glasm: Declare NV_shader_thread_group when needed
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		| @@ -218,15 +218,16 @@ void SetupOptions(std::string& header, Info info) { | ||||
|     if (info.uses_atomic_f16x2_add || info.uses_atomic_f16x2_min || info.uses_atomic_f16x2_max) { | ||||
|         header += "OPTION NV_shader_atomic_fp16_vector;"; | ||||
|     } | ||||
|     if (info.uses_subgroup_invocation_id || info.uses_subgroup_mask) { | ||||
|     if (info.uses_subgroup_invocation_id || info.uses_subgroup_mask || info.uses_subgroup_vote) { | ||||
|         header += "OPTION NV_shader_thread_group;"; | ||||
|     } | ||||
|     if (info.uses_subgroup_shuffles) { | ||||
|         header += "OPTION NV_shader_thread_shuffle;"; | ||||
|     } | ||||
|     // TODO: Track the shared atomic ops | ||||
|     header += | ||||
|         "OPTION NV_shader_storage_buffer;OPTION NV_gpu_program_fp64;OPTION NV_bindless_texture;"; | ||||
|     header += "OPTION NV_shader_storage_buffer;" | ||||
|               "OPTION NV_gpu_program_fp64;" | ||||
|               "OPTION NV_bindless_texture;"; | ||||
| } | ||||
| } // Anonymous namespace | ||||
|  | ||||
|   | ||||
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