gl_shader_decompiler: Remove unused variable in GenerateDeclarations()
This variable was being incremented, but we were never actually using it.
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		| @@ -412,7 +412,6 @@ public: | ||||
|         } | ||||
|         declarations.AddNewLine(); | ||||
|  | ||||
|         unsigned const_buffer_layout = 0; | ||||
|         for (const auto& entry : GetConstBuffersDeclarations()) { | ||||
|             declarations.AddLine("layout(std140) uniform " + entry.GetName()); | ||||
|             declarations.AddLine('{'); | ||||
| @@ -420,7 +419,6 @@ public: | ||||
|                                  "[MAX_CONSTBUFFER_ELEMENTS];"); | ||||
|             declarations.AddLine("};"); | ||||
|             declarations.AddNewLine(); | ||||
|             ++const_buffer_layout; | ||||
|         } | ||||
|         declarations.AddNewLine(); | ||||
|  | ||||
|   | ||||
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