vk_present_manager: Add toggle for async presentation
This commit is contained in:
		@@ -205,6 +205,7 @@ void RestoreGlobalState(bool is_powered_on) {
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    // Renderer
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    values.fsr_sharpening_slider.SetGlobal(true);
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    values.renderer_backend.SetGlobal(true);
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    values.async_presentation.SetGlobal(true);
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    values.renderer_force_max_clock.SetGlobal(true);
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    values.vulkan_device.SetGlobal(true);
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    values.fullscreen_mode.SetGlobal(true);
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@@ -422,6 +422,7 @@ struct Values {
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    // Renderer
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    SwitchableSetting<RendererBackend, true> renderer_backend{
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        RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"};
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    SwitchableSetting<bool> async_presentation{false, "async_presentation"};
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    SwitchableSetting<bool> renderer_force_max_clock{false, "force_max_clock"};
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    Setting<bool> renderer_debug{false, "debug"};
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    Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
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@@ -2,6 +2,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/microprofile.h"
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#include "common/settings.h"
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#include "common/thread.h"
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#include "video_core/renderer_vulkan/vk_present_manager.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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@@ -97,6 +98,7 @@ PresentManager::PresentManager(Core::Frontend::EmuWindow& render_window_, const
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    : render_window{render_window_}, device{device_},
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      memory_allocator{memory_allocator_}, scheduler{scheduler_}, swapchain{swapchain_},
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      blit_supported{CanBlitToSwapchain(device.GetPhysical(), swapchain.GetImageViewFormat())},
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      use_present_thread{Settings::values.async_presentation.GetValue()},
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      image_count{swapchain.GetImageCount()} {
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    auto& dld = device.GetLogical();
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@@ -126,7 +128,9 @@ PresentManager::PresentManager(Core::Frontend::EmuWindow& render_window_, const
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        free_queue.push(&frame);
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    }
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    present_thread = std::jthread([this](std::stop_token token) { PresentThread(token); });
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    if (use_present_thread) {
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        present_thread = std::jthread([this](std::stop_token token) { PresentThread(token); });
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    }
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}
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PresentManager::~PresentManager() = default;
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@@ -150,6 +154,12 @@ Frame* PresentManager::GetRenderFrame() {
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}
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void PresentManager::PushFrame(Frame* frame) {
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    if (!use_present_thread) {
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        CopyToSwapchain(frame);
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        free_queue.push(frame);
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        return;
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    }
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    std::unique_lock lock{queue_mutex};
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    present_queue.push(frame);
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    frame_cv.notify_one();
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@@ -227,6 +237,10 @@ void PresentManager::RecreateFrame(Frame* frame, u32 width, u32 height, bool is_
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}
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void PresentManager::WaitPresent() {
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    if (!use_present_thread) {
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        return;
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    }
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    // Wait for the present queue to be empty
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    {
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        std::unique_lock queue_lock{queue_mutex};
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@@ -75,7 +75,8 @@ private:
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    std::mutex queue_mutex;
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    std::mutex free_mutex;
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    std::jthread present_thread;
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    bool blit_supported{};
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    bool blit_supported;
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    bool use_present_thread;
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    std::size_t image_count;
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};
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@@ -692,6 +692,7 @@ void Config::ReadRendererValues() {
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    qt_config->beginGroup(QStringLiteral("Renderer"));
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    ReadGlobalSetting(Settings::values.renderer_backend);
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    ReadGlobalSetting(Settings::values.async_presentation);
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    ReadGlobalSetting(Settings::values.renderer_force_max_clock);
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    ReadGlobalSetting(Settings::values.vulkan_device);
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    ReadGlobalSetting(Settings::values.fullscreen_mode);
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@@ -1313,6 +1314,7 @@ void Config::SaveRendererValues() {
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                 static_cast<u32>(Settings::values.renderer_backend.GetValue(global)),
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                 static_cast<u32>(Settings::values.renderer_backend.GetDefault()),
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                 Settings::values.renderer_backend.UsingGlobal());
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    WriteGlobalSetting(Settings::values.async_presentation);
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    WriteGlobalSetting(Settings::values.renderer_force_max_clock);
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    WriteGlobalSetting(Settings::values.vulkan_device);
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    WriteSetting(QString::fromStdString(Settings::values.fullscreen_mode.GetLabel()),
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@@ -22,11 +22,13 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
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void ConfigureGraphicsAdvanced::SetConfiguration() {
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    const bool runtime_lock = !system.IsPoweredOn();
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    ui->use_vsync->setEnabled(runtime_lock);
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    ui->async_present->setEnabled(runtime_lock);
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    ui->renderer_force_max_clock->setEnabled(runtime_lock);
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    ui->async_astc->setEnabled(runtime_lock);
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    ui->use_asynchronous_shaders->setEnabled(runtime_lock);
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    ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
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    ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
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    ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
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    ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
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    ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
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@@ -54,6 +56,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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    ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy);
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    ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_presentation,
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                                             ui->async_present, async_present);
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    ConfigurationShared::ApplyPerGameSetting(&Settings::values.renderer_force_max_clock,
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                                             ui->renderer_force_max_clock,
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                                             renderer_force_max_clock);
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@@ -90,6 +94,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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    // Disable if not global (only happens during game)
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    if (Settings::IsConfiguringGlobal()) {
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        ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
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        ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal());
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        ui->renderer_force_max_clock->setEnabled(
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            Settings::values.renderer_force_max_clock.UsingGlobal());
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        ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
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@@ -107,6 +112,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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        return;
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    }
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    ConfigurationShared::SetColoredTristate(ui->async_present, Settings::values.async_presentation,
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                                            async_present);
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    ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,
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                                            Settings::values.renderer_force_max_clock,
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                                            renderer_force_max_clock);
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@@ -36,6 +36,7 @@ private:
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    std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
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    ConfigurationShared::CheckState async_present;
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    ConfigurationShared::CheckState renderer_force_max_clock;
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    ConfigurationShared::CheckState use_vsync;
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    ConfigurationShared::CheckState async_astc;
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@@ -7,7 +7,7 @@
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    <x>0</x>
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    <y>0</y>
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    <width>404</width>
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    <height>321</height>
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    <height>376</height>
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   </rect>
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  </property>
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  <property name="windowTitle">
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@@ -69,6 +69,13 @@
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          </layout>
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         </widget>
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        </item>
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        <item>
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         <widget class="QCheckBox" name="async_present">
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          <property name="text">
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           <string>Enable asynchronous presentation (Vulkan only)</string>
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          </property>
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         </widget>
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        </item>
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        <item>
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         <widget class="QCheckBox" name="renderer_force_max_clock">
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          <property name="toolTip">
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@@ -112,7 +119,7 @@
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        <item>
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         <widget class="QCheckBox" name="use_fast_gpu_time">
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          <property name="toolTip">
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            <string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
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           <string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
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          </property>
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          <property name="text">
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           <string>Use Fast GPU Time (Hack)</string>
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@@ -122,7 +129,7 @@
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        <item>
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         <widget class="QCheckBox" name="use_pessimistic_flushes">
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          <property name="toolTip">
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            <string>Enables pessimistic buffer flushes. This option will force unmodified buffers to be flushed, which can cost performance.</string>
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           <string>Enables pessimistic buffer flushes. This option will force unmodified buffers to be flushed, which can cost performance.</string>
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          </property>
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          <property name="text">
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           <string>Use pessimistic buffer flushes (Hack)</string>
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@@ -132,7 +139,7 @@
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        <item>
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         <widget class="QCheckBox" name="use_vulkan_driver_pipeline_cache">
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          <property name="toolTip">
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            <string>Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</string>
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           <string>Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</string>
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          </property>
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          <property name="text">
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           <string>Use Vulkan pipeline cache</string>
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@@ -300,6 +300,7 @@ void Config::ReadValues() {
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    // Renderer
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    ReadSetting("Renderer", Settings::values.renderer_backend);
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    ReadSetting("Renderer", Settings::values.async_presentation);
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    ReadSetting("Renderer", Settings::values.renderer_force_max_clock);
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    ReadSetting("Renderer", Settings::values.renderer_debug);
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    ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
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@@ -264,6 +264,10 @@ cpuopt_unsafe_ignore_global_monitor =
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# 0: OpenGL, 1 (default): Vulkan
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backend =
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# Whether to enable asynchronous presentation (Vulkan only)
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# 0 (default): Off, 1: On
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async_presentation =
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# Enable graphics API debugging mode.
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# 0 (default): Disabled, 1: Enabled
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debug =
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