shader: Fix IADD3.CC
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		| @@ -73,21 +73,13 @@ void IADD3(TranslatorVisitor& v, u64 insn, IR::U32 op_b, IR::U32 op_c) { | ||||
|         op_c = v.ir.INeg(op_c); | ||||
|     } | ||||
|  | ||||
|     IR::U32 lhs{v.ir.IAdd(op_a, op_b)}; | ||||
|     IR::U1 of_1; | ||||
|     if (iadd3.cc != 0) { | ||||
|         of_1 = v.ir.GetOverflowFromOp(lhs); | ||||
|     } | ||||
|     IR::U32 lhs_1{v.ir.IAdd(op_a, op_b)}; | ||||
|     if (iadd3.x != 0) { | ||||
|         const IR::U32 carry{v.ir.Select(v.ir.GetCFlag(), v.ir.Imm32(1), v.ir.Imm32(0))}; | ||||
|         lhs = v.ir.IAdd(lhs, carry); | ||||
|         lhs_1 = v.ir.IAdd(lhs_1, carry); | ||||
|     } | ||||
|     if (iadd3.cc != 0 && iadd3.shift == Shift::Left) { | ||||
|         const IR::U32 high_bits{v.ir.ShiftRightLogical(lhs, v.ir.Imm32(16))}; | ||||
|         of_1 = v.ir.LogicalOr(of_1, v.ir.INotEqual(v.ir.Imm32(0), high_bits)); | ||||
|     } | ||||
|     lhs = IntegerShift(v.ir, lhs, iadd3.shift); | ||||
|     const IR::U32 result{v.ir.IAdd(lhs, op_c)}; | ||||
|     const IR::U32 lhs_2{IntegerShift(v.ir, lhs_1, iadd3.shift)}; | ||||
|     const IR::U32 result{v.ir.IAdd(lhs_2, op_c)}; | ||||
|  | ||||
|     v.X(iadd3.dest_reg, result); | ||||
|     if (iadd3.cc != 0) { | ||||
| @@ -98,6 +90,7 @@ void IADD3(TranslatorVisitor& v, u64 insn, IR::U32 op_b, IR::U32 op_c) { | ||||
|         v.SetZFlag(v.ir.GetZeroFromOp(result)); | ||||
|         v.SetSFlag(v.ir.GetSignFromOp(result)); | ||||
|         v.SetCFlag(v.ir.GetCarryFromOp(result)); | ||||
|         const IR::U1 of_1{v.ir.ILessThan(lhs_1, op_a, false)}; | ||||
|         v.SetOFlag(v.ir.LogicalOr(v.ir.GetOverflowFromOp(result), of_1)); | ||||
|     } | ||||
| } | ||||
|   | ||||
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