nvflinger: Mark locals const where applicable
Makes non-mutable state more explicit.
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@ -54,8 +54,8 @@ u64 NVFlinger::OpenDisplay(std::string_view name) {
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// TODO(Subv): Currently we only support the Default display.
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ASSERT(name == "Default");
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auto itr = std::find_if(displays.begin(), displays.end(),
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[&](const Display& display) { return display.name == name; });
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const auto itr = std::find_if(displays.begin(), displays.end(),
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[&](const Display& display) { return display.name == name; });
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ASSERT(itr != displays.end());
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@ -67,8 +67,8 @@ u64 NVFlinger::CreateLayer(u64 display_id) {
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ASSERT_MSG(display.layers.empty(), "Only one layer is supported per display at the moment");
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u64 layer_id = next_layer_id++;
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u32 buffer_queue_id = next_buffer_queue_id++;
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const u64 layer_id = next_layer_id++;
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const u32 buffer_queue_id = next_buffer_queue_id++;
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auto buffer_queue = std::make_shared<BufferQueue>(buffer_queue_id, layer_id);
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display.layers.emplace_back(layer_id, buffer_queue);
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buffer_queues.emplace_back(std::move(buffer_queue));
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@ -85,16 +85,16 @@ Kernel::SharedPtr<Kernel::ReadableEvent> NVFlinger::GetVsyncEvent(u64 display_id
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}
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std::shared_ptr<BufferQueue> NVFlinger::GetBufferQueue(u32 id) const {
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auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
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[&](const auto& queue) { return queue->GetId() == id; });
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const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
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[&](const auto& queue) { return queue->GetId() == id; });
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ASSERT(itr != buffer_queues.end());
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return *itr;
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}
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Display& NVFlinger::GetDisplay(u64 display_id) {
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auto itr = std::find_if(displays.begin(), displays.end(),
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[&](const Display& display) { return display.id == display_id; });
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const auto itr = std::find_if(displays.begin(), displays.end(),
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[&](const Display& display) { return display.id == display_id; });
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ASSERT(itr != displays.end());
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return *itr;
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@ -103,8 +103,8 @@ Display& NVFlinger::GetDisplay(u64 display_id) {
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Layer& NVFlinger::GetLayer(u64 display_id, u64 layer_id) {
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auto& display = GetDisplay(display_id);
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auto itr = std::find_if(display.layers.begin(), display.layers.end(),
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[&](const Layer& layer) { return layer.id == layer_id; });
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const auto itr = std::find_if(display.layers.begin(), display.layers.end(),
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[&](const Layer& layer) { return layer.id == layer_id; });
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ASSERT(itr != display.layers.end());
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return *itr;
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@ -139,7 +139,7 @@ void NVFlinger::Compose() {
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continue;
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}
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auto& igbp_buffer = buffer->get().igbp_buffer;
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const auto& igbp_buffer = buffer->get().igbp_buffer;
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// Now send the buffer to the GPU for drawing.
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// TODO(Subv): Support more than just disp0. The display device selection is probably based
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