video_core/control_flow: Use the prefix variant of operator++ for iterators
Same thing, but potentially allows a standard library implementation to pick a more efficient codepath.
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		| @@ -365,7 +365,7 @@ bool TryQuery(CFGRebuildState& state) { | ||||
|         const auto gather_end = labels.upper_bound(block.end); | ||||
|         while (gather_start != gather_end) { | ||||
|             cc.push(gather_start->second); | ||||
|             gather_start++; | ||||
|             ++gather_start; | ||||
|         } | ||||
|     }; | ||||
|     if (state.queries.empty()) { | ||||
| @@ -470,7 +470,7 @@ std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, | ||||
|             continue; | ||||
|         } | ||||
|         back = next; | ||||
|         next++; | ||||
|         ++next; | ||||
|     } | ||||
|     return {result_out}; | ||||
| } | ||||
|   | ||||
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