HostShader: fix Gaussian filter.
This commit is contained in:
		
				
					committed by
					
						
						Fernando Sahmkow
					
				
			
			
				
	
			
			
			
						parent
						
							de1c8c5c2c
						
					
				
				
					commit
					d46a71e786
				
			@@ -63,8 +63,8 @@ void main() {
 | 
			
		||||
    // TODO(Blinkhawk): This code can be optimized through shader group instructions.
 | 
			
		||||
    vec3 horizontal = blurHorizontal(color_texture, frag_tex_coord, tex_offset).rgb;
 | 
			
		||||
    vec3 vertical = blurVertical(color_texture, frag_tex_coord, tex_offset).rgb;
 | 
			
		||||
    vec3 diagonalA = blurVertical(color_texture, frag_tex_coord, tex_offset).rgb;
 | 
			
		||||
    vec3 diagonalB = blurVertical(color_texture, frag_tex_coord, tex_offset * vec2(1.0, -1.0)).rgb;
 | 
			
		||||
    vec3 diagonalA = blurDiagonal(color_texture, frag_tex_coord, tex_offset).rgb;
 | 
			
		||||
    vec3 diagonalB = blurDiagonal(color_texture, frag_tex_coord, tex_offset * vec2(1.0, -1.0)).rgb;
 | 
			
		||||
    vec3 combination = mix(mix(horizontal, vertical, 0.5f), mix(diagonalA, diagonalB, 0.5f), 0.5f);
 | 
			
		||||
    color = vec4(combination + base, 1.0f);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user