GPU debugger: Const correctness and build fix.
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		| @@ -20,9 +20,9 @@ public: | ||||
|     // A vector of commands represented by their raw byte sequence | ||||
|     struct PicaCommand : public std::vector<u32> | ||||
|     { | ||||
|         Pica::CommandHeader& GetHeader() | ||||
|         const Pica::CommandHeader& GetHeader() const | ||||
|         { | ||||
|             u32& val = at(1); | ||||
|             const u32& val = at(1); | ||||
|             return *(Pica::CommandHeader*)&val; | ||||
|         } | ||||
|     }; | ||||
| @@ -64,7 +64,7 @@ public: | ||||
|         } | ||||
|  | ||||
|     protected: | ||||
|         GraphicsDebugger* GetDebugger() | ||||
|         const GraphicsDebugger* GetDebugger() const | ||||
|         { | ||||
|             return observed; | ||||
|         } | ||||
|   | ||||
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