glasm: Implement gl_FrongFacing attribute
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		@@ -71,6 +71,9 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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    case IR::Attribute::VertexId:
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        ctx.Add("MOV.S {}.x,{}.id;", inst, ctx.stage_name);
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        break;
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    case IR::Attribute::FrontFace:
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        ctx.Add("CMP.S {}.x,{}.facing.x,0,-1;", inst, ctx.stage_name);
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        break;
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    default:
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        throw NotImplementedException("Get attribute {}", attr);
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    }
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