gl_shader_cache: Remove code unintentionally committed
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		| @@ -266,9 +266,6 @@ std::unique_ptr<GraphicsProgram> ShaderCache::CreateGraphicsProgram( | ||||
|         infos[stage_index] = &program.info; | ||||
|  | ||||
|         const std::vector<u32> code{EmitSPIRV(profile, program, binding)}; | ||||
|         FILE* file = fopen("D:\\shader.spv", "wb"); | ||||
|         fwrite(code.data(), 4, code.size(), file); | ||||
|         fclose(file); | ||||
|         AddShader(Stage(stage_index), gl_program.handle, code); | ||||
|     } | ||||
|     LinkProgram(gl_program.handle); | ||||
|   | ||||
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