buffer_cache: cap vertex buffer sizes
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		@@ -1311,7 +1311,20 @@ void BufferCache<P>::UpdateVertexBuffer(u32 index) {
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    const GPUVAddr gpu_addr_begin = array.StartAddress();
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    const GPUVAddr gpu_addr_end = limit.LimitAddress() + 1;
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    const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr_begin);
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    const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
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    u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
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    if (address_size >= 64_MiB) {
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        // Reported vertex buffer size is very large, cap to mapped buffer size
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        GPUVAddr submapped_addr_end = gpu_addr_begin;
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        const auto ranges{gpu_memory.GetSubmappedRange(gpu_addr_begin, address_size)};
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        if (ranges.size() > 0) {
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            const auto& [addr, size] = *ranges.begin();
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            submapped_addr_end = addr + size;
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        }
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        address_size =
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            std::min(address_size, static_cast<u32>(submapped_addr_end - gpu_addr_begin));
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    }
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    const u32 size = address_size; // TODO: Analyze stride and number of vertices
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    if (array.enable == 0 || size == 0 || !cpu_addr) {
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        vertex_buffers[index] = NULL_BINDING;
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