ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						bf2956d77a 
					 
					
						
						
							
							shader: Avoid usage of C++20 ranges to build in clang  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
							
						
						49946cf780 
					 
					
						
						
							
							shader_recompiler, video_core: Resolve clang errors  
						
						... 
						
						
						
						Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						41c6cb70f9 
					 
					
						
						
							
							glsl: Fix tracking of info.uses_shadow_lod  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						57f222c56e 
					 
					
						
						
							
							dual_vertex_pass: Clang format  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						7dafa96ab5 
					 
					
						
						
							
							shader: Rework varyings and implement passthrough geometry shaders  
						
						... 
						
						
						
						Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's. 
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
							
						
						257d2aab74 
					 
					
						
						
							
							lower_int64_to_int32: Add missing include  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d8d5501459 
					 
					
						
						
							
							shader: Add int64 to int32 lowering pass  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						04ef2160f9 
					 
					
						
						
							
							shader: Teach global memory base tracker to follow vectors  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						97e80dda55 
					 
					
						
						
							
							shader: Add constant propagation to integer vectors  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						808ef97a08 
					 
					
						
						
							
							shader: Move loop safety tests to code emission  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						a0365217f5 
					 
					
						
						
							
							texture_pass: Fix is_read image qualification  
						
						... 
						
						
						
						Atomic operations are considered to have both read and write access. This was not  being accounted for. 
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						0cd08b3e72 
					 
					
						
						
							
							shader: Align constant buffer sizes to 16 bytes  
						
						... 
						
						
						
						WAR for AMD reading zeroes on uniform buffers of size 2. 
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						374eeda1a3 
					 
					
						
						
							
							shader: Properly manage attributes not written from previous stages  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						d36f667bc0 
					 
					
						
						
							
							glsl: Address rest of feedback  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						a0d0704aff 
					 
					
						
						
							
							glsl: Conditionally add EXT_texture_shadow_lod  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						6aa1bf7b6f 
					 
					
						
						
							
							glsl: Implement legacy varyings  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						9ccbd74991 
					 
					
						
						
							
							glsl: Fix ATOM and implement ATOMS  
						
						
						
						
					 
					
						2021-07-22 21:51:37 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						5399906c26 
					 
					
						
						
							
							glsl: Track S32 atomics  
						
						
						
						
					 
					
						2021-07-22 21:51:36 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						11ba190462 
					 
					
						
						
							
							glsl: Revert ssbo aliasing. Storage Atomics impl  
						
						
						
						
					 
					
						2021-07-22 21:51:36 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						3d9ecbe998 
					 
					
						
						
							
							glsl: Wip storage atomic ops  
						
						
						
						
					 
					
						2021-07-22 21:51:36 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						7ac55c2a75 
					 
					
						
						
							
							shader: Fix loop safety to SSA pass  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
							
						
						373f75d944 
					 
					
						
						
							
							shader: Add shader loop safety check settings  
						
						... 
						
						
						
						Also add a setting for enable Nsight Aftermath. 
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						562af30181 
					 
					
						
						
							
							shader: Fix VertexA Shaders.  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						4a2361a1e2 
					 
					
						
						
							
							buffer_cache: Reduce uniform buffer size from shader usage  
						
						... 
						
						
						
						Increases performance significantly on certain titles. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						5539b13c5a 
					 
					
						
						
							
							shader,glasm: Implement legacy texcoord loads  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						ac0f5d2ab6 
					 
					
						
						
							
							shader: Track legacy varyings  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						457dda69cc 
					 
					
						
						
							
							shader: Clang-format secondary textures  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						627161c38e 
					 
					
						
						
							
							shader: Fix secondary textures  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						fbf5cdcba0 
					 
					
						
						
							
							shader: Fix FSwizzleAdd folding when going through phi nodes  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						77ee733c3a 
					 
					
						
						
							
							glasm: Remove unintentionally committed fmt::prints  
						
						
						
						
					 
					
						2021-07-22 21:51:33 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						bf5e48ffe4 
					 
					
						
						
							
							glasm: Initial implementation of phi nodes on GLASM  
						
						
						
						
					 
					
						2021-07-22 21:51:31 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d54d7de40e 
					 
					
						
						
							
							glasm: Rework control flow introducing a syntax list  
						
						... 
						
						
						
						This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow. 
						
						
					 
					
						2021-07-22 21:51:31 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						c4fd6b55bc 
					 
					
						
						
							
							glasm: Implement shuffle and vote instructions on GLASM  
						
						
						
						
					 
					
						2021-07-22 21:51:31 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						ee61ec2c39 
					 
					
						
						
							
							shader: Optimize NVN Fallthrough  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						7ecc6de56a 
					 
					
						
						
							
							shader: Implement Int32 SUATOM/SURED  
						
						
						
						
					 
					
						2021-07-22 21:51:30 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						c49d56c931 
					 
					
						
						
							
							shader: Address feedback  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						b541f5e5e3 
					 
					
						
						
							
							shader: Implement VertexA stage  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						20e86fd615 
					 
					
						
						
							
							shader: Fix BFE s32 undefined check  
						
						... 
						
						
						
						Our unit tests were hitting this exception. 
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						50eb03382e 
					 
					
						
						
							
							shader: Fix error checking in bitfieldExtract and implement bitfieldInsert folding  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						0c7230a606 
					 
					
						
						
							
							shader: Add more strict validation the pass  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						25949b864c 
					 
					
						
						
							
							shader: Fix forward referencing identity instructions when inserting phi  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						92a01984e6 
					 
					
						
						
							
							shader: Remove invalidated blocks in dead code elimination pass  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d10cf55353 
					 
					
						
						
							
							shader: Implement indexed textures  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						23182fa59c 
					 
					
						
						
							
							shader: Intrusively store in a block if it's sealed or not  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						050e81500c 
					 
					
						
						
							
							shader: Move microinstruction header to the value header  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						4209828646 
					 
					
						
						
							
							shader: Intrusively store register values in block for SSA pass  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						dd860b684c 
					 
					
						
						
							
							shader: Implement D3D samplers  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						a8d46a5eae 
					 
					
						
						
							
							shader: Add constant propagation for arithmetic right shifts  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						7018e524f5 
					 
					
						
						
							
							shader: Add NVN storage buffer fallbacks  
						
						... 
						
						
						
						When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime. 
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						f69d0b91ff 
					 
					
						
						
							
							shader: Address feedback  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00