shader: Clang-format secondary textures
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		| @@ -283,8 +283,8 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) { | ||||
| } | ||||
|  | ||||
| TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) { | ||||
|     const u32 secondary_index{cbuf.has_secondary ? cbuf.secondary_index : cbuf.index }; | ||||
|     const u32 secondary_offset{cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset }; | ||||
|     const u32 secondary_index{cbuf.has_secondary ? cbuf.secondary_index : cbuf.index}; | ||||
|     const u32 secondary_offset{cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset}; | ||||
|     const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset)}; | ||||
|     const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)}; | ||||
|     return env.ReadTextureType(lhs_raw | rhs_raw); | ||||
|   | ||||
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