/addon_switch">
<com.google.android.material.textview.MaterialTextView
android:id="@+id/title"
@ -41,29 +42,16 @@
</LinearLayout>
<com.google.android.material.checkbox.MaterialCheckBox
android:id="@+id/addon_checkbox"
<com.google.android.material.materialswitch.MaterialSwitch
android:id="@+id/addon_switch"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:focusable="true"
android:gravity="center"
android:layout_marginEnd="8dp"
app:layout_constraintTop_toTopOf="@+id/text_container"
app:layout_constraintBottom_toBottomOf="@+id/text_container"
app:layout_constraintEnd_toStartOf="@+id/button_delete" />
<Button
android:id="@+id/button_delete"
style="@style/Widget.Material3.Button.IconButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical"
android:contentDescription="@string/delete"
android:tooltipText="@string/delete"
app:icon="@drawable/ic_delete"
app:iconTint="?attr/colorControlNormal"
android:nextFocusLeft="@id/addon_container"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toTopOf="@+id/addon_checkbox"
app:layout_constraintBottom_toBottomOf="@+id/addon_checkbox" />
app:layout_constraintStart_toEndOf="@id/text_container"
app:layout_constraintTop_toTopOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@ -69,7 +69,7 @@
android:layout_height="wrap_content"
android:layout_marginTop="16dp"
android:visibility="gone"
android:text="@string/use_global_setting"
android:text="@string/clear"
tools:visibility="visible" />
</LinearLayout>

View File

@ -63,7 +63,7 @@
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="16dp"
android:text="@string/use_global_setting"
android:text="@string/clear"
android:visibility="gone"
tools:visibility="visible" />

View File

@ -12,5 +12,4 @@
android:textAlignment="viewStart"
android:textColor="?attr/colorPrimary"
android:textStyle="bold"
android:focusable="false"
tools:text="CPU Settings" />

View File

@ -1,8 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<menu xmlns:android="http://schemas.android.com/apk/res/android">
<menu xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto">
<item
android:id="@+id/menu_driver_use_global"
android:title="@string/use_global_setting" />
android:id="@+id/menu_driver_clear"
android:icon="@drawable/ic_clear"
android:title="@string/clear"
app:showAsAction="always" />
</menu>

View File

@ -21,11 +21,6 @@
android:icon="@drawable/ic_controller"
android:title="@string/emulation_input_overlay" />
<item
android:id="@+id/menu_lock_drawer"
android:icon="@drawable/ic_unlock"
android:title="@string/emulation_input_overlay" />
<item
android:id="@+id/menu_exit"
android:icon="@drawable/ic_exit"

View File

@ -3,39 +3,38 @@
<string name="emulation_notification_channel_name">المحاكي نشط</string>
<string name="emulation_notification_channel_description">اظهار اشعار دائم عندما يكون المحاكي نشطاً</string>
<string name="emulation_notification_running">يوزو قيد التشغيل</string>
<string name="emulation_notification_running">يوزو يعمل</string>
<string name="notice_notification_channel_name">الإشعارات والأخطاء</string>
<string name="notice_notification_channel_description">اظهار اشعار عند حصول اي مشكلة.</string>
<string name="notification_permission_not_granted">لم يتم منح إذن الإشعار</string>
<!-- Setup strings -->
<string name="welcome">مرحبا</string>
<string name="welcome_description">تعرف على كيفية إعداد <b>يوزو</b> والانتقال إلى المحاكاة</string>
<string name="welcome">مرحبًا</string>
<string name="welcome_description">والانتقال إلى المحاكاة <b>يوزو</b> تعرف على كيفية إعداد.</string>
<string name="get_started">لنبدأ</string>
<string name="keys">المفاتيح</string>
<string name="keys_description">اختر ملف &lt;b>prod.keys&lt;/b> من الزر ادناه</string>
<string name="select_keys">إختيار المفاتيح</string>
<string name="games">الألعاب</string>
<string name="games_description">حدد مجلد &lt;b>العابك&lt;/b> من الزر ادناه.</string>
<string name="games_description">اختر مجلد &lt;b>العابك&lt;/b> من الزر ادناه.</string>
<string name="done">إنهاء</string>
<string name="done_description">أنت جاهز تمامًا. استمتع بألعابك!</string>
<string name="done_description">كل شيء جاهز./n استمتع بألعابك!</string>
<string name="text_continue">استمر</string>
<string name="next">التالي</string>
<string name="back">عودة</string>
<string name="add_games">إضافة ألعاب</string>
<string name="add_games_description">حدد مجلد الألعاب الخاص بك</string>
<string name="add_games_description">إختار مجلد ألعابك</string>
<string name="step_complete">مكتمل</string>
<!-- Home strings -->
<string name="home_games">الألعاب</string>
<string name="home_search">البحث</string>
<string name="home_settings">الإعدادات</string>
<string name="empty_gamelist">لم يتم العثور على ملفات أو لم يتم تحديد مجلد الألعاب حتى الآن.</string>
<string name="search_and_filter_games">البحث وتصفية الألعاب</string>
<string name="select_games_folder">حدد مجلد الألعاب</string>
<string name="manage_game_folders">إدارة مجلدات اللعبة</string>
<string name="empty_gamelist">لم يتم العثور على ملفات او لم يتم تحديد مسار العاب.</string>
<string name="search_and_filter_games">بحث وتصفية الألعاب</string>
<string name="select_games_folder">تحديد مجلد الألعاب</string>
<string name="select_games_folder_description">يسمح لـ يوزو بملء قائمة الألعاب</string>
<string name="add_games_warning">تخطي تحديد مجلد الألعاب؟</string>
<string name="add_games_warning">تخطُ اختيار مجلد الالعاب؟</string>
<string name="add_games_warning_description">لن يتم عرض الألعاب في قائمة الألعاب إذا لم يتم تحديد مجلد</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="home_search_games">البحث عن ألعاب</string>
@ -46,7 +45,7 @@
<string name="install_prod_keys_warning">تخطي إضافة المفاتيح؟</string>
<string name="install_prod_keys_warning_description">مطلوب مفاتيح صالحة لمحاكاة ألعاب البيع بالتجزئة. ستعمل تطبيقات البيرة المنزلية فقط إذا تابعت</string>
<string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string>
<string name="notifications">الإشعارات</string>
<string name="notifications">التنبيهات</string>
<string name="notifications_description">امنح إذن الإشعار باستخدام الزر أدناه</string>
<string name="give_permission">منح الإذن</string>
<string name="notification_warning">تخطي منح إذن الإشعارات؟</string>
@ -63,12 +62,9 @@
<string name="invalid_keys_file">تم تحديد ملف مفاتيح غير صالح</string>
<string name="install_keys_success">تم تثبيت المفاتيح بنجاح</string>
<string name="reading_keys_failure">خطأ في قراءة مفاتيح التشفير</string>
<string name="install_prod_keys_failure_extension_description">وحاول مرة أخر keys تحقق من أن ملف المفاتيح له امتداد</string>
<string name="install_amiibo_keys_failure_extension_description">وحاول مرة أخر bin تحقق من أن ملف المفاتيح له امتداد</string>
<string name="invalid_keys_error">مفاتيح التشفير غير صالحة</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">الملف المحدد غير صحيح أو تالف. يرجى إعادة المفاتيح الخاصة بك</string>
<string name="gpu_driver_manager">GPU مدير برنامج تشغيل</string>
<string name="install_gpu_driver">GPU تثبيت برنامج تشغيل</string>
<string name="install_gpu_driver_description">قم بتثبيت برامج تشغيل بديلة للحصول على أداء أو دقة أفضل</string>
<string name="advanced_settings">إعدادات متقدمة</string>
@ -86,27 +82,22 @@
<string name="notification_no_directory_link_description">الرجاء تحديد موقع مجلد المستخدم باستخدام اللوحة الجانبية لمدير الملفات يدويًا</string>
<string name="manage_save_data">إدارة حفظ البيانات</string>
<string name="manage_save_data_description">حفظ البيانات التي تم العثور عليها. يرجى اختيار أحد الخيارات التالية</string>
<string name="import_save_warning">استيراد حفظ البيانات</string>
<string name="import_save_warning_description">سيؤدي هذا إلى استبدال جميع بيانات الحفظ الموجودة بالملف المقدم. هل أنت متأكد أنك تريد الاستمرار؟</string>
<string name="import_export_saves_description">استيراد أو تصدير ملفات الحفظ</string>
<string name="save_files_importing">جاري استيراد ملفات الحفظ</string>
<string name="save_files_exporting">جاري تصدير ملفات الحفظ</string>
<string name="save_file_imported_success">تم الاستيراد بنجاح</string>
<string name="save_file_invalid_zip_structure">بنية مجلد الحفظ غير صالحة</string>
<string name="save_file_invalid_zip_structure_description">يجب أن يكون اسم المجلد الفرعي الأول هو معرف عنوان اللعبة.</string>
<string name="import_saves">استيراد</string>
<string name="export_saves">تصدير</string>
<string name="install_firmware">تثبيت فيرموير</string>
<string name="install_firmware_description">يجب أن يكون فيرموير في أرشيف مضغوط وهو ضروري لتشغيل بعض الألعاب</string>
<string name="firmware_installing">تثبيت فيرموير</string>
<string name="firmware_installed_success">تم تثبيت فيرموير بنجاح</string>
<string name="firmware_installed_failure">فشل تثبيت فيرموير</string>
<string name="install_firmware">تثبيت البرامج الثابتة</string>
<string name="firmware_installing">تثبيت البرامج الثابتة</string>
<string name="firmware_installed_success">تم تثبيت البرامج الثابتة بنجاح</string>
<string name="firmware_installed_failure">فشل تثبيت البرامج الثابتة</string>
<string name="share_log">مشاركة سجلات التصحيح</string>
<string name="share_log_description">مشاركة ملف سجل يوزو لتصحيح المشكلات</string>
<string name="share_log_missing">لم يتم العثور على ملف السجل</string>
<string name="install_game_content">تثبيت محتوى اللعبة</string>
<string name="install_game_content_description">DLC قم بتثبيت تحديثات اللعبة أو</string>
<string name="installing_game_content">جاري تثبيت المحتوى</string>
<string name="installing_game_content">جارٍ تثبيت المحتوى</string>
<string name="install_game_content_failure_base">لا يُسمح بتثبيت الألعاب الأساسية لتجنب التعارضات المحتملة.</string>
<string name="install_game_content_success_install">%1$d تم التثبيت بنجاح</string>
<string name="install_game_content_success_overwrite">%1$d تمت الكتابة فوقه بنجاح</string>
@ -114,39 +105,19 @@
<string name="custom_driver_not_supported">برامج التشغيل المخصصة غير مدعومة</string>
<string name="custom_driver_not_supported_description">تحميل برنامج التشغيل المخصص غير معتمد حاليًا لهذا الجهاز.\nحدد هذا الخيار مرة أخرى في المستقبل لمعرفة ما إذا تمت إضافة الدعم!</string>
<string name="manage_yuzu_data">إدارة بيانات يوزو</string>
<string name="manage_yuzu_data_description">استيراد/تصدير فيرموير والمفاتيح وبيانات المستخدم والمزيد</string>
<string name="manage_yuzu_data_description">استيراد/تصدير البرامج الثابتة والمفاتيح وبيانات المستخدم والمزيد!</string>
<string name="share_save_file">مشاركة ملف الحفظ</string>
<string name="export_save_failed">فشل تصدير الحفظ</string>
<string name="game_folders">مجلدات اللعبة</string>
<string name="deep_scan">فحص عميق</string>
<string name="add_game_folder">إضافة مجلد اللعبة</string>
<string name="folder_already_added">تمت إضافة هذا المجلد بالفعل</string>
<string name="game_folder_properties">خصائص مجلد اللعبة</string>
<string name="no_save_data_found">لم يتم العثور على بيانات الحفظ</string>
<!-- Applet launcher strings -->
<string name="applets">قائمة التطبيقات المصغرة</string>
<string name="applets_description">قم بتشغيل تطبيقات النظام باستخدام فيرموير المثبت</string>
<string name="applets_error_firmware">فيرموير غير مثبت</string>
<string name="applets_error_applet">التطبيق المصغر غير متوفر</string>
<string name="album_applet">الألبوم</string>
<string name="album_applet_description">شاهد الصور المخزنة في مجلد لقطات شاشة المستخدم باستخدام عارض صور النظام</string>
<string name="mii_edit_applet">تحرير Mii</string>
<string name="mii_edit_applet_description">باستخدام محرر النظام Miis عرض وتحرير</string>
<string name="cabinet_applet_description">تحرير وحذف البيانات المخزنة على أميبو</string>
<string name="cabinet_nickname_and_owner">إعدادات الاسم المستعار والمالك</string>
<string name="cabinet_game_data_eraser">ممحاة بيانات اللعبة</string>
<string name="copied_to_clipboard">نسخ إلى الحافظة</string>
<string name="about_app_description">محاكي سويتش مفتوح المصدر</string>
<string name="contributors">المساهمين</string>
<string name="contributors_description">مصنوع من فريق يوزو</string>
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="licenses_description">المشاريع التي تجعل تطبيق يوزو لنظام أندرويد ممكنًا</string>
<string name="build">البناء</string>
<string name="user_data">بيانات المستخدم</string>
<string name="user_data_description">استيراد/تصدير جميع بيانات التطبيق. عند استيراد بيانات المستخدم، سيتم حذف جميع بيانات المستخدم الحالية!</string>
<string name="exporting_user_data">جاري تصدير بيانات المستخدم</string>
<string name="importing_user_data">جاري استيراد بيانات المستخدم</string>
<string name="exporting_user_data">جارٍ تصدير بيانات المستخدم</string>
<string name="importing_user_data">جارٍ استيراد بيانات المستخدم</string>
<string name="import_user_data">استيراد بيانات المستخدم</string>
<string name="invalid_yuzu_backup">نسخة احتياطية يوزو غير صالحة</string>
<string name="user_data_export_success">تم تصدير بيانات المستخدم بنجاح</string>
@ -182,7 +153,7 @@
<string name="use_docked_mode">وضع الإرساء</string>
<string name="use_docked_mode_description">زيادة الدقة، وانخفاض الأداء. يتم استخدام الوضع المحمول عند تعطيله، مما يؤدي إلى خفض الدقة وزيادة الأداء.</string>
<string name="emulated_region">المنطقة التي تمت محاكاتها</string>
<string name="emulated_language">لغة المحاكاة</string>
<string name="emulated_language">لغة المحاكاه</string>
<string name="select_rtc_date">حدد التاريخ و الساعة في الوقت الحقيقي</string>
<string name="select_rtc_time">حدد وقت الساعة في الوقت الفعلي</string>
<string name="use_custom_rtc">ساعة مخصصة في الوقت الحقيقي</string>
@ -193,7 +164,7 @@
<string name="renderer_accuracy">مستوى الدقة</string>
<string name="renderer_resolution">(Handheld/Docked) الدقة</string>
<string name="renderer_vsync">VSync وضع</string>
<string name="renderer_screen_layout">اتجاه العرض</string>
<string name="renderer_screen_layout">الاتجاه</string>
<string name="renderer_aspect_ratio">تناسب الابعاد</string>
<string name="renderer_anti_aliasing">طريقة مكافحة التعرج</string>
<string name="renderer_asynchronous_shaders">استخدم تظليل غير متزامن</string>
@ -201,32 +172,31 @@
<string name="renderer_reactive_flushing">استخدم التنظيف التفاعلي</string>
<string name="renderer_reactive_flushing_description">تحسين دقة العرض في بعض الألعاب على حساب الأداء</string>
<string name="use_disk_shader_cache_description">يقلل من التأتأة عن طريق تخزين وتحميل التظليلات التي تم إنشاؤها محليًا.</string>
<!-- Debug settings strings -->
<string name="cpu">وحدة المعالج المركزية</string>
<string name="cpu_debug_mode">تصحيح أخطاء وحدة المعالجة المركزية</string>
<string name="cpu_debug_mode_description">يضع وحدة المعالجة المركزية في وضع التصحيح البطيء.</string>
<string name="gpu">وحدة معالجة الرسومات</string>
<string name="renderer_api">واجهة برمجة التطبيقات</string>
<string name="gpu">GPU</string>
<string name="renderer_api">API</string>
<string name="renderer_debug">تصحيح الأخطاء الرسومية</string>
<string name="renderer_debug_description">يضبط واجهة برمجة تطبيقات الرسومات على وضع تصحيح الأخطاء البطيء.</string>
<string name="fastmem">Fastmem</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">محرك الإخراج</string>
<string name="audio_volume">مستوى الصوت</string>
<string name="audio_volume_description">يحدد مستوى إخراج الصوت</string>
<string name="audio_volume">حجم</string>
<string name="audio_volume_description">يحدد حجم إخراج الصوت</string>
<!-- Miscellaneous -->
<string name="slider_default">افتراضي</string>
<string name="ini_saved">الإعدادات المحفوظة</string>
<string name="gameid_saved">الإعدادات المحفوظة لـ %1$s</string>
<string name="error_saving">خطأ في حفظ %1$s.ini: %2$s</string>
<string name="unimplemented_menu">القائمة غير المنفذة</string>
<string name="loading">جاري التحميل</string>
<string name="shutting_down">إيقاف التشغيل</string>
<string name="loading">جاري تحميل</string>
<string name="shutting_down">إيقاف تشغيل</string>
<string name="reset_setting_confirmation">هل تريد إعادة تعيين هذا الإعداد مرة أخرى إلى قيمته الافتراضية؟</string>
<string name="reset_to_default">إعادة التعيين إلى الوضع الافتراضي</string>
<string name="reset_to_default_description">إعادة تعيين جميع الإعدادات المتقدمة</string>
<string name="reset_to_default">إعادة تعيين إلى الافتراضي</string>
<string name="reset_all_settings">إعادة تعيين جميع الإعدادات؟</string>
<string name="reset_all_settings_description">سيتم إعادة تعيين كافة الإعدادات المتقدمة إلى تكوينها الافتراضي. هذا لا يمكن التراجع عنها.</string>
<string name="settings_reset">إعادة تعيين الأعدادات</string>
@ -234,77 +204,32 @@
<string name="learn_more">معرفة المزيد</string>
<string name="auto">تلقائي</string>
<string name="submit">إرسال</string>
<string name="string_null">لا شيء</string>
<string name="string_null">قيمه خاليه</string>
<string name="string_import">استيراد</string>
<string name="export">تصدير</string>
<string name="export_failed">فشل التصدير</string>
<string name="import_failed">فشل الاستيراد</string>
<string name="cancelling">إلغاء</string>
<string name="install">تثبيت</string>
<string name="delete">حذف</string>
<string name="edit">حرر</string>
<string name="export_success">تم التصدير بنجاح</string>
<string name="start">Start</string>
<string name="clear">مسح</string>
<string name="global">عالمي</string>
<string name="custom">مخصص</string>
<string name="notice">إشعار</string>
<string name="import_complete">اكتمل الاستيراد</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">GPU حدد برنامج تشغيل</string>
<string name="select_gpu_driver_title">الحالي الخاص بك؟ GPU هل ترغب في استبدال برنامج تشغيل</string>
<string name="select_gpu_driver_install">تثبيت</string>
<string name="select_gpu_driver_default">افتراضي</string>
<string name="select_gpu_driver_use_default">يستخدم تعريف معالج الرسومات الافتراضي</string>
<string name="select_gpu_driver_error">تم تحديد برنامج تشغيل غير صالح</string>
<string name="driver_already_installed">برنامج التشغيل مثبت بالفعل</string>
<string name="system_gpu_driver">تعريف معالج الرسومات الخاص بالنظام</string>
<string name="installing_driver">جاري تثبيت برنامج التشغيل…</string>
<string name="select_gpu_driver_use_default">يستخدم تعريف معالج الرسوميات الافتراضي</string>
<string name="select_gpu_driver_error">تم تحديد برنامج تشغيل غير صالح ، باستخدام النظام الافتراضي</string>
<string name="system_gpu_driver">تعريف معالج الرسوميات الخاص بالنظام</string>
<string name="installing_driver">جارٍ تثبيت برنامج التشغيل…</string>
<!-- Preferences Screen -->
<string name="preferences_settings">إعدادات</string>
<string name="preferences_general">عام</string>
<string name="preferences_system">النظام</string>
<string name="preferences_system_description">وضع الإرساء ،المنطقة ،اللغة</string>
<string name="preferences_graphics">الرسومات</string>
<string name="preferences_graphics_description">مستوى الدقة ،الدقة ،ذاكرة التخزين المؤقت للتظليل</string>
<string name="preferences_graphics">الرسوميات</string>
<string name="preferences_audio">الصوت</string>
<string name="preferences_audio_description">محرك الإخراج ، حجم الصوت</string>
<string name="preferences_theme">السمة واللون</string>
<string name="preferences_debug">تصحيح الأخطاء</string>
<!-- Game properties -->
<string name="info">معلومات</string>
<string name="info_description">معرف البرنامج، المطور، الإصدار</string>
<string name="per_game_settings">إعدادات كل لعبة</string>
<string name="per_game_settings_description">تحرير الإعدادات الخاصة بهذه اللعبة</string>
<string name="launch_options">تشغيل الإعدادات</string>
<string name="path">المسار</string>
<string name="program_id">معرف البرنامج</string>
<string name="developer">المطور</string>
<string name="version">إصدار</string>
<string name="copy_details">نسخ التفاصيل</string>
<string name="add_ons">الإضافات</string>
<string name="add_ons_description">DLCالتعديلات والتحديثات و</string>
<string name="clear_shader_cache">مسح ذاكرة التخزين المؤقت للتظليل</string>
<string name="clear_shader_cache_description">يزيل جميع التظليلات التي تم إنشاؤها أثناء لعب هذه اللعبة</string>
<string name="clear_shader_cache_warning_description">سوف تواجه المزيد من التأتأة مع تجديد ذاكرة التخزين المؤقت للتظليل</string>
<string name="cleared_shaders_successfully">تم مسح التظليل بنجاح</string>
<string name="addons_game">إضافات: %1$s</string>
<string name="save_data">حفظ البيانات</string>
<string name="save_data_description">إدارة حفظ البيانات الخاصة بهذه اللعبة</string>
<string name="delete_save_data">حذف حفظ البيانات</string>
<string name="delete_save_data_description">يزيل كافة البيانات المحفوظة الخاصة بهذه اللعبة</string>
<string name="delete_save_data_warning_description">يؤدي هذا إلى إزالة كافة البيانات المحفوظة لهذه اللعبة بشكل لا يمكن استرداده. هل أنت متأكد أنك تريد الاستمرار؟</string>
<string name="save_data_deleted_successfully">حفظ البيانات تم حذفها بنجاح</string>
<string name="select_content_type">نوع المحتوى</string>
<string name="updates_and_dlc">DLC التحديثات والمحتوى القابل للتنزيل </string>
<string name="mods_and_cheats">تعديل وغش</string>
<string name="addon_notice">إشعار إضافي مهم</string>
<string name="invalid_directory">مجلد غير صالح</string>
<string name="addon_installed_successfully">تم تثبيت الملحق بنجاح</string>
<string name="verifying_content">جاري التحقق من المحتوى</string>
<string name="content_install_notice">إشعار تثبيت المحتوى</string>
<string name="content_install_notice_description">المحتوى الذي حددته لا يتطابق مع هذه اللعبة.هل تريد التثبيت على أية حال؟</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">الخاص بك ROM تم تشفير</string>
<string name="loader_error_video_core">حدث خطأ أثناء تهيئة مركز الفيديو</string>
@ -313,25 +238,24 @@
<!-- Emulation Menu -->
<string name="emulation_exit">الخروج من المحاكاة</string>
<string name="emulation_done">إنهاء</string>
<string name="emulation_done">منجز</string>
<string name="emulation_fps_counter">عداد إطار/ثانية</string>
<string name="emulation_toggle_controls">عناصر التحكم</string>
<string name="emulation_toggle_controls">تبديل عناصر التحكم</string>
<string name="emulation_rel_stick_center">مركز العصا النسبي</string>
<string name="emulation_dpad_slide">مزلاق الأسهم</string>
<string name="emulation_dpad_slide">مزلاق أزرار الاتجاهات</string>
<string name="emulation_haptics">الاهتزازات الديناميكية</string>
<string name="emulation_show_overlay">عرض التراكب</string>
<string name="emulation_toggle_all">الكل</string>
<string name="emulation_toggle_all">تبديل الكل</string>
<string name="emulation_control_adjust">ضبط التراكب</string>
<string name="emulation_control_scale">الحجم</string>
<string name="emulation_control_opacity">الشفافية</string>
<string name="emulation_control_scale">حجم</string>
<string name="emulation_control_opacity">العتامه</string>
<string name="emulation_touch_overlay_reset">إعادة تعيين التراكب</string>
<string name="emulation_touch_overlay_edit">تحرير التراكب</string>
<string name="emulation_pause">إيقاف المحاكاة مؤقتًا</string>
<string name="emulation_unpause">إلغاء الإيقاف المؤقت للمحاكاة</string>
<string name="emulation_unpause">إلغاء الإيقاف المؤقت للمضاهاة</string>
<string name="emulation_input_overlay">خيارات التراكب</string>
<string name="touchscreen">شاشة اللمس</string>
<string name="load_settings">جاري تحميل الإعدادات</string>
<string name="load_settings">جارٍ تحميل الإعدادات</string>
<!-- Software keyboard -->
<string name="software_keyboard">لوحة المفاتيح البرمجية</string>
@ -358,7 +282,6 @@
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
@ -403,9 +326,10 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_auto">تلقائي</string>
<string name="screen_layout_landscape">أفقي</string>
<string name="screen_layout_landscape">افقي</string>
<string name="screen_layout_portrait">عمودي</string>
<string name="screen_layout_auto">تلقائي</string>
<!-- Aspect Ratios -->
<string name="ratio_default">(16:9) افتراضي</string>
<string name="ratio_force_four_three">4:3 فرض</string>
@ -413,20 +337,16 @@
<string name="ratio_force_sixteen_ten">16:10 فرض</string>
<string name="ratio_stretch">تمتد إلى النافذة</string>
<!-- CPU Backend -->
<string name="cpu_backend_dynarmic">Dynarmic (بطيء)</string>
<string name="cpu_backend_nce">تنفيذ التعليمات البرمجية الأصلية (NCE)</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">دقه</string>
<string name="cpu_accuracy_unsafe">غير آمن</string>
<string name="cpu_accuracy_paranoid">Paranoid (بطيء)</string>
<string name="cpu_accuracy_paranoid">Paranoid (Slow)</string>
<!-- Gamepad Buttons -->
<string name="gamepad_d_pad">الأسهم</string>
<string name="gamepad_d_pad">أزرار الاتجاهات</string>
<string name="gamepad_left_stick">العصا اليسرى</string>
<string name="gamepad_right_stick">العصا اليمنى</string>
<string name="gamepad_home">شاشة الرئيسية</string>
<string name="gamepad_home">شاشة الإستقبال</string>
<string name="gamepad_screenshot">لقطة شاشة</string>
<!-- Disk shader cache -->
@ -442,16 +362,11 @@
<string name="change_theme_mode">تغيير وضع السمة</string>
<string name="theme_mode_follow_system">اتبع النظام</string>
<string name="theme_mode_light">فاتح</string>
<string name="theme_mode_dark">داكن</string>
<string name="theme_mode_dark">غامق</string>
<!-- Audio output engines -->
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">خلفيات سوداء</string>
<string name="use_black_backgrounds_description">عند استخدام المظهر الداكن، قم بتطبيق خلفيات سوداء.</string>

View File

@ -157,6 +157,7 @@
<string name="renderer_reactive_flushing_description">وردی ڕێندەرکردن لە هەندێک یاریدا باشتر دەکات لەسەر تێچووی کارایی.</string>
<string name="use_disk_shader_cache">بیرگەخێرای سێبەری دیسک</string>
<string name="use_disk_shader_cache_description">پچڕپچڕی کەمدەکاتەوە بە هەڵگرتن و بارکردنی سێبەری دروستکراو لە ناوخۆدا.</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="renderer_api">API گرافیک</string>
@ -182,15 +183,13 @@
<string name="submit">پێشکەشکردن</string>
<string name="string_import">هاوردەکردن</string>
<string name="export">هەناردەکردن</string>
<string name="install">دامەزراندن</string>
<string name="delete">سڕینەوە</string>
<string name="clear">سڕینەوە</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">هەڵبژاردنی وەگەڕخەری GPU</string>
<string name="select_gpu_driver_title">حەز دەکەیت وەگەڕخەری GPU ی ئێستات بگۆڕیت؟</string>
<string name="select_gpu_driver_install">دامەزراندن</string>
<string name="select_gpu_driver_default">بنەڕەت</string>
<string name="select_gpu_driver_use_default">بەکارهێنانی وەگەڕخەری GPU ی بنەڕەت</string>
<string name="select_gpu_driver_error">وەگەڕخەری نادروست هەڵبژێردرا، بە بەکارهێنانی بنەڕەتی سیستەم!</string>
<string name="system_gpu_driver">وەگەڕخەری GPU ی سیستەم</string>
<string name="installing_driver">دامەزراندنی وەگەڕخەر...</string>
@ -202,8 +201,7 @@
<string name="preferences_audio">دەنگ</string>
<string name="preferences_theme">ڕەنگ و ڕووکار</string>
<string name="preferences_debug">چاککردنەوە</string>
<string name="path">ڕێڕەو</string>
<string name="version">وەشان</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ڕۆمەکەت کۆدکراوە</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[تکایە دڵنیابەوە لەدامەزراوی <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> فایلەکەت بۆ ئەوەی بتوانرێت یارییەکان کۆد بکرێنەوە.]]></string>
@ -230,7 +228,6 @@
<string name="emulation_pause">وەستاندنی ئیمولەیشن</string>
<string name="emulation_unpause">لادانی وەستاندنی ئیمولەیشن</string>
<string name="emulation_input_overlay">هەڵبژاردەکانی داپۆشەر</string>
<string name="touchscreen">رووکاری لەمسی</string>
<string name="load_settings">بارکردنی ڕێکخستنەکان...</string>
@ -256,7 +253,6 @@
<string name="region_korea">کۆریا</string>
<string name="region_taiwan">تایوان</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_gigabyte">GB</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">ڤوڵکان</string>
@ -294,8 +290,8 @@
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_auto">خودکار</string>
<!-- Aspect Ratios -->
<string name="ratio_default">بنەڕەت (16:9)</string>
<string name="ratio_force_four_three">ڕووبەری 4:3</string>
@ -330,12 +326,6 @@
<string name="theme_mode_light">ڕوناکی</string>
<string name="theme_mode_dark">تاریک</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">پاشبنەمای ڕەش</string>
<string name="use_black_backgrounds_description">لە کاتی بەکارهێنانی ڕووکاری تاریکدا، پاشبنەمای ڕەش دادەنێ.</string>

View File

@ -1,265 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="emulation_notification_channel_name">Emulace je aktivní</string>
<string name="notice_notification_channel_name">Upozornění a chyby</string>
<string name="notice_notification_channel_description">Ukáže oznámení v případě chyby.</string>
<string name="notification_permission_not_granted">Oznámení nejsou oprávněna!</string>
<!-- Setup strings -->
<string name="welcome">Vítejte!</string>
<string name="get_started">Začít</string>
<string name="keys">Klíče</string>
<string name="select_keys">Vybrat klíče</string>
<string name="games">Hry</string>
<string name="done">Hotovo</string>
<string name="done_description">Vše je připraveno.\nUžijte si vaše hry!</string>
<string name="text_continue">Pokračovat</string>
<string name="next">Další</string>
<string name="back">Zpět</string>
<string name="add_games">Přidat hry</string>
<string name="add_games_description">Vyber svoji složku se hrami</string>
<!-- Home strings -->
<string name="home_games">Hry</string>
<string name="home_search">Hledat</string>
<string name="home_settings">Nastavení</string>
<string name="empty_gamelist">Nebyly nalezeny žádné soubory nebo ještě nebyl vybrán žádný adresář s hrami.</string>
<string name="search_and_filter_games">Hledat a filtrovat hry</string>
<string name="select_games_folder">Vybrat složku s hrami</string>
<string name="manage_game_folders">Spravovat složky s hrami</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="install_prod_keys">Instalovat prod.keys</string>
<string name="install_prod_keys_warning">Přeskočit přidávání klíčů?</string>
<string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string>
<string name="notifications">Oznámení</string>
<string name="give_permission">Udělit oprávnění</string>
<string name="notification_warning">Přeskočit udělení oprávnění k oznámení?</string>
<string name="notification_warning_description">yuzu vám nebude schopno oznámit důležité informace.</string>
<string name="permission_denied">Oprávnění zamítnuto</string>
<string name="permission_denied_description">Zamítnul jste toto oprávnění příliš mnohokrát, musíte manuálně udělit oprávnění v nastavení systému.</string>
<string name="about">O aplikaci</string>
<string name="about_description">Verze sestavení, titulky a více</string>
<string name="warning_help">Pomoc</string>
<string name="warning_skip">Přeskočit</string>
<string name="warning_cancel">Zrušit</string>
<string name="install_amiibo_keys">Instalovat Amiibo klíče</string>
<string name="install_amiibo_keys_description">Povinné použití Amiibo ve hře</string>
<string name="invalid_keys_file">Vybrané klíče jsou neplatné</string>
<string name="install_keys_success">Klíče úspěšně nainstalovány</string>
<string name="reading_keys_failure">Chyba při čtení šifrovacích klíčů</string>
<string name="invalid_keys_error">Neplatné šifrovací klíče</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="gpu_driver_manager">Správce ovladače GPU</string>
<string name="install_gpu_driver">Instalovat GPU ovladač</string>
<string name="advanced_settings">Pokročilé nastavení</string>
<string name="settings_description">Konfigurovat nastavení emulátoru</string>
<string name="search_recently_played">Nedávno hrané</string>
<string name="search_recently_added">Nedávno přidané</string>
<string name="search_homebrew">Homebrew</string>
<string name="open_user_folder">Otevřít yuzu složku</string>
<string name="open_user_folder_description">Spravovat soubory yuzu</string>
<string name="no_file_manager">Nenalezen žádný správce souborů</string>
<string name="notification_no_directory_link">Nepovedlo se otevřít yuzu složku</string>
<string name="manage_save_data">Spravovat data postupu ve hře</string>
<string name="manage_save_data_description">Data postupu nalezeny. Prosím vyberte možnost.</string>
<string name="import_export_saves_description">Importovat nebo exportovat data postupu</string>
<string name="save_file_imported_success">Uspěšně importováno</string>
<string name="save_file_invalid_zip_structure">Neplatná struktura dat postupu</string>
<string name="import_saves">Importovat</string>
<string name="export_saves">Exportovat</string>
<string name="install_firmware">Nainstalovat firmware</string>
<string name="firmware_installing">Instalování firmwaru</string>
<string name="firmware_installed_success">Firmware byl úspěšně nainstalován</string>
<string name="firmware_installed_failure">Instalace firmwaru selhala</string>
<string name="install_game_content">Nainstalovat obsah hry</string>
<string name="install_game_content_description">Nainstalovat aktualizace hry nebo DLC</string>
<string name="installing_game_content">Instalování obsahu...</string>
<string name="install_game_content_failure">Chyba při instalaci soubor(ů) do NAND</string>
<string name="manage_yuzu_data">Spravovat data yuzu</string>
<string name="game_folders">Složky s hrami</string>
<string name="folder_already_added">Tato složka byla již přidána!</string>
<string name="game_folder_properties">Vlastnosti složky s hrami</string>
<string name="album_applet_description">Zobrazovat obrázky uložené v uživatelské složce se snímky obrazovky pomocí systémového prohlížeče fotografií</string>
<string name="cabinet_nickname_and_owner">Nastavení přezdívky a vlastníka</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia není skutečná</string>
<string name="copied_to_clipboard">Zkopírováno do schránky</string>
<string name="about_app_description">Open-source Switch emulátor</string>
<string name="contributors">Přispěvatelé</string>
<string name="contributors_description">Vyrobeno s \u2764 od yuzu týmu</string>
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="build">Číslo sestavení</string>
<string name="user_data">Uživatelská data</string>
<string name="exporting_user_data">Exportování uživatelských dat...</string>
<string name="importing_user_data">Importování uživatelských dat...</string>
<string name="import_user_data">Importovat uživatelská data</string>
<string name="invalid_yuzu_backup">Neplatná záloha yuzu</string>
<string name="user_data_export_success">Uživatelská data byla úspěšně exportována.</string>
<string name="user_data_import_success">Uživatelská data byla úspěšně importována.</string>
<string name="user_data_export_cancelled">Export zrušen</string>
<string name="support_link">https://discord.gg/u77vRWY</string>
<string name="website_link">https://yuzu-emu.org/</string>
<string name="github_link">https://github.com/yuzu-emu</string>
<string name="play_store_link">https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu.ea</string>
<string name="no_manual_installation">Žádná manuální instalace</string>
<string name="prioritized_support">Prioritní podpora</string>
<string name="our_eternal_gratitude">Naše věčná vděčnost</string>
<string name="are_you_interested">Máte zájem?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">Omezit rychlost</string>
<string name="cpu_accuracy">CPU přesnost</string>
<string name="emulated_region">Emulovaná oblast</string>
<string name="emulated_language">Emulovaný jazyk</string>
<string name="use_custom_rtc">Vlastní RTC</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">Úroveň přesnosti</string>
<string name="renderer_vsync">VSync režim</string>
<string name="renderer_screen_layout">Orientace</string>
<string name="renderer_aspect_ratio">Poměr stran</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="renderer_api">API</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Výstupní engine</string>
<string name="audio_volume">Hlasitost</string>
<string name="audio_volume_description">Udává hlasitost zvukového výstupu.</string>
<!-- Miscellaneous -->
<string name="slider_default">Výchozí</string>
<string name="ini_saved">Nastavení uložena</string>
<string name="gameid_saved">Uložena nastavení pro %1$s</string>
<string name="loading">Načítání...</string>
<string name="shutting_down">Vypínání...</string>
<string name="reset_setting_confirmation">Chcete obnovit toto nastavení zpět na jeho výchozí hodnotu?</string>
<string name="reset_to_default">Navrátit k výchozímu</string>
<string name="reset_all_settings">Resetovat všechna nastavení?</string>
<string name="reset_all_settings_description">Všechna pokročilá nastavení budou obnovena na jejich výchozí konfiguraci. Toto nelze vrátit zpět.</string>
<string name="close">Zavřít</string>
<string name="learn_more">Zjistit více</string>
<string name="auto">Automatické</string>
<string name="string_import">Importovat</string>
<string name="export">Exportovat</string>
<string name="install">Nainstalovat</string>
<string name="delete">Smazat</string>
<string name="export_success">Úspěšně exportováno</string>
<string name="start">Start</string>
<string name="clear">Vymazat</string>
<string name="custom">Vlastní</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Vybrat GPU ovladač</string>
<string name="select_gpu_driver_title">Chcete nahradit váš aktuální ovladač GPU?</string>
<string name="select_gpu_driver_install">Nainstalovat</string>
<string name="select_gpu_driver_default">Výchozí</string>
<string name="select_gpu_driver_error">Vybrán neplatný ovladač</string>
<string name="driver_already_installed">Ovladač již nainstalován</string>
<string name="system_gpu_driver">Systémový ovladač GPU</string>
<string name="installing_driver">Instalování ovladače...</string>
<!-- Preferences Screen -->
<string name="preferences_settings">Nastavení</string>
<string name="preferences_general">Obecné</string>
<string name="preferences_system">Systém</string>
<string name="preferences_graphics">Grafika</string>
<string name="preferences_audio">Zvuk</string>
<string name="preferences_audio_description">Výstupní engine, hlasitost</string>
<string name="preferences_theme">Vzhled a barva</string>
<string name="preferences_debug">Ladění</string>
<!-- Game properties -->
<string name="info">Info</string>
<string name="path">Cesta</string>
<string name="developer">Vývojář</string>
<string name="version">Verze</string>
<string name="copy_details">Zkopírovat podrobnosti</string>
<string name="add_ons">Modifkace</string>
<string name="addons_game">Rozšíření: %1$s</string>
<string name="select_content_type">Typ obsahu</string>
<string name="updates_and_dlc">Aktualizace a DLC</string>
<string name="mods_and_cheats">Módy a cheaty</string>
<string name="addon_installed_successfully">Rozšíření úspěšně nainstalováno</string>
<string name="verifying_content">Ověřování obsahu...</string>
<string name="emulation_done">Hotovo</string>
<string name="emulation_control_scale">Měřítko</string>
<string name="emulation_control_opacity">Průhlednost</string>
<string name="touchscreen">Dotyková obrazovka</string>
<!-- Errors and warnings -->
<string name="abort_button">Přerušit</string>
<string name="continue_button">Pokračovat</string>
<string name="system_archive_not_found">Systémový Archív Nenalezen</string>
<string name="save_load_error">Ukládací/Načítací chyba</string>
<string name="fatal_error">Fatální Chyba</string>
<!-- Region Names -->
<string name="region_japan">Japonsko</string>
<string name="region_usa">USA</string>
<string name="region_europe">Evropa</string>
<string name="region_australia">Austrálie</string>
<string name="region_china">Čína</string>
<string name="region_korea">Korea</string>
<string name="region_taiwan">Taiwan</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_gigabyte">GB</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulkan</string>
<string name="renderer_none">Žádné</string>
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_normal">Normální</string>
<string name="renderer_accuracy_high">Vysoká</string>
<!-- Resolutions -->
<string name="resolution_half">0.5X (360p/540p)</string>
<string name="resolution_three_quarter">0.75X (540p/810p)</string>
<string name="resolution_one">1X (720p/1080p)</string>
<string name="resolution_two">2X (1440p/2160p) (Pomalé)</string>
<string name="resolution_three">3X (2160p/3240p) (Pomalé)</string>
<string name="resolution_four">4X (2880p/4320p) (Pomalé)</string>
<string name="scaling_filter_bilinear">Bilineární</string>
<string name="scaling_filter_fsr">AMD FidelityFX™ Super Resolution</string>
<!-- Anti-Aliasing -->
<string name="anti_aliasing_none">Žádné</string>
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_auto">Automatické</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Výchozí (16:9)</string>
<string name="ratio_force_four_three">Vynutit 4:3</string>
<string name="ratio_force_twenty_one_nine">Vynutit 21:9</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Přesné</string>
<string name="cpu_accuracy_unsafe">Nebezpečné</string>
<string name="gamepad_home">Home</string>
<string name="building_shaders">Budování shaderů</string>
<!-- Theme options -->
<string name="change_app_theme">Změnit vzhled aplikace</string>
<string name="theme_default">Výchozí</string>
<string name="theme_material_you">Material You</string>
<!-- Theme Modes -->
<string name="change_theme_mode">Změnit styl vzhledu</string>
<string name="theme_mode_follow_system">Podle systému</string>
<string name="theme_mode_light">Světlé</string>
<string name="theme_mode_dark">Tmavé</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Černá pozadí</string>
<!-- Picture-In-Picture -->
<string name="picture_in_picture">Obraz v obraze</string>
<string name="mute">Ztlumit</string>
<string name="unmute">Vypnout ztlumení</string>
<!-- Licenses screen strings -->
<string name="licenses">Licence</string>
</resources>

View File

@ -34,7 +34,6 @@
<string name="empty_gamelist">Es wurden keine Dateien gefunden oder es wurde noch kein Spielverzeichnis ausgewählt.</string>
<string name="search_and_filter_games">Spiele suchen und filtern</string>
<string name="select_games_folder">Spieleverzeichnis auswählen</string>
<string name="manage_game_folders">Spiele-Ordner verwalten</string>
<string name="select_games_folder_description">Erlaubt yuzu die Spieleliste zu füllen</string>
<string name="add_games_warning">Auswahl des Spieleverzeichnisses überspringen?</string>
<string name="add_games_warning_description">Spiele werden in der Spieleliste nicht angezeigt, wenn kein Ordner ausgewählt ist.</string>
@ -68,11 +67,9 @@
<string name="invalid_keys_error">Ungültige Schlüssel</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">Die ausgewählte Datei ist falsch oder beschädigt. Bitte kopieren Sie Ihre Schlüssel erneut.</string>
<string name="gpu_driver_manager">GPU-Treiber Verwaltung</string>
<string name="install_gpu_driver">GPU-Treiber installieren</string>
<string name="install_gpu_driver_description">Alternative Treiber für eventuell bessere Leistung oder Genauigkeit installieren</string>
<string name="advanced_settings">Erweiterte Einstellungen</string>
<string name="advanced_settings_game">Erweiterte Einstellungen: %1$s</string>
<string name="settings_description">Emulatoreinstellungen konfigurieren</string>
<string name="search_recently_played">Kürzlich gespielt</string>
<string name="search_recently_added">Kürzlich hinzugefügt</string>
@ -86,11 +83,7 @@
<string name="notification_no_directory_link_description">Bitte suche den Benutzerordner manuell über die Seitenleiste des Dateimanagers.</string>
<string name="manage_save_data">Speicherdaten verwalten</string>
<string name="manage_save_data_description">Speicherdaten gefunden. Bitte wähle unten eine Option aus.</string>
<string name="import_save_warning">Speicherdaten importieren</string>
<string name="import_save_warning_description">Das überschreibt alle existierenden Speicherdaten für dieses Spiel mit der ausgewählten Datei. Wirklich fortfahren?</string>
<string name="import_export_saves_description">Speicherdaten importieren oder exportieren</string>
<string name="save_files_importing">Importiere Speicherdaten...</string>
<string name="save_files_exporting">Exportiere Speicherdaten...</string>
<string name="save_file_imported_success">Erfolgreich importiert</string>
<string name="save_file_invalid_zip_structure">Ungültige Speicherverzeichnisstruktur</string>
<string name="save_file_invalid_zip_structure_description">Der erste Unterordnername muss die Titel-ID des Spiels sein.</string>
@ -105,17 +98,8 @@
<string name="share_log_description">Debug-Logs an yuzu zur Untersuchung absenden</string>
<string name="share_log_missing">Keine Log-Datei gefunden</string>
<string name="install_game_content">Spiel installieren</string>
<string name="install_game_content_description">Spiel-Updates oder DLCs installieren</string>
<string name="installing_game_content">Installiere...</string>
<string name="install_game_content_failed_count">%1$d Installationsfehler</string>
<string name="install_game_content_success_install">%1$d erfolgreich installiert</string>
<string name="install_game_content_success_overwrite">%1$d erfolgreich überschrieben</string>
<string name="install_game_content_description">Spiel Update oder DLC installieren</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
<string name="manage_yuzu_data">yuzu-Daten Verwalten</string>
<string name="share_save_file">Speicherdaten teilen</string>
<string name="game_folders">Spiele-Ordner</string>
<string name="add_game_folder">Spiele-Ordner hinzufügen</string>
<string name="applets_error_firmware">Firmware nicht installiert</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia ist nicht real</string>
<string name="copied_to_clipboard">In die Zwischenablage kopiert</string>
@ -126,10 +110,6 @@
<string name="licenses_description">Projekte, die yuzu für Android möglich machen </string>
<string name="build">Build</string>
<string name="user_data">Nutzerdaten</string>
<string name="importing_user_data">Importiere Nutzerdaten...</string>
<string name="import_user_data">Nutzerdaten importieren</string>
<string name="user_data_export_success">Nutzerdaten erfolgreich exportiert</string>
<string name="user_data_import_success">Nutzerdaten erfolgreich importiert</string>
<string name="user_data_export_cancelled">Export abgebrochen</string>
<string name="support_link">https://discord.gg/u77vRWY</string>
<string name="website_link">https://yuzu-emu.org/</string>
@ -157,7 +137,7 @@
<string name="cpu_accuracy">CPU-Genauigkeit</string>
<!-- System settings strings -->
<string name="use_docked_mode">Gedockter Modus</string>
<string name="use_docked_mode_description">Der Gedockte-Modus erhöht die Auflösung, verringert aber die Leistung. Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die Leistung.</string>
<string name="use_docked_mode_description">Der Docked Modus erhöht die Auflösung, verringert die aber die Leistung. Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die Leistung.</string>
<string name="emulated_region">Emulierte Region</string>
<string name="emulated_language">Emulierte Sprache</string>
<string name="select_rtc_date">RTC-Datum auswählen</string>
@ -165,12 +145,10 @@
<string name="use_custom_rtc">Benutzerdefinierte Echtzeituhr</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">Genauigkeitsstufe</string>
<string name="renderer_resolution">Auflösung (Mobil/Gedockt)</string>
<string name="renderer_vsync">VSync-Modus</string>
<string name="renderer_screen_layout">Orientierung</string>
<string name="renderer_aspect_ratio">Seitenverhältnis</string>
<string name="renderer_scaling_filter">Fensteranpassungsfilter</string>
<string name="renderer_anti_aliasing">Kantenglättung</string>
<string name="renderer_force_max_clock">Maximale Taktfrequenz erzwingen (nur Adreno)</string>
<string name="renderer_force_max_clock_description">Erzwingt den Betrieb der GPU mit der maximal möglichen Taktfrequenz (Temperaturbeschränkungen werden weiterhin angewendet).</string>
<string name="renderer_asynchronous_shaders">Asynchrone Shader nutzen</string>
@ -190,12 +168,9 @@
<string name="error_saving">Fehler beim Speichern von %1$s.ini: %2$s</string>
<string name="unimplemented_menu">Unimplementiertes Menü</string>
<string name="loading">Lädt...</string>
<string name="shutting_down">Beendet...</string>
<string name="reset_setting_confirmation">Möchtest du diese Einstellung auf den Standardwert zurücksetzen?</string>
<string name="reset_to_default">Auf Standard zurücksetzen</string>
<string name="reset_to_default_description">Setzt alle erweiterten Einstellungen zurück</string>
<string name="reset_all_settings">Alle Einstellungen zurücksetzen?</string>
<string name="reset_all_settings_description">Alle erweiterten Einstellungen werden auf ihren Standardwert zurückgesetzt. Dies kann nicht rückgängig gemacht werden.</string>
<string name="settings_reset">Einstellungen zurückgesetzt</string>
<string name="close">Schließen</string>
<string name="learn_more">Mehr erfahren</string>
@ -207,20 +182,14 @@
<string name="export_failed">Export fehlgeschlagen</string>
<string name="import_failed">Import fehlgeschlagen</string>
<string name="cancelling">Abbrechen</string>
<string name="install">Installieren</string>
<string name="delete">Löschen</string>
<string name="edit">Bearbeiten</string>
<string name="export_success">Erfolgreich exportiert</string>
<string name="start">Start</string>
<string name="clear">Löschen</string>
<string name="custom">Benutzerdefiniert</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">GPU-Treiber auswählen</string>
<string name="select_gpu_driver_title">Möchtest du deinen aktuellen GPU-Treiber ersetzen?</string>
<string name="select_gpu_driver_install">Installieren</string>
<string name="select_gpu_driver_default">Standard</string>
<string name="select_gpu_driver_use_default">Standard GPU-Treiber wird verwendet</string>
<string name="driver_already_installed">Treiber bereits installiert</string>
<string name="select_gpu_driver_error">Ungültiger Treiber ausgewählt, Standard-Treiber wird verwendet!</string>
<string name="system_gpu_driver">System GPU-Treiber</string>
<string name="installing_driver">Treiber wird installiert...</string>
@ -228,37 +197,11 @@
<string name="preferences_settings">Einstellungen</string>
<string name="preferences_general">Allgemein</string>
<string name="preferences_system">System</string>
<string name="preferences_system_description">Gedockter Modus, Region, Sprache</string>
<string name="preferences_graphics">Grafik</string>
<string name="preferences_graphics_description">Genauigkeitsstufe, Auflösung, Shader-Cache</string>
<string name="preferences_audio">Audio</string>
<string name="preferences_audio_description">Ausgabe-Engine, Lautstärke</string>
<string name="preferences_theme">Theme und Farbe</string>
<string name="preferences_debug">Debug</string>
<!-- Game properties -->
<string name="info">Info</string>
<string name="info_description">Programm-ID, Entwickler, Version</string>
<string name="per_game_settings">Spieleinstellungen</string>
<string name="per_game_settings_description">Einstellungen für dieses Spiel ändern</string>
<string name="path">Pfad</string>
<string name="program_id">Programm-ID</string>
<string name="developer">Entwickler</string>
<string name="version">Version</string>
<string name="copy_details">Details kopieren</string>
<string name="add_ons">Add-ons</string>
<string name="add_ons_description">Mods, Updates und DLC aktivieren oder deaktivieren</string>
<string name="clear_shader_cache">Shader-Cache löschen</string>
<string name="clear_shader_cache_description">Löscht alle für dieses Spiel erstellten Shader</string>
<string name="cleared_shaders_successfully">Shader erfolgreich gelöscht</string>
<string name="addons_game">Add-ons: %1$s</string>
<string name="save_data">Speicherdaten</string>
<string name="save_data_description">Importiert oder exportiert Speicherdaten für dieses Spiel</string>
<string name="delete_save_data">Speicherdaten löschen</string>
<string name="delete_save_data_description">Löscht alle Speicherdaten für dieses Spiel</string>
<string name="delete_save_data_warning_description">Das löscht unwiederbringlich alle Speicherdaten für dieses Spiel. Wirklich fortfahren?</string>
<string name="save_data_deleted_successfully">Speicherdaten erfolgreich gelöscht</string>
<string name="invalid_directory">Ungültiges Verzeichnis</string>
<string name="addon_installed_successfully">Add-on erfolgreich installiert</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Das ROM ist verschlüsselt</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Bitte stelle sicher dass die <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> Datei installiert ist, damit Spiele entschlüsselt werden können.]]></string>
@ -277,10 +220,7 @@
<string name="emulation_control_opacity">Transparenz</string>
<string name="emulation_touch_overlay_reset">Overlay zurücksetzen</string>
<string name="emulation_touch_overlay_edit">Overlay bearbeiten</string>
<string name="emulation_pause">Emulation pausieren</string>
<string name="emulation_unpause">Emulation fortsetzen</string>
<string name="emulation_input_overlay">Overlay-Optionen</string>
<string name="touchscreen">Touchscreen</string>
<string name="load_settings">Lade Einstellungen...</string>
@ -308,7 +248,6 @@
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
@ -352,10 +291,9 @@
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_portrait">Portrait</string>
<string name="screen_layout_auto">Auto</string>
<string name="screen_layout_landscape">Horizontal</string>
<string name="screen_layout_portrait">Vertikal</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Standard (16:9)</string>
<string name="ratio_force_four_three">4:3 erzwingen</string>
@ -380,27 +318,22 @@
<string name="building_shaders">Shader werden erstellt</string>
<!-- Theme options -->
<string name="change_app_theme">Theme</string>
<string name="change_app_theme">App-Thema ändern</string>
<string name="theme_default">Standard</string>
<string name="theme_material_you">Material You</string>
<!-- Theme Modes -->
<string name="change_theme_mode">Design</string>
<string name="change_theme_mode">Themen-Modus ändern</string>
<string name="theme_mode_follow_system">System folgen</string>
<string name="theme_mode_light">Hell</string>
<string name="theme_mode_dark">Dunkel</string>
<!-- Audio output engines -->
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Schwarze Hintergründe</string>
<string name="use_black_backgrounds_description">Bei Verwendung des dunklen Designs, schwarze Hintergründe verwenden.</string>
<string name="use_black_backgrounds_description">Bei Verwendung des dunklen Themes, schwarze Hintergründe verwenden.</string>
<!-- Picture-In-Picture -->
<string name="picture_in_picture">Bild im Bild</string>

View File

@ -4,7 +4,7 @@
<string name="app_disclaimer">Este software ejecuta juegos para la videoconsola Nintendo Switch. Los videojuegos o claves no vienen incluidos.&lt;br /&gt;&lt;br /&gt;Antes de empezar, por favor, localice el archivo <![CDATA[<b> prod.keys </b>]]>en el almacenamiento de su dispositivo..&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">Saber más</a>]]></string>
<string name="emulation_notification_channel_name">Emulación activa</string>
<string name="emulation_notification_channel_description">Muestra una notificación persistente cuando la emulación está activa.</string>
<string name="emulation_notification_running">yuzu está ejecutándose</string>
<string name="emulation_notification_running">yuzu esta ejecutándose</string>
<string name="notice_notification_channel_name">Avisos y errores</string>
<string name="notice_notification_channel_description">Mostrar notificaciones cuándo algo vaya mal.</string>
<string name="notification_permission_not_granted">¡Permisos de notificación no concedidos!</string>
@ -34,7 +34,6 @@
<string name="empty_gamelist">No se ha encontrado ningún archivo o aún no se ha seleccionado ningún directorio de juegos.</string>
<string name="search_and_filter_games">Busca y filtra juegos</string>
<string name="select_games_folder">Seleccionar carpeta de juegos</string>
<string name="manage_game_folders">Gestionar carpetas de juegos</string>
<string name="select_games_folder_description">Permite que yuzu llene la lista de juegos</string>
<string name="add_games_warning">¿Omitir la selección de la carpeta de juegos?</string>
<string name="add_games_warning_description">No se mostrará ningún juego si no se ha seleccionado una carpeta de juegos.</string>
@ -45,23 +44,23 @@
<string name="install_prod_keys">Instalar prod.keys</string>
<string name="install_prod_keys_description">Requerido para descifrar juegos</string>
<string name="install_prod_keys_warning">¿Omitir agregar claves?</string>
<string name="install_prod_keys_warning_description">Se requieren claves válidas para emular juegos. Solo las aplicaciones homebrew funcionarán si continúas.</string>
<string name="install_prod_keys_warning_description">Se requieren claves válidas para emular juegos. Solo las aplicaciones homebrew funcionarán si continúas.</string>
<string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string>
<string name="notifications">Notificaciones</string>
<string name="notifications_description">Otorga el permiso de notificación con el botón de abajo.</string>
<string name="notifications_description">Otorgue el permiso de notificación con el botón de abajo.</string>
<string name="give_permission">Conceder permiso</string>
<string name="notification_warning">¿Omitir conceder el permiso de notificación?</string>
<string name="notification_warning_description">yuzu no podrá notificarte información importante.</string>
<string name="permission_denied">Permiso denegado</string>
<string name="permission_denied_description">Se ha denegado este permiso demasiadas veces y ahora debes otorgarlo de forma manual en la configuración del sistema.</string>
<string name="permission_denied_description">Negó este permiso demasiadas veces y ahora debe otorgarlo manualmente en la configuración del sistema.</string>
<string name="about">Acerca de</string>
<string name="about_description">Versión, créditos y más</string>
<string name="warning_help">Ayuda</string>
<string name="warning_skip">Siguiente</string>
<string name="warning_cancel">Cancelar</string>
<string name="install_amiibo_keys">Instalar claves de Amiibo</string>
<string name="install_amiibo_keys_description">Necesario para usar Amiibos en el juego</string>
<string name="invalid_keys_file">Archivo de claves seleccionado no válido</string>
<string name="install_amiibo_keys">Instalar clave de Amiiboo</string>
<string name="install_amiibo_keys_description">Necesario para usar Amiibo en el juego</string>
<string name="invalid_keys_file">Archivo de claves seleccionado inválido</string>
<string name="install_keys_success">Claves instaladas correctamente</string>
<string name="reading_keys_failure">Error al leer las claves de cifrado</string>
<string name="install_prod_keys_failure_extension_description">Compruebe que el archivo de claves tenga una extensión .keys y pruebe otra vez.</string>
@ -69,7 +68,6 @@
<string name="invalid_keys_error">Claves de cifrado no válidas</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">El archivo seleccionado es incorrecto o está corrupto. Vuelva a redumpear sus claves.</string>
<string name="gpu_driver_manager">Explorador de drivers de GPU</string>
<string name="install_gpu_driver">Instalar driver de GPU</string>
<string name="install_gpu_driver_description">Instale drivers alternativos para obtener un rendimiento o una precisión potencialmente mejores</string>
<string name="advanced_settings">Opciones avanzadas</string>
@ -87,11 +85,7 @@
<string name="notification_no_directory_link_description">Por favor, busque la carpeta user con el panel lateral del explorador de archivos de forma manual.</string>
<string name="manage_save_data">Administrar datos de guardado</string>
<string name="manage_save_data_description">Guardar los datos encontrados. Por favor, seleccione una opción de abajo.</string>
<string name="import_save_warning">Importar datos de guardado</string>
<string name="import_save_warning_description">Ésto sobreescribirá todos los datos de guardado existentes con el archivo proporcionado. ¿Está seguro de querer continuar?</string>
<string name="import_export_saves_description">Importar o exportar archivos de guardado</string>
<string name="save_files_importing">Importando archivos de guardado...</string>
<string name="save_files_exporting">Exportando archivos de guardado...</string>
<string name="save_file_imported_success">Importado correctamente</string>
<string name="save_file_invalid_zip_structure">Estructura del directorio de guardado no válido</string>
<string name="save_file_invalid_zip_structure_description">El nombre de la primera subcarpeta debe ser el Title ID del juego.</string>
@ -101,7 +95,7 @@
<string name="install_firmware_description">El firmware debe estar en un archivo ZIP y es necesario para ejecutar algunos juegos</string>
<string name="firmware_installing">Instalando firmware</string>
<string name="firmware_installed_success">Firmware instalado con éxito</string>
<string name="firmware_installed_failure">Error en la instalación de firmware</string>
<string name="firmware_installed_failure">Falló la instalación de firmware</string>
<string name="firmware_installed_failure_description">Asegúrese de que los archivos nca del firmware estén en la raíz del zip e inténtelo de nuevo.</string>
<string name="share_log">Compartir registros de depuración</string>
<string name="share_log_description">Comparta el archivo de registro de yuzu para depurar problemas</string>
@ -121,43 +115,9 @@
<string name="custom_driver_not_supported">Drivers personalizados no soportados</string>
<string name="custom_driver_not_supported_description">En estos momentos, la carga de drivers personalizados no está disponible para este dispositivo..\n¡Comprueba esta opción en el futuro para ver si ya está añadido el soporte a ese dispositivo!</string>
<string name="manage_yuzu_data">Administrar datos de yuzu</string>
<string name="manage_yuzu_data_description">Importa/exporta el firmware, las claves, los datos de usuario, ¡y más!</string>
<string name="manage_yuzu_data_description">Importa/exporta el firmware, las keys, los datos de usuario, ¡y más!</string>
<string name="share_save_file">Compartir archivo de guardado</string>
<string name="export_save_failed">Error al exportar el archivo de guardado</string>
<string name="game_folders">Carpetas de juegos</string>
<string name="deep_scan">Escaneo recursivo </string>
<string name="add_game_folder">Añadir carpeta con juegos</string>
<string name="folder_already_added">¡Está carpeta ya se había añadido!</string>
<string name="game_folder_properties">Propiedades de la carpeta de juegos</string>
<plurals name="saves_import_failed">
<item quantity="one">No se ha podido importar %d archivo de guardado.</item>
<item quantity="many">No se han podido importar %d archivos de guardado.</item>
<item quantity="other">No se han podido importar %d archivos de guardado.</item>
</plurals>
<plurals name="saves_import_success">
<item quantity="one">%d archivo de guardado importado con éxito.</item>
<item quantity="many">%d archivos de guardado importados con éxito.</item>
<item quantity="other">%d archivos de guardado importados con éxito.</item>
</plurals>
<string name="no_save_data_found">No hay archivos de guardado</string>
<!-- Applet launcher strings -->
<string name="applets">Ejecutador de applet</string>
<string name="applets_description">Ejecutar applets de sistema usando el firmware instalado</string>
<string name="applets_error_firmware">Firmware no instalado</string>
<string name="applets_error_applet">Applet no disponible</string>
<string name="applets_error_description"><![CDATA[Asegúrese de que el archivo<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> y el <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a> estén instalados e inténtelo de nuevo.]]></string>
<string name="album_applet">Álbum</string>
<string name="album_applet_description">Ver las imágenes que están en la carpeta \"screenshots\" del usuario con el visor de fotos del sistema</string>
<string name="mii_edit_applet">Editor de Mii</string>
<string name="mii_edit_applet_description">Mira y edita Mii con el editor del sistema</string>
<string name="cabinet_applet">Cabinet</string>
<string name="cabinet_applet_description">Edita y borra los datos guardado del amiibo</string>
<string name="cabinet_launcher">Ejecutador de Cabinet</string>
<string name="cabinet_nickname_and_owner">Configuración del apodo y propietario</string>
<string name="cabinet_game_data_eraser">Borrador de datos de juego</string>
<string name="cabinet_restorer">Restaurador</string>
<string name="cabinet_formatter">Formateador</string>
<string name="export_save_failed">La exportación del guardado falló</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia no es real</string>
@ -201,7 +161,6 @@
<string name="frame_limit_enable_description">Limita la velocidad de emulación a un porcentaje específico de la velocidad normal.</string>
<string name="frame_limit_slider">Limitar porcentaje de velocidad</string>
<string name="frame_limit_slider_description">Especifica el porcentaje para limitar la velocidad de emulación. 100% es la velocidad normal. Valores más altos o bajos incrementarán o disminuirán el límite de velocidad.</string>
<string name="cpu_backend">Motor de CPU</string>
<string name="cpu_accuracy">Precisión de CPU</string>
<string name="value_with_units">%1$s%2$s</string>
@ -227,13 +186,11 @@
<string name="renderer_force_max_clock">Forzar velocidad al máximo (solo Adreno)</string>
<string name="renderer_force_max_clock_description">Fuerza a la GPU a ejecutarse a la velocidad máxima de reloj posible (se seguirán aplicando restricciones térmicas).</string>
<string name="renderer_asynchronous_shaders">Usar shaders asíncronos</string>
<string name="renderer_asynchronous_shaders_description">Compila shaders de manera asíncrona, reduce los parones pero puede introducir fallos.</string>
<string name="renderer_asynchronous_shaders_description">Compila shaders de manera asíncrona, reduciendo los parones, pero puede introducir fallos.</string>
<string name="renderer_reactive_flushing">Usar limpieza reactiva</string>
<string name="renderer_reactive_flushing_description">Mejora la precisión de renderizado en algunos juegos, pero reduce el rendimiento.</string>
<string name="use_disk_shader_cache">Caché de shaders en disco</string>
<string name="use_disk_shader_cache_description">Reduce los parones almacenando y cargando shaders generados.</string>
<string name="anisotropic_filtering">Filtrado anisotrópico</string>
<string name="anisotropic_filtering_description">Mejora la calidad de las texturas al ser observadas desde ángulos oblicuos</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
@ -260,7 +217,6 @@
<string name="shutting_down">Saliendo...</string>
<string name="reset_setting_confirmation">¿Desea restablecer esta configuración a su valor predeterminado?</string>
<string name="reset_to_default">Restablecer a predeterminado</string>
<string name="reset_to_default_description">Reinicia todos los ajustes avanzados</string>
<string name="reset_all_settings">¿Restablecer todas las configuraciones?</string>
<string name="reset_all_settings_description">Todas las opciones avanzadas se restablecerán a su configuración predeterminada. Esta acción no se puede deshacer.</string>
<string name="settings_reset">Reiniciar la configuracion</string>
@ -274,24 +230,14 @@
<string name="export_failed">La exportación falló</string>
<string name="import_failed">La importación falló</string>
<string name="cancelling">Cancelando</string>
<string name="install">Instalar</string>
<string name="delete">Borrar</string>
<string name="edit">Editar</string>
<string name="export_success">Exportado correctamente</string>
<string name="start">Comenzar</string>
<string name="clear">Limpiar</string>
<string name="global">Global</string>
<string name="custom">Perzonalizado</string>
<string name="notice">Aviso</string>
<string name="import_complete">La importación se completó</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Seleccionar driver GPU</string>
<string name="select_gpu_driver_title">¿Quiere reemplazar el driver de GPU actual?</string>
<string name="select_gpu_driver_install">Instalar</string>
<string name="select_gpu_driver_default">Predeterminado</string>
<string name="select_gpu_driver_use_default">Usando el driver de GPU por defecto </string>
<string name="select_gpu_driver_error">Driver no válido seleccionado</string>
<string name="driver_already_installed">Driver ya instalado</string>
<string name="select_gpu_driver_error">¡Driver no válido, utilizando el predeterminado del sistema!</string>
<string name="system_gpu_driver">Driver GPU del sistema</string>
<string name="installing_driver">Instalando driver...</string>
@ -299,52 +245,11 @@
<string name="preferences_settings">Ajustes</string>
<string name="preferences_general">General</string>
<string name="preferences_system">Sistema</string>
<string name="preferences_system_description">Modo en Dock, región, idioma</string>
<string name="preferences_graphics">Gráficos</string>
<string name="preferences_graphics_description">Nivel de precisión, resolución, caché de shaders</string>
<string name="preferences_audio">Audio</string>
<string name="preferences_audio_description">Motor de salida, volumen</string>
<string name="preferences_theme">Tema y color</string>
<string name="preferences_debug">Depuración</string>
<string name="preferences_debug_description">CPU/GPU debug, API gráfica, fastMEM</string>
<!-- Game properties -->
<string name="info">Información</string>
<string name="info_description">ID de programa, desarrollador, versión</string>
<string name="per_game_settings">Configuración por juego</string>
<string name="per_game_settings_description">Editar opciones específicas para este juego</string>
<string name="launch_options">Ejecutar configuración</string>
<string name="path">Ruta</string>
<string name="program_id">ID de programa</string>
<string name="developer">Desarrollador</string>
<string name="version">Versión</string>
<string name="copy_details">Copiar detalles</string>
<string name="add_ons">Extras/Add-ons</string>
<string name="add_ons_description">Activa/desactiva mods, actualizaciones y DLC</string>
<string name="clear_shader_cache">Limpiar la caché de shaders</string>
<string name="clear_shader_cache_description">Elimina todos los shaders construidos mientras se jugaba al juego</string>
<string name="clear_shader_cache_warning_description">Experimentarás más parones mientras que la caché de shaders se regenera</string>
<string name="cleared_shaders_successfully">Shaders limpiados con éxito</string>
<string name="addons_game">Addons: %1$s</string>
<string name="save_data">Datos de guardado</string>
<string name="save_data_description">Controla los datos de guardado de este juego</string>
<string name="delete_save_data">Borrar datos de guardado</string>
<string name="delete_save_data_description">Elimina todos los datos de guardado de este juego</string>
<string name="delete_save_data_warning_description">Ésto elimina de manera permanente todos los datos de guardado de este juego. ¿Seguro que quieres continuar?</string>
<string name="save_data_deleted_successfully">Datos de guardado eliminados con éxito</string>
<string name="select_content_type">Tipo de contenido</string>
<string name="updates_and_dlc">Actualizaciones y DLC</string>
<string name="mods_and_cheats">Mods y trucos</string>
<string name="addon_notice">Aviso importante de addons</string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="addon_notice_description">Para instalar mods y trucos, debes seleccionar una carpeta que contiene los directorios cheats/, romfs/, o exefs/ . ¡No podemos confirmar si éstos serán compatibles con tu juego, así que ten cuidado!</string>
<string name="invalid_directory">Directorio no válido</string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="invalid_directory_description">Por favor, asegúrese de que el directorio que ha selecionado incluye las carpetas cheats/, romfs/, o exefs/ e inténtelo de nuevo.</string>
<string name="addon_installed_successfully">Addon instalado con éxito</string>
<string name="verifying_content">Verificando contenido...</string>
<string name="content_install_notice">Aviso importante de contenido</string>
<string name="content_install_notice_description">El contenido seleccionado no es de este juego.\n¿Instalar de todas maneras?</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Su ROM está encriptada</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Por favor, siga las guías para redumpear<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartuchos de juegos</a> o <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">títulos instalados</a>.]]></string>
@ -372,7 +277,6 @@
<string name="emulation_pause">Pausar emulación</string>
<string name="emulation_unpause">Despausar emulación</string>
<string name="emulation_input_overlay">Opciones de overlay</string>
<string name="touchscreen">Pantalla táctil</string>
<string name="load_settings">Cargando configuración...</string>
@ -404,7 +308,6 @@
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
@ -449,13 +352,9 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_auto">Auto</string>
<string name="screen_layout_sensor_landscape">Sensor paisaje</string>
<string name="screen_layout_landscape">Paisaje</string>
<string name="screen_layout_reverse_landscape">Paisaje inverso</string>
<string name="screen_layout_sensor_portrait">Sensor retrato</string>
<string name="screen_layout_portrait">Retrato</string>
<string name="screen_layout_reverse_portrait">Retrato inverso</string>
<string name="screen_layout_auto">Auto</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Predeterminado (16:9)</string>
@ -464,10 +363,6 @@
<string name="ratio_force_sixteen_ten">Forzar 16:10</string>
<string name="ratio_stretch">Ajustar a la ventana</string>
<!-- CPU Backend -->
<string name="cpu_backend_dynarmic">DynARMic (lento)</string>
<string name="cpu_backend_nce">Ejecución nativa de código (NCE)</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Preciso</string>
<string name="cpu_accuracy_unsafe">Impreciso</string>
@ -496,15 +391,8 @@
<string name="theme_mode_dark">Oscuro</string>
<!-- Audio output engines -->
<string name="oboe">oboe</string>
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">x2</string>
<string name="multiplier_four">x4</string>
<string name="multiplier_eight">x8</string>
<string name="multiplier_sixteen">x16</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Fondos oscuros</string>
<string name="use_black_backgrounds_description">Cuando utilice el modo oscuro, aplique fondos negros.</string>

View File

@ -34,7 +34,6 @@
<string name="empty_gamelist">Aucun fichier n\'a été trouvé ou aucun répertoire de jeu n\'a encore été sélectionné.</string>
<string name="search_and_filter_games">Rechercher et filtrer les jeux</string>
<string name="select_games_folder">Sélectionner le dossier des jeux</string>
<string name="manage_game_folders">Gérer les dossiers de jeux</string>
<string name="select_games_folder_description">Permet à yuzu de remplir la liste des jeux</string>
<string name="add_games_warning">Ne pas sélectionner le dossier des jeux ?</string>
<string name="add_games_warning_description">Les jeux ne seront pas affichés dans la liste des jeux si aucun dossier n\'est sélectionné.</string>
@ -48,7 +47,7 @@
<string name="install_prod_keys_warning_description">Des clés valides sont nécessaires pour émuler des jeux commerciaux. Seules les applications homebrew fonctionneront si vous continuez.</string>
<string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string>
<string name="notifications">Notifications</string>
<string name="notifications_description">Accorder la permission de notification avec le bouton ci-dessous.</string>
<string name="notifications_description">Accordez l\'autorisation de notification avec le bouton ci-dessous.</string>
<string name="give_permission">Accorder la permission</string>
<string name="notification_warning">Ne pas accorder la permission de notification ?</string>
<string name="notification_warning_description">yuzu ne pourra pas vous communiquer d\'informations importantes.</string>
@ -69,7 +68,6 @@
<string name="invalid_keys_error">Clés de chiffrement invalides</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">Le fichier sélectionné est incorrect ou corrompu. Veuillez dumper à nouveau vos clés.</string>
<string name="gpu_driver_manager">Gestionnaire de pilotes du GPU</string>
<string name="install_gpu_driver">Installer le pilote du GPU</string>
<string name="install_gpu_driver_description">Installer des pilotes alternatifs pour des performances ou une précision potentiellement meilleures</string>
<string name="advanced_settings">Paramètres avancés</string>
@ -87,11 +85,7 @@
<string name="notification_no_directory_link_description">Veuillez localiser manuellement le dossier utilisateur avec le panneau latéral du gestionnaire de fichiers.</string>
<string name="manage_save_data">Gérer les données de sauvegarde</string>
<string name="manage_save_data_description">Données de sauvegarde trouvées. Veuillez sélectionner une option ci-dessous.</string>
<string name="import_save_warning">Importer les données de sauvegarde</string>
<string name="import_save_warning_description">Cela écrasera toutes les données de sauvegarde existantes avec le fichier fourni. Êtes-vous sûr de vouloir continuer ?</string>
<string name="import_export_saves_description">Importer ou exporter des fichiers de sauvegarde</string>
<string name="save_files_importing">Importation des fichiers de sauvegarde...</string>
<string name="save_files_exporting">Exportation des fichiers de sauvegarde...</string>
<string name="save_file_imported_success">Importé avec succès</string>
<string name="save_file_invalid_zip_structure">Structure de répertoire de sauvegarde non valide</string>
<string name="save_file_invalid_zip_structure_description">Le nom du premier sous-dossier doit être l\'identifiant du titre du jeu.</string>
@ -124,40 +118,6 @@
<string name="manage_yuzu_data_description">Importer/exporter le firmware, les clés, les données utilisateur, et bien plus encore !</string>
<string name="share_save_file">Partager le fichier de sauvegarde</string>
<string name="export_save_failed">Échec de l\'exportation de la sauvegarde</string>
<string name="game_folders">Dossiers de jeux</string>
<string name="deep_scan">Analyse approfondie</string>
<string name="add_game_folder">Ajouter un dossier de jeu</string>
<string name="folder_already_added">Ce dossier a déjà été ajouté !</string>
<string name="game_folder_properties">Propriétés du dossier du jeu</string>
<plurals name="saves_import_failed">
<item quantity="one">Échec de l\'importation de %d sauvegarde</item>
<item quantity="many">Échec de l\'importation de %d sauvegardes </item>
<item quantity="other">Échec de l\'importation de %d sauvegardes</item>
</plurals>
<plurals name="saves_import_success">
<item quantity="one">%d sauvegarde importée avec succès</item>
<item quantity="many">%d sauvegardes importées avec succès</item>
<item quantity="other">%d sauvegardes importées avec succès</item>
</plurals>
<string name="no_save_data_found">Aucune donnée de sauvegarde trouvée</string>
<!-- Applet launcher strings -->
<string name="applets">Lanceur d\'applets</string>
<string name="applets_description">Lancer des applets système en utilisant le firmware installé</string>
<string name="applets_error_firmware">Firmware non installé</string>
<string name="applets_error_applet">Applet non disponible</string>
<string name="applets_error_description"><![CDATA[Veuillez vous assurer que le fichier <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> et le <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a> sont installés et essayez à nouveau.]]></string>
<string name="album_applet">Album</string>
<string name="album_applet_description">Afficher les images stockées dans le dossier de captures d\'écran de l\'utilisateur avec le visualiseur de photos système.</string>
<string name="mii_edit_applet">Éditeur Mii</string>
<string name="mii_edit_applet_description">Visualiser et modifier les Miis avec l\'éditeur système.</string>
<string name="cabinet_applet">Cabinet</string>
<string name="cabinet_applet_description">Modifier et supprimer des données stockées sur un amiibo</string>
<string name="cabinet_launcher">Cabinet</string>
<string name="cabinet_nickname_and_owner">Paramètres du surnom et du propriétaire</string>
<string name="cabinet_game_data_eraser">Effaceur de données de jeu</string>
<string name="cabinet_restorer">Restaurateur</string>
<string name="cabinet_formatter">Formateur</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia n\'est pas réel</string>
@ -197,11 +157,10 @@
<string name="are_you_interested">Es tu intéressé ?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">Limiter la vitesse</string>
<string name="frame_limit_enable">Limitation de vitesse</string>
<string name="frame_limit_enable_description">Limiter la vitesse d\'émulation à un pourcentage spécifié de la vitesse normale</string>
<string name="frame_limit_slider">Limiter le pourcentage de vitesse</string>
<string name="frame_limit_slider">Limite en pourcentage de vitesse</string>
<string name="frame_limit_slider_description">Spécifier le pourcentage pour limiter la vitesse d\'émulation. 100% correspond à la vitesse normale. Des valeurs plus élevées ou plus basses augmenteront ou diminueront la limite de vitesse.</string>
<string name="cpu_backend">Backend du CPU</string>
<string name="cpu_accuracy">Précision du CPU</string>
<string name="value_with_units">%1$s%2$s</string>
@ -232,8 +191,6 @@
<string name="renderer_reactive_flushing_description">Améliore la précision du rendu dans certains jeux au détriment des performances.</string>
<string name="use_disk_shader_cache">Utiliser les shader cache</string>
<string name="use_disk_shader_cache_description">Réduire les saccades en stockant et en chargeant localement les shaders générés</string>
<string name="anisotropic_filtering">Filtrage anisotropique</string>
<string name="anisotropic_filtering_description">Améliore la qualité des textures lorsqu\'elles sont visualisées sous des angles obliques</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
@ -260,8 +217,7 @@
<string name="shutting_down">Extinction en cours...</string>
<string name="reset_setting_confirmation">Voulez-vous réinitialiser ce paramètre à sa valeur par défaut ?</string>
<string name="reset_to_default">Réinitialiser par défaut</string>
<string name="reset_to_default_description">Réinitialiser tous les paramètres avancés</string>
<string name="reset_all_settings">Réinitialiser tous les paramètres ?</string>
<string name="reset_all_settings">Réinitialiser tous les réglages ?</string>
<string name="reset_all_settings_description">Tous les paramètres avancés seront réinitialisés à leur configuration par défaut. Ça ne peut pas être annulé.</string>
<string name="settings_reset">Paramètres réinitialisés</string>
<string name="close">Fermer</string>
@ -274,24 +230,14 @@
<string name="export_failed">L\'exportation a échoué</string>
<string name="import_failed">L\'importation a échoué</string>
<string name="cancelling">Annulation</string>
<string name="install">Installer</string>
<string name="delete">Supprimer</string>
<string name="edit">Éditer</string>
<string name="export_success">Exportation réussie</string>
<string name="start">Start</string>
<string name="clear">Effacer</string>
<string name="global">Global</string>
<string name="custom">Personnalisé</string>
<string name="notice">Avis</string>
<string name="import_complete">Importation terminée</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Sélectionner le pilote du GPU</string>
<string name="select_gpu_driver_title">Souhaitez vous remplacer votre pilote actuel ?</string>
<string name="select_gpu_driver_install">Installer</string>
<string name="select_gpu_driver_default">Par défaut</string>
<string name="select_gpu_driver_use_default">Utilisation du pilote du GPU par défaut</string>
<string name="select_gpu_driver_error">Pilote non valide sélectionné</string>
<string name="driver_already_installed">Pilote déjà installé</string>
<string name="select_gpu_driver_error">Pilote non valide sélectionné, utilisation du paramètre par défaut du système !</string>
<string name="system_gpu_driver">Pilote du GPU du système</string>
<string name="installing_driver">Installation du pilote...</string>
@ -299,52 +245,11 @@
<string name="preferences_settings">Paramètres</string>
<string name="preferences_general">Général</string>
<string name="preferences_system">Système</string>
<string name="preferences_system_description">Mode TV, région, langue</string>
<string name="preferences_graphics">Vidéo</string>
<string name="preferences_graphics_description">Niveau de précision, résolution, cache de shaders</string>
<string name="preferences_audio">Audio</string>
<string name="preferences_audio_description">Moteur de sortie, volume</string>
<string name="preferences_theme">Thème et couleur</string>
<string name="preferences_debug">Débogage</string>
<string name="preferences_debug_description">Débogage CPU/GPU, API graphique, fastmem</string>
<!-- Game properties -->
<string name="info">Info</string>
<string name="info_description">ID du programme, développeur, version</string>
<string name="per_game_settings">Paramètres spécifiques au jeu</string>
<string name="per_game_settings_description">Modifier les paramètres spécifiques à ce jeu</string>
<string name="launch_options">Lancer la configuration</string>
<string name="path">Chemin</string>
<string name="program_id">ID du programme</string>
<string name="developer">Développeur</string>
<string name="version">Version</string>
<string name="copy_details">Copier les détails</string>
<string name="add_ons">Extensions</string>
<string name="add_ons_description">Activer les mods, mises à jour et DLC</string>
<string name="clear_shader_cache">Effacer le cache des shaders</string>
<string name="clear_shader_cache_description">Supprime tous les shaders générés en jouant à ce jeu</string>
<string name="clear_shader_cache_warning_description">Vous risquez de rencontrer davantage de saccades pendant que le cache des shaders se régénère.</string>
<string name="cleared_shaders_successfully">Shaders effacés avec succès</string>
<string name="addons_game">Addons : %1$s</string>
<string name="save_data">Données de sauvegarde</string>
<string name="save_data_description">Gérer les données de sauvegarde spécifiques à ce jeu</string>
<string name="delete_save_data">Supprimer les données de sauvegarde</string>
<string name="delete_save_data_description">Supprime toutes les données de sauvegarde spécifiques à ce jeu</string>
<string name="delete_save_data_warning_description">Cela supprime de manière irréversible toutes les données de sauvegarde de ce jeu. Êtes-vous sûr de vouloir continuer ?</string>
<string name="save_data_deleted_successfully">Données de sauvegarde supprimées avec succès</string>
<string name="select_content_type">Type de contenu</string>
<string name="updates_and_dlc">Mises à jour et DLC</string>
<string name="mods_and_cheats">Mods et cheats</string>
<string name="addon_notice">Notification importante concernant l\'addon</string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="addon_notice_description">Pour installer des mods et des cheats, vous devez sélectionner un dossier contenant un répertoire cheats/, romfs/ ou exefs/. Nous ne pouvons pas garantir leur compatibilité avec votre jeu, alors soyez prudent !</string>
<string name="invalid_directory">Répertoire non valide</string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="invalid_directory_description">Veuillez vous assurer que le répertoire que vous avez sélectionné contient un dossier cheats/, romfs/ ou exefs/, puis réessayez.</string>
<string name="addon_installed_successfully">Addon installé avec succès</string>
<string name="verifying_content">Vérification du contenu...</string>
<string name="content_install_notice">Avis d\'installation du contenu</string>
<string name="content_install_notice_description">Le contenu que vous avez sélectionné ne correspond pas à ce jeu.\nInstaller quand même ?</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Votre ROM est cryptée</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Veuillez suivre les guides pour refaire un dump de vos <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartouches de jeu</a> ou de vos <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">titres installés</a>.]]></string>
@ -372,7 +277,6 @@
<string name="emulation_pause">Mettre en pause l\'émulation</string>
<string name="emulation_unpause">Reprendre l\'émulation</string>
<string name="emulation_input_overlay">Options de l\'overlay</string>
<string name="touchscreen">Écran tactile</string>
<string name="load_settings">Chargement des paramètres…</string>
@ -404,7 +308,6 @@
<!-- Memory Sizes -->
<string name="memory_byte">Octet</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">Ko</string>
<string name="memory_megabyte">Mo</string>
<string name="memory_gigabyte">GB</string>
@ -449,13 +352,9 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_auto">Auto</string>
<string name="screen_layout_sensor_landscape">Paysage</string>
<string name="screen_layout_landscape">Paysage</string>
<string name="screen_layout_reverse_landscape">Paysage inversé</string>
<string name="screen_layout_sensor_portrait">Portrait</string>
<string name="screen_layout_portrait">Portrait</string>
<string name="screen_layout_reverse_portrait">Portrait inversé</string>
<string name="screen_layout_auto">Auto</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Par défaut (16:9)</string>
@ -464,10 +363,6 @@
<string name="ratio_force_sixteen_ten">Forcer le 16:10</string>
<string name="ratio_stretch">Étirer à la fenêtre</string>
<!-- CPU Backend -->
<string name="cpu_backend_dynarmic">Dynarmic (Lent)</string>
<string name="cpu_backend_nce">Exécution de code natif (NCE)</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Précis</string>
<string name="cpu_accuracy_unsafe">Risqué</string>
@ -496,15 +391,8 @@
<string name="theme_mode_dark">Sombre</string>
<!-- Audio output engines -->
<string name="oboe">oboe</string>
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Arrière-plan noir</string>
<string name="use_black_backgrounds_description">Lorsque vous utilisez le thème sombre, appliquer un arrière-plan noir.</string>

View File

@ -34,7 +34,6 @@
<string name="empty_gamelist">לא נמצאו קבצים או לנבחרה ספריית קבצים בינתיים.</string>
<string name="search_and_filter_games">חפש וסנן משחקים</string>
<string name="select_games_folder">בחר תיקיית משחקים</string>
<string name="manage_game_folders">נהל את תיקיית המשחקים</string>
<string name="select_games_folder_description">אפשר ל yuzu לאכלס את רשימת המשחקים</string>
<string name="add_games_warning">לדלג על בחירת תיקיית המשחקים?</string>
<string name="add_games_warning_description">משחקים לא יוצגו ברשימת המשחקים אם לנבחרה תיקיית משחקים.</string>
@ -69,7 +68,6 @@
<string name="invalid_keys_error">מפתחות הצפנה לא חוקיים</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">קבוץ שנבחר מושחת או לא נכון. בבקשה הוצא מחדש את המפתחות שלך.</string>
<string name="gpu_driver_manager">מנהל הדרייברים של המעבד הגרפי</string>
<string name="install_gpu_driver">התקן דרייבר למעבד הגרפי</string>
<string name="install_gpu_driver_description">התקן דרייברים אחרים בשביל סיכוי לביצועים או דיוק גבוההים יותר</string>
<string name="advanced_settings">הגדרות מתקדמות</string>
@ -88,7 +86,6 @@
<string name="manage_save_data">נהל מידע שמור</string>
<string name="manage_save_data_description">מידע שמור לא נמצא. בבקשה בחר/י אופציה מלמטה</string>
<string name="import_export_saves_description">יבא או יצא קבצי שמירה</string>
<string name="save_files_exporting">מייצא קבצי שמירה...</string>
<string name="save_file_imported_success">יובא בהצלחה</string>
<string name="save_file_invalid_zip_structure">מבנה ספריית השמירות לא חוקי</string>
<string name="save_file_invalid_zip_structure_description">התת תיקייה הראשונה חייב להיות ה title ID של המשחק</string>
@ -121,28 +118,6 @@
<string name="manage_yuzu_data_description">יבא/יצא firmware, keys, מידע של משתמש ועוד!</string>
<string name="share_save_file">שתף קובץ שמירה</string>
<string name="export_save_failed">נכשל בייצוא שמירה</string>
<string name="game_folders">תיקיית משחקים</string>
<string name="deep_scan">סריקה עמוקה</string>
<string name="add_game_folder">הוסף תיקיית משחקים</string>
<string name="folder_already_added">התיקייה הזו נוספה כבר!</string>
<string name="game_folder_properties">מאפייני תיקיית משחקים</string>
<!-- Applet launcher strings -->
<string name="applets">משגר Applet</string>
<string name="applets_description">מערכת שיגור Applet משתמשת בתוכנה המותקנת</string>
<string name="applets_error_firmware">ה Firmware לא מותקן</string>
<string name="applets_error_applet">Applet לא זמין</string>
<string name="applets_error_description"><![CDATA[בבקשה וודא שקבצי ה - <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a>ו <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a>שלך מותקנים ונסה שוב.]]></string>
<string name="album_applet">אלבום</string>
<string name="album_applet_description">צפה בתמונות השמורות בתיקיית צילומי המסך של המשתמש בעזרת מציג התמונות של המערכת</string>
<string name="mii_edit_applet">עורך Mii</string>
<string name="mii_edit_applet_description">צפה וערוך דמויות Mii בעזרת עורך המערכת</string>
<string name="cabinet_applet">ארון</string>
<string name="cabinet_applet_description">ערוך ומחק מידע השמור על ה amiibo</string>
<string name="cabinet_launcher">משגר ארונות</string>
<string name="cabinet_nickname_and_owner">כינוי והגדרות בעלים</string>
<string name="cabinet_game_data_eraser">מחק של נתוני משחק</string>
<string name="cabinet_restorer">שחזר</string>
<string name="cabinet_formatter">בונה תבניות</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia לא אמיתית</string>
@ -186,7 +161,6 @@
<string name="frame_limit_enable_description">מגביל את מהירות האמולציה לאחוז מהירות המבוקש מהמהירות הרגילה.</string>
<string name="frame_limit_slider">הגבל את אחוז המהירות</string>
<string name="frame_limit_slider_description">מדייק את אחוז מהירות האמולציה. 100% זה מהירות רגילה. ערכים גדולים או קטנים יאיצו או יאטו את מהירות האמולציה.</string>
<string name="cpu_backend">קצה האחורי של המעבד</string>
<string name="cpu_accuracy">דיוק המעבד</string>
<string name="value_with_units">%1$s%2$s</string>
@ -211,38 +185,23 @@
<string name="renderer_anti_aliasing">שיטת Anti-aliasing</string>
<string name="renderer_force_max_clock">החזק מהירות שעון מקסימלית (רק ל Adreno)</string>
<string name="renderer_force_max_clock_description">מכריח לדחוף את מהירויות המעבד הגרפי למקסימום (הגבלות חום ימשיכו לתפקד).</string>
<string name="renderer_asynchronous_shaders">השתמש בשיידרים אסינכרונים</string>
<string name="renderer_asynchronous_shaders_description">מקמפל שיידרים בצורה אסנכרונית, מפחית תקיעות אך עלול לגרום לבעיות גרפיות.</string>
<string name="renderer_reactive_flushing">השתמש בהבהוב תגובתי</string>
<string name="renderer_reactive_flushing_description">משפר את הדיוק של האמולציה במשחקים מסויימים במחיר של ביצועים.</string>
<string name="use_disk_shader_cache">מטמון השיידר של הדיסק</string>
<string name="use_disk_shader_cache_description">מפחית בתקיעות על ידי אחסון מקומי וטעינה של שיידרים הנוצרים. </string>
<!-- Debug settings strings -->
<string name="cpu">מעבד</string>
<string name="cpu_debug_mode">דיבאגינג למעבד</string>
<string name="cpu_debug_mode_description">מכניס את המעבד למצב דיבאג איטי</string>
<string name="gpu">מעבד גרפי</string>
<string name="renderer_api">ממשק תוכנה</string>
<string name="renderer_debug">דיבאגינג בגרפיקה</string>
<string name="renderer_debug_description">קובע את ממשק התוכנה של הגרפיקות למצב דיבאגינג איטי.</string>
<string name="fastmem">Fastmem</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">מנוע פלט</string>
<string name="audio_volume">עוצמת שמע</string>
<string name="audio_volume_description">מציין את עוצמת האודיו שיוצא.</string>
<!-- Miscellaneous -->
<string name="slider_default">ברירת מחדל</string>
<string name="ini_saved">הגדרות שמורות</string>
<string name="gameid_saved">הגדרות שמורות עבור %1$s</string>
<string name="error_saving">תקלה בשמירת %1$s.ini: %2$s</string>
<string name="unimplemented_menu">תפריט שלא יושם</string>
<string name="loading">טוען...</string>
<string name="shutting_down">כיבוי...</string>
<string name="reset_setting_confirmation">אתה מעוניין לאפס את ההגדרה הזו חזרה לברירת המחדל?</string>
<string name="reset_to_default">אפס לברירת המחדל</string>
<string name="reset_to_default_description">מאפס את כל ההגדרות המתקדמות.</string>
<string name="reset_all_settings">לאפס את כל ההגדרות?</string>
<string name="reset_all_settings_description">כל ההגדרות המתקדמות יאופסו לברירת המחדל. לא ניתן לבטל פעולה זו.</string>
<string name="settings_reset">אפס הגדרות</string>
@ -250,26 +209,19 @@
<string name="learn_more">למד עוד</string>
<string name="auto">אוטומטי</string>
<string name="submit">שלח</string>
<string name="string_null">ריק</string>
<string name="string_import">ייבוא</string>
<string name="export">ייצוא</string>
<string name="export_failed">ייצוא נכשל</string>
<string name="import_failed">ייבוא נכשל</string>
<string name="cancelling">מבטל</string>
<string name="install">התקן</string>
<string name="delete">מחק</string>
<string name="edit">ערוך</string>
<string name="export_success">יוצא בהצלחה</string>
<string name="start">התחלה</string>
<string name="clear">נקה</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">בחר דרייבר למעבד הגרפי</string>
<string name="select_gpu_driver_title">אתה מעוניין להחליף את הדרייבר של המעבד הגרפי שלך?</string>
<string name="select_gpu_driver_install">התקן</string>
<string name="select_gpu_driver_default">ברירת מחדל</string>
<string name="select_gpu_driver_use_default">משתמש בדרייבר ברירת המחדל של המעבד הגרפי</string>
<string name="select_gpu_driver_error">נבחר דרייבר לא חוקי</string>
<string name="driver_already_installed">הדרייבר כבר מותקן</string>
<string name="select_gpu_driver_error">דרייבר לא חוקי נבחר, משתמש בברירת המחדל של המערכת!</string>
<string name="system_gpu_driver">דרייבר של המעבד הגרפי של המערכת</string>
<string name="installing_driver">מתקין דרייבר...</string>
@ -277,27 +229,11 @@
<string name="preferences_settings">הגדרות</string>
<string name="preferences_general">כללי</string>
<string name="preferences_system">מערכת</string>
<string name="preferences_system_description">מצב מעוגן, איזור, שפה</string>
<string name="preferences_graphics">גרפיקה</string>
<string name="preferences_graphics_description">רמת דיוק, רזולוציה, מטמון שיידרים</string>
<string name="preferences_audio">שמע</string>
<string name="preferences_audio_description">מנוע פלט, עוצמת שמע</string>
<string name="preferences_theme">צבע ונושא</string>
<string name="preferences_debug">דיבאג</string>
<string name="preferences_debug_description">דיבאגינג עבור מעבד/מעבד גרפי, ממשק תוכנה עבור הגרפיקות, fastmem</string>
<!-- Game properties -->
<string name="info">מידע</string>
<string name="path">דרך</string>
<string name="developer">מפתח</string>
<string name="version">גרסה</string>
<string name="add_ons">תוספים</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">המשחק שלך מוצפן</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[אנא עקוב אחרי המדריכים כדי לבצע redump של <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">כרטיסי המשחק</a>או <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">הכותרות המותקנות</a> שלך.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[אנא וודא שקובץ ה-<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> מותקן כך שניתן יהיה לפענח משחקים.]]></string>
<string name="loader_error_video_core">התרחשה בעיה באתחול של ליבת הווידאו</string>
<string name="loader_error_video_core_description">זה בדרך כלל נגרם על ידי דרייבר לא מתאים עבור המעבד הגרפי. התקנת דרייבר אשר מתאים למעבד הגרפי יכול לפתור את הבעיה הזו.</string>
<string name="loader_error_invalid_format">אין אפשרות לטעון את המשחק</string>
<string name="loader_error_file_not_found">קובץ המשחק לא קיים</string>
@ -305,22 +241,10 @@
<string name="emulation_exit">צא מהאמולציה</string>
<string name="emulation_done">סיום</string>
<string name="emulation_fps_counter">סופר FPS</string>
<string name="emulation_toggle_controls">החלפת בקרים</string>
<string name="emulation_rel_stick_center">מרכז ג׳ויסטיק יחסי</string>
<string name="emulation_dpad_slide">החלקת D-pad</string>
<string name="emulation_haptics">רטט מגע</string>
<string name="emulation_show_overlay">הצג את שכבת-העל</string>
<string name="emulation_toggle_all">החלף הכל</string>
<string name="emulation_control_adjust">התאם את שכבת-העל</string>
<string name="emulation_control_scale">קנה מידה</string>
<string name="emulation_control_opacity">שקיפות</string>
<string name="emulation_touch_overlay_reset">אפס את שכבת-העל</string>
<string name="emulation_touch_overlay_edit">ערוך שכבת-על</string>
<string name="emulation_pause">עצור אמולציה</string>
<string name="emulation_unpause">המשך אמולציה</string>
<string name="emulation_input_overlay">אופציות עבור שכבת-על</string>
<string name="touchscreen">מסך מגע</string>
<string name="load_settings">טוען הגדרות...</string>
<!-- Software keyboard -->
@ -334,8 +258,6 @@
<string name="system_archive_general">ארכיון מערכת</string>
<string name="save_load_error">בעיית שמירה/טעינה</string>
<string name="fatal_error">שגיאה חמורה</string>
<string name="fatal_error_message">שגיאה חמורה התרחשה. בדוק את היומן לפרטים./nהמשך הסימולציה עשוי לגרום לקריסות ולבאגים.</string>
<string name="performance_warning">כיבוי הגדרה זו ישפיע משמעותית על ביצועי הסימולציה! לחוויה הטובה ביותר, מומלץ להשאיר את הגדרה זו מופעלת.</string>
<string name="device_memory_inadequate">RAM המכשיר: %1$s/nמומלץ: %2$s</string>
<string name="memory_formatted">%1$s%2$s</string>
<string name="no_game_present">אין משחק שניתן להריץ!</string>
@ -351,7 +273,6 @@
<!-- Memory Sizes -->
<string name="memory_byte">בייט</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
@ -376,17 +297,12 @@
<string name="resolution_three">3X (2160p/3240p) (איטי)</string>
<string name="resolution_four">4X (2880p/4320p) (איטי)</string>
<!-- Renderer VSync -->
<string name="renderer_vsync_immediate">מיידי (כבוי)</string>
<string name="renderer_vsync_mailbox">תיבת דואר</string>
<string name="renderer_vsync_fifo">FIFO (On)</string>
<string name="renderer_vsync_fifo_relaxed">FIFO נינוח</string>
<!-- Scaling Filters -->
<string name="scaling_filter_nearest_neighbor">השכן הקרוב ביותר</string>
<string name="scaling_filter_bilinear">ביליניארי</string>
<string name="scaling_filter_bicubic">Bicubic</string>
<string name="scaling_filter_gaussian">Gaussian</string>
<string name="scaling_filter_scale_force">ScaleForce</string>
<string name="scaling_filter_fsr">AMD FidelityFX™ Super Resolution</string>
@ -396,9 +312,10 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_auto">אוטומטי</string>
<string name="screen_layout_landscape">לרוחב</string>
<string name="screen_layout_portrait">לאורך</string>
<string name="screen_layout_auto">אוטומטי</string>
<!-- Aspect Ratios -->
<string name="ratio_default">ברירת מחדל (16:9)</string>
<string name="ratio_force_four_three">הכרח 4:3</string>
@ -406,10 +323,6 @@
<string name="ratio_force_sixteen_ten">הכרח 16:10</string>
<string name="ratio_stretch">הרחב לגודל המסך</string>
<!-- CPU Backend -->
<string name="cpu_backend_dynarmic">דינמי (איטי)</string>
<string name="cpu_backend_nce">ביצוע קוד מקורי (NCE)</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">מדויק</string>
<string name="cpu_accuracy_unsafe">לא בטוח</string>
@ -422,10 +335,6 @@
<string name="gamepad_home">בית</string>
<string name="gamepad_screenshot">צילום מסך</string>
<!-- Disk shader cache -->
<string name="preparing_shaders">מכין שיידרים</string>
<string name="building_shaders">בונה שיידרים</string>
<!-- Theme options -->
<string name="change_app_theme">שנה את נושא האפליקצייה</string>
<string name="theme_default">ברירת מחדל</string>
@ -437,14 +346,9 @@
<string name="theme_mode_light">בהיר</string>
<string name="theme_mode_dark">כהה</string>
<!-- Audio output engines -->
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">רקעים שחורים</string>
<string name="use_black_backgrounds_description">כשמתשמשים במצב כהה, שם רקעים שחורים.</string>

View File

@ -35,7 +35,6 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="empty_gamelist">Nem található fájl, vagy még nincs kiválasztva könyvtár.</string>
<string name="search_and_filter_games">Játékok keresése és szűrése</string>
<string name="select_games_folder">Játékmappa kiválasztása</string>
<string name="manage_game_folders">Játékmappák kezelése</string>
<string name="add_games_warning">Kihagyod a játékok mappa kiválasztását?</string>
<string name="add_games_warning_description">A játékok nem jelennek meg a Játékok listában, ha egy mappa nincs kijelölve.</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
@ -69,7 +68,6 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="invalid_keys_error">Érvénytelen titkosítókulcsok</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">A kiválasztott fájl helytelen, vagy sérült. Állíts össze egy új kulcsot.</string>
<string name="gpu_driver_manager">GPU illesztőprogram-kezelő</string>
<string name="install_gpu_driver">GPU illesztőprogram telepítése</string>
<string name="install_gpu_driver_description">Alternatív illesztőprogramok telepítése az esetlegesen elérhető teljesítmény és pontosság érdekében</string>
<string name="advanced_settings">Haladó beállítások</string>
@ -86,11 +84,7 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="notification_no_directory_link_description">Kérjük, manuálisan keresd meg a felhasználói mappát a fájlkezelő oldalsó paneljével.</string>
<string name="manage_save_data">Mentésadatok kezelése</string>
<string name="manage_save_data_description">Mentés található. Kérjük, válassz egyet az alábbi opciók közül.</string>
<string name="import_save_warning">Mentési fájlok importálása</string>
<string name="import_save_warning_description">Ezzel felülírod a fájlban lévő mentett adatokat. Biztosan szeretnéd folytatni?</string>
<string name="import_export_saves_description">Mentési fájlok importálás vagy exportálása</string>
<string name="save_files_importing">Mentési fájlok importálása...</string>
<string name="save_files_exporting">Mentési fájlok exportálása...</string>
<string name="save_file_imported_success">Sikeresen importálva</string>
<string name="save_file_invalid_zip_structure">Érvénytelen mentési könyvtárstruktúra</string>
<string name="save_file_invalid_zip_structure_description">Az első almappa neve a játék azonosítója kell, hogy legyen.</string>
@ -123,38 +117,6 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="manage_yuzu_data_description">Firmware, kulcsok, felhasználói adatok és egyebek importálása/exportálása</string>
<string name="share_save_file">Mentési fájl megosztása</string>
<string name="export_save_failed">A mentés exportálása sikertelen</string>
<string name="game_folders">Játékmappák</string>
<string name="deep_scan">Mély szkennelés</string>
<string name="add_game_folder">Játékmappa hozzáadása</string>
<string name="folder_already_added">Ez a mappa már hozzá lett adva!</string>
<string name="game_folder_properties">Játékmappa tulajdonságok</string>
<plurals name="saves_import_failed">
<item quantity="one">%dmentés importálása sikertelen</item>
<item quantity="other">%dmentés importálása sikertelen</item>
</plurals>
<plurals name="saves_import_success">
<item quantity="one">%dmentés sikeresen importálva</item>
<item quantity="other">%dmentés sikeresen importálva</item>
</plurals>
<string name="no_save_data_found">Nem található mentett adat</string>
<!-- Applet launcher strings -->
<string name="applets">Applet indító</string>
<string name="applets_description">Rendszer appletek indítása a telepített firmware-rel</string>
<string name="applets_error_firmware">Firmware nincs telepítve</string>
<string name="applets_error_applet">Applet nem elérhető</string>
<string name="applets_error_description"><![CDATA[Kérjük, győződj meg róla, hogy a <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> fájl és a <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a> telepítve van, majd próbáld újra.]]></string>
<string name="album_applet">Album</string>
<string name="album_applet_description">Képernyőképek megtekintése a rendszer fényképnézegetőjével</string>
<string name="mii_edit_applet">Mii szerkesztés</string>
<string name="mii_edit_applet_description">Miik megtekintése és szerkesztése a rendszerszerkesztővel</string>
<string name="cabinet_applet">Kabinet</string>
<string name="cabinet_applet_description">Amiibon tárolt adatok szerkesztése és törlése</string>
<string name="cabinet_launcher">Kabinet indító</string>
<string name="cabinet_nickname_and_owner">Becenév és tulajdonos beállítások</string>
<string name="cabinet_game_data_eraser">Játékadat eltávolító</string>
<string name="cabinet_restorer">Helyreállító</string>
<string name="cabinet_formatter">Formázó</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia nem valódi</string>
@ -196,7 +158,6 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="frame_limit_enable_description">Korlátozza az emuláció sebességét a normál sebesség adott százalékára.</string>
<string name="frame_limit_slider">Sebességkorlát százaléka</string>
<string name="frame_limit_slider_description">Az emuláció sebességét határozza meg. 100% a normál sebesség. A magasabb értékek növelik, az alacsonyabbak csökkentik a sebességkorlátot.</string>
<string name="cpu_backend">CPU backend</string>
<string name="cpu_accuracy">CPU pontosság</string>
<string name="value_with_units">%1$s%2$s</string>
@ -227,7 +188,7 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="renderer_reactive_flushing_description">Javítja a renderelési pontosságot néhány játékban a teljesítmény rovására.</string>
<string name="use_disk_shader_cache">Lemez árnyékoló gyorsítótár</string>
<string name="use_disk_shader_cache_description">Csökkenti az akadásokat azáltal, hogy helyileg tárolja és tölti be a generált árnyékolókat.</string>
<string name="anisotropic_filtering">Anizotropikus szűrés</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="cpu_debug_mode">CPU hibakeresés</string>
@ -235,9 +196,9 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="gpu">GPU</string>
<string name="renderer_api">API</string>
<string name="renderer_debug">Grafikai hibakeresés</string>
<string name="renderer_debug_description">Lassú hibakereső módba állítja a grafikus API-t .</string>
<string name="renderer_debug_description">Lassú hibakeresési módba állítja a grafikus API-t .</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Kimeneti motor</string>
<string name="audio_output_engine">Kimeneti rendszer</string>
<string name="audio_volume">Hangerő</string>
<string name="audio_volume_description">Hangkimenet hangerejének megadása</string>
@ -251,7 +212,6 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="shutting_down">Leállítás...</string>
<string name="reset_setting_confirmation">Szeretnéd visszaállítani a beállítások az alapértelmezett értékekre?</string>
<string name="reset_to_default">Alaphelyzetbe állítás</string>
<string name="reset_to_default_description">Visszaállítja a haladó beállításokat</string>
<string name="reset_all_settings">Alaphelyzetbe állítod a beállításokat?</string>
<string name="reset_all_settings_description">Minden haladó beállítás vissza lesz állítva az alapértelmezett konfigurációra. Ez a művelet nem vonható vissza.</string>
<string name="settings_reset">Beállítások alaphelyzetbe állítva</string>
@ -259,24 +219,12 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="learn_more">Tudj meg többet</string>
<string name="auto">Automatikus</string>
<string name="submit">Küldés</string>
<string name="string_null">Null</string>
<string name="string_null">Nulla</string>
<string name="string_import">Importálás</string>
<string name="export">Exportálás</string>
<string name="export_failed">Exportálás sikertelen</string>
<string name="import_failed">Importálás sikertelen</string>
<string name="cancelling">Megszakítás</string>
<string name="install">Telepítés</string>
<string name="delete">Törlés</string>
<string name="edit">Szerkesztés</string>
<string name="export_success">Sikeresen exportálva</string>
<string name="start">Start</string>
<string name="clear">Törlés</string>
<string name="global">Globális</string>
<string name="custom">Egyéni</string>
<string name="notice">Értesítés</string>
<string name="import_complete">Importálás befejezve</string>
<string name="more_options">További opciók</string>
<string name="use_global_setting">Globális beállítás használata</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Válassz GPU illesztőprogramot</string>
@ -284,8 +232,7 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="select_gpu_driver_install">Telepítés</string>
<string name="select_gpu_driver_default">Alapértelmezett</string>
<string name="select_gpu_driver_use_default">Alapértelmezett GPU illesztőprogram használata</string>
<string name="select_gpu_driver_error">Érvénytelen illesztőprogram kiválasztva</string>
<string name="driver_already_installed">Az illesztőprogram már telepítve van</string>
<string name="select_gpu_driver_error">Érvénytelen driver kiválasztva, a rendszer alapértelmezett lesz használva!</string>
<string name="system_gpu_driver">Rendszer GPU illesztőprogram</string>
<string name="installing_driver">Illesztőprogram telepítése...</string>
@ -293,54 +240,10 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="preferences_settings">Beállítások</string>
<string name="preferences_general">Általános</string>
<string name="preferences_system">Rendszer</string>
<string name="preferences_system_description">Dokkolt mód, régió, nyelv</string>
<string name="preferences_graphics">Grafika</string>
<string name="preferences_graphics_description">Pontossági szint, felbontás, árnyékoló gyorsítótár</string>
<string name="preferences_audio">Hang</string>
<string name="preferences_audio_description">Kimeneti motor, hangerő</string>
<string name="preferences_theme">Téma és színek</string>
<string name="preferences_debug">Hibakeresés</string>
<string name="preferences_debug_description">CPU/GPU hibakeresés, grafikus API, fastmem</string>
<!-- Game properties -->
<string name="info">Infó</string>
<string name="info_description">Program ID, fejlesztő, verzió</string>
<string name="per_game_settings">Játékonkénti beállítások</string>
<string name="per_game_settings_description">Játékspecifikus beállítások szerkesztése</string>
<string name="launch_options">Indítási konfiguráció</string>
<string name="path">Útvonal</string>
<string name="program_id">Program ID</string>
<string name="developer">Fejlesztő</string>
<string name="version">Verzió</string>
<string name="copy_details">Részletek másolása</string>
<string name="add_ons">Kiegészítők</string>
<string name="add_ons_description">Modok, frissítések és DLC váltása</string>
<string name="clear_shader_cache">Árnyékoló gyorsítótár ürítése</string>
<string name="clear_shader_cache_description">Eltávolítja a játék által létrehozott árnyékolókat.</string>
<string name="clear_shader_cache_warning_description">Az árnyékoló gyorsítótár regenerálódása során több akadozást fogsz tapasztalni.</string>
<string name="cleared_shaders_successfully">Árnyékolók sikeresen ürítve</string>
<string name="addons_game">Kiegészítők: %1$s</string>
<string name="save_data">Mentett adatok</string>
<string name="save_data_description">Játékspecifikus mentett adatok kezelése</string>
<string name="delete_save_data">Mentett adatok törlése</string>
<string name="delete_save_data_description">Eltávolítja az összes játékhoz tartozó mentett adatot.</string>
<string name="delete_save_data_warning_description">Ez helyreállíthatatlanul eltávolítja a játék összes mentett adatát. Biztosan szeretnéd folytatni?</string>
<string name="save_data_deleted_successfully">Mentett adatok sikeresen törölve</string>
<string name="select_content_type">Tartalom típusa</string>
<string name="updates_and_dlc">Frissítések és DLC</string>
<string name="mods_and_cheats">Modok és csalások</string>
<string name="addon_notice">Fontos kiegészítő értesítés</string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="addon_notice_description">A modok és csalások telepítéséhez olyan mappát válassz, amely tartalmaz cheats/, romfs/ vagy exefs/ könyvtárat. Nem tudjuk garantálni, hogy ezek kompatibilisek lesznek a játékoddal, ezért légy óvatos!</string>
<string name="invalid_directory">Érvénytelen könyvtár</string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="invalid_directory_description">Kérjük, győződj meg róla, hogy a kiválasztott könyvtár tartalmazza a cheats/, romfs/ vagy exefs/ mappát, majd próbáld újra.</string>
<string name="addon_installed_successfully">Kiegészítő sikeresen telepítve</string>
<string name="verifying_content">Tartalom ellenőrzése...</string>
<string name="content_install_notice">Tartalom telepítési értesítés</string>
<string name="content_install_notice_description">A kiválasztott tartalom nem ehhez a játékhoz tartozik.\nÍgy is telepíted?</string>
<string name="confirm_uninstall">Eltávolítás megerősítése</string>
<string name="confirm_uninstall_description">Biztosan törölni szeretnéd ezt a kiegészítőt?</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ROM titkosítva</string>
@ -367,7 +270,6 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="emulation_pause">Emuláció szünetelése</string>
<string name="emulation_unpause">Emuláció folytatása</string>
<string name="emulation_input_overlay">Átfedés beállításai</string>
<string name="touchscreen">Érintőképernyő</string>
<string name="load_settings">Beállítások betöltése...</string>
@ -399,7 +301,6 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<!-- Memory Sizes -->
<string name="memory_byte">Bájt</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
@ -444,11 +345,9 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_auto">Automatikus</string>
<string name="screen_layout_landscape">Fekvő</string>
<string name="screen_layout_reverse_landscape">Fekvő (fejjel lefelé)</string>
<string name="screen_layout_portrait">Álló</string>
<string name="screen_layout_reverse_portrait">Álló (fejjel lefelé)</string>
<string name="screen_layout_auto">Automatikus</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Alapértelmezett (16:9)</string>
@ -457,8 +356,6 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="ratio_force_sixteen_ten">16:10 kényszerítése</string>
<string name="ratio_stretch">Ablakhoz nyújtás</string>
<!-- CPU Backend -->
<string name="cpu_backend_dynarmic">Dinamikus (lassú)</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Pontos</string>
<string name="cpu_accuracy_unsafe">Nem biztonságos</string>
@ -485,15 +382,8 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="theme_mode_dark">Sötét</string>
<!-- Audio output engines -->
<string name="oboe">oboe</string>
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Fekete háttér</string>
<string name="use_black_backgrounds_description">Sötét téma használatakor fekete háttér használata.</string>

View File

@ -17,7 +17,7 @@
<string name="keys_description">Seleziona il tuo file &lt;b>prod.keys&lt;/b> con il pulsante in basso.</string>
<string name="select_keys">Seleziona le chiavi</string>
<string name="games">Giochi</string>
<string name="games_description">Seleziona la cartella dei &lt;b>giochi&lt;/b> con il pulsante in basso.</string>
<string name="games_description">Seleziona la cartella &lt;b>Games&lt;/b> con il pulsante in basso.</string>
<string name="done">Fatto</string>
<string name="done_description">È tutto pronto.\nDivertiti a giocare!</string>
<string name="text_continue">Continua</string>
@ -33,7 +33,7 @@
<string name="home_settings">Impostazioni</string>
<string name="empty_gamelist">Non sono stati trovati file o non è stata ancora selezionata alcuna directory di gioco.</string>
<string name="search_and_filter_games">Cerca e filtra i giochi</string>
<string name="select_games_folder">Seleziona la cartella dei giochi</string>
<string name="select_games_folder">Seleziona la cartella di gioco</string>
<string name="select_games_folder_description">Consente a yuzu di popolare l\'elenco dei giochi</string>
<string name="add_games_warning">Saltare la selezione della cartella dei giochi?</string>
<string name="add_games_warning_description">I giochi non saranno mostrati nella lista dei giochi se una cartella non è selezionata.</string>
@ -68,7 +68,6 @@
<string name="invalid_keys_error">Chiavi di crittografia non valide</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">Il file selezionato è incorretto o corrotto. Per favore riesegui il dump delle tue chiavi.</string>
<string name="gpu_driver_manager">Gestore driver GPU</string>
<string name="install_gpu_driver">Installa i driver GPU</string>
<string name="install_gpu_driver_description">Installa driver alternativi per potenziali prestazioni migliori o accuratezza.</string>
<string name="advanced_settings">Impostazioni avanzate</string>
@ -119,23 +118,6 @@
<string name="manage_yuzu_data_description">Importa/Esporta il firmware, le keys, i dati utente, e altro!</string>
<string name="share_save_file">Condividi i tuoi dati di salvataggio</string>
<string name="export_save_failed">Errore durante l\'esportazione del salvataggio</string>
<!-- Applet launcher strings -->
<string name="applets">Avvia applet</string>
<string name="applets_description">Avvia applet di sistema usando il firmware installato</string>
<string name="applets_error_firmware">Firmware non installato</string>
<string name="applets_error_applet">Applet non disponibile</string>
<string name="applets_error_description"><![CDATA[Assicurati che il file <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> e il <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a> siano installati e riprova.]]></string>
<string name="album_applet">Album</string>
<string name="album_applet_description">Visualizza le immagini salvate nella cartella screenshots dell\'utente con il visualizzatore immagini di sistema</string>
<string name="mii_edit_applet">Modifica Mii</string>
<string name="mii_edit_applet_description">Visualizza e modifica Mii con l\'editor di sistema</string>
<string name="cabinet_applet">Cabinet</string>
<string name="cabinet_applet_description">Modifica ed elimina i dati salvati sugli amiibo</string>
<string name="cabinet_launcher">Avvia Cabinet</string>
<string name="cabinet_nickname_and_owner">Impostazioni nickname e proprietario</string>
<string name="cabinet_game_data_eraser">Cancella dati di gioco</string>
<string name="cabinet_restorer">Ripristina</string>
<string name="cabinet_formatter">Formatta</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia non è reale</string>
@ -209,6 +191,7 @@
<string name="renderer_reactive_flushing_description">Migliora l\'accuratezza della grafica in alcuni giochi, al costo delle performance.</string>
<string name="use_disk_shader_cache">Usa la cache delle shader</string>
<string name="use_disk_shader_cache_description">Riduce lo stuttering caricando le shader già compilate all\'avvio.</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="cpu_debug_mode">Debug della CPU</string>
@ -247,19 +230,14 @@
<string name="export_failed">Esportazione Fallita</string>
<string name="import_failed">Importazione Fallita</string>
<string name="cancelling">Cancellazione</string>
<string name="install">Installa</string>
<string name="delete">Elimina</string>
<string name="start">Start</string>
<string name="clear">Cancella</string>
<string name="custom">Personalizzato</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Seleziona il driver della GPU</string>
<string name="select_gpu_driver_title">Vuoi sostituire il driver della tua GPU attuale?</string>
<string name="select_gpu_driver_install">Installa</string>
<string name="select_gpu_driver_default">Predefinito</string>
<string name="select_gpu_driver_use_default">Utilizza il driver predefinito della GPU.</string>
<string name="select_gpu_driver_error">Driver selezionato non valido</string>
<string name="driver_already_installed">Driver già installato</string>
<string name="select_gpu_driver_error">Il driver selezionato è invalido, è in utilizzo quello predefinito di sistema!</string>
<string name="system_gpu_driver">Driver GPU del sistema</string>
<string name="installing_driver">Installando i driver...</string>
@ -271,12 +249,7 @@
<string name="preferences_audio">Audio</string>
<string name="preferences_theme">Tema e colori</string>
<string name="preferences_debug">Debug</string>
<!-- Game properties -->
<string name="info">Info</string>
<string name="path">Percorso</string>
<string name="developer">Sviluppatore</string>
<string name="version">Versione</string>
<string name="add_ons">Add-on</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">La tua ROM è criptata</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Segui la nostra guida per fare il <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">dump delle tue cartucce di gioco</a>oppure <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">dei titoli già installati</a>.]]></string>
@ -290,21 +263,20 @@
<string name="emulation_exit">Arresta emulazione</string>
<string name="emulation_done">Fatto</string>
<string name="emulation_fps_counter">Contatore FPS</string>
<string name="emulation_toggle_controls">Attiva/disattiva comandi</string>
<string name="emulation_toggle_controls">Controlli a interruttore</string>
<string name="emulation_rel_stick_center">Centro relativo degli Stick</string>
<string name="emulation_dpad_slide">DPad A Scorrimento</string>
<string name="emulation_haptics">Feedback Aptico</string>
<string name="emulation_show_overlay">Mostra l\'overlay</string>
<string name="emulation_show_overlay">Mostra l\'Overlay</string>
<string name="emulation_toggle_all">Attiva/Disattiva tutto</string>
<string name="emulation_control_adjust">Regola l\'overlay</string>
<string name="emulation_control_adjust">Modifica l\'Overlay</string>
<string name="emulation_control_scale">Scala</string>
<string name="emulation_control_opacity">Opacità</string>
<string name="emulation_touch_overlay_reset">Reimposta l\'overlay</string>
<string name="emulation_touch_overlay_edit">Modifica l\'overlay</string>
<string name="emulation_touch_overlay_reset">Reimposta l\'Overlay</string>
<string name="emulation_touch_overlay_edit">Modifica l\'Overlay</string>
<string name="emulation_pause">Sospendi l\'emulazione</string>
<string name="emulation_unpause">Riprendi l\'emulazione</string>
<string name="emulation_input_overlay">Opzioni overlay</string>
<string name="touchscreen">Touchscreen</string>
<string name="load_settings">Carico le impostazioni...</string>
@ -336,7 +308,6 @@
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">Kb</string>
<string name="memory_megabyte">Mb</string>
<string name="memory_gigabyte">GB</string>
@ -381,9 +352,10 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_auto">Automatico</string>
<string name="screen_layout_landscape">Layout Orizzontale</string>
<string name="screen_layout_portrait">Layout Verticale</string>
<string name="screen_layout_auto">Automatico</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Predefinito (16:9)</string>
<string name="ratio_force_four_three">Forza 4:3</string>
@ -418,14 +390,9 @@
<string name="theme_mode_light">Chiaro</string>
<string name="theme_mode_dark">Scuro</string>
<!-- Audio output engines -->
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Sfondi neri</string>
<string name="use_black_backgrounds_description">Quando utilizzi il tema scuro, applica sfondi neri.</string>

View File

@ -39,7 +39,7 @@
<string name="add_games_warning_description">フォルダを選択しないと、ゲームがリストに表示されません。</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="home_search_games">ゲームを検索</string>
<string name="search_settings">設定を検索</string>
<string name="search_settings">検索設定</string>
<string name="games_dir_selected">フォルダを選択しました</string>
<string name="install_prod_keys">prod.keys</string>
<string name="install_prod_keys_description">製品版ゲームの復号化に必要です</string>
@ -68,7 +68,6 @@
<string name="invalid_keys_error">暗号化キーが無効</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">ファイルが間違っているか破損しています。キーを再ダンプしてください。</string>
<string name="gpu_driver_manager">GPUドライバーの管理</string>
<string name="install_gpu_driver">GPUドライバー</string>
<string name="install_gpu_driver_description">代替ドライバーをインストールしてパフォーマンスや精度を向上させます</string>
<string name="advanced_settings">高度な設定</string>
@ -112,9 +111,6 @@
<string name="custom_driver_not_supported">カスタムドライバはサポートされていません</string>
<string name="manage_yuzu_data">yuzu データを管理</string>
<string name="share_save_file">セーブファイルを共有</string>
<string name="applets_error_firmware">ファームウェア未インストール</string>
<string name="album_applet">アルバム</string>
<string name="cabinet_nickname_and_owner">ニックネームと所有者の設定</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">ガイアは実在しない</string>
<string name="copied_to_clipboard">クリップボードにコピーしました</string>
@ -182,9 +178,10 @@
<string name="renderer_reactive_flushing_description">一部のゲームにおいて、パフォーマンスを犠牲にしながらも、レンダリング精度を向上させます。</string>
<string name="use_disk_shader_cache">ディスクシェーダーキャッシュ</string>
<string name="use_disk_shader_cache_description">生成したシェーダーを端末に保存して読み込み、コマ落ちを軽減します。</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="cpu_debug_mode">CPUデバッグ</string>
<string name="cpu_debug_mode">CPU デバッギン</string>
<string name="gpu">GPU</string>
<string name="renderer_api">API</string>
<string name="renderer_debug">グラフィックデバッグ</string>
@ -218,17 +215,14 @@
<string name="export_failed">エクスポート失敗</string>
<string name="import_failed">インポート失敗</string>
<string name="cancelling">キャンセル中</string>
<string name="install">インストール</string>
<string name="delete">削除</string>
<string name="start">開始</string>
<string name="clear">クリア</string>
<string name="custom">カスタム</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">GPUドライバを選択</string>
<string name="select_gpu_driver_title">現在のGPUドライバを置き換えますか</string>
<string name="select_gpu_driver_install">インストール</string>
<string name="select_gpu_driver_default">デフォルト</string>
<string name="select_gpu_driver_use_default">デフォルトのドライバを使用します</string>
<string name="select_gpu_driver_error">選択されたドライバが無効、システムのデフォルトを使用します!</string>
<string name="system_gpu_driver">システムのGPUドライバ</string>
<string name="installing_driver">インストール中…</string>
@ -240,12 +234,7 @@
<string name="preferences_audio">サウンド</string>
<string name="preferences_theme">テーマと色</string>
<string name="preferences_debug">デバッグ</string>
<!-- Game properties -->
<string name="info">情報</string>
<string name="path">パス</string>
<string name="developer">開発元</string>
<string name="version">バージョン</string>
<string name="add_ons">アドオン</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ROMが暗号化されています</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[ゲームの復号化に必要な <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> ファイルがインストールされていることを確認してください。]]></string>
@ -272,7 +261,6 @@
<string name="emulation_pause">一時停止</string>
<string name="emulation_unpause">再開</string>
<string name="emulation_input_overlay">表示オプション</string>
<string name="touchscreen">タッチスクリーン</string>
<string name="load_settings">設定をロード中…</string>
@ -304,7 +292,6 @@
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
@ -349,9 +336,10 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_auto">自動</string>
<string name="screen_layout_landscape">横長</string>
<string name="screen_layout_portrait">縦長</string>
<string name="screen_layout_auto">自動</string>
<!-- Aspect Ratios -->
<string name="ratio_default">デフォルト (16:9)</string>
<string name="ratio_force_four_three">強制 4:3</string>
@ -386,14 +374,9 @@
<string name="theme_mode_light">ライト</string>
<string name="theme_mode_dark">ダーク</string>
<!-- Audio output engines -->
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">完全な黒を使用</string>
<string name="use_black_backgrounds_description">ダークテーマの背景色に黒が適用されます。</string>

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