ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						3e841f6441 
					 
					
						
						
							
							glasm: Use BitField instead of C bitfields  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						2b04b4d27f 
					 
					
						
						
							
							glasm: Remove unused argument in identity instructions on GLASM  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						6fd190d1ae 
					 
					
						
						
							
							glasm: Implement basic GLASM instructions  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						c1ba685d9c 
					 
					
						
						
							
							glasm: Changes to GLASM register allocator and emit context  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						b10cf64c48 
					 
					
						
						
							
							glasm: Add GLASM backend infrastructure  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						b725db8709 
					 
					
						
						
							
							shader: Fixup SPIR-V emit header namespaces  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						bed090807a 
					 
					
						
						
							
							Move SPIR-V emission functions to their own header  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						ee61ec2c39 
					 
					
						
						
							
							shader: Optimize NVN Fallthrough  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						7ecc6de56a 
					 
					
						
						
							
							shader: Implement Int32 SUATOM/SURED  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						850b08a16c 
					 
					
						
						
							
							spirv: Be aware of NAN unaware drivers  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						fde47152d9 
					 
					
						
						
							
							spirv: Add SSBO read fallbacks when no aliasing is available  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						fd913bceaf 
					 
					
						
						
							
							spirv: Add OpKill fallback to demote  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d2a0f9d7ad 
					 
					
						
						
							
							spirv: Do not enable ShaderLayer  
						
						... 
						
						
						
						This is enabled by an extension instead of the capability. 
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						2b434b74af 
					 
					
						
						
							
							spirv: Enable DemoteToHelperInvocationEXT only when supported  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						cfd873275d 
					 
					
						
						
							
							spirv: Use OriginLowerLeft when requested  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						bafe9e35a9 
					 
					
						
						
							
							spirv: Only add image operands mask when needed  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d2e811db2e 
					 
					
						
						
							
							spirv: Workaround image unsigned offset bug  
						
						... 
						
						
						
						Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned
texture offsets. 
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						4ead714910 
					 
					
						
						
							
							spirv: Add int8 and int16 capabilities only when supported  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						33bebc3412 
					 
					
						
						
							
							spirv: Add integer clamping workarounds  
						
						... 
						
						
						
						Workaround more bugs on Nvidia's OpenGL SPIR-V compiler. 
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						7b03b97118 
					 
					
						
						
							
							spirv: Implement int8 and int16 conversion fallbacks  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						48a17298d7 
					 
					
						
						
							
							spirv: Support OpenGL uniform buffers and change bindings  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d5d6778ba5 
					 
					
						
						
							
							spirv: Desambiguate descriptor names  
						
						... 
						
						
						
						Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are
used for name matching. 
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						b541f5e5e3 
					 
					
						
						
							
							shader: Implement VertexA stage  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						57464e3b72 
					 
					
						
						
							
							shader: Fix storage type when reading patches on tess control  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d10cf55353 
					 
					
						
						
							
							shader: Implement indexed textures  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						050e81500c 
					 
					
						
						
							
							shader: Move microinstruction header to the value header  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						7018e524f5 
					 
					
						
						
							
							shader: Add NVN storage buffer fallbacks  
						
						... 
						
						
						
						When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime. 
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						6325601947 
					 
					
						
						
							
							spirv: Fix ViewportMask  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						5b8afed871 
					 
					
						
						
							
							spirv: Replace Constant/ConstantComposite with Const helper  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						f69d0b91ff 
					 
					
						
						
							
							shader: Address feedback  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						080857b60e 
					 
					
						
						
							
							shader: Add coarse derivatives  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						04c459fc8d 
					 
					
						
						
							
							shader: Implement fine derivates constant propagation  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						f18a6dd1bd 
					 
					
						
						
							
							shader: Implement SR_Y_DIRECTION  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						0a0818c025 
					 
					
						
						
							
							shader: Fix memory barriers  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						c9e4609d87 
					 
					
						
						
							
							spirv: Fix implicit lod type  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						7cfa403683 
					 
					
						
						
							
							spirv: Use explicit lods outside of fragment shaders  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						dbbd4b5496 
					 
					
						
						
							
							spirv: Use ConstOffset instead of Offset when possible  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						be431f5ed0 
					 
					
						
						
							
							shader: Implement BFE and BFI CC  
						
						... 
						
						
						
						Fix two bugs in BFI. 
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						80940b1706 
					 
					
						
						
							
							shader: Implement SampleMask  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						95815a3883 
					 
					
						
						
							
							shader: Implement PIXLD.MY_INDEX  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						f3473c5143 
					 
					
						
						
							
							spirv: Bitcast non-F32 output attributes to their type before store  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e3514bcd6b 
					 
					
						
						
							
							spirv: Implement ViewportMask with NV_viewport_array2  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						4657cf78fd 
					 
					
						
						
							
							spirv: Bitcast non-F32 attributes to F32  
						
						
						
						
					 
					
						2021-07-22 21:51:27 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						b0f1255c8c 
					 
					
						
						
							
							shader: Implement PrimitiveId  
						
						
						
						
					 
					
						2021-07-22 21:51:27 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						183855e396 
					 
					
						
						
							
							shader: Implement tessellation shaders, polygon mode and invocation id  
						
						
						
						
					 
					
						2021-07-22 21:51:27 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						416e1b7441 
					 
					
						
						
							
							spirv: Implement image buffers  
						
						
						
						
					 
					
						2021-07-22 21:51:27 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d8ec99dada 
					 
					
						
						
							
							spirv: Implement Layer stores  
						
						
						
						
					 
					
						2021-07-22 21:51:27 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						ab3831f6cb 
					 
					
						
						
							
							spirv: Fix alpha test  
						
						
						
						
					 
					
						2021-07-22 21:51:27 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						6f4a1c8dcf 
					 
					
						
						
							
							spirv: Fix non-atomic 64-bit store  
						
						
						
						
					 
					
						2021-07-22 21:51:27 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						6c512f4bff 
					 
					
						
						
							
							spirv: Implement alpha test  
						
						
						
						
					 
					
						2021-07-22 21:51:27 -04:00