glasm: Fix immediate texture coordinate
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		| @@ -161,6 +161,7 @@ std::string GradOffset(const IR::Value& offset) { | |||||||
| std::pair<std::string, ScopedRegister> Coord(EmitContext& ctx, const IR::Value& coord) { | std::pair<std::string, ScopedRegister> Coord(EmitContext& ctx, const IR::Value& coord) { | ||||||
|     if (coord.IsImmediate()) { |     if (coord.IsImmediate()) { | ||||||
|         ScopedRegister scoped_reg(ctx.reg_alloc); |         ScopedRegister scoped_reg(ctx.reg_alloc); | ||||||
|  |         ctx.Add("MOV.U {}.x,{};", scoped_reg.reg, ScalarU32{ctx.reg_alloc.Consume(coord)}); | ||||||
|         return {fmt::to_string(scoped_reg.reg), std::move(scoped_reg)}; |         return {fmt::to_string(scoped_reg.reg), std::move(scoped_reg)}; | ||||||
|     } |     } | ||||||
|     std::string coord_vec{fmt::to_string(Register{ctx.reg_alloc.Consume(coord)})}; |     std::string coord_vec{fmt::to_string(Register{ctx.reg_alloc.Consume(coord)})}; | ||||||
|   | |||||||
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