device_session: Pass arguments by const-ref in relevant functions
These functions don't modify the passed in audio buffers, so we can signify that in the interface.
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		| @@ -93,7 +93,7 @@ public: | ||||
|      * | ||||
|      * @return Is the buffer was released. | ||||
|      */ | ||||
|     bool ReleaseBuffers(Core::Timing::CoreTiming& core_timing, DeviceSession& session) { | ||||
|     bool ReleaseBuffers(const Core::Timing::CoreTiming& core_timing, const DeviceSession& session) { | ||||
|         std::scoped_lock l{lock}; | ||||
|         bool buffer_released{false}; | ||||
|         while (registered_count > 0) { | ||||
|   | ||||
| @@ -73,7 +73,7 @@ void DeviceSession::Stop() { | ||||
|     } | ||||
| } | ||||
|  | ||||
| void DeviceSession::AppendBuffers(std::span<AudioBuffer> buffers) const { | ||||
| void DeviceSession::AppendBuffers(std::span<const AudioBuffer> buffers) const { | ||||
|     for (size_t i = 0; i < buffers.size(); i++) { | ||||
|         Sink::SinkBuffer new_buffer{ | ||||
|             .frames = buffers[i].size / (channel_count * sizeof(s16)), | ||||
| @@ -93,14 +93,14 @@ void DeviceSession::AppendBuffers(std::span<AudioBuffer> buffers) const { | ||||
|     } | ||||
| } | ||||
|  | ||||
| void DeviceSession::ReleaseBuffer(AudioBuffer& buffer) const { | ||||
| void DeviceSession::ReleaseBuffer(const AudioBuffer& buffer) const { | ||||
|     if (type == Sink::StreamType::In) { | ||||
|         auto samples{stream->ReleaseBuffer(buffer.size / sizeof(s16))}; | ||||
|         system.Memory().WriteBlockUnsafe(buffer.samples, samples.data(), buffer.size); | ||||
|     } | ||||
| } | ||||
|  | ||||
| bool DeviceSession::IsBufferConsumed(AudioBuffer& buffer) const { | ||||
| bool DeviceSession::IsBufferConsumed(const AudioBuffer& buffer) const { | ||||
|     return played_sample_count >= buffer.end_timestamp; | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -62,14 +62,14 @@ public: | ||||
|      * | ||||
|      * @param buffers - The buffers to play. | ||||
|      */ | ||||
|     void AppendBuffers(std::span<AudioBuffer> buffers) const; | ||||
|     void AppendBuffers(std::span<const AudioBuffer> buffers) const; | ||||
|  | ||||
|     /** | ||||
|      * (Audio In only) Pop samples from the backend, and write them back to this buffer's address. | ||||
|      * | ||||
|      * @param buffer - The buffer to write to. | ||||
|      */ | ||||
|     void ReleaseBuffer(AudioBuffer& buffer) const; | ||||
|     void ReleaseBuffer(const AudioBuffer& buffer) const; | ||||
|  | ||||
|     /** | ||||
|      * Check if the buffer for the given tag has been consumed by the backend. | ||||
| @@ -78,7 +78,7 @@ public: | ||||
|      * | ||||
|      * @return true if the buffer has been consumed, otherwise false. | ||||
|      */ | ||||
|     bool IsBufferConsumed(AudioBuffer& buffer) const; | ||||
|     bool IsBufferConsumed(const AudioBuffer& buffer) const; | ||||
|  | ||||
|     /** | ||||
|      * Start this device session, starting the backend stream. | ||||
|   | ||||
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