glasm: Implement gl_FrongFacing attribute
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		| @@ -71,6 +71,9 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, | |||||||
|     case IR::Attribute::VertexId: |     case IR::Attribute::VertexId: | ||||||
|         ctx.Add("MOV.S {}.x,{}.id;", inst, ctx.stage_name); |         ctx.Add("MOV.S {}.x,{}.id;", inst, ctx.stage_name); | ||||||
|         break; |         break; | ||||||
|  |     case IR::Attribute::FrontFace: | ||||||
|  |         ctx.Add("CMP.S {}.x,{}.facing.x,0,-1;", inst, ctx.stage_name); | ||||||
|  |         break; | ||||||
|     default: |     default: | ||||||
|         throw NotImplementedException("Get attribute {}", attr); |         throw NotImplementedException("Get attribute {}", attr); | ||||||
|     } |     } | ||||||
|   | |||||||
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