Compare commits

...

78 Commits

Author SHA1 Message Date
830dcfe600 Android 209 2024-01-25 14:00:23 +00:00
32587eea28 Merge yuzu-emu#12787 2024-01-25 14:00:23 +00:00
f891c1f85c Merge yuzu-emu#12786 2024-01-25 14:00:23 +00:00
95d3713228 Merge yuzu-emu#12777 2024-01-25 14:00:23 +00:00
2cde4d1383 Merge yuzu-emu#12769 2024-01-25 14:00:23 +00:00
ca388edc70 Merge yuzu-emu#12759 2024-01-25 14:00:23 +00:00
b86393edf7 Merge yuzu-emu#12749 2024-01-25 14:00:22 +00:00
77472d8d6d Merge yuzu-emu#12499 2024-01-25 14:00:22 +00:00
f3749394ac Merge pull request #12781 from goldenx86/dozen
Demote dozen to the bottom of the device list
2024-01-25 03:58:09 -03:00
807f421752 Demote Mesa dozen to the bottom of the device list 2024-01-24 23:36:14 -03:00
a76f6a2775 Merge pull request #12763 from liamwhite/fix-hbl-again
loader: also register fs process for raw exefs partition
2024-01-23 13:31:41 -05:00
ba518f6899 Merge pull request #12768 from german77/wrong_conversion
service: properly convert buffers to strings
2024-01-23 13:31:27 -05:00
fc5d76e6e2 service: properly convert buffers to strings 2024-01-23 10:24:05 -06:00
5f9a45ada9 loader: also register fs process for raw exefs partition 2024-01-23 00:01:38 -05:00
8649a80071 Merge pull request #12753 from liamwhite/why
device_memory_manager: fix ScratchBuffer indexing
2024-01-22 14:55:07 -05:00
550cadbee4 device_memory_manager: fix ScratchBuffer indexing 2024-01-22 14:07:33 -05:00
8bd10473d6 Merge pull request #12579 from FernandoS27/smmu
Core: Implement Device Mapping & GPU SMMU
2024-01-22 10:55:39 -05:00
8d708b0c79 Merge pull request #12747 from t895/homescreen-widget
android: Add to launcher button
2024-01-22 10:55:25 -05:00
beaab10c8f android: Add to launcher button 2024-01-22 08:19:20 -05:00
889c5d2705 Merge pull request #12739 from t895/debug-keystore
android: Provide debug.keystore for debug and relWithDebInfo builds
2024-01-22 04:34:17 -05:00
17b0aac809 Merge pull request #12738 from t895/lock-drawer
android: Port "Lock drawer" feature from Citra
2024-01-22 04:34:08 -05:00
399220ddbc Merge pull request #12736 from t895/verify-contents
android: Add verify contents buttons
2024-01-22 04:33:56 -05:00
59080a3d1d android: Provide debug.keystore for debug and relWithDebInfo builds
Allows devs to share debug builds with testers without uninstalling the previous build
2024-01-21 22:08:07 -05:00
3a25a217e6 android: Port "Lock drawer" feature from Citra 2024-01-21 20:47:28 -05:00
961b5586a5 frontend_common: Remove default value for installer callbacks
We never used these without callbacks and these will break without them in their current state. I could write the default value to return false always but that's unnecessary for now.
2024-01-21 19:31:26 -05:00
57ff934f0d Merge pull request #12734 from german77/enable-applet
service: hid: Implement EnableAppletForInput
2024-01-21 19:15:53 -05:00
92ce9273ee Merge pull request #12735 from german77/disable-vibration
core: hid: Allow to disable vibration
2024-01-21 19:15:46 -05:00
dd36d43ea1 android: Add options to verify installed content 2024-01-21 19:15:11 -05:00
a7a7720752 core: hid: Allow to disable vibration 2024-01-21 16:44:31 -06:00
c725f3c86c frontend_common: Move integrity verification to content_manager 2024-01-21 16:36:37 -05:00
1b984738ab service: hid: Implement EnableAppletForInput 2024-01-21 14:05:18 -06:00
a3199401f4 Merge pull request #12733 from german77/settings_services
service: set: Don't allow invalid mii author id
2024-01-21 14:08:58 -05:00
a7620a29be service: set: Don't allow invalid mii author id 2024-01-21 12:18:18 -06:00
5ac1297fa5 Merge pull request #12728 from t895/sync-translations
android: Sync translations
2024-01-21 00:38:49 -05:00
fe69105f71 android: Sync translations 2024-01-20 23:26:47 -05:00
93a3342841 Merge pull request #12720 from t895/return-to-global
android: Change "Clear" to "Use global setting" for per-game settings
2024-01-20 13:56:31 -05:00
7b3e26acc9 android: Change "Clear" to "Use global setting" for per-game settings 2024-01-20 13:37:47 -05:00
444e86d191 Merge pull request #12688 from liamwhite/wl-present-fix
renderer_vulkan: recreate swapchain when frame size changes
2024-01-20 13:36:18 -05:00
61ce0088ae Merge pull request #12724 from merryhime/fs-u8str-overloads
fs/file: Explicitly convert std::u8string to std::filesystem::path
2024-01-20 13:35:41 -05:00
b3aa3633c7 Merge pull request #12721 from t895/card-elevation
android: Use elevated card style for home setting card
2024-01-20 13:35:30 -05:00
627ba271ad Merge pull request #12719 from t895/sort-search
android: Sort recently added/played games by time
2024-01-20 13:35:14 -05:00
2faa631676 Merge pull request #12715 from t895/remove-addons
android: Add uninstall addon button
2024-01-20 13:35:03 -05:00
5838779162 Merge pull request #12660 from german77/better-vibration
service: hid: Fully implement abstract vibration
2024-01-20 13:34:54 -05:00
23fd1041c1 Merge pull request #12701 from liamwhite/flinger-layer-issues
vi: check layer state before opening or closing
2024-01-20 13:34:32 -05:00
5c398ede6f fs/file: Explicitly convert std::u8string to std::filesystem::path 2024-01-20 17:46:30 +00:00
378e4752a6 android: Use elevated card style for home setting card 2024-01-20 03:55:48 -05:00
dad48f16b7 android: Sort recently added/played games by time 2024-01-20 03:18:48 -05:00
a363fa78ef frontend_common: Add documentation for content_mananger 2024-01-19 20:54:50 -05:00
03fa91ba3c android: Add addon delete button
Required some refactoring of retrieving patches in order for the frontend to pass the right information to ContentManager for deletion.
2024-01-19 20:54:50 -05:00
d79d4d5986 android: Use callback to update progress bar dialogs 2024-01-19 17:09:36 -05:00
ccd3dd842f frontend_common: Add content manager utility functions
Creates utility functions to remove/install DLC, updates, and base game content
2024-01-19 17:09:35 -05:00
748465f5a5 device_memory_manager: use unique_lock for update 2024-01-18 21:12:30 -05:00
04867e2456 nvhost_vic: use map erase by key 2024-01-18 21:12:30 -05:00
32f623e029 nvdrv: clean up preallocation 2024-01-18 21:12:30 -05:00
b6c6534c30 nvdrv: use correct names for interface factory 2024-01-18 21:12:30 -05:00
beb438bb0b nvdrv: use static typing for SessionId, smmu Asid types 2024-01-18 21:12:30 -05:00
4b963ca8a5 Core: Invert guest memory depandancy 2024-01-18 21:12:30 -05:00
648ed55fe6 Core: Make sure GPU Dirty Managers ae shared by all processes. 2024-01-18 21:12:30 -05:00
23430e6772 Core: Eliminate core/memory dependancies. 2024-01-18 21:12:30 -05:00
0672847330 SMMU: Fix Right Shift UB. 2024-01-18 21:12:30 -05:00
a874ab0133 SMMU: Fix 8Gb layout. 2024-01-18 21:12:30 -05:00
590d9b7e1d Core: Clang format and other small issues. 2024-01-18 21:12:30 -05:00
b0bca0f8b0 SMMU: Fix software rendering and cleanup 2024-01-18 21:12:30 -05:00
d8f1ce2f76 SMMU: Add continuity tracking optimization. 2024-01-18 21:12:30 -05:00
9b11b9dce5 SMMU: Simplify and remove old code. 2024-01-18 21:12:30 -05:00
303cd31162 SMMU: Add Android compatibility 2024-01-18 21:12:30 -05:00
0adc09e0af GPU-SMMU: Estimate game leak and preallocate device region. 2024-01-18 21:12:30 -05:00
96fd1348ae GPU SMMU: Expand to 34 bits 2024-01-18 21:12:30 -05:00
bad705f245 SMMU: Fix Unregister on MultiAddress 2024-01-18 21:12:30 -05:00
34a8d0cc8e SMMU: Implement physical memory mirroring 2024-01-18 21:12:30 -05:00
0a2536a0df SMMU: Initial adaptation to video_core. 2024-01-18 21:12:30 -05:00
c85d7ccd79 SMMU: Implement backing CPU page protect/unprotect 2024-01-18 21:12:30 -05:00
7a9d1ad2f8 NVDRV: Implement sessions and initial implementation of SMMU 2024-01-18 21:12:30 -05:00
2f0418c101 Core: Initial implementation of device memory mapping 2024-01-18 21:12:30 -05:00
e4bbb24dcf vi: check layer state before opening or closing 2024-01-17 22:03:40 -05:00
ce89580749 nvnflinger: ensure display abandonment considers all layers and future layers 2024-01-17 18:45:39 -05:00
e9eb017aac renderer_vulkan: recreate swapchain when frame size changes 2024-01-16 16:09:39 -05:00
2cacb9d48c service: hid: Fully implement abstract vibration 2024-01-15 23:15:40 -06:00
385 changed files with 16403 additions and 6975 deletions

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@ -155,3 +155,7 @@ License: MIT
Files: externals/gamemode/*
Copyright: Copyright 2017-2019 Feral Interactive
License: BSD-3-Clause
Files: src/android/app/debug.keystore
Copyright: 2023 yuzu Emulator Project
License: GPL-3.0-or-later

View File

@ -1,3 +1,18 @@
| Pull Request | Commit | Title | Author | Merged? |
|----|----|----|----|----|
| [12499](https://github.com/yuzu-emu/yuzu-android//pull/12499) | [`e4915fb7d`](https://github.com/yuzu-emu/yuzu-android//pull/12499/files) | Rework time services | [Kelebek1](https://github.com/Kelebek1/) | Yes |
| [12749](https://github.com/yuzu-emu/yuzu-android//pull/12749) | [`e3171486d`](https://github.com/yuzu-emu/yuzu-android//pull/12749/files) | general: workarounds for SMMU syncing issues | [liamwhite](https://github.com/liamwhite/) | Yes |
| [12759](https://github.com/yuzu-emu/yuzu-android//pull/12759) | [`a120f8ff4`](https://github.com/yuzu-emu/yuzu-android//pull/12759/files) | core: miscellaneous fixes | [liamwhite](https://github.com/liamwhite/) | Yes |
| [12769](https://github.com/yuzu-emu/yuzu-android//pull/12769) | [`ad4622da2`](https://github.com/yuzu-emu/yuzu-android//pull/12769/files) | core: hid: Reduce controller requests | [german77](https://github.com/german77/) | Yes |
| [12777](https://github.com/yuzu-emu/yuzu-android//pull/12777) | [`fb8c0f85f`](https://github.com/yuzu-emu/yuzu-android//pull/12777/files) | android: Add firmware decryption warning | [t895](https://github.com/t895/) | Yes |
| [12786](https://github.com/yuzu-emu/yuzu-android//pull/12786) | [`5a4dd4ba8`](https://github.com/yuzu-emu/yuzu-android//pull/12786/files) | android: Show driver vendor in FPS overlay | [t895](https://github.com/t895/) | Yes |
| [12787](https://github.com/yuzu-emu/yuzu-android//pull/12787) | [`7b01454d5`](https://github.com/yuzu-emu/yuzu-android//pull/12787/files) | android: Only compare game contents for GameAdapter | [t895](https://github.com/t895/) | Yes |
End of merge log. You can find the original README.md below the break.
-----
<!--
SPDX-FileCopyrightText: 2018 yuzu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later

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@ -178,6 +178,9 @@ if (NOT TARGET stb::headers)
add_library(stb::headers ALIAS stb)
endif()
add_library(tz tz/tz/tz.cpp)
target_include_directories(tz PUBLIC ./tz)
add_library(bc_decoder bc_decoder/bc_decoder.cpp)
target_include_directories(bc_decoder PUBLIC ./bc_decoder)

1636
externals/tz/tz/tz.cpp vendored Normal file

File diff suppressed because it is too large Load Diff

81
externals/tz/tz/tz.h vendored Normal file
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@ -0,0 +1,81 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-FileCopyrightText: 1996 Arthur David Olson
// SPDX-License-Identifier: BSD-2-Clause
#pragma once
#include <cstdint>
#include <limits>
#include <span>
#include <array>
#include <time.h>
namespace Tz {
using u8 = uint8_t;
using s8 = int8_t;
using u16 = uint16_t;
using s16 = int16_t;
using u32 = uint32_t;
using s32 = int32_t;
using u64 = uint64_t;
using s64 = int64_t;
constexpr size_t TZ_MAX_TIMES = 1000;
constexpr size_t TZ_MAX_TYPES = 128;
constexpr size_t TZ_MAX_CHARS = 50;
constexpr size_t MY_TZNAME_MAX = 255;
constexpr size_t TZNAME_MAXIMUM = 255;
constexpr size_t TZ_MAX_LEAPS = 50;
constexpr s64 TIME_T_MAX = std::numeric_limits<s64>::max();
constexpr s64 TIME_T_MIN = std::numeric_limits<s64>::min();
constexpr size_t CHARS_EXTRA = 3;
constexpr size_t MAX_ZONE_CHARS = std::max(TZ_MAX_CHARS + CHARS_EXTRA, sizeof("UTC"));
constexpr size_t MAX_TZNAME_CHARS = 2 * (MY_TZNAME_MAX + 1);
struct ttinfo {
s32 tt_utoff;
bool tt_isdst;
s32 tt_desigidx;
bool tt_ttisstd;
bool tt_ttisut;
};
static_assert(sizeof(ttinfo) == 0x10, "ttinfo has the wrong size!");
struct Rule {
s32 timecnt;
s32 typecnt;
s32 charcnt;
bool goback;
bool goahead;
std::array <u8, 0x2> padding0;
std::array<s64, TZ_MAX_TIMES> ats;
std::array<u8, TZ_MAX_TIMES> types;
std::array<ttinfo, TZ_MAX_TYPES> ttis;
std::array<char, std::max(MAX_ZONE_CHARS, MAX_TZNAME_CHARS)> chars;
s32 defaulttype;
std::array <u8, 0x12C4> padding1;
};
static_assert(sizeof(Rule) == 0x4000, "Rule has the wrong size!");
struct CalendarTimeInternal {
s32 tm_sec;
s32 tm_min;
s32 tm_hour;
s32 tm_mday;
s32 tm_mon;
s32 tm_year;
s32 tm_wday;
s32 tm_yday;
s32 tm_isdst;
std::array<char, 16> tm_zone;
s32 tm_utoff;
s32 time_index;
};
static_assert(sizeof(CalendarTimeInternal) == 0x3C, "CalendarTimeInternal has the wrong size!");
s32 ParseTimeZoneBinary(Rule& out_rule, std::span<const u8> binary);
bool localtime_rz(CalendarTimeInternal* tmp, Rule* sp, time_t* timep);
u32 mktime_tzname(time_t* out_time, Rule* sp, CalendarTimeInternal* tmp);
} // namespace Tz

View File

@ -82,8 +82,8 @@ android {
}
val keystoreFile = System.getenv("ANDROID_KEYSTORE_FILE")
if (keystoreFile != null) {
signingConfigs {
signingConfigs {
if (keystoreFile != null) {
create("release") {
storeFile = file(keystoreFile)
storePassword = System.getenv("ANDROID_KEYSTORE_PASS")
@ -91,6 +91,12 @@ android {
keyPassword = System.getenv("ANDROID_KEYSTORE_PASS")
}
}
create("default") {
storeFile = file("$projectDir/debug.keystore")
storePassword = "android"
keyAlias = "androiddebugkey"
keyPassword = "android"
}
}
// Define build types, which are orthogonal to product flavors.
@ -101,7 +107,7 @@ android {
signingConfig = if (keystoreFile != null) {
signingConfigs.getByName("release")
} else {
signingConfigs.getByName("debug")
signingConfigs.getByName("default")
}
resValue("string", "app_name_suffixed", "yuzu")
@ -118,7 +124,7 @@ android {
register("relWithDebInfo") {
isDefault = true
resValue("string", "app_name_suffixed", "yuzu Debug Release")
signingConfig = signingConfigs.getByName("debug")
signingConfig = signingConfigs.getByName("default")
isMinifyEnabled = true
isDebuggable = true
proguardFiles(
@ -133,6 +139,7 @@ android {
// Signed by debug key disallowing distribution on Play Store.
// Attaches 'debug' suffix to version and package name, allowing installation alongside the release build.
debug {
signingConfig = signingConfigs.getByName("default")
resValue("string", "app_name_suffixed", "yuzu Debug")
isDebuggable = true
isJniDebuggable = true

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@ -21,6 +21,9 @@ import org.yuzu.yuzu_emu.utils.DocumentsTree
import org.yuzu.yuzu_emu.utils.FileUtil
import org.yuzu.yuzu_emu.utils.Log
import org.yuzu.yuzu_emu.utils.SerializableHelper.serializable
import org.yuzu.yuzu_emu.model.InstallResult
import org.yuzu.yuzu_emu.model.Patch
import org.yuzu.yuzu_emu.model.GameVerificationResult
/**
* Class which contains methods that interact
@ -235,9 +238,12 @@ object NativeLibrary {
/**
* Installs a nsp or xci file to nand
* @param filename String representation of file uri
* @param extension Lowercase string representation of file extension without "."
* @return int representation of [InstallResult]
*/
external fun installFileToNand(filename: String, extension: String): Int
external fun installFileToNand(
filename: String,
callback: (max: Long, progress: Long) -> Boolean
): Int
external fun doesUpdateMatchProgram(programId: String, updatePath: String): Boolean
@ -297,6 +303,11 @@ object NativeLibrary {
*/
external fun getCpuBackend(): String
/**
* Returns the current GPU Driver.
*/
external fun getGpuDriver(): String
external fun applySettings()
external fun logSettings()
@ -535,9 +546,49 @@ object NativeLibrary {
*
* @param path Path to game file. Can be a [Uri].
* @param programId String representation of a game's program ID
* @return Array of pairs where the first value is the name of an addon and the second is the version
* @return Array of available patches
*/
external fun getAddonsForFile(path: String, programId: String): Array<Pair<String, String>>?
external fun getPatchesForFile(path: String, programId: String): Array<Patch>?
/**
* Removes an update for a given [programId]
* @param programId String representation of a game's program ID
*/
external fun removeUpdate(programId: String)
/**
* Removes all DLC for a [programId]
* @param programId String representation of a game's program ID
*/
external fun removeDLC(programId: String)
/**
* Removes a mod installed for a given [programId]
* @param programId String representation of a game's program ID
* @param name The name of a mod as given by [getPatchesForFile]. This corresponds with the name
* of the mod's directory in a game's load folder.
*/
external fun removeMod(programId: String, name: String)
/**
* Verifies all installed content
* @param callback UI callback for verification progress. Return true in the callback to cancel.
* @return Array of content that failed verification. Successful if empty.
*/
external fun verifyInstalledContents(
callback: (max: Long, progress: Long) -> Boolean
): Array<String>
/**
* Verifies the contents of a game
* @param path String path to a game
* @param callback UI callback for verification progress. Return true in the callback to cancel.
* @return Int that is meant to be converted to a [GameVerificationResult]
*/
external fun verifyGameContents(
path: String,
callback: (max: Long, progress: Long) -> Boolean
): Int
/**
* Gets the save location for a specific game
@ -568,6 +619,16 @@ object NativeLibrary {
*/
external fun clearFilesystemProvider()
/**
* Checks if all necessary keys are present for decryption
*/
external fun areKeysPresent(): Boolean
/**
* Check if the system firmware can be decrypted by checking the Mii model system archive
*/
external fun canDecryptSystemArchive(): Boolean
/**
* Button type for use in onTouchEvent
*/
@ -609,15 +670,4 @@ object NativeLibrary {
const val RELEASED = 0
const val PRESSED = 1
}
/**
* Result from installFileToNand
*/
object InstallFileToNandResult {
const val Success = 0
const val SuccessFileOverwritten = 1
const val Error = 2
const val ErrorBaseGame = 3
const val ErrorFilenameExtension = 4
}
}

View File

@ -14,15 +14,20 @@ import androidx.recyclerview.widget.RecyclerView
* Generic adapter that implements an [AsyncDifferConfig] and covers some of the basic boilerplate
* code used in every [RecyclerView].
* Type assigned to [Model] must inherit from [Object] in order to be compared properly.
* @param exact Decides whether each item will be compared by reference or by their contents
*/
abstract class AbstractDiffAdapter<Model : Any, Holder : AbstractViewHolder<Model>> :
ListAdapter<Model, Holder>(AsyncDifferConfig.Builder(DiffCallback<Model>()).build()) {
abstract class AbstractDiffAdapter<Model : Any, Holder : AbstractViewHolder<Model>>(
exact: Boolean = true
) : ListAdapter<Model, Holder>(AsyncDifferConfig.Builder(DiffCallback<Model>(exact)).build()) {
override fun onBindViewHolder(holder: Holder, position: Int) =
holder.bind(currentList[position])
private class DiffCallback<Model> : DiffUtil.ItemCallback<Model>() {
private class DiffCallback<Model>(val exact: Boolean) : DiffUtil.ItemCallback<Model>() {
override fun areItemsTheSame(oldItem: Model & Any, newItem: Model & Any): Boolean {
return oldItem === newItem
if (exact) {
return oldItem === newItem
}
return oldItem == newItem
}
@SuppressLint("DiffUtilEquals")

View File

@ -6,27 +6,32 @@ package org.yuzu.yuzu_emu.adapters
import android.view.LayoutInflater
import android.view.ViewGroup
import org.yuzu.yuzu_emu.databinding.ListItemAddonBinding
import org.yuzu.yuzu_emu.model.Addon
import org.yuzu.yuzu_emu.model.Patch
import org.yuzu.yuzu_emu.model.AddonViewModel
import org.yuzu.yuzu_emu.viewholder.AbstractViewHolder
class AddonAdapter : AbstractDiffAdapter<Addon, AddonAdapter.AddonViewHolder>() {
class AddonAdapter(val addonViewModel: AddonViewModel) :
AbstractDiffAdapter<Patch, AddonAdapter.AddonViewHolder>() {
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): AddonViewHolder {
ListItemAddonBinding.inflate(LayoutInflater.from(parent.context), parent, false)
.also { return AddonViewHolder(it) }
}
inner class AddonViewHolder(val binding: ListItemAddonBinding) :
AbstractViewHolder<Addon>(binding) {
override fun bind(model: Addon) {
AbstractViewHolder<Patch>(binding) {
override fun bind(model: Patch) {
binding.root.setOnClickListener {
binding.addonSwitch.isChecked = !binding.addonSwitch.isChecked
binding.addonCheckbox.isChecked = !binding.addonCheckbox.isChecked
}
binding.title.text = model.title
binding.title.text = model.name
binding.version.text = model.version
binding.addonSwitch.setOnCheckedChangeListener { _, checked ->
binding.addonCheckbox.setOnCheckedChangeListener { _, checked ->
model.enabled = checked
}
binding.addonSwitch.isChecked = model.enabled
binding.addonCheckbox.isChecked = model.enabled
binding.buttonDelete.setOnClickListener {
addonViewModel.setAddonToDelete(model)
}
}
}
}

View File

@ -3,9 +3,6 @@
package org.yuzu.yuzu_emu.adapters
import android.content.Intent
import android.graphics.Bitmap
import android.graphics.drawable.LayerDrawable
import android.net.Uri
import android.text.TextUtils
import android.view.LayoutInflater
@ -15,10 +12,6 @@ import android.widget.Toast
import androidx.appcompat.app.AppCompatActivity
import androidx.core.content.pm.ShortcutInfoCompat
import androidx.core.content.pm.ShortcutManagerCompat
import androidx.core.content.res.ResourcesCompat
import androidx.core.graphics.drawable.IconCompat
import androidx.core.graphics.drawable.toBitmap
import androidx.core.graphics.drawable.toDrawable
import androidx.documentfile.provider.DocumentFile
import androidx.lifecycle.ViewModelProvider
import androidx.lifecycle.lifecycleScope
@ -30,7 +23,6 @@ import kotlinx.coroutines.withContext
import org.yuzu.yuzu_emu.HomeNavigationDirections
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.databinding.CardGameBinding
import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.model.GamesViewModel
@ -38,7 +30,7 @@ import org.yuzu.yuzu_emu.utils.GameIconUtils
import org.yuzu.yuzu_emu.viewholder.AbstractViewHolder
class GameAdapter(private val activity: AppCompatActivity) :
AbstractDiffAdapter<Game, GameAdapter.GameViewHolder>() {
AbstractDiffAdapter<Game, GameAdapter.GameViewHolder>(exact = false) {
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): GameViewHolder {
CardGameBinding.inflate(LayoutInflater.from(parent.context), parent, false)
.also { return GameViewHolder(it) }
@ -89,36 +81,13 @@ class GameAdapter(private val activity: AppCompatActivity) :
)
.apply()
val openIntent =
Intent(YuzuApplication.appContext, EmulationActivity::class.java).apply {
action = Intent.ACTION_VIEW
data = Uri.parse(game.path)
}
activity.lifecycleScope.launch {
withContext(Dispatchers.IO) {
val layerDrawable = ResourcesCompat.getDrawable(
YuzuApplication.appContext.resources,
R.drawable.shortcut,
null
) as LayerDrawable
layerDrawable.setDrawableByLayerId(
R.id.shortcut_foreground,
GameIconUtils.getGameIcon(activity, game)
.toDrawable(YuzuApplication.appContext.resources)
)
val inset = YuzuApplication.appContext.resources
.getDimensionPixelSize(R.dimen.icon_inset)
layerDrawable.setLayerInset(1, inset, inset, inset, inset)
val shortcut =
ShortcutInfoCompat.Builder(YuzuApplication.appContext, game.path)
.setShortLabel(game.title)
.setIcon(
IconCompat.createWithAdaptiveBitmap(
layerDrawable.toBitmap(config = Bitmap.Config.ARGB_8888)
)
)
.setIntent(openIntent)
.setIcon(GameIconUtils.getShortcutIcon(activity, game))
.setIntent(game.launchIntent)
.build()
ShortcutManagerCompat.pushDynamicShortcut(YuzuApplication.appContext, shortcut)
}

View File

@ -23,7 +23,8 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
THEME("theme"),
THEME_MODE("theme_mode"),
OVERLAY_SCALE("control_scale"),
OVERLAY_OPACITY("control_opacity");
OVERLAY_OPACITY("control_opacity"),
LOCK_DRAWER("lock_drawer");
override fun getInt(needsGlobal: Boolean): Int = NativeConfig.getInt(key, needsGlobal)

View File

@ -74,7 +74,7 @@ class AddonsFragment : Fragment() {
binding.listAddons.apply {
layoutManager = LinearLayoutManager(requireContext())
adapter = AddonAdapter()
adapter = AddonAdapter(addonViewModel)
}
viewLifecycleOwner.lifecycleScope.apply {
@ -110,6 +110,21 @@ class AddonsFragment : Fragment() {
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.STARTED) {
addonViewModel.addonToDelete.collect {
if (it != null) {
MessageDialogFragment.newInstance(
requireActivity(),
titleId = R.string.confirm_uninstall,
descriptionId = R.string.confirm_uninstall_description,
positiveAction = { addonViewModel.onDeleteAddon(it) }
).show(parentFragmentManager, MessageDialogFragment.TAG)
addonViewModel.setAddonToDelete(null)
}
}
}
}
}
binding.buttonInstall.setOnClickListener {
@ -156,22 +171,22 @@ class AddonsFragment : Fragment() {
descriptionId = R.string.invalid_directory_description
)
if (isValid) {
IndeterminateProgressDialogFragment.newInstance(
ProgressDialogFragment.newInstance(
requireActivity(),
R.string.installing_game_content,
false
) {
) { progressCallback, _ ->
val parentDirectoryName = externalAddonDirectory.name
val internalAddonDirectory =
File(args.game.addonDir + parentDirectoryName)
try {
externalAddonDirectory.copyFilesTo(internalAddonDirectory)
externalAddonDirectory.copyFilesTo(internalAddonDirectory, progressCallback)
} catch (_: Exception) {
return@newInstance errorMessage
}
addonViewModel.refreshAddons()
return@newInstance getString(R.string.addon_installed_successfully)
}.show(parentFragmentManager, IndeterminateProgressDialogFragment.TAG)
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
} else {
errorMessage.show(parentFragmentManager, MessageDialogFragment.TAG)
}

View File

@ -75,7 +75,7 @@ class DriverManagerFragment : Fragment() {
driverViewModel.showClearButton(!StringSetting.DRIVER_PATH.global)
binding.toolbarDrivers.setOnMenuItemClickListener {
when (it.itemId) {
R.id.menu_driver_clear -> {
R.id.menu_driver_use_global -> {
StringSetting.DRIVER_PATH.global = true
driverViewModel.updateDriverList()
(binding.listDrivers.adapter as DriverAdapter)
@ -93,7 +93,7 @@ class DriverManagerFragment : Fragment() {
repeatOnLifecycle(Lifecycle.State.STARTED) {
driverViewModel.showClearButton.collect {
binding.toolbarDrivers.menu
.findItem(R.id.menu_driver_clear).isVisible = it
.findItem(R.id.menu_driver_use_global).isVisible = it
}
}
}
@ -173,11 +173,11 @@ class DriverManagerFragment : Fragment() {
return@registerForActivityResult
}
IndeterminateProgressDialogFragment.newInstance(
ProgressDialogFragment.newInstance(
requireActivity(),
R.string.installing_driver,
false
) {
) { _, _ ->
val driverPath =
"${GpuDriverHelper.driverStoragePath}${FileUtil.getFilename(result)}"
val driverFile = File(driverPath)
@ -213,6 +213,6 @@ class DriverManagerFragment : Fragment() {
}
}
return@newInstance Any()
}.show(childFragmentManager, IndeterminateProgressDialogFragment.TAG)
}.show(childFragmentManager, ProgressDialogFragment.TAG)
}
}

View File

@ -38,7 +38,6 @@ import androidx.window.layout.WindowLayoutInfo
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import com.google.android.material.slider.Slider
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.flow.collect
import kotlinx.coroutines.flow.collectLatest
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.HomeNavigationDirections
@ -141,7 +140,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
// So this fragment doesn't restart on configuration changes; i.e. rotation.
retainInstance = true
emulationState = EmulationState(game.path)
emulationState = EmulationState(game.path) {
return@EmulationState driverViewModel.isInteractionAllowed.value
}
}
/**
@ -182,11 +183,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
override fun onDrawerOpened(drawerView: View) {
// No op
binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_UNLOCKED)
}
override fun onDrawerClosed(drawerView: View) {
// No op
binding.drawerLayout.setDrawerLockMode(IntSetting.LOCK_DRAWER.getInt())
}
override fun onDrawerStateChanged(newState: Int) {
@ -196,6 +197,28 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_LOCKED_CLOSED)
binding.inGameMenu.getHeaderView(0).findViewById<TextView>(R.id.text_game_title).text =
game.title
binding.inGameMenu.menu.findItem(R.id.menu_lock_drawer).apply {
val lockMode = IntSetting.LOCK_DRAWER.getInt()
val titleId = if (lockMode == DrawerLayout.LOCK_MODE_LOCKED_CLOSED) {
R.string.unlock_drawer
} else {
R.string.lock_drawer
}
val iconId = if (lockMode == DrawerLayout.LOCK_MODE_UNLOCKED) {
R.drawable.ic_unlock
} else {
R.drawable.ic_lock
}
title = getString(titleId)
icon = ResourcesCompat.getDrawable(
resources,
iconId,
requireContext().theme
)
}
binding.inGameMenu.setNavigationItemSelectedListener {
when (it.itemId) {
R.id.menu_pause_emulation -> {
@ -242,6 +265,32 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
true
}
R.id.menu_lock_drawer -> {
when (IntSetting.LOCK_DRAWER.getInt()) {
DrawerLayout.LOCK_MODE_UNLOCKED -> {
IntSetting.LOCK_DRAWER.setInt(DrawerLayout.LOCK_MODE_LOCKED_CLOSED)
it.title = resources.getString(R.string.unlock_drawer)
it.icon = ResourcesCompat.getDrawable(
resources,
R.drawable.ic_lock,
requireContext().theme
)
}
DrawerLayout.LOCK_MODE_LOCKED_CLOSED -> {
IntSetting.LOCK_DRAWER.setInt(DrawerLayout.LOCK_MODE_UNLOCKED)
it.title = resources.getString(R.string.lock_drawer)
it.icon = ResourcesCompat.getDrawable(
resources,
R.drawable.ic_unlock,
requireContext().theme
)
}
}
NativeConfig.saveGlobalConfig()
true
}
R.id.menu_exit -> {
emulationState.stop()
emulationViewModel.setIsEmulationStopping(true)
@ -322,11 +371,20 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.RESUMED) {
driverViewModel.isInteractionAllowed.collect {
if (it) {
startEmulation()
}
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
emulationViewModel.emulationStarted.collectLatest {
if (it) {
binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_UNLOCKED)
binding.drawerLayout.setDrawerLockMode(IntSetting.LOCK_DRAWER.getInt())
ViewUtils.showView(binding.surfaceInputOverlay)
ViewUtils.hideView(binding.loadingIndicator)
@ -350,19 +408,10 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.RESUMED) {
driverViewModel.isInteractionAllowed.collect {
if (it) {
onEmulationStart()
}
}
}
}
}
}
private fun onEmulationStart() {
private fun startEmulation() {
if (!NativeLibrary.isRunning() && !NativeLibrary.isPaused()) {
if (!DirectoryInitialization.areDirectoriesReady) {
DirectoryInitialization.start()
@ -437,12 +486,20 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
val FRAMETIME = 2
val SPEED = 3
perfStatsUpdater = {
if (emulationViewModel.emulationStarted.value) {
if (emulationViewModel.emulationStarted.value &&
!emulationViewModel.isEmulationStopping.value
) {
val perfStats = NativeLibrary.getPerfStats()
val cpuBackend = NativeLibrary.getCpuBackend()
val gpuDriver = NativeLibrary.getGpuDriver()
if (_binding != null) {
binding.showFpsText.text =
String.format("FPS: %.1f\n%s", perfStats[FPS], cpuBackend)
String.format(
"FPS: %.1f\n%s - %s",
perfStats[FPS],
cpuBackend,
gpuDriver
)
}
perfStatsUpdateHandler.postDelayed(perfStatsUpdater!!, 800)
}
@ -759,7 +816,10 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
}
private class EmulationState(private val gamePath: String) {
private class EmulationState(
private val gamePath: String,
private val emulationCanStart: () -> Boolean
) {
private var state: State
private var surface: Surface? = null
@ -853,6 +913,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
State.PAUSED -> Log.warning(
"[EmulationFragment] Surface cleared while emulation paused."
)
else -> Log.warning(
"[EmulationFragment] Surface cleared while emulation stopped."
)
@ -862,6 +923,10 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
private fun runWithValidSurface() {
NativeLibrary.surfaceChanged(surface)
if (!emulationCanStart.invoke()) {
return
}
when (state) {
State.STOPPED -> {
val emulationThread = Thread({

View File

@ -21,8 +21,10 @@ import androidx.fragment.app.activityViewModels
import androidx.navigation.findNavController
import androidx.navigation.fragment.navArgs
import com.google.android.material.transition.MaterialSharedAxis
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.FragmentGameInfoBinding
import org.yuzu.yuzu_emu.model.GameVerificationResult
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.utils.GameMetadata
@ -101,6 +103,38 @@ class GameInfoFragment : Fragment() {
""".trimIndent()
copyToClipboard(args.game.title, details)
}
buttonVerifyIntegrity.setOnClickListener {
ProgressDialogFragment.newInstance(
requireActivity(),
R.string.verifying,
true
) { progressCallback, _ ->
val result = GameVerificationResult.from(
NativeLibrary.verifyGameContents(
args.game.path,
progressCallback
)
)
return@newInstance when (result) {
GameVerificationResult.Success ->
MessageDialogFragment.newInstance(
titleId = R.string.verify_success,
descriptionId = R.string.operation_completed_successfully
)
GameVerificationResult.Failed ->
MessageDialogFragment.newInstance(
titleId = R.string.verify_failure,
descriptionId = R.string.verify_failure_description
)
GameVerificationResult.NotImplemented ->
MessageDialogFragment.newInstance(
titleId = R.string.verify_no_result,
descriptionId = R.string.verify_no_result_description
)
}
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
}
}
setInsets()

View File

@ -4,6 +4,8 @@
package org.yuzu.yuzu_emu.fragments
import android.annotation.SuppressLint
import android.content.pm.ShortcutInfo
import android.content.pm.ShortcutManager
import android.os.Bundle
import android.text.TextUtils
import android.view.LayoutInflater
@ -44,7 +46,6 @@ import org.yuzu.yuzu_emu.utils.FileUtil
import org.yuzu.yuzu_emu.utils.GameIconUtils
import org.yuzu.yuzu_emu.utils.GpuDriverHelper
import org.yuzu.yuzu_emu.utils.MemoryUtil
import java.io.BufferedInputStream
import java.io.BufferedOutputStream
import java.io.File
@ -85,6 +86,24 @@ class GamePropertiesFragment : Fragment() {
view.findNavController().popBackStack()
}
val shortcutManager = requireActivity().getSystemService(ShortcutManager::class.java)
binding.buttonShortcut.isEnabled = shortcutManager.isRequestPinShortcutSupported
binding.buttonShortcut.setOnClickListener {
viewLifecycleOwner.lifecycleScope.launch {
withContext(Dispatchers.IO) {
val shortcut = ShortcutInfo.Builder(requireContext(), args.game.title)
.setShortLabel(args.game.title)
.setIcon(
GameIconUtils.getShortcutIcon(requireActivity(), args.game)
.toIcon(requireContext())
)
.setIntent(args.game.launchIntent)
.build()
shortcutManager.requestPinShortcut(shortcut, null)
}
}
}
GameIconUtils.loadGameIcon(args.game, binding.imageGameScreen)
binding.title.text = args.game.title
binding.title.postDelayed(
@ -357,27 +376,17 @@ class GamePropertiesFragment : Fragment() {
return@registerForActivityResult
}
val inputZip = requireContext().contentResolver.openInputStream(result)
val savesFolder = File(args.game.saveDir)
val cacheSaveDir = File("${requireContext().cacheDir.path}/saves/")
cacheSaveDir.mkdir()
if (inputZip == null) {
Toast.makeText(
YuzuApplication.appContext,
getString(R.string.fatal_error),
Toast.LENGTH_LONG
).show()
return@registerForActivityResult
}
IndeterminateProgressDialogFragment.newInstance(
ProgressDialogFragment.newInstance(
requireActivity(),
R.string.save_files_importing,
false
) {
) { _, _ ->
try {
FileUtil.unzipToInternalStorage(BufferedInputStream(inputZip), cacheSaveDir)
FileUtil.unzipToInternalStorage(result.toString(), cacheSaveDir)
val files = cacheSaveDir.listFiles()
var savesFolderFile: File? = null
if (files != null) {
@ -422,7 +431,7 @@ class GamePropertiesFragment : Fragment() {
Toast.LENGTH_LONG
).show()
}
}.show(parentFragmentManager, IndeterminateProgressDialogFragment.TAG)
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
}
/**
@ -436,11 +445,11 @@ class GamePropertiesFragment : Fragment() {
return@registerForActivityResult
}
IndeterminateProgressDialogFragment.newInstance(
ProgressDialogFragment.newInstance(
requireActivity(),
R.string.save_files_exporting,
false
) {
) { _, _ ->
val saveLocation = args.game.saveDir
val zipResult = FileUtil.zipFromInternalStorage(
File(saveLocation),
@ -452,6 +461,6 @@ class GamePropertiesFragment : Fragment() {
TaskState.Completed -> getString(R.string.export_success)
TaskState.Cancelled, TaskState.Failed -> getString(R.string.export_failed)
}
}.show(parentFragmentManager, IndeterminateProgressDialogFragment.TAG)
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
}
}

View File

@ -32,6 +32,7 @@ import org.yuzu.yuzu_emu.BuildConfig
import org.yuzu.yuzu_emu.HomeNavigationDirections
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.adapters.HomeSettingAdapter
import org.yuzu.yuzu_emu.databinding.FragmentHomeSettingsBinding
import org.yuzu.yuzu_emu.features.DocumentProvider
@ -140,6 +141,38 @@ class HomeSettingsFragment : Fragment() {
}
)
)
add(
HomeSetting(
R.string.verify_installed_content,
R.string.verify_installed_content_description,
R.drawable.ic_check_circle,
{
ProgressDialogFragment.newInstance(
requireActivity(),
titleId = R.string.verifying,
cancellable = true
) { progressCallback, _ ->
val result = NativeLibrary.verifyInstalledContents(progressCallback)
return@newInstance if (result.isEmpty()) {
MessageDialogFragment.newInstance(
titleId = R.string.verify_success,
descriptionId = R.string.operation_completed_successfully
)
} else {
val failedNames = result.joinToString("\n")
val errorMessage = YuzuApplication.appContext.getString(
R.string.verification_failed_for,
failedNames
)
MessageDialogFragment.newInstance(
titleId = R.string.verify_failure,
descriptionString = errorMessage
)
}
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
}
)
)
add(
HomeSetting(
R.string.share_log,

View File

@ -34,7 +34,6 @@ import org.yuzu.yuzu_emu.model.TaskState
import org.yuzu.yuzu_emu.ui.main.MainActivity
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.FileUtil
import java.io.BufferedInputStream
import java.io.BufferedOutputStream
import java.io.File
import java.math.BigInteger
@ -195,26 +194,20 @@ class InstallableFragment : Fragment() {
return@registerForActivityResult
}
val inputZip = requireContext().contentResolver.openInputStream(result)
val cacheSaveDir = File("${requireContext().cacheDir.path}/saves/")
cacheSaveDir.mkdir()
if (inputZip == null) {
Toast.makeText(
YuzuApplication.appContext,
getString(R.string.fatal_error),
Toast.LENGTH_LONG
).show()
return@registerForActivityResult
}
IndeterminateProgressDialogFragment.newInstance(
ProgressDialogFragment.newInstance(
requireActivity(),
R.string.save_files_importing,
false
) {
) { progressCallback, _ ->
try {
FileUtil.unzipToInternalStorage(BufferedInputStream(inputZip), cacheSaveDir)
FileUtil.unzipToInternalStorage(
result.toString(),
cacheSaveDir,
progressCallback
)
val files = cacheSaveDir.listFiles()
var successfulImports = 0
var failedImports = 0
@ -287,7 +280,7 @@ class InstallableFragment : Fragment() {
Toast.LENGTH_LONG
).show()
}
}.show(parentFragmentManager, IndeterminateProgressDialogFragment.TAG)
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
}
private val exportSaves = registerForActivityResult(
@ -297,11 +290,11 @@ class InstallableFragment : Fragment() {
return@registerForActivityResult
}
IndeterminateProgressDialogFragment.newInstance(
ProgressDialogFragment.newInstance(
requireActivity(),
R.string.save_files_exporting,
false
) {
) { _, _ ->
val cacheSaveDir = File("${requireContext().cacheDir.path}/saves/")
cacheSaveDir.mkdir()
@ -338,6 +331,6 @@ class InstallableFragment : Fragment() {
TaskState.Completed -> getString(R.string.export_success)
TaskState.Cancelled, TaskState.Failed -> getString(R.string.export_failed)
}
}.show(parentFragmentManager, IndeterminateProgressDialogFragment.TAG)
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
}
}

View File

@ -26,9 +26,15 @@ class MessageDialogFragment : DialogFragment() {
val descriptionId = requireArguments().getInt(DESCRIPTION_ID)
val descriptionString = requireArguments().getString(DESCRIPTION_STRING)!!
val helpLinkId = requireArguments().getInt(HELP_LINK)
val dismissible = requireArguments().getBoolean(DISMISSIBLE)
val clearPositiveAction = requireArguments().getBoolean(CLEAR_POSITIVE_ACTION)
val builder = MaterialAlertDialogBuilder(requireContext())
if (clearPositiveAction) {
messageDialogViewModel.positiveAction = null
}
if (messageDialogViewModel.positiveAction == null) {
builder.setPositiveButton(R.string.close, null)
} else {
@ -51,6 +57,8 @@ class MessageDialogFragment : DialogFragment() {
}
}
isCancelable = dismissible
return builder.show()
}
@ -67,28 +75,38 @@ class MessageDialogFragment : DialogFragment() {
private const val DESCRIPTION_ID = "DescriptionId"
private const val DESCRIPTION_STRING = "DescriptionString"
private const val HELP_LINK = "Link"
private const val DISMISSIBLE = "Dismissible"
private const val CLEAR_POSITIVE_ACTION = "ClearPositiveAction"
fun newInstance(
activity: FragmentActivity,
activity: FragmentActivity? = null,
titleId: Int = 0,
titleString: String = "",
descriptionId: Int = 0,
descriptionString: String = "",
helpLinkId: Int = 0,
dismissible: Boolean = true,
positiveAction: (() -> Unit)? = null
): MessageDialogFragment {
var clearPositiveAction = false
if (activity != null) {
ViewModelProvider(activity)[MessageDialogViewModel::class.java].apply {
clear()
this.positiveAction = positiveAction
}
} else {
clearPositiveAction = true
}
val dialog = MessageDialogFragment()
val bundle = Bundle()
bundle.apply {
val bundle = Bundle().apply {
putInt(TITLE_ID, titleId)
putString(TITLE_STRING, titleString)
putInt(DESCRIPTION_ID, descriptionId)
putString(DESCRIPTION_STRING, descriptionString)
putInt(HELP_LINK, helpLinkId)
}
ViewModelProvider(activity)[MessageDialogViewModel::class.java].apply {
clear()
this.positiveAction = positiveAction
putBoolean(DISMISSIBLE, dismissible)
putBoolean(CLEAR_POSITIVE_ACTION, clearPositiveAction)
}
dialog.arguments = bundle
return dialog

View File

@ -23,11 +23,13 @@ import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.DialogProgressBarBinding
import org.yuzu.yuzu_emu.model.TaskViewModel
class IndeterminateProgressDialogFragment : DialogFragment() {
class ProgressDialogFragment : DialogFragment() {
private val taskViewModel: TaskViewModel by activityViewModels()
private lateinit var binding: DialogProgressBarBinding
private val PROGRESS_BAR_RESOLUTION = 1000
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
val titleId = requireArguments().getInt(TITLE)
val cancellable = requireArguments().getBoolean(CANCELLABLE)
@ -61,6 +63,7 @@ class IndeterminateProgressDialogFragment : DialogFragment() {
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
binding.message.isSelected = true
viewLifecycleOwner.lifecycleScope.apply {
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
@ -97,6 +100,35 @@ class IndeterminateProgressDialogFragment : DialogFragment() {
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
taskViewModel.progress.collect {
if (it != 0.0) {
binding.progressBar.apply {
isIndeterminate = false
progress = (
(it / taskViewModel.maxProgress.value) *
PROGRESS_BAR_RESOLUTION
).toInt()
min = 0
max = PROGRESS_BAR_RESOLUTION
}
}
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
taskViewModel.message.collect {
if (it.isEmpty()) {
binding.message.visibility = View.GONE
} else {
binding.message.visibility = View.VISIBLE
binding.message.text = it
}
}
}
}
}
}
@ -108,6 +140,7 @@ class IndeterminateProgressDialogFragment : DialogFragment() {
val negativeButton = alertDialog.getButton(Dialog.BUTTON_NEGATIVE)
negativeButton.setOnClickListener {
alertDialog.setTitle(getString(R.string.cancelling))
binding.progressBar.isIndeterminate = true
taskViewModel.setCancelled(true)
}
}
@ -122,9 +155,12 @@ class IndeterminateProgressDialogFragment : DialogFragment() {
activity: FragmentActivity,
titleId: Int,
cancellable: Boolean = false,
task: suspend () -> Any
): IndeterminateProgressDialogFragment {
val dialog = IndeterminateProgressDialogFragment()
task: suspend (
progressCallback: (max: Long, progress: Long) -> Boolean,
messageCallback: (message: String) -> Unit
) -> Any
): ProgressDialogFragment {
val dialog = ProgressDialogFragment()
val args = Bundle()
ViewModelProvider(activity)[TaskViewModel::class.java].task = task
args.putInt(TITLE, titleId)

View File

@ -136,14 +136,14 @@ class SearchFragment : Fragment() {
baseList.filter {
val lastPlayedTime = preferences.getLong(it.keyLastPlayedTime, 0L)
lastPlayedTime > (System.currentTimeMillis() - 24 * 60 * 60 * 1000)
}
}.sortedByDescending { preferences.getLong(it.keyLastPlayedTime, 0L) }
}
R.id.chip_recently_added -> {
baseList.filter {
val addedTime = preferences.getLong(it.keyAddedToLibraryTime, 0L)
addedTime > (System.currentTimeMillis() - 24 * 60 * 60 * 1000)
}
}.sortedByDescending { preferences.getLong(it.keyAddedToLibraryTime, 0L) }
}
R.id.chip_homebrew -> baseList.filter { it.isHomebrew }

View File

@ -1,10 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.model
data class Addon(
var enabled: Boolean,
val title: String,
val version: String
)

View File

@ -15,8 +15,8 @@ import org.yuzu.yuzu_emu.utils.NativeConfig
import java.util.concurrent.atomic.AtomicBoolean
class AddonViewModel : ViewModel() {
private val _addonList = MutableStateFlow(mutableListOf<Addon>())
val addonList get() = _addonList.asStateFlow()
private val _patchList = MutableStateFlow(mutableListOf<Patch>())
val addonList get() = _patchList.asStateFlow()
private val _showModInstallPicker = MutableStateFlow(false)
val showModInstallPicker get() = _showModInstallPicker.asStateFlow()
@ -24,6 +24,9 @@ class AddonViewModel : ViewModel() {
private val _showModNoticeDialog = MutableStateFlow(false)
val showModNoticeDialog get() = _showModNoticeDialog.asStateFlow()
private val _addonToDelete = MutableStateFlow<Patch?>(null)
val addonToDelete = _addonToDelete.asStateFlow()
var game: Game? = null
private val isRefreshing = AtomicBoolean(false)
@ -40,36 +43,47 @@ class AddonViewModel : ViewModel() {
isRefreshing.set(true)
viewModelScope.launch {
withContext(Dispatchers.IO) {
val addonList = mutableListOf<Addon>()
val disabledAddons = NativeConfig.getDisabledAddons(game!!.programId)
NativeLibrary.getAddonsForFile(game!!.path, game!!.programId)?.forEach {
val name = it.first.replace("[D] ", "")
addonList.add(Addon(!disabledAddons.contains(name), name, it.second))
}
addonList.sortBy { it.title }
_addonList.value = addonList
val patchList = (
NativeLibrary.getPatchesForFile(game!!.path, game!!.programId)
?: emptyArray()
).toMutableList()
patchList.sortBy { it.name }
_patchList.value = patchList
isRefreshing.set(false)
}
}
}
fun setAddonToDelete(patch: Patch?) {
_addonToDelete.value = patch
}
fun onDeleteAddon(patch: Patch) {
when (PatchType.from(patch.type)) {
PatchType.Update -> NativeLibrary.removeUpdate(patch.programId)
PatchType.DLC -> NativeLibrary.removeDLC(patch.programId)
PatchType.Mod -> NativeLibrary.removeMod(patch.programId, patch.name)
}
refreshAddons()
}
fun onCloseAddons() {
if (_addonList.value.isEmpty()) {
if (_patchList.value.isEmpty()) {
return
}
NativeConfig.setDisabledAddons(
game!!.programId,
_addonList.value.mapNotNull {
_patchList.value.mapNotNull {
if (it.enabled) {
null
} else {
it.title
it.name
}
}.toTypedArray()
)
NativeConfig.saveGlobalConfig()
_addonList.value.clear()
_patchList.value.clear()
game = null
}

View File

@ -144,6 +144,7 @@ class DriverViewModel : ViewModel() {
val selectedDriverFile = File(StringSetting.DRIVER_PATH.getString())
val selectedDriverMetadata = GpuDriverHelper.customDriverSettingData
if (GpuDriverHelper.installedCustomDriverData == selectedDriverMetadata) {
setDriverReady()
return
}

View File

@ -3,6 +3,7 @@
package org.yuzu.yuzu_emu.model
import android.content.Intent
import android.net.Uri
import android.os.Parcelable
import java.util.HashSet
@ -11,6 +12,7 @@ import kotlinx.serialization.Serializable
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.FileUtil
import java.time.LocalDateTime
@ -61,12 +63,26 @@ class Game(
val addonDir: String
get() = DirectoryInitialization.userDirectory + "/load/" + programIdHex + "/"
override fun equals(other: Any?): Boolean {
if (other !is Game) {
return false
val launchIntent: Intent
get() = Intent(YuzuApplication.appContext, EmulationActivity::class.java).apply {
action = Intent.ACTION_VIEW
data = Uri.parse(path)
}
return hashCode() == other.hashCode()
override fun equals(other: Any?): Boolean {
if (this === other) return true
if (javaClass != other?.javaClass) return false
other as Game
if (title != other.title) return false
if (path != other.path) return false
if (programId != other.programId) return false
if (developer != other.developer) return false
if (version != other.version) return false
if (isHomebrew != other.isHomebrew) return false
return true
}
override fun hashCode(): Int {

View File

@ -0,0 +1,15 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.model
enum class GameVerificationResult(val int: Int) {
Success(0),
Failed(1),
NotImplemented(2);
companion object {
fun from(int: Int): GameVerificationResult =
entries.firstOrNull { it.int == int } ?: Success
}
}

View File

@ -31,6 +31,12 @@ class HomeViewModel : ViewModel() {
private val _reloadPropertiesList = MutableStateFlow(false)
val reloadPropertiesList get() = _reloadPropertiesList.asStateFlow()
private val _checkKeys = MutableStateFlow(false)
val checkKeys = _checkKeys.asStateFlow()
private val _checkDecryption = MutableStateFlow(false)
val checkDecryption = _checkDecryption.asStateFlow()
var navigatedToSetup = false
fun setNavigationVisibility(visible: Boolean, animated: Boolean) {
@ -66,4 +72,12 @@ class HomeViewModel : ViewModel() {
fun reloadPropertiesList(reload: Boolean) {
_reloadPropertiesList.value = reload
}
fun setCheckKeys(value: Boolean) {
_checkKeys.value = value
}
fun setCheckDecryption(value: Boolean) {
_checkDecryption.value = value
}
}

View File

@ -0,0 +1,15 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.model
enum class InstallResult(val int: Int) {
Success(0),
Overwrite(1),
Failure(2),
BaseInstallAttempted(3);
companion object {
fun from(int: Int): InstallResult = entries.firstOrNull { it.int == int } ?: Success
}
}

View File

@ -0,0 +1,16 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.model
import androidx.annotation.Keep
@Keep
data class Patch(
var enabled: Boolean,
val name: String,
val version: String,
val type: Int,
val programId: String,
val titleId: String
)

View File

@ -0,0 +1,14 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.model
enum class PatchType(val int: Int) {
Update(0),
DLC(1),
Mod(2);
companion object {
fun from(int: Int): PatchType = entries.firstOrNull { it.int == int } ?: Update
}
}

View File

@ -8,6 +8,7 @@ import androidx.lifecycle.viewModelScope
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.flow.asStateFlow
import kotlinx.coroutines.launch
class TaskViewModel : ViewModel() {
@ -23,13 +24,28 @@ class TaskViewModel : ViewModel() {
val cancelled: StateFlow<Boolean> get() = _cancelled
private val _cancelled = MutableStateFlow(false)
lateinit var task: suspend () -> Any
private val _progress = MutableStateFlow(0.0)
val progress = _progress.asStateFlow()
private val _maxProgress = MutableStateFlow(0.0)
val maxProgress = _maxProgress.asStateFlow()
private val _message = MutableStateFlow("")
val message = _message.asStateFlow()
lateinit var task: suspend (
progressCallback: (max: Long, progress: Long) -> Boolean,
messageCallback: (message: String) -> Unit
) -> Any
fun clear() {
_result.value = Any()
_isComplete.value = false
_isRunning.value = false
_cancelled.value = false
_progress.value = 0.0
_maxProgress.value = 0.0
_message.value = ""
}
fun setCancelled(value: Boolean) {
@ -43,7 +59,16 @@ class TaskViewModel : ViewModel() {
_isRunning.value = true
viewModelScope.launch(Dispatchers.IO) {
val res = task()
val res = task(
{ max, progress ->
_maxProgress.value = max.toDouble()
_progress.value = progress.toDouble()
return@task cancelled.value
},
{ message ->
_message.value = message
}
)
_result.value = res
_isComplete.value = true
_isRunning.value = false

View File

@ -38,12 +38,13 @@ import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.databinding.ActivityMainBinding
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.fragments.AddGameFolderDialogFragment
import org.yuzu.yuzu_emu.fragments.IndeterminateProgressDialogFragment
import org.yuzu.yuzu_emu.fragments.ProgressDialogFragment
import org.yuzu.yuzu_emu.fragments.MessageDialogFragment
import org.yuzu.yuzu_emu.model.AddonViewModel
import org.yuzu.yuzu_emu.model.DriverViewModel
import org.yuzu.yuzu_emu.model.GamesViewModel
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.model.InstallResult
import org.yuzu.yuzu_emu.model.TaskState
import org.yuzu.yuzu_emu.model.TaskViewModel
import org.yuzu.yuzu_emu.utils.*
@ -63,6 +64,9 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
override var themeId: Int = 0
private val CHECKED_DECRYPTION = "CheckedDecryption"
private var checkedDecryption = false
override fun onCreate(savedInstanceState: Bundle?) {
val splashScreen = installSplashScreen()
splashScreen.setKeepOnScreenCondition { !DirectoryInitialization.areDirectoriesReady }
@ -74,6 +78,14 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
binding = ActivityMainBinding.inflate(layoutInflater)
setContentView(binding.root)
if (savedInstanceState != null) {
checkedDecryption = savedInstanceState.getBoolean(CHECKED_DECRYPTION)
}
if (!checkedDecryption) {
checkKeys()
checkedDecryption = true
}
WindowCompat.setDecorFitsSystemWindows(window, false)
window.setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_ADJUST_NOTHING)
@ -149,6 +161,26 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
homeViewModel.checkKeys.collect {
if (it) {
checkKeys()
homeViewModel.setCheckKeys(false)
}
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
homeViewModel.checkDecryption.collect {
if (it) {
checkDecryption()
homeViewModel.setCheckDecryption(false)
}
}
}
}
}
// Dismiss previous notifications (should not happen unless a crash occurred)
@ -157,6 +189,35 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
setInsets()
}
private fun checkKeys() {
if (!NativeLibrary.areKeysPresent()) {
MessageDialogFragment.newInstance(
titleId = R.string.keys_missing,
descriptionId = R.string.keys_missing_description,
helpLinkId = R.string.keys_missing_help,
dismissible = false,
positiveAction = { homeViewModel.setCheckDecryption(true) }
).show(supportFragmentManager, MessageDialogFragment.TAG)
} else {
checkDecryption()
}
}
private fun checkDecryption() {
if (!NativeLibrary.canDecryptSystemArchive()) {
MessageDialogFragment.newInstance(
titleId = R.string.decryption_failed,
descriptionId = R.string.decryption_failed_description,
helpLinkId = R.string.keys_missing_help
).show(supportFragmentManager, MessageDialogFragment.TAG)
}
}
override fun onSaveInstanceState(outState: Bundle) {
super.onSaveInstanceState(outState)
outState.putBoolean(CHECKED_DECRYPTION, checkedDecryption)
}
fun finishSetup(navController: NavController) {
navController.navigate(R.id.action_firstTimeSetupFragment_to_gamesFragment)
(binding.navigationView as NavigationBarView).setupWithNavController(navController)
@ -348,6 +409,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
R.string.install_keys_success,
Toast.LENGTH_SHORT
).show()
homeViewModel.setCheckKeys(true)
gamesViewModel.reloadGames(true)
return true
} else {
@ -369,26 +431,23 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
return@registerForActivityResult
}
val inputZip = contentResolver.openInputStream(result)
if (inputZip == null) {
Toast.makeText(
applicationContext,
getString(R.string.fatal_error),
Toast.LENGTH_LONG
).show()
return@registerForActivityResult
}
val filterNCA = FilenameFilter { _, dirName -> dirName.endsWith(".nca") }
val firmwarePath =
File(DirectoryInitialization.userDirectory + "/nand/system/Contents/registered/")
val cacheFirmwareDir = File("${cacheDir.path}/registered/")
val task: () -> Any = {
ProgressDialogFragment.newInstance(
this,
R.string.firmware_installing
) { progressCallback, _ ->
var messageToShow: Any
try {
FileUtil.unzipToInternalStorage(BufferedInputStream(inputZip), cacheFirmwareDir)
FileUtil.unzipToInternalStorage(
result.toString(),
cacheFirmwareDir,
progressCallback
)
val unfilteredNumOfFiles = cacheFirmwareDir.list()?.size ?: -1
val filteredNumOfFiles = cacheFirmwareDir.list(filterNCA)?.size ?: -2
messageToShow = if (unfilteredNumOfFiles != filteredNumOfFiles) {
@ -401,21 +460,17 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
firmwarePath.deleteRecursively()
cacheFirmwareDir.copyRecursively(firmwarePath, true)
NativeLibrary.initializeSystem(true)
homeViewModel.setCheckKeys(true)
getString(R.string.save_file_imported_success)
}
} catch (e: Exception) {
Log.error("[MainActivity] Firmware install failed - ${e.message}")
messageToShow = getString(R.string.fatal_error)
} finally {
cacheFirmwareDir.deleteRecursively()
}
messageToShow
}
IndeterminateProgressDialogFragment.newInstance(
this,
R.string.firmware_installing,
task = task
).show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
}.show(supportFragmentManager, ProgressDialogFragment.TAG)
}
val getAmiiboKey =
@ -474,11 +529,11 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
return@registerForActivityResult
}
IndeterminateProgressDialogFragment.newInstance(
ProgressDialogFragment.newInstance(
this@MainActivity,
R.string.verifying_content,
false
) {
) { _, _ ->
var updatesMatchProgram = true
for (document in documents) {
val valid = NativeLibrary.doesUpdateMatchProgram(
@ -501,44 +556,42 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
positiveAction = { homeViewModel.setContentToInstall(documents) }
)
}
}.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
}.show(supportFragmentManager, ProgressDialogFragment.TAG)
}
private fun installContent(documents: List<Uri>) {
IndeterminateProgressDialogFragment.newInstance(
ProgressDialogFragment.newInstance(
this@MainActivity,
R.string.installing_game_content
) {
) { progressCallback, messageCallback ->
var installSuccess = 0
var installOverwrite = 0
var errorBaseGame = 0
var errorExtension = 0
var errorOther = 0
var error = 0
documents.forEach {
messageCallback.invoke(FileUtil.getFilename(it))
when (
NativeLibrary.installFileToNand(
it.toString(),
FileUtil.getExtension(it)
InstallResult.from(
NativeLibrary.installFileToNand(
it.toString(),
progressCallback
)
)
) {
NativeLibrary.InstallFileToNandResult.Success -> {
InstallResult.Success -> {
installSuccess += 1
}
NativeLibrary.InstallFileToNandResult.SuccessFileOverwritten -> {
InstallResult.Overwrite -> {
installOverwrite += 1
}
NativeLibrary.InstallFileToNandResult.ErrorBaseGame -> {
InstallResult.BaseInstallAttempted -> {
errorBaseGame += 1
}
NativeLibrary.InstallFileToNandResult.ErrorFilenameExtension -> {
errorExtension += 1
}
else -> {
errorOther += 1
InstallResult.Failure -> {
error += 1
}
}
}
@ -565,7 +618,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
)
installResult.append(separator)
}
val errorTotal: Int = errorBaseGame + errorExtension + errorOther
val errorTotal: Int = errorBaseGame + error
if (errorTotal > 0) {
installResult.append(separator)
installResult.append(
@ -582,14 +635,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
)
installResult.append(separator)
}
if (errorExtension > 0) {
installResult.append(separator)
installResult.append(
getString(R.string.install_game_content_failure_file_extension)
)
installResult.append(separator)
}
if (errorOther > 0) {
if (error > 0) {
installResult.append(
getString(R.string.install_game_content_failure_description)
)
@ -608,7 +654,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
descriptionString = installResult.toString().trim()
)
}
}.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
}.show(supportFragmentManager, ProgressDialogFragment.TAG)
}
val exportUserData = registerForActivityResult(
@ -618,16 +664,16 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
return@registerForActivityResult
}
IndeterminateProgressDialogFragment.newInstance(
ProgressDialogFragment.newInstance(
this,
R.string.exporting_user_data,
true
) {
) { progressCallback, _ ->
val zipResult = FileUtil.zipFromInternalStorage(
File(DirectoryInitialization.userDirectory!!),
DirectoryInitialization.userDirectory!!,
BufferedOutputStream(contentResolver.openOutputStream(result)),
taskViewModel.cancelled,
progressCallback,
compression = false
)
return@newInstance when (zipResult) {
@ -635,7 +681,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
TaskState.Failed -> R.string.export_failed
TaskState.Cancelled -> R.string.user_data_export_cancelled
}
}.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
}.show(supportFragmentManager, ProgressDialogFragment.TAG)
}
val importUserData =
@ -644,10 +690,10 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
return@registerForActivityResult
}
IndeterminateProgressDialogFragment.newInstance(
ProgressDialogFragment.newInstance(
this,
R.string.importing_user_data
) {
) { progressCallback, _ ->
val checkStream =
ZipInputStream(BufferedInputStream(contentResolver.openInputStream(result)))
var isYuzuBackup = false
@ -676,8 +722,9 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
// Copy archive to internal storage
try {
FileUtil.unzipToInternalStorage(
BufferedInputStream(contentResolver.openInputStream(result)),
File(DirectoryInitialization.userDirectory!!)
result.toString(),
File(DirectoryInitialization.userDirectory!!),
progressCallback
)
} catch (e: Exception) {
return@newInstance MessageDialogFragment.newInstance(
@ -694,6 +741,6 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
driverViewModel.reloadDriverData()
return@newInstance getString(R.string.user_data_import_success)
}.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
}.show(supportFragmentManager, ProgressDialogFragment.TAG)
}
}

View File

@ -7,7 +7,6 @@ import android.database.Cursor
import android.net.Uri
import android.provider.DocumentsContract
import androidx.documentfile.provider.DocumentFile
import kotlinx.coroutines.flow.StateFlow
import java.io.BufferedInputStream
import java.io.File
import java.io.IOException
@ -19,6 +18,7 @@ import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.model.MinimalDocumentFile
import org.yuzu.yuzu_emu.model.TaskState
import java.io.BufferedOutputStream
import java.io.OutputStream
import java.lang.NullPointerException
import java.nio.charset.StandardCharsets
import java.util.zip.Deflater
@ -283,12 +283,34 @@ object FileUtil {
/**
* Extracts the given zip file into the given directory.
* @param path String representation of a [Uri] or a typical path delimited by '/'
* @param destDir Location to unzip the contents of [path] into
* @param progressCallback Lambda that is called with the total number of files and the current
* progress through the process. Stops execution as soon as possible if this returns true.
*/
@Throws(SecurityException::class)
fun unzipToInternalStorage(zipStream: BufferedInputStream, destDir: File) {
ZipInputStream(zipStream).use { zis ->
fun unzipToInternalStorage(
path: String,
destDir: File,
progressCallback: (max: Long, progress: Long) -> Boolean = { _, _ -> false }
) {
var totalEntries = 0L
ZipInputStream(getInputStream(path)).use { zis ->
var tempEntry = zis.nextEntry
while (tempEntry != null) {
tempEntry = zis.nextEntry
totalEntries++
}
}
var progress = 0L
ZipInputStream(getInputStream(path)).use { zis ->
var entry: ZipEntry? = zis.nextEntry
while (entry != null) {
if (progressCallback.invoke(totalEntries, progress)) {
return@use
}
val newFile = File(destDir, entry.name)
val destinationDirectory = if (entry.isDirectory) newFile else newFile.parentFile
@ -304,6 +326,7 @@ object FileUtil {
newFile.outputStream().use { fos -> zis.copyTo(fos) }
}
entry = zis.nextEntry
progress++
}
}
}
@ -313,14 +336,15 @@ object FileUtil {
* @param inputFile File representation of the item that will be zipped
* @param rootDir Directory containing the inputFile
* @param outputStream Stream where the zip file will be output
* @param cancelled [StateFlow] that reports whether this process has been cancelled
* @param progressCallback Lambda that is called with the total number of files and the current
* progress through the process. Stops execution as soon as possible if this returns true.
* @param compression Disables compression if true
*/
fun zipFromInternalStorage(
inputFile: File,
rootDir: String,
outputStream: BufferedOutputStream,
cancelled: StateFlow<Boolean>? = null,
progressCallback: (max: Long, progress: Long) -> Boolean = { _, _ -> false },
compression: Boolean = true
): TaskState {
try {
@ -330,8 +354,10 @@ object FileUtil {
zos.setLevel(Deflater.NO_COMPRESSION)
}
var count = 0L
val totalFiles = inputFile.walkTopDown().count().toLong()
inputFile.walkTopDown().forEach { file ->
if (cancelled?.value == true) {
if (progressCallback.invoke(totalFiles, count)) {
return TaskState.Cancelled
}
@ -343,6 +369,7 @@ object FileUtil {
if (file.isFile) {
file.inputStream().use { fis -> fis.copyTo(zos) }
}
count++
}
}
}
@ -356,9 +383,14 @@ object FileUtil {
/**
* Helper function that copies the contents of a DocumentFile folder into a [File]
* @param file [File] representation of the folder to copy into
* @param progressCallback Lambda that is called with the total number of files and the current
* progress through the process. Stops execution as soon as possible if this returns true.
* @throws IllegalStateException Fails when trying to copy a folder into a file and vice versa
*/
fun DocumentFile.copyFilesTo(file: File) {
fun DocumentFile.copyFilesTo(
file: File,
progressCallback: (max: Long, progress: Long) -> Boolean = { _, _ -> false }
) {
file.mkdirs()
if (!this.isDirectory || !file.isDirectory) {
throw IllegalStateException(
@ -366,7 +398,13 @@ object FileUtil {
)
}
var count = 0L
val totalFiles = this.listFiles().size.toLong()
this.listFiles().forEach {
if (progressCallback.invoke(totalFiles, count)) {
return
}
val newFile = File(file, it.name!!)
if (it.isDirectory) {
newFile.mkdirs()
@ -381,6 +419,7 @@ object FileUtil {
newFile.outputStream().use { os -> bos.copyTo(os) }
}
}
count++
}
}
@ -427,6 +466,18 @@ object FileUtil {
}
}
fun getInputStream(path: String) = if (path.contains("content://")) {
Uri.parse(path).inputStream()
} else {
File(path).inputStream()
}
fun getOutputStream(path: String) = if (path.contains("content://")) {
Uri.parse(path).outputStream()
} else {
File(path).outputStream()
}
@Throws(IOException::class)
fun getStringFromFile(file: File): String =
String(file.readBytes(), StandardCharsets.UTF_8)
@ -434,4 +485,19 @@ object FileUtil {
@Throws(IOException::class)
fun getStringFromInputStream(stream: InputStream): String =
String(stream.readBytes(), StandardCharsets.UTF_8)
fun DocumentFile.inputStream(): InputStream =
YuzuApplication.appContext.contentResolver.openInputStream(uri)!!
fun DocumentFile.outputStream(): OutputStream =
YuzuApplication.appContext.contentResolver.openOutputStream(uri)!!
fun Uri.inputStream(): InputStream =
YuzuApplication.appContext.contentResolver.openInputStream(this)!!
fun Uri.outputStream(): OutputStream =
YuzuApplication.appContext.contentResolver.openOutputStream(this)!!
fun Uri.asDocumentFile(): DocumentFile? =
DocumentFile.fromSingleUri(YuzuApplication.appContext, this)
}

View File

@ -5,7 +5,10 @@ package org.yuzu.yuzu_emu.utils
import android.graphics.Bitmap
import android.graphics.BitmapFactory
import android.graphics.drawable.LayerDrawable
import android.widget.ImageView
import androidx.core.content.res.ResourcesCompat
import androidx.core.graphics.drawable.IconCompat
import androidx.core.graphics.drawable.toBitmap
import androidx.core.graphics.drawable.toDrawable
import androidx.lifecycle.LifecycleOwner
@ -85,4 +88,22 @@ object GameIconUtils {
return imageLoader.execute(request)
.drawable!!.toBitmap(config = Bitmap.Config.ARGB_8888)
}
suspend fun getShortcutIcon(lifecycleOwner: LifecycleOwner, game: Game): IconCompat {
val layerDrawable = ResourcesCompat.getDrawable(
YuzuApplication.appContext.resources,
R.drawable.shortcut,
null
) as LayerDrawable
layerDrawable.setDrawableByLayerId(
R.id.shortcut_foreground,
getGameIcon(lifecycleOwner, game).toDrawable(YuzuApplication.appContext.resources)
)
val inset = YuzuApplication.appContext.resources
.getDimensionPixelSize(R.dimen.icon_inset)
layerDrawable.setLayerInset(1, inset, inset, inset, inset)
return IconCompat.createWithAdaptiveBitmap(
layerDrawable.toBitmap(config = Bitmap.Config.ARGB_8888)
)
}
}

View File

@ -5,7 +5,6 @@ package org.yuzu.yuzu_emu.utils
import android.net.Uri
import android.os.Build
import java.io.BufferedInputStream
import java.io.File
import java.io.IOException
import org.yuzu.yuzu_emu.NativeLibrary
@ -123,7 +122,7 @@ object GpuDriverHelper {
// Unzip the driver.
try {
FileUtil.unzipToInternalStorage(
BufferedInputStream(copiedFile.inputStream()),
copiedFile.path,
File(driverInstallationPath!!)
)
} catch (e: SecurityException) {
@ -156,7 +155,7 @@ object GpuDriverHelper {
// Unzip the driver to the private installation directory
try {
FileUtil.unzipToInternalStorage(
BufferedInputStream(driver.inputStream()),
driver.path,
File(driverInstallationPath!!)
)
} catch (e: SecurityException) {

View File

@ -42,3 +42,19 @@ double GetJDouble(JNIEnv* env, jobject jdouble) {
jobject ToJDouble(JNIEnv* env, double value) {
return env->NewObject(IDCache::GetDoubleClass(), IDCache::GetDoubleConstructor(), value);
}
s32 GetJInteger(JNIEnv* env, jobject jinteger) {
return env->GetIntField(jinteger, IDCache::GetIntegerValueField());
}
jobject ToJInteger(JNIEnv* env, s32 value) {
return env->NewObject(IDCache::GetIntegerClass(), IDCache::GetIntegerConstructor(), value);
}
bool GetJBoolean(JNIEnv* env, jobject jboolean) {
return env->GetBooleanField(jboolean, IDCache::GetBooleanValueField());
}
jobject ToJBoolean(JNIEnv* env, bool value) {
return env->NewObject(IDCache::GetBooleanClass(), IDCache::GetBooleanConstructor(), value);
}

View File

@ -6,6 +6,7 @@
#include <string>
#include <jni.h>
#include "common/common_types.h"
std::string GetJString(JNIEnv* env, jstring jstr);
jstring ToJString(JNIEnv* env, std::string_view str);
@ -13,3 +14,9 @@ jstring ToJString(JNIEnv* env, std::u16string_view str);
double GetJDouble(JNIEnv* env, jobject jdouble);
jobject ToJDouble(JNIEnv* env, double value);
s32 GetJInteger(JNIEnv* env, jobject jinteger);
jobject ToJInteger(JNIEnv* env, s32 value);
bool GetJBoolean(JNIEnv* env, jobject jboolean);
jobject ToJBoolean(JNIEnv* env, bool value);

View File

@ -63,6 +63,7 @@ struct Values {
Settings::Setting<bool> show_input_overlay{linkage, true, "show_input_overlay",
Settings::Category::Overlay};
Settings::Setting<bool> touchscreen{linkage, true, "touchscreen", Settings::Category::Overlay};
Settings::Setting<s32> lock_drawer{linkage, false, "lock_drawer", Settings::Category::Overlay};
};
extern Values values;

View File

@ -43,10 +43,27 @@ static jfieldID s_overlay_control_data_landscape_position_field;
static jfieldID s_overlay_control_data_portrait_position_field;
static jfieldID s_overlay_control_data_foldable_position_field;
static jclass s_patch_class;
static jmethodID s_patch_constructor;
static jfieldID s_patch_enabled_field;
static jfieldID s_patch_name_field;
static jfieldID s_patch_version_field;
static jfieldID s_patch_type_field;
static jfieldID s_patch_program_id_field;
static jfieldID s_patch_title_id_field;
static jclass s_double_class;
static jmethodID s_double_constructor;
static jfieldID s_double_value_field;
static jclass s_integer_class;
static jmethodID s_integer_constructor;
static jfieldID s_integer_value_field;
static jclass s_boolean_class;
static jmethodID s_boolean_constructor;
static jfieldID s_boolean_value_field;
static constexpr jint JNI_VERSION = JNI_VERSION_1_6;
namespace IDCache {
@ -186,6 +203,38 @@ jfieldID GetOverlayControlDataFoldablePositionField() {
return s_overlay_control_data_foldable_position_field;
}
jclass GetPatchClass() {
return s_patch_class;
}
jmethodID GetPatchConstructor() {
return s_patch_constructor;
}
jfieldID GetPatchEnabledField() {
return s_patch_enabled_field;
}
jfieldID GetPatchNameField() {
return s_patch_name_field;
}
jfieldID GetPatchVersionField() {
return s_patch_version_field;
}
jfieldID GetPatchTypeField() {
return s_patch_type_field;
}
jfieldID GetPatchProgramIdField() {
return s_patch_program_id_field;
}
jfieldID GetPatchTitleIdField() {
return s_patch_title_id_field;
}
jclass GetDoubleClass() {
return s_double_class;
}
@ -198,6 +247,30 @@ jfieldID GetDoubleValueField() {
return s_double_value_field;
}
jclass GetIntegerClass() {
return s_integer_class;
}
jmethodID GetIntegerConstructor() {
return s_integer_constructor;
}
jfieldID GetIntegerValueField() {
return s_integer_value_field;
}
jclass GetBooleanClass() {
return s_boolean_class;
}
jmethodID GetBooleanConstructor() {
return s_boolean_constructor;
}
jfieldID GetBooleanValueField() {
return s_boolean_value_field;
}
} // namespace IDCache
#ifdef __cplusplus
@ -278,12 +351,37 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved) {
env->GetFieldID(overlay_control_data_class, "foldablePosition", "Lkotlin/Pair;");
env->DeleteLocalRef(overlay_control_data_class);
const jclass patch_class = env->FindClass("org/yuzu/yuzu_emu/model/Patch");
s_patch_class = reinterpret_cast<jclass>(env->NewGlobalRef(patch_class));
s_patch_constructor = env->GetMethodID(
patch_class, "<init>",
"(ZLjava/lang/String;Ljava/lang/String;ILjava/lang/String;Ljava/lang/String;)V");
s_patch_enabled_field = env->GetFieldID(patch_class, "enabled", "Z");
s_patch_name_field = env->GetFieldID(patch_class, "name", "Ljava/lang/String;");
s_patch_version_field = env->GetFieldID(patch_class, "version", "Ljava/lang/String;");
s_patch_type_field = env->GetFieldID(patch_class, "type", "I");
s_patch_program_id_field = env->GetFieldID(patch_class, "programId", "Ljava/lang/String;");
s_patch_title_id_field = env->GetFieldID(patch_class, "titleId", "Ljava/lang/String;");
env->DeleteLocalRef(patch_class);
const jclass double_class = env->FindClass("java/lang/Double");
s_double_class = reinterpret_cast<jclass>(env->NewGlobalRef(double_class));
s_double_constructor = env->GetMethodID(double_class, "<init>", "(D)V");
s_double_value_field = env->GetFieldID(double_class, "value", "D");
env->DeleteLocalRef(double_class);
const jclass int_class = env->FindClass("java/lang/Integer");
s_integer_class = reinterpret_cast<jclass>(env->NewGlobalRef(int_class));
s_integer_constructor = env->GetMethodID(int_class, "<init>", "(I)V");
s_integer_value_field = env->GetFieldID(int_class, "value", "I");
env->DeleteLocalRef(int_class);
const jclass boolean_class = env->FindClass("java/lang/Boolean");
s_boolean_class = reinterpret_cast<jclass>(env->NewGlobalRef(boolean_class));
s_boolean_constructor = env->GetMethodID(boolean_class, "<init>", "(Z)V");
s_boolean_value_field = env->GetFieldID(boolean_class, "value", "Z");
env->DeleteLocalRef(boolean_class);
// Initialize Android Storage
Common::FS::Android::RegisterCallbacks(env, s_native_library_class);
@ -309,7 +407,10 @@ void JNI_OnUnload(JavaVM* vm, void* reserved) {
env->DeleteGlobalRef(s_string_class);
env->DeleteGlobalRef(s_pair_class);
env->DeleteGlobalRef(s_overlay_control_data_class);
env->DeleteGlobalRef(s_patch_class);
env->DeleteGlobalRef(s_double_class);
env->DeleteGlobalRef(s_integer_class);
env->DeleteGlobalRef(s_boolean_class);
// UnInitialize applets
SoftwareKeyboard::CleanupJNI(env);

View File

@ -43,8 +43,25 @@ jfieldID GetOverlayControlDataLandscapePositionField();
jfieldID GetOverlayControlDataPortraitPositionField();
jfieldID GetOverlayControlDataFoldablePositionField();
jclass GetPatchClass();
jmethodID GetPatchConstructor();
jfieldID GetPatchEnabledField();
jfieldID GetPatchNameField();
jfieldID GetPatchVersionField();
jfieldID GetPatchTypeField();
jfieldID GetPatchProgramIdField();
jfieldID GetPatchTitleIdField();
jclass GetDoubleClass();
jmethodID GetDoubleConstructor();
jfieldID GetDoubleValueField();
jclass GetIntegerClass();
jmethodID GetIntegerConstructor();
jfieldID GetIntegerValueField();
jclass GetBooleanClass();
jmethodID GetBooleanConstructor();
jfieldID GetBooleanValueField();
} // namespace IDCache

View File

@ -17,6 +17,7 @@
#include <core/file_sys/patch_manager.h>
#include <core/file_sys/savedata_factory.h>
#include <core/loader/nro.h>
#include <frontend_common/content_manager.h>
#include <jni.h>
#include "common/detached_tasks.h"
@ -100,67 +101,6 @@ void EmulationSession::SetNativeWindow(ANativeWindow* native_window) {
m_native_window = native_window;
}
int EmulationSession::InstallFileToNand(std::string filename, std::string file_extension) {
jconst copy_func = [](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
std::size_t block_size) {
if (src == nullptr || dest == nullptr) {
return false;
}
if (!dest->Resize(src->GetSize())) {
return false;
}
using namespace Common::Literals;
[[maybe_unused]] std::vector<u8> buffer(1_MiB);
for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
jconst read = src->Read(buffer.data(), buffer.size(), i);
dest->Write(buffer.data(), read, i);
}
return true;
};
enum InstallResult {
Success = 0,
SuccessFileOverwritten = 1,
InstallError = 2,
ErrorBaseGame = 3,
ErrorFilenameExtension = 4,
};
[[maybe_unused]] std::shared_ptr<FileSys::NSP> nsp;
if (file_extension == "nsp") {
nsp = std::make_shared<FileSys::NSP>(m_vfs->OpenFile(filename, FileSys::Mode::Read));
if (nsp->IsExtractedType()) {
return InstallError;
}
} else {
return ErrorFilenameExtension;
}
if (!nsp) {
return InstallError;
}
if (nsp->GetStatus() != Loader::ResultStatus::Success) {
return InstallError;
}
jconst res = m_system.GetFileSystemController().GetUserNANDContents()->InstallEntry(*nsp, true,
copy_func);
switch (res) {
case FileSys::InstallResult::Success:
return Success;
case FileSys::InstallResult::OverwriteExisting:
return SuccessFileOverwritten;
case FileSys::InstallResult::ErrorBaseInstall:
return ErrorBaseGame;
default:
return InstallError;
}
}
void EmulationSession::InitializeGpuDriver(const std::string& hook_lib_dir,
const std::string& custom_driver_dir,
const std::string& custom_driver_name,
@ -307,6 +247,7 @@ Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string
m_system.GetCpuManager().OnGpuReady();
m_system.RegisterExitCallback([&] { HaltEmulation(); });
OnEmulationStarted();
return Core::SystemResultStatus::Success;
}
@ -512,10 +453,20 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_setAppDirectory(JNIEnv* env, jobject
}
int Java_org_yuzu_yuzu_1emu_NativeLibrary_installFileToNand(JNIEnv* env, jobject instance,
jstring j_file,
jstring j_file_extension) {
return EmulationSession::GetInstance().InstallFileToNand(GetJString(env, j_file),
GetJString(env, j_file_extension));
jstring j_file, jobject jcallback) {
auto jlambdaClass = env->GetObjectClass(jcallback);
auto jlambdaInvokeMethod = env->GetMethodID(
jlambdaClass, "invoke", "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;");
const auto callback = [env, jcallback, jlambdaInvokeMethod](size_t max, size_t progress) {
auto jwasCancelled = env->CallObjectMethod(jcallback, jlambdaInvokeMethod,
ToJDouble(env, max), ToJDouble(env, progress));
return GetJBoolean(env, jwasCancelled);
};
return static_cast<int>(
ContentManager::InstallNSP(EmulationSession::GetInstance().System(),
*EmulationSession::GetInstance().System().GetFilesystem(),
GetJString(env, j_file), callback));
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_doesUpdateMatchProgram(JNIEnv* env, jobject jobj,
@ -724,6 +675,11 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuBackend(JNIEnv* env, jclass
return ToJString(env, "JIT");
}
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getGpuDriver(JNIEnv* env, jobject jobj) {
return ToJString(env,
EmulationSession::GetInstance().System().GPU().Renderer().GetDeviceVendor());
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_applySettings(JNIEnv* env, jobject jobj) {
EmulationSession::GetInstance().System().ApplySettings();
}
@ -824,9 +780,9 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isFirmwareAvailable(JNIEnv* env,
return true;
}
jobjectArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getAddonsForFile(JNIEnv* env, jobject jobj,
jstring jpath,
jstring jprogramId) {
jobjectArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPatchesForFile(JNIEnv* env, jobject jobj,
jstring jpath,
jstring jprogramId) {
const auto path = GetJString(env, jpath);
const auto vFile =
Core::GetGameFileFromPath(EmulationSession::GetInstance().System().GetFilesystem(), path);
@ -843,20 +799,78 @@ jobjectArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getAddonsForFile(JNIEnv* env,
FileSys::VirtualFile update_raw;
loader->ReadUpdateRaw(update_raw);
auto addons = pm.GetPatchVersionNames(update_raw);
auto jemptyString = ToJString(env, "");
auto jemptyStringPair = env->NewObject(IDCache::GetPairClass(), IDCache::GetPairConstructor(),
jemptyString, jemptyString);
jobjectArray jaddonsArray =
env->NewObjectArray(addons.size(), IDCache::GetPairClass(), jemptyStringPair);
auto patches = pm.GetPatches(update_raw);
jobjectArray jpatchArray =
env->NewObjectArray(patches.size(), IDCache::GetPatchClass(), nullptr);
int i = 0;
for (const auto& addon : addons) {
jobject jaddon = env->NewObject(IDCache::GetPairClass(), IDCache::GetPairConstructor(),
ToJString(env, addon.first), ToJString(env, addon.second));
env->SetObjectArrayElement(jaddonsArray, i, jaddon);
for (const auto& patch : patches) {
jobject jpatch = env->NewObject(
IDCache::GetPatchClass(), IDCache::GetPatchConstructor(), patch.enabled,
ToJString(env, patch.name), ToJString(env, patch.version),
static_cast<jint>(patch.type), ToJString(env, std::to_string(patch.program_id)),
ToJString(env, std::to_string(patch.title_id)));
env->SetObjectArrayElement(jpatchArray, i, jpatch);
++i;
}
return jaddonsArray;
return jpatchArray;
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_removeUpdate(JNIEnv* env, jobject jobj,
jstring jprogramId) {
auto program_id = EmulationSession::GetProgramId(env, jprogramId);
ContentManager::RemoveUpdate(EmulationSession::GetInstance().System().GetFileSystemController(),
program_id);
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_removeDLC(JNIEnv* env, jobject jobj,
jstring jprogramId) {
auto program_id = EmulationSession::GetProgramId(env, jprogramId);
ContentManager::RemoveAllDLC(EmulationSession::GetInstance().System(), program_id);
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_removeMod(JNIEnv* env, jobject jobj, jstring jprogramId,
jstring jname) {
auto program_id = EmulationSession::GetProgramId(env, jprogramId);
ContentManager::RemoveMod(EmulationSession::GetInstance().System().GetFileSystemController(),
program_id, GetJString(env, jname));
}
jobjectArray Java_org_yuzu_yuzu_1emu_NativeLibrary_verifyInstalledContents(JNIEnv* env,
jobject jobj,
jobject jcallback) {
auto jlambdaClass = env->GetObjectClass(jcallback);
auto jlambdaInvokeMethod = env->GetMethodID(
jlambdaClass, "invoke", "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;");
const auto callback = [env, jcallback, jlambdaInvokeMethod](size_t max, size_t progress) {
auto jwasCancelled = env->CallObjectMethod(jcallback, jlambdaInvokeMethod,
ToJDouble(env, max), ToJDouble(env, progress));
return GetJBoolean(env, jwasCancelled);
};
auto& session = EmulationSession::GetInstance();
std::vector<std::string> result = ContentManager::VerifyInstalledContents(
session.System(), *session.GetContentProvider(), callback);
jobjectArray jresult =
env->NewObjectArray(result.size(), IDCache::GetStringClass(), ToJString(env, ""));
for (size_t i = 0; i < result.size(); ++i) {
env->SetObjectArrayElement(jresult, i, ToJString(env, result[i]));
}
return jresult;
}
jint Java_org_yuzu_yuzu_1emu_NativeLibrary_verifyGameContents(JNIEnv* env, jobject jobj,
jstring jpath, jobject jcallback) {
auto jlambdaClass = env->GetObjectClass(jcallback);
auto jlambdaInvokeMethod = env->GetMethodID(
jlambdaClass, "invoke", "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;");
const auto callback = [env, jcallback, jlambdaInvokeMethod](size_t max, size_t progress) {
auto jwasCancelled = env->CallObjectMethod(jcallback, jlambdaInvokeMethod,
ToJDouble(env, max), ToJDouble(env, progress));
return GetJBoolean(env, jwasCancelled);
};
auto& session = EmulationSession::GetInstance();
return static_cast<jint>(
ContentManager::VerifyGameContents(session.System(), GetJString(env, jpath), callback));
}
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getSavePath(JNIEnv* env, jobject jobj,
@ -905,4 +919,16 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_clearFilesystemProvider(JNIEnv* env,
EmulationSession::GetInstance().GetContentProvider()->ClearAllEntries();
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_areKeysPresent(JNIEnv* env, jobject jobj) {
auto& system = EmulationSession::GetInstance().System();
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
return ContentManager::AreKeysPresent();
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_canDecryptSystemArchive(JNIEnv* env, jobject jobj) {
auto& system = EmulationSession::GetInstance().System();
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
return ContentManager::CanDecryptSystemArchive(EmulationSession::GetInstance().System());
}
} // extern "C"

View File

@ -7,6 +7,7 @@
#include "core/file_sys/registered_cache.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/perf_stats.h"
#include "frontend_common/content_manager.h"
#include "jni/applets/software_keyboard.h"
#include "jni/emu_window/emu_window.h"
#include "video_core/rasterizer_interface.h"
@ -29,7 +30,6 @@ public:
void SetNativeWindow(ANativeWindow* native_window);
void SurfaceChanged();
int InstallFileToNand(std::string filename, std::string file_extension);
void InitializeGpuDriver(const std::string& hook_lib_dir, const std::string& custom_driver_dir,
const std::string& custom_driver_name,
const std::string& file_redirect_dir);

View File

@ -0,0 +1,9 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:height="24dp"
android:viewportHeight="24"
android:viewportWidth="24"
android:width="24dp">
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M18,8h-1L17,6c0,-2.76 -2.24,-5 -5,-5S7,3.24 7,6v2L6,8c-1.1,0 -2,0.9 -2,2v10c0,1.1 0.9,2 2,2h12c1.1,0 2,-0.9 2,-2L20,10c0,-1.1 -0.9,-2 -2,-2zM12,17c-1.1,0 -2,-0.9 -2,-2s0.9,-2 2,-2 2,0.9 2,2 -0.9,2 -2,2zM15.1,8L8.9,8L8.9,6c0,-1.71 1.39,-3.1 3.1,-3.1 1.71,0 3.1,1.39 3.1,3.1v2z" />
</vector>

View File

@ -0,0 +1,9 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="960"
android:viewportHeight="960">
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M280,920q-33,0 -56.5,-23.5T200,840v-720q0,-33 23.5,-56.5T280,40h400q33,0 56.5,23.5T760,120v160h-80v-40L280,240v480h400v-40h80v160q0,33 -23.5,56.5T680,920L280,920ZM686,520L480,520v120h-80v-120q0,-33 23.5,-56.5T480,440h206l-62,-64 56,-56 160,160 -160,160 -56,-56 62,-64Z" />
</vector>

View File

@ -43,16 +43,35 @@
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent">
<Button
android:id="@+id/button_back"
style="?attr/materialIconButtonStyle"
android:layout_width="wrap_content"
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="start"
android:layout_margin="8dp"
app:icon="@drawable/ic_back"
app:iconSize="24dp"
app:iconTint="?attr/colorOnSurface" />
android:orientation="horizontal">
<Button
android:id="@+id/button_back"
style="?attr/materialIconButtonStyle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:icon="@drawable/ic_back"
app:iconSize="24dp"
app:iconTint="?attr/colorOnSurface"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<Button
android:id="@+id/button_shortcut"
style="?attr/materialIconButtonStyle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:icon="@drawable/ic_shortcut"
app:iconSize="24dp"
app:iconTint="?attr/colorOnSurface"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintEnd_toEndOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
<com.google.android.material.card.MaterialCardView
style="?attr/materialCardViewElevatedStyle"

View File

@ -2,16 +2,16 @@
<com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
style="?attr/materialCardViewFilledStyle"
style="?attr/materialCardViewElevatedStyle"
android:id="@+id/option_card"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="24dp"
android:layout_marginHorizontal="12dp"
android:background="?attr/selectableItemBackground"
android:backgroundTint="?attr/colorSurfaceVariant"
android:clickable="true"
android:focusable="true">
android:focusable="true"
app:cardElevation="4dp">
<LinearLayout
android:id="@+id/option_layout"

View File

@ -1,8 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<com.google.android.material.progressindicator.LinearProgressIndicator xmlns:android="http://schemas.android.com/apk/res/android"
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="@+id/progress_bar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:padding="24dp"
app:trackCornerRadius="4dp" />
android:orientation="vertical">
<com.google.android.material.textview.MaterialTextView
android:id="@+id/message"
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="24dp"
android:layout_marginTop="12dp"
android:layout_marginBottom="6dp"
android:ellipsize="marquee"
android:marqueeRepeatLimit="marquee_forever"
android:requiresFadingEdge="horizontal"
android:singleLine="true"
android:textAlignment="viewStart"
android:visibility="gone" />
<com.google.android.material.progressindicator.LinearProgressIndicator
android:id="@+id/progress_bar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:padding="24dp"
app:trackCornerRadius="4dp" />
</LinearLayout>

View File

@ -118,6 +118,14 @@
android:layout_marginTop="16dp"
android:text="@string/copy_details" />
<com.google.android.material.button.MaterialButton
android:id="@+id/button_verify_integrity"
style="@style/Widget.Material3.Button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="10dp"
android:text="@string/verify_integrity" />
</LinearLayout>
</androidx.core.widget.NestedScrollView>

View File

@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout
xmlns:android="http://schemas.android.com/apk/res/android"
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
@ -22,16 +21,35 @@
android:orientation="vertical"
android:gravity="center_horizontal">
<Button
android:id="@+id/button_back"
style="?attr/materialIconButtonStyle"
android:layout_width="wrap_content"
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_margin="8dp"
android:layout_gravity="start"
app:icon="@drawable/ic_back"
app:iconSize="24dp"
app:iconTint="?attr/colorOnSurface" />
android:orientation="horizontal">
<Button
android:id="@+id/button_back"
style="?attr/materialIconButtonStyle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:icon="@drawable/ic_back"
app:iconSize="24dp"
app:iconTint="?attr/colorOnSurface"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<Button
android:id="@+id/button_shortcut"
style="?attr/materialIconButtonStyle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:icon="@drawable/ic_shortcut"
app:iconSize="24dp"
app:iconTint="?attr/colorOnSurface"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toTopOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
<com.google.android.material.card.MaterialCardView
style="?attr/materialCardViewElevatedStyle"
@ -45,7 +63,7 @@
android:id="@+id/image_game_screen"
android:layout_width="175dp"
android:layout_height="175dp"
tools:src="@drawable/default_icon"/>
tools:src="@drawable/default_icon" />
</com.google.android.material.card.MaterialCardView>

View File

@ -14,12 +14,11 @@
android:id="@+id/text_container"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_marginEnd="16dp"
android:orientation="vertical"
app:layout_constraintBottom_toBottomOf="@+id/addon_switch"
app:layout_constraintEnd_toStartOf="@+id/addon_switch"
android:layout_marginEnd="16dp"
app:layout_constraintEnd_toStartOf="@+id/addon_checkbox"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="@+id/addon_switch">
app:layout_constraintTop_toTopOf="parent">
<com.google.android.material.textview.MaterialTextView
android:id="@+id/title"
@ -42,16 +41,29 @@
</LinearLayout>
<com.google.android.material.materialswitch.MaterialSwitch
android:id="@+id/addon_switch"
<com.google.android.material.checkbox.MaterialCheckBox
android:id="@+id/addon_checkbox"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:focusable="true"
android:gravity="center"
android:nextFocusLeft="@id/addon_container"
app:layout_constraintBottom_toBottomOf="parent"
android:layout_marginEnd="8dp"
app:layout_constraintTop_toTopOf="@+id/text_container"
app:layout_constraintBottom_toBottomOf="@+id/text_container"
app:layout_constraintEnd_toStartOf="@+id/button_delete" />
<Button
android:id="@+id/button_delete"
style="@style/Widget.Material3.Button.IconButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical"
android:contentDescription="@string/delete"
android:tooltipText="@string/delete"
app:icon="@drawable/ic_delete"
app:iconTint="?attr/colorControlNormal"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toEndOf="@id/text_container"
app:layout_constraintTop_toTopOf="parent" />
app:layout_constraintTop_toTopOf="@+id/addon_checkbox"
app:layout_constraintBottom_toBottomOf="@+id/addon_checkbox" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@ -69,7 +69,7 @@
android:layout_height="wrap_content"
android:layout_marginTop="16dp"
android:visibility="gone"
android:text="@string/clear"
android:text="@string/use_global_setting"
tools:visibility="visible" />
</LinearLayout>

View File

@ -63,7 +63,7 @@
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="16dp"
android:text="@string/clear"
android:text="@string/use_global_setting"
android:visibility="gone"
tools:visibility="visible" />

View File

@ -1,11 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<menu xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto">
<menu xmlns:android="http://schemas.android.com/apk/res/android">
<item
android:id="@+id/menu_driver_clear"
android:icon="@drawable/ic_clear"
android:title="@string/clear"
app:showAsAction="always" />
android:id="@+id/menu_driver_use_global"
android:title="@string/use_global_setting" />
</menu>

View File

@ -21,6 +21,11 @@
android:icon="@drawable/ic_controller"
android:title="@string/emulation_input_overlay" />
<item
android:id="@+id/menu_lock_drawer"
android:icon="@drawable/ic_unlock"
android:title="@string/emulation_input_overlay" />
<item
android:id="@+id/menu_exit"
android:icon="@drawable/ic_exit"

View File

@ -3,38 +3,39 @@
<string name="emulation_notification_channel_name">المحاكي نشط</string>
<string name="emulation_notification_channel_description">اظهار اشعار دائم عندما يكون المحاكي نشطاً</string>
<string name="emulation_notification_running">يوزو يعمل</string>
<string name="emulation_notification_running">يوزو قيد التشغيل</string>
<string name="notice_notification_channel_name">الإشعارات والأخطاء</string>
<string name="notice_notification_channel_description">اظهار اشعار عند حصول اي مشكلة.</string>
<string name="notification_permission_not_granted">لم يتم منح إذن الإشعار</string>
<!-- Setup strings -->
<string name="welcome">مرحبًا</string>
<string name="welcome_description">والانتقال إلى المحاكاة <b>يوزو</b> تعرف على كيفية إعداد.</string>
<string name="welcome">مرحبا</string>
<string name="welcome_description">تعرف على كيفية إعداد <b>يوزو</b> والانتقال إلى المحاكاة</string>
<string name="get_started">لنبدأ</string>
<string name="keys">المفاتيح</string>
<string name="keys_description">اختر ملف &lt;b>prod.keys&lt;/b> من الزر ادناه</string>
<string name="select_keys">إختيار المفاتيح</string>
<string name="games">الألعاب</string>
<string name="games_description">اختر مجلد &lt;b>العابك&lt;/b> من الزر ادناه.</string>
<string name="games_description">حدد مجلد &lt;b>العابك&lt;/b> من الزر ادناه.</string>
<string name="done">إنهاء</string>
<string name="done_description">كل شيء جاهز./n استمتع بألعابك!</string>
<string name="done_description">أنت جاهز تمامًا. استمتع بألعابك!</string>
<string name="text_continue">استمر</string>
<string name="next">التالي</string>
<string name="back">عودة</string>
<string name="add_games">إضافة ألعاب</string>
<string name="add_games_description">إختار مجلد ألعابك</string>
<string name="add_games_description">حدد مجلد الألعاب الخاص بك</string>
<string name="step_complete">مكتمل</string>
<!-- Home strings -->
<string name="home_games">الألعاب</string>
<string name="home_search">البحث</string>
<string name="home_settings">الإعدادات</string>
<string name="empty_gamelist">لم يتم العثور على ملفات او لم يتم تحديد مسار العاب.</string>
<string name="search_and_filter_games">بحث وتصفية الألعاب</string>
<string name="select_games_folder">تحديد مجلد الألعاب</string>
<string name="empty_gamelist">لم يتم العثور على ملفات أو لم يتم تحديد مجلد الألعاب حتى الآن.</string>
<string name="search_and_filter_games">البحث وتصفية الألعاب</string>
<string name="select_games_folder">حدد مجلد الألعاب</string>
<string name="manage_game_folders">إدارة مجلدات اللعبة</string>
<string name="select_games_folder_description">يسمح لـ يوزو بملء قائمة الألعاب</string>
<string name="add_games_warning">تخطُ اختيار مجلد الالعاب؟</string>
<string name="add_games_warning">تخطي تحديد مجلد الألعاب؟</string>
<string name="add_games_warning_description">لن يتم عرض الألعاب في قائمة الألعاب إذا لم يتم تحديد مجلد</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="home_search_games">البحث عن ألعاب</string>
@ -45,7 +46,7 @@
<string name="install_prod_keys_warning">تخطي إضافة المفاتيح؟</string>
<string name="install_prod_keys_warning_description">مطلوب مفاتيح صالحة لمحاكاة ألعاب البيع بالتجزئة. ستعمل تطبيقات البيرة المنزلية فقط إذا تابعت</string>
<string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string>
<string name="notifications">التنبيهات</string>
<string name="notifications">الإشعارات</string>
<string name="notifications_description">امنح إذن الإشعار باستخدام الزر أدناه</string>
<string name="give_permission">منح الإذن</string>
<string name="notification_warning">تخطي منح إذن الإشعارات؟</string>
@ -62,9 +63,12 @@
<string name="invalid_keys_file">تم تحديد ملف مفاتيح غير صالح</string>
<string name="install_keys_success">تم تثبيت المفاتيح بنجاح</string>
<string name="reading_keys_failure">خطأ في قراءة مفاتيح التشفير</string>
<string name="install_prod_keys_failure_extension_description">وحاول مرة أخر keys تحقق من أن ملف المفاتيح له امتداد</string>
<string name="install_amiibo_keys_failure_extension_description">وحاول مرة أخر bin تحقق من أن ملف المفاتيح له امتداد</string>
<string name="invalid_keys_error">مفاتيح التشفير غير صالحة</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">الملف المحدد غير صحيح أو تالف. يرجى إعادة المفاتيح الخاصة بك</string>
<string name="gpu_driver_manager">GPU مدير برنامج تشغيل</string>
<string name="install_gpu_driver">GPU تثبيت برنامج تشغيل</string>
<string name="install_gpu_driver_description">قم بتثبيت برامج تشغيل بديلة للحصول على أداء أو دقة أفضل</string>
<string name="advanced_settings">إعدادات متقدمة</string>
@ -82,22 +86,27 @@
<string name="notification_no_directory_link_description">الرجاء تحديد موقع مجلد المستخدم باستخدام اللوحة الجانبية لمدير الملفات يدويًا</string>
<string name="manage_save_data">إدارة حفظ البيانات</string>
<string name="manage_save_data_description">حفظ البيانات التي تم العثور عليها. يرجى اختيار أحد الخيارات التالية</string>
<string name="import_save_warning">استيراد حفظ البيانات</string>
<string name="import_save_warning_description">سيؤدي هذا إلى استبدال جميع بيانات الحفظ الموجودة بالملف المقدم. هل أنت متأكد أنك تريد الاستمرار؟</string>
<string name="import_export_saves_description">استيراد أو تصدير ملفات الحفظ</string>
<string name="save_files_importing">جاري استيراد ملفات الحفظ</string>
<string name="save_files_exporting">جاري تصدير ملفات الحفظ</string>
<string name="save_file_imported_success">تم الاستيراد بنجاح</string>
<string name="save_file_invalid_zip_structure">بنية مجلد الحفظ غير صالحة</string>
<string name="save_file_invalid_zip_structure_description">يجب أن يكون اسم المجلد الفرعي الأول هو معرف عنوان اللعبة.</string>
<string name="import_saves">استيراد</string>
<string name="export_saves">تصدير</string>
<string name="install_firmware">تثبيت البرامج الثابتة</string>
<string name="firmware_installing">تثبيت البرامج الثابتة</string>
<string name="firmware_installed_success">تم تثبيت البرامج الثابتة بنجاح</string>
<string name="firmware_installed_failure">فشل تثبيت البرامج الثابتة</string>
<string name="install_firmware">تثبيت فيرموير</string>
<string name="install_firmware_description">يجب أن يكون فيرموير في أرشيف مضغوط وهو ضروري لتشغيل بعض الألعاب</string>
<string name="firmware_installing">تثبيت فيرموير</string>
<string name="firmware_installed_success">تم تثبيت فيرموير بنجاح</string>
<string name="firmware_installed_failure">فشل تثبيت فيرموير</string>
<string name="share_log">مشاركة سجلات التصحيح</string>
<string name="share_log_description">مشاركة ملف سجل يوزو لتصحيح المشكلات</string>
<string name="share_log_missing">لم يتم العثور على ملف السجل</string>
<string name="install_game_content">تثبيت محتوى اللعبة</string>
<string name="install_game_content_description">DLC قم بتثبيت تحديثات اللعبة أو</string>
<string name="installing_game_content">جارٍ تثبيت المحتوى</string>
<string name="installing_game_content">جاري تثبيت المحتوى</string>
<string name="install_game_content_failure_base">لا يُسمح بتثبيت الألعاب الأساسية لتجنب التعارضات المحتملة.</string>
<string name="install_game_content_success_install">%1$d تم التثبيت بنجاح</string>
<string name="install_game_content_success_overwrite">%1$d تمت الكتابة فوقه بنجاح</string>
@ -105,19 +114,39 @@
<string name="custom_driver_not_supported">برامج التشغيل المخصصة غير مدعومة</string>
<string name="custom_driver_not_supported_description">تحميل برنامج التشغيل المخصص غير معتمد حاليًا لهذا الجهاز.\nحدد هذا الخيار مرة أخرى في المستقبل لمعرفة ما إذا تمت إضافة الدعم!</string>
<string name="manage_yuzu_data">إدارة بيانات يوزو</string>
<string name="manage_yuzu_data_description">استيراد/تصدير البرامج الثابتة والمفاتيح وبيانات المستخدم والمزيد!</string>
<string name="manage_yuzu_data_description">استيراد/تصدير فيرموير والمفاتيح وبيانات المستخدم والمزيد</string>
<string name="share_save_file">مشاركة ملف الحفظ</string>
<string name="export_save_failed">فشل تصدير الحفظ</string>
<string name="game_folders">مجلدات اللعبة</string>
<string name="deep_scan">فحص عميق</string>
<string name="add_game_folder">إضافة مجلد اللعبة</string>
<string name="folder_already_added">تمت إضافة هذا المجلد بالفعل</string>
<string name="game_folder_properties">خصائص مجلد اللعبة</string>
<string name="no_save_data_found">لم يتم العثور على بيانات الحفظ</string>
<!-- Applet launcher strings -->
<string name="applets">قائمة التطبيقات المصغرة</string>
<string name="applets_description">قم بتشغيل تطبيقات النظام باستخدام فيرموير المثبت</string>
<string name="applets_error_firmware">فيرموير غير مثبت</string>
<string name="applets_error_applet">التطبيق المصغر غير متوفر</string>
<string name="album_applet">الألبوم</string>
<string name="album_applet_description">شاهد الصور المخزنة في مجلد لقطات شاشة المستخدم باستخدام عارض صور النظام</string>
<string name="mii_edit_applet">تحرير Mii</string>
<string name="mii_edit_applet_description">باستخدام محرر النظام Miis عرض وتحرير</string>
<string name="cabinet_applet_description">تحرير وحذف البيانات المخزنة على أميبو</string>
<string name="cabinet_nickname_and_owner">إعدادات الاسم المستعار والمالك</string>
<string name="cabinet_game_data_eraser">ممحاة بيانات اللعبة</string>
<string name="copied_to_clipboard">نسخ إلى الحافظة</string>
<string name="about_app_description">محاكي سويتش مفتوح المصدر</string>
<string name="contributors">المساهمين</string>
<string name="contributors_description">مصنوع من فريق يوزو</string>
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="licenses_description">المشاريع التي تجعل تطبيق يوزو لنظام أندرويد ممكنًا</string>
<string name="build">البناء</string>
<string name="user_data">بيانات المستخدم</string>
<string name="exporting_user_data">جارٍ تصدير بيانات المستخدم</string>
<string name="importing_user_data">جارٍ استيراد بيانات المستخدم</string>
<string name="user_data_description">استيراد/تصدير جميع بيانات التطبيق. عند استيراد بيانات المستخدم، سيتم حذف جميع بيانات المستخدم الحالية!</string>
<string name="exporting_user_data">جاري تصدير بيانات المستخدم</string>
<string name="importing_user_data">جاري استيراد بيانات المستخدم</string>
<string name="import_user_data">استيراد بيانات المستخدم</string>
<string name="invalid_yuzu_backup">نسخة احتياطية يوزو غير صالحة</string>
<string name="user_data_export_success">تم تصدير بيانات المستخدم بنجاح</string>
@ -153,7 +182,7 @@
<string name="use_docked_mode">وضع الإرساء</string>
<string name="use_docked_mode_description">زيادة الدقة، وانخفاض الأداء. يتم استخدام الوضع المحمول عند تعطيله، مما يؤدي إلى خفض الدقة وزيادة الأداء.</string>
<string name="emulated_region">المنطقة التي تمت محاكاتها</string>
<string name="emulated_language">لغة المحاكاه</string>
<string name="emulated_language">لغة المحاكاة</string>
<string name="select_rtc_date">حدد التاريخ و الساعة في الوقت الحقيقي</string>
<string name="select_rtc_time">حدد وقت الساعة في الوقت الفعلي</string>
<string name="use_custom_rtc">ساعة مخصصة في الوقت الحقيقي</string>
@ -164,7 +193,7 @@
<string name="renderer_accuracy">مستوى الدقة</string>
<string name="renderer_resolution">(Handheld/Docked) الدقة</string>
<string name="renderer_vsync">VSync وضع</string>
<string name="renderer_screen_layout">الاتجاه</string>
<string name="renderer_screen_layout">اتجاه العرض</string>
<string name="renderer_aspect_ratio">تناسب الابعاد</string>
<string name="renderer_anti_aliasing">طريقة مكافحة التعرج</string>
<string name="renderer_asynchronous_shaders">استخدم تظليل غير متزامن</string>
@ -172,31 +201,32 @@
<string name="renderer_reactive_flushing">استخدم التنظيف التفاعلي</string>
<string name="renderer_reactive_flushing_description">تحسين دقة العرض في بعض الألعاب على حساب الأداء</string>
<string name="use_disk_shader_cache_description">يقلل من التأتأة عن طريق تخزين وتحميل التظليلات التي تم إنشاؤها محليًا.</string>
<!-- Debug settings strings -->
<string name="cpu">وحدة المعالج المركزية</string>
<string name="cpu_debug_mode">تصحيح أخطاء وحدة المعالجة المركزية</string>
<string name="cpu_debug_mode_description">يضع وحدة المعالجة المركزية في وضع التصحيح البطيء.</string>
<string name="gpu">GPU</string>
<string name="renderer_api">API</string>
<string name="gpu">وحدة معالجة الرسومات</string>
<string name="renderer_api">واجهة برمجة التطبيقات</string>
<string name="renderer_debug">تصحيح الأخطاء الرسومية</string>
<string name="renderer_debug_description">يضبط واجهة برمجة تطبيقات الرسومات على وضع تصحيح الأخطاء البطيء.</string>
<string name="fastmem">Fastmem</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">محرك الإخراج</string>
<string name="audio_volume">حجم</string>
<string name="audio_volume_description">يحدد حجم إخراج الصوت</string>
<string name="audio_volume">مستوى الصوت</string>
<string name="audio_volume_description">يحدد مستوى إخراج الصوت</string>
<!-- Miscellaneous -->
<string name="slider_default">افتراضي</string>
<string name="ini_saved">الإعدادات المحفوظة</string>
<string name="gameid_saved">الإعدادات المحفوظة لـ %1$s</string>
<string name="error_saving">خطأ في حفظ %1$s.ini: %2$s</string>
<string name="unimplemented_menu">القائمة غير المنفذة</string>
<string name="loading">جاري تحميل</string>
<string name="shutting_down">إيقاف تشغيل</string>
<string name="loading">جاري التحميل</string>
<string name="shutting_down">إيقاف التشغيل</string>
<string name="reset_setting_confirmation">هل تريد إعادة تعيين هذا الإعداد مرة أخرى إلى قيمته الافتراضية؟</string>
<string name="reset_to_default">إعادة تعيين إلى الافتراضي</string>
<string name="reset_to_default">إعادة التعيين إلى الوضع الافتراضي</string>
<string name="reset_to_default_description">إعادة تعيين جميع الإعدادات المتقدمة</string>
<string name="reset_all_settings">إعادة تعيين جميع الإعدادات؟</string>
<string name="reset_all_settings_description">سيتم إعادة تعيين كافة الإعدادات المتقدمة إلى تكوينها الافتراضي. هذا لا يمكن التراجع عنها.</string>
<string name="settings_reset">إعادة تعيين الأعدادات</string>
@ -204,32 +234,77 @@
<string name="learn_more">معرفة المزيد</string>
<string name="auto">تلقائي</string>
<string name="submit">إرسال</string>
<string name="string_null">قيمه خاليه</string>
<string name="string_null">لا شيء</string>
<string name="string_import">استيراد</string>
<string name="export">تصدير</string>
<string name="export_failed">فشل التصدير</string>
<string name="import_failed">فشل الاستيراد</string>
<string name="cancelling">إلغاء</string>
<string name="install">تثبيت</string>
<string name="delete">حذف</string>
<string name="edit">حرر</string>
<string name="export_success">تم التصدير بنجاح</string>
<string name="start">Start</string>
<string name="clear">مسح</string>
<string name="global">عالمي</string>
<string name="custom">مخصص</string>
<string name="notice">إشعار</string>
<string name="import_complete">اكتمل الاستيراد</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">GPU حدد برنامج تشغيل</string>
<string name="select_gpu_driver_title">الحالي الخاص بك؟ GPU هل ترغب في استبدال برنامج تشغيل</string>
<string name="select_gpu_driver_install">تثبيت</string>
<string name="select_gpu_driver_default">افتراضي</string>
<string name="select_gpu_driver_use_default">يستخدم تعريف معالج الرسوميات الافتراضي</string>
<string name="select_gpu_driver_error">تم تحديد برنامج تشغيل غير صالح ، باستخدام النظام الافتراضي</string>
<string name="system_gpu_driver">تعريف معالج الرسوميات الخاص بالنظام</string>
<string name="installing_driver">جارٍ تثبيت برنامج التشغيل…</string>
<string name="select_gpu_driver_use_default">يستخدم تعريف معالج الرسومات الافتراضي</string>
<string name="select_gpu_driver_error">تم تحديد برنامج تشغيل غير صالح</string>
<string name="driver_already_installed">برنامج التشغيل مثبت بالفعل</string>
<string name="system_gpu_driver">تعريف معالج الرسومات الخاص بالنظام</string>
<string name="installing_driver">جاري تثبيت برنامج التشغيل…</string>
<!-- Preferences Screen -->
<string name="preferences_settings">إعدادات</string>
<string name="preferences_general">عام</string>
<string name="preferences_system">النظام</string>
<string name="preferences_graphics">الرسوميات</string>
<string name="preferences_system_description">وضع الإرساء ،المنطقة ،اللغة</string>
<string name="preferences_graphics">الرسومات</string>
<string name="preferences_graphics_description">مستوى الدقة ،الدقة ،ذاكرة التخزين المؤقت للتظليل</string>
<string name="preferences_audio">الصوت</string>
<string name="preferences_audio_description">محرك الإخراج ، حجم الصوت</string>
<string name="preferences_theme">السمة واللون</string>
<string name="preferences_debug">تصحيح الأخطاء</string>
<!-- Game properties -->
<string name="info">معلومات</string>
<string name="info_description">معرف البرنامج، المطور، الإصدار</string>
<string name="per_game_settings">إعدادات كل لعبة</string>
<string name="per_game_settings_description">تحرير الإعدادات الخاصة بهذه اللعبة</string>
<string name="launch_options">تشغيل الإعدادات</string>
<string name="path">المسار</string>
<string name="program_id">معرف البرنامج</string>
<string name="developer">المطور</string>
<string name="version">إصدار</string>
<string name="copy_details">نسخ التفاصيل</string>
<string name="add_ons">الإضافات</string>
<string name="add_ons_description">DLCالتعديلات والتحديثات و</string>
<string name="clear_shader_cache">مسح ذاكرة التخزين المؤقت للتظليل</string>
<string name="clear_shader_cache_description">يزيل جميع التظليلات التي تم إنشاؤها أثناء لعب هذه اللعبة</string>
<string name="clear_shader_cache_warning_description">سوف تواجه المزيد من التأتأة مع تجديد ذاكرة التخزين المؤقت للتظليل</string>
<string name="cleared_shaders_successfully">تم مسح التظليل بنجاح</string>
<string name="addons_game">إضافات: %1$s</string>
<string name="save_data">حفظ البيانات</string>
<string name="save_data_description">إدارة حفظ البيانات الخاصة بهذه اللعبة</string>
<string name="delete_save_data">حذف حفظ البيانات</string>
<string name="delete_save_data_description">يزيل كافة البيانات المحفوظة الخاصة بهذه اللعبة</string>
<string name="delete_save_data_warning_description">يؤدي هذا إلى إزالة كافة البيانات المحفوظة لهذه اللعبة بشكل لا يمكن استرداده. هل أنت متأكد أنك تريد الاستمرار؟</string>
<string name="save_data_deleted_successfully">حفظ البيانات تم حذفها بنجاح</string>
<string name="select_content_type">نوع المحتوى</string>
<string name="updates_and_dlc">DLC التحديثات والمحتوى القابل للتنزيل </string>
<string name="mods_and_cheats">تعديل وغش</string>
<string name="addon_notice">إشعار إضافي مهم</string>
<string name="invalid_directory">مجلد غير صالح</string>
<string name="addon_installed_successfully">تم تثبيت الملحق بنجاح</string>
<string name="verifying_content">جاري التحقق من المحتوى</string>
<string name="content_install_notice">إشعار تثبيت المحتوى</string>
<string name="content_install_notice_description">المحتوى الذي حددته لا يتطابق مع هذه اللعبة.هل تريد التثبيت على أية حال؟</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">الخاص بك ROM تم تشفير</string>
<string name="loader_error_video_core">حدث خطأ أثناء تهيئة مركز الفيديو</string>
@ -238,24 +313,25 @@
<!-- Emulation Menu -->
<string name="emulation_exit">الخروج من المحاكاة</string>
<string name="emulation_done">منجز</string>
<string name="emulation_done">إنهاء</string>
<string name="emulation_fps_counter">عداد إطار/ثانية</string>
<string name="emulation_toggle_controls">تبديل عناصر التحكم</string>
<string name="emulation_toggle_controls">عناصر التحكم</string>
<string name="emulation_rel_stick_center">مركز العصا النسبي</string>
<string name="emulation_dpad_slide">مزلاق أزرار الاتجاهات</string>
<string name="emulation_dpad_slide">مزلاق الأسهم</string>
<string name="emulation_haptics">الاهتزازات الديناميكية</string>
<string name="emulation_show_overlay">عرض التراكب</string>
<string name="emulation_toggle_all">تبديل الكل</string>
<string name="emulation_toggle_all">الكل</string>
<string name="emulation_control_adjust">ضبط التراكب</string>
<string name="emulation_control_scale">حجم</string>
<string name="emulation_control_opacity">العتامه</string>
<string name="emulation_control_scale">الحجم</string>
<string name="emulation_control_opacity">الشفافية</string>
<string name="emulation_touch_overlay_reset">إعادة تعيين التراكب</string>
<string name="emulation_touch_overlay_edit">تحرير التراكب</string>
<string name="emulation_pause">إيقاف المحاكاة مؤقتًا</string>
<string name="emulation_unpause">إلغاء الإيقاف المؤقت للمضاهاة</string>
<string name="emulation_unpause">إلغاء الإيقاف المؤقت للمحاكاة</string>
<string name="emulation_input_overlay">خيارات التراكب</string>
<string name="touchscreen">شاشة اللمس</string>
<string name="load_settings">جارٍ تحميل الإعدادات</string>
<string name="load_settings">جاري تحميل الإعدادات</string>
<!-- Software keyboard -->
<string name="software_keyboard">لوحة المفاتيح البرمجية</string>
@ -282,6 +358,7 @@
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
@ -326,10 +403,9 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_landscape">افقي</string>
<string name="screen_layout_portrait">عمودي</string>
<string name="screen_layout_auto">تلقائي</string>
<string name="screen_layout_landscape">أفقي</string>
<string name="screen_layout_portrait">عمودي</string>
<!-- Aspect Ratios -->
<string name="ratio_default">(16:9) افتراضي</string>
<string name="ratio_force_four_three">4:3 فرض</string>
@ -337,16 +413,20 @@
<string name="ratio_force_sixteen_ten">16:10 فرض</string>
<string name="ratio_stretch">تمتد إلى النافذة</string>
<!-- CPU Backend -->
<string name="cpu_backend_dynarmic">Dynarmic (بطيء)</string>
<string name="cpu_backend_nce">تنفيذ التعليمات البرمجية الأصلية (NCE)</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">دقه</string>
<string name="cpu_accuracy_unsafe">غير آمن</string>
<string name="cpu_accuracy_paranoid">Paranoid (Slow)</string>
<string name="cpu_accuracy_paranoid">Paranoid (بطيء)</string>
<!-- Gamepad Buttons -->
<string name="gamepad_d_pad">أزرار الاتجاهات</string>
<string name="gamepad_d_pad">الأسهم</string>
<string name="gamepad_left_stick">العصا اليسرى</string>
<string name="gamepad_right_stick">العصا اليمنى</string>
<string name="gamepad_home">شاشة الإستقبال</string>
<string name="gamepad_home">شاشة الرئيسية</string>
<string name="gamepad_screenshot">لقطة شاشة</string>
<!-- Disk shader cache -->
@ -362,11 +442,16 @@
<string name="change_theme_mode">تغيير وضع السمة</string>
<string name="theme_mode_follow_system">اتبع النظام</string>
<string name="theme_mode_light">فاتح</string>
<string name="theme_mode_dark">غامق</string>
<string name="theme_mode_dark">داكن</string>
<!-- Audio output engines -->
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">خلفيات سوداء</string>
<string name="use_black_backgrounds_description">عند استخدام المظهر الداكن، قم بتطبيق خلفيات سوداء.</string>

View File

@ -157,7 +157,6 @@
<string name="renderer_reactive_flushing_description">وردی ڕێندەرکردن لە هەندێک یاریدا باشتر دەکات لەسەر تێچووی کارایی.</string>
<string name="use_disk_shader_cache">بیرگەخێرای سێبەری دیسک</string>
<string name="use_disk_shader_cache_description">پچڕپچڕی کەمدەکاتەوە بە هەڵگرتن و بارکردنی سێبەری دروستکراو لە ناوخۆدا.</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="renderer_api">API گرافیک</string>
@ -183,13 +182,15 @@
<string name="submit">پێشکەشکردن</string>
<string name="string_import">هاوردەکردن</string>
<string name="export">هەناردەکردن</string>
<string name="install">دامەزراندن</string>
<string name="delete">سڕینەوە</string>
<string name="clear">سڕینەوە</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">هەڵبژاردنی وەگەڕخەری GPU</string>
<string name="select_gpu_driver_title">حەز دەکەیت وەگەڕخەری GPU ی ئێستات بگۆڕیت؟</string>
<string name="select_gpu_driver_install">دامەزراندن</string>
<string name="select_gpu_driver_default">بنەڕەت</string>
<string name="select_gpu_driver_use_default">بەکارهێنانی وەگەڕخەری GPU ی بنەڕەت</string>
<string name="select_gpu_driver_error">وەگەڕخەری نادروست هەڵبژێردرا، بە بەکارهێنانی بنەڕەتی سیستەم!</string>
<string name="system_gpu_driver">وەگەڕخەری GPU ی سیستەم</string>
<string name="installing_driver">دامەزراندنی وەگەڕخەر...</string>
@ -201,7 +202,8 @@
<string name="preferences_audio">دەنگ</string>
<string name="preferences_theme">ڕەنگ و ڕووکار</string>
<string name="preferences_debug">چاککردنەوە</string>
<string name="path">ڕێڕەو</string>
<string name="version">وەشان</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ڕۆمەکەت کۆدکراوە</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[تکایە دڵنیابەوە لەدامەزراوی <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> فایلەکەت بۆ ئەوەی بتوانرێت یارییەکان کۆد بکرێنەوە.]]></string>
@ -228,6 +230,7 @@
<string name="emulation_pause">وەستاندنی ئیمولەیشن</string>
<string name="emulation_unpause">لادانی وەستاندنی ئیمولەیشن</string>
<string name="emulation_input_overlay">هەڵبژاردەکانی داپۆشەر</string>
<string name="touchscreen">رووکاری لەمسی</string>
<string name="load_settings">بارکردنی ڕێکخستنەکان...</string>
@ -253,6 +256,7 @@
<string name="region_korea">کۆریا</string>
<string name="region_taiwan">تایوان</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_gigabyte">GB</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">ڤوڵکان</string>
@ -290,8 +294,8 @@
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_auto">خودکار</string>
<!-- Aspect Ratios -->
<string name="ratio_default">بنەڕەت (16:9)</string>
<string name="ratio_force_four_three">ڕووبەری 4:3</string>
@ -326,6 +330,12 @@
<string name="theme_mode_light">ڕوناکی</string>
<string name="theme_mode_dark">تاریک</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">پاشبنەمای ڕەش</string>
<string name="use_black_backgrounds_description">لە کاتی بەکارهێنانی ڕووکاری تاریکدا، پاشبنەمای ڕەش دادەنێ.</string>

View File

@ -0,0 +1,265 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="emulation_notification_channel_name">Emulace je aktivní</string>
<string name="notice_notification_channel_name">Upozornění a chyby</string>
<string name="notice_notification_channel_description">Ukáže oznámení v případě chyby.</string>
<string name="notification_permission_not_granted">Oznámení nejsou oprávněna!</string>
<!-- Setup strings -->
<string name="welcome">Vítejte!</string>
<string name="get_started">Začít</string>
<string name="keys">Klíče</string>
<string name="select_keys">Vybrat klíče</string>
<string name="games">Hry</string>
<string name="done">Hotovo</string>
<string name="done_description">Vše je připraveno.\nUžijte si vaše hry!</string>
<string name="text_continue">Pokračovat</string>
<string name="next">Další</string>
<string name="back">Zpět</string>
<string name="add_games">Přidat hry</string>
<string name="add_games_description">Vyber svoji složku se hrami</string>
<!-- Home strings -->
<string name="home_games">Hry</string>
<string name="home_search">Hledat</string>
<string name="home_settings">Nastavení</string>
<string name="empty_gamelist">Nebyly nalezeny žádné soubory nebo ještě nebyl vybrán žádný adresář s hrami.</string>
<string name="search_and_filter_games">Hledat a filtrovat hry</string>
<string name="select_games_folder">Vybrat složku s hrami</string>
<string name="manage_game_folders">Spravovat složky s hrami</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="install_prod_keys">Instalovat prod.keys</string>
<string name="install_prod_keys_warning">Přeskočit přidávání klíčů?</string>
<string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string>
<string name="notifications">Oznámení</string>
<string name="give_permission">Udělit oprávnění</string>
<string name="notification_warning">Přeskočit udělení oprávnění k oznámení?</string>
<string name="notification_warning_description">yuzu vám nebude schopno oznámit důležité informace.</string>
<string name="permission_denied">Oprávnění zamítnuto</string>
<string name="permission_denied_description">Zamítnul jste toto oprávnění příliš mnohokrát, musíte manuálně udělit oprávnění v nastavení systému.</string>
<string name="about">O aplikaci</string>
<string name="about_description">Verze sestavení, titulky a více</string>
<string name="warning_help">Pomoc</string>
<string name="warning_skip">Přeskočit</string>
<string name="warning_cancel">Zrušit</string>
<string name="install_amiibo_keys">Instalovat Amiibo klíče</string>
<string name="install_amiibo_keys_description">Povinné použití Amiibo ve hře</string>
<string name="invalid_keys_file">Vybrané klíče jsou neplatné</string>
<string name="install_keys_success">Klíče úspěšně nainstalovány</string>
<string name="reading_keys_failure">Chyba při čtení šifrovacích klíčů</string>
<string name="invalid_keys_error">Neplatné šifrovací klíče</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="gpu_driver_manager">Správce ovladače GPU</string>
<string name="install_gpu_driver">Instalovat GPU ovladač</string>
<string name="advanced_settings">Pokročilé nastavení</string>
<string name="settings_description">Konfigurovat nastavení emulátoru</string>
<string name="search_recently_played">Nedávno hrané</string>
<string name="search_recently_added">Nedávno přidané</string>
<string name="search_homebrew">Homebrew</string>
<string name="open_user_folder">Otevřít yuzu složku</string>
<string name="open_user_folder_description">Spravovat soubory yuzu</string>
<string name="no_file_manager">Nenalezen žádný správce souborů</string>
<string name="notification_no_directory_link">Nepovedlo se otevřít yuzu složku</string>
<string name="manage_save_data">Spravovat data postupu ve hře</string>
<string name="manage_save_data_description">Data postupu nalezeny. Prosím vyberte možnost.</string>
<string name="import_export_saves_description">Importovat nebo exportovat data postupu</string>
<string name="save_file_imported_success">Uspěšně importováno</string>
<string name="save_file_invalid_zip_structure">Neplatná struktura dat postupu</string>
<string name="import_saves">Importovat</string>
<string name="export_saves">Exportovat</string>
<string name="install_firmware">Nainstalovat firmware</string>
<string name="firmware_installing">Instalování firmwaru</string>
<string name="firmware_installed_success">Firmware byl úspěšně nainstalován</string>
<string name="firmware_installed_failure">Instalace firmwaru selhala</string>
<string name="install_game_content">Nainstalovat obsah hry</string>
<string name="install_game_content_description">Nainstalovat aktualizace hry nebo DLC</string>
<string name="installing_game_content">Instalování obsahu...</string>
<string name="install_game_content_failure">Chyba při instalaci soubor(ů) do NAND</string>
<string name="manage_yuzu_data">Spravovat data yuzu</string>
<string name="game_folders">Složky s hrami</string>
<string name="folder_already_added">Tato složka byla již přidána!</string>
<string name="game_folder_properties">Vlastnosti složky s hrami</string>
<string name="album_applet_description">Zobrazovat obrázky uložené v uživatelské složce se snímky obrazovky pomocí systémového prohlížeče fotografií</string>
<string name="cabinet_nickname_and_owner">Nastavení přezdívky a vlastníka</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia není skutečná</string>
<string name="copied_to_clipboard">Zkopírováno do schránky</string>
<string name="about_app_description">Open-source Switch emulátor</string>
<string name="contributors">Přispěvatelé</string>
<string name="contributors_description">Vyrobeno s \u2764 od yuzu týmu</string>
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="build">Číslo sestavení</string>
<string name="user_data">Uživatelská data</string>
<string name="exporting_user_data">Exportování uživatelských dat...</string>
<string name="importing_user_data">Importování uživatelských dat...</string>
<string name="import_user_data">Importovat uživatelská data</string>
<string name="invalid_yuzu_backup">Neplatná záloha yuzu</string>
<string name="user_data_export_success">Uživatelská data byla úspěšně exportována.</string>
<string name="user_data_import_success">Uživatelská data byla úspěšně importována.</string>
<string name="user_data_export_cancelled">Export zrušen</string>
<string name="support_link">https://discord.gg/u77vRWY</string>
<string name="website_link">https://yuzu-emu.org/</string>
<string name="github_link">https://github.com/yuzu-emu</string>
<string name="play_store_link">https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu.ea</string>
<string name="no_manual_installation">Žádná manuální instalace</string>
<string name="prioritized_support">Prioritní podpora</string>
<string name="our_eternal_gratitude">Naše věčná vděčnost</string>
<string name="are_you_interested">Máte zájem?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">Omezit rychlost</string>
<string name="cpu_accuracy">CPU přesnost</string>
<string name="emulated_region">Emulovaná oblast</string>
<string name="emulated_language">Emulovaný jazyk</string>
<string name="use_custom_rtc">Vlastní RTC</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">Úroveň přesnosti</string>
<string name="renderer_vsync">VSync režim</string>
<string name="renderer_screen_layout">Orientace</string>
<string name="renderer_aspect_ratio">Poměr stran</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="renderer_api">API</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Výstupní engine</string>
<string name="audio_volume">Hlasitost</string>
<string name="audio_volume_description">Udává hlasitost zvukového výstupu.</string>
<!-- Miscellaneous -->
<string name="slider_default">Výchozí</string>
<string name="ini_saved">Nastavení uložena</string>
<string name="gameid_saved">Uložena nastavení pro %1$s</string>
<string name="loading">Načítání...</string>
<string name="shutting_down">Vypínání...</string>
<string name="reset_setting_confirmation">Chcete obnovit toto nastavení zpět na jeho výchozí hodnotu?</string>
<string name="reset_to_default">Navrátit k výchozímu</string>
<string name="reset_all_settings">Resetovat všechna nastavení?</string>
<string name="reset_all_settings_description">Všechna pokročilá nastavení budou obnovena na jejich výchozí konfiguraci. Toto nelze vrátit zpět.</string>
<string name="close">Zavřít</string>
<string name="learn_more">Zjistit více</string>
<string name="auto">Automatické</string>
<string name="string_import">Importovat</string>
<string name="export">Exportovat</string>
<string name="install">Nainstalovat</string>
<string name="delete">Smazat</string>
<string name="export_success">Úspěšně exportováno</string>
<string name="start">Start</string>
<string name="clear">Vymazat</string>
<string name="custom">Vlastní</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Vybrat GPU ovladač</string>
<string name="select_gpu_driver_title">Chcete nahradit váš aktuální ovladač GPU?</string>
<string name="select_gpu_driver_install">Nainstalovat</string>
<string name="select_gpu_driver_default">Výchozí</string>
<string name="select_gpu_driver_error">Vybrán neplatný ovladač</string>
<string name="driver_already_installed">Ovladač již nainstalován</string>
<string name="system_gpu_driver">Systémový ovladač GPU</string>
<string name="installing_driver">Instalování ovladače...</string>
<!-- Preferences Screen -->
<string name="preferences_settings">Nastavení</string>
<string name="preferences_general">Obecné</string>
<string name="preferences_system">Systém</string>
<string name="preferences_graphics">Grafika</string>
<string name="preferences_audio">Zvuk</string>
<string name="preferences_audio_description">Výstupní engine, hlasitost</string>
<string name="preferences_theme">Vzhled a barva</string>
<string name="preferences_debug">Ladění</string>
<!-- Game properties -->
<string name="info">Info</string>
<string name="path">Cesta</string>
<string name="developer">Vývojář</string>
<string name="version">Verze</string>
<string name="copy_details">Zkopírovat podrobnosti</string>
<string name="add_ons">Modifkace</string>
<string name="addons_game">Rozšíření: %1$s</string>
<string name="select_content_type">Typ obsahu</string>
<string name="updates_and_dlc">Aktualizace a DLC</string>
<string name="mods_and_cheats">Módy a cheaty</string>
<string name="addon_installed_successfully">Rozšíření úspěšně nainstalováno</string>
<string name="verifying_content">Ověřování obsahu...</string>
<string name="emulation_done">Hotovo</string>
<string name="emulation_control_scale">Měřítko</string>
<string name="emulation_control_opacity">Průhlednost</string>
<string name="touchscreen">Dotyková obrazovka</string>
<!-- Errors and warnings -->
<string name="abort_button">Přerušit</string>
<string name="continue_button">Pokračovat</string>
<string name="system_archive_not_found">Systémový Archív Nenalezen</string>
<string name="save_load_error">Ukládací/Načítací chyba</string>
<string name="fatal_error">Fatální Chyba</string>
<!-- Region Names -->
<string name="region_japan">Japonsko</string>
<string name="region_usa">USA</string>
<string name="region_europe">Evropa</string>
<string name="region_australia">Austrálie</string>
<string name="region_china">Čína</string>
<string name="region_korea">Korea</string>
<string name="region_taiwan">Taiwan</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_gigabyte">GB</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulkan</string>
<string name="renderer_none">Žádné</string>
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_normal">Normální</string>
<string name="renderer_accuracy_high">Vysoká</string>
<!-- Resolutions -->
<string name="resolution_half">0.5X (360p/540p)</string>
<string name="resolution_three_quarter">0.75X (540p/810p)</string>
<string name="resolution_one">1X (720p/1080p)</string>
<string name="resolution_two">2X (1440p/2160p) (Pomalé)</string>
<string name="resolution_three">3X (2160p/3240p) (Pomalé)</string>
<string name="resolution_four">4X (2880p/4320p) (Pomalé)</string>
<string name="scaling_filter_bilinear">Bilineární</string>
<string name="scaling_filter_fsr">AMD FidelityFX™ Super Resolution</string>
<!-- Anti-Aliasing -->
<string name="anti_aliasing_none">Žádné</string>
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_auto">Automatické</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Výchozí (16:9)</string>
<string name="ratio_force_four_three">Vynutit 4:3</string>
<string name="ratio_force_twenty_one_nine">Vynutit 21:9</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Přesné</string>
<string name="cpu_accuracy_unsafe">Nebezpečné</string>
<string name="gamepad_home">Home</string>
<string name="building_shaders">Budování shaderů</string>
<!-- Theme options -->
<string name="change_app_theme">Změnit vzhled aplikace</string>
<string name="theme_default">Výchozí</string>
<string name="theme_material_you">Material You</string>
<!-- Theme Modes -->
<string name="change_theme_mode">Změnit styl vzhledu</string>
<string name="theme_mode_follow_system">Podle systému</string>
<string name="theme_mode_light">Světlé</string>
<string name="theme_mode_dark">Tmavé</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Černá pozadí</string>
<!-- Picture-In-Picture -->
<string name="picture_in_picture">Obraz v obraze</string>
<string name="mute">Ztlumit</string>
<string name="unmute">Vypnout ztlumení</string>
<!-- Licenses screen strings -->
<string name="licenses">Licence</string>
</resources>

View File

@ -34,6 +34,7 @@
<string name="empty_gamelist">Es wurden keine Dateien gefunden oder es wurde noch kein Spielverzeichnis ausgewählt.</string>
<string name="search_and_filter_games">Spiele suchen und filtern</string>
<string name="select_games_folder">Spieleverzeichnis auswählen</string>
<string name="manage_game_folders">Spiele-Ordner verwalten</string>
<string name="select_games_folder_description">Erlaubt yuzu die Spieleliste zu füllen</string>
<string name="add_games_warning">Auswahl des Spieleverzeichnisses überspringen?</string>
<string name="add_games_warning_description">Spiele werden in der Spieleliste nicht angezeigt, wenn kein Ordner ausgewählt ist.</string>
@ -67,9 +68,11 @@
<string name="invalid_keys_error">Ungültige Schlüssel</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">Die ausgewählte Datei ist falsch oder beschädigt. Bitte kopieren Sie Ihre Schlüssel erneut.</string>
<string name="gpu_driver_manager">GPU-Treiber Verwaltung</string>
<string name="install_gpu_driver">GPU-Treiber installieren</string>
<string name="install_gpu_driver_description">Alternative Treiber für eventuell bessere Leistung oder Genauigkeit installieren</string>
<string name="advanced_settings">Erweiterte Einstellungen</string>
<string name="advanced_settings_game">Erweiterte Einstellungen: %1$s</string>
<string name="settings_description">Emulatoreinstellungen konfigurieren</string>
<string name="search_recently_played">Kürzlich gespielt</string>
<string name="search_recently_added">Kürzlich hinzugefügt</string>
@ -83,7 +86,11 @@
<string name="notification_no_directory_link_description">Bitte suche den Benutzerordner manuell über die Seitenleiste des Dateimanagers.</string>
<string name="manage_save_data">Speicherdaten verwalten</string>
<string name="manage_save_data_description">Speicherdaten gefunden. Bitte wähle unten eine Option aus.</string>
<string name="import_save_warning">Speicherdaten importieren</string>
<string name="import_save_warning_description">Das überschreibt alle existierenden Speicherdaten für dieses Spiel mit der ausgewählten Datei. Wirklich fortfahren?</string>
<string name="import_export_saves_description">Speicherdaten importieren oder exportieren</string>
<string name="save_files_importing">Importiere Speicherdaten...</string>
<string name="save_files_exporting">Exportiere Speicherdaten...</string>
<string name="save_file_imported_success">Erfolgreich importiert</string>
<string name="save_file_invalid_zip_structure">Ungültige Speicherverzeichnisstruktur</string>
<string name="save_file_invalid_zip_structure_description">Der erste Unterordnername muss die Titel-ID des Spiels sein.</string>
@ -98,8 +105,17 @@
<string name="share_log_description">Debug-Logs an yuzu zur Untersuchung absenden</string>
<string name="share_log_missing">Keine Log-Datei gefunden</string>
<string name="install_game_content">Spiel installieren</string>
<string name="install_game_content_description">Spiel Update oder DLC installieren</string>
<string name="install_game_content_description">Spiel-Updates oder DLCs installieren</string>
<string name="installing_game_content">Installiere...</string>
<string name="install_game_content_failed_count">%1$d Installationsfehler</string>
<string name="install_game_content_success_install">%1$d erfolgreich installiert</string>
<string name="install_game_content_success_overwrite">%1$d erfolgreich überschrieben</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
<string name="manage_yuzu_data">yuzu-Daten Verwalten</string>
<string name="share_save_file">Speicherdaten teilen</string>
<string name="game_folders">Spiele-Ordner</string>
<string name="add_game_folder">Spiele-Ordner hinzufügen</string>
<string name="applets_error_firmware">Firmware nicht installiert</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia ist nicht real</string>
<string name="copied_to_clipboard">In die Zwischenablage kopiert</string>
@ -110,6 +126,10 @@
<string name="licenses_description">Projekte, die yuzu für Android möglich machen </string>
<string name="build">Build</string>
<string name="user_data">Nutzerdaten</string>
<string name="importing_user_data">Importiere Nutzerdaten...</string>
<string name="import_user_data">Nutzerdaten importieren</string>
<string name="user_data_export_success">Nutzerdaten erfolgreich exportiert</string>
<string name="user_data_import_success">Nutzerdaten erfolgreich importiert</string>
<string name="user_data_export_cancelled">Export abgebrochen</string>
<string name="support_link">https://discord.gg/u77vRWY</string>
<string name="website_link">https://yuzu-emu.org/</string>
@ -137,7 +157,7 @@
<string name="cpu_accuracy">CPU-Genauigkeit</string>
<!-- System settings strings -->
<string name="use_docked_mode">Gedockter Modus</string>
<string name="use_docked_mode_description">Der Docked Modus erhöht die Auflösung, verringert die aber die Leistung. Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die Leistung.</string>
<string name="use_docked_mode_description">Der Gedockte-Modus erhöht die Auflösung, verringert aber die Leistung. Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die Leistung.</string>
<string name="emulated_region">Emulierte Region</string>
<string name="emulated_language">Emulierte Sprache</string>
<string name="select_rtc_date">RTC-Datum auswählen</string>
@ -145,10 +165,12 @@
<string name="use_custom_rtc">Benutzerdefinierte Echtzeituhr</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">Genauigkeitsstufe</string>
<string name="renderer_resolution">Auflösung (Mobil/Gedockt)</string>
<string name="renderer_vsync">VSync-Modus</string>
<string name="renderer_screen_layout">Orientierung</string>
<string name="renderer_aspect_ratio">Seitenverhältnis</string>
<string name="renderer_scaling_filter">Fensteranpassungsfilter</string>
<string name="renderer_anti_aliasing">Kantenglättung</string>
<string name="renderer_force_max_clock">Maximale Taktfrequenz erzwingen (nur Adreno)</string>
<string name="renderer_force_max_clock_description">Erzwingt den Betrieb der GPU mit der maximal möglichen Taktfrequenz (Temperaturbeschränkungen werden weiterhin angewendet).</string>
<string name="renderer_asynchronous_shaders">Asynchrone Shader nutzen</string>
@ -168,9 +190,12 @@
<string name="error_saving">Fehler beim Speichern von %1$s.ini: %2$s</string>
<string name="unimplemented_menu">Unimplementiertes Menü</string>
<string name="loading">Lädt...</string>
<string name="shutting_down">Beendet...</string>
<string name="reset_setting_confirmation">Möchtest du diese Einstellung auf den Standardwert zurücksetzen?</string>
<string name="reset_to_default">Auf Standard zurücksetzen</string>
<string name="reset_to_default_description">Setzt alle erweiterten Einstellungen zurück</string>
<string name="reset_all_settings">Alle Einstellungen zurücksetzen?</string>
<string name="reset_all_settings_description">Alle erweiterten Einstellungen werden auf ihren Standardwert zurückgesetzt. Dies kann nicht rückgängig gemacht werden.</string>
<string name="settings_reset">Einstellungen zurückgesetzt</string>
<string name="close">Schließen</string>
<string name="learn_more">Mehr erfahren</string>
@ -182,14 +207,20 @@
<string name="export_failed">Export fehlgeschlagen</string>
<string name="import_failed">Import fehlgeschlagen</string>
<string name="cancelling">Abbrechen</string>
<string name="install">Installieren</string>
<string name="delete">Löschen</string>
<string name="edit">Bearbeiten</string>
<string name="export_success">Erfolgreich exportiert</string>
<string name="start">Start</string>
<string name="clear">Löschen</string>
<string name="custom">Benutzerdefiniert</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">GPU-Treiber auswählen</string>
<string name="select_gpu_driver_title">Möchtest du deinen aktuellen GPU-Treiber ersetzen?</string>
<string name="select_gpu_driver_install">Installieren</string>
<string name="select_gpu_driver_default">Standard</string>
<string name="select_gpu_driver_use_default">Standard GPU-Treiber wird verwendet</string>
<string name="select_gpu_driver_error">Ungültiger Treiber ausgewählt, Standard-Treiber wird verwendet!</string>
<string name="driver_already_installed">Treiber bereits installiert</string>
<string name="system_gpu_driver">System GPU-Treiber</string>
<string name="installing_driver">Treiber wird installiert...</string>
@ -197,11 +228,37 @@
<string name="preferences_settings">Einstellungen</string>
<string name="preferences_general">Allgemein</string>
<string name="preferences_system">System</string>
<string name="preferences_system_description">Gedockter Modus, Region, Sprache</string>
<string name="preferences_graphics">Grafik</string>
<string name="preferences_graphics_description">Genauigkeitsstufe, Auflösung, Shader-Cache</string>
<string name="preferences_audio">Audio</string>
<string name="preferences_audio_description">Ausgabe-Engine, Lautstärke</string>
<string name="preferences_theme">Theme und Farbe</string>
<string name="preferences_debug">Debug</string>
<!-- Game properties -->
<string name="info">Info</string>
<string name="info_description">Programm-ID, Entwickler, Version</string>
<string name="per_game_settings">Spieleinstellungen</string>
<string name="per_game_settings_description">Einstellungen für dieses Spiel ändern</string>
<string name="path">Pfad</string>
<string name="program_id">Programm-ID</string>
<string name="developer">Entwickler</string>
<string name="version">Version</string>
<string name="copy_details">Details kopieren</string>
<string name="add_ons">Add-ons</string>
<string name="add_ons_description">Mods, Updates und DLC aktivieren oder deaktivieren</string>
<string name="clear_shader_cache">Shader-Cache löschen</string>
<string name="clear_shader_cache_description">Löscht alle für dieses Spiel erstellten Shader</string>
<string name="cleared_shaders_successfully">Shader erfolgreich gelöscht</string>
<string name="addons_game">Add-ons: %1$s</string>
<string name="save_data">Speicherdaten</string>
<string name="save_data_description">Importiert oder exportiert Speicherdaten für dieses Spiel</string>
<string name="delete_save_data">Speicherdaten löschen</string>
<string name="delete_save_data_description">Löscht alle Speicherdaten für dieses Spiel</string>
<string name="delete_save_data_warning_description">Das löscht unwiederbringlich alle Speicherdaten für dieses Spiel. Wirklich fortfahren?</string>
<string name="save_data_deleted_successfully">Speicherdaten erfolgreich gelöscht</string>
<string name="invalid_directory">Ungültiges Verzeichnis</string>
<string name="addon_installed_successfully">Add-on erfolgreich installiert</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Das ROM ist verschlüsselt</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Bitte stelle sicher dass die <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> Datei installiert ist, damit Spiele entschlüsselt werden können.]]></string>
@ -220,7 +277,10 @@
<string name="emulation_control_opacity">Transparenz</string>
<string name="emulation_touch_overlay_reset">Overlay zurücksetzen</string>
<string name="emulation_touch_overlay_edit">Overlay bearbeiten</string>
<string name="emulation_pause">Emulation pausieren</string>
<string name="emulation_unpause">Emulation fortsetzen</string>
<string name="emulation_input_overlay">Overlay-Optionen</string>
<string name="touchscreen">Touchscreen</string>
<string name="load_settings">Lade Einstellungen...</string>
@ -248,6 +308,7 @@
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
@ -291,9 +352,10 @@
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
<string name="screen_layout_portrait">Portrait</string>
<!-- Screen Layouts -->
<string name="screen_layout_auto">Auto</string>
<string name="screen_layout_landscape">Horizontal</string>
<string name="screen_layout_portrait">Vertikal</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Standard (16:9)</string>
<string name="ratio_force_four_three">4:3 erzwingen</string>
@ -318,22 +380,27 @@
<string name="building_shaders">Shader werden erstellt</string>
<!-- Theme options -->
<string name="change_app_theme">App-Thema ändern</string>
<string name="change_app_theme">Theme</string>
<string name="theme_default">Standard</string>
<string name="theme_material_you">Material You</string>
<!-- Theme Modes -->
<string name="change_theme_mode">Themen-Modus ändern</string>
<string name="change_theme_mode">Design</string>
<string name="theme_mode_follow_system">System folgen</string>
<string name="theme_mode_light">Hell</string>
<string name="theme_mode_dark">Dunkel</string>
<!-- Audio output engines -->
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Schwarze Hintergründe</string>
<string name="use_black_backgrounds_description">Bei Verwendung des dunklen Themes, schwarze Hintergründe verwenden.</string>
<string name="use_black_backgrounds_description">Bei Verwendung des dunklen Designs, schwarze Hintergründe verwenden.</string>
<!-- Picture-In-Picture -->
<string name="picture_in_picture">Bild im Bild</string>

View File

@ -4,7 +4,7 @@
<string name="app_disclaimer">Este software ejecuta juegos para la videoconsola Nintendo Switch. Los videojuegos o claves no vienen incluidos.&lt;br /&gt;&lt;br /&gt;Antes de empezar, por favor, localice el archivo <![CDATA[<b> prod.keys </b>]]>en el almacenamiento de su dispositivo..&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">Saber más</a>]]></string>
<string name="emulation_notification_channel_name">Emulación activa</string>
<string name="emulation_notification_channel_description">Muestra una notificación persistente cuando la emulación está activa.</string>
<string name="emulation_notification_running">yuzu esta ejecutándose</string>
<string name="emulation_notification_running">yuzu está ejecutándose</string>
<string name="notice_notification_channel_name">Avisos y errores</string>
<string name="notice_notification_channel_description">Mostrar notificaciones cuándo algo vaya mal.</string>
<string name="notification_permission_not_granted">¡Permisos de notificación no concedidos!</string>
@ -34,6 +34,7 @@
<string name="empty_gamelist">No se ha encontrado ningún archivo o aún no se ha seleccionado ningún directorio de juegos.</string>
<string name="search_and_filter_games">Busca y filtra juegos</string>
<string name="select_games_folder">Seleccionar carpeta de juegos</string>
<string name="manage_game_folders">Gestionar carpetas de juegos</string>
<string name="select_games_folder_description">Permite que yuzu llene la lista de juegos</string>
<string name="add_games_warning">¿Omitir la selección de la carpeta de juegos?</string>
<string name="add_games_warning_description">No se mostrará ningún juego si no se ha seleccionado una carpeta de juegos.</string>
@ -44,23 +45,23 @@
<string name="install_prod_keys">Instalar prod.keys</string>
<string name="install_prod_keys_description">Requerido para descifrar juegos</string>
<string name="install_prod_keys_warning">¿Omitir agregar claves?</string>
<string name="install_prod_keys_warning_description">Se requieren claves válidas para emular juegos. Solo las aplicaciones homebrew funcionarán si continúas.</string>
<string name="install_prod_keys_warning_description">Se requieren claves válidas para emular juegos. Solo las aplicaciones homebrew funcionarán si continúas.</string>
<string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string>
<string name="notifications">Notificaciones</string>
<string name="notifications_description">Otorgue el permiso de notificación con el botón de abajo.</string>
<string name="notifications_description">Otorga el permiso de notificación con el botón de abajo.</string>
<string name="give_permission">Conceder permiso</string>
<string name="notification_warning">¿Omitir conceder el permiso de notificación?</string>
<string name="notification_warning_description">yuzu no podrá notificarte información importante.</string>
<string name="permission_denied">Permiso denegado</string>
<string name="permission_denied_description">Negó este permiso demasiadas veces y ahora debe otorgarlo manualmente en la configuración del sistema.</string>
<string name="permission_denied_description">Se ha denegado este permiso demasiadas veces y ahora debes otorgarlo de forma manual en la configuración del sistema.</string>
<string name="about">Acerca de</string>
<string name="about_description">Versión, créditos y más</string>
<string name="warning_help">Ayuda</string>
<string name="warning_skip">Siguiente</string>
<string name="warning_cancel">Cancelar</string>
<string name="install_amiibo_keys">Instalar clave de Amiiboo</string>
<string name="install_amiibo_keys_description">Necesario para usar Amiibo en el juego</string>
<string name="invalid_keys_file">Archivo de claves seleccionado inválido</string>
<string name="install_amiibo_keys">Instalar claves de Amiibo</string>
<string name="install_amiibo_keys_description">Necesario para usar Amiibos en el juego</string>
<string name="invalid_keys_file">Archivo de claves seleccionado no válido</string>
<string name="install_keys_success">Claves instaladas correctamente</string>
<string name="reading_keys_failure">Error al leer las claves de cifrado</string>
<string name="install_prod_keys_failure_extension_description">Compruebe que el archivo de claves tenga una extensión .keys y pruebe otra vez.</string>
@ -68,6 +69,7 @@
<string name="invalid_keys_error">Claves de cifrado no válidas</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">El archivo seleccionado es incorrecto o está corrupto. Vuelva a redumpear sus claves.</string>
<string name="gpu_driver_manager">Explorador de drivers de GPU</string>
<string name="install_gpu_driver">Instalar driver de GPU</string>
<string name="install_gpu_driver_description">Instale drivers alternativos para obtener un rendimiento o una precisión potencialmente mejores</string>
<string name="advanced_settings">Opciones avanzadas</string>
@ -85,7 +87,11 @@
<string name="notification_no_directory_link_description">Por favor, busque la carpeta user con el panel lateral del explorador de archivos de forma manual.</string>
<string name="manage_save_data">Administrar datos de guardado</string>
<string name="manage_save_data_description">Guardar los datos encontrados. Por favor, seleccione una opción de abajo.</string>
<string name="import_save_warning">Importar datos de guardado</string>
<string name="import_save_warning_description">Ésto sobreescribirá todos los datos de guardado existentes con el archivo proporcionado. ¿Está seguro de querer continuar?</string>
<string name="import_export_saves_description">Importar o exportar archivos de guardado</string>
<string name="save_files_importing">Importando archivos de guardado...</string>
<string name="save_files_exporting">Exportando archivos de guardado...</string>
<string name="save_file_imported_success">Importado correctamente</string>
<string name="save_file_invalid_zip_structure">Estructura del directorio de guardado no válido</string>
<string name="save_file_invalid_zip_structure_description">El nombre de la primera subcarpeta debe ser el Title ID del juego.</string>
@ -95,7 +101,7 @@
<string name="install_firmware_description">El firmware debe estar en un archivo ZIP y es necesario para ejecutar algunos juegos</string>
<string name="firmware_installing">Instalando firmware</string>
<string name="firmware_installed_success">Firmware instalado con éxito</string>
<string name="firmware_installed_failure">Falló la instalación de firmware</string>
<string name="firmware_installed_failure">Error en la instalación de firmware</string>
<string name="firmware_installed_failure_description">Asegúrese de que los archivos nca del firmware estén en la raíz del zip e inténtelo de nuevo.</string>
<string name="share_log">Compartir registros de depuración</string>
<string name="share_log_description">Comparta el archivo de registro de yuzu para depurar problemas</string>
@ -115,9 +121,43 @@
<string name="custom_driver_not_supported">Drivers personalizados no soportados</string>
<string name="custom_driver_not_supported_description">En estos momentos, la carga de drivers personalizados no está disponible para este dispositivo..\n¡Comprueba esta opción en el futuro para ver si ya está añadido el soporte a ese dispositivo!</string>
<string name="manage_yuzu_data">Administrar datos de yuzu</string>
<string name="manage_yuzu_data_description">Importa/exporta el firmware, las keys, los datos de usuario, ¡y más!</string>
<string name="manage_yuzu_data_description">Importa/exporta el firmware, las claves, los datos de usuario, ¡y más!</string>
<string name="share_save_file">Compartir archivo de guardado</string>
<string name="export_save_failed">La exportación del guardado falló</string>
<string name="export_save_failed">Error al exportar el archivo de guardado</string>
<string name="game_folders">Carpetas de juegos</string>
<string name="deep_scan">Escaneo recursivo </string>
<string name="add_game_folder">Añadir carpeta con juegos</string>
<string name="folder_already_added">¡Está carpeta ya se había añadido!</string>
<string name="game_folder_properties">Propiedades de la carpeta de juegos</string>
<plurals name="saves_import_failed">
<item quantity="one">No se ha podido importar %d archivo de guardado.</item>
<item quantity="many">No se han podido importar %d archivos de guardado.</item>
<item quantity="other">No se han podido importar %d archivos de guardado.</item>
</plurals>
<plurals name="saves_import_success">
<item quantity="one">%d archivo de guardado importado con éxito.</item>
<item quantity="many">%d archivos de guardado importados con éxito.</item>
<item quantity="other">%d archivos de guardado importados con éxito.</item>
</plurals>
<string name="no_save_data_found">No hay archivos de guardado</string>
<!-- Applet launcher strings -->
<string name="applets">Ejecutador de applet</string>
<string name="applets_description">Ejecutar applets de sistema usando el firmware instalado</string>
<string name="applets_error_firmware">Firmware no instalado</string>
<string name="applets_error_applet">Applet no disponible</string>
<string name="applets_error_description"><![CDATA[Asegúrese de que el archivo<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> y el <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a> estén instalados e inténtelo de nuevo.]]></string>
<string name="album_applet">Álbum</string>
<string name="album_applet_description">Ver las imágenes que están en la carpeta \"screenshots\" del usuario con el visor de fotos del sistema</string>
<string name="mii_edit_applet">Editor de Mii</string>
<string name="mii_edit_applet_description">Mira y edita Mii con el editor del sistema</string>
<string name="cabinet_applet">Cabinet</string>
<string name="cabinet_applet_description">Edita y borra los datos guardado del amiibo</string>
<string name="cabinet_launcher">Ejecutador de Cabinet</string>
<string name="cabinet_nickname_and_owner">Configuración del apodo y propietario</string>
<string name="cabinet_game_data_eraser">Borrador de datos de juego</string>
<string name="cabinet_restorer">Restaurador</string>
<string name="cabinet_formatter">Formateador</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia no es real</string>
@ -161,6 +201,7 @@
<string name="frame_limit_enable_description">Limita la velocidad de emulación a un porcentaje específico de la velocidad normal.</string>
<string name="frame_limit_slider">Limitar porcentaje de velocidad</string>
<string name="frame_limit_slider_description">Especifica el porcentaje para limitar la velocidad de emulación. 100% es la velocidad normal. Valores más altos o bajos incrementarán o disminuirán el límite de velocidad.</string>
<string name="cpu_backend">Motor de CPU</string>
<string name="cpu_accuracy">Precisión de CPU</string>
<string name="value_with_units">%1$s%2$s</string>
@ -186,11 +227,13 @@
<string name="renderer_force_max_clock">Forzar velocidad al máximo (solo Adreno)</string>
<string name="renderer_force_max_clock_description">Fuerza a la GPU a ejecutarse a la velocidad máxima de reloj posible (se seguirán aplicando restricciones térmicas).</string>
<string name="renderer_asynchronous_shaders">Usar shaders asíncronos</string>
<string name="renderer_asynchronous_shaders_description">Compila shaders de manera asíncrona, reduciendo los parones, pero puede introducir fallos.</string>
<string name="renderer_asynchronous_shaders_description">Compila shaders de manera asíncrona, reduce los parones pero puede introducir fallos.</string>
<string name="renderer_reactive_flushing">Usar limpieza reactiva</string>
<string name="renderer_reactive_flushing_description">Mejora la precisión de renderizado en algunos juegos, pero reduce el rendimiento.</string>
<string name="use_disk_shader_cache">Caché de shaders en disco</string>
<string name="use_disk_shader_cache_description">Reduce los parones almacenando y cargando shaders generados.</string>
<string name="anisotropic_filtering">Filtrado anisotrópico</string>
<string name="anisotropic_filtering_description">Mejora la calidad de las texturas al ser observadas desde ángulos oblicuos</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
@ -217,6 +260,7 @@
<string name="shutting_down">Saliendo...</string>
<string name="reset_setting_confirmation">¿Desea restablecer esta configuración a su valor predeterminado?</string>
<string name="reset_to_default">Restablecer a predeterminado</string>
<string name="reset_to_default_description">Reinicia todos los ajustes avanzados</string>
<string name="reset_all_settings">¿Restablecer todas las configuraciones?</string>
<string name="reset_all_settings_description">Todas las opciones avanzadas se restablecerán a su configuración predeterminada. Esta acción no se puede deshacer.</string>
<string name="settings_reset">Reiniciar la configuracion</string>
@ -230,14 +274,24 @@
<string name="export_failed">La exportación falló</string>
<string name="import_failed">La importación falló</string>
<string name="cancelling">Cancelando</string>
<string name="install">Instalar</string>
<string name="delete">Borrar</string>
<string name="edit">Editar</string>
<string name="export_success">Exportado correctamente</string>
<string name="start">Comenzar</string>
<string name="clear">Limpiar</string>
<string name="global">Global</string>
<string name="custom">Perzonalizado</string>
<string name="notice">Aviso</string>
<string name="import_complete">La importación se completó</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Seleccionar driver GPU</string>
<string name="select_gpu_driver_title">¿Quiere reemplazar el driver de GPU actual?</string>
<string name="select_gpu_driver_install">Instalar</string>
<string name="select_gpu_driver_default">Predeterminado</string>
<string name="select_gpu_driver_use_default">Usando el driver de GPU por defecto </string>
<string name="select_gpu_driver_error">¡Driver no válido, utilizando el predeterminado del sistema!</string>
<string name="select_gpu_driver_error">Driver no válido seleccionado</string>
<string name="driver_already_installed">Driver ya instalado</string>
<string name="system_gpu_driver">Driver GPU del sistema</string>
<string name="installing_driver">Instalando driver...</string>
@ -245,11 +299,52 @@
<string name="preferences_settings">Ajustes</string>
<string name="preferences_general">General</string>
<string name="preferences_system">Sistema</string>
<string name="preferences_system_description">Modo en Dock, región, idioma</string>
<string name="preferences_graphics">Gráficos</string>
<string name="preferences_graphics_description">Nivel de precisión, resolución, caché de shaders</string>
<string name="preferences_audio">Audio</string>
<string name="preferences_audio_description">Motor de salida, volumen</string>
<string name="preferences_theme">Tema y color</string>
<string name="preferences_debug">Depuración</string>
<string name="preferences_debug_description">CPU/GPU debug, API gráfica, fastMEM</string>
<!-- Game properties -->
<string name="info">Información</string>
<string name="info_description">ID de programa, desarrollador, versión</string>
<string name="per_game_settings">Configuración por juego</string>
<string name="per_game_settings_description">Editar opciones específicas para este juego</string>
<string name="launch_options">Ejecutar configuración</string>
<string name="path">Ruta</string>
<string name="program_id">ID de programa</string>
<string name="developer">Desarrollador</string>
<string name="version">Versión</string>
<string name="copy_details">Copiar detalles</string>
<string name="add_ons">Extras/Add-ons</string>
<string name="add_ons_description">Activa/desactiva mods, actualizaciones y DLC</string>
<string name="clear_shader_cache">Limpiar la caché de shaders</string>
<string name="clear_shader_cache_description">Elimina todos los shaders construidos mientras se jugaba al juego</string>
<string name="clear_shader_cache_warning_description">Experimentarás más parones mientras que la caché de shaders se regenera</string>
<string name="cleared_shaders_successfully">Shaders limpiados con éxito</string>
<string name="addons_game">Addons: %1$s</string>
<string name="save_data">Datos de guardado</string>
<string name="save_data_description">Controla los datos de guardado de este juego</string>
<string name="delete_save_data">Borrar datos de guardado</string>
<string name="delete_save_data_description">Elimina todos los datos de guardado de este juego</string>
<string name="delete_save_data_warning_description">Ésto elimina de manera permanente todos los datos de guardado de este juego. ¿Seguro que quieres continuar?</string>
<string name="save_data_deleted_successfully">Datos de guardado eliminados con éxito</string>
<string name="select_content_type">Tipo de contenido</string>
<string name="updates_and_dlc">Actualizaciones y DLC</string>
<string name="mods_and_cheats">Mods y trucos</string>
<string name="addon_notice">Aviso importante de addons</string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="addon_notice_description">Para instalar mods y trucos, debes seleccionar una carpeta que contiene los directorios cheats/, romfs/, o exefs/ . ¡No podemos confirmar si éstos serán compatibles con tu juego, así que ten cuidado!</string>
<string name="invalid_directory">Directorio no válido</string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="invalid_directory_description">Por favor, asegúrese de que el directorio que ha selecionado incluye las carpetas cheats/, romfs/, o exefs/ e inténtelo de nuevo.</string>
<string name="addon_installed_successfully">Addon instalado con éxito</string>
<string name="verifying_content">Verificando contenido...</string>
<string name="content_install_notice">Aviso importante de contenido</string>
<string name="content_install_notice_description">El contenido seleccionado no es de este juego.\n¿Instalar de todas maneras?</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Su ROM está encriptada</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Por favor, siga las guías para redumpear<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartuchos de juegos</a> o <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">títulos instalados</a>.]]></string>
@ -277,6 +372,7 @@
<string name="emulation_pause">Pausar emulación</string>
<string name="emulation_unpause">Despausar emulación</string>
<string name="emulation_input_overlay">Opciones de overlay</string>
<string name="touchscreen">Pantalla táctil</string>
<string name="load_settings">Cargando configuración...</string>
@ -308,6 +404,7 @@
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
@ -352,9 +449,13 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_landscape">Paisaje</string>
<string name="screen_layout_portrait">Retrato</string>
<string name="screen_layout_auto">Auto</string>
<string name="screen_layout_sensor_landscape">Sensor paisaje</string>
<string name="screen_layout_landscape">Paisaje</string>
<string name="screen_layout_reverse_landscape">Paisaje inverso</string>
<string name="screen_layout_sensor_portrait">Sensor retrato</string>
<string name="screen_layout_portrait">Retrato</string>
<string name="screen_layout_reverse_portrait">Retrato inverso</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Predeterminado (16:9)</string>
@ -363,6 +464,10 @@
<string name="ratio_force_sixteen_ten">Forzar 16:10</string>
<string name="ratio_stretch">Ajustar a la ventana</string>
<!-- CPU Backend -->
<string name="cpu_backend_dynarmic">DynARMic (lento)</string>
<string name="cpu_backend_nce">Ejecución nativa de código (NCE)</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Preciso</string>
<string name="cpu_accuracy_unsafe">Impreciso</string>
@ -391,8 +496,15 @@
<string name="theme_mode_dark">Oscuro</string>
<!-- Audio output engines -->
<string name="oboe">oboe</string>
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">x2</string>
<string name="multiplier_four">x4</string>
<string name="multiplier_eight">x8</string>
<string name="multiplier_sixteen">x16</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Fondos oscuros</string>
<string name="use_black_backgrounds_description">Cuando utilice el modo oscuro, aplique fondos negros.</string>

View File

@ -34,6 +34,7 @@
<string name="empty_gamelist">Aucun fichier n\'a été trouvé ou aucun répertoire de jeu n\'a encore été sélectionné.</string>
<string name="search_and_filter_games">Rechercher et filtrer les jeux</string>
<string name="select_games_folder">Sélectionner le dossier des jeux</string>
<string name="manage_game_folders">Gérer les dossiers de jeux</string>
<string name="select_games_folder_description">Permet à yuzu de remplir la liste des jeux</string>
<string name="add_games_warning">Ne pas sélectionner le dossier des jeux ?</string>
<string name="add_games_warning_description">Les jeux ne seront pas affichés dans la liste des jeux si aucun dossier n\'est sélectionné.</string>
@ -47,7 +48,7 @@
<string name="install_prod_keys_warning_description">Des clés valides sont nécessaires pour émuler des jeux commerciaux. Seules les applications homebrew fonctionneront si vous continuez.</string>
<string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string>
<string name="notifications">Notifications</string>
<string name="notifications_description">Accordez l\'autorisation de notification avec le bouton ci-dessous.</string>
<string name="notifications_description">Accorder la permission de notification avec le bouton ci-dessous.</string>
<string name="give_permission">Accorder la permission</string>
<string name="notification_warning">Ne pas accorder la permission de notification ?</string>
<string name="notification_warning_description">yuzu ne pourra pas vous communiquer d\'informations importantes.</string>
@ -68,6 +69,7 @@
<string name="invalid_keys_error">Clés de chiffrement invalides</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">Le fichier sélectionné est incorrect ou corrompu. Veuillez dumper à nouveau vos clés.</string>
<string name="gpu_driver_manager">Gestionnaire de pilotes du GPU</string>
<string name="install_gpu_driver">Installer le pilote du GPU</string>
<string name="install_gpu_driver_description">Installer des pilotes alternatifs pour des performances ou une précision potentiellement meilleures</string>
<string name="advanced_settings">Paramètres avancés</string>
@ -85,7 +87,11 @@
<string name="notification_no_directory_link_description">Veuillez localiser manuellement le dossier utilisateur avec le panneau latéral du gestionnaire de fichiers.</string>
<string name="manage_save_data">Gérer les données de sauvegarde</string>
<string name="manage_save_data_description">Données de sauvegarde trouvées. Veuillez sélectionner une option ci-dessous.</string>
<string name="import_save_warning">Importer les données de sauvegarde</string>
<string name="import_save_warning_description">Cela écrasera toutes les données de sauvegarde existantes avec le fichier fourni. Êtes-vous sûr de vouloir continuer ?</string>
<string name="import_export_saves_description">Importer ou exporter des fichiers de sauvegarde</string>
<string name="save_files_importing">Importation des fichiers de sauvegarde...</string>
<string name="save_files_exporting">Exportation des fichiers de sauvegarde...</string>
<string name="save_file_imported_success">Importé avec succès</string>
<string name="save_file_invalid_zip_structure">Structure de répertoire de sauvegarde non valide</string>
<string name="save_file_invalid_zip_structure_description">Le nom du premier sous-dossier doit être l\'identifiant du titre du jeu.</string>
@ -118,6 +124,40 @@
<string name="manage_yuzu_data_description">Importer/exporter le firmware, les clés, les données utilisateur, et bien plus encore !</string>
<string name="share_save_file">Partager le fichier de sauvegarde</string>
<string name="export_save_failed">Échec de l\'exportation de la sauvegarde</string>
<string name="game_folders">Dossiers de jeux</string>
<string name="deep_scan">Analyse approfondie</string>
<string name="add_game_folder">Ajouter un dossier de jeu</string>
<string name="folder_already_added">Ce dossier a déjà été ajouté !</string>
<string name="game_folder_properties">Propriétés du dossier du jeu</string>
<plurals name="saves_import_failed">
<item quantity="one">Échec de l\'importation de %d sauvegarde</item>
<item quantity="many">Échec de l\'importation de %d sauvegardes </item>
<item quantity="other">Échec de l\'importation de %d sauvegardes</item>
</plurals>
<plurals name="saves_import_success">
<item quantity="one">%d sauvegarde importée avec succès</item>
<item quantity="many">%d sauvegardes importées avec succès</item>
<item quantity="other">%d sauvegardes importées avec succès</item>
</plurals>
<string name="no_save_data_found">Aucune donnée de sauvegarde trouvée</string>
<!-- Applet launcher strings -->
<string name="applets">Lanceur d\'applets</string>
<string name="applets_description">Lancer des applets système en utilisant le firmware installé</string>
<string name="applets_error_firmware">Firmware non installé</string>
<string name="applets_error_applet">Applet non disponible</string>
<string name="applets_error_description"><![CDATA[Veuillez vous assurer que le fichier <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> et le <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a> sont installés et essayez à nouveau.]]></string>
<string name="album_applet">Album</string>
<string name="album_applet_description">Afficher les images stockées dans le dossier de captures d\'écran de l\'utilisateur avec le visualiseur de photos système.</string>
<string name="mii_edit_applet">Éditeur Mii</string>
<string name="mii_edit_applet_description">Visualiser et modifier les Miis avec l\'éditeur système.</string>
<string name="cabinet_applet">Cabinet</string>
<string name="cabinet_applet_description">Modifier et supprimer des données stockées sur un amiibo</string>
<string name="cabinet_launcher">Cabinet</string>
<string name="cabinet_nickname_and_owner">Paramètres du surnom et du propriétaire</string>
<string name="cabinet_game_data_eraser">Effaceur de données de jeu</string>
<string name="cabinet_restorer">Restaurateur</string>
<string name="cabinet_formatter">Formateur</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia n\'est pas réel</string>
@ -157,10 +197,11 @@
<string name="are_you_interested">Es tu intéressé ?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">Limitation de vitesse</string>
<string name="frame_limit_enable">Limiter la vitesse</string>
<string name="frame_limit_enable_description">Limiter la vitesse d\'émulation à un pourcentage spécifié de la vitesse normale</string>
<string name="frame_limit_slider">Limite en pourcentage de vitesse</string>
<string name="frame_limit_slider">Limiter le pourcentage de vitesse</string>
<string name="frame_limit_slider_description">Spécifier le pourcentage pour limiter la vitesse d\'émulation. 100% correspond à la vitesse normale. Des valeurs plus élevées ou plus basses augmenteront ou diminueront la limite de vitesse.</string>
<string name="cpu_backend">Backend du CPU</string>
<string name="cpu_accuracy">Précision du CPU</string>
<string name="value_with_units">%1$s%2$s</string>
@ -191,6 +232,8 @@
<string name="renderer_reactive_flushing_description">Améliore la précision du rendu dans certains jeux au détriment des performances.</string>
<string name="use_disk_shader_cache">Utiliser les shader cache</string>
<string name="use_disk_shader_cache_description">Réduire les saccades en stockant et en chargeant localement les shaders générés</string>
<string name="anisotropic_filtering">Filtrage anisotropique</string>
<string name="anisotropic_filtering_description">Améliore la qualité des textures lorsqu\'elles sont visualisées sous des angles obliques</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
@ -217,7 +260,8 @@
<string name="shutting_down">Extinction en cours...</string>
<string name="reset_setting_confirmation">Voulez-vous réinitialiser ce paramètre à sa valeur par défaut ?</string>
<string name="reset_to_default">Réinitialiser par défaut</string>
<string name="reset_all_settings">Réinitialiser tous les réglages ?</string>
<string name="reset_to_default_description">Réinitialiser tous les paramètres avancés</string>
<string name="reset_all_settings">Réinitialiser tous les paramètres ?</string>
<string name="reset_all_settings_description">Tous les paramètres avancés seront réinitialisés à leur configuration par défaut. Ça ne peut pas être annulé.</string>
<string name="settings_reset">Paramètres réinitialisés</string>
<string name="close">Fermer</string>
@ -230,14 +274,24 @@
<string name="export_failed">L\'exportation a échoué</string>
<string name="import_failed">L\'importation a échoué</string>
<string name="cancelling">Annulation</string>
<string name="install">Installer</string>
<string name="delete">Supprimer</string>
<string name="edit">Éditer</string>
<string name="export_success">Exportation réussie</string>
<string name="start">Start</string>
<string name="clear">Effacer</string>
<string name="global">Global</string>
<string name="custom">Personnalisé</string>
<string name="notice">Avis</string>
<string name="import_complete">Importation terminée</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Sélectionner le pilote du GPU</string>
<string name="select_gpu_driver_title">Souhaitez vous remplacer votre pilote actuel ?</string>
<string name="select_gpu_driver_install">Installer</string>
<string name="select_gpu_driver_default">Par défaut</string>
<string name="select_gpu_driver_use_default">Utilisation du pilote du GPU par défaut</string>
<string name="select_gpu_driver_error">Pilote non valide sélectionné, utilisation du paramètre par défaut du système !</string>
<string name="select_gpu_driver_error">Pilote non valide sélectionné</string>
<string name="driver_already_installed">Pilote déjà installé</string>
<string name="system_gpu_driver">Pilote du GPU du système</string>
<string name="installing_driver">Installation du pilote...</string>
@ -245,11 +299,52 @@
<string name="preferences_settings">Paramètres</string>
<string name="preferences_general">Général</string>
<string name="preferences_system">Système</string>
<string name="preferences_system_description">Mode TV, région, langue</string>
<string name="preferences_graphics">Vidéo</string>
<string name="preferences_graphics_description">Niveau de précision, résolution, cache de shaders</string>
<string name="preferences_audio">Audio</string>
<string name="preferences_audio_description">Moteur de sortie, volume</string>
<string name="preferences_theme">Thème et couleur</string>
<string name="preferences_debug">Débogage</string>
<string name="preferences_debug_description">Débogage CPU/GPU, API graphique, fastmem</string>
<!-- Game properties -->
<string name="info">Info</string>
<string name="info_description">ID du programme, développeur, version</string>
<string name="per_game_settings">Paramètres spécifiques au jeu</string>
<string name="per_game_settings_description">Modifier les paramètres spécifiques à ce jeu</string>
<string name="launch_options">Lancer la configuration</string>
<string name="path">Chemin</string>
<string name="program_id">ID du programme</string>
<string name="developer">Développeur</string>
<string name="version">Version</string>
<string name="copy_details">Copier les détails</string>
<string name="add_ons">Extensions</string>
<string name="add_ons_description">Activer les mods, mises à jour et DLC</string>
<string name="clear_shader_cache">Effacer le cache des shaders</string>
<string name="clear_shader_cache_description">Supprime tous les shaders générés en jouant à ce jeu</string>
<string name="clear_shader_cache_warning_description">Vous risquez de rencontrer davantage de saccades pendant que le cache des shaders se régénère.</string>
<string name="cleared_shaders_successfully">Shaders effacés avec succès</string>
<string name="addons_game">Addons : %1$s</string>
<string name="save_data">Données de sauvegarde</string>
<string name="save_data_description">Gérer les données de sauvegarde spécifiques à ce jeu</string>
<string name="delete_save_data">Supprimer les données de sauvegarde</string>
<string name="delete_save_data_description">Supprime toutes les données de sauvegarde spécifiques à ce jeu</string>
<string name="delete_save_data_warning_description">Cela supprime de manière irréversible toutes les données de sauvegarde de ce jeu. Êtes-vous sûr de vouloir continuer ?</string>
<string name="save_data_deleted_successfully">Données de sauvegarde supprimées avec succès</string>
<string name="select_content_type">Type de contenu</string>
<string name="updates_and_dlc">Mises à jour et DLC</string>
<string name="mods_and_cheats">Mods et cheats</string>
<string name="addon_notice">Notification importante concernant l\'addon</string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="addon_notice_description">Pour installer des mods et des cheats, vous devez sélectionner un dossier contenant un répertoire cheats/, romfs/ ou exefs/. Nous ne pouvons pas garantir leur compatibilité avec votre jeu, alors soyez prudent !</string>
<string name="invalid_directory">Répertoire non valide</string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="invalid_directory_description">Veuillez vous assurer que le répertoire que vous avez sélectionné contient un dossier cheats/, romfs/ ou exefs/, puis réessayez.</string>
<string name="addon_installed_successfully">Addon installé avec succès</string>
<string name="verifying_content">Vérification du contenu...</string>
<string name="content_install_notice">Avis d\'installation du contenu</string>
<string name="content_install_notice_description">Le contenu que vous avez sélectionné ne correspond pas à ce jeu.\nInstaller quand même ?</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Votre ROM est cryptée</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Veuillez suivre les guides pour refaire un dump de vos <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartouches de jeu</a> ou de vos <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">titres installés</a>.]]></string>
@ -277,6 +372,7 @@
<string name="emulation_pause">Mettre en pause l\'émulation</string>
<string name="emulation_unpause">Reprendre l\'émulation</string>
<string name="emulation_input_overlay">Options de l\'overlay</string>
<string name="touchscreen">Écran tactile</string>
<string name="load_settings">Chargement des paramètres…</string>
@ -308,6 +404,7 @@
<!-- Memory Sizes -->
<string name="memory_byte">Octet</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">Ko</string>
<string name="memory_megabyte">Mo</string>
<string name="memory_gigabyte">GB</string>
@ -352,9 +449,13 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_landscape">Paysage</string>
<string name="screen_layout_portrait">Portrait</string>
<string name="screen_layout_auto">Auto</string>
<string name="screen_layout_sensor_landscape">Paysage</string>
<string name="screen_layout_landscape">Paysage</string>
<string name="screen_layout_reverse_landscape">Paysage inversé</string>
<string name="screen_layout_sensor_portrait">Portrait</string>
<string name="screen_layout_portrait">Portrait</string>
<string name="screen_layout_reverse_portrait">Portrait inversé</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Par défaut (16:9)</string>
@ -363,6 +464,10 @@
<string name="ratio_force_sixteen_ten">Forcer le 16:10</string>
<string name="ratio_stretch">Étirer à la fenêtre</string>
<!-- CPU Backend -->
<string name="cpu_backend_dynarmic">Dynarmic (Lent)</string>
<string name="cpu_backend_nce">Exécution de code natif (NCE)</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Précis</string>
<string name="cpu_accuracy_unsafe">Risqué</string>
@ -391,8 +496,15 @@
<string name="theme_mode_dark">Sombre</string>
<!-- Audio output engines -->
<string name="oboe">oboe</string>
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Arrière-plan noir</string>
<string name="use_black_backgrounds_description">Lorsque vous utilisez le thème sombre, appliquer un arrière-plan noir.</string>

View File

@ -34,6 +34,7 @@
<string name="empty_gamelist">לא נמצאו קבצים או לנבחרה ספריית קבצים בינתיים.</string>
<string name="search_and_filter_games">חפש וסנן משחקים</string>
<string name="select_games_folder">בחר תיקיית משחקים</string>
<string name="manage_game_folders">נהל את תיקיית המשחקים</string>
<string name="select_games_folder_description">אפשר ל yuzu לאכלס את רשימת המשחקים</string>
<string name="add_games_warning">לדלג על בחירת תיקיית המשחקים?</string>
<string name="add_games_warning_description">משחקים לא יוצגו ברשימת המשחקים אם לנבחרה תיקיית משחקים.</string>
@ -68,6 +69,7 @@
<string name="invalid_keys_error">מפתחות הצפנה לא חוקיים</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">קבוץ שנבחר מושחת או לא נכון. בבקשה הוצא מחדש את המפתחות שלך.</string>
<string name="gpu_driver_manager">מנהל הדרייברים של המעבד הגרפי</string>
<string name="install_gpu_driver">התקן דרייבר למעבד הגרפי</string>
<string name="install_gpu_driver_description">התקן דרייברים אחרים בשביל סיכוי לביצועים או דיוק גבוההים יותר</string>
<string name="advanced_settings">הגדרות מתקדמות</string>
@ -86,6 +88,7 @@
<string name="manage_save_data">נהל מידע שמור</string>
<string name="manage_save_data_description">מידע שמור לא נמצא. בבקשה בחר/י אופציה מלמטה</string>
<string name="import_export_saves_description">יבא או יצא קבצי שמירה</string>
<string name="save_files_exporting">מייצא קבצי שמירה...</string>
<string name="save_file_imported_success">יובא בהצלחה</string>
<string name="save_file_invalid_zip_structure">מבנה ספריית השמירות לא חוקי</string>
<string name="save_file_invalid_zip_structure_description">התת תיקייה הראשונה חייב להיות ה title ID של המשחק</string>
@ -118,6 +121,28 @@
<string name="manage_yuzu_data_description">יבא/יצא firmware, keys, מידע של משתמש ועוד!</string>
<string name="share_save_file">שתף קובץ שמירה</string>
<string name="export_save_failed">נכשל בייצוא שמירה</string>
<string name="game_folders">תיקיית משחקים</string>
<string name="deep_scan">סריקה עמוקה</string>
<string name="add_game_folder">הוסף תיקיית משחקים</string>
<string name="folder_already_added">התיקייה הזו נוספה כבר!</string>
<string name="game_folder_properties">מאפייני תיקיית משחקים</string>
<!-- Applet launcher strings -->
<string name="applets">משגר Applet</string>
<string name="applets_description">מערכת שיגור Applet משתמשת בתוכנה המותקנת</string>
<string name="applets_error_firmware">ה Firmware לא מותקן</string>
<string name="applets_error_applet">Applet לא זמין</string>
<string name="applets_error_description"><![CDATA[בבקשה וודא שקבצי ה - <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a>ו <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a>שלך מותקנים ונסה שוב.]]></string>
<string name="album_applet">אלבום</string>
<string name="album_applet_description">צפה בתמונות השמורות בתיקיית צילומי המסך של המשתמש בעזרת מציג התמונות של המערכת</string>
<string name="mii_edit_applet">עורך Mii</string>
<string name="mii_edit_applet_description">צפה וערוך דמויות Mii בעזרת עורך המערכת</string>
<string name="cabinet_applet">ארון</string>
<string name="cabinet_applet_description">ערוך ומחק מידע השמור על ה amiibo</string>
<string name="cabinet_launcher">משגר ארונות</string>
<string name="cabinet_nickname_and_owner">כינוי והגדרות בעלים</string>
<string name="cabinet_game_data_eraser">מחק של נתוני משחק</string>
<string name="cabinet_restorer">שחזר</string>
<string name="cabinet_formatter">בונה תבניות</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia לא אמיתית</string>
@ -161,6 +186,7 @@
<string name="frame_limit_enable_description">מגביל את מהירות האמולציה לאחוז מהירות המבוקש מהמהירות הרגילה.</string>
<string name="frame_limit_slider">הגבל את אחוז המהירות</string>
<string name="frame_limit_slider_description">מדייק את אחוז מהירות האמולציה. 100% זה מהירות רגילה. ערכים גדולים או קטנים יאיצו או יאטו את מהירות האמולציה.</string>
<string name="cpu_backend">קצה האחורי של המעבד</string>
<string name="cpu_accuracy">דיוק המעבד</string>
<string name="value_with_units">%1$s%2$s</string>
@ -185,23 +211,38 @@
<string name="renderer_anti_aliasing">שיטת Anti-aliasing</string>
<string name="renderer_force_max_clock">החזק מהירות שעון מקסימלית (רק ל Adreno)</string>
<string name="renderer_force_max_clock_description">מכריח לדחוף את מהירויות המעבד הגרפי למקסימום (הגבלות חום ימשיכו לתפקד).</string>
<string name="renderer_asynchronous_shaders">השתמש בשיידרים אסינכרונים</string>
<string name="renderer_asynchronous_shaders_description">מקמפל שיידרים בצורה אסנכרונית, מפחית תקיעות אך עלול לגרום לבעיות גרפיות.</string>
<string name="renderer_reactive_flushing">השתמש בהבהוב תגובתי</string>
<string name="renderer_reactive_flushing_description">משפר את הדיוק של האמולציה במשחקים מסויימים במחיר של ביצועים.</string>
<string name="use_disk_shader_cache">מטמון השיידר של הדיסק</string>
<string name="use_disk_shader_cache_description">מפחית בתקיעות על ידי אחסון מקומי וטעינה של שיידרים הנוצרים. </string>
<!-- Debug settings strings -->
<string name="cpu">מעבד</string>
<string name="cpu_debug_mode">דיבאגינג למעבד</string>
<string name="cpu_debug_mode_description">מכניס את המעבד למצב דיבאג איטי</string>
<string name="gpu">מעבד גרפי</string>
<string name="renderer_api">ממשק תוכנה</string>
<string name="renderer_debug">דיבאגינג בגרפיקה</string>
<string name="renderer_debug_description">קובע את ממשק התוכנה של הגרפיקות למצב דיבאגינג איטי.</string>
<string name="fastmem">Fastmem</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">מנוע פלט</string>
<string name="audio_volume">עוצמת שמע</string>
<string name="audio_volume_description">מציין את עוצמת האודיו שיוצא.</string>
<!-- Miscellaneous -->
<string name="slider_default">ברירת מחדל</string>
<string name="ini_saved">הגדרות שמורות</string>
<string name="gameid_saved">הגדרות שמורות עבור %1$s</string>
<string name="error_saving">תקלה בשמירת %1$s.ini: %2$s</string>
<string name="unimplemented_menu">תפריט שלא יושם</string>
<string name="loading">טוען...</string>
<string name="shutting_down">כיבוי...</string>
<string name="reset_setting_confirmation">אתה מעוניין לאפס את ההגדרה הזו חזרה לברירת המחדל?</string>
<string name="reset_to_default">אפס לברירת המחדל</string>
<string name="reset_to_default_description">מאפס את כל ההגדרות המתקדמות.</string>
<string name="reset_all_settings">לאפס את כל ההגדרות?</string>
<string name="reset_all_settings_description">כל ההגדרות המתקדמות יאופסו לברירת המחדל. לא ניתן לבטל פעולה זו.</string>
<string name="settings_reset">אפס הגדרות</string>
@ -209,19 +250,26 @@
<string name="learn_more">למד עוד</string>
<string name="auto">אוטומטי</string>
<string name="submit">שלח</string>
<string name="string_null">ריק</string>
<string name="string_import">ייבוא</string>
<string name="export">ייצוא</string>
<string name="export_failed">ייצוא נכשל</string>
<string name="import_failed">ייבוא נכשל</string>
<string name="cancelling">מבטל</string>
<string name="install">התקן</string>
<string name="delete">מחק</string>
<string name="edit">ערוך</string>
<string name="export_success">יוצא בהצלחה</string>
<string name="start">התחלה</string>
<string name="clear">נקה</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">בחר דרייבר למעבד הגרפי</string>
<string name="select_gpu_driver_title">אתה מעוניין להחליף את הדרייבר של המעבד הגרפי שלך?</string>
<string name="select_gpu_driver_install">התקן</string>
<string name="select_gpu_driver_default">ברירת מחדל</string>
<string name="select_gpu_driver_use_default">משתמש בדרייבר ברירת המחדל של המעבד הגרפי</string>
<string name="select_gpu_driver_error">דרייבר לא חוקי נבחר, משתמש בברירת המחדל של המערכת!</string>
<string name="select_gpu_driver_error">נבחר דרייבר לא חוקי</string>
<string name="driver_already_installed">הדרייבר כבר מותקן</string>
<string name="system_gpu_driver">דרייבר של המעבד הגרפי של המערכת</string>
<string name="installing_driver">מתקין דרייבר...</string>
@ -229,11 +277,27 @@
<string name="preferences_settings">הגדרות</string>
<string name="preferences_general">כללי</string>
<string name="preferences_system">מערכת</string>
<string name="preferences_system_description">מצב מעוגן, איזור, שפה</string>
<string name="preferences_graphics">גרפיקה</string>
<string name="preferences_graphics_description">רמת דיוק, רזולוציה, מטמון שיידרים</string>
<string name="preferences_audio">שמע</string>
<string name="preferences_audio_description">מנוע פלט, עוצמת שמע</string>
<string name="preferences_theme">צבע ונושא</string>
<string name="preferences_debug">דיבאג</string>
<string name="preferences_debug_description">דיבאגינג עבור מעבד/מעבד גרפי, ממשק תוכנה עבור הגרפיקות, fastmem</string>
<!-- Game properties -->
<string name="info">מידע</string>
<string name="path">דרך</string>
<string name="developer">מפתח</string>
<string name="version">גרסה</string>
<string name="add_ons">תוספים</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">המשחק שלך מוצפן</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[אנא עקוב אחרי המדריכים כדי לבצע redump של <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">כרטיסי המשחק</a>או <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">הכותרות המותקנות</a> שלך.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[אנא וודא שקובץ ה-<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> מותקן כך שניתן יהיה לפענח משחקים.]]></string>
<string name="loader_error_video_core">התרחשה בעיה באתחול של ליבת הווידאו</string>
<string name="loader_error_video_core_description">זה בדרך כלל נגרם על ידי דרייבר לא מתאים עבור המעבד הגרפי. התקנת דרייבר אשר מתאים למעבד הגרפי יכול לפתור את הבעיה הזו.</string>
<string name="loader_error_invalid_format">אין אפשרות לטעון את המשחק</string>
<string name="loader_error_file_not_found">קובץ המשחק לא קיים</string>
@ -241,10 +305,22 @@
<string name="emulation_exit">צא מהאמולציה</string>
<string name="emulation_done">סיום</string>
<string name="emulation_fps_counter">סופר FPS</string>
<string name="emulation_toggle_controls">החלפת בקרים</string>
<string name="emulation_rel_stick_center">מרכז ג׳ויסטיק יחסי</string>
<string name="emulation_dpad_slide">החלקת D-pad</string>
<string name="emulation_haptics">רטט מגע</string>
<string name="emulation_show_overlay">הצג את שכבת-העל</string>
<string name="emulation_toggle_all">החלף הכל</string>
<string name="emulation_control_adjust">התאם את שכבת-העל</string>
<string name="emulation_control_scale">קנה מידה</string>
<string name="emulation_control_opacity">שקיפות</string>
<string name="emulation_touch_overlay_reset">אפס את שכבת-העל</string>
<string name="emulation_touch_overlay_edit">ערוך שכבת-על</string>
<string name="emulation_pause">עצור אמולציה</string>
<string name="emulation_unpause">המשך אמולציה</string>
<string name="emulation_input_overlay">אופציות עבור שכבת-על</string>
<string name="touchscreen">מסך מגע</string>
<string name="load_settings">טוען הגדרות...</string>
<!-- Software keyboard -->
@ -258,6 +334,8 @@
<string name="system_archive_general">ארכיון מערכת</string>
<string name="save_load_error">בעיית שמירה/טעינה</string>
<string name="fatal_error">שגיאה חמורה</string>
<string name="fatal_error_message">שגיאה חמורה התרחשה. בדוק את היומן לפרטים./nהמשך הסימולציה עשוי לגרום לקריסות ולבאגים.</string>
<string name="performance_warning">כיבוי הגדרה זו ישפיע משמעותית על ביצועי הסימולציה! לחוויה הטובה ביותר, מומלץ להשאיר את הגדרה זו מופעלת.</string>
<string name="device_memory_inadequate">RAM המכשיר: %1$s/nמומלץ: %2$s</string>
<string name="memory_formatted">%1$s%2$s</string>
<string name="no_game_present">אין משחק שניתן להריץ!</string>
@ -273,6 +351,7 @@
<!-- Memory Sizes -->
<string name="memory_byte">בייט</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
@ -297,12 +376,17 @@
<string name="resolution_three">3X (2160p/3240p) (איטי)</string>
<string name="resolution_four">4X (2880p/4320p) (איטי)</string>
<!-- Renderer VSync -->
<string name="renderer_vsync_immediate">מיידי (כבוי)</string>
<string name="renderer_vsync_mailbox">תיבת דואר</string>
<string name="renderer_vsync_fifo">FIFO (On)</string>
<string name="renderer_vsync_fifo_relaxed">FIFO נינוח</string>
<!-- Scaling Filters -->
<string name="scaling_filter_nearest_neighbor">השכן הקרוב ביותר</string>
<string name="scaling_filter_bilinear">ביליניארי</string>
<string name="scaling_filter_bicubic">Bicubic</string>
<string name="scaling_filter_gaussian">Gaussian</string>
<string name="scaling_filter_scale_force">ScaleForce</string>
<string name="scaling_filter_fsr">AMD FidelityFX™ Super Resolution</string>
@ -312,10 +396,9 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_auto">אוטומטי</string>
<string name="screen_layout_landscape">לרוחב</string>
<string name="screen_layout_portrait">לאורך</string>
<string name="screen_layout_auto">אוטומטי</string>
<!-- Aspect Ratios -->
<string name="ratio_default">ברירת מחדל (16:9)</string>
<string name="ratio_force_four_three">הכרח 4:3</string>
@ -323,6 +406,10 @@
<string name="ratio_force_sixteen_ten">הכרח 16:10</string>
<string name="ratio_stretch">הרחב לגודל המסך</string>
<!-- CPU Backend -->
<string name="cpu_backend_dynarmic">דינמי (איטי)</string>
<string name="cpu_backend_nce">ביצוע קוד מקורי (NCE)</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">מדויק</string>
<string name="cpu_accuracy_unsafe">לא בטוח</string>
@ -335,6 +422,10 @@
<string name="gamepad_home">בית</string>
<string name="gamepad_screenshot">צילום מסך</string>
<!-- Disk shader cache -->
<string name="preparing_shaders">מכין שיידרים</string>
<string name="building_shaders">בונה שיידרים</string>
<!-- Theme options -->
<string name="change_app_theme">שנה את נושא האפליקצייה</string>
<string name="theme_default">ברירת מחדל</string>
@ -346,9 +437,14 @@
<string name="theme_mode_light">בהיר</string>
<string name="theme_mode_dark">כהה</string>
<!-- Audio output engines -->
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">רקעים שחורים</string>
<string name="use_black_backgrounds_description">כשמתשמשים במצב כהה, שם רקעים שחורים.</string>

View File

@ -35,6 +35,7 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="empty_gamelist">Nem található fájl, vagy még nincs kiválasztva könyvtár.</string>
<string name="search_and_filter_games">Játékok keresése és szűrése</string>
<string name="select_games_folder">Játékmappa kiválasztása</string>
<string name="manage_game_folders">Játékmappák kezelése</string>
<string name="add_games_warning">Kihagyod a játékok mappa kiválasztását?</string>
<string name="add_games_warning_description">A játékok nem jelennek meg a Játékok listában, ha egy mappa nincs kijelölve.</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
@ -68,6 +69,7 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="invalid_keys_error">Érvénytelen titkosítókulcsok</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">A kiválasztott fájl helytelen, vagy sérült. Állíts össze egy új kulcsot.</string>
<string name="gpu_driver_manager">GPU illesztőprogram-kezelő</string>
<string name="install_gpu_driver">GPU illesztőprogram telepítése</string>
<string name="install_gpu_driver_description">Alternatív illesztőprogramok telepítése az esetlegesen elérhető teljesítmény és pontosság érdekében</string>
<string name="advanced_settings">Haladó beállítások</string>
@ -84,7 +86,11 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="notification_no_directory_link_description">Kérjük, manuálisan keresd meg a felhasználói mappát a fájlkezelő oldalsó paneljével.</string>
<string name="manage_save_data">Mentésadatok kezelése</string>
<string name="manage_save_data_description">Mentés található. Kérjük, válassz egyet az alábbi opciók közül.</string>
<string name="import_save_warning">Mentési fájlok importálása</string>
<string name="import_save_warning_description">Ezzel felülírod a fájlban lévő mentett adatokat. Biztosan szeretnéd folytatni?</string>
<string name="import_export_saves_description">Mentési fájlok importálás vagy exportálása</string>
<string name="save_files_importing">Mentési fájlok importálása...</string>
<string name="save_files_exporting">Mentési fájlok exportálása...</string>
<string name="save_file_imported_success">Sikeresen importálva</string>
<string name="save_file_invalid_zip_structure">Érvénytelen mentési könyvtárstruktúra</string>
<string name="save_file_invalid_zip_structure_description">Az első almappa neve a játék azonosítója kell, hogy legyen.</string>
@ -117,6 +123,38 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="manage_yuzu_data_description">Firmware, kulcsok, felhasználói adatok és egyebek importálása/exportálása</string>
<string name="share_save_file">Mentési fájl megosztása</string>
<string name="export_save_failed">A mentés exportálása sikertelen</string>
<string name="game_folders">Játékmappák</string>
<string name="deep_scan">Mély szkennelés</string>
<string name="add_game_folder">Játékmappa hozzáadása</string>
<string name="folder_already_added">Ez a mappa már hozzá lett adva!</string>
<string name="game_folder_properties">Játékmappa tulajdonságok</string>
<plurals name="saves_import_failed">
<item quantity="one">%dmentés importálása sikertelen</item>
<item quantity="other">%dmentés importálása sikertelen</item>
</plurals>
<plurals name="saves_import_success">
<item quantity="one">%dmentés sikeresen importálva</item>
<item quantity="other">%dmentés sikeresen importálva</item>
</plurals>
<string name="no_save_data_found">Nem található mentett adat</string>
<!-- Applet launcher strings -->
<string name="applets">Applet indító</string>
<string name="applets_description">Rendszer appletek indítása a telepített firmware-rel</string>
<string name="applets_error_firmware">Firmware nincs telepítve</string>
<string name="applets_error_applet">Applet nem elérhető</string>
<string name="applets_error_description"><![CDATA[Kérjük, győződj meg róla, hogy a <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> fájl és a <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a> telepítve van, majd próbáld újra.]]></string>
<string name="album_applet">Album</string>
<string name="album_applet_description">Képernyőképek megtekintése a rendszer fényképnézegetőjével</string>
<string name="mii_edit_applet">Mii szerkesztés</string>
<string name="mii_edit_applet_description">Miik megtekintése és szerkesztése a rendszerszerkesztővel</string>
<string name="cabinet_applet">Kabinet</string>
<string name="cabinet_applet_description">Amiibon tárolt adatok szerkesztése és törlése</string>
<string name="cabinet_launcher">Kabinet indító</string>
<string name="cabinet_nickname_and_owner">Becenév és tulajdonos beállítások</string>
<string name="cabinet_game_data_eraser">Játékadat eltávolító</string>
<string name="cabinet_restorer">Helyreállító</string>
<string name="cabinet_formatter">Formázó</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia nem valódi</string>
@ -158,6 +196,7 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="frame_limit_enable_description">Korlátozza az emuláció sebességét a normál sebesség adott százalékára.</string>
<string name="frame_limit_slider">Sebességkorlát százaléka</string>
<string name="frame_limit_slider_description">Az emuláció sebességét határozza meg. 100% a normál sebesség. A magasabb értékek növelik, az alacsonyabbak csökkentik a sebességkorlátot.</string>
<string name="cpu_backend">CPU backend</string>
<string name="cpu_accuracy">CPU pontosság</string>
<string name="value_with_units">%1$s%2$s</string>
@ -188,7 +227,7 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="renderer_reactive_flushing_description">Javítja a renderelési pontosságot néhány játékban a teljesítmény rovására.</string>
<string name="use_disk_shader_cache">Lemez árnyékoló gyorsítótár</string>
<string name="use_disk_shader_cache_description">Csökkenti az akadásokat azáltal, hogy helyileg tárolja és tölti be a generált árnyékolókat.</string>
<string name="anisotropic_filtering">Anizotropikus szűrés</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="cpu_debug_mode">CPU hibakeresés</string>
@ -196,9 +235,9 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="gpu">GPU</string>
<string name="renderer_api">API</string>
<string name="renderer_debug">Grafikai hibakeresés</string>
<string name="renderer_debug_description">Lassú hibakeresési módba állítja a grafikus API-t .</string>
<string name="renderer_debug_description">Lassú hibakereső módba állítja a grafikus API-t .</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Kimeneti rendszer</string>
<string name="audio_output_engine">Kimeneti motor</string>
<string name="audio_volume">Hangerő</string>
<string name="audio_volume_description">Hangkimenet hangerejének megadása</string>
@ -212,6 +251,7 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="shutting_down">Leállítás...</string>
<string name="reset_setting_confirmation">Szeretnéd visszaállítani a beállítások az alapértelmezett értékekre?</string>
<string name="reset_to_default">Alaphelyzetbe állítás</string>
<string name="reset_to_default_description">Visszaállítja a haladó beállításokat</string>
<string name="reset_all_settings">Alaphelyzetbe állítod a beállításokat?</string>
<string name="reset_all_settings_description">Minden haladó beállítás vissza lesz állítva az alapértelmezett konfigurációra. Ez a művelet nem vonható vissza.</string>
<string name="settings_reset">Beállítások alaphelyzetbe állítva</string>
@ -219,12 +259,24 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="learn_more">Tudj meg többet</string>
<string name="auto">Automatikus</string>
<string name="submit">Küldés</string>
<string name="string_null">Nulla</string>
<string name="string_null">Null</string>
<string name="string_import">Importálás</string>
<string name="export">Exportálás</string>
<string name="export_failed">Exportálás sikertelen</string>
<string name="import_failed">Importálás sikertelen</string>
<string name="cancelling">Megszakítás</string>
<string name="install">Telepítés</string>
<string name="delete">Törlés</string>
<string name="edit">Szerkesztés</string>
<string name="export_success">Sikeresen exportálva</string>
<string name="start">Start</string>
<string name="clear">Törlés</string>
<string name="global">Globális</string>
<string name="custom">Egyéni</string>
<string name="notice">Értesítés</string>
<string name="import_complete">Importálás befejezve</string>
<string name="more_options">További opciók</string>
<string name="use_global_setting">Globális beállítás használata</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Válassz GPU illesztőprogramot</string>
@ -232,7 +284,8 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="select_gpu_driver_install">Telepítés</string>
<string name="select_gpu_driver_default">Alapértelmezett</string>
<string name="select_gpu_driver_use_default">Alapértelmezett GPU illesztőprogram használata</string>
<string name="select_gpu_driver_error">Érvénytelen driver kiválasztva, a rendszer alapértelmezett lesz használva!</string>
<string name="select_gpu_driver_error">Érvénytelen illesztőprogram kiválasztva</string>
<string name="driver_already_installed">Az illesztőprogram már telepítve van</string>
<string name="system_gpu_driver">Rendszer GPU illesztőprogram</string>
<string name="installing_driver">Illesztőprogram telepítése...</string>
@ -240,10 +293,54 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="preferences_settings">Beállítások</string>
<string name="preferences_general">Általános</string>
<string name="preferences_system">Rendszer</string>
<string name="preferences_system_description">Dokkolt mód, régió, nyelv</string>
<string name="preferences_graphics">Grafika</string>
<string name="preferences_graphics_description">Pontossági szint, felbontás, árnyékoló gyorsítótár</string>
<string name="preferences_audio">Hang</string>
<string name="preferences_audio_description">Kimeneti motor, hangerő</string>
<string name="preferences_theme">Téma és színek</string>
<string name="preferences_debug">Hibakeresés</string>
<string name="preferences_debug_description">CPU/GPU hibakeresés, grafikus API, fastmem</string>
<!-- Game properties -->
<string name="info">Infó</string>
<string name="info_description">Program ID, fejlesztő, verzió</string>
<string name="per_game_settings">Játékonkénti beállítások</string>
<string name="per_game_settings_description">Játékspecifikus beállítások szerkesztése</string>
<string name="launch_options">Indítási konfiguráció</string>
<string name="path">Útvonal</string>
<string name="program_id">Program ID</string>
<string name="developer">Fejlesztő</string>
<string name="version">Verzió</string>
<string name="copy_details">Részletek másolása</string>
<string name="add_ons">Kiegészítők</string>
<string name="add_ons_description">Modok, frissítések és DLC váltása</string>
<string name="clear_shader_cache">Árnyékoló gyorsítótár ürítése</string>
<string name="clear_shader_cache_description">Eltávolítja a játék által létrehozott árnyékolókat.</string>
<string name="clear_shader_cache_warning_description">Az árnyékoló gyorsítótár regenerálódása során több akadozást fogsz tapasztalni.</string>
<string name="cleared_shaders_successfully">Árnyékolók sikeresen ürítve</string>
<string name="addons_game">Kiegészítők: %1$s</string>
<string name="save_data">Mentett adatok</string>
<string name="save_data_description">Játékspecifikus mentett adatok kezelése</string>
<string name="delete_save_data">Mentett adatok törlése</string>
<string name="delete_save_data_description">Eltávolítja az összes játékhoz tartozó mentett adatot.</string>
<string name="delete_save_data_warning_description">Ez helyreállíthatatlanul eltávolítja a játék összes mentett adatát. Biztosan szeretnéd folytatni?</string>
<string name="save_data_deleted_successfully">Mentett adatok sikeresen törölve</string>
<string name="select_content_type">Tartalom típusa</string>
<string name="updates_and_dlc">Frissítések és DLC</string>
<string name="mods_and_cheats">Modok és csalások</string>
<string name="addon_notice">Fontos kiegészítő értesítés</string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="addon_notice_description">A modok és csalások telepítéséhez olyan mappát válassz, amely tartalmaz cheats/, romfs/ vagy exefs/ könyvtárat. Nem tudjuk garantálni, hogy ezek kompatibilisek lesznek a játékoddal, ezért légy óvatos!</string>
<string name="invalid_directory">Érvénytelen könyvtár</string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="invalid_directory_description">Kérjük, győződj meg róla, hogy a kiválasztott könyvtár tartalmazza a cheats/, romfs/ vagy exefs/ mappát, majd próbáld újra.</string>
<string name="addon_installed_successfully">Kiegészítő sikeresen telepítve</string>
<string name="verifying_content">Tartalom ellenőrzése...</string>
<string name="content_install_notice">Tartalom telepítési értesítés</string>
<string name="content_install_notice_description">A kiválasztott tartalom nem ehhez a játékhoz tartozik.\nÍgy is telepíted?</string>
<string name="confirm_uninstall">Eltávolítás megerősítése</string>
<string name="confirm_uninstall_description">Biztosan törölni szeretnéd ezt a kiegészítőt?</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ROM titkosítva</string>
@ -270,6 +367,7 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="emulation_pause">Emuláció szünetelése</string>
<string name="emulation_unpause">Emuláció folytatása</string>
<string name="emulation_input_overlay">Átfedés beállításai</string>
<string name="touchscreen">Érintőképernyő</string>
<string name="load_settings">Beállítások betöltése...</string>
@ -301,6 +399,7 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<!-- Memory Sizes -->
<string name="memory_byte">Bájt</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
@ -345,9 +444,11 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_landscape">Fekvő</string>
<string name="screen_layout_portrait">Álló</string>
<string name="screen_layout_auto">Automatikus</string>
<string name="screen_layout_landscape">Fekvő</string>
<string name="screen_layout_reverse_landscape">Fekvő (fejjel lefelé)</string>
<string name="screen_layout_portrait">Álló</string>
<string name="screen_layout_reverse_portrait">Álló (fejjel lefelé)</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Alapértelmezett (16:9)</string>
@ -356,6 +457,8 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="ratio_force_sixteen_ten">16:10 kényszerítése</string>
<string name="ratio_stretch">Ablakhoz nyújtás</string>
<!-- CPU Backend -->
<string name="cpu_backend_dynarmic">Dinamikus (lassú)</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Pontos</string>
<string name="cpu_accuracy_unsafe">Nem biztonságos</string>
@ -382,8 +485,15 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="theme_mode_dark">Sötét</string>
<!-- Audio output engines -->
<string name="oboe">oboe</string>
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Fekete háttér</string>
<string name="use_black_backgrounds_description">Sötét téma használatakor fekete háttér használata.</string>

View File

@ -17,7 +17,7 @@
<string name="keys_description">Seleziona il tuo file &lt;b>prod.keys&lt;/b> con il pulsante in basso.</string>
<string name="select_keys">Seleziona le chiavi</string>
<string name="games">Giochi</string>
<string name="games_description">Seleziona la cartella &lt;b>Games&lt;/b> con il pulsante in basso.</string>
<string name="games_description">Seleziona la cartella dei &lt;b>giochi&lt;/b> con il pulsante in basso.</string>
<string name="done">Fatto</string>
<string name="done_description">È tutto pronto.\nDivertiti a giocare!</string>
<string name="text_continue">Continua</string>
@ -33,7 +33,7 @@
<string name="home_settings">Impostazioni</string>
<string name="empty_gamelist">Non sono stati trovati file o non è stata ancora selezionata alcuna directory di gioco.</string>
<string name="search_and_filter_games">Cerca e filtra i giochi</string>
<string name="select_games_folder">Seleziona la cartella di gioco</string>
<string name="select_games_folder">Seleziona la cartella dei giochi</string>
<string name="select_games_folder_description">Consente a yuzu di popolare l\'elenco dei giochi</string>
<string name="add_games_warning">Saltare la selezione della cartella dei giochi?</string>
<string name="add_games_warning_description">I giochi non saranno mostrati nella lista dei giochi se una cartella non è selezionata.</string>
@ -68,6 +68,7 @@
<string name="invalid_keys_error">Chiavi di crittografia non valide</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">Il file selezionato è incorretto o corrotto. Per favore riesegui il dump delle tue chiavi.</string>
<string name="gpu_driver_manager">Gestore driver GPU</string>
<string name="install_gpu_driver">Installa i driver GPU</string>
<string name="install_gpu_driver_description">Installa driver alternativi per potenziali prestazioni migliori o accuratezza.</string>
<string name="advanced_settings">Impostazioni avanzate</string>
@ -118,6 +119,23 @@
<string name="manage_yuzu_data_description">Importa/Esporta il firmware, le keys, i dati utente, e altro!</string>
<string name="share_save_file">Condividi i tuoi dati di salvataggio</string>
<string name="export_save_failed">Errore durante l\'esportazione del salvataggio</string>
<!-- Applet launcher strings -->
<string name="applets">Avvia applet</string>
<string name="applets_description">Avvia applet di sistema usando il firmware installato</string>
<string name="applets_error_firmware">Firmware non installato</string>
<string name="applets_error_applet">Applet non disponibile</string>
<string name="applets_error_description"><![CDATA[Assicurati che il file <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> e il <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a> siano installati e riprova.]]></string>
<string name="album_applet">Album</string>
<string name="album_applet_description">Visualizza le immagini salvate nella cartella screenshots dell\'utente con il visualizzatore immagini di sistema</string>
<string name="mii_edit_applet">Modifica Mii</string>
<string name="mii_edit_applet_description">Visualizza e modifica Mii con l\'editor di sistema</string>
<string name="cabinet_applet">Cabinet</string>
<string name="cabinet_applet_description">Modifica ed elimina i dati salvati sugli amiibo</string>
<string name="cabinet_launcher">Avvia Cabinet</string>
<string name="cabinet_nickname_and_owner">Impostazioni nickname e proprietario</string>
<string name="cabinet_game_data_eraser">Cancella dati di gioco</string>
<string name="cabinet_restorer">Ripristina</string>
<string name="cabinet_formatter">Formatta</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia non è reale</string>
@ -191,7 +209,6 @@
<string name="renderer_reactive_flushing_description">Migliora l\'accuratezza della grafica in alcuni giochi, al costo delle performance.</string>
<string name="use_disk_shader_cache">Usa la cache delle shader</string>
<string name="use_disk_shader_cache_description">Riduce lo stuttering caricando le shader già compilate all\'avvio.</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="cpu_debug_mode">Debug della CPU</string>
@ -230,14 +247,19 @@
<string name="export_failed">Esportazione Fallita</string>
<string name="import_failed">Importazione Fallita</string>
<string name="cancelling">Cancellazione</string>
<string name="install">Installa</string>
<string name="delete">Elimina</string>
<string name="start">Start</string>
<string name="clear">Cancella</string>
<string name="custom">Personalizzato</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Seleziona il driver della GPU</string>
<string name="select_gpu_driver_title">Vuoi sostituire il driver della tua GPU attuale?</string>
<string name="select_gpu_driver_install">Installa</string>
<string name="select_gpu_driver_default">Predefinito</string>
<string name="select_gpu_driver_use_default">Utilizza il driver predefinito della GPU.</string>
<string name="select_gpu_driver_error">Il driver selezionato è invalido, è in utilizzo quello predefinito di sistema!</string>
<string name="select_gpu_driver_error">Driver selezionato non valido</string>
<string name="driver_already_installed">Driver già installato</string>
<string name="system_gpu_driver">Driver GPU del sistema</string>
<string name="installing_driver">Installando i driver...</string>
@ -249,7 +271,12 @@
<string name="preferences_audio">Audio</string>
<string name="preferences_theme">Tema e colori</string>
<string name="preferences_debug">Debug</string>
<!-- Game properties -->
<string name="info">Info</string>
<string name="path">Percorso</string>
<string name="developer">Sviluppatore</string>
<string name="version">Versione</string>
<string name="add_ons">Add-on</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">La tua ROM è criptata</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Segui la nostra guida per fare il <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">dump delle tue cartucce di gioco</a>oppure <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">dei titoli già installati</a>.]]></string>
@ -263,20 +290,21 @@
<string name="emulation_exit">Arresta emulazione</string>
<string name="emulation_done">Fatto</string>
<string name="emulation_fps_counter">Contatore FPS</string>
<string name="emulation_toggle_controls">Controlli a interruttore</string>
<string name="emulation_toggle_controls">Attiva/disattiva comandi</string>
<string name="emulation_rel_stick_center">Centro relativo degli Stick</string>
<string name="emulation_dpad_slide">DPad A Scorrimento</string>
<string name="emulation_haptics">Feedback Aptico</string>
<string name="emulation_show_overlay">Mostra l\'Overlay</string>
<string name="emulation_show_overlay">Mostra l\'overlay</string>
<string name="emulation_toggle_all">Attiva/Disattiva tutto</string>
<string name="emulation_control_adjust">Modifica l\'Overlay</string>
<string name="emulation_control_adjust">Regola l\'overlay</string>
<string name="emulation_control_scale">Scala</string>
<string name="emulation_control_opacity">Opacità</string>
<string name="emulation_touch_overlay_reset">Reimposta l\'Overlay</string>
<string name="emulation_touch_overlay_edit">Modifica l\'Overlay</string>
<string name="emulation_touch_overlay_reset">Reimposta l\'overlay</string>
<string name="emulation_touch_overlay_edit">Modifica l\'overlay</string>
<string name="emulation_pause">Sospendi l\'emulazione</string>
<string name="emulation_unpause">Riprendi l\'emulazione</string>
<string name="emulation_input_overlay">Opzioni overlay</string>
<string name="touchscreen">Touchscreen</string>
<string name="load_settings">Carico le impostazioni...</string>
@ -308,6 +336,7 @@
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">Kb</string>
<string name="memory_megabyte">Mb</string>
<string name="memory_gigabyte">GB</string>
@ -352,10 +381,9 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_auto">Automatico</string>
<string name="screen_layout_landscape">Layout Orizzontale</string>
<string name="screen_layout_portrait">Layout Verticale</string>
<string name="screen_layout_auto">Automatico</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Predefinito (16:9)</string>
<string name="ratio_force_four_three">Forza 4:3</string>
@ -390,9 +418,14 @@
<string name="theme_mode_light">Chiaro</string>
<string name="theme_mode_dark">Scuro</string>
<!-- Audio output engines -->
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Sfondi neri</string>
<string name="use_black_backgrounds_description">Quando utilizzi il tema scuro, applica sfondi neri.</string>

View File

@ -39,7 +39,7 @@
<string name="add_games_warning_description">フォルダを選択しないと、ゲームがリストに表示されません。</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="home_search_games">ゲームを検索</string>
<string name="search_settings">検索設定</string>
<string name="search_settings">設定を検索</string>
<string name="games_dir_selected">フォルダを選択しました</string>
<string name="install_prod_keys">prod.keys</string>
<string name="install_prod_keys_description">製品版ゲームの復号化に必要です</string>
@ -68,6 +68,7 @@
<string name="invalid_keys_error">暗号化キーが無効</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">ファイルが間違っているか破損しています。キーを再ダンプしてください。</string>
<string name="gpu_driver_manager">GPUドライバーの管理</string>
<string name="install_gpu_driver">GPUドライバー</string>
<string name="install_gpu_driver_description">代替ドライバーをインストールしてパフォーマンスや精度を向上させます</string>
<string name="advanced_settings">高度な設定</string>
@ -111,6 +112,9 @@
<string name="custom_driver_not_supported">カスタムドライバはサポートされていません</string>
<string name="manage_yuzu_data">yuzu データを管理</string>
<string name="share_save_file">セーブファイルを共有</string>
<string name="applets_error_firmware">ファームウェア未インストール</string>
<string name="album_applet">アルバム</string>
<string name="cabinet_nickname_and_owner">ニックネームと所有者の設定</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">ガイアは実在しない</string>
<string name="copied_to_clipboard">クリップボードにコピーしました</string>
@ -178,10 +182,9 @@
<string name="renderer_reactive_flushing_description">一部のゲームにおいて、パフォーマンスを犠牲にしながらも、レンダリング精度を向上させます。</string>
<string name="use_disk_shader_cache">ディスクシェーダーキャッシュ</string>
<string name="use_disk_shader_cache_description">生成したシェーダーを端末に保存して読み込み、コマ落ちを軽減します。</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="cpu_debug_mode">CPU デバッギン</string>
<string name="cpu_debug_mode">CPUデバッグ</string>
<string name="gpu">GPU</string>
<string name="renderer_api">API</string>
<string name="renderer_debug">グラフィックデバッグ</string>
@ -215,14 +218,17 @@
<string name="export_failed">エクスポート失敗</string>
<string name="import_failed">インポート失敗</string>
<string name="cancelling">キャンセル中</string>
<string name="install">インストール</string>
<string name="delete">削除</string>
<string name="start">開始</string>
<string name="clear">クリア</string>
<string name="custom">カスタム</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">GPUドライバを選択</string>
<string name="select_gpu_driver_title">現在のGPUドライバを置き換えますか</string>
<string name="select_gpu_driver_install">インストール</string>
<string name="select_gpu_driver_default">デフォルト</string>
<string name="select_gpu_driver_use_default">デフォルトのドライバを使用します</string>
<string name="select_gpu_driver_error">選択されたドライバが無効、システムのデフォルトを使用します!</string>
<string name="system_gpu_driver">システムのGPUドライバ</string>
<string name="installing_driver">インストール中…</string>
@ -234,7 +240,12 @@
<string name="preferences_audio">サウンド</string>
<string name="preferences_theme">テーマと色</string>
<string name="preferences_debug">デバッグ</string>
<!-- Game properties -->
<string name="info">情報</string>
<string name="path">パス</string>
<string name="developer">開発元</string>
<string name="version">バージョン</string>
<string name="add_ons">アドオン</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ROMが暗号化されています</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[ゲームの復号化に必要な <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> ファイルがインストールされていることを確認してください。]]></string>
@ -261,6 +272,7 @@
<string name="emulation_pause">一時停止</string>
<string name="emulation_unpause">再開</string>
<string name="emulation_input_overlay">表示オプション</string>
<string name="touchscreen">タッチスクリーン</string>
<string name="load_settings">設定をロード中…</string>
@ -292,6 +304,7 @@
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
@ -336,10 +349,9 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_auto">自動</string>
<string name="screen_layout_landscape">横長</string>
<string name="screen_layout_portrait">縦長</string>
<string name="screen_layout_auto">自動</string>
<!-- Aspect Ratios -->
<string name="ratio_default">デフォルト (16:9)</string>
<string name="ratio_force_four_three">強制 4:3</string>
@ -374,9 +386,14 @@
<string name="theme_mode_light">ライト</string>
<string name="theme_mode_dark">ダーク</string>
<!-- Audio output engines -->
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">完全な黒を使用</string>
<string name="use_black_backgrounds_description">ダークテーマの背景色に黒が適用されます。</string>

View File

@ -25,6 +25,8 @@
<string name="back">이전</string>
<string name="add_games">게임 추가</string>
<string name="add_games_description">게임 폴더 선택</string>
<string name="step_complete">완료되었습니다!</string>
<!-- Home strings -->
<string name="home_games">게임</string>
<string name="home_search">검색</string>
@ -32,11 +34,13 @@
<string name="empty_gamelist">파일을 찾을 수 없거나 아직 게임 디렉터리를 선택하지 않았습니다.</string>
<string name="search_and_filter_games">게임 검색 및 필터링</string>
<string name="select_games_folder">게임 폴더 선택</string>
<string name="select_games_folder_description">yuzu가 게임 목록을 채울 수 있도록 허용</string>
<string name="manage_game_folders">게임 폴더 관리</string>
<string name="select_games_folder_description">yuzu에 게임 목록 추가하기</string>
<string name="add_games_warning">게임 폴더 선택을 건너뛰겠습니까?</string>
<string name="add_games_warning_description">폴더를 선택하지 않으면 게임 목록에 게임이 표시되지 않습니다.</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="home_search_games">게임 검색</string>
<string name="search_settings">검색 설정</string>
<string name="games_dir_selected">게임 디렉터리를 설정했습니다.</string>
<string name="install_prod_keys">prod.keys 설치</string>
<string name="install_prod_keys_description">패키지 게임 암호 해독에 필요</string>
@ -65,9 +69,11 @@
<string name="invalid_keys_error">암호화 키가 올바르지 않음</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">선택한 파일이 잘못되었거나 손상되었습니다. 키를 다시 덤프하세요.</string>
<string name="gpu_driver_manager">GPU 드라이버 관리자</string>
<string name="install_gpu_driver">GPU 드라이버 설치</string>
<string name="install_gpu_driver_description">잠재적으로 더 나은 성능 또는 정확을 위해 대체 드라이버 설치하세요.</string>
<string name="install_gpu_driver_description">잠재적 성능 또는 정확도 개선을 위해 대체 드라이버 설치</string>
<string name="advanced_settings">고급 설정</string>
<string name="advanced_settings_game">고급 설정: %1$s</string>
<string name="settings_description">에뮬레이터 설정 구성</string>
<string name="search_recently_played">최근 플레이</string>
<string name="search_recently_added">최근 추가</string>
@ -79,9 +85,13 @@
<string name="no_file_manager">파일 관리자를 찾을 수 없음</string>
<string name="notification_no_directory_link">yuzu 디렉터리를 열 수 없음</string>
<string name="notification_no_directory_link_description">파일 관리자의 사이드 패널에서 사용자 폴더를 수동으로 찾아주세요.</string>
<string name="manage_save_data">저장 데이터 관리</string>
<string name="manage_save_data_description">저장 데이터를 발견했습니다. 아래에서 옵션을 선택하세요.</string>
<string name="import_export_saves_description">저장 파일 가져오기 또는 내보내</string>
<string name="manage_save_data">세이브 데이터 관리</string>
<string name="manage_save_data_description">세이브 데이터를 발견했습니다. 아래에서 옵션을 선택하세요.</string>
<string name="import_save_warning">세이브 데이터 가져오</string>
<string name="import_save_warning_description">이 작업은 기존 데이터 전체를 선택한 파일로 덮어씌웁니다. 계속하시겠습니까?</string>
<string name="import_export_saves_description">세이브 파일 가져오기 또는 내보내기</string>
<string name="save_files_importing">세이브 파일 가져오는 중...</string>
<string name="save_files_exporting">세이브 파일 내보내는 중...</string>
<string name="save_file_imported_success">데이터를 불러왔습니다.</string>
<string name="save_file_invalid_zip_structure">올바르지 않은 저장 디렉터리 구조</string>
<string name="save_file_invalid_zip_structure_description">첫 번째 하위 폴더 이름은 게임의 타이틀 ID여야 합니다.</string>
@ -89,15 +99,62 @@
<string name="export_saves">내보내기</string>
<string name="install_firmware">펌웨어 설치</string>
<string name="install_firmware_description">펌웨어는 ZIP 파일이며 일부 게임을 부팅하는 데 필요합니다.</string>
<string name="firmware_installing">펌웨어 설치</string>
<string name="firmware_installing">펌웨어 설치 중...</string>
<string name="firmware_installed_success">펌웨어를 설치했습니다.</string>
<string name="firmware_installed_failure">펌웨어 설치 실패</string>
<string name="firmware_installed_failure_description">펌웨어 NCA 파일이 ZIP 파일의 루트 디렉토리에 위치한지 확인하고 다시 시도하세요.</string>
<string name="share_log">디버그 로그 공유</string>
<string name="share_log_description">yuzu 로그 파일 공유하여 문제 디버깅하기</string>
<string name="share_log_description">문제 해결을 위한 yuzu 로그 파일 공유</string>
<string name="share_log_missing">로그 파일을 찾을 수 없습니다.</string>
<string name="install_game_content">게임 콘텐츠 설치</string>
<string name="install_game_content_description">게임 업데이트 또는 DLC 설치</string>
<string name="installing_game_content">콘텐츠 설치 중...</string>
<string name="install_game_content_failure">NAND에 파일을 설치하는 동안 오류 발생</string>
<string name="install_game_content_failure_description">콘텐츠가 유효하고 prod.keys가 설치되었는지 확인하세요.</string>
<string name="install_game_content_failure_base">충돌을 방지하기 위해 기본 게임 설치는 허용되지 않습니다.</string>
<string name="install_game_content_failure_file_extension">NSP 및 XCI 콘텐츠만 지원합니다. 게임 콘텐츠가 유효한지 확인하세요.</string>
<string name="install_game_content_failed_count">%1$d개의 설치 오류</string>
<string name="install_game_content_success">게임 콘텐츠 설치됨</string>
<string name="install_game_content_success_install">%1$d개를 설치했습니다.</string>
<string name="install_game_content_success_overwrite">%1$d개를 덮어씌웠습니다.</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
<string name="custom_driver_not_supported">사용자 지정 드라이버는 지원하지 않습니다.</string>
<string name="custom_driver_not_supported_description">이 장치의 사용자 지정 드라이버 로딩은 현재 지원하지 않습니다.\n나중에 이 옵션을 확인하면 지원이 추가되었는지 확인할 수 있습니다.</string>
<string name="manage_yuzu_data">yuzu 데이터 관리</string>
<string name="manage_yuzu_data_description">펌웨어, 키 값, 유저 데이터 등을 가져오기 또는 내보내기</string>
<string name="share_save_file">세이브 파일 공유</string>
<string name="export_save_failed">세이브 내보내기 실패</string>
<string name="game_folders">게임 폴더</string>
<string name="deep_scan">딥 스캔(하위 폴더 탐색)</string>
<string name="add_game_folder">게임 폴더 추가</string>
<string name="folder_already_added">이 폴더는 이미 추가되어 있습니다!</string>
<string name="game_folder_properties">게임 폴더 속성</string>
<plurals name="saves_import_failed">
<item quantity="other">%d개의 세이브 가져오기 실패</item>
</plurals>
<plurals name="saves_import_success">
<item quantity="other">%d개의 세이브를 가져왔습니다.</item>
</plurals>
<string name="no_save_data_found">세이브 데이터를 찾을 수 없음</string>
<!-- Applet launcher strings -->
<string name="applets">애플릿 런처</string>
<string name="applets_description">설치된 펌웨어를 사용해 시스템 애플릿을 실행합니다.</string>
<string name="applets_error_firmware">펌웨어가 설치되지 않았습니다.</string>
<string name="applets_error_applet">애플릿을 사용할 수 없음</string>
<string name="applets_error_description"><![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> 파일과 <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">펌웨어가</a> 설치되었는지 확인하고 다시 시도하세요.]]></string>
<string name="album_applet">앨범</string>
<string name="album_applet_description">시스템 사진 뷰어로 유저 스크린샷 폴더에 저장된 이미지를 확인합니다. </string>
<string name="mii_edit_applet">Mii 편집</string>
<string name="mii_edit_applet_description">시스템 에디터로 Mii를 보고 편집합니다.</string>
<string name="cabinet_applet">캐비닛</string>
<string name="cabinet_applet_description">amiibo에 저장된 데이터를 편집하고 삭제합니다.</string>
<string name="cabinet_launcher">캐비닛 런처</string>
<string name="cabinet_nickname_and_owner">닉네임 및 소유자 설정</string>
<string name="cabinet_game_data_eraser">게임 데이터 삭제</string>
<string name="cabinet_restorer">복원</string>
<string name="cabinet_formatter">포맷터</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">가이아는 진짜가 아님</string>
<string name="copied_to_clipboard">클립보드에 복사되었습니다.</string>
@ -107,6 +164,16 @@
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="licenses_description">Android용 yuzu를 가능하게 하는 프로젝트</string>
<string name="build">빌드</string>
<string name="user_data">유저 데이터</string>
<string name="user_data_description">모든 앱 데이터를 가져오거나 내보냅니다.\n\n유저 데이터를 가져올 경우 현재의 모든 데이터는 삭제됩니다.</string>
<string name="exporting_user_data">유저 데이터 내보내는 중...</string>
<string name="importing_user_data">유저 데이터 가져오는 중...</string>
<string name="import_user_data">유저 데이터 가져오기</string>
<string name="invalid_yuzu_backup">올바르지 않은 yuzu 백업 파일</string>
<string name="user_data_export_success">유저 데이터를 내보냈습니다.</string>
<string name="user_data_import_success">유저 데이터를 가져왔습니다.</string>
<string name="user_data_export_cancelled">내보내기 취소됨</string>
<string name="user_data_import_failed_description">유저 데이터 폴더가 ZIP 폴더의 루트 디렉토리에 위치하고 config/config.ini 구성 파일이 있는지 확인하고 다시 시도하세요.</string>
<string name="support_link">https://discord.gg/u77vRWY</string>
<string name="website_link">https://yuzu-emu.org/</string>
<string name="github_link">https://github.com/yuzu-emu</string>
@ -130,7 +197,10 @@
<string name="frame_limit_enable_description">에뮬레이션 속도를 정상 속도의 지정된 비율로 제한합니다.</string>
<string name="frame_limit_slider">속도 제한 비율</string>
<string name="frame_limit_slider_description">에뮬레이션 속도의 제한 비율을 지정합니다. 100%가 정상 속도입니다. 값이 높거나 낮으면 속도 제한이 증가하거나 감소합니다.</string>
<string name="cpu_backend">CPU 백엔드</string>
<string name="cpu_accuracy">CPU 정확도</string>
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="use_docked_mode">독 모드</string>
<string name="use_docked_mode_description">해상도를 높이며 성능이 저하됩니다. 비활성화시 휴대 모드가 사용되며 해상도는 낮아지고 성능은 향상됩니다.</string>
@ -139,13 +209,14 @@
<string name="select_rtc_date">RTC 날짜 선택</string>
<string name="select_rtc_time">RTC 시간 선택</string>
<string name="use_custom_rtc">사용자 지정 RTC</string>
<string name="use_custom_rtc_description">현재 시스템 시간과 별도로 사용자 지정 실시간 시계를 설정할 수 있습니다.</string>
<string name="use_custom_rtc_description">현재 시스템 시간과 별도로 사용자 지정 RTC를 설정할 수 있습니다.</string>
<string name="set_custom_rtc">사용자 지정 RTC 설정</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">정확도 수준</string>
<string name="renderer_resolution">해상도 (휴대 모드/독 모드)</string>
<string name="renderer_vsync">수직동기화 모드</string>
<string name="renderer_screen_layout">화면 방향</string>
<string name="renderer_aspect_ratio">화면비</string>
<string name="renderer_scaling_filter">윈도우 적응 필터</string>
<string name="renderer_anti_aliasing">안티에일리어싱 방법</string>
@ -157,12 +228,21 @@
<string name="renderer_reactive_flushing_description">일부 게임에서 성능 저하를 감수하고 렌더링 정확도를 향상합니다.</string>
<string name="use_disk_shader_cache">디스크 셰이더 캐시</string>
<string name="use_disk_shader_cache_description">생성된 셰이더를 로컬에 저장하고 로드하여 끊김 현상을 줄입니다.</string>
<string name="anisotropic_filtering">비등방성 필터링</string>
<string name="anisotropic_filtering_description">경사각에서 보이는 텍스처의 품질을 향상시킵니다.</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="cpu_debug_mode">CPU 디버깅</string>
<string name="cpu_debug_mode_description">CPU를 느린 디버깅 모드로 설정합니다.</string>
<string name="gpu">GPU</string>
<string name="renderer_api">API</string>
<string name="renderer_debug">그래픽 디버깅</string>
<string name="renderer_debug_description">그래픽 API를 느린 디버깅 모드로 설정합니다.</string>
<string name="fastmem">Fastmem</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">출력 엔진</string>
<string name="audio_volume">볼륨</string>
<string name="audio_volume_description">오디오 출력의 볼륨을 지정합니다.</string>
@ -171,12 +251,15 @@
<string name="ini_saved">설정이 저장되었습니다.</string>
<string name="gameid_saved">%1$s 전용 설정이 저장되었습니다.</string>
<string name="error_saving">%1$s.ini 저장 중 오류 발생: %2$s</string>
<string name="unimplemented_menu">구현되지 않은 메뉴</string>
<string name="loading">불러오는 중...</string>
<string name="shutting_down">종료하는 중...</string>
<string name="reset_setting_confirmation">이 설정을 기본값으로 재설정하겠습니까?</string>
<string name="reset_to_default">기본값으로 재설정</string>
<string name="reset_to_default_description">모든 고급 설정 초기화</string>
<string name="reset_all_settings">모든 설정을 초기화하겠습니까?</string>
<string name="reset_all_settings_description">모든 고급 설정이 기본 구성으로 재설정됩니다. 이 작업은 되돌릴 수 없습니다.</string>
<string name="settings_reset">설정 초기화</string>
<string name="settings_reset">설정 초기화했습니다.</string>
<string name="close">닫기</string>
<string name="learn_more">자세히</string>
<string name="auto">자동</string>
@ -184,13 +267,30 @@
<string name="string_null">Null</string>
<string name="string_import">가져오기</string>
<string name="export">내보내기</string>
<string name="export_failed">내보내기 실패</string>
<string name="import_failed">가져오기 실패</string>
<string name="cancelling">취소하는 중</string>
<string name="install">설치</string>
<string name="delete">삭제</string>
<string name="edit">편집</string>
<string name="export_success">데이터를 내보냈습니다.</string>
<string name="start">시작</string>
<string name="clear">초기화</string>
<string name="global">글로벌</string>
<string name="custom">커스텀</string>
<string name="notice">알림</string>
<string name="import_complete">가져오기 완료</string>
<string name="more_options">추가 옵션</string>
<string name="use_global_setting">글로벌 설정 사용</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">GPU 드라이버 선택</string>
<string name="select_gpu_driver_title">현재 사용중인 GPU 드라이버를 변경하겠습니까?</string>
<string name="select_gpu_driver_install">설치</string>
<string name="select_gpu_driver_default">기본값</string>
<string name="select_gpu_driver_use_default">기본 GPU 드라이버를 사용합니다.</string>
<string name="select_gpu_driver_error">잘못된 드라이가 선택되었습니다. 시스템 기본값을 사용합니다.</string>
<string name="select_gpu_driver_error">잘못된 드라이가 선택되었습니다.</string>
<string name="driver_already_installed">이미 설치된 드라이버입니다.</string>
<string name="system_gpu_driver">시스템 GPU 드라이버</string>
<string name="installing_driver">드라이버 설치 중...</string>
@ -198,13 +298,58 @@
<string name="preferences_settings">설정</string>
<string name="preferences_general">일반</string>
<string name="preferences_system">시스템</string>
<string name="preferences_system_description">독 모드, 지역, 언어</string>
<string name="preferences_graphics">그래픽</string>
<string name="preferences_graphics_description">정확도 수준, 해상도, 셰이더 캐시</string>
<string name="preferences_audio">오디오</string>
<string name="preferences_audio_description">출력 엔진, 불륨</string>
<string name="preferences_theme">테마 및 색상</string>
<string name="preferences_debug">디버그</string>
<string name="preferences_debug_description">CPU/GPU 디버깅, 그래픽 API, Fastmem</string>
<!-- Game properties -->
<string name="info">정보</string>
<string name="info_description">프로그램 ID, 개발자, 버전</string>
<string name="per_game_settings">게임별 설정</string>
<string name="per_game_settings_description">현재 게임에 적용되는 설정을 편집합니다.</string>
<string name="launch_options">실행 구성</string>
<string name="path">주소</string>
<string name="program_id">프로그램 ID</string>
<string name="developer">개발자</string>
<string name="version">버전</string>
<string name="copy_details">세부사항 복사</string>
<string name="add_ons">부가 기능</string>
<string name="add_ons_description">모드, 업데이트 및 DLC 전환하기</string>
<string name="clear_shader_cache">셰이더 캐시 비우기</string>
<string name="clear_shader_cache_description">현재 게임을 실행하는 중에 생성된 모든 셰이더를 삭제합니다.</string>
<string name="clear_shader_cache_warning_description">셰이더 캐시가 재생성되어 게임이 버벅일 수 있습니다.</string>
<string name="cleared_shaders_successfully">셰이더를 비웠습니다.</string>
<string name="addons_game">애드온: %1$s</string>
<string name="save_data">세이브 데이터</string>
<string name="save_data_description">현재 게임에 사용되는 세이브 데이터를 관리합니다.</string>
<string name="delete_save_data">세이브 데이터 삭제하기</string>
<string name="delete_save_data_description">현재 게임에 사용되는 모든 세이브 데이터를 삭제합니다.</string>
<string name="delete_save_data_warning_description">이 작업은 현재 게임의 세이브 데이터를 모두 삭제하고 되돌릴 수 없습니다. 계속하시겠습니까?</string>
<string name="save_data_deleted_successfully">세이브 데이터를 삭제했습니다.</string>
<string name="select_content_type">콘텐츠 형태</string>
<string name="updates_and_dlc">업데이트 및 DLC</string>
<string name="mods_and_cheats">모드 및 치트</string>
<string name="addon_notice">중요 애드온 알림</string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="addon_notice_description">모드와 치트를 설치하려면 cheats/, romfs/, 또는 exefs/ 디렉토리를 포함하는 폴더를 선택해야 합니다. 게임과의 호환 여부를 확인할 수 없기 때문에 신중하게 결정하세요.</string>
<string name="invalid_directory">잘못된 디렉토리</string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="invalid_directory_description">선택한 디렉토리가 cheats/, romfs/, 또는 exefs/ 폴더를 포함하는지 확인하고 다시 시도하세요.</string>
<string name="addon_installed_successfully">애드온을 설치했습니다.</string>
<string name="verifying_content">콘텐츠 확인 중...</string>
<string name="content_install_notice">콘텐츠 설치 안내</string>
<string name="content_install_notice_description">선택한 콘텐츠가 현재 게임과 일치하지 않습니다.\n무시하고 설치하시겠습니까?</string>
<string name="confirm_uninstall">제거 확인</string>
<string name="confirm_uninstall_description">이 애드온을 제거하시겠습니까?</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">롬 파일이 암호화되어있음</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[가이드에 따라 <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">게임 카트리지</a> 또는 <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">설치된 타이틀</a>을 다시 덤프하세요.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[게임을 해독할 수 있도록 <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> 파일이 설치되어 있는지 확인하세요.]]></string>
<string name="loader_error_video_core">비디오 코어를 초기화하는 동안 오류 발생</string>
<string name="loader_error_video_core_description">일반적으로 이 문제는 호환되지 않는 GPU 드라이버로 인해 발생합니다. 사용자 지정 GPU 드라이버를 설치하면 이 문제가 해결될 수 있습니다.</string>
@ -229,6 +374,7 @@
<string name="emulation_pause">에뮬레이션 일시 중지</string>
<string name="emulation_unpause">에뮬레이션 일시 중지 해제</string>
<string name="emulation_input_overlay">화면 오버레이 설정</string>
<string name="touchscreen">터치 스크린</string>
<string name="load_settings">설정 불러오는 중...</string>
@ -245,6 +391,10 @@
<string name="fatal_error">치명적 오류</string>
<string name="fatal_error_message">치명적 오류가 발생했습니다. 자세한 내용은 로그를 확인하십시오.\n에뮬레이션을 계속하면 충돌 및 버그가 발생할 수 있습니다.</string>
<string name="performance_warning">이 설정을 끄면 에뮬레이션 성능이 크게 저하됩니다! 최상의 환경을 위해 이 설정을 활성화된 상태로 두는 것이 좋습니다.</string>
<string name="device_memory_inadequate">장치 RAM: %1$s\n권장: %2$s</string>
<string name="memory_formatted">%1$s %2$s</string>
<string name="no_game_present">실행 가능한 게임이 없습니다!</string>
<!-- Region Names -->
<string name="region_japan">일본</string>
<string name="region_usa">미국</string>
@ -254,7 +404,16 @@
<string name="region_korea">대한민국</string>
<string name="region_taiwan">대만</string>
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">영국 하계 표준시(GB)</string>
<string name="memory_terabyte">TB</string>
<string name="memory_petabyte">PB</string>
<string name="memory_exabyte">EB</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulcan</string>
<string name="renderer_none">없음</string>
@ -291,7 +450,14 @@
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_auto">자동</string>
<string name="screen_layout_sensor_landscape">가로 고정 (방향 감지)</string>
<string name="screen_layout_landscape">가로</string>
<string name="screen_layout_reverse_landscape">가로 고정 (역방향 고정)</string>
<string name="screen_layout_sensor_portrait">세로 고정 (방향 감지)</string>
<string name="screen_layout_portrait">세로</string>
<string name="screen_layout_reverse_portrait">세로 고정 (역방향 고정)</string>
<!-- Aspect Ratios -->
<string name="ratio_default">기본 (16:9)</string>
@ -300,6 +466,10 @@
<string name="ratio_force_sixteen_ten">강제 16:10</string>
<string name="ratio_stretch">화면에 맞춤</string>
<!-- CPU Backend -->
<string name="cpu_backend_dynarmic">Dynarmic (느림)</string>
<string name="cpu_backend_nce">네이티브 코드 실행 (NCE)</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">정확함</string>
<string name="cpu_accuracy_unsafe">최적화 (안전하지 않음)</string>
@ -327,14 +497,29 @@
<string name="theme_mode_light">라이트 모드</string>
<string name="theme_mode_dark">다크 모드</string>
<!-- Audio output engines -->
<string name="oboe">oboe</string>
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">검정 배경</string>
<string name="use_black_backgrounds_description">어두운 테마 사용할 때는 검정 배경을 적용합니다.</string>
<string name="use_black_backgrounds_description">어두운 테마 사용 검정 배경을 적용합니다.</string>
<!-- Picture-In-Picture -->
<string name="picture_in_picture">픽처 인 픽처 (Picture-in-Picture)</string>
<string name="picture_in_picture_description">앱을 백그라운드에서 실행할 때 창을 최소화합니다.</string>
<string name="pause">일시중지</string>
<string name="play">재생</string>
<string name="mute">음소거</string>
<string name="unmute">음소거 해제</string>
<!-- Licenses screen strings -->
<string name="licenses">라이센스</string>
<string name="license_fidelityfx_fsr_description">AMD 고품질 업스케일링</string>
<string name="license_fidelityfx_fsr_description">AMD 고품질 업스케일링</string>
</resources>

View File

@ -157,7 +157,6 @@
<string name="renderer_reactive_flushing_description">Forbedrer gjengivelsesnøyaktigheten i enkelte spill på bekostning av ytelsen.</string>
<string name="use_disk_shader_cache">Disk shader-hurtigbuffer</string>
<string name="use_disk_shader_cache_description">Reduserer hakking ved å lagre og laste inn genererte shaders lokalt.</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="renderer_api">API</string>
@ -184,13 +183,16 @@
<string name="string_null">Null</string>
<string name="string_import">Importer</string>
<string name="export">Eksporter</string>
<string name="install">Installer</string>
<string name="delete">Slett</string>
<string name="start">Start</string>
<string name="clear">Fjern</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Velg GPU-driver</string>
<string name="select_gpu_driver_title">Ønsker du å bytte ut din nåværende GPU-driver?</string>
<string name="select_gpu_driver_install">Installer</string>
<string name="select_gpu_driver_default">Standard</string>
<string name="select_gpu_driver_use_default">Bruk av standard GPU-driver</string>
<string name="select_gpu_driver_error">Ugyldig driver valgt, bruker systemstandard!</string>
<string name="system_gpu_driver">Systemets GPU-driver</string>
<string name="installing_driver">Installerer driver...</string>
@ -202,7 +204,12 @@
<string name="preferences_audio">Lyd</string>
<string name="preferences_theme">Tema og farge</string>
<string name="preferences_debug">Feilsøk</string>
<!-- Game properties -->
<string name="info">Info</string>
<string name="path">Sti</string>
<string name="developer">Utvikler</string>
<string name="version">Versjon</string>
<string name="add_ons">Tilleggsprogrammer</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ROM-en din er kryptert</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Vennligst sørg for at <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> filen er installert slik at spillene kan dekrypteres.]]></string>
@ -229,6 +236,7 @@
<string name="emulation_pause">Pause emulering</string>
<string name="emulation_unpause">Ta emuleringen ut av pause</string>
<string name="emulation_input_overlay">Overlay-alternativer</string>
<string name="touchscreen">Touch-skjerm</string>
<string name="load_settings">Laster inn innstillinger...</string>
@ -254,6 +262,7 @@
<string name="region_korea">Korea</string>
<string name="region_taiwan">Taiwan</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_gigabyte">GB</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulkan</string>
@ -291,8 +300,8 @@
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_auto">Auto</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Standard (16:9)</string>
<string name="ratio_force_four_three">Tving 4:3</string>
@ -327,6 +336,12 @@
<string name="theme_mode_light">Lys</string>
<string name="theme_mode_dark">Mørk</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Svart bakgrunn</string>
<string name="use_black_backgrounds_description">Bruk svart bakgrunn når du bruker det mørke temaet.</string>

View File

@ -157,7 +157,6 @@
<string name="renderer_reactive_flushing_description">Poprawia jakość renderowania w kilku grach, kosztem wydajności.</string>
<string name="use_disk_shader_cache">Pamięć podręczna shaderów</string>
<string name="use_disk_shader_cache_description">Zmniejsza przycięcia przez przechowywanie gotowych wygenerowanych plików oświetlenia w pamięci urządzenia.</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="renderer_api">Interfejs graficzny</string>
@ -183,13 +182,17 @@
<string name="submit">Zatwierdź</string>
<string name="string_import">Importuj</string>
<string name="export">Eksportuj</string>
<string name="install">Zainstaluj</string>
<string name="delete">Usuń</string>
<string name="start">Start</string>
<string name="clear">Wyczyść</string>
<string name="custom">Losowy</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Wybierz sterownik GPU </string>
<string name="select_gpu_driver_title">Chcesz zastąpić obecny sterownik układu graficznego?</string>
<string name="select_gpu_driver_install">Zainstaluj</string>
<string name="select_gpu_driver_default">Domyślne</string>
<string name="select_gpu_driver_use_default">Aktywny domyślny sterownik GPU</string>
<string name="select_gpu_driver_error">Wybrano błędny sterownik, powrót do domyślnego. </string>
<string name="system_gpu_driver">Systemowy sterownik GPU</string>
<string name="installing_driver">Instalowanie sterownika...</string>
@ -201,7 +204,12 @@
<string name="preferences_audio">Dźwięk</string>
<string name="preferences_theme">Motyw i kolor</string>
<string name="preferences_debug">Debug</string>
<!-- Game properties -->
<string name="info">Informacje</string>
<string name="path">Ścieżka</string>
<string name="developer">Deweloper</string>
<string name="version">Wersja</string>
<string name="add_ons">Dodatki</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Twój ROM jest zakodowany</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Upewnij się że plik kluczy <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> jest zainstalowany aby gry mogły zostać odczytane.]]></string>
@ -228,6 +236,7 @@
<string name="emulation_pause">Wstrzymaj emulację</string>
<string name="emulation_unpause">Wznów emulację</string>
<string name="emulation_input_overlay">Opcje nakładki</string>
<string name="touchscreen">Ekran dotykowy</string>
<string name="load_settings">Wczytuję ustawienia...</string>
@ -253,6 +262,7 @@
<string name="region_korea">Korea</string>
<string name="region_taiwan">Tajwan</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_gigabyte">GB</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulkan</string>
@ -290,8 +300,8 @@
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_auto">Automatyczny</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Domyślne (16:9)</string>
<string name="ratio_force_four_three">Wymuś 4:3</string>
@ -326,6 +336,12 @@
<string name="theme_mode_light">Jasny</string>
<string name="theme_mode_dark">Ciemny</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Czarne tła</string>
<string name="use_black_backgrounds_description">Kiedy używany ciemny motyw, tła zostają zastąpione czernią.</string>

View File

@ -1,10 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Este software executa jogos do console Nintendo Switch. Não estão inclusos nem jogos ou chaves. &lt;br /&gt;&lt;br /&gt;Antes de começar, por favor localize o arquivo <![CDATA[1 prod.keys 1]]> no armazenamento de seu dispositivo.&lt;br /&gt;&lt;br /&gt;<![CDATA[2Saiba mais2]]></string>
<string name="emulation_notification_channel_name">Emulação está Ativa</string>
<string name="app_disclaimer">Este software executa jogos do console Nintendo Switch. Não estão inclusos nem jogos ou chaves.&lt;br /&gt;&lt;br /&gt;Antes de começar, por favor localize o arquivo <![CDATA[<b> prod.keys </b>]]> no armazenamento de seu dispositivo.&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">Saiba mais</a>]]></string>
<string name="emulation_notification_channel_name">A emulação está Ativa</string>
<string name="emulation_notification_channel_description">Mostra uma notificação permanente enquanto a emulação estiver em andamento.</string>
<string name="emulation_notification_running">Yuzu está em execução </string>
<string name="emulation_notification_running">O Yuzu está em execução </string>
<string name="notice_notification_channel_name">Notificações e erros</string>
<string name="notice_notification_channel_description">Mostra notificações quando algo dá errado.</string>
<string name="notification_permission_not_granted">Acesso às notificações não concedido!</string>
@ -17,7 +17,7 @@
<string name="keys_description">Selecione seu arquivo &lt;b>prod.keys&lt;/b> com o botão abaixo.</string>
<string name="select_keys">Selecione as Keys</string>
<string name="games">Jogos</string>
<string name="games_description">Seleciona sua pasta &lt;b>Jogos&lt;/b> com o botão abaixo.</string>
<string name="games_description">Selecione sua pasta &lt;b>Jogos&lt;/b> com o botão abaixo.</string>
<string name="done">Feito</string>
<string name="done_description">Tudo pronto.\nAproveite seus jogos!</string>
<string name="text_continue">Continuar</string>
@ -34,61 +34,67 @@
<string name="empty_gamelist">Não foram encontrados jogos ou a pasta de Jogos ainda não foi definida. </string>
<string name="search_and_filter_games">Procura e filtra jogos.</string>
<string name="select_games_folder">Seleciona a pasta de jogos.</string>
<string name="manage_game_folders">Gerencie as pastas de jogos</string>
<string name="select_games_folder_description">Permite que o Yuzu preencha a lista de jogos</string>
<string name="add_games_warning">Ignorar a seleção da pasta de jogos?</string>
<string name="add_games_warning_description">Os jogos não serão exibidos na lista de jogos se uma pasta não estiver selecionada.</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="home_search_games">Procurar jogos</string>
<string name="search_settings">Procurar nas definições</string>
<string name="games_dir_selected">Pasta de Jogos selecionada</string>
<string name="install_prod_keys">Instala prod.keys</string>
<string name="search_settings">Procurar nas configurações</string>
<string name="games_dir_selected">Pasta de jogos selecionada</string>
<string name="install_prod_keys">Instalar prod.keys</string>
<string name="install_prod_keys_description">Necessário para desencriptar jogos comerciais</string>
<string name="install_prod_keys_warning">Ignorar a adição de chaves?</string>
<string name="install_prod_keys_warning_description">São necessárias chaves válidas para emular jogos comerciais. Somente aplicativos homebrew funcionarão se você continuar.</string>
<string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#Guia de introdução</string>
<string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string>
<string name="notifications">Notificações</string>
<string name="notifications_description">Conceda a permissão de notificação com o botão abaixo.</string>
<string name="give_permission">Conceda permissão</string>
<string name="notification_warning">Saltar a concessão da permissão de notificação?</string>
<string name="give_permission">Conceder permissão</string>
<string name="notification_warning">Ignorar a concessão da permissão de notificação?</string>
<string name="notification_warning_description">Yuzu não conseguirá te notificar de informações importantes. </string>
<string name="permission_denied">Permissão negada</string>
<string name="permission_denied_description">Você negou essa permissão muitas vezes e agora precisa concedê-la manualmente nas configurações do sistema.</string>
<string name="about">Sobre</string>
<string name="about_description">Versão de compilação, créditos e mais</string>
<string name="warning_help">Ajuda</string>
<string name="warning_skip">Saltar</string>
<string name="warning_skip">Ignorar</string>
<string name="warning_cancel">Cancelar</string>
<string name="install_amiibo_keys">Instala chaves Amiibo</string>
<string name="install_amiibo_keys_description">Necessário para usares Amiibo no jogo</string>
<string name="invalid_keys_file">Ficheiro de chaves inválido</string>
<string name="install_amiibo_keys">Instalar chaves Amiibo</string>
<string name="install_amiibo_keys_description">Necessário para usar Amiibos em um jogo</string>
<string name="invalid_keys_file">Arquivo de chaves selecionado inválido</string>
<string name="install_keys_success">Chaves instaladas com sucesso</string>
<string name="reading_keys_failure">Erro ao ler chaves de encriptação</string>
<string name="install_prod_keys_failure_extension_description">Verifique se seu arquivo keys possui a extensão .keys e tente novamente.</string>
<string name="install_amiibo_keys_failure_extension_description">Verifique se seu arquivo keys possui a extensão .bin e tente novamente.</string>
<string name="install_prod_keys_failure_extension_description">Verifique se seu arquivo de chaves possui a extensão .keys e tente novamente.</string>
<string name="install_amiibo_keys_failure_extension_description">Verifique se seu arquivo de chaves possui a extensão .bin e tente novamente.</string>
<string name="invalid_keys_error">Chaves de encriptação inválidas</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">O ficheiro selecionado está corrompido. Por favor recarrega as tuas chaves.</string>
<string name="install_keys_failure_description">O arquivo selecionado está incorreto ou corrompido. Por favor extraia suas chaves novamente.</string>
<string name="gpu_driver_manager">Gerenciador de driver de GPU</string>
<string name="install_gpu_driver">Instala driver para GPU</string>
<string name="install_gpu_driver_description">Instala drivers alternativos para desempenho ou precisão potencialmente melhores</string>
<string name="advanced_settings">Definições avançadas</string>
<string name="advanced_settings_game">Definições avançadas: %1$s</string>
<string name="settings_description">Configura definições do emulador</string>
<string name="advanced_settings">Configurações avançadas</string>
<string name="advanced_settings_game">Configurações avançadas: %1$s</string>
<string name="settings_description">Configure opções do emulador</string>
<string name="search_recently_played">Jogado recentemente</string>
<string name="search_recently_added">Adicionado recentemente</string>
<string name="search_retail">Jogos comerciais</string>
<string name="search_homebrew">Homebrew</string>
<string name="open_user_folder">Abre a pasta Yuzu</string>
<string name="open_user_folder_description">Gere os ficheiro internos do Yuzu</string>
<string name="theme_and_color_description">Modifica a aparência da App</string>
<string name="no_file_manager">Nenhum gestor de ficheiros encontrado</string>
<string name="notification_no_directory_link">Impossível abrir pasta Yuzu</string>
<string name="notification_no_directory_link_description">Localiza a pasta de utilizador manualmente com o painel lateral do gestor de ficheiros.</string>
<string name="manage_save_data">Gerir dados guardados</string>
<string name="manage_save_data_description">Dados não encontrados. Por favor seleciona uma opção abaixo.</string>
<string name="import_export_saves_description">Importa ou exporta dados guardados</string>
<string name="open_user_folder">Abrir a pasta do Yuzu</string>
<string name="open_user_folder_description">Gerencie os arquivos internos do Yuzu</string>
<string name="theme_and_color_description">Altere a aparência do aplicativo</string>
<string name="no_file_manager">Nenhum gerenciador de arquivos encontrado</string>
<string name="notification_no_directory_link">Não foi possível abrir a pasta do Yuzu</string>
<string name="notification_no_directory_link_description">Por favor localize a pasta do usuário com o painel lateral do gerenciador de arquivos manualmente.</string>
<string name="manage_save_data">Gerenciar os dados salvos dos jogos</string>
<string name="manage_save_data_description">Dados salvos encontrados. Por favor selecione uma opção abaixo.</string>
<string name="import_save_warning">Importar dados salvos</string>
<string name="import_save_warning_description">Isso irá sobrescrever seus dados salvos com o arquivo selecionado. Você tem certeza que quer continuar?</string>
<string name="import_export_saves_description">Importa ou exporta arquivos de dados salvos</string>
<string name="save_files_importing">Importando dados salvos...</string>
<string name="save_files_exporting">Exportando arquivos de dados salvos...</string>
<string name="save_file_imported_success">Importado com sucesso</string>
<string name="save_file_invalid_zip_structure">Estrutura de diretório de dados invalida</string>
<string name="save_file_invalid_zip_structure_description">O nome da primeira sub pasta tem de ser a ID do jogo.</string>
<string name="save_file_invalid_zip_structure">Estrutura de diretório de dados salvos inválida</string>
<string name="save_file_invalid_zip_structure_description">O nome da primeira sub pasta deve ser a ID do jogo.</string>
<string name="import_saves">Importar</string>
<string name="export_saves">Exportar</string>
<string name="install_firmware">Instalar firmware</string>
@ -96,55 +102,89 @@
<string name="firmware_installing">Instalando firmware</string>
<string name="firmware_installed_success">Firmware instalado com sucesso.</string>
<string name="firmware_installed_failure">Falha na instalação do firmware</string>
<string name="firmware_installed_failure_description">Cofirma que os ficheiros firmware nca estão no root do finheiro zip e tenta de novo.</string>
<string name="share_log">Compartilhe registros de debug.</string>
<string name="firmware_installed_failure_description">Verifique se os arquivos nca do firmware estão na raiz do arquivo zip e tente novamente.</string>
<string name="share_log">Compartilhar registros de debug</string>
<string name="share_log_description">Compartilhe o arquivo de registro do yuzu para obter ajuda com problemas</string>
<string name="share_log_missing">Arquivo de registro não encontrado</string>
<string name="install_game_content">Instalar conteúdo de jogos</string>
<string name="install_game_content_description">Instalar atualizações de jogos ou DLC</string>
<string name="installing_game_content">A instalar conteúdo...</string>
<string name="install_game_content_failure">Erro ao instalar ficheiro(s) para NAND</string>
<string name="install_game_content_failure_description">Por favor confitma que o conteúdo(s) é válido e que as prod.keys estão instaladas.</string>
<string name="install_game_content_description">Instala atualizações de jogos ou DLC</string>
<string name="installing_game_content">Instalando conteúdo...</string>
<string name="install_game_content_failure">Erro ao instalar arquivo(s) na NAND</string>
<string name="install_game_content_failure_description">Por favor certifique-se de que o(s) conteúdo(s) é (são) válido(s) e que as prod.keys estão instaladas.</string>
<string name="install_game_content_failure_base">A instalação de jogos base não é permitida para evitar possíveis conflitos.</string>
<string name="install_game_content_failure_file_extension">Sò conteúdos NSP e XCI são suportados. Por favor verifica que o conteúdo(s) do jogo são válidos.</string>
<string name="install_game_content_failure_file_extension">Somente conteúdos NSP e XCI são suportados. Por favor verifique se o(s) conteúdo(s) do jogo é (são) válido(s).</string>
<string name="install_game_content_failed_count">%1$d erro(s) de instalação</string>
<string name="install_game_content_success">Conteúdo(s) de jogo instalados com sucesso</string>
<string name="install_game_content_success">Conteúdo(s) de jogo instalado(s) com sucesso</string>
<string name="install_game_content_success_install">%1$d instalado com sucesso</string>
<string name="install_game_content_success_overwrite">%1$d substituída com êxito</string>
<string name="install_game_content_success_overwrite">%1$d substituído com sucesso</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
<string name="custom_driver_not_supported">Drivers personalizados não suportados</string>
<string name="custom_driver_not_supported_description">Carregamento de drivers personalizados não é suportado pr este dispositivo. \nCheck verifica esta opção de futuro para confirmar se o suporte foi adicionado!</string>
<string name="manage_yuzu_data">Administrar dados yuzu</string>
<string name="custom_driver_not_supported_description">Carregamento de drivers personalizados não suportado para este dispositivo no momento.\nVerifique esse opção novamente no futuro para ver se o suporte foi adicionado!</string>
<string name="manage_yuzu_data">Administrar dados do yuzu</string>
<string name="manage_yuzu_data_description">Importa/exporta firmware, chaves, dados do usuário e mais!</string>
<string name="share_save_file">Partilha ficheiro duardado</string>
<string name="export_save_failed">Erro ao exportar dados guardados</string>
<string name="share_save_file">Compartilhar arquivo de dados salvos</string>
<string name="export_save_failed">Erro ao exportar arquivo de dados salvos</string>
<string name="game_folders">Pastas de jogos</string>
<string name="deep_scan">Varredura profunda</string>
<string name="add_game_folder">Adicionar pasta de jogo</string>
<string name="folder_already_added">Esta pasta já foi adicionada!</string>
<string name="game_folder_properties">Propriedades da pasta de jogo</string>
<plurals name="saves_import_failed">
<item quantity="one">Falha ao importar dado salvo de %d</item>
<item quantity="many">Falha ao importar dados salvos de %d</item>
<item quantity="other">Falha ao importar dados salvos de %d</item>
</plurals>
<plurals name="saves_import_success">
<item quantity="one">Dado salvo de %d importado com sucesso</item>
<item quantity="many">Dados salvos de %d importados com sucesso</item>
<item quantity="other">Dados salvos de %d importados com sucesso</item>
</plurals>
<string name="no_save_data_found">Dados salvos não encontrados</string>
<!-- Applet launcher strings -->
<string name="applets">Launcher de miniaplicativos</string>
<string name="applets_description">Inicia miniaplicativos do sistema usando o firmware instalado</string>
<string name="applets_error_firmware">Firmware não instalado</string>
<string name="applets_error_applet">Miniaplicativo não disponível</string>
<string name="applets_error_description"><![CDATA[Por favor verifique se o arquivo 1prod.keys1 e o 2firmware2 estão instalados e tente novamente.]]></string>
<string name="album_applet">Álbum</string>
<string name="album_applet_description">Visualize imagens armazenadas na pasta de capturas de telas do usuário com o visualizador de imagens do sistema</string>
<string name="mii_edit_applet">Editor de Mii</string>
<string name="mii_edit_applet_description">Visualize e edite os Miis com o editor do sistema</string>
<string name="cabinet_applet">Arquivo</string>
<string name="cabinet_applet_description">Edite e delete dados armazenados nos amiibos</string>
<string name="cabinet_launcher">Inicializador do Arquivo</string>
<string name="cabinet_nickname_and_owner">Apelido e configurações do proprietário</string>
<string name="cabinet_game_data_eraser">Apagar dados de jogo</string>
<string name="cabinet_restorer">Restaurar</string>
<string name="cabinet_formatter">Formatar</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia não é real</string>
<string name="copied_to_clipboard">Copiado para a área de transferência</string>
<string name="about_app_description">Um emulador Switch de código aberto</string>
<string name="contributors">Contribuidores</string>
<string name="contributors_description">Feito com \u2764 da equipa do Yuzu</string>
<string name="about_app_description">Um emulador de Switch de código aberto</string>
<string name="contributors">Colaboradores</string>
<string name="contributors_description">Feito com \u2764 da equipe do Yuzu</string>
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="licenses_description">Projetos que tornam o yuzu para Android possível</string>
<string name="build">Versão</string>
<string name="user_data">Dado de utilizados</string>
<string name="user_data_description">Importar/exportar todos dados da aplicação data.\n\n Ao importar dados do utilizados, todos os dados existentes do utilizados serão excluídos!</string>
<string name="exporting_user_data">A exportar dados de utilizados...</string>
<string name="importing_user_data">A importar dados de utilizador...</string>
<string name="import_user_data">Importar dados de utilizados...</string>
<string name="invalid_yuzu_backup">Backup yuzu inválido</string>
<string name="user_data_export_success">Dados de utilizados exportados com sucesso</string>
<string name="user_data_import_success">Dados de utilizador importado com sucesso</string>
<string name="user_data">Dados do usuário</string>
<string name="user_data_description">Importar/exportar todos os dados do aplicativo.\n\n Ao importar dados de usuário, todos os dados existentes do usuário serão excluídos!</string>
<string name="exporting_user_data">Exportando dados do usuário...</string>
<string name="importing_user_data">Importando dados do usuário...</string>
<string name="import_user_data">Importar dados do usuário</string>
<string name="invalid_yuzu_backup">Backup do yuzu inválido</string>
<string name="user_data_export_success">Dados de usuário exportados com sucesso</string>
<string name="user_data_import_success">Dados de usuário importados com sucesso</string>
<string name="user_data_export_cancelled">Exportação cancelada</string>
<string name="user_data_import_failed_description">Verifiqua se as pastas de dados do utilizados estão na raiz da pasta zip e contêm um arquivo de configuração em config/config.ini e tenta novamente.</string>
<string name="user_data_import_failed_description">Verifiqua se as pastas de dados do usuário estão na raiz da pasta zip e contêm um arquivo de configuração em config/config.ini e tente novamente.</string>
<string name="support_link">https://discord.gg/u77vRWY</string>
<string name="website_link">https://yuzu-emu.org/</string>
<string name="github_link">https://github.com/yuzu-emu</string>
<!-- Early access upgrade strings -->
<string name="early_access">Acesso antecipado</string>
<string name="get_early_access">Obtém Acesso Antecipado</string>
<string name="early_access">Acesso Antecipado</string>
<string name="get_early_access">Obtenha o Acesso Antecipado</string>
<string name="play_store_link">https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu.ea</string>
<string name="get_early_access_description">Recursos de ponta, acesso antecipado a atualizações e muito mais</string>
<string name="early_access_benefits">Benefícios do Acesso Antecipado</string>
@ -154,18 +194,19 @@
<string name="prioritized_support">Suporte prioritário</string>
<string name="helping_game_preservation">Ajuda na preservação dos jogos</string>
<string name="our_eternal_gratitude">A nossa eterna gratidão</string>
<string name="are_you_interested">Estás interessado?</string>
<string name="are_you_interested">Tem interesse?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">Limite de velocidade</string>
<string name="frame_limit_enable_description">Limita a velocidade da emulação a uma porcentagem específica da velocidade normal.</string>
<string name="frame_limit_slider">Percentagem do limite de velocidade</string>
<string name="frame_limit_slider">Porcentagem do limite de velocidade</string>
<string name="frame_limit_slider_description">Especifica a porcentagem para limitar a velocidade de emulação. 100% é o normal. Valores mais altos ou mais baixos irão aumentar ou diminuir o limite de velocidade.</string>
<string name="cpu_accuracy">Precisão do CPU</string>
<string name="cpu_backend">Backend da CPU</string>
<string name="cpu_accuracy">Precisão da CPU</string>
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="use_docked_mode">Modo Ancorado</string>
<string name="use_docked_mode">Modo TV</string>
<string name="use_docked_mode_description">Aumenta a resolução, diminuindo o desempenho. O Modo Portátil é utilizado quando estiver desabilitado, diminuindo a resolução e melhorando o desempenho.</string>
<string name="emulated_region">Região da emulação</string>
<string name="emulated_language">Idioma da emulação</string>
@ -177,20 +218,22 @@
<!-- Graphics settings strings -->
<string name="renderer_accuracy">Nível de precisão</string>
<string name="renderer_resolution">Resolução (Portátil/Ancorado)</string>
<string name="renderer_resolution">Resolução (Portátil/Modo TV)</string>
<string name="renderer_vsync">Modo VSync</string>
<string name="renderer_screen_layout">Oriantação</string>
<string name="renderer_aspect_ratio">Proporção da tela</string>
<string name="renderer_scaling_filter">Filtro de Adaptação da Janela</string>
<string name="renderer_anti_aliasing">Método de Anti-Serrilhado</string>
<string name="renderer_force_max_clock">Força velocidade máxima (Adreno only)</string>
<string name="renderer_force_max_clock_description">Força o GPU a correr à velocidade máxima (restrições térmicas serão aplicadas)</string>
<string name="renderer_asynchronous_shaders">Usa shaders assíncronos </string>
<string name="renderer_force_max_clock">Forçar velocidade máxima (somente Adreno)</string>
<string name="renderer_force_max_clock_description">Força o GPU a rodar na velocidade máxima (restrições térmicas serão aplicadas)</string>
<string name="renderer_asynchronous_shaders">Usar shaders assíncronos </string>
<string name="renderer_asynchronous_shaders_description">Compila os shaders de forma assíncrona, reduzindo travamentos, mas pode apresentar problemas.</string>
<string name="renderer_reactive_flushing">Usar flushing reativo</string>
<string name="renderer_reactive_flushing_description">Melhora a precisão da renderização em alguns jogos ao custo de desempenho.</string>
<string name="use_disk_shader_cache">Cache de shaders em disco</string>
<string name="use_disk_shader_cache_description">Reduz travamentos ao armazenar e carregar localmente os shaders.</string>
<string name="anisotropic_filtering">Filtragem anisotrópica</string>
<string name="anisotropic_filtering_description">Melhora a qualidade das texturas quando visualizadas de ângulos oblíquos</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
@ -198,28 +241,29 @@
<string name="cpu_debug_mode_description">Coloca a CPU em um modo de depuração lento.</string>
<string name="gpu">GPU</string>
<string name="renderer_api">API</string>
<string name="renderer_debug">Ativar depuração de gráficos</string>
<string name="renderer_debug_description">Quando selecionado, a API gráfica entra num modo de depuração mais lento.</string>
<string name="renderer_debug">Depuração de gráficos</string>
<string name="renderer_debug_description">Define a API gráfica para um modo de depuração mais lento.</string>
<string name="fastmem">Fastmem</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Motor de saída</string>
<string name="audio_output_engine">Engine de reprodução</string>
<string name="audio_volume">Volume</string>
<string name="audio_volume_description">Especifica o volume de saída.</string>
<string name="audio_volume_description">Especifica o volume de reprodução.</string>
<!-- Miscellaneous -->
<string name="slider_default">Padrão</string>
<string name="ini_saved">Definições guardadas</string>
<string name="gameid_saved">Definições guardadas para %1$s</string>
<string name="error_saving">Erro ao guardar %1$s.ini: %2$s</string>
<string name="ini_saved">Configurações salvas</string>
<string name="gameid_saved">Configurações salvas para %1$s</string>
<string name="error_saving">Erro ao salvar %1$s.ini: %2$s</string>
<string name="unimplemented_menu">Menu não implementado</string>
<string name="loading">A carregar...</string>
<string name="shutting_down">A desligar...</string>
<string name="reset_setting_confirmation">Queres reverter esta definição para os valores padrão?</string>
<string name="reset_to_default">Reverter para padrão</string>
<string name="reset_all_settings">Redefinir todas as definições?</string>
<string name="loading">Carregando...</string>
<string name="shutting_down">Encerrando...</string>
<string name="reset_setting_confirmation">Deseja reverter esta configuração para os valores padrões?</string>
<string name="reset_to_default">Reverter para o padrão</string>
<string name="reset_to_default_description">Redefine todas as configurações avançadas</string>
<string name="reset_all_settings">Redefinir todas as configurações?</string>
<string name="reset_all_settings_description">Todas as configurações avançadas retornarão ao padrão. Isto não pode ser desfeito.</string>
<string name="settings_reset">Redefinir definições</string>
<string name="settings_reset">Configurações redefinidas</string>
<string name="close">Fechar</string>
<string name="learn_more">Saiba mais</string>
<string name="auto">Automático</string>
@ -227,44 +271,95 @@
<string name="string_null">Nenhum (desativado)</string>
<string name="string_import">Importar</string>
<string name="export">Exportar</string>
<string name="export_failed">Exportação falhada</string>
<string name="import_failed">IMportação falhada</string>
<string name="cancelling">A cancelar</string>
<string name="export_failed">Falha ao exportar</string>
<string name="import_failed">Falha ao importar</string>
<string name="cancelling">Cancelando</string>
<string name="install">Instalar</string>
<string name="delete">Deletar</string>
<string name="edit">Editar</string>
<string name="export_success">Exportado com sucesso</string>
<string name="start">Start</string>
<string name="clear">Limpar</string>
<string name="global">Global</string>
<string name="custom">Personalizado</string>
<string name="notice">Aviso</string>
<string name="import_complete">Importação concluída</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Seleciona a driver para o GPU</string>
<string name="select_gpu_driver_title">Queres substituir o driver do GPU atual? </string>
<string name="select_gpu_driver">Selecione o driver para a GPU</string>
<string name="select_gpu_driver_title">Gostaria de substituir o driver atual da GPU? </string>
<string name="select_gpu_driver_install">Instalar</string>
<string name="select_gpu_driver_default">Padrão</string>
<string name="select_gpu_driver_use_default">Usar o driver padrão do GPU</string>
<string name="select_gpu_driver_error">Driver selecionado inválido, a usar o padrão do sistema!</string>
<string name="system_gpu_driver">Driver do GPU padrão</string>
<string name="installing_driver">A instalar o Driver...</string>
<string name="select_gpu_driver_use_default">Usar o driver padrão da GPU</string>
<string name="select_gpu_driver_error">Driver selecionado inválido</string>
<string name="driver_already_installed">Driver já instalado</string>
<string name="system_gpu_driver">Driver padrão da GPU</string>
<string name="installing_driver">Instalando driver...</string>
<!-- Preferences Screen -->
<string name="preferences_settings">Configurações</string>
<string name="preferences_general">Geral</string>
<string name="preferences_system">Sistema</string>
<string name="preferences_system_description">Modo TV, região, idioma</string>
<string name="preferences_graphics">Gráficos</string>
<string name="preferences_graphics_description">Nível de precisão, resolução, cache de shader</string>
<string name="preferences_audio">Áudio</string>
<string name="preferences_theme">Cor e tema.</string>
<string name="preferences_audio_description">Engine de reprodução, volume</string>
<string name="preferences_theme">Tema e cor</string>
<string name="preferences_debug">Depuração</string>
<string name="preferences_debug_description">Depuração de CPU/GPU, API gráfica, fastmem</string>
<!-- Game properties -->
<string name="info">Informações</string>
<string name="info_description">ID do Programa, desenvolvedora, versão</string>
<string name="per_game_settings">Configurações por jogo</string>
<string name="per_game_settings_description">Edite configurações específicas para este jogo</string>
<string name="launch_options">Configurações de inicialização</string>
<string name="path">Caminho</string>
<string name="program_id">ID do Programa</string>
<string name="developer">Desenvolvedora</string>
<string name="version">Versão</string>
<string name="copy_details">Copiar detalhes</string>
<string name="add_ons">Adicionais</string>
<string name="add_ons_description">Gerencie mods, atualizações e DLC</string>
<string name="clear_shader_cache">Excluir cache de shaders</string>
<string name="clear_shader_cache_description">Remove todos os shaders compilados durante a execução do jogo</string>
<string name="clear_shader_cache_warning_description">Você terá mais travamentos enquanto o cache de shaders for recompilado</string>
<string name="cleared_shaders_successfully">Shaders excluídos com sucesso</string>
<string name="addons_game">Adicionais: %1$s</string>
<string name="save_data">Dados salvos</string>
<string name="save_data_description">Gerencie dados salvos específicos deste jogo</string>
<string name="delete_save_data">Deletar dados salvos</string>
<string name="delete_save_data_description">Remove todos os dados salvos específicos deste jogo</string>
<string name="delete_save_data_warning_description">Isso removerá permanentemente todos os dados salvos do jogo. Tem certeza de que quer continuar?</string>
<string name="save_data_deleted_successfully">Dados salvos deletados com sucesso </string>
<string name="select_content_type">Tipo de conteúdo</string>
<string name="updates_and_dlc">Atualizações e DLC</string>
<string name="mods_and_cheats">Mods e cheats</string>
<string name="addon_notice">Aviso importante sobre os adicionais</string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="addon_notice_description">Para instalar mods e cheats, você deve selecionar uma pasta que contenha um diretório cheats/, romfs/ ou exefs. Não podemos verificar se eles são compatíveis com seu jogo, então tenha cuidado!</string>
<string name="invalid_directory">Diretório inválido </string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="invalid_directory_description">Por favor verifique se o diretório selecionado contém uma pasta cheats/, romfs/ ou exefs/ e tente novamente.</string>
<string name="addon_installed_successfully">Adicional instalado com sucesso</string>
<string name="verifying_content">Verificando conteúdo...</string>
<string name="content_install_notice">Aviso sobre conteúdo adicional</string>
<string name="content_install_notice_description">O conteúdo que você selecionou não corresponde a este jogo.\nInstalar mesmo assim?</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">A tua ROM está encriptada</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Por favor, siga os guias para despejar novamente o seu <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartucho de jogo</a> or <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">títulos instalados</a>.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Por favor confirma que o teu ficheiro <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> está instalado para que os jogos possam ser desencriptados.]]></string>
<string name="loader_error_encrypted">Sua ROM está encriptada</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Por favor, siga os guias para extrair novamente o seu <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartucho de jogo</a> ou <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">títulos instalados</a>.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Por favor verifique se o seu arquivo <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> está instalado para que os jogos possam ser decriptados.]]></string>
<string name="loader_error_video_core">Ocorreu um erro ao iniciar o núcleo de vídeo.</string>
<string name="loader_error_video_core_description">Isto é normalmente causado por um driver de GPU incompatível. Instalar um driver GPU pode resolver este problema.</string>
<string name="loader_error_invalid_format">Impossível carregar a tua ROM</string>
<string name="loader_error_file_not_found">O ficheiro da ROM não existe</string>
<string name="loader_error_video_core_description">Isto é normalmente causado por um driver de GPU incompatível. Instalar um driver de GPU pode resolver este problema.</string>
<string name="loader_error_invalid_format">Impossível carregar a ROM</string>
<string name="loader_error_file_not_found">O arquivo ROM não existe</string>
<!-- Emulation Menu -->
<string name="emulation_exit">Parar emulação</string>
<string name="emulation_exit">Sair da emulação</string>
<string name="emulation_done">Feito</string>
<string name="emulation_fps_counter">Contador de FPS</string>
<string name="emulation_toggle_controls">Alterar controles</string>
<string name="emulation_rel_stick_center">Centro Relativo de Analógico</string>
<string name="emulation_toggle_controls">Marcar/Desmarcar botões</string>
<string name="emulation_rel_stick_center">Centro Relativo do Analógico</string>
<string name="emulation_dpad_slide">Deslizamento dos Botões Direcionais</string>
<string name="emulation_haptics">Vibração ao tocar</string>
<string name="emulation_show_overlay">Mostrar overlay</string>
@ -272,28 +367,29 @@
<string name="emulation_control_adjust">Ajustar overlay</string>
<string name="emulation_control_scale">Escala</string>
<string name="emulation_control_opacity">Opacidade</string>
<string name="emulation_touch_overlay_reset">Restaurar overlay padrão</string>
<string name="emulation_touch_overlay_reset">Resetar overlay</string>
<string name="emulation_touch_overlay_edit">Editar overlay</string>
<string name="emulation_pause">Pausar emulação</string>
<string name="emulation_unpause">Retomar emulação</string>
<string name="emulation_unpause">Retomar a emulação</string>
<string name="emulation_input_overlay">Opções de overlay</string>
<string name="touchscreen">Tela de toque</string>
<string name="load_settings">Carregando configurações...</string>
<!-- Software keyboard -->
<string name="software_keyboard">Teclado de software</string>
<string name="software_keyboard">Teclado do software</string>
<!-- Errors and warnings -->
<string name="abort_button">Abortar</string>
<string name="continue_button">Continuar</string>
<string name="system_archive_not_found">Arquivo do sistema não encontrado</string>
<string name="system_archive_not_found_message">%s está em falta. Por favor apaga os teus ficheiros de sistema.\nContinuar a emulação pode causar erros.</string>
<string name="system_archive_not_found">Arquivo do Sistema Não Encontrado</string>
<string name="system_archive_not_found_message">%s está faltando. Por favor extraia seus arquivos de sistema.\nContinuar a emulação pode causar travamentos e bugs.</string>
<string name="system_archive_general">Um arquivo do sistema</string>
<string name="save_load_error">Erro Guardar/Carregar</string>
<string name="save_load_error">Erro de Salvamento/Carregamento</string>
<string name="fatal_error">Erro fatal</string>
<string name="fatal_error_message">Ocorreu um erro fatal. Verifica o teu registro para detalhes. \nContinuar a emulação pode causar erros.</string>
<string name="performance_warning">Desligar esta configuração irá reduzir a performance da emulação significantemente! Para a melhor experiência é recomendado que deixes esta configuração ativada.</string>
<string name="device_memory_inadequate">RAM do dispositivo: %1$s\nRecommended: %2$s</string>
<string name="fatal_error_message">Ocorreu um erro fatal. Verifique o arquivo de registro para detalhes.\nContinuar a emulação pode causar travamentos e bugs.</string>
<string name="performance_warning">Desligar esta configuração irá reduzir a performance da emulação significantemente! Para a melhor experiência é recomendado deixar esta configuração ativada.</string>
<string name="device_memory_inadequate">RAM do dispositivo: %1$s\nRecomendada: %2$s</string>
<string name="memory_formatted">%1$s %2$s</string>
<string name="no_game_present">Nenhum jogo inicializável presente!</string>
@ -308,6 +404,7 @@
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
@ -316,19 +413,19 @@
<string name="memory_exabyte">EB</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulcano</string>
<string name="renderer_vulkan">Vulkan</string>
<string name="renderer_none">Nenhum</string>
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_normal">Normal</string>
<string name="renderer_accuracy_high">Alto</string>
<string name="renderer_accuracy_extreme">Estremo (Lento)</string>
<string name="renderer_accuracy_extreme">Extremo (Lento)</string>
<!-- Resolutions -->
<string name="resolution_half">0.5X (360p/540p)</string>
<string name="resolution_three_quarter">0.75X (540p/810p)</string>
<string name="resolution_one">1X (720p/1080p)</string>
<string name="resolution_two">2X (1440p/2160p) (Slow)</string>
<string name="resolution_two">2X (1440p/2160p) (Lento)</string>
<string name="resolution_three">3X (2160p/3240p) (Lento)</string>
<string name="resolution_four">4X (2880p/4320p) (Lento)</string>
@ -352,9 +449,13 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_landscape">Landscape</string>
<string name="screen_layout_portrait">Portrait</string>
<string name="screen_layout_auto">Automático</string>
<string name="screen_layout_auto">Automática</string>
<string name="screen_layout_sensor_landscape">Paisagem pelo sensor</string>
<string name="screen_layout_landscape">Paisagem</string>
<string name="screen_layout_reverse_landscape">Paisagem invertida</string>
<string name="screen_layout_sensor_portrait">Retrato pelo sensor</string>
<string name="screen_layout_portrait">Retrato</string>
<string name="screen_layout_reverse_portrait">Retrato invertido</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Padrão (16:9)</string>
@ -363,21 +464,25 @@
<string name="ratio_force_sixteen_ten">Forçar 16:10</string>
<string name="ratio_stretch">Esticar à janela</string>
<!-- CPU Backend -->
<string name="cpu_backend_dynarmic">Dynarmic (Lento)</string>
<string name="cpu_backend_nce">Execução de código nativo (NCE)</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Preciso</string>
<string name="cpu_accuracy_unsafe">Não seguro</string>
<string name="cpu_accuracy_paranoid">Paranoid (Lento)</string>
<string name="cpu_accuracy_paranoid">Paranóico (Lento)</string>
<!-- Gamepad Buttons -->
<string name="gamepad_d_pad">Botões Direcionais</string>
<string name="gamepad_left_stick">Analógico esquerdo</string>
<string name="gamepad_right_stick">Analógico direito</string>
<string name="gamepad_home">Botão Home</string>
<string name="gamepad_screenshot">Captura de ecrã</string>
<string name="gamepad_screenshot">Captura de tela</string>
<!-- Disk shader cache -->
<string name="preparing_shaders">A preparar shaders</string>
<string name="building_shaders">A criar shaders</string>
<string name="preparing_shaders">Preparando shaders</string>
<string name="building_shaders">Criando shaders</string>
<!-- Theme options -->
<string name="change_app_theme">Mudar o tema do aplicativo</string>
@ -391,19 +496,26 @@
<string name="theme_mode_dark">Escuro</string>
<!-- Audio output engines -->
<string name="oboe">oboe</string>
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Plano de fundo preto</string>
<string name="use_black_backgrounds_description">Quando usar tema escuro, aplicar fundos escuros</string>
<string name="use_black_backgrounds_description">Quando usar o tema escuro, aplicar fundos pretos</string>
<!-- Picture-In-Picture -->
<string name="picture_in_picture">Picture in Picture</string>
<string name="picture_in_picture_description">Minimizar a janela quando colocada em segundo plano</string>
<string name="pause">Pausa</string>
<string name="play">Correr</string>
<string name="picture_in_picture_description">Minimiza a janela quando colocada em segundo plano</string>
<string name="pause">Pausar</string>
<string name="play">Executar</string>
<string name="mute">Mudo</string>
<string name="unmute">Unmute</string>
<string name="unmute">Tirar do Mudo</string>
<!-- Licenses screen strings -->
<string name="licenses">Licenças</string>

View File

@ -34,6 +34,7 @@
<string name="empty_gamelist">Não foram encontrados jogos ou a pasta de Jogos ainda não foi definida. </string>
<string name="search_and_filter_games">Procura e filtra jogos.</string>
<string name="select_games_folder">Seleciona a pasta de jogos.</string>
<string name="manage_game_folders">Gerencie as pastas de jogos</string>
<string name="select_games_folder_description">Permite que o Yuzu preencha a lista de jogos</string>
<string name="add_games_warning">Ignorar a seleção da pasta de jogos?</string>
<string name="add_games_warning_description">Os jogos não serão exibidos na lista de jogos se uma pasta não estiver selecionada.</string>
@ -68,6 +69,7 @@
<string name="invalid_keys_error">Chaves de encriptação inválidas</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">O ficheiro selecionado está corrompido. Por favor recarrega as tuas chaves.</string>
<string name="gpu_driver_manager">Gerenciador de driver de GPU</string>
<string name="install_gpu_driver">Instala driver para GPU</string>
<string name="install_gpu_driver_description">Instala drivers alternativos para desempenho ou precisão potencialmente melhores</string>
<string name="advanced_settings">Configurações avançadas</string>
@ -85,7 +87,11 @@
<string name="notification_no_directory_link_description">Localiza a pasta de utilizador manualmente com o painel lateral do gestor de ficheiros.</string>
<string name="manage_save_data">Gerir dados guardados</string>
<string name="manage_save_data_description">Dados não encontrados. Por favor seleciona uma opção abaixo.</string>
<string name="import_save_warning">Importar dados salvos</string>
<string name="import_save_warning_description">Isso irá sobrescrever seus dados salvos com o arquivo selecionado. Você tem certeza que quer continuar?</string>
<string name="import_export_saves_description">Importa ou exporta dados guardados</string>
<string name="save_files_importing">Importando dados salvos...</string>
<string name="save_files_exporting">Exportando arquivos de dados salvos...</string>
<string name="save_file_imported_success">Importado com sucesso</string>
<string name="save_file_invalid_zip_structure">Estrutura de diretório de dados invalida</string>
<string name="save_file_invalid_zip_structure_description">O nome da primeira sub pasta tem de ser a ID do jogo.</string>
@ -118,6 +124,40 @@
<string name="manage_yuzu_data_description">Importa/exporta firmware, chaves, dados do usuário e mais!</string>
<string name="share_save_file">Partilha ficheiro duardado</string>
<string name="export_save_failed">Erro ao exportar dados guardados</string>
<string name="game_folders">Pastas de jogos</string>
<string name="deep_scan">Varredura profunda</string>
<string name="add_game_folder">Adicionar pasta de jogo</string>
<string name="folder_already_added">Esta pasta já foi adicionada!</string>
<string name="game_folder_properties">Propriedades da pasta de jogo</string>
<plurals name="saves_import_failed">
<item quantity="one">Falha ao importar dado salvo de %d</item>
<item quantity="many">Falha ao importar dados salvos de %d</item>
<item quantity="other">Falha ao importar dados salvos de %d</item>
</plurals>
<plurals name="saves_import_success">
<item quantity="one">Dado salvo de %d importado com sucesso</item>
<item quantity="many">Dados salvos de %d importados com sucesso</item>
<item quantity="other">Dados salvos de %d importados com sucesso</item>
</plurals>
<string name="no_save_data_found">Dados salvos não encontrados</string>
<!-- Applet launcher strings -->
<string name="applets">Launcher de miniaplicativos</string>
<string name="applets_description">Inicie miniaplicativos do sistema usando o firmware instalado</string>
<string name="applets_error_firmware">Firmware não instalado</string>
<string name="applets_error_applet">Miniaplicativo não disponível</string>
<string name="applets_error_description"><![CDATA[Por favor verifique se o arquivo 1prod.keys1 e o 2firmware2 estão instalados e tente novamente.]]></string>
<string name="album_applet">Álbum</string>
<string name="album_applet_description">Visualize imagens armazenadas na pasta de capturas de telas do usuário com o visualizador de imagens do sistema</string>
<string name="mii_edit_applet">Editor de Mii</string>
<string name="mii_edit_applet_description">Visualize e edite os Miis com o editor do sistema</string>
<string name="cabinet_applet">Arquivo</string>
<string name="cabinet_applet_description">Edite e delete dados armazenados nos amiibos</string>
<string name="cabinet_launcher">Inicializador do Arquivo</string>
<string name="cabinet_nickname_and_owner">Apelido e configurações do proprietário</string>
<string name="cabinet_game_data_eraser">Apagar dados de jogo</string>
<string name="cabinet_restorer">Restaurar</string>
<string name="cabinet_formatter">Formatar</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia não é real</string>
@ -161,6 +201,7 @@
<string name="frame_limit_enable_description">Limita a velocidade da emulação a uma porcentagem específica da velocidade normal.</string>
<string name="frame_limit_slider">Percentagem do limite de velocidade</string>
<string name="frame_limit_slider_description">Especifica a porcentagem para limitar a velocidade de emulação. 100% é o normal. Valores mais altos ou mais baixos irão aumentar ou diminuir o limite de velocidade.</string>
<string name="cpu_backend">Backend da CPU</string>
<string name="cpu_accuracy">Precisão do CPU</string>
<string name="value_with_units">%1$s%2$s</string>
@ -191,6 +232,8 @@
<string name="renderer_reactive_flushing_description">Melhora a precisão da renderização em alguns jogos ao custo de desempenho.</string>
<string name="use_disk_shader_cache">Cache de shaders em disco</string>
<string name="use_disk_shader_cache_description">Reduz travamentos ao armazenar e carregar localmente os shaders.</string>
<string name="anisotropic_filtering">Filtragem anisotrópica</string>
<string name="anisotropic_filtering_description">Melhora a qualidade das texturas quando visualizadas de ângulos oblíquos</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
@ -217,6 +260,7 @@
<string name="shutting_down">A desligar...</string>
<string name="reset_setting_confirmation">Queres reverter esta definição para os valores padrão?</string>
<string name="reset_to_default">Reverter para padrão</string>
<string name="reset_to_default_description">Reverte todas as configurações avançadas</string>
<string name="reset_all_settings">Redefinir todas as configurações?</string>
<string name="reset_all_settings_description">Todas as configurações avançadas retornarão ao padrão. Isto não pode ser desfeito.</string>
<string name="settings_reset">Redefinir configurações </string>
@ -230,14 +274,24 @@
<string name="export_failed">Exportação falhada</string>
<string name="import_failed">IMportação falhada</string>
<string name="cancelling">A cancelar</string>
<string name="install">Instalar</string>
<string name="delete">Apagar</string>
<string name="edit">Editar</string>
<string name="export_success">Exportado com sucesso</string>
<string name="start">Começar</string>
<string name="clear">Limpar</string>
<string name="global">Global</string>
<string name="custom">Personalizado</string>
<string name="notice">Aviso</string>
<string name="import_complete">Importação concluída</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Seleciona a driver para o GPU</string>
<string name="select_gpu_driver_title">Queres substituir o driver do GPU atual? </string>
<string name="select_gpu_driver_install">Instalar</string>
<string name="select_gpu_driver_default">Padrão</string>
<string name="select_gpu_driver_use_default">Usar o driver padrão do GPU</string>
<string name="select_gpu_driver_error">Driver selecionado inválido, a usar o padrão do sistema!</string>
<string name="select_gpu_driver_error">Driver selecionado inválido</string>
<string name="driver_already_installed">Driver já instalado</string>
<string name="system_gpu_driver">Driver do GPU padrão</string>
<string name="installing_driver">A instalar o Driver...</string>
@ -245,11 +299,52 @@
<string name="preferences_settings">Configurações</string>
<string name="preferences_general">Geral</string>
<string name="preferences_system">Sistema</string>
<string name="preferences_system_description">Modo ancorado, região, idioma</string>
<string name="preferences_graphics">Gráficos</string>
<string name="preferences_graphics_description">Nível de precisão, resolução, cache de shader</string>
<string name="preferences_audio">Audio</string>
<string name="preferences_audio_description">Engine de reprodução, volume</string>
<string name="preferences_theme">Cor e tema.</string>
<string name="preferences_debug">Depurar</string>
<string name="preferences_debug_description">Depuração de CPU/GPU, API gráfica, fastmem</string>
<!-- Game properties -->
<string name="info">Informação</string>
<string name="info_description">ID do programa, desenvolvedor, versão</string>
<string name="per_game_settings">Configurações por jogo</string>
<string name="per_game_settings_description">Editar configurações específicas para este jogo</string>
<string name="launch_options">Iniciar configuração</string>
<string name="path">Caminho</string>
<string name="program_id">ID do programa</string>
<string name="developer">Desenvolvedor</string>
<string name="version">Versão</string>
<string name="copy_details">Copiar detalhes</string>
<string name="add_ons">Add-ons</string>
<string name="add_ons_description">Gerencie mods, atualizações e DLC</string>
<string name="clear_shader_cache">Limpar cache de shaders</string>
<string name="clear_shader_cache_description">Remove todos os shaders compilados enquanto esse jogo era jogado</string>
<string name="clear_shader_cache_warning_description">Você terá mais travamentos enquanto o cache de shaders for recompilado</string>
<string name="cleared_shaders_successfully">Shaders excluídos com sucesso</string>
<string name="addons_game">Adicionais: %1$s</string>
<string name="save_data">Salvar dados</string>
<string name="save_data_description">Gerenciar dados salvos específicos deste jogo</string>
<string name="delete_save_data">Apagar dados salvos</string>
<string name="delete_save_data_description">Remover todos os dados salvos específicos deste jogo</string>
<string name="delete_save_data_warning_description">Isso removerá permanentemente todos os dados salvos do jogo. Tem certeza de que quer continuar?</string>
<string name="save_data_deleted_successfully">Dados salvos removidos com sucesso </string>
<string name="select_content_type">Tipo de conteúdo</string>
<string name="updates_and_dlc">Atualizações e DLC</string>
<string name="mods_and_cheats">Mods e trapaças</string>
<string name="addon_notice">Aviso importante sobre os adicionais</string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="addon_notice_description">Para instalar mods e cheats, você deve selecionar uma pasta que contenha um diretório cheats/, romfs/ ou exefs. Não podemos verificar se eles são compatíveis com seu jogo, então tenha cuidado!</string>
<string name="invalid_directory">Diretório inválido </string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="invalid_directory_description">Por favor verifique se o diretório selecionado contém uma pasta cheats/, romfs ou exefs e tente novamente.</string>
<string name="addon_installed_successfully">Adicional instalado com sucesso</string>
<string name="verifying_content">Verificando conteúdo</string>
<string name="content_install_notice">Aviso sobre conteúdo adicional</string>
<string name="content_install_notice_description">O conteúdo que você selecionou não corresponde a este jogo.\nInstalar mesmo assim?</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">A tua ROM está encriptada</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Por favor, siga os guias para despejar novamente o seu <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartucho de jogo</a> or <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">títulos instalados</a>.]]></string>
@ -277,6 +372,7 @@
<string name="emulation_pause">Pausar emulação</string>
<string name="emulation_unpause">Despausar emulação</string>
<string name="emulation_input_overlay">Opções de overlay</string>
<string name="touchscreen">Ecrã Táctil</string>
<string name="load_settings">Carregando configurações...</string>
@ -308,6 +404,7 @@
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
@ -352,9 +449,13 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_landscape">Landscape</string>
<string name="screen_layout_portrait">Portrait</string>
<string name="screen_layout_auto">Automático</string>
<string name="screen_layout_sensor_landscape">Paisagem pelo sensor</string>
<string name="screen_layout_landscape">Landscape</string>
<string name="screen_layout_reverse_landscape">Paisagem invertida</string>
<string name="screen_layout_sensor_portrait">Retrato pelo sensor</string>
<string name="screen_layout_portrait">Portrait</string>
<string name="screen_layout_reverse_portrait">Retrato invertido</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Padrão (16:9)</string>
@ -363,6 +464,10 @@
<string name="ratio_force_sixteen_ten">Forçar 16:10</string>
<string name="ratio_stretch">Esticar à janela</string>
<!-- CPU Backend -->
<string name="cpu_backend_dynarmic">Dynarmic (Lento)</string>
<string name="cpu_backend_nce">Native code execution (NCE)</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Preciso</string>
<string name="cpu_accuracy_unsafe">Inseguro</string>
@ -391,8 +496,15 @@
<string name="theme_mode_dark">Escuro</string>
<!-- Audio output engines -->
<string name="oboe">oboe</string>
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Plano de fundo preto</string>
<string name="use_black_backgrounds_description">Quando usar tema escuro, aplicar fundos escuros</string>

View File

@ -34,6 +34,7 @@
<string name="empty_gamelist">Не найдены файлы или еще не выбрана папка с играми.</string>
<string name="search_and_filter_games">Поиск и фильтрация игр</string>
<string name="select_games_folder">Выберите папку с играми</string>
<string name="manage_game_folders">Управление папками</string>
<string name="select_games_folder_description">Позволяет yuzu заполнить список игр</string>
<string name="add_games_warning">Пропустить выбор папки с играми?</string>
<string name="add_games_warning_description">Игры не будут отображаться в списке Игры, если папка не выбрана.</string>
@ -68,6 +69,7 @@
<string name="invalid_keys_error">Неверные ключи шифрования</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">Выбранный файл неверен или поврежден. Пожалуйста, пере-дампите ваши ключи.</string>
<string name="gpu_driver_manager">Менеджер драйверов ГП</string>
<string name="install_gpu_driver">Установить драйвер ГП</string>
<string name="install_gpu_driver_description">Установите альтернативные драйверы для потенциально лучшей производительности и/или точности</string>
<string name="advanced_settings">Расширенные настройки</string>
@ -85,7 +87,11 @@
<string name="notification_no_directory_link_description">Пожалуйста, найдите папку пользователя с помощью боковой панели файлового менеджера вручную.</string>
<string name="manage_save_data">Управление данными сохранений</string>
<string name="manage_save_data_description">Найдено данные сохранений. Пожалуйста, выберите вариант ниже.</string>
<string name="import_save_warning">Импортировать сохранения</string>
<string name="import_save_warning_description">Это перезапишет все существующие данные сохранения выбранным файлом. Вы уверены, что хотите продолжить?</string>
<string name="import_export_saves_description">Импорт или экспорт файлов сохранения</string>
<string name="save_files_importing">Импорт файлов сохранения…</string>
<string name="save_files_exporting">Экспорт файлов сохранения…</string>
<string name="save_file_imported_success">Успешно импортировано</string>
<string name="save_file_invalid_zip_structure">Недопустимая структура папки сохранения</string>
<string name="save_file_invalid_zip_structure_description">Название первой вложенной папки должно быть идентификатором игры.</string>
@ -119,6 +125,42 @@
<string name="manage_yuzu_data_description">Импортируйте/экспортируйте прошивку, ключи, пользовательские данные и многое другое!</string>
<string name="share_save_file">Поделиться файлом сохранения</string>
<string name="export_save_failed">Не удалось экспортировать сохранение</string>
<string name="game_folders">Папки с играми</string>
<string name="deep_scan">Глубокий анализ</string>
<string name="add_game_folder">Добавить папку с игрой</string>
<string name="folder_already_added">Эта папка уже была добавлена!</string>
<string name="game_folder_properties">Свойства папки игры</string>
<plurals name="saves_import_failed">
<item quantity="one">Не удалось импортировать %d сохранение</item>
<item quantity="few">Не удалось импортировать %d сохранения</item>
<item quantity="many">Не удалось импортировать %d сохранений</item>
<item quantity="other">Не удалось импортировать %d сохранений</item>
</plurals>
<plurals name="saves_import_success">
<item quantity="one">Импортировано %d сохранение</item>
<item quantity="few">Импортировано %d сохранения</item>
<item quantity="many">Импортировано %d сохранений</item>
<item quantity="other">Импортировано %d сохранений</item>
</plurals>
<string name="no_save_data_found">Не найдены сохраненмия</string>
<!-- Applet launcher strings -->
<string name="applets">Запуск апплета</string>
<string name="applets_description">Запуск системных апплетов на установленной прошивке</string>
<string name="applets_error_firmware">Прошивка не установлена</string>
<string name="applets_error_applet">Апплет недоступен</string>
<string name="applets_error_description"><![CDATA[Пожалуйста, убедитесь, что ваш<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> и <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a> установлены и попробуйте еще раз.]]></string>
<string name="album_applet">Альбом</string>
<string name="album_applet_description">Просмотрите изображения, сохраненные в папке скриншотов пользователя, с помощью системного просмотрщика фотографий.</string>
<string name="mii_edit_applet">Mii редактор</string>
<string name="mii_edit_applet_description">Просмотр и редактирование Mii с помощью системного редактора</string>
<string name="cabinet_applet">Шкаф</string>
<string name="cabinet_applet_description">Редактирование и удаление данных, хранящихся на amiibo</string>
<string name="cabinet_launcher">Запуск шкафа</string>
<string name="cabinet_nickname_and_owner">Никнейм и настройки владельца</string>
<string name="cabinet_game_data_eraser">Удаление игровых данных</string>
<string name="cabinet_restorer">Восстановитель</string>
<string name="cabinet_formatter">Форматтер</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia не существует</string>
@ -162,6 +204,7 @@
<string name="frame_limit_enable_description">Ограничивает скорость эмуляции указанным процентом от нормальной скорости.</string>
<string name="frame_limit_slider">Ограничение процента cкорости</string>
<string name="frame_limit_slider_description">Указывает процент ограничения скорости эмуляции. 100% - это нормальная скорость. Значения больше или меньше увеличивают или уменьшают ограничение скорости.</string>
<string name="cpu_backend">Бэкэнд ЦП</string>
<string name="cpu_accuracy">Точность ЦП</string>
<string name="value_with_units">%1$s%2$s</string>
@ -192,6 +235,8 @@
<string name="renderer_reactive_flushing_description">Повышение точности рендеринга в некоторых играх за счет снижения производительности.</string>
<string name="use_disk_shader_cache">Кэш шейдеров на диске</string>
<string name="use_disk_shader_cache_description">Уменьшение зависаний за счет хранения и загрузки сгенерированных шейдеров.</string>
<string name="anisotropic_filtering">Анизотропная фильтрация</string>
<string name="anisotropic_filtering_description">Улучшает качество текстур под углом</string>
<!-- Debug settings strings -->
<string name="cpu">ЦП</string>
@ -203,6 +248,8 @@
<string name="renderer_debug_description">Переводит графический API в режим медленной отладки.</string>
<string name="fastmem">Fastmem</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Движок вывода</string>
<string name="audio_volume">Громкость</string>
<string name="audio_volume_description">Задает громкость аудиовыхода.</string>
@ -216,6 +263,7 @@
<string name="shutting_down">Выключение…</string>
<string name="reset_setting_confirmation">Хотите ли вы вернуть этот параметр к значению по умолчанию?</string>
<string name="reset_to_default">Сброс к настройкам по умолчанию</string>
<string name="reset_to_default_description">Сбросить все расширенные настройки</string>
<string name="reset_all_settings">Сбросить все настройки?</string>
<string name="reset_all_settings_description">Все дополнительные настройки будут сброшены к настройке по умолчанию. Это невозможно отменить.</string>
<string name="settings_reset">Настройки сброшены</string>
@ -229,14 +277,24 @@
<string name="export_failed">Ошибка экспорта</string>
<string name="import_failed">Ошибка импортирования</string>
<string name="cancelling">Отменяю</string>
<string name="install">Установить</string>
<string name="delete">Удалить</string>
<string name="edit">Редактировать</string>
<string name="export_success">Экспорт успешно выполнен</string>
<string name="start">Start</string>
<string name="clear">Очистить</string>
<string name="global">Глобальный</string>
<string name="custom">Другое</string>
<string name="notice">Уведомление</string>
<string name="import_complete">Импорт завершен</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Выбрать драйвер ГП</string>
<string name="select_gpu_driver_title">Хотите заменить текущий драйвер ГП?</string>
<string name="select_gpu_driver_install">Установить</string>
<string name="select_gpu_driver_default">По умолчанию</string>
<string name="select_gpu_driver_use_default">Используется стандартный драйвер ГП </string>
<string name="select_gpu_driver_error">Выбран неверный драйвер, используется стандартный системный!</string>
<string name="select_gpu_driver_error">Выбран неподходящий драйвер</string>
<string name="driver_already_installed">Драйвер уже установлен</string>
<string name="system_gpu_driver">Системный драйвер ГП</string>
<string name="installing_driver">Установка драйвера...</string>
@ -244,11 +302,52 @@
<string name="preferences_settings">Настройки</string>
<string name="preferences_general">Общие</string>
<string name="preferences_system">Система</string>
<string name="preferences_system_description">Режим дока, регион, язык</string>
<string name="preferences_graphics">Графика</string>
<string name="preferences_graphics_description">Уровень точности, разрешение, кэш шейдеров</string>
<string name="preferences_audio">Аудио</string>
<string name="preferences_audio_description">Движок вывода, громкость</string>
<string name="preferences_theme">Тема и цвет</string>
<string name="preferences_debug">Отладка</string>
<string name="preferences_debug_description">Отладка ЦП/ГП, графический API, fastmem</string>
<!-- Game properties -->
<string name="info">Информация</string>
<string name="info_description">ID программы, для разработчиков, версия</string>
<string name="per_game_settings">Настройки для каждой игры</string>
<string name="per_game_settings_description">Изменить настройки этой игры</string>
<string name="launch_options">Конфигурация запуска</string>
<string name="path">Путь</string>
<string name="program_id">ID программы</string>
<string name="developer">Разработчик</string>
<string name="version">Версия</string>
<string name="copy_details">Копировать детали</string>
<string name="add_ons">Дополнения</string>
<string name="add_ons_description">Включение модов, обновлений и DLC</string>
<string name="clear_shader_cache">Очистить кэш шейдеров</string>
<string name="clear_shader_cache_description">Удаляет все шейдеры, созданные во время игры.</string>
<string name="clear_shader_cache_warning_description">У вас будет больше лагов во время повторной генерации кэша шейдеров</string>
<string name="cleared_shaders_successfully">Успешно очищены шейдеры</string>
<string name="addons_game">Аддоны: %1$s</string>
<string name="save_data">Сохранить данные</string>
<string name="save_data_description">Управлять сохранениями этой игры.</string>
<string name="delete_save_data">Удалить сохранения</string>
<string name="delete_save_data_description">Удалить все сохранения этой игры</string>
<string name="delete_save_data_warning_description">Это безвозвратно удаляет все сохраненные данные этой игры. Вы уверены, что хотите продолжить?</string>
<string name="save_data_deleted_successfully">Данные успешно удалены</string>
<string name="select_content_type">Тип контента</string>
<string name="updates_and_dlc">Обновления и DLC</string>
<string name="mods_and_cheats">Моды и читы</string>
<string name="addon_notice">Важное уведомление о дополнении</string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="addon_notice_description">Для установки модов и читов необходимо выбрать папку, содержащую каталог cheats/, romfs/ или exefs/. Мы не можем гарантировать их совместимость с вашей игрой, поэтому будьте осторожны!</string>
<string name="invalid_directory">Неверный каталог</string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="invalid_directory_description">Пожалуйста, убедитесь, что выбранная вами директория содержит папку cheats/, romfs/ или exefs/ и попробуйте снова.</string>
<string name="addon_installed_successfully">Аддон успешно установлен</string>
<string name="verifying_content">Проверка содержимого...</string>
<string name="content_install_notice">Уведомление об установке контента</string>
<string name="content_install_notice_description">Содержимое, которое вы выбрали, не соответствует этой игре.\nУстановить все равно?</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Ваш ROM зашифрованный</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Следуйте инструкциям, чтобы пере-дампить игровые картриджи <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\"> или <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\"> установленные игры</a>.]]></string>
@ -276,6 +375,7 @@
<string name="emulation_pause">Пауза эмуляции</string>
<string name="emulation_unpause">Возобновить эмуляцию</string>
<string name="emulation_input_overlay">Настройка оверлея</string>
<string name="touchscreen">Сенсорный экран</string>
<string name="load_settings">Загрузка настроек...</string>
@ -307,6 +407,7 @@
<!-- Memory Sizes -->
<string name="memory_byte">Байт</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">КБ</string>
<string name="memory_megabyte">МБ</string>
<string name="memory_gigabyte">GB</string>
@ -351,9 +452,13 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_landscape">Пейзаж</string>
<string name="screen_layout_portrait">Портрет</string>
<string name="screen_layout_auto">Авто</string>
<string name="screen_layout_sensor_landscape">Альбомная (сенсор)</string>
<string name="screen_layout_landscape">Пейзаж</string>
<string name="screen_layout_reverse_landscape">Обратная альбомная</string>
<string name="screen_layout_sensor_portrait">Портретная (сенсор)</string>
<string name="screen_layout_portrait">Портрет</string>
<string name="screen_layout_reverse_portrait">Обратная портретная</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Стандартное (16:9)</string>
@ -362,6 +467,10 @@
<string name="ratio_force_sixteen_ten">Заставить 16:10</string>
<string name="ratio_stretch">Растянуть до окна</string>
<!-- CPU Backend -->
<string name="cpu_backend_dynarmic">Dynarmic (Медленно)</string>
<string name="cpu_backend_nce">Нативное выполнение (NCE)</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Точно</string>
<string name="cpu_accuracy_unsafe">Небезопасно</string>
@ -390,8 +499,15 @@
<string name="theme_mode_dark">Темная</string>
<!-- Audio output engines -->
<string name="oboe">oboe</string>
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Чёрный фон</string>
<string name="use_black_backgrounds_description">При использовании темной темы применяйте черный фон.</string>

View File

@ -143,13 +143,16 @@
<string name="string_null">Null</string>
<string name="string_import">Імпорт</string>
<string name="export">Експорт</string>
<string name="install">Встановити</string>
<string name="delete">Видалити</string>
<string name="start">Start</string>
<string name="clear">Очистити</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Вибрати драйвер ГП</string>
<string name="select_gpu_driver_title">Хочете замінити поточний драйвер ГП?</string>
<string name="select_gpu_driver_install">Встановити</string>
<string name="select_gpu_driver_default">За замовчуванням</string>
<string name="select_gpu_driver_use_default">Використовується стандартний драйвер ГП</string>
<string name="select_gpu_driver_error">Обрано неправильний драйвер, використовується стандартний системний!</string>
<string name="system_gpu_driver">Системний драйвер ГП</string>
<string name="installing_driver">Встановлення драйвера...</string>
@ -161,7 +164,12 @@
<string name="preferences_audio">Аудіо</string>
<string name="preferences_theme">Тема і колір</string>
<string name="preferences_debug">Налагодження</string>
<!-- Game properties -->
<string name="info">Інформація</string>
<string name="path">Шлях</string>
<string name="developer">Розробник</string>
<string name="version">Версія</string>
<string name="add_ons">Доповнення</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Ваш ROM зашифрований</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Будь ласка, переконайтеся, що ваш файл <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> встановлено, щоб ігри можна було розшифрувати.]]></string>
@ -173,6 +181,8 @@
<string name="emulation_done">Готово</string>
<string name="emulation_control_scale">Масштаб</string>
<string name="emulation_control_opacity">Непрозорість</string>
<string name="touchscreen">Сенсорний екран</string>
<!-- Errors and warnings -->
<string name="abort_button">Перервати</string>
<string name="continue_button">Продовжити</string>
@ -192,6 +202,7 @@
<string name="region_korea">Корея</string>
<string name="region_taiwan">Тайвань</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_gigabyte">GB</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulkan</string>
@ -229,8 +240,8 @@
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_auto">Авто</string>
<!-- Aspect Ratios -->
<string name="ratio_default">За замовчуванням (16:9)</string>
<string name="ratio_force_four_three">Змусити 4:3</string>
@ -255,6 +266,12 @@
<string name="theme_mode_light">Світла</string>
<string name="theme_mode_dark">Темна</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<string name="use_black_backgrounds_description">У разі використання темної теми застосовуйте чорне тло.</string>
<string name="mute">Вимкнути звук</string>

View File

@ -157,7 +157,6 @@
<string name="renderer_reactive_flushing_description">Cải thiện độ chính xác kết xuất trong một số game nhưng đồng thời giảm hiệu suất.</string>
<string name="use_disk_shader_cache">Lưu bộ nhớ đệm shader trên ổ cứng</string>
<string name="use_disk_shader_cache_description">Giảm tình trạng giật lag bằng cách lưu trữ và tải các shader được tạo ra nội bộ.</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="renderer_api">API</string>
@ -184,13 +183,17 @@
<string name="string_null">Null</string>
<string name="string_import">Nhập</string>
<string name="export">Xuất</string>
<string name="install">Cài đặt</string>
<string name="delete">Xoá</string>
<string name="start">Bắt đầu</string>
<string name="clear">Xóa</string>
<string name="custom">Tùy chỉnh</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Chọn driver GPU</string>
<string name="select_gpu_driver_title">Bạn có muốn thay thế driver GPU hiện tại không?</string>
<string name="select_gpu_driver_install">Cài đặt</string>
<string name="select_gpu_driver_default">Mặc định</string>
<string name="select_gpu_driver_use_default">Dùng driver GPU mặc định</string>
<string name="select_gpu_driver_error">Driver không hợp lệ đã được chọn, dùng mặc định hệ thống!</string>
<string name="system_gpu_driver">Driver GPU hệ thống</string>
<string name="installing_driver">Đang cài đặt driver...</string>
@ -202,7 +205,12 @@
<string name="preferences_audio">Âm thanh</string>
<string name="preferences_theme">Chủ đề và màu sắc</string>
<string name="preferences_debug">Gỡ lỗi</string>
<!-- Game properties -->
<string name="info">Thông tin</string>
<string name="path">Đường dẫn</string>
<string name="developer">Nhà phát triển</string>
<string name="version">Phiên bản</string>
<string name="add_ons">Add-ons</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ROM của bạn đã bị mã hoá</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Vui lòng đảm bảo tệp <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> đã được cài đặt để các game có thể được giải mã.]]></string>
@ -229,6 +237,7 @@
<string name="emulation_pause">Tạm đừng giả lập</string>
<string name="emulation_unpause">Tiếp tục giả lập</string>
<string name="emulation_input_overlay">Tuỳ chọn lớp phủ</string>
<string name="touchscreen">Màn hình cảm ứng</string>
<string name="load_settings">Đang tải cài đặt...</string>
@ -254,6 +263,7 @@
<string name="region_korea">Hàn Quốc</string>
<string name="region_taiwan">Đài Loan</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_gigabyte">GB</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulkan</string>
@ -291,8 +301,8 @@
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_auto">Tự động</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Mặc định (16:9)</string>
<string name="ratio_force_four_three">Dùng 4:3</string>
@ -327,6 +337,12 @@
<string name="theme_mode_light">Sáng</string>
<string name="theme_mode_dark">Tối</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Nền đen</string>
<string name="use_black_backgrounds_description">Khi sử dụng chủ đề tối, hãy áp dụng nền đen.</string>

View File

@ -34,6 +34,7 @@
<string name="empty_gamelist">找不到游戏,或者尚未选择游戏文件夹。</string>
<string name="search_and_filter_games">搜索游戏</string>
<string name="select_games_folder">选择游戏文件夹</string>
<string name="manage_game_folders">管理游戏文件夹</string>
<string name="select_games_folder_description">允许 yuzu 填充游戏列表</string>
<string name="add_games_warning">跳过选择游戏文件夹?</string>
<string name="add_games_warning_description">如果未选择游戏文件夹,游戏将不会显示在游戏列表中。</string>
@ -68,6 +69,7 @@
<string name="invalid_keys_error">无效的加密密钥</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">选择的密钥文件不正确或已损坏。请重新转储密钥文件。</string>
<string name="gpu_driver_manager">GPU 驱动管理器</string>
<string name="install_gpu_driver">安装 GPU 驱动</string>
<string name="install_gpu_driver_description">安装替代的驱动程序以获得更好的性能和精度</string>
<string name="advanced_settings">高级选项</string>
@ -85,8 +87,12 @@
<string name="notification_no_directory_link_description">请使用文件管理器的侧部面板手动定位用户文件夹。</string>
<string name="manage_save_data">管理存档数据</string>
<string name="manage_save_data_description">已找到存档数据,请选择下方的选项。</string>
<string name="import_save_warning">导入保存数据</string>
<string name="import_save_warning_description">这将用您所提供的保存数据覆盖当前所有的保存数据。您确定要继续吗?</string>
<string name="import_export_saves_description">导入或导出存档</string>
<string name="save_file_imported_success">已成功导入存档</string>
<string name="save_files_importing">正在导入存档文件...</string>
<string name="save_files_exporting">正在导出存档文件...</string>
<string name="save_file_imported_success">导入成功</string>
<string name="save_file_invalid_zip_structure">无效的存档目录</string>
<string name="save_file_invalid_zip_structure_description">第一个子文件夹名称必须为当前游戏的 ID。</string>
<string name="import_saves">导入</string>
@ -118,13 +124,43 @@
<string name="manage_yuzu_data_description">导入/导出固件、密钥、用户数据及其他。</string>
<string name="share_save_file">分享存档文件</string>
<string name="export_save_failed">导出存档文件失败</string>
<string name="game_folders">游戏文件夹</string>
<string name="deep_scan">深度扫描</string>
<string name="add_game_folder">添加游戏文件夹</string>
<string name="folder_already_added">这个文件夹先前已被添加!</string>
<string name="game_folder_properties">游戏文件夹属性</string>
<plurals name="saves_import_failed">
<item quantity="other">%d 个存档导入失败</item>
</plurals>
<plurals name="saves_import_success">
<item quantity="other">成功导入 %d 个存档</item>
</plurals>
<string name="no_save_data_found">未找到存档数据</string>
<!-- Applet launcher strings -->
<string name="applets">小程序启动器</string>
<string name="applets_description">使用已安装的固件启动系统小程序</string>
<string name="applets_error_firmware">未安装固件</string>
<string name="applets_error_applet">小程序不可用</string>
<string name="applets_error_description"><![CDATA[请确保 <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> 文件和<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">固件</a>已安装,然后再试一次。]]></string>
<string name="album_applet">相册</string>
<string name="album_applet_description">查看存储在用户屏幕截图文件夹中的图像</string>
<string name="mii_edit_applet">Mii edit</string>
<string name="mii_edit_applet_description">查看和编辑 Mii</string>
<string name="cabinet_applet">Cabinet</string>
<string name="cabinet_applet_description">编辑、删除存储在 amiibo 上的数据</string>
<string name="cabinet_launcher">Cabinet 启动器</string>
<string name="cabinet_nickname_and_owner">昵称和所有者设置</string>
<string name="cabinet_game_data_eraser">游戏数据擦除器</string>
<string name="cabinet_restorer">恢复器</string>
<string name="cabinet_formatter">格式化程序</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia 不真实</string>
<string name="copied_to_clipboard">已复制到剪贴板</string>
<string name="about_app_description">一款开放源代码的 Switch 模拟器</string>
<string name="contributors">贡献者</string>
<string name="contributors_description">使用来自 yuzu 团队的 \u2764 制作</string>
<string name="contributors_description">yuzu 团队的 \u2764 制作</string>
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="licenses_description">Android 版 yuzu 离不开这些项目的支持</string>
<string name="build">构建版本</string>
@ -161,6 +197,7 @@
<string name="frame_limit_enable_description">将运行速度限制为正常速度的指定百分比。</string>
<string name="frame_limit_slider">限制速度百分比</string>
<string name="frame_limit_slider_description">指定限制运行速度的百分比。100% 为正常速度。更高或更低的值将增加或降低速度限制上限。</string>
<string name="cpu_backend">CPU 后端</string>
<string name="cpu_accuracy">CPU 精度</string>
<string name="value_with_units">%1$s%2$s</string>
@ -191,6 +228,8 @@
<string name="renderer_reactive_flushing_description">牺牲性能,提高某些游戏的渲染精度。</string>
<string name="use_disk_shader_cache">磁盘着色器缓存</string>
<string name="use_disk_shader_cache_description">将生成的着色器缓存于磁盘中并进行读取,以减少卡顿。</string>
<string name="anisotropic_filtering">各向异性过滤</string>
<string name="anisotropic_filtering_description">提高斜角的纹理质量</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
@ -217,6 +256,7 @@
<string name="shutting_down">正在关闭…</string>
<string name="reset_setting_confirmation">您要将此设定重设为默认值吗?</string>
<string name="reset_to_default">恢复默认</string>
<string name="reset_to_default_description">重置所有高级选项</string>
<string name="reset_all_settings">重置所有设置项?</string>
<string name="reset_all_settings_description">所有高级选项都将被重设,此动作无法还原。</string>
<string name="settings_reset">重设设置项</string>
@ -230,6 +270,18 @@
<string name="export_failed">导出失败</string>
<string name="import_failed">导入失败</string>
<string name="cancelling">取消中</string>
<string name="install">安装</string>
<string name="delete">删除</string>
<string name="edit">编辑</string>
<string name="export_success">导出成功</string>
<string name="start">开始</string>
<string name="clear">清除</string>
<string name="global">全局</string>
<string name="custom">自定义</string>
<string name="notice">提醒</string>
<string name="import_complete">导入完成</string>
<string name="more_options">更多选项</string>
<string name="use_global_setting">使用全局设置</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">选择 GPU 驱动程序</string>
@ -237,7 +289,8 @@
<string name="select_gpu_driver_install">安装</string>
<string name="select_gpu_driver_default">系统默认</string>
<string name="select_gpu_driver_use_default">使用默认 GPU 驱动程序</string>
<string name="select_gpu_driver_error">选择的驱动程序无效,将使用系统默认的驱动程序!</string>
<string name="select_gpu_driver_error">选择的驱动无效</string>
<string name="driver_already_installed">驱动已安装</string>
<string name="system_gpu_driver">系统 GPU 驱动程序</string>
<string name="installing_driver">正在安装驱动程序…</string>
@ -245,10 +298,54 @@
<string name="preferences_settings">设置</string>
<string name="preferences_general">通用</string>
<string name="preferences_system">系统</string>
<string name="preferences_system_description">主机运行模式、区域及语言</string>
<string name="preferences_graphics">图形</string>
<string name="preferences_graphics_description">精度等级、分辨率及着色器缓存</string>
<string name="preferences_audio">声音</string>
<string name="preferences_audio_description">输出引擎及音量</string>
<string name="preferences_theme">主题和色彩</string>
<string name="preferences_debug">调试</string>
<string name="preferences_debug_description">CPU/GPU 调试、图形 API 及 fastmem 内存访问</string>
<!-- Game properties -->
<string name="info">信息</string>
<string name="info_description">游戏 ID、开发者及版本信息</string>
<string name="per_game_settings">游戏单独设置</string>
<string name="per_game_settings_description">编辑此游戏的单独设置项</string>
<string name="launch_options">载入配置</string>
<string name="path">路径</string>
<string name="program_id">游戏 ID</string>
<string name="developer">开发商</string>
<string name="version">版本</string>
<string name="copy_details">复制明细</string>
<string name="add_ons">附加项</string>
<string name="add_ons_description">管理 mod、游戏更新及 DLC</string>
<string name="clear_shader_cache">清除着色器缓存</string>
<string name="clear_shader_cache_description">删除此游戏的所有着色器缓存</string>
<string name="clear_shader_cache_warning_description">由于着色器缓存的重新生成,您将遭遇更多卡顿</string>
<string name="cleared_shaders_successfully">着色器缓存清除成功</string>
<string name="addons_game">附加项: %1$s</string>
<string name="save_data">保存数据</string>
<string name="save_data_description">管理此游戏的保存数据</string>
<string name="delete_save_data">删除保存数据</string>
<string name="delete_save_data_description">删除此游戏的所有保存数据</string>
<string name="delete_save_data_warning_description">这将删除此游戏的所有保存数据且不可撤销。您确定要继续吗?</string>
<string name="save_data_deleted_successfully">保存数据删除成功</string>
<string name="select_content_type">内容类型</string>
<string name="updates_and_dlc">游戏更新和 DLC</string>
<string name="mods_and_cheats">Mod 和金手指</string>
<string name="addon_notice">附加项重要提醒</string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="addon_notice_description">为了安装 mod 和金手指,您必须选择一个包含 cheats/、romfs/ 或 exefs/ 目录的文件夹。我们无法验证这些内容是否与您的游戏兼容,所以请小心使用!</string>
<string name="invalid_directory">无效目录</string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="invalid_directory_description">请确保您选择的目录下包含 cheats/、romfs/ 或 exefs/ 文件夹然后重试。</string>
<string name="addon_installed_successfully">附加项安装成功</string>
<string name="verifying_content">验证安装内容...</string>
<string name="content_install_notice">安装提醒</string>
<string name="content_install_notice_description">您选择安装的内容与此游戏不匹配。\n继续安装</string>
<string name="confirm_uninstall">卸载确认</string>
<string name="confirm_uninstall_description">您确定要卸载此附加项吗?</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">您的 ROM 已加密</string>
@ -277,6 +374,7 @@
<string name="emulation_pause">暂停模拟</string>
<string name="emulation_unpause">继续模拟</string>
<string name="emulation_input_overlay">虚拟按键选项</string>
<string name="touchscreen">触摸屏</string>
<string name="load_settings">正在载入设定…</string>
@ -308,6 +406,7 @@
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
@ -352,9 +451,13 @@
<string name="anti_aliasing_smaa">子像素形态学抗锯齿</string>
<!-- Screen Layouts -->
<string name="screen_layout_landscape">横向大屏</string>
<string name="screen_layout_portrait">纵向屏幕</string>
<string name="screen_layout_auto">自动</string>
<string name="screen_layout_sensor_landscape">传感器方向横屏</string>
<string name="screen_layout_landscape">横屏</string>
<string name="screen_layout_reverse_landscape">反向横屏</string>
<string name="screen_layout_sensor_portrait">传感器方向竖屏</string>
<string name="screen_layout_portrait">竖屏</string>
<string name="screen_layout_reverse_portrait">反向竖屏</string>
<!-- Aspect Ratios -->
<string name="ratio_default">默认 (16:9)</string>
@ -363,6 +466,10 @@
<string name="ratio_force_sixteen_ten">强制 16:10</string>
<string name="ratio_stretch">拉伸窗口</string>
<!-- CPU Backend -->
<string name="cpu_backend_dynarmic">动态编译 (慢速)</string>
<string name="cpu_backend_nce">本机代码执行 (NCE)</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">高精度</string>
<string name="cpu_accuracy_unsafe">低精度</string>
@ -391,8 +498,15 @@
<string name="theme_mode_dark">深色</string>
<!-- Audio output engines -->
<string name="oboe">oboe</string>
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">使用黑色背景</string>
<string name="use_black_backgrounds_description">使用深色主题时,套用黑色背景。</string>

View File

@ -34,12 +34,13 @@
<string name="empty_gamelist">找不到檔案,或者尚未選取遊戲目錄。</string>
<string name="search_and_filter_games">搜尋並篩選遊戲</string>
<string name="select_games_folder">選取遊戲資料夾</string>
<string name="manage_game_folders">管理遊戲資料夾</string>
<string name="select_games_folder_description">允許 yuzu 填入遊戲清單</string>
<string name="add_games_warning">跳過選取遊戲資料夾?</string>
<string name="add_games_warning_description">如果資料夾未選取,遊戲將不會顯示在遊戲清單。</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="home_search_games">搜尋遊戲</string>
<string name="search_settings">索设置</string>
<string name="search_settings">尋設定</string>
<string name="games_dir_selected">遊戲目錄已選取</string>
<string name="install_prod_keys">安裝 prod.keys</string>
<string name="install_prod_keys_description">需要解密零售遊戲</string>
@ -68,10 +69,11 @@
<string name="invalid_keys_error">無效的加密金鑰</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">選取的檔案不正確或已損毀,請重新傾印您的金鑰。</string>
<string name="gpu_driver_manager">GPU 驅動程式管理員</string>
<string name="install_gpu_driver">安裝 GPU 驅動程式</string>
<string name="install_gpu_driver_description">安裝替代驅動程式以取得潛在的更佳效能或準確度</string>
<string name="advanced_settings">進階設定</string>
<string name="advanced_settings_game">高级选项: %1$s</string>
<string name="advanced_settings_game">進階設定:%1$s</string>
<string name="settings_description">進行模擬器設定</string>
<string name="search_recently_played">最近遊玩</string>
<string name="search_recently_added">最近新增</string>
@ -85,7 +87,11 @@
<string name="notification_no_directory_link_description">請使用檔案管理員的側邊面板手動定位到使用者資料夾。</string>
<string name="manage_save_data">管理儲存資料</string>
<string name="manage_save_data_description">已找到儲存資料,請選取下方的選項。</string>
<string name="import_save_warning">匯入儲存資料</string>
<string name="import_save_warning_description">這將會以提供的檔案覆寫所有現有的儲存資料,您確定要繼續嗎?</string>
<string name="import_export_saves_description">匯入或匯出儲存檔案</string>
<string name="save_files_importing">正在匯入儲存檔案…</string>
<string name="save_files_exporting">正在匯出儲存檔案…</string>
<string name="save_file_imported_success">已成功匯入</string>
<string name="save_file_invalid_zip_structure">無效的儲存目錄結構</string>
<string name="save_file_invalid_zip_structure_description">首個子資料夾名稱必須為遊戲標題 ID。</string>
@ -96,28 +102,58 @@
<string name="firmware_installing">正在安裝韌體</string>
<string name="firmware_installed_success">韌體已成功安裝</string>
<string name="firmware_installed_failure">韌體安裝失敗</string>
<string name="firmware_installed_failure_description">请确保固件 nca 文件位于 zip 压缩包的根目,然后重试</string>
<string name="firmware_installed_failure_description">請確保韌體 nca 檔案位於 zip 壓縮檔的根目,然後再試一次</string>
<string name="share_log">分享偵錯記錄</string>
<string name="share_log_description">分享 yuzu 的記錄檔以便對相關問題進行偵錯</string>
<string name="share_log_missing">找不到記錄檔</string>
<string name="install_game_content">安裝遊戲內容</string>
<string name="install_game_content_description">安裝遊戲更新或 DLC</string>
<string name="installing_game_content">安装中...</string>
<string name="install_game_content_failure"> NAND 安装文件时失败</string>
<string name="install_game_content_failure_description">请确保附加内容的有效性,并且 prod.keys 密钥文件已安</string>
<string name="install_game_content_failure_base">避免产生冲突,此功能不能用于安装游戏本体</string>
<string name="install_game_content_failure_file_extension">只有 NSP XCI 格式的附加内容可以安装。请确保您的游戏附加内容是有效</string>
<string name="install_game_content_failed_count">%1$d 安装出错</string>
<string name="install_game_content_success">游戏附加内容已成功安</string>
<string name="install_game_content_success_install">%1$d 安成功</string>
<string name="install_game_content_success_overwrite">%1$d 覆盖安装成功</string>
<string name="installing_game_content">正在安裝內容…</string>
<string name="install_game_content_failure">安裝檔案至 NAND 時發生錯誤</string>
<string name="install_game_content_failure_description">請確保內容有效並且 prod.keys 檔案已安</string>
<string name="install_game_content_failure_base">避免可能的衝突,不允許安裝基礎遊戲</string>
<string name="install_game_content_failure_file_extension">僅支援 NSP XCI 內容,請驗證遊戲內容是有效。</string>
<string name="install_game_content_failed_count">%1$d 安裝錯誤</string>
<string name="install_game_content_success">遊戲內容已成功安</string>
<string name="install_game_content_success_install">%1$d 安成功</string>
<string name="install_game_content_success_overwrite">%1$d 覆成功</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
<string name="custom_driver_not_supported">不支持自定义驱动</string>
<string name="custom_driver_not_supported_description">设备不支持自定义驱动。\n请之后再访问此项查看是否已为此设备添加支持。</string>
<string name="manage_yuzu_data">管理 yuzu 数据</string>
<string name="manage_yuzu_data_description">入/导出固件、密钥、用户数据及其他。</string>
<string name="share_save_file">分享存档文件</string>
<string name="export_save_failed">导出存档文件失败</string>
<string name="custom_driver_not_supported">不支援自訂的驅動程式</string>
<string name="custom_driver_not_supported_description">裝置不支援自訂的驅動程式。\n請以後再來查看是否已新增支援</string>
<string name="manage_yuzu_data">管理 yuzu 資料</string>
<string name="manage_yuzu_data_description">入/匯出韌體、金鑰、使用者資料及其他項目!</string>
<string name="share_save_file">分享儲存檔案</string>
<string name="export_save_failed">無法匯出儲存檔案</string>
<string name="game_folders">遊戲資料夾</string>
<string name="deep_scan">深度掃描</string>
<string name="add_game_folder">新增遊戲資料夾</string>
<string name="folder_already_added">這個資料夾已經新增過了!</string>
<string name="game_folder_properties">遊戲資料夾屬性</string>
<plurals name="saves_import_failed">
<item quantity="other">%d 个存档导入失败</item>
</plurals>
<plurals name="saves_import_success">
<item quantity="other">成功导入 %d 个存档</item>
</plurals>
<string name="no_save_data_found">未找到存档数据</string>
<!-- Applet launcher strings -->
<string name="applets">小程式啟動器</string>
<string name="applets_description">使用已安裝的韌體啟動系統小程式</string>
<string name="applets_error_firmware">未安裝韌體</string>
<string name="applets_error_applet">無法使用小程式</string>
<string name="applets_error_description"><![CDATA[請確保您的 <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> 檔案和<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">韌體</a>已安裝,然後再試一次。]]></string>
<string name="album_applet">相簿</string>
<string name="album_applet_description">使用系統相片檢視器查看儲存在使用者螢幕截圖資料夾中的影像</string>
<string name="mii_edit_applet">Mii 編輯</string>
<string name="mii_edit_applet_description">使用系統編輯器來檢視並編輯 Mii</string>
<string name="cabinet_applet">Cabinet</string>
<string name="cabinet_applet_description">編輯、刪除儲存在 amiibo 上的資料</string>
<string name="cabinet_launcher">Cabinet 啟動器</string>
<string name="cabinet_nickname_and_owner">暱稱和擁有者設定</string>
<string name="cabinet_game_data_eraser">遊戲資料橡皮擦</string>
<string name="cabinet_restorer">還原程式</string>
<string name="cabinet_formatter">格式器</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia 不真實</string>
@ -128,16 +164,16 @@
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="licenses_description">這些專案使 yuzu Android 版成為可能</string>
<string name="build">組建</string>
<string name="user_data">用户数据</string>
<string name="user_data_description">入/导出应用程序所有数据。\n\n导入用户数据时将删除当前所有的用户数据</string>
<string name="exporting_user_data">正在导出用户数据...</string>
<string name="importing_user_data">正在导入用户数据...</string>
<string name="import_user_data">导入用户数据</string>
<string name="invalid_yuzu_backup">效的 yuzu </string>
<string name="user_data_export_success">导出用户数据成功</string>
<string name="user_data_import_success">导入用户数据成功</string>
<string name="user_data_export_cancelled">已取消导出数据</string>
<string name="user_data_import_failed_description">请确保用户数据文件夹位于 zip 压缩包的根目录,并在 config/config.ini 路中包含配置文件,然后重试</string>
<string name="user_data">使用者資料</string>
<string name="user_data_description">入/匯出所有應用程式資料。\n\n匯入使用者資料時現有的使用者資料將被刪除</string>
<string name="exporting_user_data">正在匯出使用者資料…</string>
<string name="importing_user_data">正在匯入使用者資料…</string>
<string name="import_user_data">匯入使用者資料</string>
<string name="invalid_yuzu_backup">效的 yuzu </string>
<string name="user_data_export_success">使用者資料匯出成功</string>
<string name="user_data_import_success">使用者資料匯入成功</string>
<string name="user_data_export_cancelled">匯出已取消</string>
<string name="user_data_import_failed_description">請確保使用者資料夾位於 zip 壓縮檔的根目錄,並在 config/config.ini 路中包含組態檔案,並再試一次</string>
<string name="support_link">https://discord.gg/u77vRWY</string>
<string name="website_link">https://yuzu-emu.org/</string>
<string name="github_link">https://github.com/yuzu-emu</string>
@ -161,6 +197,7 @@
<string name="frame_limit_enable_description">將模擬速度限制在標準速度的指定百分比。</string>
<string name="frame_limit_slider">限制速度百分比</string>
<string name="frame_limit_slider_description">指定限制模擬速度的百分比。100% 為標準速度,更高或更低的值將會增加或減少速度限制。</string>
<string name="cpu_backend">CPU 後端</string>
<string name="cpu_accuracy">CPU 準確度</string>
<string name="value_with_units">%1$s%2$s</string>
@ -179,7 +216,7 @@
<string name="renderer_accuracy">準確度層級</string>
<string name="renderer_resolution">解析度 (手提/底座)</string>
<string name="renderer_vsync">VSync 模式</string>
<string name="renderer_screen_layout">屏幕方向</string>
<string name="renderer_screen_layout">方向</string>
<string name="renderer_aspect_ratio">長寬比</string>
<string name="renderer_scaling_filter">視窗適應過濾器</string>
<string name="renderer_anti_aliasing">消除鋸齒方法</string>
@ -191,11 +228,13 @@
<string name="renderer_reactive_flushing_description">犧牲效能,以改善部分遊戲的轉譯準確度。</string>
<string name="use_disk_shader_cache">磁碟著色器快取</string>
<string name="use_disk_shader_cache_description">透過將產生的著色器儲存並載入至磁碟,減少中斷。</string>
<string name="anisotropic_filtering">非等向性過濾</string>
<string name="anisotropic_filtering_description">改善斜角檢視時的紋理品質</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="cpu_debug_mode">CPU 调试</string>
<string name="cpu_debug_mode_description"> CPU 设置为较慢的调试模式。</string>
<string name="cpu_debug_mode">CPU 偵錯</string>
<string name="cpu_debug_mode_description"> CPU 設定為慢速偵錯模式。</string>
<string name="gpu">GPU</string>
<string name="renderer_api">API</string>
<string name="renderer_debug">圖形偵錯</string>
@ -203,7 +242,7 @@
<string name="fastmem">Fastmem</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">出引擎</string>
<string name="audio_output_engine">出引擎</string>
<string name="audio_volume">音量</string>
<string name="audio_volume_description">指定音訊輸出音量。</string>
@ -212,11 +251,12 @@
<string name="ini_saved">已儲存設定</string>
<string name="gameid_saved">已儲存 %1$s 設定</string>
<string name="error_saving">儲存 %1$s 時發生錯誤 ini: %2$s</string>
<string name="unimplemented_menu">生效菜单</string>
<string name="unimplemented_menu">實作的選單</string>
<string name="loading">正在載入…</string>
<string name="shutting_down">正在关闭</string>
<string name="shutting_down">正在關閉</string>
<string name="reset_setting_confirmation">要將此設定重設回預設值嗎?</string>
<string name="reset_to_default">重設為預設值</string>
<string name="reset_to_default_description">重設所有進階設定</string>
<string name="reset_all_settings">重設所有設定?</string>
<string name="reset_all_settings_description">所有進階設定將被重設為預設組態,此動作無法復原。</string>
<string name="settings_reset">設定已重設</string>
@ -227,9 +267,21 @@
<string name="string_null"></string>
<string name="string_import">匯入</string>
<string name="export">匯出</string>
<string name="export_failed">出失</string>
<string name="import_failed">入失</string>
<string name="cancelling">取消</string>
<string name="export_failed">出失</string>
<string name="import_failed">入失</string>
<string name="cancelling">正在取消</string>
<string name="install">安裝</string>
<string name="delete">刪除</string>
<string name="edit">編輯</string>
<string name="export_success">已成功匯出</string>
<string name="start">開始</string>
<string name="clear">清除</string>
<string name="global">全域</string>
<string name="custom">自定义</string>
<string name="notice">通知</string>
<string name="import_complete">导入完成</string>
<string name="more_options">更多选项</string>
<string name="use_global_setting">使用全局设置</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">選取 GPU 驅動程式</string>
@ -237,7 +289,8 @@
<string name="select_gpu_driver_install">安裝</string>
<string name="select_gpu_driver_default">預設</string>
<string name="select_gpu_driver_use_default">使用預設 GPU 驅動程式</string>
<string name="select_gpu_driver_error">選取的驅動程式無效,將使用系統預設驅動程式!</string>
<string name="select_gpu_driver_error">選取的驅動程式無效</string>
<string name="driver_already_installed">驅動程式已安裝</string>
<string name="system_gpu_driver">系統 GPU 驅動程式</string>
<string name="installing_driver">正在安裝驅動程式…</string>
@ -245,14 +298,58 @@
<string name="preferences_settings">設定</string>
<string name="preferences_general">一般</string>
<string name="preferences_system">系統</string>
<string name="preferences_system_description">底座模式、區域及語言</string>
<string name="preferences_graphics">圖形</string>
<string name="preferences_graphics_description">準確度層級、解析度及著色器快取</string>
<string name="preferences_audio">音訊</string>
<string name="preferences_audio_description">輸出引擎及音量</string>
<string name="preferences_theme">主題和色彩</string>
<string name="preferences_debug">偵錯</string>
<string name="preferences_debug_description">CPU/GPU 偵錯、圖形 API 及 fastmem</string>
<!-- Game properties -->
<string name="info">資訊</string>
<string name="info_description">程式 ID、開發人員及版本資訊</string>
<string name="per_game_settings">個別遊戲設定</string>
<string name="per_game_settings_description">編輯此遊戲的特定設定</string>
<string name="launch_options">啟動組態</string>
<string name="path">路徑</string>
<string name="program_id">程式 ID</string>
<string name="developer">出版商</string>
<string name="version">版本</string>
<string name="copy_details">複製詳細資料</string>
<string name="add_ons">延伸模組</string>
<string name="add_ons_description">切換模組、更新及 DLC</string>
<string name="clear_shader_cache">清除著色器快取</string>
<string name="clear_shader_cache_description">遊玩此遊戲時移除所有著色器組建</string>
<string name="clear_shader_cache_warning_description">由於著色器快取的重新產生,您可能會感到不太順暢</string>
<string name="cleared_shaders_successfully">著色器快取已成功清除</string>
<string name="addons_game">附加元件:%1$s</string>
<string name="save_data">儲存資料</string>
<string name="save_data_description">管理此遊戲特定的儲存資料</string>
<string name="delete_save_data">刪除儲存資料</string>
<string name="delete_save_data_description">移除此遊戲特定的所有儲存資料</string>
<string name="delete_save_data_warning_description">這將會移除此遊戲的所有儲存資料,且無法復原,您確定要繼續嗎?</string>
<string name="save_data_deleted_successfully">儲存資料已成功刪除</string>
<string name="select_content_type">內容類型</string>
<string name="updates_and_dlc">更新及 DLC</string>
<string name="mods_and_cheats">模組及密技</string>
<string name="addon_notice">重要的˙附加元件通知</string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="addon_notice_description">若要安裝模組及密技,您必須選取一個包含 cheats/、romfs/ 或 exefs/ 的目錄。我們無法驗證這些內容是否與您的遊戲相容,所以請小心作業!</string>
<string name="invalid_directory">無效的目錄</string>
<!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
<string name="invalid_directory_description">請確保您選取的目錄包含 cheats/、romfs/ 或 exefs/ 資料夾,然後再試一次。</string>
<string name="addon_installed_successfully">附加元件已成功安裝</string>
<string name="verifying_content">正在驗證內容…</string>
<string name="content_install_notice">內容安裝通知</string>
<string name="content_install_notice_description">您選取的內容與此遊戲不相符。\n仍要繼續安裝嗎</string>
<string name="confirm_uninstall">确认卸载</string>
<string name="confirm_uninstall_description">您确定要卸载此附加项吗?</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">您的 ROM 已加密</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[请按照指南重新转储您的<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">游戏卡带</a>或<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">已安装的游戏</a>。]]></string>
<string name="loader_error_encrypted_roms_description"><![CDATA[請依循指南重新傾印您的<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">遊戲卡匣</a>或<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">已安裝的遊戲</a>。]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[請確保您的 <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> 檔案已安裝,讓遊戲可以解密。]]></string>
<string name="loader_error_video_core">初始化視訊核心時發生錯誤</string>
<string name="loader_error_video_core_description">這經常由不相容的 GPU 驅動程式造成,安裝自訂 GPU 驅動程式可能會解決此問題。</string>
@ -277,6 +374,7 @@
<string name="emulation_pause">暫停模擬</string>
<string name="emulation_unpause">取消暫停模擬</string>
<string name="emulation_input_overlay">覆疊選項</string>
<string name="touchscreen">觸控螢幕</string>
<string name="load_settings">正在載入設定…</string>
@ -293,9 +391,9 @@
<string name="fatal_error">嚴重錯誤</string>
<string name="fatal_error_message">發生嚴重錯誤,檢查記錄以取得詳細資訊。\n繼續模擬可能會造成當機和錯誤。</string>
<string name="performance_warning">關閉此設定會顯著降低模擬效能!如需最佳體驗,建議您將此設定保持為啟用狀態。</string>
<string name="device_memory_inadequate">设备 RAM: %1$s\n推荐 RAM: %2$s</string>
<string name="device_memory_inadequate">裝置 RAM: %1$s\n建議 RAM: %2$s</string>
<string name="memory_formatted">%1$s%2$s</string>
<string name="no_game_present">当前没有可启动的游戏</string>
<string name="no_game_present">目前沒有可啟動的遊戲</string>
<!-- Region Names -->
<string name="region_japan">日本</string>
@ -308,9 +406,10 @@
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">英國</string>
<string name="memory_gigabyte">GB</string>
<string name="memory_terabyte">TB</string>
<string name="memory_petabyte">PB</string>
<string name="memory_exabyte">EB</string>
@ -352,9 +451,13 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_landscape">横向大屏</string>
<string name="screen_layout_portrait">纵向屏幕</string>
<string name="screen_layout_auto">自動</string>
<string name="screen_layout_sensor_landscape">感應器橫向螢幕</string>
<string name="screen_layout_landscape">橫向</string>
<string name="screen_layout_reverse_landscape">反轉橫向螢幕</string>
<string name="screen_layout_sensor_portrait">感應器直向螢幕</string>
<string name="screen_layout_portrait">直向</string>
<string name="screen_layout_reverse_portrait">反轉直向螢幕</string>
<!-- Aspect Ratios -->
<string name="ratio_default">預設 (16:9)</string>
@ -363,6 +466,10 @@
<string name="ratio_force_sixteen_ten">強制 16:10</string>
<string name="ratio_stretch">延展視窗</string>
<!-- CPU Backend -->
<string name="cpu_backend_dynarmic">動態 (慢)</string>
<string name="cpu_backend_nce">機器碼執行 (NCE)</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">高精度</string>
<string name="cpu_accuracy_unsafe">低精度</string>
@ -391,17 +498,24 @@
<string name="theme_mode_dark">深色</string>
<!-- Audio output engines -->
<string name="oboe">oboe</string>
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">黑色背景</string>
<string name="use_black_backgrounds_description">使用深色主題時,套用黑色背景。</string>
<!-- Picture-In-Picture -->
<string name="picture_in_picture">画中画</string>
<string name="picture_in_picture_description">模拟器位于后台时最小化窗</string>
<string name="pause"></string>
<string name="play"></string>
<string name="picture_in_picture">子母畫面</string>
<string name="picture_in_picture_description">位於背景時最小化</string>
<string name="pause"></string>
<string name="play"></string>
<string name="mute">靜音</string>
<string name="unmute">取消靜音</string>

View File

@ -142,6 +142,13 @@
<item quantity="other">Successfully imported %d saves</item>
</plurals>
<string name="no_save_data_found">No save data found</string>
<string name="verify_installed_content">Verify installed content</string>
<string name="verify_installed_content_description">Checks all installed content for corruption</string>
<string name="keys_missing">Encryption keys are missing</string>
<string name="keys_missing_description">Firmware and retail games cannot be decrypted</string>
<string name="keys_missing_help">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="decryption_failed">System archive decryption failed</string>
<string name="decryption_failed_description">Encryption keys failed to decrypt firmware</string>
<!-- Applet launcher strings -->
<string name="applets">Applet launcher</string>
@ -286,6 +293,9 @@
<string name="custom">Custom</string>
<string name="notice">Notice</string>
<string name="import_complete">Import complete</string>
<string name="more_options">More options</string>
<string name="use_global_setting">Use global setting</string>
<string name="operation_completed_successfully">The operation completed successfully</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Select GPU driver</string>
@ -348,6 +358,16 @@
<string name="verifying_content">Verifying content…</string>
<string name="content_install_notice">Content install notice</string>
<string name="content_install_notice_description">The content that you selected does not match this game.\nInstall anyway?</string>
<string name="confirm_uninstall">Confirm uninstall</string>
<string name="confirm_uninstall_description">Are you sure you want to uninstall this addon?</string>
<string name="verify_integrity">Verify integrity</string>
<string name="verifying">Verifying…</string>
<string name="verify_success">Integrity verification succeeded!</string>
<string name="verify_failure">Integrity verification failed!</string>
<string name="verify_failure_description">File contents may be corrupt</string>
<string name="verify_no_result">Integrity verification couldn\'t be performed</string>
<string name="verify_no_result_description">File contents were not checked for validity</string>
<string name="verification_failed_for">Verification failed for the following files:\n%1$s</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Your ROM is encrypted</string>
@ -377,6 +397,8 @@
<string name="emulation_unpause">Unpause emulation</string>
<string name="emulation_input_overlay">Overlay options</string>
<string name="touchscreen">Touchscreen</string>
<string name="lock_drawer">Lock drawer</string>
<string name="unlock_drawer">Unlock drawer</string>
<string name="load_settings">Loading settings…</string>

View File

@ -8,6 +8,7 @@
#include "audio_core/sink/sink_stream.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/guest_memory.h"
#include "core/memory.h"
#include "core/hle/kernel/k_process.h"

View File

@ -9,6 +9,7 @@
#include "common/fixed_point.h"
#include "common/logging/log.h"
#include "common/scratch_buffer.h"
#include "core/guest_memory.h"
#include "core/memory.h"
namespace AudioCore::Renderer {

View File

@ -106,6 +106,7 @@ add_library(common STATIC
precompiled_headers.h
quaternion.h
range_map.h
range_mutex.h
reader_writer_queue.h
ring_buffer.h
${CMAKE_CURRENT_BINARY_DIR}/scm_rev.cpp

View File

@ -30,27 +30,27 @@ NativeClock::NativeClock() {
}
std::chrono::nanoseconds NativeClock::GetTimeNS() const {
return std::chrono::nanoseconds{MultiplyHigh(GetHostTicksElapsed(), ns_cntfrq_factor)};
return std::chrono::nanoseconds{MultiplyHigh(GetUptime(), ns_cntfrq_factor)};
}
std::chrono::microseconds NativeClock::GetTimeUS() const {
return std::chrono::microseconds{MultiplyHigh(GetHostTicksElapsed(), us_cntfrq_factor)};
return std::chrono::microseconds{MultiplyHigh(GetUptime(), us_cntfrq_factor)};
}
std::chrono::milliseconds NativeClock::GetTimeMS() const {
return std::chrono::milliseconds{MultiplyHigh(GetHostTicksElapsed(), ms_cntfrq_factor)};
return std::chrono::milliseconds{MultiplyHigh(GetUptime(), ms_cntfrq_factor)};
}
u64 NativeClock::GetCNTPCT() const {
return MultiplyHigh(GetHostTicksElapsed(), guest_cntfrq_factor);
s64 NativeClock::GetCNTPCT() const {
return MultiplyHigh(GetUptime(), guest_cntfrq_factor);
}
u64 NativeClock::GetGPUTick() const {
return MultiplyHigh(GetHostTicksElapsed(), gputick_cntfrq_factor);
s64 NativeClock::GetGPUTick() const {
return MultiplyHigh(GetUptime(), gputick_cntfrq_factor);
}
u64 NativeClock::GetHostTicksNow() const {
u64 cntvct_el0 = 0;
s64 NativeClock::GetUptime() const {
s64 cntvct_el0 = 0;
asm volatile("dsb ish\n\t"
"mrs %[cntvct_el0], cntvct_el0\n\t"
"dsb ish\n\t"
@ -58,15 +58,11 @@ u64 NativeClock::GetHostTicksNow() const {
return cntvct_el0;
}
u64 NativeClock::GetHostTicksElapsed() const {
return GetHostTicksNow();
}
bool NativeClock::IsNative() const {
return true;
}
u64 NativeClock::GetHostCNTFRQ() {
s64 NativeClock::GetHostCNTFRQ() {
u64 cntfrq_el0 = 0;
std::string_view board{""};
#ifdef ANDROID

View File

@ -17,17 +17,15 @@ public:
std::chrono::milliseconds GetTimeMS() const override;
u64 GetCNTPCT() const override;
s64 GetCNTPCT() const override;
u64 GetGPUTick() const override;
s64 GetGPUTick() const override;
u64 GetHostTicksNow() const override;
u64 GetHostTicksElapsed() const override;
s64 GetUptime() const override;
bool IsNative() const override;
static u64 GetHostCNTFRQ();
static s64 GetHostCNTFRQ();
public:
using FactorType = unsigned __int128;

View File

@ -45,6 +45,7 @@ using f32 = float; ///< 32-bit floating point
using f64 = double; ///< 64-bit floating point
using VAddr = u64; ///< Represents a pointer in the userspace virtual address space.
using DAddr = u64; ///< Represents a pointer in the device specific virtual address space.
using PAddr = u64; ///< Represents a pointer in the ARM11 physical address space.
using GPUVAddr = u64; ///< Represents a pointer in the GPU virtual address space.

View File

@ -37,7 +37,7 @@ void OpenFileStream(FileStream& file_stream, const std::filesystem::path& path,
template <typename FileStream, typename Path>
void OpenFileStream(FileStream& file_stream, const Path& path, std::ios_base::openmode open_mode) {
if constexpr (IsChar<typename Path::value_type>) {
file_stream.open(ToU8String(path), open_mode);
file_stream.open(std::filesystem::path{ToU8String(path)}, open_mode);
} else {
file_stream.open(std::filesystem::path{path}, open_mode);
}

View File

@ -18,4 +18,4 @@ struct MemoryInfo {
*/
[[nodiscard]] const MemoryInfo& GetMemInfo();
} // namespace Common
} // namespace Common

93
src/common/range_mutex.h Normal file
View File

@ -0,0 +1,93 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <condition_variable>
#include <mutex>
#include "common/intrusive_list.h"
namespace Common {
class ScopedRangeLock;
class RangeMutex {
public:
explicit RangeMutex() = default;
~RangeMutex() = default;
private:
friend class ScopedRangeLock;
void Lock(ScopedRangeLock& l);
void Unlock(ScopedRangeLock& l);
bool HasIntersectionLocked(ScopedRangeLock& l);
private:
std::mutex m_mutex;
std::condition_variable m_cv;
using LockList = Common::IntrusiveListBaseTraits<ScopedRangeLock>::ListType;
LockList m_list;
};
class ScopedRangeLock : public Common::IntrusiveListBaseNode<ScopedRangeLock> {
public:
explicit ScopedRangeLock(RangeMutex& mutex, u64 address, u64 size)
: m_mutex(mutex), m_address(address), m_size(size) {
if (m_size > 0) {
m_mutex.Lock(*this);
}
}
~ScopedRangeLock() {
if (m_size > 0) {
m_mutex.Unlock(*this);
}
}
u64 GetAddress() const {
return m_address;
}
u64 GetSize() const {
return m_size;
}
private:
RangeMutex& m_mutex;
const u64 m_address{};
const u64 m_size{};
};
inline void RangeMutex::Lock(ScopedRangeLock& l) {
std::unique_lock lk{m_mutex};
m_cv.wait(lk, [&] { return !HasIntersectionLocked(l); });
m_list.push_back(l);
}
inline void RangeMutex::Unlock(ScopedRangeLock& l) {
{
std::scoped_lock lk{m_mutex};
m_list.erase(m_list.iterator_to(l));
}
m_cv.notify_all();
}
inline bool RangeMutex::HasIntersectionLocked(ScopedRangeLock& l) {
const auto cur_begin = l.GetAddress();
const auto cur_last = l.GetAddress() + l.GetSize() - 1;
for (const auto& other : m_list) {
const auto other_begin = other.GetAddress();
const auto other_last = other.GetAddress() + other.GetSize() - 1;
if (cur_begin <= other_last && other_begin <= cur_last) {
return true;
}
}
return false;
}
} // namespace Common

View File

@ -419,9 +419,16 @@ struct Values {
linkage, false, "custom_rtc_enabled", Category::System, Specialization::Paired, true, true};
SwitchableSetting<s64> custom_rtc{
linkage, 0, "custom_rtc", Category::System, Specialization::Time,
true, true, &custom_rtc_enabled};
// Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
s64 custom_rtc_differential;
false, true, &custom_rtc_enabled};
SwitchableSetting<s64, true> custom_rtc_offset{linkage,
0,
std::numeric_limits<int>::min(),
std::numeric_limits<int>::max(),
"custom_rtc_offset",
Category::System,
Specialization::Countable,
true,
true};
SwitchableSetting<bool> rng_seed_enabled{
linkage, false, "rng_seed_enabled", Category::System, Specialization::Paired, true, true};
SwitchableSetting<u32> rng_seed{

View File

@ -88,7 +88,17 @@ std::string FindSystemTimeZone() {
LOG_ERROR(Common, "Time zone {} not handled, defaulting to hour offset.", tz_index);
}
}
return fmt::format("Etc/GMT{:s}{:d}", hours > 0 ? "-" : "+", std::abs(hours));
// For some reason the Etc/GMT times are reversed. GMT+6 contains -21600 as its offset,
// -6 hours instead of +6 hours, so these signs are purposefully reversed to fix it.
std::string postfix{""};
if (hours > 0) {
postfix = fmt::format("-{:d}", std::abs(hours));
} else if (hours < 0) {
postfix = fmt::format("+{:d}", std::abs(hours));
}
return fmt::format("Etc/GMT{:s}", postfix);
}
} // namespace Common::TimeZone

View File

@ -12,9 +12,8 @@
namespace Common {
struct UUID {
std::array<u8, 0x10> uuid{};
std::array<u8, 0x10> uuid;
/// Constructs an invalid UUID.
constexpr UUID() = default;
/// Constructs a UUID from a reference to a 128 bit array.
@ -34,14 +33,6 @@ struct UUID {
*/
explicit UUID(std::string_view uuid_string);
~UUID() = default;
constexpr UUID(const UUID&) noexcept = default;
constexpr UUID(UUID&&) noexcept = default;
constexpr UUID& operator=(const UUID&) noexcept = default;
constexpr UUID& operator=(UUID&&) noexcept = default;
/**
* Returns whether the stored UUID is valid or not.
*
@ -121,6 +112,7 @@ struct UUID {
friend constexpr bool operator==(const UUID& lhs, const UUID& rhs) = default;
};
static_assert(sizeof(UUID) == 0x10, "UUID has incorrect size.");
static_assert(std::is_trivial_v<UUID>);
/// An invalid UUID. This UUID has all its bytes set to 0.
constexpr UUID InvalidUUID = {};

View File

@ -18,42 +18,40 @@ namespace Common {
class StandardWallClock final : public WallClock {
public:
explicit StandardWallClock() : start_time{SteadyClock::Now()} {}
explicit StandardWallClock() {}
std::chrono::nanoseconds GetTimeNS() const override {
return SteadyClock::Now() - start_time;
return std::chrono::duration_cast<std::chrono::nanoseconds>(
std::chrono::system_clock::now().time_since_epoch());
}
std::chrono::microseconds GetTimeUS() const override {
return static_cast<std::chrono::microseconds>(GetHostTicksElapsed() / NsToUsRatio::den);
return std::chrono::duration_cast<std::chrono::microseconds>(
std::chrono::system_clock::now().time_since_epoch());
}
std::chrono::milliseconds GetTimeMS() const override {
return static_cast<std::chrono::milliseconds>(GetHostTicksElapsed() / NsToMsRatio::den);
return std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::system_clock::now().time_since_epoch());
}
u64 GetCNTPCT() const override {
return GetHostTicksElapsed() * NsToCNTPCTRatio::num / NsToCNTPCTRatio::den;
s64 GetCNTPCT() const override {
return GetUptime() * NsToCNTPCTRatio::num / NsToCNTPCTRatio::den;
}
u64 GetGPUTick() const override {
return GetHostTicksElapsed() * NsToGPUTickRatio::num / NsToGPUTickRatio::den;
s64 GetGPUTick() const override {
return GetUptime() * NsToGPUTickRatio::num / NsToGPUTickRatio::den;
}
u64 GetHostTicksNow() const override {
return static_cast<u64>(SteadyClock::Now().time_since_epoch().count());
}
u64 GetHostTicksElapsed() const override {
return static_cast<u64>(GetTimeNS().count());
s64 GetUptime() const override {
return std::chrono::duration_cast<std::chrono::nanoseconds>(
std::chrono::steady_clock::now().time_since_epoch())
.count();
}
bool IsNative() const override {
return false;
}
private:
SteadyClock::time_point start_time;
};
std::unique_ptr<WallClock> CreateOptimalClock() {

View File

@ -29,16 +29,13 @@ public:
virtual std::chrono::milliseconds GetTimeMS() const = 0;
/// @returns The guest CNTPCT ticks since the construction of this clock.
virtual u64 GetCNTPCT() const = 0;
virtual s64 GetCNTPCT() const = 0;
/// @returns The guest GPU ticks since the construction of this clock.
virtual u64 GetGPUTick() const = 0;
virtual s64 GetGPUTick() const = 0;
/// @returns The raw host timer ticks since an indeterminate epoch.
virtual u64 GetHostTicksNow() const = 0;
/// @returns The raw host timer ticks since the construction of this clock.
virtual u64 GetHostTicksElapsed() const = 0;
virtual s64 GetUptime() const = 0;
/// @returns Whether the clock directly uses the host's hardware clock.
virtual bool IsNative() const = 0;

View File

@ -8,39 +8,35 @@
namespace Common::X64 {
NativeClock::NativeClock(u64 rdtsc_frequency_)
: start_ticks{FencedRDTSC()}, rdtsc_frequency{rdtsc_frequency_},
ns_rdtsc_factor{GetFixedPoint64Factor(NsRatio::den, rdtsc_frequency)},
: rdtsc_frequency{rdtsc_frequency_}, ns_rdtsc_factor{GetFixedPoint64Factor(NsRatio::den,
rdtsc_frequency)},
us_rdtsc_factor{GetFixedPoint64Factor(UsRatio::den, rdtsc_frequency)},
ms_rdtsc_factor{GetFixedPoint64Factor(MsRatio::den, rdtsc_frequency)},
cntpct_rdtsc_factor{GetFixedPoint64Factor(CNTFRQ, rdtsc_frequency)},
gputick_rdtsc_factor{GetFixedPoint64Factor(GPUTickFreq, rdtsc_frequency)} {}
std::chrono::nanoseconds NativeClock::GetTimeNS() const {
return std::chrono::nanoseconds{MultiplyHigh(GetHostTicksElapsed(), ns_rdtsc_factor)};
return std::chrono::nanoseconds{MultiplyHigh(GetUptime(), ns_rdtsc_factor)};
}
std::chrono::microseconds NativeClock::GetTimeUS() const {
return std::chrono::microseconds{MultiplyHigh(GetHostTicksElapsed(), us_rdtsc_factor)};
return std::chrono::microseconds{MultiplyHigh(GetUptime(), us_rdtsc_factor)};
}
std::chrono::milliseconds NativeClock::GetTimeMS() const {
return std::chrono::milliseconds{MultiplyHigh(GetHostTicksElapsed(), ms_rdtsc_factor)};
return std::chrono::milliseconds{MultiplyHigh(GetUptime(), ms_rdtsc_factor)};
}
u64 NativeClock::GetCNTPCT() const {
return MultiplyHigh(GetHostTicksElapsed(), cntpct_rdtsc_factor);
s64 NativeClock::GetCNTPCT() const {
return MultiplyHigh(GetUptime(), cntpct_rdtsc_factor);
}
u64 NativeClock::GetGPUTick() const {
return MultiplyHigh(GetHostTicksElapsed(), gputick_rdtsc_factor);
s64 NativeClock::GetGPUTick() const {
return MultiplyHigh(GetUptime(), gputick_rdtsc_factor);
}
u64 NativeClock::GetHostTicksNow() const {
return FencedRDTSC();
}
u64 NativeClock::GetHostTicksElapsed() const {
return FencedRDTSC() - start_ticks;
s64 NativeClock::GetUptime() const {
return static_cast<s64>(FencedRDTSC());
}
bool NativeClock::IsNative() const {

View File

@ -17,18 +17,15 @@ public:
std::chrono::milliseconds GetTimeMS() const override;
u64 GetCNTPCT() const override;
s64 GetCNTPCT() const override;
u64 GetGPUTick() const override;
s64 GetGPUTick() const override;
u64 GetHostTicksNow() const override;
u64 GetHostTicksElapsed() const override;
s64 GetUptime() const override;
bool IsNative() const override;
private:
u64 start_ticks;
u64 rdtsc_frequency;
u64 ns_rdtsc_factor;

View File

@ -37,6 +37,8 @@ add_library(core STATIC
debugger/gdbstub_arch.h
debugger/gdbstub.cpp
debugger/gdbstub.h
device_memory_manager.h
device_memory_manager.inc
device_memory.cpp
device_memory.h
file_sys/fssystem/fs_i_storage.h
@ -513,6 +515,24 @@ add_library(core STATIC
hle/service/glue/glue_manager.h
hle/service/glue/notif.cpp
hle/service/glue/notif.h
hle/service/glue/time/alarm_worker.cpp
hle/service/glue/time/alarm_worker.h
hle/service/glue/time/file_timestamp_worker.cpp
hle/service/glue/time/file_timestamp_worker.h
hle/service/glue/time/manager.cpp
hle/service/glue/time/manager.h
hle/service/glue/time/pm_state_change_handler.cpp
hle/service/glue/time/pm_state_change_handler.h
hle/service/glue/time/standard_steady_clock_resource.cpp
hle/service/glue/time/standard_steady_clock_resource.h
hle/service/glue/time/static.cpp
hle/service/glue/time/static.h
hle/service/glue/time/time_zone.cpp
hle/service/glue/time/time_zone.h
hle/service/glue/time/time_zone_binary.cpp
hle/service/glue/time/time_zone_binary.h
hle/service/glue/time/worker.cpp
hle/service/glue/time/worker.h
hle/service/grc/grc.cpp
hle/service/grc/grc.h
hle/service/hid/hid.cpp
@ -609,6 +629,8 @@ add_library(core STATIC
hle/service/ns/pdm_qry.h
hle/service/nvdrv/core/container.cpp
hle/service/nvdrv/core/container.h
hle/service/nvdrv/core/heap_mapper.cpp
hle/service/nvdrv/core/heap_mapper.h
hle/service/nvdrv/core/nvmap.cpp
hle/service/nvdrv/core/nvmap.h
hle/service/nvdrv/core/syncpoint_manager.cpp
@ -689,6 +711,46 @@ add_library(core STATIC
hle/service/prepo/prepo.h
hle/service/psc/psc.cpp
hle/service/psc/psc.h
hle/service/psc/time/alarms.cpp
hle/service/psc/time/alarms.h
hle/service/psc/time/clocks/context_writers.cpp
hle/service/psc/time/clocks/context_writers.h
hle/service/psc/time/clocks/ephemeral_network_system_clock_core.h
hle/service/psc/time/clocks/standard_local_system_clock_core.cpp
hle/service/psc/time/clocks/standard_local_system_clock_core.h
hle/service/psc/time/clocks/standard_network_system_clock_core.cpp
hle/service/psc/time/clocks/standard_network_system_clock_core.h
hle/service/psc/time/clocks/standard_steady_clock_core.cpp
hle/service/psc/time/clocks/standard_steady_clock_core.h
hle/service/psc/time/clocks/standard_user_system_clock_core.cpp
hle/service/psc/time/clocks/standard_user_system_clock_core.h
hle/service/psc/time/clocks/steady_clock_core.h
hle/service/psc/time/clocks/system_clock_core.cpp
hle/service/psc/time/clocks/system_clock_core.h
hle/service/psc/time/clocks/tick_based_steady_clock_core.cpp
hle/service/psc/time/clocks/tick_based_steady_clock_core.h
hle/service/psc/time/common.cpp
hle/service/psc/time/common.h
hle/service/psc/time/errors.h
hle/service/psc/time/shared_memory.cpp
hle/service/psc/time/shared_memory.h
hle/service/psc/time/static.cpp
hle/service/psc/time/static.h
hle/service/psc/time/manager.h
hle/service/psc/time/power_state_service.cpp
hle/service/psc/time/power_state_service.h
hle/service/psc/time/service_manager.cpp
hle/service/psc/time/service_manager.h
hle/service/psc/time/steady_clock.cpp
hle/service/psc/time/steady_clock.h
hle/service/psc/time/system_clock.cpp
hle/service/psc/time/system_clock.h
hle/service/psc/time/time_zone.cpp
hle/service/psc/time/time_zone.h
hle/service/psc/time/time_zone_service.cpp
hle/service/psc/time/time_zone_service.h
hle/service/psc/time/power_state_request_manager.cpp
hle/service/psc/time/power_state_request_manager.h
hle/service/ptm/psm.cpp
hle/service/ptm/psm.h
hle/service/ptm/ptm.cpp
@ -756,40 +818,6 @@ add_library(core STATIC
hle/service/ssl/ssl.cpp
hle/service/ssl/ssl.h
hle/service/ssl/ssl_backend.h
hle/service/time/clock_types.h
hle/service/time/ephemeral_network_system_clock_context_writer.h
hle/service/time/ephemeral_network_system_clock_core.h
hle/service/time/errors.h
hle/service/time/local_system_clock_context_writer.h
hle/service/time/network_system_clock_context_writer.h
hle/service/time/standard_local_system_clock_core.h
hle/service/time/standard_network_system_clock_core.h
hle/service/time/standard_steady_clock_core.cpp
hle/service/time/standard_steady_clock_core.h
hle/service/time/standard_user_system_clock_core.cpp
hle/service/time/standard_user_system_clock_core.h
hle/service/time/steady_clock_core.h
hle/service/time/system_clock_context_update_callback.cpp
hle/service/time/system_clock_context_update_callback.h
hle/service/time/system_clock_core.cpp
hle/service/time/system_clock_core.h
hle/service/time/tick_based_steady_clock_core.cpp
hle/service/time/tick_based_steady_clock_core.h
hle/service/time/time.cpp
hle/service/time/time.h
hle/service/time/time_interface.cpp
hle/service/time/time_interface.h
hle/service/time/time_manager.cpp
hle/service/time/time_manager.h
hle/service/time/time_sharedmemory.cpp
hle/service/time/time_sharedmemory.h
hle/service/time/time_zone_content_manager.cpp
hle/service/time/time_zone_content_manager.h
hle/service/time/time_zone_manager.cpp
hle/service/time/time_zone_manager.h
hle/service/time/time_zone_service.cpp
hle/service/time/time_zone_service.h
hle/service/time/time_zone_types.h
hle/service/usb/usb.cpp
hle/service/usb/usb.h
hle/service/vi/display/vi_display.cpp
@ -870,7 +898,7 @@ endif()
create_target_directory_groups(core)
target_link_libraries(core PUBLIC common PRIVATE audio_core hid_core network video_core nx_tzdb)
target_link_libraries(core PUBLIC common PRIVATE audio_core hid_core network video_core nx_tzdb tz)
target_link_libraries(core PUBLIC Boost::headers PRIVATE fmt::fmt nlohmann_json::nlohmann_json mbedtls RenderDoc::API)
if (MINGW)
target_link_libraries(core PRIVATE ${MSWSOCK_LIBRARY})

View File

@ -28,6 +28,7 @@
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/vfs_concat.h"
#include "core/file_sys/vfs_real.h"
#include "core/gpu_dirty_memory_manager.h"
#include "core/hle/kernel/k_memory_manager.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_resource_limit.h"
@ -39,9 +40,14 @@
#include "core/hle/service/apm/apm_controller.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/glue/glue_manager.h"
#include "core/hle/service/glue/time/static.h"
#include "core/hle/service/psc/time/static.h"
#include "core/hle/service/psc/time/steady_clock.h"
#include "core/hle/service/psc/time/system_clock.h"
#include "core/hle/service/psc/time/time_zone_service.h"
#include "core/hle/service/service.h"
#include "core/hle/service/set/system_settings_server.h"
#include "core/hle/service/sm/sm.h"
#include "core/hle/service/time/time_manager.h"
#include "core/internal_network/network.h"
#include "core/loader/loader.h"
#include "core/memory.h"
@ -129,8 +135,8 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
struct System::Impl {
explicit Impl(System& system)
: kernel{system}, fs_controller{system}, hid_core{}, room_network{}, cpu_manager{system},
reporter{system}, applet_manager{system}, profile_manager{}, time_manager{system} {}
: kernel{system}, fs_controller{system}, hid_core{}, room_network{},
cpu_manager{system}, reporter{system}, applet_manager{system}, profile_manager{} {}
void Initialize(System& system) {
device_memory = std::make_unique<Core::DeviceMemory>();
@ -142,8 +148,6 @@ struct System::Impl {
core_timing.SetMulticore(is_multicore);
core_timing.Initialize([&system]() { system.RegisterHostThread(); });
RefreshTime();
// Create a default fs if one doesn't already exist.
if (virtual_filesystem == nullptr) {
virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
@ -181,14 +185,57 @@ struct System::Impl {
Initialize(system);
}
void RefreshTime() {
void RefreshTime(System& system) {
if (!system.IsPoweredOn()) {
return;
}
auto settings_service =
system.ServiceManager().GetService<Service::Set::ISystemSettingsServer>("set:sys",
true);
auto static_service_a =
system.ServiceManager().GetService<Service::Glue::Time::StaticService>("time:a", true);
auto static_service_s =
system.ServiceManager().GetService<Service::PSC::Time::StaticService>("time:s", true);
std::shared_ptr<Service::PSC::Time::SystemClock> user_clock;
static_service_a->GetStandardUserSystemClock(user_clock);
std::shared_ptr<Service::PSC::Time::SystemClock> local_clock;
static_service_a->GetStandardLocalSystemClock(local_clock);
std::shared_ptr<Service::PSC::Time::SystemClock> network_clock;
static_service_s->GetStandardNetworkSystemClock(network_clock);
std::shared_ptr<Service::Glue::Time::TimeZoneService> timezone_service;
static_service_a->GetTimeZoneService(timezone_service);
Service::PSC::Time::LocationName name{};
auto new_name = Settings::GetTimeZoneString(Settings::values.time_zone_index.GetValue());
std::memcpy(name.name.data(), new_name.data(), std::min(name.name.size(), new_name.size()));
timezone_service->SetDeviceLocation(name);
u64 time_offset = 0;
if (Settings::values.custom_rtc_enabled) {
time_offset = Settings::values.custom_rtc_offset.GetValue();
}
const auto posix_time = std::chrono::system_clock::now().time_since_epoch();
const auto current_time =
std::chrono::duration_cast<std::chrono::seconds>(posix_time).count();
Settings::values.custom_rtc_differential =
(Settings::values.custom_rtc_enabled ? Settings::values.custom_rtc.GetValue()
: current_time) -
current_time;
const u64 current_time =
+std::chrono::duration_cast<std::chrono::seconds>(posix_time).count();
const u64 new_time = current_time + time_offset;
Service::PSC::Time::SystemClockContext context{};
settings_service->SetUserSystemClockContext(context);
user_clock->SetCurrentTime(new_time);
local_clock->SetCurrentTime(new_time);
network_clock->GetSystemClockContext(context);
settings_service->SetNetworkSystemClockContext(context);
network_clock->SetCurrentTime(new_time);
}
void Run() {
@ -264,9 +311,6 @@ struct System::Impl {
service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
services = std::make_unique<Service::Services>(service_manager, system);
// Initialize time manager, which must happen after kernel is created
time_manager.Initialize();
is_powered_on = true;
exit_locked = false;
exit_requested = false;
@ -416,7 +460,6 @@ struct System::Impl {
fs_controller.Reset();
cheat_engine.reset();
telemetry_session.reset();
time_manager.Shutdown();
core_timing.ClearPendingEvents();
app_loader.reset();
audio_core.reset();
@ -532,7 +575,6 @@ struct System::Impl {
/// Service State
Service::Glue::ARPManager arp_manager;
Service::Account::ProfileManager profile_manager;
Service::Time::TimeManager time_manager;
/// Service manager
std::shared_ptr<Service::SM::ServiceManager> service_manager;
@ -565,6 +607,9 @@ struct System::Impl {
std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{};
std::array<MicroProfileToken, Core::Hardware::NUM_CPU_CORES> microprofile_cpu{};
std::array<Core::GPUDirtyMemoryManager, Core::Hardware::NUM_CPU_CORES>
gpu_dirty_memory_managers;
std::deque<std::vector<u8>> user_channel;
};
@ -651,8 +696,14 @@ size_t System::GetCurrentHostThreadID() const {
return impl->kernel.GetCurrentHostThreadID();
}
void System::GatherGPUDirtyMemory(std::function<void(VAddr, size_t)>& callback) {
return this->ApplicationProcess()->GatherGPUDirtyMemory(callback);
std::span<GPUDirtyMemoryManager> System::GetGPUDirtyMemoryManager() {
return impl->gpu_dirty_memory_managers;
}
void System::GatherGPUDirtyMemory(std::function<void(PAddr, size_t)>& callback) {
for (auto& manager : impl->gpu_dirty_memory_managers) {
manager.Gather(callback);
}
}
PerfStatsResults System::GetAndResetPerfStats() {
@ -901,14 +952,6 @@ const Service::Account::ProfileManager& System::GetProfileManager() const {
return impl->profile_manager;
}
Service::Time::TimeManager& System::GetTimeManager() {
return impl->time_manager;
}
const Service::Time::TimeManager& System::GetTimeManager() const {
return impl->time_manager;
}
void System::SetExitLocked(bool locked) {
impl->exit_locked = locked;
}
@ -1020,13 +1063,9 @@ void System::Exit() {
}
void System::ApplySettings() {
impl->RefreshTime();
impl->RefreshTime(*this);
if (IsPoweredOn()) {
if (Settings::values.custom_rtc_enabled) {
const s64 posix_time{Settings::values.custom_rtc.GetValue()};
GetTimeManager().UpdateLocalSystemClockTime(posix_time);
}
Renderer().RefreshBaseSettings();
}
}

View File

@ -8,6 +8,7 @@
#include <functional>
#include <memory>
#include <mutex>
#include <span>
#include <string>
#include <vector>
@ -72,10 +73,6 @@ namespace SM {
class ServiceManager;
} // namespace SM
namespace Time {
class TimeManager;
} // namespace Time
} // namespace Service
namespace Tegra {
@ -116,6 +113,7 @@ class CpuManager;
class Debugger;
class DeviceMemory;
class ExclusiveMonitor;
class GPUDirtyMemoryManager;
class PerfStats;
class Reporter;
class SpeedLimiter;
@ -224,7 +222,9 @@ public:
/// Prepare the core emulation for a reschedule
void PrepareReschedule(u32 core_index);
void GatherGPUDirtyMemory(std::function<void(VAddr, size_t)>& callback);
std::span<GPUDirtyMemoryManager> GetGPUDirtyMemoryManager();
void GatherGPUDirtyMemory(std::function<void(PAddr, size_t)>& callback);
[[nodiscard]] size_t GetCurrentHostThreadID() const;
@ -377,9 +377,6 @@ public:
[[nodiscard]] Service::Account::ProfileManager& GetProfileManager();
[[nodiscard]] const Service::Account::ProfileManager& GetProfileManager() const;
[[nodiscard]] Service::Time::TimeManager& GetTimeManager();
[[nodiscard]] const Service::Time::TimeManager& GetTimeManager() const;
[[nodiscard]] Core::Debugger& GetDebugger();
[[nodiscard]] const Core::Debugger& GetDebugger() const;

View File

@ -157,7 +157,7 @@ void CoreTiming::UnscheduleEvent(const std::shared_ptr<EventType>& event_type,
}
}
for (auto h : to_remove) {
for (auto& h : to_remove) {
event_queue.erase(h);
}

View File

@ -31,6 +31,12 @@ public:
DramMemoryMap::Base;
}
template <typename T>
PAddr GetRawPhysicalAddr(const T* ptr) const {
return static_cast<PAddr>(reinterpret_cast<uintptr_t>(ptr) -
reinterpret_cast<uintptr_t>(buffer.BackingBasePointer()));
}
template <typename T>
T* GetPointer(Common::PhysicalAddress addr) {
return reinterpret_cast<T*>(buffer.BackingBasePointer() +
@ -43,6 +49,16 @@ public:
(GetInteger(addr) - DramMemoryMap::Base));
}
template <typename T>
T* GetPointerFromRaw(PAddr addr) {
return reinterpret_cast<T*>(buffer.BackingBasePointer() + addr);
}
template <typename T>
const T* GetPointerFromRaw(PAddr addr) const {
return reinterpret_cast<T*>(buffer.BackingBasePointer() + addr);
}
Common::HostMemory buffer;
};

View File

@ -0,0 +1,212 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <atomic>
#include <deque>
#include <memory>
#include <mutex>
#include "common/common_types.h"
#include "common/range_mutex.h"
#include "common/scratch_buffer.h"
#include "common/virtual_buffer.h"
namespace Core {
constexpr size_t DEVICE_PAGEBITS = 12ULL;
constexpr size_t DEVICE_PAGESIZE = 1ULL << DEVICE_PAGEBITS;
constexpr size_t DEVICE_PAGEMASK = DEVICE_PAGESIZE - 1ULL;
class DeviceMemory;
namespace Memory {
class Memory;
}
template <typename DTraits>
struct DeviceMemoryManagerAllocator;
struct Asid {
size_t id;
};
template <typename Traits>
class DeviceMemoryManager {
using DeviceInterface = typename Traits::DeviceInterface;
using DeviceMethods = typename Traits::DeviceMethods;
public:
DeviceMemoryManager(const DeviceMemory& device_memory);
~DeviceMemoryManager();
void BindInterface(DeviceInterface* device_inter);
DAddr Allocate(size_t size);
void AllocateFixed(DAddr start, size_t size);
void Free(DAddr start, size_t size);
void Map(DAddr address, VAddr virtual_address, size_t size, Asid asid, bool track = false);
void Unmap(DAddr address, size_t size);
void TrackContinuityImpl(DAddr address, VAddr virtual_address, size_t size, Asid asid);
void TrackContinuity(DAddr address, VAddr virtual_address, size_t size, Asid asid) {
std::scoped_lock lk(mapping_guard);
TrackContinuityImpl(address, virtual_address, size, asid);
}
// Write / Read
template <typename T>
T* GetPointer(DAddr address);
template <typename T>
const T* GetPointer(DAddr address) const;
template <typename Func>
void ApplyOpOnPAddr(PAddr address, Common::ScratchBuffer<u32>& buffer, Func&& operation) {
DAddr subbits = static_cast<DAddr>(address & page_mask);
const u32 base = compressed_device_addr[(address >> page_bits)];
if ((base >> MULTI_FLAG_BITS) == 0) [[likely]] {
const DAddr d_address = (static_cast<DAddr>(base) << page_bits) + subbits;
operation(d_address);
return;
}
InnerGatherDeviceAddresses(buffer, address);
for (u32 value : buffer) {
operation((static_cast<DAddr>(value) << page_bits) + subbits);
}
}
template <typename Func>
void ApplyOpOnPointer(const u8* p, Common::ScratchBuffer<u32>& buffer, Func&& operation) {
PAddr address = GetRawPhysicalAddr<u8>(p);
ApplyOpOnPAddr(address, buffer, operation);
}
PAddr GetPhysicalRawAddressFromDAddr(DAddr address) const {
PAddr subbits = static_cast<PAddr>(address & page_mask);
auto paddr = compressed_physical_ptr[(address >> page_bits)];
if (paddr == 0) {
return 0;
}
return (static_cast<PAddr>(paddr - 1) << page_bits) + subbits;
}
template <typename T>
void Write(DAddr address, T value);
template <typename T>
T Read(DAddr address) const;
u8* GetSpan(const DAddr src_addr, const std::size_t size);
const u8* GetSpan(const DAddr src_addr, const std::size_t size) const;
void ReadBlock(DAddr address, void* dest_pointer, size_t size);
void ReadBlockUnsafe(DAddr address, void* dest_pointer, size_t size);
void WriteBlock(DAddr address, const void* src_pointer, size_t size);
void WriteBlockUnsafe(DAddr address, const void* src_pointer, size_t size);
Asid RegisterProcess(Memory::Memory* memory);
void UnregisterProcess(Asid id);
void UpdatePagesCachedCount(DAddr addr, size_t size, s32 delta);
static constexpr size_t AS_BITS = Traits::device_virtual_bits;
private:
static constexpr size_t device_virtual_bits = Traits::device_virtual_bits;
static constexpr size_t device_as_size = 1ULL << device_virtual_bits;
static constexpr size_t physical_min_bits = 32;
static constexpr size_t physical_max_bits = 33;
static constexpr size_t page_bits = 12;
static constexpr size_t page_size = 1ULL << page_bits;
static constexpr size_t page_mask = page_size - 1ULL;
static constexpr u32 physical_address_base = 1U << page_bits;
static constexpr u32 MULTI_FLAG_BITS = 31;
static constexpr u32 MULTI_FLAG = 1U << MULTI_FLAG_BITS;
static constexpr u32 MULTI_MASK = ~MULTI_FLAG;
template <typename T>
T* GetPointerFromRaw(PAddr addr) {
return reinterpret_cast<T*>(physical_base + addr);
}
template <typename T>
const T* GetPointerFromRaw(PAddr addr) const {
return reinterpret_cast<T*>(physical_base + addr);
}
template <typename T>
PAddr GetRawPhysicalAddr(const T* ptr) const {
return static_cast<PAddr>(reinterpret_cast<uintptr_t>(ptr) - physical_base);
}
void WalkBlock(const DAddr addr, const std::size_t size, auto on_unmapped, auto on_memory,
auto increment);
void InnerGatherDeviceAddresses(Common::ScratchBuffer<u32>& buffer, PAddr address);
std::unique_ptr<DeviceMemoryManagerAllocator<Traits>> impl;
const uintptr_t physical_base;
DeviceInterface* device_inter;
Common::VirtualBuffer<u32> compressed_physical_ptr;
Common::VirtualBuffer<u32> compressed_device_addr;
Common::VirtualBuffer<u32> continuity_tracker;
// Process memory interfaces
std::deque<size_t> id_pool;
std::deque<Memory::Memory*> registered_processes;
// Memory protection management
static constexpr size_t guest_max_as_bits = 39;
static constexpr size_t guest_as_size = 1ULL << guest_max_as_bits;
static constexpr size_t guest_mask = guest_as_size - 1ULL;
static constexpr size_t asid_start_bit = guest_max_as_bits;
std::pair<Asid, VAddr> ExtractCPUBacking(size_t page_index) {
auto content = cpu_backing_address[page_index];
const VAddr address = content & guest_mask;
const Asid asid{static_cast<size_t>(content >> asid_start_bit)};
return std::make_pair(asid, address);
}
void InsertCPUBacking(size_t page_index, VAddr address, Asid asid) {
cpu_backing_address[page_index] = address | (asid.id << asid_start_bit);
}
Common::VirtualBuffer<VAddr> cpu_backing_address;
static constexpr size_t subentries = 8 / sizeof(u8);
static constexpr size_t subentries_mask = subentries - 1;
class CounterEntry final {
public:
CounterEntry() = default;
std::atomic_uint8_t& Count(std::size_t page) {
return values[page & subentries_mask];
}
const std::atomic_uint8_t& Count(std::size_t page) const {
return values[page & subentries_mask];
}
private:
std::array<std::atomic_uint8_t, subentries> values{};
};
static_assert(sizeof(CounterEntry) == subentries * sizeof(u8),
"CounterEntry should be 8 bytes!");
static constexpr size_t num_counter_entries =
(1ULL << (device_virtual_bits - page_bits)) / subentries;
using CachedPages = std::array<CounterEntry, num_counter_entries>;
std::unique_ptr<CachedPages> cached_pages;
Common::RangeMutex counter_guard;
std::mutex mapping_guard;
};
} // namespace Core

View File

@ -0,0 +1,572 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <atomic>
#include <limits>
#include <memory>
#include <type_traits>
#include "common/address_space.h"
#include "common/address_space.inc"
#include "common/alignment.h"
#include "common/assert.h"
#include "common/div_ceil.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "core/device_memory.h"
#include "core/device_memory_manager.h"
#include "core/memory.h"
namespace Core {
namespace {
class MultiAddressContainer {
public:
MultiAddressContainer() = default;
~MultiAddressContainer() = default;
void GatherValues(u32 start_entry, Common::ScratchBuffer<u32>& buffer) {
buffer.resize(8);
buffer.resize(0);
size_t index = 0;
const auto add_value = [&](u32 value) {
buffer.resize(index + 1);
buffer[index++] = value;
};
u32 iter_entry = start_entry;
Entry* current = &storage[iter_entry - 1];
add_value(current->value);
while (current->next_entry != 0) {
iter_entry = current->next_entry;
current = &storage[iter_entry - 1];
add_value(current->value);
}
}
u32 Register(u32 value) {
return RegisterImplementation(value);
}
void Register(u32 value, u32 start_entry) {
auto entry_id = RegisterImplementation(value);
u32 iter_entry = start_entry;
Entry* current = &storage[iter_entry - 1];
while (current->next_entry != 0) {
iter_entry = current->next_entry;
current = &storage[iter_entry - 1];
}
current->next_entry = entry_id;
}
std::pair<bool, u32> Unregister(u32 value, u32 start_entry) {
u32 iter_entry = start_entry;
Entry* previous{};
Entry* current = &storage[iter_entry - 1];
Entry* next{};
bool more_than_one_remaining = false;
u32 result_start{start_entry};
size_t count = 0;
while (current->value != value) {
count++;
previous = current;
iter_entry = current->next_entry;
current = &storage[iter_entry - 1];
}
// Find next
u32 next_entry = current->next_entry;
if (next_entry != 0) {
next = &storage[next_entry - 1];
more_than_one_remaining = next->next_entry != 0 || previous != nullptr;
}
if (previous) {
previous->next_entry = next_entry;
} else {
result_start = next_entry;
}
free_entries.emplace_back(iter_entry);
return std::make_pair(more_than_one_remaining || count > 1, result_start);
}
u32 ReleaseEntry(u32 start_entry) {
Entry* current = &storage[start_entry - 1];
free_entries.emplace_back(start_entry);
return current->value;
}
private:
u32 RegisterImplementation(u32 value) {
auto entry_id = GetNewEntry();
auto& entry = storage[entry_id - 1];
entry.next_entry = 0;
entry.value = value;
return entry_id;
}
u32 GetNewEntry() {
if (!free_entries.empty()) {
u32 result = free_entries.front();
free_entries.pop_front();
return result;
}
storage.emplace_back();
u32 new_entry = static_cast<u32>(storage.size());
return new_entry;
}
struct Entry {
u32 next_entry{};
u32 value{};
};
std::deque<Entry> storage;
std::deque<u32> free_entries;
};
struct EmptyAllocator {
EmptyAllocator([[maybe_unused]] DAddr address) {}
};
} // namespace
template <typename DTraits>
struct DeviceMemoryManagerAllocator {
static constexpr size_t device_virtual_bits = DTraits::device_virtual_bits;
static constexpr DAddr first_address = 1ULL << Memory::YUZU_PAGEBITS;
static constexpr DAddr max_device_area = 1ULL << device_virtual_bits;
DeviceMemoryManagerAllocator() : main_allocator(first_address) {}
Common::FlatAllocator<DAddr, 0, device_virtual_bits> main_allocator;
MultiAddressContainer multi_dev_address;
/// Returns true when vaddr -> vaddr+size is fully contained in the buffer
template <bool pin_area>
[[nodiscard]] bool IsInBounds(VAddr addr, u64 size) const noexcept {
return addr >= 0 && addr + size <= max_device_area;
}
DAddr Allocate(size_t size) {
return main_allocator.Allocate(size);
}
void AllocateFixed(DAddr b_address, size_t b_size) {
main_allocator.AllocateFixed(b_address, b_size);
}
void Free(DAddr b_address, size_t b_size) {
main_allocator.Free(b_address, b_size);
}
};
template <typename Traits>
DeviceMemoryManager<Traits>::DeviceMemoryManager(const DeviceMemory& device_memory_)
: physical_base{reinterpret_cast<const uintptr_t>(device_memory_.buffer.BackingBasePointer())},
device_inter{nullptr}, compressed_physical_ptr(device_as_size >> Memory::YUZU_PAGEBITS),
compressed_device_addr(1ULL << ((Settings::values.memory_layout_mode.GetValue() ==
Settings::MemoryLayout::Memory_4Gb
? physical_min_bits
: physical_max_bits) -
Memory::YUZU_PAGEBITS)),
continuity_tracker(device_as_size >> Memory::YUZU_PAGEBITS),
cpu_backing_address(device_as_size >> Memory::YUZU_PAGEBITS) {
impl = std::make_unique<DeviceMemoryManagerAllocator<Traits>>();
cached_pages = std::make_unique<CachedPages>();
const size_t total_virtual = device_as_size >> Memory::YUZU_PAGEBITS;
for (size_t i = 0; i < total_virtual; i++) {
compressed_physical_ptr[i] = 0;
continuity_tracker[i] = 1;
cpu_backing_address[i] = 0;
}
const size_t total_phys = 1ULL << ((Settings::values.memory_layout_mode.GetValue() ==
Settings::MemoryLayout::Memory_4Gb
? physical_min_bits
: physical_max_bits) -
Memory::YUZU_PAGEBITS);
for (size_t i = 0; i < total_phys; i++) {
compressed_device_addr[i] = 0;
}
}
template <typename Traits>
DeviceMemoryManager<Traits>::~DeviceMemoryManager() = default;
template <typename Traits>
void DeviceMemoryManager<Traits>::BindInterface(DeviceInterface* device_inter_) {
device_inter = device_inter_;
}
template <typename Traits>
DAddr DeviceMemoryManager<Traits>::Allocate(size_t size) {
return impl->Allocate(size);
}
template <typename Traits>
void DeviceMemoryManager<Traits>::AllocateFixed(DAddr start, size_t size) {
return impl->AllocateFixed(start, size);
}
template <typename Traits>
void DeviceMemoryManager<Traits>::Free(DAddr start, size_t size) {
impl->Free(start, size);
}
template <typename Traits>
void DeviceMemoryManager<Traits>::Map(DAddr address, VAddr virtual_address, size_t size,
Asid asid, bool track) {
Core::Memory::Memory* process_memory = registered_processes[asid.id];
size_t start_page_d = address >> Memory::YUZU_PAGEBITS;
size_t num_pages = Common::AlignUp(size, Memory::YUZU_PAGESIZE) >> Memory::YUZU_PAGEBITS;
std::scoped_lock lk(mapping_guard);
for (size_t i = 0; i < num_pages; i++) {
const VAddr new_vaddress = virtual_address + i * Memory::YUZU_PAGESIZE;
auto* ptr = process_memory->GetPointerSilent(Common::ProcessAddress(new_vaddress));
if (ptr == nullptr) [[unlikely]] {
compressed_physical_ptr[start_page_d + i] = 0;
continue;
}
auto phys_addr = static_cast<u32>(GetRawPhysicalAddr(ptr) >> Memory::YUZU_PAGEBITS) + 1U;
compressed_physical_ptr[start_page_d + i] = phys_addr;
InsertCPUBacking(start_page_d + i, new_vaddress, asid);
const u32 base_dev = compressed_device_addr[phys_addr - 1U];
const u32 new_dev = static_cast<u32>(start_page_d + i);
if (base_dev == 0) [[likely]] {
compressed_device_addr[phys_addr - 1U] = new_dev;
continue;
}
u32 start_id = base_dev & MULTI_MASK;
if ((base_dev >> MULTI_FLAG_BITS) == 0) {
start_id = impl->multi_dev_address.Register(base_dev);
compressed_device_addr[phys_addr - 1U] = MULTI_FLAG | start_id;
}
impl->multi_dev_address.Register(new_dev, start_id);
}
if (track) {
TrackContinuityImpl(address, virtual_address, size, asid);
}
}
template <typename Traits>
void DeviceMemoryManager<Traits>::Unmap(DAddr address, size_t size) {
size_t start_page_d = address >> Memory::YUZU_PAGEBITS;
size_t num_pages = Common::AlignUp(size, Memory::YUZU_PAGESIZE) >> Memory::YUZU_PAGEBITS;
device_inter->InvalidateRegion(address, size);
std::scoped_lock lk(mapping_guard);
for (size_t i = 0; i < num_pages; i++) {
auto phys_addr = compressed_physical_ptr[start_page_d + i];
compressed_physical_ptr[start_page_d + i] = 0;
cpu_backing_address[start_page_d + i] = 0;
if (phys_addr != 0) [[likely]] {
const u32 base_dev = compressed_device_addr[phys_addr - 1U];
if ((base_dev >> MULTI_FLAG_BITS) == 0) [[likely]] {
compressed_device_addr[phys_addr - 1] = 0;
continue;
}
const auto [more_entries, new_start] = impl->multi_dev_address.Unregister(
static_cast<u32>(start_page_d + i), base_dev & MULTI_MASK);
if (!more_entries) {
compressed_device_addr[phys_addr - 1] =
impl->multi_dev_address.ReleaseEntry(new_start);
continue;
}
compressed_device_addr[phys_addr - 1] = new_start | MULTI_FLAG;
}
}
}
template <typename Traits>
void DeviceMemoryManager<Traits>::TrackContinuityImpl(DAddr address, VAddr virtual_address,
size_t size, Asid asid) {
Core::Memory::Memory* process_memory = registered_processes[asid.id];
size_t start_page_d = address >> Memory::YUZU_PAGEBITS;
size_t num_pages = Common::AlignUp(size, Memory::YUZU_PAGESIZE) >> Memory::YUZU_PAGEBITS;
uintptr_t last_ptr = 0;
size_t page_count = 1;
for (size_t i = num_pages; i > 0; i--) {
size_t index = i - 1;
const VAddr new_vaddress = virtual_address + index * Memory::YUZU_PAGESIZE;
const uintptr_t new_ptr = reinterpret_cast<uintptr_t>(
process_memory->GetPointerSilent(Common::ProcessAddress(new_vaddress)));
if (new_ptr + page_size == last_ptr) {
page_count++;
} else {
page_count = 1;
}
last_ptr = new_ptr;
continuity_tracker[start_page_d + index] = static_cast<u32>(page_count);
}
}
template <typename Traits>
u8* DeviceMemoryManager<Traits>::GetSpan(const DAddr src_addr, const std::size_t size) {
size_t page_index = src_addr >> page_bits;
size_t subbits = src_addr & page_mask;
if ((static_cast<size_t>(continuity_tracker[page_index]) << page_bits) >= size + subbits) {
return GetPointer<u8>(src_addr);
}
return nullptr;
}
template <typename Traits>
const u8* DeviceMemoryManager<Traits>::GetSpan(const DAddr src_addr, const std::size_t size) const {
size_t page_index = src_addr >> page_bits;
size_t subbits = src_addr & page_mask;
if ((static_cast<size_t>(continuity_tracker[page_index]) << page_bits) >= size + subbits) {
return GetPointer<u8>(src_addr);
}
return nullptr;
}
template <typename Traits>
void DeviceMemoryManager<Traits>::InnerGatherDeviceAddresses(Common::ScratchBuffer<u32>& buffer,
PAddr address) {
size_t phys_addr = address >> page_bits;
std::scoped_lock lk(mapping_guard);
u32 backing = compressed_device_addr[phys_addr];
if ((backing >> MULTI_FLAG_BITS) != 0) {
impl->multi_dev_address.GatherValues(backing & MULTI_MASK, buffer);
return;
}
buffer.resize(1);
buffer[0] = backing;
}
template <typename Traits>
template <typename T>
T* DeviceMemoryManager<Traits>::GetPointer(DAddr address) {
const size_t index = address >> Memory::YUZU_PAGEBITS;
const size_t offset = address & Memory::YUZU_PAGEMASK;
auto phys_addr = compressed_physical_ptr[index];
if (phys_addr == 0) [[unlikely]] {
return nullptr;
}
return GetPointerFromRaw<T>((static_cast<PAddr>(phys_addr - 1) << Memory::YUZU_PAGEBITS) +
offset);
}
template <typename Traits>
template <typename T>
const T* DeviceMemoryManager<Traits>::GetPointer(DAddr address) const {
const size_t index = address >> Memory::YUZU_PAGEBITS;
const size_t offset = address & Memory::YUZU_PAGEMASK;
auto phys_addr = compressed_physical_ptr[index];
if (phys_addr == 0) [[unlikely]] {
return nullptr;
}
return GetPointerFromRaw<T>((static_cast<PAddr>(phys_addr - 1) << Memory::YUZU_PAGEBITS) +
offset);
}
template <typename Traits>
template <typename T>
void DeviceMemoryManager<Traits>::Write(DAddr address, T value) {
T* ptr = GetPointer<T>(address);
if (!ptr) [[unlikely]] {
return;
}
std::memcpy(ptr, &value, sizeof(T));
}
template <typename Traits>
template <typename T>
T DeviceMemoryManager<Traits>::Read(DAddr address) const {
const T* ptr = GetPointer<T>(address);
T result{};
if (!ptr) [[unlikely]] {
return result;
}
std::memcpy(&result, ptr, sizeof(T));
return result;
}
template <typename Traits>
void DeviceMemoryManager<Traits>::WalkBlock(DAddr addr, std::size_t size, auto on_unmapped,
auto on_memory, auto increment) {
std::size_t remaining_size = size;
std::size_t page_index = addr >> Memory::YUZU_PAGEBITS;
std::size_t page_offset = addr & Memory::YUZU_PAGEMASK;
while (remaining_size) {
const size_t next_pages = static_cast<std::size_t>(continuity_tracker[page_index]);
const std::size_t copy_amount =
std::min((next_pages << Memory::YUZU_PAGEBITS) - page_offset, remaining_size);
const auto current_vaddr =
static_cast<u64>((page_index << Memory::YUZU_PAGEBITS) + page_offset);
SCOPE_EXIT({
page_index += next_pages;
page_offset = 0;
increment(copy_amount);
remaining_size -= copy_amount;
});
auto phys_addr = compressed_physical_ptr[page_index];
if (phys_addr == 0) {
on_unmapped(copy_amount, current_vaddr);
continue;
}
auto* mem_ptr = GetPointerFromRaw<u8>(
(static_cast<PAddr>(phys_addr - 1) << Memory::YUZU_PAGEBITS) + page_offset);
on_memory(copy_amount, mem_ptr);
}
}
template <typename Traits>
void DeviceMemoryManager<Traits>::ReadBlock(DAddr address, void* dest_pointer, size_t size) {
device_inter->FlushRegion(address, size);
WalkBlock(
address, size,
[&](size_t copy_amount, DAddr current_vaddr) {
LOG_ERROR(
HW_Memory,
"Unmapped Device ReadBlock @ 0x{:016X} (start address = 0x{:016X}, size = {})",
current_vaddr, address, size);
std::memset(dest_pointer, 0, copy_amount);
},
[&](size_t copy_amount, const u8* const src_ptr) {
std::memcpy(dest_pointer, src_ptr, copy_amount);
},
[&](const std::size_t copy_amount) {
dest_pointer = static_cast<u8*>(dest_pointer) + copy_amount;
});
}
template <typename Traits>
void DeviceMemoryManager<Traits>::WriteBlock(DAddr address, const void* src_pointer, size_t size) {
WalkBlock(
address, size,
[&](size_t copy_amount, DAddr current_vaddr) {
LOG_ERROR(
HW_Memory,
"Unmapped Device WriteBlock @ 0x{:016X} (start address = 0x{:016X}, size = {})",
current_vaddr, address, size);
},
[&](size_t copy_amount, u8* const dst_ptr) {
std::memcpy(dst_ptr, src_pointer, copy_amount);
},
[&](const std::size_t copy_amount) {
src_pointer = static_cast<const u8*>(src_pointer) + copy_amount;
});
device_inter->InvalidateRegion(address, size);
}
template <typename Traits>
void DeviceMemoryManager<Traits>::ReadBlockUnsafe(DAddr address, void* dest_pointer, size_t size) {
WalkBlock(
address, size,
[&](size_t copy_amount, DAddr current_vaddr) {
LOG_ERROR(
HW_Memory,
"Unmapped Device ReadBlock @ 0x{:016X} (start address = 0x{:016X}, size = {})",
current_vaddr, address, size);
std::memset(dest_pointer, 0, copy_amount);
},
[&](size_t copy_amount, const u8* const src_ptr) {
std::memcpy(dest_pointer, src_ptr, copy_amount);
},
[&](const std::size_t copy_amount) {
dest_pointer = static_cast<u8*>(dest_pointer) + copy_amount;
});
}
template <typename Traits>
void DeviceMemoryManager<Traits>::WriteBlockUnsafe(DAddr address, const void* src_pointer,
size_t size) {
WalkBlock(
address, size,
[&](size_t copy_amount, DAddr current_vaddr) {
LOG_ERROR(
HW_Memory,
"Unmapped Device WriteBlock @ 0x{:016X} (start address = 0x{:016X}, size = {})",
current_vaddr, address, size);
},
[&](size_t copy_amount, u8* const dst_ptr) {
std::memcpy(dst_ptr, src_pointer, copy_amount);
},
[&](const std::size_t copy_amount) {
src_pointer = static_cast<const u8*>(src_pointer) + copy_amount;
});
}
template <typename Traits>
Asid DeviceMemoryManager<Traits>::RegisterProcess(Memory::Memory* memory_device_inter) {
size_t new_id{};
if (!id_pool.empty()) {
new_id = id_pool.front();
id_pool.pop_front();
registered_processes[new_id] = memory_device_inter;
} else {
registered_processes.emplace_back(memory_device_inter);
new_id = registered_processes.size() - 1U;
}
return Asid{new_id};
}
template <typename Traits>
void DeviceMemoryManager<Traits>::UnregisterProcess(Asid asid) {
registered_processes[asid.id] = nullptr;
id_pool.push_front(asid.id);
}
template <typename Traits>
void DeviceMemoryManager<Traits>::UpdatePagesCachedCount(DAddr addr, size_t size, s32 delta) {
Common::ScopedRangeLock lk(counter_guard, addr, size);
u64 uncache_begin = 0;
u64 cache_begin = 0;
u64 uncache_bytes = 0;
u64 cache_bytes = 0;
const auto MarkRegionCaching = &DeviceMemoryManager<Traits>::DeviceMethods::MarkRegionCaching;
std::atomic_thread_fence(std::memory_order_acquire);
const size_t page_end = Common::DivCeil(addr + size, Memory::YUZU_PAGESIZE);
size_t page = addr >> Memory::YUZU_PAGEBITS;
auto [asid, base_vaddress] = ExtractCPUBacking(page);
size_t vpage = base_vaddress >> Memory::YUZU_PAGEBITS;
auto* memory_device_inter = registered_processes[asid.id];
for (; page != page_end; ++page) {
std::atomic_uint8_t& count = cached_pages->at(page >> 3).Count(page);
if (delta > 0) {
ASSERT_MSG(count.load(std::memory_order::relaxed) < std::numeric_limits<u8>::max(),
"Count may overflow!");
} else if (delta < 0) {
ASSERT_MSG(count.load(std::memory_order::relaxed) > 0, "Count may underflow!");
} else {
ASSERT_MSG(false, "Delta must be non-zero!");
}
// Adds or subtracts 1, as count is a unsigned 8-bit value
count.fetch_add(static_cast<u8>(delta), std::memory_order_release);
// Assume delta is either -1 or 1
if (count.load(std::memory_order::relaxed) == 0) {
if (uncache_bytes == 0) {
uncache_begin = vpage;
}
uncache_bytes += Memory::YUZU_PAGESIZE;
} else if (uncache_bytes > 0) {
MarkRegionCaching(memory_device_inter, uncache_begin << Memory::YUZU_PAGEBITS,
uncache_bytes, false);
uncache_bytes = 0;
}
if (count.load(std::memory_order::relaxed) == 1 && delta > 0) {
if (cache_bytes == 0) {
cache_begin = vpage;
}
cache_bytes += Memory::YUZU_PAGESIZE;
} else if (cache_bytes > 0) {
MarkRegionCaching(memory_device_inter, cache_begin << Memory::YUZU_PAGEBITS, cache_bytes,
true);
cache_bytes = 0;
}
vpage++;
}
if (uncache_bytes > 0) {
MarkRegionCaching(memory_device_inter, uncache_begin << Memory::YUZU_PAGEBITS, uncache_bytes,
false);
}
if (cache_bytes > 0) {
MarkRegionCaching(memory_device_inter, cache_begin << Memory::YUZU_PAGEBITS, cache_bytes,
true);
}
}
} // namespace Core

View File

@ -466,12 +466,12 @@ VirtualFile PatchManager::PatchRomFS(const NCA* base_nca, VirtualFile base_romfs
return romfs;
}
PatchManager::PatchVersionNames PatchManager::GetPatchVersionNames(VirtualFile update_raw) const {
std::vector<Patch> PatchManager::GetPatches(VirtualFile update_raw) const {
if (title_id == 0) {
return {};
}
std::map<std::string, std::string, std::less<>> out;
std::vector<Patch> out;
const auto& disabled = Settings::values.disabled_addons[title_id];
// Game Updates
@ -482,20 +482,28 @@ PatchManager::PatchVersionNames PatchManager::GetPatchVersionNames(VirtualFile u
const auto update_disabled =
std::find(disabled.cbegin(), disabled.cend(), "Update") != disabled.cend();
const auto update_label = update_disabled ? "[D] Update" : "Update";
Patch update_patch = {.enabled = !update_disabled,
.name = "Update",
.version = "",
.type = PatchType::Update,
.program_id = title_id,
.title_id = title_id};
if (nacp != nullptr) {
out.insert_or_assign(update_label, nacp->GetVersionString());
update_patch.version = nacp->GetVersionString();
out.push_back(update_patch);
} else {
if (content_provider.HasEntry(update_tid, ContentRecordType::Program)) {
const auto meta_ver = content_provider.GetEntryVersion(update_tid);
if (meta_ver.value_or(0) == 0) {
out.insert_or_assign(update_label, "");
out.push_back(update_patch);
} else {
out.insert_or_assign(update_label, FormatTitleVersion(*meta_ver));
update_patch.version = FormatTitleVersion(*meta_ver);
out.push_back(update_patch);
}
} else if (update_raw != nullptr) {
out.insert_or_assign(update_label, "PACKED");
update_patch.version = "PACKED";
out.push_back(update_patch);
}
}
@ -539,7 +547,12 @@ PatchManager::PatchVersionNames PatchManager::GetPatchVersionNames(VirtualFile u
const auto mod_disabled =
std::find(disabled.begin(), disabled.end(), mod->GetName()) != disabled.end();
out.insert_or_assign(mod_disabled ? "[D] " + mod->GetName() : mod->GetName(), types);
out.push_back({.enabled = !mod_disabled,
.name = mod->GetName(),
.version = types,
.type = PatchType::Mod,
.program_id = title_id,
.title_id = title_id});
}
}
@ -557,7 +570,12 @@ PatchManager::PatchVersionNames PatchManager::GetPatchVersionNames(VirtualFile u
if (!types.empty()) {
const auto mod_disabled =
std::find(disabled.begin(), disabled.end(), "SDMC") != disabled.end();
out.insert_or_assign(mod_disabled ? "[D] SDMC" : "SDMC", types);
out.push_back({.enabled = !mod_disabled,
.name = "SDMC",
.version = types,
.type = PatchType::Mod,
.program_id = title_id,
.title_id = title_id});
}
}
@ -584,7 +602,12 @@ PatchManager::PatchVersionNames PatchManager::GetPatchVersionNames(VirtualFile u
const auto dlc_disabled =
std::find(disabled.begin(), disabled.end(), "DLC") != disabled.end();
out.insert_or_assign(dlc_disabled ? "[D] DLC" : "DLC", std::move(list));
out.push_back({.enabled = !dlc_disabled,
.name = "DLC",
.version = std::move(list),
.type = PatchType::DLC,
.program_id = title_id,
.title_id = dlc_match.back().title_id});
}
return out;

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