game_list: Make the AddEntry argument a const reference
appendRow takes a QList by const reference, so it doesn't need to be modifiable.
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		| @@ -49,7 +49,7 @@ GameList::~GameList() { | ||||
|     emit ShouldCancelWorker(); | ||||
| } | ||||
|  | ||||
| void GameList::AddEntry(QList<QStandardItem*> entry_items) { | ||||
| void GameList::AddEntry(const QList<QStandardItem*>& entry_items) { | ||||
|     item_model->invisibleRootItem()->appendRow(entry_items); | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -34,7 +34,7 @@ public: | ||||
|     void LoadInterfaceLayout(); | ||||
|  | ||||
| public slots: | ||||
|     void AddEntry(QList<QStandardItem*> entry_items); | ||||
|     void AddEntry(const QList<QStandardItem*>& entry_items); | ||||
|  | ||||
| private slots: | ||||
|     void ValidateEntry(const QModelIndex& item); | ||||
|   | ||||
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