gl_shader_cache: Link loading screen with disk shader cache load
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df0f31f44e
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@ -176,8 +176,6 @@ struct System::Impl {
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static_cast<u32>(load_result));
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}
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renderer->Rasterizer().LoadDiskResources();
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status = ResultStatus::Success;
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return status;
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}
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@ -4,6 +4,7 @@
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#pragma once
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#include <atomic>
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#include <functional>
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#include "common/common_types.h"
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#include "video_core/engines/fermi_2d.h"
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@ -63,6 +64,7 @@ public:
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virtual void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {}
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/// Initialize disk cached resources for the game being emulated
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virtual void LoadDiskResources() {}
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virtual void LoadDiskResources(const std::atomic_bool& stop_loading = false,
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const DiskResourceLoadCallback& callback = {}) {}
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};
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} // namespace VideoCore
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@ -449,7 +449,7 @@ static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
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return boost::make_iterator_range(map.equal_range(interval));
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}
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void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
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void RasterizerOpenGL::UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {
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const u64 page_start{addr >> Memory::PAGE_BITS};
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const u64 page_end{(addr + size + Memory::PAGE_SIZE - 1) >> Memory::PAGE_BITS};
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@ -479,8 +479,9 @@ void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
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cached_pages.add({pages_interval, delta});
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}
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void RasterizerOpenGL::LoadDiskResources() {
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shader_cache.LoadDiskCache();
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void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) {
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shader_cache.LoadDiskCache(stop_loading, callback);
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}
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std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
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@ -5,6 +5,7 @@
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#pragma once
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#include <array>
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#include <atomic>
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#include <cstddef>
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#include <map>
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#include <memory>
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@ -65,7 +66,8 @@ public:
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u32 pixel_stride) override;
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bool AccelerateDrawBatch(bool is_indexed) override;
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void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) override;
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void LoadDiskResources() override;
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void LoadDiskResources(const std::atomic_bool& stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) override;
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/// Maximum supported size that a constbuffer can have in bytes.
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static constexpr std::size_t MaxConstbufferSize = 0x10000;
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@ -345,7 +345,8 @@ ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode,
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ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system)
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: RasterizerCache{rasterizer}, disk_cache{system} {}
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void ShaderCacheOpenGL::LoadDiskCache() {
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void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) {
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const auto transferable = disk_cache.LoadTransferable();
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if (!transferable) {
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return;
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@ -355,10 +356,18 @@ void ShaderCacheOpenGL::LoadDiskCache() {
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auto [decompiled, dumps] = disk_cache.LoadPrecompiled();
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const auto supported_formats{GetSupportedFormats()};
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const auto unspecialized{GenerateUnspecializedShaders(raws, decompiled)};
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const auto unspecialized{
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GenerateUnspecializedShaders(stop_loading, callback, raws, decompiled)};
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if (stop_loading)
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return;
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// Build shaders
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if (callback)
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callback(VideoCore::LoadCallbackStage::Build, 0, usages.size());
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for (std::size_t i = 0; i < usages.size(); ++i) {
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if (stop_loading)
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return;
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const auto& usage{usages[i]};
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LOG_INFO(Render_OpenGL, "Building shader {:016x} ({} of {})", usage.unique_identifier,
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i + 1, usages.size());
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@ -381,6 +390,9 @@ void ShaderCacheOpenGL::LoadDiskCache() {
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usage.bindings, usage.primitive, true);
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}
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precompiled_programs.insert({usage, std::move(shader)});
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if (callback)
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callback(VideoCore::LoadCallbackStage::Build, i + 1, usages.size());
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}
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// TODO(Rodrigo): Do state tracking for transferable shaders and do a dummy draw before
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@ -420,11 +432,19 @@ CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram(
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}
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std::map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecializedShaders(
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const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback,
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const std::vector<ShaderDiskCacheRaw>& raws,
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const std::map<u64, ShaderDiskCacheDecompiled>& decompiled) {
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std::map<u64, UnspecializedShader> unspecialized;
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for (const auto& raw : raws) {
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if (callback)
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callback(VideoCore::LoadCallbackStage::Decompile, 0, raws.size());
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for (std::size_t i = 0; i < raws.size(); ++i) {
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if (stop_loading)
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return {};
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const auto& raw{raws[i]};
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const u64 unique_identifier = raw.GetUniqueIdentifier();
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const u64 calculated_hash =
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GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB());
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@ -454,6 +474,9 @@ std::map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecializedShade
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unspecialized.insert(
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{raw.GetUniqueIdentifier(),
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{std::move(result.first), std::move(result.second), raw.GetProgramType()}});
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if (callback)
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callback(VideoCore::LoadCallbackStage::Decompile, i, raws.size());
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}
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return unspecialized;
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}
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@ -15,6 +15,7 @@
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "video_core/rasterizer_cache.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
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@ -114,13 +115,15 @@ public:
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explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system);
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/// Loads disk cache for the current game
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void LoadDiskCache();
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void LoadDiskCache(const std::atomic_bool& stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback);
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/// Gets the current specified shader stage program
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Shader GetStageProgram(Maxwell::ShaderProgram program);
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private:
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std::map<u64, UnspecializedShader> GenerateUnspecializedShaders(
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const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback,
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const std::vector<ShaderDiskCacheRaw>& raws,
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const std::map<u64, ShaderDiskCacheDecompiled>& decompiled);
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@ -29,6 +29,15 @@ void EmuThread::run() {
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stop_run = false;
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emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources(
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stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
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emit LoadProgress(stage, value, total);
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});
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emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
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// holds whether the cpu was running during the last iteration,
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// so that the DebugModeLeft signal can be emitted before the
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// next execution step
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@ -22,6 +22,10 @@ class GGLWidgetInternal;
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class GMainWindow;
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class GRenderWindow;
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namespace VideoCore {
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enum class LoadCallbackStage;
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}
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class EmuThread : public QThread {
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Q_OBJECT
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@ -75,7 +79,7 @@ public:
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private:
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bool exec_step = false;
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bool running = false;
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std::atomic<bool> stop_run{false};
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std::atomic_bool stop_run{false};
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std::mutex running_mutex;
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std::condition_variable running_cv;
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@ -101,6 +105,8 @@ signals:
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void DebugModeLeft();
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void ErrorThrown(Core::System::ResultStatus, std::string);
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void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
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};
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class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
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@ -887,6 +887,9 @@ void GMainWindow::BootGame(const QString& filename) {
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connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
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&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
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connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
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&LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
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// Update the GUI
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if (ui.action_Single_Window_Mode->isChecked()) {
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game_list->hide();
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@ -28,6 +28,7 @@
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#include "core/loader/loader.h"
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#include "core/settings.h"
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#include "core/telemetry_session.h"
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#include "video_core/renderer_base.h"
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#include "yuzu_cmd/config.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
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@ -217,6 +218,8 @@ int main(int argc, char** argv) {
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Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
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system.Renderer().Rasterizer().LoadDiskResources();
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while (emu_window->IsOpen()) {
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system.RunLoop();
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}
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