GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.
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		| @@ -571,10 +571,11 @@ void RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, | ||||
|         buffer_draw_state.bindpoint = bindpoint; | ||||
|  | ||||
|         VAddr addr = gpu.memory_manager->PhysicalToVirtualAddress(buffer.address); | ||||
|         const u8* data = Memory::GetPointer(addr); | ||||
|         std::vector<u8> data(used_buffer.GetSize() * sizeof(float)); | ||||
|         Memory::ReadBlock(addr, data.data(), data.size()); | ||||
|  | ||||
|         glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer_draw_state.ssbo); | ||||
|         glBufferData(GL_SHADER_STORAGE_BUFFER, used_buffer.GetSize() * sizeof(float), data, | ||||
|                      GL_DYNAMIC_DRAW); | ||||
|         glBufferData(GL_SHADER_STORAGE_BUFFER, data.size(), data.data(), GL_DYNAMIC_DRAW); | ||||
|         glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); | ||||
|     } | ||||
|  | ||||
|   | ||||
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