glasm: Fix immediate texture coordinate
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		| @@ -161,6 +161,7 @@ std::string GradOffset(const IR::Value& offset) { | ||||
| std::pair<std::string, ScopedRegister> Coord(EmitContext& ctx, const IR::Value& coord) { | ||||
|     if (coord.IsImmediate()) { | ||||
|         ScopedRegister scoped_reg(ctx.reg_alloc); | ||||
|         ctx.Add("MOV.U {}.x,{};", scoped_reg.reg, ScalarU32{ctx.reg_alloc.Consume(coord)}); | ||||
|         return {fmt::to_string(scoped_reg.reg), std::move(scoped_reg)}; | ||||
|     } | ||||
|     std::string coord_vec{fmt::to_string(Register{ctx.reg_alloc.Consume(coord)})}; | ||||
|   | ||||
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