Merge pull request #1245 from degasus/optimizations
gl_rasterizer: Skip TODO log.
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		@@ -690,7 +690,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin
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    const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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    // TODO(bunnei): This is hard corded to use just the first render buffer
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    LOG_WARNING(Render_OpenGL, "hard-coded for render target 0!");
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    LOG_TRACE(Render_OpenGL, "hard-coded for render target 0!");
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    // get color and depth surfaces
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    SurfaceParams color_params{};
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