Merge pull request #4520 from lioncash/pessimize
async_shaders: Resolve -Wpessimizing-move warning
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		| @@ -34,8 +34,8 @@ void AsyncShaders::AllocateWorkers(std::size_t num_workers) { | ||||
|     // Create workers | ||||
|     for (std::size_t i = 0; i < num_workers; i++) { | ||||
|         context_list.push_back(emu_window.CreateSharedContext()); | ||||
|         worker_threads.push_back(std::move( | ||||
|             std::thread(&AsyncShaders::ShaderCompilerThread, this, context_list[i].get()))); | ||||
|         worker_threads.push_back( | ||||
|             std::thread(&AsyncShaders::ShaderCompilerThread, this, context_list[i].get())); | ||||
|     } | ||||
| } | ||||
|  | ||||
|   | ||||
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