vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state
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		@@ -472,7 +472,7 @@ void GraphicsPipeline::ConfigureDraw() {
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void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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    FixedPipelineState::DynamicState dynamic{};
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    if (key.state.extended_dynamic_state) {
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    if (!key.state.extended_dynamic_state) {
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        dynamic = key.state.dynamic_state;
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    }
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    static_vector<VkVertexInputBindingDescription, 32> vertex_bindings;
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