Async GPU: Only do reactive flushing on Extreme Level.
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		@@ -84,7 +84,7 @@ void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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}
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void ThreadManager::FlushRegion(VAddr addr, u64 size) {
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    if (!Settings::IsGPULevelHigh()) {
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    if (!Settings::IsGPULevelExtreme()) {
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        return;
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    }
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    if (system.Renderer().Rasterizer().MustFlushRegion(addr, size)) {
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