ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						ecd6b4356b 
					 
					
						
						
							
							shader: Only verify shader when graphics debugging is enabled  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						fb166b5ff4 
					 
					
						
						
							
							shader: Emulate 64-bit integers when not supported  
						
						... 
						
						
						
						Useful for mobile and Intel Xe devices. 
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						4397053d5c 
					 
					
						
						
							
							shader: Remove IAbs64  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						a7536825df 
					 
					
						
						
							
							shader_recompiler: Fix IADD3 input partitioning  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						808ef97a08 
					 
					
						
						
							
							shader: Move loop safety tests to code emission  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						1d182fc0f5 
					 
					
						
						
							
							shader: Calibrate loop safety threshold  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						1091995f8e 
					 
					
						
						
							
							shader: Simplify MergeDualVertexPrograms  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						374eeda1a3 
					 
					
						
						
							
							shader: Properly manage attributes not written from previous stages  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						cbbca26d18 
					 
					
						
						
							
							shader: Add support for native 16-bit floats  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						376aa94819 
					 
					
						
						
							
							shader: Rename maxwell/program.h to translate_program.h  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						7ac55c2a75 
					 
					
						
						
							
							shader: Fix loop safety to SSA pass  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						61cd7dd301 
					 
					
						
						
							
							shader: Add logging  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
							
						
						373f75d944 
					 
					
						
						
							
							shader: Add shader loop safety check settings  
						
						... 
						
						
						
						Also add a setting for enable Nsight Aftermath. 
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						487057b8d2 
					 
					
						
						
							
							shader: Comment why the array component is not read in TMML  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						3c125d4134 
					 
					
						
						
							
							tmml: Remove index component from coords vec  
						
						... 
						
						
						
						The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing. 
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						562af30181 
					 
					
						
						
							
							shader: Fix VertexA Shaders.  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						ec9a78885e 
					 
					
						
						
							
							shader: Add 2D and 3D variants to SUATOM and SURED  
						
						... 
						
						
						
						Used by Claybook. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						4f8b68fb04 
					 
					
						
						
							
							shader: Avoid CPU side undefined behavior on I2F  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						05d41fa9b7 
					 
					
						
						
							
							shader: Add support for "negative" and unaligned offsets  
						
						... 
						
						
						
						"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.
Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						5d170de0b5 
					 
					
						
						
							
							shader: Implement ISCADD32I  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						329dea217d 
					 
					
						
						
							
							shader: Always initialize up reference in structure control flow  
						
						... 
						
						
						
						Fixes ubsan issue. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d093522fac 
					 
					
						
						
							
							shader: Fix ImageWrite indexing  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						b659212dbd 
					 
					
						
						
							
							shader: Fix TMML queries  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						b7764c3a79 
					 
					
						
						
							
							shader: Handle host exceptions  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						8f3043c3cf 
					 
					
						
						
							
							Revert "glasm: Skip phi moves on undefined instructions"  
						
						... 
						
						
						
						Causes regressions on Bowser's Fury. 
						
						
					 
					
						2021-07-22 21:51:33 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						586c785366 
					 
					
						
						
							
							glasm: Skip phi moves on undefined instructions  
						
						
						
						
					 
					
						2021-07-22 21:51:33 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						a49532c8eb 
					 
					
						
						
							
							video_core,shader: Clang-format fixes  
						
						
						
						
					 
					
						2021-07-22 21:51:33 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						9bb3e008c9 
					 
					
						
						
							
							shader: Read branch conditions from an instruction  
						
						... 
						
						
						
						Fixes the identity removal pass. 
						
						
					 
					
						2021-07-22 21:51:32 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						ec6fc5fe78 
					 
					
						
						
							
							glasm: Implement TEX and TEXS instructions  
						
						... 
						
						
						
						Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported). 
						
						
					 
					
						2021-07-22 21:51:31 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
							
						
						f7a2340205 
					 
					
						
						
							
							shader_recompiler: GCC fixes  
						
						... 
						
						
						
						Fixes members of unnamed union not being accessible, and one function
without a declaration. 
						
						
					 
					
						2021-07-22 21:51:31 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						776ab3ea12 
					 
					
						
						
							
							shader: Use a non-trivial dummy to construct ASL node union  
						
						
						
						
					 
					
						2021-07-22 21:51:31 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						bf5e48ffe4 
					 
					
						
						
							
							glasm: Initial implementation of phi nodes on GLASM  
						
						
						
						
					 
					
						2021-07-22 21:51:31 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d54d7de40e 
					 
					
						
						
							
							glasm: Rework control flow introducing a syntax list  
						
						... 
						
						
						
						This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow. 
						
						
					 
					
						2021-07-22 21:51:31 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						3b6a632237 
					 
					
						
						
							
							shader: Add floating-point rounding to I2F  
						
						
						
						
					 
					
						2021-07-22 21:51:31 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						6fd190d1ae 
					 
					
						
						
							
							glasm: Implement basic GLASM instructions  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						b10cf64c48 
					 
					
						
						
							
							glasm: Add GLASM backend infrastructure  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						09dc23f971 
					 
					
						
						
							
							shader: ISET.X implementation  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						ee61ec2c39 
					 
					
						
						
							
							shader: Optimize NVN Fallthrough  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						153a77efee 
					 
					
						
						
							
							shader: Stub SR_AFFINITY  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						7ecc6de56a 
					 
					
						
						
							
							shader: Implement Int32 SUATOM/SURED  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d621e96d0d 
					 
					
						
						
							
							shader: Initial OpenGL implementation  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						c49d56c931 
					 
					
						
						
							
							shader: Address feedback  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						b541f5e5e3 
					 
					
						
						
							
							shader: Implement VertexA stage  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						da936d6ad8 
					 
					
						
						
							
							shader: Implement delegation of Exit to dispatcher on CFG  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						fb14820c86 
					 
					
						
						
							
							shader: Fix IADD3.CC  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d2b54c6e42 
					 
					
						
						
							
							shader: Fix VMNMX selector B  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						fe25f42403 
					 
					
						
						
							
							shader: Remove identity removal pass for better build times  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						aece958c2b 
					 
					
						
						
							
							shader: Add missing UndoUse case for GetSparseFromOp  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						21e3382830 
					 
					
						
						
							
							shader: Simplify code in opcodes.h to fix Intellisense  
						
						... 
						
						
						
						Avoid using std::array to fix Intellisense not properly compiling this
code and disabling itself on all files that include it.
While we are at it, change the code to use u8 instead of size_t for the
number of instructions in an opcode. 
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d10cf55353 
					 
					
						
						
							
							shader: Implement indexed textures  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00