gl_shader_disk_cache: Invalidate shader cache changes with CMake hash
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		| @@ -419,19 +419,6 @@ function(create_target_directory_groups target_name) | ||||
|     endforeach() | ||||
| endfunction() | ||||
|  | ||||
| # Gets a UTC timstamp and sets the provided variable to it | ||||
| function(get_timestamp _var) | ||||
|     string(TIMESTAMP timestamp UTC) | ||||
|     set(${_var} "${timestamp}" PARENT_SCOPE) | ||||
| endfunction() | ||||
|  | ||||
| # generate git/build information | ||||
| include(GetGitRevisionDescription) | ||||
| get_git_head_revision(GIT_REF_SPEC GIT_REV) | ||||
| git_describe(GIT_DESC --always --long --dirty) | ||||
| git_branch_name(GIT_BRANCH) | ||||
| get_timestamp(BUILD_DATE) | ||||
|  | ||||
| enable_testing() | ||||
| add_subdirectory(externals) | ||||
| add_subdirectory(src) | ||||
|   | ||||
							
								
								
									
										101
									
								
								CMakeModules/GenerateSCMRev.cmake
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										101
									
								
								CMakeModules/GenerateSCMRev.cmake
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,101 @@ | ||||
| # Gets a UTC timstamp and sets the provided variable to it | ||||
| function(get_timestamp _var) | ||||
|     string(TIMESTAMP timestamp UTC) | ||||
|     set(${_var} "${timestamp}" PARENT_SCOPE) | ||||
| endfunction() | ||||
|  | ||||
| list(APPEND CMAKE_MODULE_PATH "${SRC_DIR}/externals/cmake-modules") | ||||
| # generate git/build information | ||||
| include(GetGitRevisionDescription) | ||||
| get_git_head_revision(GIT_REF_SPEC GIT_REV) | ||||
| git_describe(GIT_DESC --always --long --dirty) | ||||
| git_branch_name(GIT_BRANCH) | ||||
| get_timestamp(BUILD_DATE) | ||||
|  | ||||
| # Generate cpp with Git revision from template | ||||
| # Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well | ||||
| set(REPO_NAME "") | ||||
| set(BUILD_VERSION "0") | ||||
| if ($ENV{CI}) | ||||
|   if ($ENV{TRAVIS}) | ||||
|     set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG}) | ||||
|     set(BUILD_TAG $ENV{TRAVIS_TAG}) | ||||
|   elseif($ENV{APPVEYOR}) | ||||
|     set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME}) | ||||
|     set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME}) | ||||
|   endif() | ||||
|   # regex capture the string nightly or canary into CMAKE_MATCH_1 | ||||
|   string(REGEX MATCH "citra-emu/citra-?(.*)" OUTVAR ${BUILD_REPOSITORY}) | ||||
|   if (${CMAKE_MATCH_COUNT} GREATER 0) | ||||
|     # capitalize the first letter of each word in the repo name. | ||||
|     string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1}) | ||||
|     foreach(WORD ${REPO_NAME_LIST}) | ||||
|       string(SUBSTRING ${WORD} 0 1 FIRST_LETTER) | ||||
|       string(SUBSTRING ${WORD} 1 -1 REMAINDER) | ||||
|       string(TOUPPER ${FIRST_LETTER} FIRST_LETTER) | ||||
|       set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}") | ||||
|     endforeach() | ||||
|     if (BUILD_TAG) | ||||
|       string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG}) | ||||
|       if (${CMAKE_MATCH_COUNT} GREATER 0) | ||||
|         set(BUILD_VERSION ${CMAKE_MATCH_1}) | ||||
|       endif() | ||||
|       if (BUILD_VERSION) | ||||
|         # This leaves a trailing space on the last word, but we actually want that | ||||
|         # because of how it's styled in the title bar. | ||||
|         set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ") | ||||
|       else() | ||||
|         set(BUILD_FULLNAME "") | ||||
|       endif() | ||||
|     endif() | ||||
|   endif() | ||||
| endif() | ||||
|  | ||||
| # The variable SRC_DIR must be passed into the script (since it uses the current build directory for all values of CMAKE_*_DIR) | ||||
| set(VIDEO_CORE "${SRC_DIR}/src/video_core") | ||||
| set(HASH_FILES | ||||
|     "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp" | ||||
|     "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h" | ||||
|     "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp" | ||||
|     "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h" | ||||
|     "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp" | ||||
|     "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h" | ||||
|     "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp" | ||||
|     "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h" | ||||
|     "${VIDEO_CORE}/shader/decode/arithmetic.cpp" | ||||
|     "${VIDEO_CORE}/shader/decode/arithmetic_half.cpp" | ||||
|     "${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp" | ||||
|     "${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp" | ||||
|     "${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp" | ||||
|     "${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp" | ||||
|     "${VIDEO_CORE}/shader/decode/bfe.cpp" | ||||
|     "${VIDEO_CORE}/shader/decode/bfi.cpp" | ||||
|     "${VIDEO_CORE}/shader/decode/conversion.cpp" | ||||
|     "${VIDEO_CORE}/shader/decode/ffma.cpp" | ||||
|     "${VIDEO_CORE}/shader/decode/float_set.cpp" | ||||
|     "${VIDEO_CORE}/shader/decode/float_set_predicate.cpp" | ||||
|     "${VIDEO_CORE}/shader/decode/half_set.cpp" | ||||
|     "${VIDEO_CORE}/shader/decode/half_set_predicate.cpp" | ||||
|     "${VIDEO_CORE}/shader/decode/hfma2.cpp" | ||||
|     "${VIDEO_CORE}/shader/decode/integer_set.cpp" | ||||
|     "${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp" | ||||
|     "${VIDEO_CORE}/shader/decode/memory.cpp" | ||||
|     "${VIDEO_CORE}/shader/decode/other.cpp" | ||||
|     "${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp" | ||||
|     "${VIDEO_CORE}/shader/decode/predicate_set_register.cpp" | ||||
|     "${VIDEO_CORE}/shader/decode/register_set_predicate.cpp" | ||||
|     "${VIDEO_CORE}/shader/decode/shift.cpp" | ||||
|     "${VIDEO_CORE}/shader/decode/video.cpp" | ||||
|     "${VIDEO_CORE}/shader/decode/xmad.cpp" | ||||
|     "${VIDEO_CORE}/shader/decode.cpp" | ||||
|     "${VIDEO_CORE}/shader/shader_ir.cpp" | ||||
|     "${VIDEO_CORE}/shader/shader_ir.h" | ||||
|     "${VIDEO_CORE}/shader/track.cpp" | ||||
| ) | ||||
| set(COMBINED "") | ||||
| foreach (F IN LISTS HASH_FILES) | ||||
|     file(READ ${F} TMP) | ||||
|     set(COMBINED "${COMBINED}${TMP}") | ||||
| endforeach() | ||||
| string(MD5 SHADER_CACHE_VERSION "${COMBINED}") | ||||
| configure_file("${SRC_DIR}/src/common/scm_rev.cpp.in" "scm_rev.cpp" @ONLY) | ||||
| @@ -1,42 +1,56 @@ | ||||
| # Generate cpp with Git revision from template | ||||
| # Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well | ||||
| set(REPO_NAME "") | ||||
| set(BUILD_VERSION "0") | ||||
| if ($ENV{CI}) | ||||
|   if ($ENV{TRAVIS}) | ||||
|     set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG}) | ||||
|     set(BUILD_TAG $ENV{TRAVIS_TAG}) | ||||
|   elseif($ENV{APPVEYOR}) | ||||
|     set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME}) | ||||
|     set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME}) | ||||
|   endif() | ||||
|   # regex capture the string nightly or canary into CMAKE_MATCH_1 | ||||
|   string(REGEX MATCH "yuzu-emu/yuzu-?(.*)" OUTVAR ${BUILD_REPOSITORY}) | ||||
|   if (${CMAKE_MATCH_COUNT} GREATER 0) | ||||
|     # capitalize the first letter of each word in the repo name. | ||||
|     string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1}) | ||||
|     foreach(WORD ${REPO_NAME_LIST}) | ||||
|       string(SUBSTRING ${WORD} 0 1 FIRST_LETTER) | ||||
|       string(SUBSTRING ${WORD} 1 -1 REMAINDER) | ||||
|       string(TOUPPER ${FIRST_LETTER} FIRST_LETTER) | ||||
|       set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}") | ||||
|     endforeach() | ||||
|     if (BUILD_TAG) | ||||
|       string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG}) | ||||
|       if (${CMAKE_MATCH_COUNT} GREATER 0) | ||||
|         set(BUILD_VERSION ${CMAKE_MATCH_1}) | ||||
|       endif() | ||||
|       if (BUILD_VERSION) | ||||
|         # This leaves a trailing space on the last word, but we actually want that | ||||
|         # because of how it's styled in the title bar. | ||||
|         set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ") | ||||
|       else() | ||||
|         set(BUILD_FULLNAME "") | ||||
|       endif() | ||||
|     endif() | ||||
|   endif() | ||||
| endif() | ||||
| configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp" @ONLY) | ||||
| # Add a custom command to generate a new shader_cache_version hash when any of the following files change | ||||
| # NOTE: This is an approximation of what files affect shader generation, its possible something else | ||||
| # could affect the result, but much more unlikely than the following files. Keeping a list of files | ||||
| # like this allows for much better caching since it doesn't force the user to recompile binary shaders every update | ||||
| set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core") | ||||
| add_custom_command(OUTPUT scm_rev.cpp | ||||
|     COMMAND cmake -DSRC_DIR="${CMAKE_SOURCE_DIR}" -P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake" | ||||
|     DEPENDS | ||||
|       # WARNING! It was too much work to try and make a common location for this list, | ||||
|       # so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well | ||||
|       "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp" | ||||
|       "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h" | ||||
|       "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp" | ||||
|       "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h" | ||||
|       "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp" | ||||
|       "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h" | ||||
|       "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp" | ||||
|       "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h" | ||||
|       "${VIDEO_CORE}/shader/decode/arithmetic.cpp" | ||||
|       "${VIDEO_CORE}/shader/decode/arithmetic_half.cpp" | ||||
|       "${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp" | ||||
|       "${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp" | ||||
|       "${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp" | ||||
|       "${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp" | ||||
|       "${VIDEO_CORE}/shader/decode/bfe.cpp" | ||||
|       "${VIDEO_CORE}/shader/decode/bfi.cpp" | ||||
|       "${VIDEO_CORE}/shader/decode/conversion.cpp" | ||||
|       "${VIDEO_CORE}/shader/decode/ffma.cpp" | ||||
|       "${VIDEO_CORE}/shader/decode/float_set.cpp" | ||||
|       "${VIDEO_CORE}/shader/decode/float_set_predicate.cpp" | ||||
|       "${VIDEO_CORE}/shader/decode/half_set.cpp" | ||||
|       "${VIDEO_CORE}/shader/decode/half_set_predicate.cpp" | ||||
|       "${VIDEO_CORE}/shader/decode/hfma2.cpp" | ||||
|       "${VIDEO_CORE}/shader/decode/integer_set.cpp" | ||||
|       "${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp" | ||||
|       "${VIDEO_CORE}/shader/decode/memory.cpp" | ||||
|       "${VIDEO_CORE}/shader/decode/other.cpp" | ||||
|       "${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp" | ||||
|       "${VIDEO_CORE}/shader/decode/predicate_set_register.cpp" | ||||
|       "${VIDEO_CORE}/shader/decode/register_set_predicate.cpp" | ||||
|       "${VIDEO_CORE}/shader/decode/shift.cpp" | ||||
|       "${VIDEO_CORE}/shader/decode/video.cpp" | ||||
|       "${VIDEO_CORE}/shader/decode/xmad.cpp" | ||||
|       "${VIDEO_CORE}/shader/decode.cpp" | ||||
|       "${VIDEO_CORE}/shader/shader_ir.cpp" | ||||
|       "${VIDEO_CORE}/shader/shader_ir.h" | ||||
|       "${VIDEO_CORE}/shader/track.cpp" | ||||
|       # and also check that the scm_rev files haven't changed | ||||
|       "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" | ||||
|       "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h" | ||||
|       # technically we should regenerate if the git version changed, but its not worth the effort imo | ||||
|       "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake" | ||||
| ) | ||||
|  | ||||
| add_library(common STATIC | ||||
|     alignment.h | ||||
|   | ||||
| @@ -11,6 +11,7 @@ | ||||
| #define BUILD_DATE   "@BUILD_DATE@" | ||||
| #define BUILD_FULLNAME "@BUILD_FULLNAME@" | ||||
| #define BUILD_VERSION "@BUILD_VERSION@" | ||||
| #define SHADER_CACHE_VERSION "@SHADER_CACHE_VERSION@" | ||||
|  | ||||
| namespace Common { | ||||
|  | ||||
| @@ -21,6 +22,7 @@ const char g_build_name[]   = BUILD_NAME; | ||||
| const char g_build_date[]   = BUILD_DATE; | ||||
| const char g_build_fullname[] = BUILD_FULLNAME; | ||||
| const char g_build_version[]  = BUILD_VERSION; | ||||
| const char g_shader_cache_version[] = SHADER_CACHE_VERSION; | ||||
|  | ||||
| } // namespace | ||||
|  | ||||
|   | ||||
| @@ -13,5 +13,6 @@ extern const char g_build_name[]; | ||||
| extern const char g_build_date[]; | ||||
| extern const char g_build_fullname[]; | ||||
| extern const char g_build_version[]; | ||||
| extern const char g_shader_cache_version[]; | ||||
|  | ||||
| } // namespace Common | ||||
|   | ||||
| @@ -4,6 +4,8 @@ | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| #include <cstring> | ||||
|  | ||||
| #include <fmt/format.h> | ||||
|  | ||||
| #include "common/assert.h" | ||||
| @@ -11,6 +13,7 @@ | ||||
| #include "common/common_types.h" | ||||
| #include "common/file_util.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "common/scm_rev.h" | ||||
|  | ||||
| #include "core/core.h" | ||||
| #include "core/hle/kernel/process.h" | ||||
| @@ -26,9 +29,7 @@ enum class EntryKind : u32 { | ||||
| }; | ||||
|  | ||||
| constexpr u32 NativeVersion = 1; | ||||
|  | ||||
| // TODO(Rodrigo): Hash files | ||||
| constexpr u64 PrecompiledHash = 0xdeadbeefdeadbeef; | ||||
| constexpr u32 ShaderHashSize = 64; | ||||
|  | ||||
| // Making sure sizes doesn't change by accident | ||||
| static_assert(sizeof(BaseBindings) == 12); | ||||
| @@ -38,6 +39,12 @@ namespace { | ||||
| std::string GetTitleID() { | ||||
|     return fmt::format("{:016X}", Core::CurrentProcess()->GetTitleID()); | ||||
| } | ||||
|  | ||||
| std::string GetShaderHash() { | ||||
|     std::array<char, ShaderHashSize> hash{}; | ||||
|     std::strncpy(hash.data(), Common::g_shader_cache_version, ShaderHashSize); | ||||
|     return std::string(hash.data()); | ||||
| } | ||||
| } // namespace | ||||
|  | ||||
| ShaderDiskCacheRaw::ShaderDiskCacheRaw(FileUtil::IOFile& file) { | ||||
| @@ -130,9 +137,9 @@ std::vector<ShaderDiskCachePrecompiledEntry> ShaderDiskCacheOpenGL::LoadPrecompi | ||||
|     } | ||||
|     const u64 file_size = file.GetSize(); | ||||
|  | ||||
|     u64 precompiled_hash{}; | ||||
|     file.ReadBytes(&precompiled_hash, sizeof(precompiled_hash)); | ||||
|     if (precompiled_hash != PrecompiledHash) { | ||||
|     char precompiled_hash[ShaderHashSize]; | ||||
|     file.ReadBytes(&precompiled_hash, ShaderHashSize); | ||||
|     if (std::string(precompiled_hash) != GetShaderHash()) { | ||||
|         LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of yuzu - removing"); | ||||
|         file.Close(); | ||||
|         InvalidatePrecompiled(); | ||||
| @@ -255,7 +262,9 @@ FileUtil::IOFile ShaderDiskCacheOpenGL::AppendPrecompiledFile() const { | ||||
|     } | ||||
|  | ||||
|     if (!existed || file.GetSize() == 0) { | ||||
|         file.WriteObject(PrecompiledHash); | ||||
|         std::array<char, ShaderHashSize> hash{}; | ||||
|         std::strcpy(hash.data(), GetShaderHash().c_str()); | ||||
|         file.WriteArray(hash.data(), hash.size()); | ||||
|     } | ||||
|     return file; | ||||
| } | ||||
|   | ||||
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