HID: Fix SL and SR buttons for right joycon
This commit is contained in:
		@@ -413,12 +413,16 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
 | 
			
		||||
        lstick_entry.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (controller_type == NPadControllerType::JoyLeft ||
 | 
			
		||||
        controller_type == NPadControllerType::JoyRight) {
 | 
			
		||||
    if (controller_type == NPadControllerType::JoyLeft) {
 | 
			
		||||
        pad_state.left_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus());
 | 
			
		||||
        pad_state.left_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (controller_type == NPadControllerType::JoyRight) {
 | 
			
		||||
        pad_state.right_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus());
 | 
			
		||||
        pad_state.right_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (controller_type == NPadControllerType::GameCube) {
 | 
			
		||||
        trigger_entry.l_analog = static_cast<s32>(
 | 
			
		||||
            button_state[ZL - BUTTON_HID_BEGIN]->GetStatus() ? HID_TRIGGER_MAX : 0);
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user