shader_recompiler: Remove unnecessary [[nodiscard]]
Since ConvertLegacyToGeneric has a void return value, there's nothing that is actually returned by the function.
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		| @@ -21,7 +21,6 @@ namespace Shader::Maxwell { | ||||
| [[nodiscard]] IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b, | ||||
|                                                   Environment& env_vertex_b); | ||||
|  | ||||
| [[nodiscard]] void ConvertLegacyToGeneric(IR::Program& program, | ||||
|                                           const Shader::RuntimeInfo& runtime_info); | ||||
| void ConvertLegacyToGeneric(IR::Program& program, const RuntimeInfo& runtime_info); | ||||
|  | ||||
| } // namespace Shader::Maxwell | ||||
|   | ||||
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