video_core: Add missing override specifiers
Ensures that the signatures will always match with the base class. Also silences a few compilation warnings.
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		@@ -538,12 +538,12 @@ private:
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        return nullptr;
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    }
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    void Register(const Surface& object) {
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    void Register(const Surface& object) override {
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        RasterizerCache<Surface>::Register(object);
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    }
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    /// Unregisters an object from the cache
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    void Unregister(const Surface& object) {
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    void Unregister(const Surface& object) override {
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        if (object->IsReinterpreted()) {
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            auto interval = GetReinterpretInterval(object);
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            reinterpreted_surfaces.erase(interval);
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@@ -21,7 +21,7 @@ public:
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    CommandBufferPool(const VKDevice& device)
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        : VKFencedPool(COMMAND_BUFFER_POOL_SIZE), device{device} {}
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    void Allocate(std::size_t begin, std::size_t end) {
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    void Allocate(std::size_t begin, std::size_t end) override {
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        const auto dev = device.GetLogical();
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        const auto& dld = device.GetDispatchLoader();
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        const u32 graphics_family = device.GetGraphicsFamily();
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@@ -97,7 +97,7 @@ private:
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class VKFenceWatch final : public VKResource {
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public:
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    explicit VKFenceWatch();
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    ~VKFenceWatch();
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    ~VKFenceWatch() override;
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    /// Waits for the fence to be released.
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    void Wait();
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