video_core: Fix legacy to generic location unpaired
This commit is contained in:
		@@ -137,28 +137,35 @@ bool IsLegacyAttribute(IR::Attribute attribute) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::map<IR::Attribute, IR::Attribute> GenerateLegacyToGenericMappings(
 | 
			
		||||
    const VaryingState& state, std::queue<IR::Attribute> ununsed_generics) {
 | 
			
		||||
    const VaryingState& state, std::queue<IR::Attribute> unused_generics,
 | 
			
		||||
    const std::map<IR::Attribute, IR::Attribute>& previous_stage_mapping) {
 | 
			
		||||
    std::map<IR::Attribute, IR::Attribute> mapping;
 | 
			
		||||
    auto update_mapping = [&mapping, &unused_generics, previous_stage_mapping](IR::Attribute attr,
 | 
			
		||||
                                                                               size_t count) {
 | 
			
		||||
        if (previous_stage_mapping.find(attr) != previous_stage_mapping.end()) {
 | 
			
		||||
            for (size_t i = 0; i < count; ++i) {
 | 
			
		||||
                mapping.insert({attr + i, previous_stage_mapping.at(attr + i)});
 | 
			
		||||
            }
 | 
			
		||||
        } else {
 | 
			
		||||
            for (size_t i = 0; i < count; ++i) {
 | 
			
		||||
                mapping.insert({attr + i, unused_generics.front() + i});
 | 
			
		||||
            }
 | 
			
		||||
            unused_generics.pop();
 | 
			
		||||
        }
 | 
			
		||||
    };
 | 
			
		||||
    for (size_t index = 0; index < 4; ++index) {
 | 
			
		||||
        auto attr = IR::Attribute::ColorFrontDiffuseR + index * 4;
 | 
			
		||||
        if (state.AnyComponent(attr)) {
 | 
			
		||||
            for (size_t i = 0; i < 4; ++i) {
 | 
			
		||||
                mapping.insert({attr + i, ununsed_generics.front() + i});
 | 
			
		||||
            }
 | 
			
		||||
            ununsed_generics.pop();
 | 
			
		||||
            update_mapping(attr, 4);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    if (state[IR::Attribute::FogCoordinate]) {
 | 
			
		||||
        mapping.insert({IR::Attribute::FogCoordinate, ununsed_generics.front()});
 | 
			
		||||
        ununsed_generics.pop();
 | 
			
		||||
        update_mapping(IR::Attribute::FogCoordinate, 1);
 | 
			
		||||
    }
 | 
			
		||||
    for (size_t index = 0; index < IR::NUM_FIXEDFNCTEXTURE; ++index) {
 | 
			
		||||
        auto attr = IR::Attribute::FixedFncTexture0S + index * 4;
 | 
			
		||||
        if (state.AnyComponent(attr)) {
 | 
			
		||||
            for (size_t i = 0; i < 4; ++i) {
 | 
			
		||||
                mapping.insert({attr + i, ununsed_generics.front() + i});
 | 
			
		||||
            }
 | 
			
		||||
            ununsed_generics.pop();
 | 
			
		||||
            update_mapping(attr, 4);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return mapping;
 | 
			
		||||
@@ -271,15 +278,16 @@ void ConvertLegacyToGeneric(IR::Program& program, const Shader::RuntimeInfo& run
 | 
			
		||||
                ununsed_output_generics.push(IR::Attribute::Generic0X + index * 4);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        auto mappings = GenerateLegacyToGenericMappings(stores, ununsed_output_generics);
 | 
			
		||||
        program.info.legacy_stores_mapping =
 | 
			
		||||
            GenerateLegacyToGenericMappings(stores, ununsed_output_generics, {});
 | 
			
		||||
        for (IR::Block* const block : program.post_order_blocks) {
 | 
			
		||||
            for (IR::Inst& inst : block->Instructions()) {
 | 
			
		||||
                switch (inst.GetOpcode()) {
 | 
			
		||||
                case IR::Opcode::SetAttribute: {
 | 
			
		||||
                    const auto attr = inst.Arg(0).Attribute();
 | 
			
		||||
                    if (IsLegacyAttribute(attr)) {
 | 
			
		||||
                        stores.Set(mappings[attr], true);
 | 
			
		||||
                        inst.SetArg(0, Shader::IR::Value(mappings[attr]));
 | 
			
		||||
                        stores.Set(program.info.legacy_stores_mapping[attr], true);
 | 
			
		||||
                        inst.SetArg(0, Shader::IR::Value(program.info.legacy_stores_mapping[attr]));
 | 
			
		||||
                    }
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
@@ -300,7 +308,8 @@ void ConvertLegacyToGeneric(IR::Program& program, const Shader::RuntimeInfo& run
 | 
			
		||||
                ununsed_input_generics.push(IR::Attribute::Generic0X + index * 4);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        auto mappings = GenerateLegacyToGenericMappings(loads, ununsed_input_generics);
 | 
			
		||||
        auto mappings = GenerateLegacyToGenericMappings(
 | 
			
		||||
            loads, ununsed_input_generics, runtime_info.previous_stage_legacy_stores_mapping);
 | 
			
		||||
        for (IR::Block* const block : program.post_order_blocks) {
 | 
			
		||||
            for (IR::Inst& inst : block->Instructions()) {
 | 
			
		||||
                switch (inst.GetOpcode()) {
 | 
			
		||||
 
 | 
			
		||||
@@ -4,6 +4,7 @@
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <array>
 | 
			
		||||
#include <map>
 | 
			
		||||
#include <optional>
 | 
			
		||||
#include <vector>
 | 
			
		||||
 | 
			
		||||
@@ -60,6 +61,7 @@ struct TransformFeedbackVarying {
 | 
			
		||||
struct RuntimeInfo {
 | 
			
		||||
    std::array<AttributeType, 32> generic_input_types{};
 | 
			
		||||
    VaryingState previous_stage_stores;
 | 
			
		||||
    std::map<IR::Attribute, IR::Attribute> previous_stage_legacy_stores_mapping;
 | 
			
		||||
 | 
			
		||||
    bool convert_depth_mode{};
 | 
			
		||||
    bool force_early_z{};
 | 
			
		||||
 
 | 
			
		||||
@@ -5,6 +5,7 @@
 | 
			
		||||
 | 
			
		||||
#include <array>
 | 
			
		||||
#include <bitset>
 | 
			
		||||
#include <map>
 | 
			
		||||
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "shader_recompiler/frontend/ir/type.h"
 | 
			
		||||
@@ -123,6 +124,8 @@ struct Info {
 | 
			
		||||
    VaryingState stores;
 | 
			
		||||
    VaryingState passthrough;
 | 
			
		||||
 | 
			
		||||
    std::map<IR::Attribute, IR::Attribute> legacy_stores_mapping;
 | 
			
		||||
 | 
			
		||||
    bool loads_indexed_attributes{};
 | 
			
		||||
 | 
			
		||||
    std::array<bool, 8> stores_frag_color{};
 | 
			
		||||
 
 | 
			
		||||
@@ -63,6 +63,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
 | 
			
		||||
    Shader::RuntimeInfo info;
 | 
			
		||||
    if (previous_program) {
 | 
			
		||||
        info.previous_stage_stores = previous_program->info.stores;
 | 
			
		||||
        info.previous_stage_legacy_stores_mapping = previous_program->info.legacy_stores_mapping;
 | 
			
		||||
    } else {
 | 
			
		||||
        // Mark all stores as available for vertex shaders
 | 
			
		||||
        info.previous_stage_stores.mask.set();
 | 
			
		||||
 
 | 
			
		||||
@@ -131,6 +131,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program
 | 
			
		||||
    Shader::RuntimeInfo info;
 | 
			
		||||
    if (previous_program) {
 | 
			
		||||
        info.previous_stage_stores = previous_program->info.stores;
 | 
			
		||||
        info.previous_stage_legacy_stores_mapping = previous_program->info.legacy_stores_mapping;
 | 
			
		||||
        if (previous_program->is_geometry_passthrough) {
 | 
			
		||||
            info.previous_stage_stores.mask |= previous_program->info.passthrough.mask;
 | 
			
		||||
        }
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user