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1 Commits
android-10
...
android-10
Author | SHA1 | Date | |
---|---|---|---|
e59fad686b |
@ -360,9 +360,6 @@ function(set_yuzu_qt_components)
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if (ENABLE_QT_TRANSLATION)
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list(APPEND YUZU_QT_COMPONENTS2 LinguistTools)
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endif()
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if (USE_DISCORD_PRESENCE)
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list(APPEND YUZU_QT_COMPONENTS2 Network)
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endif()
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set(YUZU_QT_COMPONENTS ${YUZU_QT_COMPONENTS2} PARENT_SCOPE)
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endfunction(set_yuzu_qt_components)
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@ -204,10 +204,6 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
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// paused and we'll desync, so just play silence.
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if (system.IsPaused() || system.IsShuttingDown()) {
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if (system.IsShuttingDown()) {
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{
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std::scoped_lock lk{release_mutex};
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queued_buffers.store(0);
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}
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release_cv.notify_one();
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}
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@ -45,7 +45,6 @@ SWITCHABLE(CpuAccuracy, true);
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SWITCHABLE(FullscreenMode, true);
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SWITCHABLE(GpuAccuracy, true);
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SWITCHABLE(Language, true);
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SWITCHABLE(MemoryLayout, true);
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SWITCHABLE(NvdecEmulation, false);
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SWITCHABLE(Region, true);
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SWITCHABLE(RendererBackend, true);
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@ -62,10 +61,6 @@ SWITCHABLE(u32, false);
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SWITCHABLE(u8, false);
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SWITCHABLE(u8, true);
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// Used in UISettings
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// TODO see if we can move this to uisettings.cpp
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SWITCHABLE(ConfirmStop, true);
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#undef SETTING
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#undef SWITCHABLE
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#endif
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@ -67,7 +67,6 @@ SWITCHABLE(CpuAccuracy, true);
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SWITCHABLE(FullscreenMode, true);
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SWITCHABLE(GpuAccuracy, true);
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SWITCHABLE(Language, true);
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SWITCHABLE(MemoryLayout, true);
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SWITCHABLE(NvdecEmulation, false);
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SWITCHABLE(Region, true);
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SWITCHABLE(RendererBackend, true);
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@ -84,10 +83,6 @@ SWITCHABLE(u32, false);
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SWITCHABLE(u8, false);
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SWITCHABLE(u8, true);
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// Used in UISettings
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// TODO see if we can move this to uisettings.h
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SWITCHABLE(ConfirmStop, true);
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#undef SETTING
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#undef SWITCHABLE
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#endif
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@ -133,8 +133,6 @@ ENUM(CpuAccuracy, Auto, Accurate, Unsafe, Paranoid);
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ENUM(MemoryLayout, Memory_4Gb, Memory_6Gb, Memory_8Gb);
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ENUM(ConfirmStop, Ask_Always, Ask_Based_On_Game, Ask_Never);
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ENUM(FullscreenMode, Borderless, Exclusive);
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ENUM(NvdecEmulation, Off, Cpu, Gpu);
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@ -48,14 +48,8 @@ void DrawManager::ProcessMethodCall(u32 method, u32 argument) {
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SetInlineIndexBuffer(regs.inline_index_4x8.index3);
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break;
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case MAXWELL3D_REG_INDEX(vertex_array_instance_first):
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DrawArrayInstanced(regs.vertex_array_instance_first.topology.Value(),
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regs.vertex_array_instance_first.start.Value(),
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regs.vertex_array_instance_first.count.Value(), false);
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break;
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case MAXWELL3D_REG_INDEX(vertex_array_instance_subsequent): {
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DrawArrayInstanced(regs.vertex_array_instance_subsequent.topology.Value(),
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regs.vertex_array_instance_subsequent.start.Value(),
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regs.vertex_array_instance_subsequent.count.Value(), true);
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LOG_WARNING(HW_GPU, "(STUBBED) called");
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break;
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}
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case MAXWELL3D_REG_INDEX(draw_texture.src_y0): {
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@ -90,22 +84,6 @@ void DrawManager::DrawArray(PrimitiveTopology topology, u32 vertex_first, u32 ve
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ProcessDraw(false, num_instances);
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}
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void DrawManager::DrawArrayInstanced(PrimitiveTopology topology, u32 vertex_first, u32 vertex_count,
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bool subsequent) {
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draw_state.topology = topology;
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draw_state.vertex_buffer.first = vertex_first;
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draw_state.vertex_buffer.count = vertex_count;
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if (!subsequent) {
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draw_state.instance_count = 1;
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}
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draw_state.base_instance = draw_state.instance_count - 1;
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draw_state.draw_mode = DrawMode::Instance;
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draw_state.instance_count++;
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ProcessDraw(false, 1);
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}
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void DrawManager::DrawIndex(PrimitiveTopology topology, u32 index_first, u32 index_count,
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u32 base_index, u32 base_instance, u32 num_instances) {
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const auto& regs{maxwell3d->regs};
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@ -66,8 +66,6 @@ public:
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void DrawArray(PrimitiveTopology topology, u32 vertex_first, u32 vertex_count,
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u32 base_instance, u32 num_instances);
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void DrawArrayInstanced(PrimitiveTopology topology, u32 vertex_first, u32 vertex_count,
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bool subsequent);
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void DrawIndex(PrimitiveTopology topology, u32 index_first, u32 index_count, u32 base_index,
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u32 base_instance, u32 num_instances);
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@ -384,7 +384,7 @@ if (USE_DISCORD_PRESENCE)
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discord_impl.cpp
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discord_impl.h
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)
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target_link_libraries(yuzu PRIVATE DiscordRPC::discord-rpc httplib::httplib Qt${QT_MAJOR_VERSION}::Network)
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target_link_libraries(yuzu PRIVATE DiscordRPC::discord-rpc httplib::httplib)
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target_compile_definitions(yuzu PRIVATE -DUSE_DISCORD_PRESENCE)
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endif()
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@ -128,8 +128,8 @@ const std::array<UISettings::Shortcut, 22> Config::default_hotkeys{{
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Fullscreen")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F11"), QStringLiteral("Home+B"), Qt::WindowShortcut, false}},
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+O"), QStringLiteral(""), Qt::WidgetWithChildrenShortcut, false}},
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F2"), QStringLiteral("Home+A"), Qt::WidgetWithChildrenShortcut, false}},
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F6"), QStringLiteral("R+Plus+Minus"), Qt::WindowShortcut, false}},
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F5"), QStringLiteral("L+Plus+Minus"), Qt::WindowShortcut, false}},
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F6"), QStringLiteral(""), Qt::WindowShortcut, false}},
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F5"), QStringLiteral(""), Qt::WindowShortcut, false}},
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F7"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Reset")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F6"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Start/Stop")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F5"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
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@ -115,9 +115,17 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
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for (std::size_t i = 0; i < player_tabs.size(); ++i) {
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player_tabs[i]->setLayout(new QHBoxLayout(player_tabs[i]));
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player_tabs[i]->layout()->addWidget(player_controllers[i]);
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connect(player_connected[i], &QCheckBox::clicked, [this, i](int checked) {
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connect(player_controllers[i], &ConfigureInputPlayer::Connected, [&, i](bool is_connected) {
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// Ensures that the controllers are always connected in sequential order
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this->propagateMouseClickOnPlayers(i, checked, true);
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if (is_connected) {
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for (std::size_t index = 0; index <= i; ++index) {
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player_connected[index]->setChecked(is_connected);
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}
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} else {
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for (std::size_t index = i; index < player_tabs.size(); ++index) {
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player_connected[index]->setChecked(is_connected);
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}
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}
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});
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connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputDevices, this,
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&ConfigureInput::UpdateAllInputDevices);
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@ -175,30 +183,6 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
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LoadConfiguration();
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}
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void ConfigureInput::propagateMouseClickOnPlayers(size_t player_index, bool checked, bool origin) {
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// Origin has already been toggled
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if (!origin) {
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player_connected[player_index]->setChecked(checked);
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}
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if (checked) {
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// Check all previous buttons when checked
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if (player_index > 0) {
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propagateMouseClickOnPlayers(player_index - 1, checked, false);
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}
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} else {
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// Unchecked all following buttons when unchecked
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if (player_index < player_tabs.size() - 1) {
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// Reconnect current player if it was the last one checked
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// (player number was reduced by more than one)
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if (origin && player_connected[player_index + 1]->checkState() == Qt::Checked) {
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player_connected[player_index]->setCheckState(Qt::Checked);
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}
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propagateMouseClickOnPlayers(player_index + 1, checked, false);
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}
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}
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}
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QList<QWidget*> ConfigureInput::GetSubTabs() const {
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return {
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ui->tabPlayer1, ui->tabPlayer2, ui->tabPlayer3, ui->tabPlayer4, ui->tabPlayer5,
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@ -56,7 +56,6 @@ private:
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void UpdateDockedState(bool is_handheld);
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void UpdateAllInputDevices();
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void UpdateAllInputProfiles(std::size_t player_index);
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void propagateMouseClickOnPlayers(size_t player_index, bool origin, bool checked);
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/// Load configuration settings.
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void LoadConfiguration();
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@ -157,7 +157,6 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
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INSERT(UISettings, select_user_on_boot, "Prompt for user on game boot", "");
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INSERT(UISettings, pause_when_in_background, "Pause emulation when in background", "");
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INSERT(UISettings, confirm_before_closing, "Confirm exit while emulation is running", "");
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INSERT(UISettings, confirm_before_stopping, "Confirm before stopping emulation", "");
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INSERT(UISettings, hide_mouse, "Hide mouse on inactivity", "");
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INSERT(UISettings, controller_applet_disabled, "Disable controller applet", "");
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@ -384,13 +383,6 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
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translations->insert(
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{Settings::EnumMetadata<Settings::ConsoleMode>::Index(),
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{PAIR(ConsoleMode, Docked, "Docked"), PAIR(ConsoleMode, Handheld, "Handheld")}});
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translations->insert(
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{Settings::EnumMetadata<Settings::ConfirmStop>::Index(),
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{
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PAIR(ConfirmStop, Ask_Always, "Always ask (Default)"),
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PAIR(ConfirmStop, Ask_Based_On_Game, "Only if game specifies not to stop"),
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PAIR(ConfirmStop, Ask_Never, "Never ask"),
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}});
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#undef PAIR
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#undef CTX_PAIR
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@ -211,7 +211,7 @@ void GMainWindow::ShowTelemetryCallout() {
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tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous "
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"data is collected</a> to help improve yuzu. "
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"<br/><br/>Would you like to share your usage data with us?");
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if (!question(this, tr("Telemetry"), telemetry_message)) {
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if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
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Settings::values.enable_telemetry = false;
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system->ApplySettings();
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}
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@ -2420,8 +2420,9 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT
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}
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}();
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if (!question(this, tr("Remove Entry"), entry_question, QMessageBox::Yes | QMessageBox::No,
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QMessageBox::No)) {
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if (QMessageBox::question(this, tr("Remove Entry"), entry_question,
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QMessageBox::Yes | QMessageBox::No,
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QMessageBox::No) != QMessageBox::Yes) {
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return;
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}
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@ -2520,8 +2521,8 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
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}
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}();
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if (!GMainWindow::question(this, tr("Remove File"), question,
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No)) {
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if (QMessageBox::question(this, tr("Remove File"), question, QMessageBox::Yes | QMessageBox::No,
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QMessageBox::No) != QMessageBox::Yes) {
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return;
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}
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@ -3408,13 +3409,10 @@ void GMainWindow::OnRestartGame() {
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if (!system->IsPoweredOn()) {
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return;
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}
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if (ConfirmShutdownGame()) {
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// Make a copy since ShutdownGame edits game_path
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const auto current_game = QString(current_game_path);
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ShutdownGame();
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BootGame(current_game);
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}
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// Make a copy since ShutdownGame edits game_path
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const auto current_game = QString(current_game_path);
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ShutdownGame();
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BootGame(current_game);
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}
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void GMainWindow::OnPauseGame() {
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@ -3436,39 +3434,18 @@ void GMainWindow::OnPauseContinueGame() {
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}
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void GMainWindow::OnStopGame() {
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if (ConfirmShutdownGame()) {
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play_time_manager->Stop();
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// Update game list to show new play time
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game_list->PopulateAsync(UISettings::values.game_dirs);
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if (OnShutdownBegin()) {
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OnShutdownBeginDialog();
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} else {
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OnEmulationStopped();
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}
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if (system->GetExitLocked() && !ConfirmForceLockedExit()) {
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return;
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}
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}
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bool GMainWindow::ConfirmShutdownGame() {
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if (UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Always) {
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if (system->GetExitLocked()) {
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if (!ConfirmForceLockedExit()) {
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return false;
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}
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} else {
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if (!ConfirmChangeGame()) {
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return false;
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}
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}
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play_time_manager->Stop();
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// Update game list to show new play time
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game_list->PopulateAsync(UISettings::values.game_dirs);
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if (OnShutdownBegin()) {
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OnShutdownBeginDialog();
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} else {
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if (UISettings::values.confirm_before_stopping.GetValue() ==
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ConfirmStop::Ask_Based_On_Game &&
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system->GetExitLocked()) {
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if (!ConfirmForceLockedExit()) {
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return false;
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}
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}
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OnEmulationStopped();
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}
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return true;
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}
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void GMainWindow::OnLoadComplete() {
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@ -3848,11 +3825,22 @@ void GMainWindow::OnTasRecord() {
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const bool is_recording = input_subsystem->GetTas()->Record();
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if (!is_recording) {
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is_tas_recording_dialog_active = true;
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bool answer = question(this, tr("TAS Recording"), tr("Overwrite file of player 1?"),
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QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
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input_subsystem->GetTas()->SaveRecording(answer);
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ControllerNavigation* controller_navigation =
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new ControllerNavigation(system->HIDCore(), this);
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// Use QMessageBox instead of question so we can link controller navigation
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QMessageBox* box_dialog = new QMessageBox();
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box_dialog->setWindowTitle(tr("TAS Recording"));
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box_dialog->setText(tr("Overwrite file of player 1?"));
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box_dialog->setStandardButtons(QMessageBox::Yes | QMessageBox::No);
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box_dialog->setDefaultButton(QMessageBox::Yes);
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connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
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[box_dialog](Qt::Key key) {
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QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
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QCoreApplication::postEvent(box_dialog, event);
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});
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int res = box_dialog->exec();
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controller_navigation->UnloadController();
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input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes);
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is_tas_recording_dialog_active = false;
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}
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OnTasStateChanged();
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@ -4093,29 +4081,6 @@ void GMainWindow::OnLoadAmiibo() {
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LoadAmiibo(filename);
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}
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bool GMainWindow::question(QWidget* parent, const QString& title, const QString& text,
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QMessageBox::StandardButtons buttons,
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QMessageBox::StandardButton defaultButton) {
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QMessageBox* box_dialog = new QMessageBox(parent);
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box_dialog->setWindowTitle(title);
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box_dialog->setText(text);
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box_dialog->setStandardButtons(buttons);
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box_dialog->setDefaultButton(defaultButton);
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ControllerNavigation* controller_navigation =
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new ControllerNavigation(system->HIDCore(), box_dialog);
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connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
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[box_dialog](Qt::Key key) {
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QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
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QCoreApplication::postEvent(box_dialog, event);
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});
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int res = box_dialog->exec();
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controller_navigation->UnloadController();
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return res == QMessageBox::Yes;
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}
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void GMainWindow::LoadAmiibo(const QString& filename) {
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auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
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const QString title = tr("Error loading Amiibo data");
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@ -4849,7 +4814,8 @@ bool GMainWindow::ConfirmClose() {
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return true;
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}
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const auto text = tr("Are you sure you want to close yuzu?");
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return question(this, tr("yuzu"), text);
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const auto answer = QMessageBox::question(this, tr("yuzu"), text);
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return answer != QMessageBox::No;
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}
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void GMainWindow::closeEvent(QCloseEvent* event) {
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@ -4942,11 +4908,11 @@ bool GMainWindow::ConfirmChangeGame() {
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if (emu_thread == nullptr)
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return true;
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// Use custom question to link controller navigation
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||||
return question(
|
||||
const auto answer = QMessageBox::question(
|
||||
this, tr("yuzu"),
|
||||
tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
|
||||
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
|
||||
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
||||
return answer != QMessageBox::No;
|
||||
}
|
||||
|
||||
bool GMainWindow::ConfirmForceLockedExit() {
|
||||
@ -4956,7 +4922,8 @@ bool GMainWindow::ConfirmForceLockedExit() {
|
||||
const auto text = tr("The currently running application has requested yuzu to not exit.\n\n"
|
||||
"Would you like to bypass this and exit anyway?");
|
||||
|
||||
return question(this, tr("yuzu"), text);
|
||||
const auto answer = QMessageBox::question(this, tr("yuzu"), text);
|
||||
return answer != QMessageBox::No;
|
||||
}
|
||||
|
||||
void GMainWindow::RequestGameExit() {
|
||||
|
@ -7,7 +7,6 @@
|
||||
#include <optional>
|
||||
|
||||
#include <QMainWindow>
|
||||
#include <QMessageBox>
|
||||
#include <QTimer>
|
||||
#include <QTranslator>
|
||||
|
||||
@ -16,7 +15,6 @@
|
||||
#include "input_common/drivers/tas_input.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
#include "yuzu/hotkeys.h"
|
||||
#include "yuzu/util/controller_navigation.h"
|
||||
|
||||
#ifdef __unix__
|
||||
#include <QVariant>
|
||||
@ -426,11 +424,6 @@ private:
|
||||
bool CheckSystemArchiveDecryption();
|
||||
bool CheckFirmwarePresence();
|
||||
void ConfigureFilesystemProvider(const std::string& filepath);
|
||||
/**
|
||||
* Open (or not) the right confirm dialog based on current setting and game exit lock
|
||||
* @returns true if the player confirmed or the settings do no require it
|
||||
*/
|
||||
bool ConfirmShutdownGame();
|
||||
|
||||
QString GetTasStateDescription() const;
|
||||
bool CreateShortcut(const std::string& shortcut_path, const std::string& title,
|
||||
@ -438,17 +431,6 @@ private:
|
||||
const std::string& command, const std::string& arguments,
|
||||
const std::string& categories, const std::string& keywords);
|
||||
|
||||
/**
|
||||
* Mimic the behavior of QMessageBox::question but link controller navigation to the dialog
|
||||
* The only difference is that it returns a boolean.
|
||||
*
|
||||
* @returns true if buttons contains QMessageBox::Yes and the user clicks on the "Yes" button.
|
||||
*/
|
||||
bool question(QWidget* parent, const QString& title, const QString& text,
|
||||
QMessageBox::StandardButtons buttons =
|
||||
QMessageBox::StandardButtons(QMessageBox::Yes | QMessageBox::No),
|
||||
QMessageBox::StandardButton defaultButton = QMessageBox::NoButton);
|
||||
|
||||
std::unique_ptr<Ui::MainWindow> ui;
|
||||
|
||||
std::unique_ptr<Core::System> system;
|
||||
|
@ -16,9 +16,7 @@
|
||||
#include "common/settings_enums.h"
|
||||
|
||||
using Settings::Category;
|
||||
using Settings::ConfirmStop;
|
||||
using Settings::Setting;
|
||||
using Settings::SwitchableSetting;
|
||||
|
||||
#ifndef CANNOT_EXPLICITLY_INSTANTIATE
|
||||
namespace Settings {
|
||||
@ -96,15 +94,6 @@ struct Values {
|
||||
Setting<bool> confirm_before_closing{
|
||||
linkage, true, "confirmClose", Category::UiGeneral, Settings::Specialization::Default,
|
||||
true, true};
|
||||
|
||||
SwitchableSetting<ConfirmStop> confirm_before_stopping{linkage,
|
||||
ConfirmStop::Ask_Always,
|
||||
"confirmStop",
|
||||
Category::UiGeneral,
|
||||
Settings::Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
|
||||
Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
|
||||
Setting<bool> pause_when_in_background{linkage,
|
||||
false,
|
||||
|
Reference in New Issue
Block a user