gl_shader_decompiler: Normalize image bindings
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@ -940,12 +940,9 @@ void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GLShader::GlobalMemo
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void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader& shader) {
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MICROPROFILE_SCOPE(OpenGL_Texture);
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const auto& gpu = system.GPU();
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const auto& maxwell3d = gpu.Maxwell3D();
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const auto& entries = shader->GetShaderEntries().samplers;
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const auto& maxwell3d = system.GPU().Maxwell3D();
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u32 binding = device.GetBaseBindings(stage_index).sampler;
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for (const auto& entry : entries) {
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for (const auto& entry : shader->GetShaderEntries().samplers) {
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const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
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const auto texture = GetTextureInfo(maxwell3d, entry, shader_type);
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SetupTexture(binding++, texture, entry);
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@ -955,10 +952,8 @@ void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader&
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void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
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MICROPROFILE_SCOPE(OpenGL_Texture);
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const auto& compute = system.GPU().KeplerCompute();
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const auto& entries = kernel->GetShaderEntries().samplers;
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u32 binding = 0;
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for (const auto& entry : entries) {
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for (const auto& entry : kernel->GetShaderEntries().samplers) {
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const auto texture = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute);
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SetupTexture(binding++, texture, entry);
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}
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@ -987,26 +982,20 @@ void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextu
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void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader) {
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const auto& maxwell3d = system.GPU().Maxwell3D();
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const auto& entries = shader->GetShaderEntries().images;
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const auto num_entries = static_cast<u32>(entries.size());
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for (u32 bindpoint = 0; bindpoint < num_entries; ++bindpoint) {
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const auto& entry = entries[bindpoint];
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u32 binding = device.GetBaseBindings(stage_index).image;
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for (const auto& entry : shader->GetShaderEntries().images) {
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const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
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const auto tic = GetTextureInfo(maxwell3d, entry, shader_type).tic;
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SetupImage(bindpoint, tic, entry);
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SetupImage(binding++, tic, entry);
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}
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}
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void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
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const auto& compute = system.GPU().KeplerCompute();
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const auto& entries = shader->GetShaderEntries().images;
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const auto num_entries = static_cast<u32>(entries.size());
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for (u32 bindpoint = 0; bindpoint < num_entries; ++bindpoint) {
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const auto& entry = entries[bindpoint];
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u32 binding = 0;
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for (const auto& entry : shader->GetShaderEntries().images) {
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const auto tic = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute).tic;
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SetupImage(bindpoint, tic, entry);
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SetupImage(binding++, tic, entry);
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}
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}
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@ -650,12 +650,10 @@ private:
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}
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void DeclareSamplers() {
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const auto& samplers = ir.GetSamplers();
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for (const auto& sampler : samplers) {
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u32 binding = device.GetBaseBindings(stage).sampler;
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for (const auto& sampler : ir.GetSamplers()) {
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const std::string name = GetSampler(sampler);
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const u32 binding = device.GetBaseBindings(stage).sampler + sampler.GetIndex();
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const std::string description = fmt::format("layout (binding = {}) uniform", binding);
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const std::string description = fmt::format("layout (binding = {}) uniform", binding++);
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std::string sampler_type = [&]() {
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if (sampler.IsBuffer()) {
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@ -684,7 +682,7 @@ private:
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code.AddLine("{} {} {};", description, sampler_type, name);
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}
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if (!samplers.empty()) {
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if (!ir.GetSamplers().empty()) {
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code.AddNewLine();
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}
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}
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@ -724,8 +722,8 @@ private:
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}
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void DeclareImages() {
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const auto& images{ir.GetImages()};
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for (const auto& image : images) {
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u32 binding = device.GetBaseBindings(stage).image;
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for (const auto& image : ir.GetImages()) {
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std::string qualifier = "coherent volatile";
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if (image.IsRead() && !image.IsWritten()) {
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qualifier += " readonly";
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@ -733,14 +731,12 @@ private:
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qualifier += " writeonly";
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}
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const u32 binding = device.GetBaseBindings(stage).image + image.GetIndex();
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const char* format = image.IsAtomic() ? "r32ui, " : "";
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const char* type_declaration = GetImageTypeDeclaration(image.GetType());
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code.AddLine("layout ({}binding = {}) {} uniform uimage{} {};", format, binding,
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code.AddLine("layout ({}binding = {}) {} uniform uimage{} {};", format, binding++,
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qualifier, type_declaration, GetImage(image));
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}
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if (!images.empty()) {
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if (!ir.GetImages().empty()) {
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code.AddNewLine();
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}
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}
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@ -97,9 +97,10 @@ public:
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} logic_op;
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static constexpr std::size_t NumSamplers = 32 * 5;
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static constexpr std::size_t NumImages = 8 * 5;
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std::array<GLuint, NumSamplers> textures = {};
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std::array<GLuint, NumSamplers> samplers = {};
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std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumImages> images = {};
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std::array<GLuint, NumImages> images = {};
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struct {
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GLuint read_framebuffer = 0; // GL_READ_FRAMEBUFFER_BINDING
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